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  • Plotting and Animating 2D points with 'headings'

    - by mellort
    I will have a set of data (x, y, heading), and I need to animate it in real-time. I am currently using matplotlib to animate (x, y) and it works fine, but I would really like to have some way to indicate heading, ie what direction the object is facing. What would be the best library for this? It seems like PyGame might be able to help me out, but would I have to roll out my own graphing library for it? Thanks

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  • For improving the join of two wave files

    - by kaki
    i want to get the values of the last 30 frames of the first wav file and first thirty frames of the second wave file in integer format and stored in a list or array. i have written the code for joining but during this manupalation i am getting in byte format and tried to convert it to integer but couldn't. as told before i want to get the frame detail of 1st 30 and last 30 in integer format,and by performing other operations join can be more successful looking for your help in this,please... thanking you, import wave m=['C:/begpython/S0001_0002.wav', 'C:/begpython/S0001_0001.wav'] i=1 a=m[i] infiles = [a] outfile = "C:/begpython/S0001_00367.wav" data= [] data1=[] for infile in infiles: w = wave.open(infile, 'rb') data1=[w.getnframes] #print w.readframes(100) data.append( [w.getparams(), w.readframes(w.getnframes())] ) #print w.readframes(1) #data1 = [ord(character) for character in data1] #print data1 #data1 = ''.join(chr(character) for character in data1) w.close() print data output = wave.open(outfile, 'wb') output.setparams(data[0][0]) output.writeframes(data[0][1]) output.writeframes(data[1][1]) output.writeframes(data[2][1]) output.close()

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  • Return more then One field from database SQLAlchemy

    - by David Neudorfer
    This line: used_emails = [row.email for row in db.execute(select([halo4.c.email], halo4.c.email!=''))] Returns: ['[email protected]', '[email protected]', '[email protected]', '[email protected]', '[email protected]'] I use this to find a match: if recipient in used_emails: If it finds a match I need to pull another field (halo4.c.code) from the database in the same row. Any suggestions on how to do this?

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  • How do I dynamically import a module in App Engine?

    - by Scott Ferguson
    I'm trying to dynamically load a class from a specific module (called 'commands') and the code runs totally cool on my local setup running from a local Django server. This bombs out though when I deploy to Google App Engine. I've tried adding the commands module's parent module to the import as well with no avail (on either setup in that case). Here's the code: mod = __import__('commands.%s' % command, globals(), locals(), [command]) return getattr(mod, command) App Engine just throws an ImportError whenever it hits this. And the clarify, it doesn't bomb out on the commands module. If I have a command like 'commands.cat' it can't find 'cat'.

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  • How do I include the Django settings file?

    - by alex
    I have a .py file in a directory , which is inside the Django project folder. I have email settings in my settings.py, but this .py file does not import that file. How can I specify to Django that settings.py should be used , so that I can use EmailMessage class with the settings that are in my settings.py?

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  • rename keys in a dictionary

    - by user366660
    i want to rename the keys of a dictionary are which are ints, and i need them to be ints with leading zeros's so that they sort correctly. for example my keys are like: '1','101','11' and i need them to be: '001','101','011' this is what im doing now, but i know there is a better way tmpDict = {} for oldKey in aDict: tmpDict['%04d'%int(oldKey)] = aDict[oldKey] newDict = tmpDict

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  • MemoryError when running Numpy Meshgrid

    - by joaoc
    I have 8823 data points with x,y coordinates. I'm trying to follow the answer on how to get a scatter dataset to be represented as a heatmap but when I go through the X, Y = np.meshgrid(x, y) instruction with my data arrays I get MemoryError. I am new to numpy and matplotlib and am essentially trying to run this by adapting the examples I can find. Here's how I built my arrays from a file that has them stored: XY_File = open ('XY_Output.txt', 'r') XY = XY_File.readlines() XY_File.close() Xf=[] Yf=[] for line in XY: Xf.append(float(line.split('\t')[0])) Yf.append(float(line.split('\t')[1])) x=array(Xf) y=array(Yf) Is there a problem with my arrays? This same code worked when put into this example but I'm not too sure. Why am I getting this MemoryError and how can I fix this?

