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  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

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  • Android - how to set keystore

    - by teepusink
    Hi, I'm running a sample application that has a map component to it. The app launch find, but I don't see the map loading. I read sometime ago that it might be caused by keystore mismatch? How do I set keystore? Been trying to find it from google and eclipse but can't find where I can change that. Thanks, Tee

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  • directory_map() not working outside of application

    - by iamdadude
    Is there a reason as to why $map = directory_map('./', TRUE); works perfectly and, $map = directory_map('../', TRUE); doesn’t work at all? I tried creating a directory with the basic mkdir(); PHP function (http://php.net/mkdir) and it didn’t work either. Can anyone set me in the right direction as to what I’m doing wrong and how I can fix it? Thanks!

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  • Are reads and (transactional) writes faster for entities of the same group than otherwise?

    - by indiehacker
    What advantage is there to designing child-parent relationships, which allow us to do writes in transactions, when there is never a real concern for consistency and contention and those sort of more complex issues? Does it make writes and reads faster? Consider my situation where there are many .png images that are referenced to one mosaic layer, and these .png images are written just once by a single user. The user can design many mosaic layers and her mosaic layers and referenced image entities are never changed/updated, they are just deleted some time in the future. Other users can come to the web project site and interactively view the mosaic layer as different layouts/configurations of the images as they play (query) with different criteria. So reads should be very fast. So there is no real worry of contention, or users conflicting with one another with writing new image entities. And because of that I am assuming there is no "requirement" for the .png image entities to be grouped by their same mosaic layer in child-parent relationship. However, perhaps, since the documentation says they are stored close to one another, if the many image entities were grouped as children to a single mosaic layer parent than this has the advantage that the writing (in transaction) and reading will happen much faster?

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  • many-to-many mapping in NHibernate

    - by Chris Stewart
    I'm looking to create a many to many relationship using NHibernate. I'm not sure how to map these in the XML files. I have not created the classes yet, but they will just be basic POCOs. Tables Person personId name Competency competencyId title Person_x_Competency personId competencyId Would I essentially create a List in each POCO for the other class? Then map those somehow using the NHibernate configuration files?

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  • Single Loader to multiple Sprite Possible?

    - by Jeffrey Chee
    I've looked in various resources regarding this topic, and it seems to me that I need a Loader for every Sprite which contains an image file (png). I'm trying to make a Tile Rendering System, and have created a grid of X by Y sprites, but all of them actually reference the same image file. Is there any other way to do this? (Make the sprite share the same png data file) Some sample code of what I have done. // Create an array of X * Y Loaders var cTileLoaders:Array = new Array( 100 ); // for example 10 by 10 grid var cTiles:Array = new Array( 100 ); var nIndex:int = 0; var nImgLoadCount:int = 0; for ( ; 100 > nIndex; ++nIndex ) { cTileLoaders[ nIndex ] = new Loader(); cTiles[ nIndex ] = new Sprite(); // perform more sprite initialization .... cTileLoaders[ nIndex ].contentLoaderInfo.addEventListener( Event.COMPLETE, ImageLoaded cTileLoaders[ nIndex ].Load( new URLRequest( "some image path" ) ); } // handler for image loaded function ImageLoaded( eEvent:Event ):void { ++nImgLoadCount; // when all 100 sprite data are loaded // assuming there is no i/o error if ( 100 == nImgLoadCount ) { cTiles[ nIndex ].addChild( cTileLoaders[ nIndex ].content ); } }

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  • Canvas - @font-face doesn't work on IE9+

    - by iMoses
    I've created a widget which allows the user to locate free-text over an image using a textarea. When saving the image a background canvas application reads the text and calculates its position, then it draws the text to the canvas over the image and saves a new image file. The font I use for this widget is league-gothic which I am importing using the @font-face method. This seems to work great and without any issues on all browsers except (of-course) for IE9 and IE10. When using internet explorer you can clearly see that the font was indeed loaded since the textarea uses the same font, but when trying to draw the text onto the canvas the font-family reverts to one of its fallback, in this case Arial. I've searched quite a bit and found nothing. Unlike most font issues I found that concern the canvas element, I am completely sure that the font has indeed loaded as I am viewing it before saving the result. Anything at all will help me at the moment. If you have any insight, experience with similar bugs or whatever, please share :) Thanks in advance. P.S. I can't expose a code example at the moment, but if it becomes a problem I'll do my best to provide one.

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  • java applet - array checking

    - by Dan
    OK so my code is here: http://www.so.pastebin.com/m7V8rQ2n What I want to know... let's say I have an image which I can redraw on tiles... is there a way to check for future tiles so I DON'T go out of bounds of my already defined tile map? Like if I were at the edge of a map... it would NOT let me go past it? Thanks.

