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  • Parsing String to TreeNode

    - by Krusu70
    Anyone have a good algorithm how to parse a String to TreeNode in Java? Let's say we have a string s which says how to build a TreeNode. A(B,C) means that A is the name (String) of TreeNode, B is child of A (Treenode), C is sibling of A (TreeNode). So if I call function with string A(B(D,E(F,G)),C) (just a example), then I get a TreeNode equals to: level A (String: name), B - Child (TreeNode), C - Sibling (TreeNode) level B (String: name), D - Child of B (TreeNode), E - Sibling of B (TreeNode) level E (String: name), F - Child of E (TreeNode), G - Sibling of E (TreeNode) The name may not be 1 letter, it could be like real name (many letters).

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  • Dynamically creating/inserting into an associative array in PHP

    - by emil.mp
    I'm trying to build an associative array in PHP dynamically, and not quite getting my strategy right. Basically, I want to insert a value at a certain depth in the array structure, for instance: $array['first']['second']['third'] = $val; Now, the thing is, I'm not sure if that depth is available, and if it isn't, I want to create the keys (and arrays) for each level, and finally insert the value at the correct level. Since I'm doing this quite a lot in my code, I grew tired of doing a whole bunch of "array_key_exists", so I wanted to do a function that builds the array for me, given a list of the level keys. Any help on a good strategy for this is appreciated. I'm sure there is a pretty simple way, I'm just not getting it...

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  • JAVA: How do I accept input during a certain period of time only

    - by sebrock
    Im trying to do a simple game where I continually need input from players. This needs to happen during a certain time period only. Everything that is sent after that will be discarded. After the time period a new game starts. So: Start game Wait for input from all players during 10 seconds 10 secs no more input Calculate the winner and do some stuff Goto 1. I was thinking using a timer and timertask to keep track of time and maybe use a boolean variable that changes from "open" to "closed" after 10 seconds? Please give me some advise on this.

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  • C#.NET Reload configuration settings from an external config file during run-time.

    - by user569850
    I'm writing a game server in C#.Net and would like to reload or refresh settings from a config file while the server is running. Ideally I would like to save the settings in an XML file, have the ability to edit the file while the game server is running and then send the server the command to reload the settings from the file. I know I can use a database to do this as well, but the game server is fairly small and I think it would be more practical to just save settings in a flat-file. I will have file-level access to the machine the server will run on. What should I use?

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  • What are the advantages of combination WPF + XNA?

    - by MartyIX
    Hi, I'm porting my application from Winforms+XNA to WPF (+ XNA?) and I would like to know if the combination WPF + XNA makes sense or not. If it brings some advantages or if it is rather a bad choice. A few points about my game: It's a desk game with simple 2D animations (movement) Main window contains panels like available games/players etc. + console. I would like to add some fancy scenes to my program (at end of game, ...) http://www.codeproject.com/KB/WPF/XnaInWPF.aspx is the code I would like my program base on. So the appearance is quite similar to a chess program. Thank you for suggestions!

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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  • How to know when the user touches the OK button of the last StoreKit alert "Thank you. Your purchase

    - by Walchy
    I have integrated "In App Purchase" in a game to let the user unlock more levels. Everything works fine, but I have a little problem with the last alert "Thank You. Your purchase was successful. [OK]". My program gets informed that the transaction was successfully completed before this last alert pops up and so my game starts running again - then the alert comes up, annoying the user. I would like to wait with my game running until the user touches the "OK" button, but since it is an alert from StoreKit I have no idea when this happens or how I could catch it. I don't want to create another dialog (this time my own, therefor under my control) below the alert, just asking for touching "OK" again - would be a bad user experience. Anybody have any ideas?

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  • Help me validate these points regarding Ruby

    - by Bragaadeesh
    Hi, I have started learning Ruby for the past 2,3 weeks and I have come up with some findings on the language. Can someone please validate these points. Implemented in many other high level languages such as C, Java, .Net etc., Is slow for the obvious reason that it cannot beat any of the already known high level languages. Should never be compared with any other high level language. Not suitable for large applications. Completely open source and is in a budding state. Has a framework called Rails which claims that it would be good for Agile development Community out there is getting better day by day and finding help immediately should not be a problem as time goes by. Has significant changes between releases which many developers wont welcome right away. Running time cannot be comprehensively estimated since the language has several underlying implementation in several languages. Books are always outdated by the time when you finish them. Thanks.