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  • Construct Numpy index given list of starting and ending positions

    - by Abiel
    I have two identically-sized numpy.array objects (both one-dimensional), one of which contains a list of starting index positions, and the other of which contains a list of ending index positions (alternatively you could say I have a list of starting positions and window lengths). In case it matters, the slices formed by the starting and ending positions are guaranteed to be non-overlapping. I am trying to figure out how to use these starting and ending positions to form an index for another array object, without having to use a loop. For example: import numpy as np start = np.array([1,7,20]) end = np.array([3,10,25]) Want to reference somearray[1,2,7,8,9,20,21,22,23,24])

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • list in loop, Nonetype errors

    - by user2926755
    Here is my Code def printList(stringlist): empty = [] if stringlist is None: print empty else: print stringlist def add (stringlist, string): string = [] if string is None else string if stringlist is not None: stringlist.insert(0, string) else: stringlist.append(1) it somehow appears "AttributeError: 'NoneType' object has no attribute 'append'" I was originally looking for the code to be run like this: >>> myList = None >>> printList(myList) [] >>> for word in ['laundry','homework','cooking','cleaning']: myList = add(myList, word) printList(myList) [laundry] [homework, laundry] [cooking, homework, laundry] [cleaning, cooking, homework, laundry]

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  • Saving a Django form to a csv file

    - by Oli
    I have a Django form that is working fine. I'd like to save the data it submits to a CSV file. Is there a "best practice" way to do this? I need to include blank fields in the CSV file where the user has not filled in a "required=False" field

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  • SQLAlchemy: an efficient/better select by primary keys?

    - by hadrien
    Yet another newbie question.. Let's say I have an user table in declarative mode: class User(Base): __tablename__ = 'user' id = Column(u'id', Integer(), primary_key=True) name = Column(u'name', String(50)) When I have a list of users identifiers, I fetch them from db with: user_ids = [1, 2, 3, 4, 5] users = Session.query(User).filter(User.id.in_(user_ids)).all() I dislike using in_ because I think I learned it has bad performance on indexed fields (is that true/false?). Anyway, is there a better way doing that query? Thanks!

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  • How to execute machine language from memory?

    - by Mike Curry
    I wrote a program to compile a simple text program to a compiled executable... Is it possible that I can load an executable to memory an some how point a pc counter to the memory space at will? Here is what I made that I would like to store the programs to memory for execution on demand... Kind of wanting to make a little web language like php but compile it... Just for learning. http://spiceycurry.blogspot.com/2010/05/simple-compilable-programming-language.html

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  • How do I check for Existence of a Record in GAE

    - by VDev
    I am trying to create a simple view in Django & GAE, which will check if the user has a profile entity and prints a different message for each case. I have the program below, but somehow GAE always seem to return a object. My program is below import datetime from django.http import HttpResponse, HttpResponseRedirect from google.appengine.api import users from google.appengine.ext import db from models import Profile import logging #from accounts.views import profile # Create your views here. def login_view(request): user = users.get_current_user() profile = db.GqlQuery("SELECT * FROM Profile WHERE account = :1", users.get_current_user()) logging.info(profile) logging.info(user) if profile: return HttpResponse("Congratulations Your profile is already created.") else: return HttpResponse("Sorry Your profile is NOT created.") My model object is Profile defined as follows: class Profile(db.Model): first_name = db.StringProperty() last_name = db.StringProperty() gender = db.StringProperty(choices=set(["Male", "Female"])) account = db.UserProperty(required = True) friends = db.ListProperty(item_type=users.User) last_login = db.DateTimeProperty(required=True) Thanks for the help.

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  • Merge decorator function as class

    - by SyetemHog
    How to make this merge function as class decorator? def merge(*arg, **kwarg): # get decorator args & kwargs def func(f): def tmp(*args, **kwargs): # get function args & kwargs kwargs.update(kwarg) # merge two dictionaries return f(*args, **kwargs) # return merged data return tmp return func Usage: @other_decorator # return *args and **kwarg @merge(list=['one','two','three']) # need to merge with @other_decorator def test(*a, **k): # get merged args and kwargs print 'args:', a print 'kwargs:', k

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Can Django be used for web services?

    - by alex
    My friend said, "Pylons is so much better for web services." My other friend said, "You can modify Django in a way to do exactly whatever you like." In Django, what is necessary to be modified (urls.py? models classes? settings?) in order to do "web services" with APIs and REST and versioning, etc etc.?

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