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  • i want to move div back left

    - by user1280074
    i have my BG image set to center & i wanna move my main content's div back to the left a little on that BG image. changing the width of the div wont do it. that just allows me to scroll more to the right. but i need it to move back left a little. but i still need that image center. how do i code this? bada-bing <style> body { background-image:url; background-repeat:no-repeat; background-position:center top; } </style> bada-boom <center> <div style="position: relative; left: 0px; top: 0px; width: 1200px; height: 1511px;"> <img src=""position: relative; top: 100px; left: -350px;"/> </div> </center> help me please

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  • [gtk+] run function in another thread than gui

    - by sterh
    Hello, I have simple C/gtk+ application. I have function in this app which load image in gtkimageview widget: gboolean main_win_open( MainWin* mw, const char* file_path) { ... //loading and displaing image in gtkimageview ... } The loading image is work, but i need to run this function in another thread then main gui form; I have function: void* argument_thread(void *args) { Data *data = (Data*)args; gdk_threads_enter(); main_win_open (data->win,data->argv); gdk_threads_leave(); } Data it's structure for main_win_open function arguments: typedef struct _Data { MainWin *win; char* argv; } Data; Then in main function i create thread and run it: int main(int argc, char** argv) { GError* err; GThread* thread; Data data; MainWin *win; // init thread support if(!g_thread_supported()) g_thread_init(NULL); gdk_threads_init(); // init GTK+ gtk_init (&argc, &argv); win = (MainWin*)main_win_new(); gtk_widget_show(GTK_WIDGET(win)); data.win = win; data.argv = argv[1]; if (argc == 2) { thread = g_thread_create((GThreadFunc)argument_thread,&data,FALSE, &err); } gdk_threads_enter(); gtk_main(); gdk_threads_leave(); } But when i try to run app from command line and try to load big-size image, gui is blocking. What's wrong? Thank you.

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  • OpenCV compare two images and get different pixels

    - by Richard Knop
    For some reason the code bellow is not working. I have two 640*480 images which are very similar but not the same (at least few hundred/thousand pixels should be different). This is how I am comparing them and counting different pixels: unsigned char* row; unsigned char* row2; int count = 0; // this happens in a loop // fIplImageHeader is current image // lastFIplImageHeader is image from previous iteration if ( NULL != lastFIplImageHeader->imageData ) { for( int y = 0; y < fIplImageHeader->height; y++ ) { row = &CV_IMAGE_ELEM( fIplImageHeader, unsigned char, y, 0 ); row2 = &CV_IMAGE_ELEM( lastFIplImageHeader, unsigned char, y, 0 ); for( int x = 0; x < fIplImageHeader->width*fIplImageHeader->nChannels; x += fIplImageHeader->nChannels ) { if (row[x] == row2[x]) // the pixel in the first channel (usually G) { count++; } if (row[x+1] == row2[x+1]) // ... second channel (usually B) { count++; } if (row[x+2] == row2[x+2]) // ... third channel (usually R) { count++; } } } } Now at the end I get number 3626 which would seem alright. But, I tried opening one of the images in MS Paint and drawing thick red lines all over it which should increase the number of different pixels substantially. I got the same number again: 3626. Obviously I am doing something wrong here. I am comparing these images in a loop. This line is before the loop: IplImage* lastFIplImageHeader = cvCreateImageHeader(cvSize(640, 480), 8, 3); Then inside the loop I load images like this: IplImage* fIplImageHeader = cvLoadImage( filePath.c_str() ); // here I compare the pixels (the first code snippet) lastFIplImageHeader->imageData = fIplImageHeader->imageData; So lastFIplImageHeader is storing the image from the previous iteration and fIplImageHeader is storing the current image.

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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • Regex to GENERATE thumbnails!?!?! (but that's crazy!)

    - by CryptoMonkey
    Hello everyone! So here is my situation, and the solution that I've come up with to solve the problem. I have created an application that includes TinyMCE to allow users to create HTML content for publishing. The user can include images in their markup, and drag/resize those images effecting the final Width/Height attributes in the IMG tag. This is all great, the users can include images and resize/relocate them to their desired appearance. But one big problem is that I am now sending a (possibly) much larger image to the client, only to have the browser resize the image into the requested Width/Height attributes. All that bandwidth and lost load time.... So my solution is to pre-process my users markup content, scanning all of the IMG tags and parsing out the Height/Width/Src attributes. Then set each img's SRC tag to a phpThumb request with the parsed Height/Width passed into the thumbnails URL. This will create my reduced size image (optimising bandwidth at the expense of CPU and caching). What do you think about this solution? I've seen other posts where people were using mod_rewrite to do something similar, but I want to effect the content on the page service and not manipulate the image requests as they're being received. .... Any thoughts about this design? I need some help with the fine details as my regex skills need some work, but I'm very short on time and promise to pay my technical knowledge debt soon. To make the regex's easier, I can be sure of some things. Only img tags that need this processing will have an existing width="" height="" attributes (with the double quotes, and lower cased text, but I suppose matching the text case insensitive would be better if TinyMCE changes) So a regex to match only the necessary Img tags, and maybe another three regex's to extract the src, the width, and the height? Thanks everyone.