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  • sql server - bulk insert error

    - by user554134
    I am using bulk insert and getting below error: Note: The data in the load file is not beyong the configured column length Running Command: bulk insert load_data from 'C:\temp\dataload\load_file.txt' with (firstrow = 1, fieldterminator = '0x09', rowterminator = '\n',MAXERRORS = 0, ERRORFILE = 'C:\temp\dataload\load_file') Contents of load file: user_name file_path asset_owner city import_date admin C:\ admin toronto 04/12/2012 Error: Msg 4863, Level 16, State 1, Line 1 Bulk load data conversion error (truncation) for row 1, column 6 (validated). Msg 7399, Level 16, State 1, Line 1 The OLE DB provider "BULK" for linked server "(null)" reported an error. The provider did not give any information about the error. Msg 7330, Level 16, State 2, Line 1 Cannot fetch a row from OLE DB provider "BULK" for linked server "(null)".

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  • C#/XNA Giant Memory Leak

    - by user1440926
    this is my first post here. I'm making a game in Visual Studio 2010 using XNA, and i've hit a giant memory leak. My game starts out using 17k ram and then after ten minutes it's upto 65k. I ran some memory profilers, and they all say that new instances of the String object are being created, but they aren't live. The amount of live instances of String hasn't changed at all. It's also creating instances of Char[] (which i'd expect from it), Object[], and StringBuilder. My game is pretty new but there's too much code to post here. I have no idea how to get rid of instances that aren't live, please help!

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  • Results from two queries at once in sqlite?

    - by SF.
    I'm currently trying to optimize the sluggish process of retrieving a page of log entries from the SQLite database. I noticed I almost always retrieve next entries along with count of available entries: SELECT time, level, type, text FROM Logs WHERE level IN (%s) ORDER BY time DESC, id DESC LIMIT LOG_REQ_LINES OFFSET %d* LOG_REQ_LINES ; together with total count of records that can match current query: SELECT count(*) FROM Logs WHERE level IN (%s); (for a display "page n of m") I wonder, if I could concatenate the two queries, and ask them both in one sqlite3_exec() simply concatenating the query string. How should my callback function look then? Can I distinguish between the different types of data by argc? What other optimizations would you suggest?

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  • Codeigniter - selecting children and parents from db

    - by Tomek Buszewski
    I want to pull from my database records corresponding to parent_id, like this: function getChildren($id, $parent_id) { $q = $this->db->select('id, name, slug, plat'); $q = $this->db->from('games'); $q = $this->db->where('parent_id',$id); $q = $this->db->or_where('id',$parent_id); $q = $this->db->get(); return $q->result_array(); } It - if it's a children game - get parent_id and search for a game with such id and for other games that has parent_id same as this one. If it's the parent game, it only looks for games with parent_id same as it's id. The problem is... it's not always working. I have four games in db: id | parent_id | title 15 | 0 | Abe 19 | 15 | Abe 20 | 0 | RE2 21 | 20 | RE2 DS First two works, last two - only children (id = 21) shows parent.

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  • Why are my \n not working in PHP?

    - by Strawberry
    I'm playing with SAX and noticed it's not line breaking properly. I have no iea why. function flush_data() { global $level, $char_data; $char_data = trim($char_data); if( strlen( $char_data ) > 0 ) { print "\n"; $data = split("\n", wordwrap($char_data, 76 - ($level*2))); foreach($data as $line) { print str_repeat(' ', ($level +1)) . "[".$line."]"."\n"; } } $char_data = ''; }

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  • What things can I teach a group of children about programming in one day?

    - by Rich Bradshaw
    I'm running a day for 30 kids aged 11-18 about computer game programming. They have all opted to do it, but they have no experience at all of programming. My main aim is for them to learn a few things: programming is hard/challenging programming is something they can learn to do being a computer games programmer != playing games all day a little more insight into how games actually work I'd thought of splitting them into two groups, of younger/less experience and older/more experience, then doing slightly different things. I'd considered showing them Scratch, Game Maker, before showing them the basics of Python and getting them to write a simple text based game (perhaps something like, computer picks a random number, you have to guess it in as few guesses as possible, computer says higher/lower for each guess). Does anyone have any ideas of things to do/show them/ways to teach them?

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  • log file not generated while accessing a jar having log4j support.

    - by naveen garimella
    I have a x.jar which is being used by some client y.jar. Both x.jar and y.jar are at the same package level. i have put the log4j.xml at the same package level. But the log file is never generated. Can i know why? I have tried few other options as well but no luck till now. i have added log4j-1.2.16.jar to ClassPath: variable in manifest files of both x.jar and y.jar. Put log4j.xml at the class level of y.jar which actually calls the x.jar classes. package structure is as follows: x.jar --manifest.mf has a entry ClassPath:log4j-1.2.16.jar y.jar --manifest.mf has a entry ClassPath:log4j-1.2.16.jar log4j-1.2.16.jar log4j.xml --has a RollingFileAppender. Can any one suggest whether i am missing anything?

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  • How to handle request/response propagation up and down a widget hierarchy in a GUI app?

    - by fig-gnuton
    Given a GUI application where widgets can be composed of other widgets: If the user triggers an event resulting in a lower level widget needing data from a model, what's the cleanest way to be able to send that request to a controller (or the datastore itself)? And subsequently get the response back to that widget? Presumably one wouldn't want the controller or datastore to be a singleton directly available to all levels of widgets, or is this an acceptable use of singleton? Or should a top level controller be injected as a dependency through a widget hierarchy, as far down as the lowest level widget that might need that controller? Or a different approach entirely?

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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  • Help me vaildate these points regarding Ruby

    - by Bragaadeesh
    Hi, I have started learning Ruby for the past 2,3 weeks and I have come up with some findings on the language. Can someone please validate these points. Implemented in many other high level languages such as C, Java, .Net etc., Is slow for the obvious reason that it cannot beat any of the already known high level languages. Should never be compared with any other high level language. Not suitable for large applications. Completely open source and is in a budding state. Has a framework called Rails which claims that it would be good for Agile development Community out there is getting better day by day and finding help immediately should not be a problem as time goes by. Has significant changes between releases which many developers wont welcome right away. Running time cannot be comprehensively estimated since the language has several underlying implementation in several languages. Books are always outdated by the time when you finish them. Thanks.

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  • App delegate doesn't work after starting using Storyboards -iOS

    - by user968173
    I have a small problem with my game.. I wanna stop my game whenever it's interrupted. My stopGame method was working when I called it in applicationWillResignActive when I was using xib files. When I changed it to storyboards, it stopped working.. applicationWillResignActive still works with storyboards and my stopGame method is called, but for some reason, my game does not stop.. Has someone faced a problem like this? And possible solutions please.. Thanks in advance..

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  • Timezone settings in MySQL - Using NOW()?

    - by matt74tm
    SOmewhat related to Doing calculations in MySQL vs PHP Right now, our database assumes that the system time is in UTC and uses that to calculate NOW(). PHP explicitly sets the timezone as UTC (so its impervious to server time zone shifts). An accidental shift of timezones on the server messed this relationship up at the database level and i'm now trying to figure out the ideal congiguration: configure Mysql to be in UTC, but also from the perspective that: our application may be on someone else's server where they might have a different TZ (so i cant set the timezone at the mysql/server level). How do i configure it at the specific database level?

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  • port an iOS (iPhone) app to mac?

    - by William Jockusch
    Is there a preferred way to go about this? The app in question is not too large . . . single-player game that I wrote over the course of a couple of months. EDIT: I should add that I have no experience with mac development . . . outside of what comes naturally with being an iOS developer. EDIT: Classes heavily used in the game: subclasses of NSObject, UIView, and UIViewController. I don't know much about NSView, but I'm pretty sure all the UIView stuff will work in that class. Also some use of UITableViewController. I do also have Game Center, but I can leave that part out for now. There is no multi-touch.

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  • how to make several redirection

    - by Olesya Manevich
    Right now I am updating my web site and I want to change all links to non-extension links like example.com/test.php to example.com/test. THis solution I found I put in .htaccess file: RewriteCond %{THE_REQUEST} ^GET\ /(([^/?]*/)*[^/?]+)\.php RewriteRule ^.+\.php$ /%1 [L,R=301] But at the same time I need to make redirection for links what located in lower level of my web-site like example.com/level/test2.php to example.com/test2.php. What should I write in .htaccess to redirect my files from lower level to higher and remove .php extension at the same time? p.s. Thank you very much! and sorry for my poor English.