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  • Add a parameter to a google maps geocoder funcion

    - by kree
    I want to create a geocoder function, which write the result to it's parameter. function geoCode(latlng,div) { gc.geocode({'latLng': latlng}, function (result, status) { if (status == google.maps.GeocoderStatus.OK) { new google.maps.Marker({ position: result[0].geometry.location, map: map }); jq(div).html(result[0].formatted_address); } }); How can I add the div parameter to the geocoder function? Any help would be appreciated.

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  • CSS - How to prevent the browser from showing scrollbars when a div goes outside of the window?

    - by xarfai
    I have a centered wrapper with following CSS: div.wrapper { width: 1170px; padding-left:30px; margin-top: 80px; margin-bottom:20px; margin-left: auto; margin-right: auto; position:relative; background-color:black; } inside i have a div with following css: position:absolute; top:-26px; left:517px; height:63px; z-index:3; inside of this div is an image which has 759px width, that makes the wrapper grow larger and makes the browser show a v-scrollbar on lower display resolutions. what i want is to make the image go outside the wrapper but prevent the browser from showing the scrollbar, so that the right side of the image is only shown if your browser window is large enough and the wrapper keeps its 1200px width. i can't make it a background image because it goes over some of the other content. something that is compatible with = IE7 would be nice

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  • Why is Chrome ignoring my CSS selector?

    - by janoChen
    In the following page http://ada.kiexpro.com/test2/map.html I added: white-space: normal; to wrap the copyright text that is coming our from the Google map API. It works in FF and IE but Chrome seems to ignore the CSS selector: global.css: #cm_map span { white-space: normal !important; }

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  • how to disable an onclick event?

    - by user1819709
    <form id="QandA" action="<?php echo htmlentities($action); ?>" method="post"> <table id="question"> <tr> <td colspan="2"> <a onclick="return plusbutton();"> <img src="Images/plussign.jpg" width="30" height="30" alt="Look Up Previous Question" class="plusimage" id="mainPlusbutton" name="plusbuttonrow"/> </a> <span id="plussignmsg">(Click Plus Sign to look up Previous Questions)</span> </td> </tr> </table> </form> In the code above I am able to replace an image with another image when the if statement is met. But my problem is that when the image is replaced, it does not disable the on click event. My question is that when the image is replaced, how do I disable the onclick event onclick="return plusbutton();?

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  • MKMapView maptype not changing!

    - by TheLearner
    I cannot understand why my MKMapView does not want to change to satellite view. This method is called and case 1 is called I have stepped over it but it simply does not change to satellite type it always changes to standard. It only works when it goes back to Map type. Anyone have any ideas? - (IBAction)mapSatelliteSegmentControlTapped:(UISegmentedControl *)sender { switch (sender.selectedSegmentIndex) { case 1: //Satellite self.mapView.mapType = MKMapTypeSatellite; default: //Map self.mapView.mapType = MKMapTypeStandard; } }

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  • REST services - exposing non-data "actions"

    - by ctacke
    I understand how to use REST for doing general entity interactions - using urls names to map to entities and the HTTP verbs to map to actions on those entities. But what is the generally accepted way of looking at "actions" more like RPC? For example, let's say I want to send a command for the device to reset? There's no real "entity" here or do I do something like POST to http://mydevice/device/reset?

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  • Clickable label not working in IE 8

    - by coffeeaddict
    I've got the following list item: <li> <input value="someRadioButton" name="ctl00$mainContent$group" type="radio" id="ctl00_mainContent_somelRadioButton" onclick="showSomeInfo()" /> <label for="ctl00_mainContent_someRadioButton"><img class="extraPadding-Right-10" src="https://xxy.com/some_mark_37x23.gif" /></label> </li> So what shows up is a radio button and an image next to it. When I am in FireFox, Chrome, and Safari clicking on that image fires the showSomeInfo() that's specified in the radio's onclick. I'm not sure why I guess because it's wrapped in a label and that label is relating to that radio button.... But anyway that's not my problem. I like that when you click the image, that javascript method showSomeInfo() is called. But the problem is that it works in all browsers except IE 8. If I open this page in IE 8, clicking on the image does nothing and I'm not sure why. I'm baffled at this one.

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