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  • What is New in ASP.NET 4.0 Code Access Security

    - by HosamKamel
    ASP.NET Code Access Security (CAS) is a feature that helps protect server applications on hosting multiple Web sites, ASP.NET lets you assign a configurable trust level that corresponds to a predefined set of permissions. ASP.NET has predefined ASP.NET Trust Levels and Policy Files that you can assign to applications, you also can assign custom trust level and policy files. Most web hosting companies run ASP.NET applications in Medium Trust to prevent that one website affect or harm another site etc. As .NET Framework's Code Access Security model has evolved, ASP.NET 4.0 Code Access Security also has introduced several changes and improvements.   A Full post addresses the new changes in ASP.NET 4.0 is published at Asp.Net QA Team Here http://weblogs.asp.net/asptest/archive/2010/04/23/what-is-new-in-asp-net-4-0-code-access-security.aspx

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  • LEGO Lord of the Rings Cut Scenes Spliced into a Full Length Movie [Video]

    - by Jason Fitzpatrick
    If you take all the cut scenes from the LEGO Lord of the Rings video game and splice them end-to-end, the result is an hour and a half LEGO Lord of the Rings movie. Check out the full video here. Courtesy of SpaceTopGames, this mega splice includes every cut scene from the video game, weighs in at one hour and thirty one minutes, and actually works really well as a movie when strung all together. LEGO Lord of the Rings – All Cutscenes [via Freeware Genius] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • When should I use Areas in TFS instead of Team Projects

    - by Martin Hinshelwood
    Well, it depends…. If you are a small company that creates a finite number of internal projects then you will find it easier to create a single project for each of your products and have TFS do the heavy lifting with reporting, SharePoint sites and Version Control. But what if you are not… Update 9th March 2010 Michael Fourie gave me some feedback which I have integrated. Ed Blankenship via @edblankenship offered encouragement and a nice quote. Ewald Hofman gave me a couple of Cons, and maybe a few more soon. Ewald’s company, Avanade, currently uses Areas, but it looks like the manual management is getting too much and the project is getting cluttered. What if you are likely to have hundreds of projects, possibly with a multitude of internal and external projects? You might have 1 project for a customer or 10. This is the situation that most consultancies find themselves in and thus they need a more sustainable and maintainable option. What I am advocating is that we should have 1 “Team Project” per customer, and use areas to create “sub projects” within that single “Team Project”. "What you describe is what we generally do internally and what we recommend. We make very heavy use of area path to categorize the work within a larger project." - Brian Harry, Microsoft Technical Fellow & Product Unit Manager for Team Foundation Server   "We tend to use areas to segregate multiple projects in the same team project and it works well." - Tiago Pascoal, Visual Studio ALM MVP   "In general, I believe this approach provides consistency [to multi-product engagements] and lowers the administration and maintenance costs. All good." - Michael Fourie, Visual Studio ALM MVP   “@MrHinsh BTW, I'm very much a fan of very large, if not huge, team projects in TFS. Just FYI :) Use Areas & Iterations.” Ed Blankenship, Visual Studio ALM MVP   This would mean that SSW would have a single Team Project called “SSW” that contains all of our internal projects and consequently all of the Areas and Iteration move down one hierarchy to accommodate this. Where we would have had “\SSW\Sprint 1” we now have “\SSW\SqlDeploy\Sprint1” with “SqlDeploy” being our internal project. At the moment SSW has over 70 internal projects and more than 170 total projects in TFS. This method has long term benefits that help to simplify the support model for companies that often have limited internal support time and many projects. But, there are implications as TFS does not provide this model “out-of-the-box”. These implications stretch across Areas, Iterations, Queries, Project Portal and Version Control. Michael made a good comment, he said: I agree with your approach, assuming that in a multi-product engagement with a client, they are happy to adopt the same process template across all products. If they are not, then it’ll either be easy to convince them or there is a valid reason for having a different template - Michael Fourie, Visual Studio ALM MVP   At SSW we have a standard template that we use and this is applied across the board, to all of our projects. We even apply any changes to the core process template to all of our existing projects as well. If you have multiple projects for the same clients on multiple templates and you want to keep it that way, then this approach will not work for you. However, if you want to standardise as we have at SSW then this approach may benefit you as well. Implications around Areas Areas should be used for topological classification/isolation of work items. You can think of this as architecture areas, organisational areas or even the main features of your application. In our scenario there is an additional top level item that represents the Project / Product that we want to chop our Team Project into. Figure: Creating a sub area to represent a product/project is easy. <teamproject> <teamproject>\<Functional Area/module whatever> Becomes: <teamproject> <teamproject>\<ProjectName>\ <teamproject>\<ProjectName>\<Functional Area/module whatever> Implications around Iterations Iterations should be used for chronological classification/isolation of work items. This could include isolated time boxes, milestones or release timelines and really depends on the logical flow of your project or projects. Due to the new level in Area we need to add the same level to Iteration. This is primarily because it is unlikely that the sprints in each of your projects/products will start and end at the same time. This is just a reality of managing multiple projects. Figure: Adding the same Area value to Iteration as the top level item adds flexibility to Iteration. <teamproject>\Sprint 1 Or <teamproject>\Release 1\Sprint 1 Becomes: <teamproject>\<ProjectName>\Sprint 1 Or <teamproject>\<ProjectName>\Release 1\Sprint 1 Implications around Queries Queries are used to filter your work items based on a specified level of granularity. There are a number of queries that are built into a project created using the MSF Agile 5.0 template, but we now have multiple projects and it would be a pain to have to edit all of the work items every time we changed project, and that would only allow one team to work on one project at a time.   Figure: The Queries that are created in a normal MSF Agile 5.0 project do not quite suit our new needs. In order for project contributors to be able to query based on their project we need a couple of things. The first thing I did was to create an “_Area Template” folder that has a copy of the project layout with all the queries setup to filter based on the “_Area Template” Area and the “_Sprint template” you can see in the Area and Iteration views. Figure: The template is currently easily drag and drop, but you then need to edit the queries to point at the right Area and Iteration. This needs a tool. I then created an “Areas” folder to hold all of the area specific queries. So, when you go to create a new TFS Sub-Project you just drag “_Area Template” while holding “Ctrl” and drop it onto “Areas”. There is a little setup here. That said I managed it in around 10 minutes which is not so bad, and I can imagine it being quite easy to build a tool to create these queries Figure: These new queries can be configured in around 10 minutes, which includes setting up the Area and Iteration as well. Version Control What about your source code? Well, that is the easiest of the lot. Just create a sub folder for each of your projects/products.   Figure: Creating sub folders in source control is easy as “Right click | Create new folder”. <teamproject>\DEV\Main\ Becomes: <teamproject>\<ProjectName>\DEV\Main\ Conclusion I think it is up to each company to make a call on how you want to configure your Team Projects and it depends completely on how many projects/products you are going to have for each customer including yourself. If we decide to utilise this route it will require some configuration to get our 170+ projects into this format, and I will probably be writing some tools to help. Pros You only have one project to upgrade when a process template changes – After going through an upgrade of over 170 project prior to the changes in the RC I can tell you that that many projects is no fun. Standardises your Process Template – You will always have the same Process implementation across projects/products without exception You get tighter control over the permissions – Yes, you can do this on a standard Team Project, but it gets a lot easier with practice. You can “move” work items from one “product” to another – Have we not always wanted to do that. You can rename your projects – Wahoo: everyone wants to do this, now you can. One set of Reporting Services reports to manage – You set an area and iteration to run reports anyway, so you may as well set both. Simplified Check-In Policies– There is only one set of check-in policies per client. This simplifies administration of policies. Simplified Alerts – As alerts are applied across multiple projects this simplifies your alert rules as per client. Cons All of these cons could be mitigated by a custom tool that helps automate creation of “Sub-projects” within Team Projects. This custom tool could create areas, Iteration, permissions, SharePoint and queries. It just does not exist yet :) You need to configure the Areas and Iterations You need to configure the permissions You may need to configure sub sites for SharePoint (depends on your requirement) – If you have two projects/products in the same Team Project then you will not see the burn down for each one out-of-the-box, but rather a cumulative for the Team Project. This is not really that much of a problem as you would have to configure your burndown graphs for your current iteration anyway. note: When you create a sub site to a TFS linked portal it will inherit the settings of its parent site :) This is fantastic as it means that you can easily create sub sites and then set the Area and Iteration path in each of the reports to be the correct one. Every team wants their own customization (via Ewald Hofman) - small teams of 2 persons against teams of 30 – or even outsourcing – need their own process, you cannot allow that because everybody gets the same work item types. note: Luckily at SSW this is not a problem as our template is standardised across all projects and customers. Large list of builds (via Ewald Hofman) – As the build list in Team Explorer is just a flat list it can get very cluttered. note: I would mitigate this by removing any build that has not been run in over 30 days. The build template and workflow will still be available in version control, but it will clean the list. Feedback Now that I have explained this method, what do you think? What other pros and cons can you see? What do you think of this approach? Will you be using it? What tools would you like to support you?   Technorati Tags: Visual Studio ALM,TFS Administration,TFS,Team Foundation Server,Project Planning,TFS Customisation

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