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  • UITableViewCell highlighting issue - iPhone

    - by harekam_taj
    Hey guys, I have a UITableView and I am having an issue with whenever I try to click on the Cell. When the cell is highlighted it puts some test on top of the text that is already on the cell make the text on the cell hard to read. This only happens while I have the cell highlighted. Please help me with this issue. Thanks

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  • Android "hello world" - versions

    - by Ianb
    Starter question: My "Hello World" attempt won't run, ("No compatible targets were found"), I think this is bacause I selected the latest version for my project (2.2), and the highest AVD version is 2.0.1. Does this make sense? Can I change my project version (haven't been able to find a way to do this), or do I have to start again? If the versions are not backwards compatible, what is the best version to use for the majority of Android devices out there? Thanks

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  • Efficient questions

    - by rayman
    Hi, I have to manage xml's and Strings in my app. by efficenty and memory saving, is collection(ArrayList) will be much more 'expensive' then array of Strings? another issue is: i could use the content as regular String, or XML.. is working with XML also makes it more 'expensive' ? when i say i expensive i talk about taking system sources. please tell me by any of your exprience if the diffrences are significant? thanks, ray.

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  • Play a wav file retrieved from a database on the iPhone?

    - by user312917
    I have alot of wav files stored in sqlite3, but when I retrieve one of them, I can't play it. The retrieve code is NSData *soundData = (NSDATA *)sqlite3_column_blob(statement, 0); mPlayer = [[AVAudioPlayer alloc] initWithData:soundData error:&error]; The data is stored as binary and it's there when I search for it using sqlite3.

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  • call FB.login() after FB.init() automatically

    - by Tobi Projectx
    i`m developing an app for Facebook. My Code: function init() { window.fbAsyncInit = function() { var appID = 'xxxxxxxxxxxxxxxxxxxxxxxxxx'; FB.init({ appId: appID, status: true, cookie: true, xfbml: true}); login(); }; (function() { var e = document.createElement("script"); e.async = true; e.src = "https://connect.facebook.net/en_US/all.js?xfbml=1"; document.getElementById("fb-root").appendChild(e); }()); }; function login() { FB.login(function(response) { if (response.session) { if (response.perms) { // user is logged in and granted some permissions. // perms is a comma separated list of granted permissions } else { // user is logged in, but did not grant any permissions } } else { // user is not logged in } }, {perms:'read_stream,publish_stream,offline_access'}); }; I want to call the "init" function and after "init" should call the "login" function (open up the Facebook Login Window) automatically. But i always get "b is null" FB.provide('',{ui:function(f,b){if(!f....onent(FB.UIServer._resultToken));}}); Error in Firebug. Can anybody help me? Does anybody have the same problem? Thanks

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  • Best way to create Default.png image for iPhone app

    - by Alex
    Originally I though I'll just take a screenshot of my app on the iPhone then tweak it in Photoshop. The images should be 480 x 320 according to Apple doc, and the dimensions of my screenshot are 480 x 320. But, the screenshot contains notification area (where reception bars, battery life, etc. are displayed) So, if I chop that part off my image will be a bit shorter and not 480px high. What do I do? Submit a shorter image? Stretch it up so it's 480px but without the notification bar? Submit it with the notification bar in the image? How did you create your Default.png?

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  • plus minus table View cell

    - by user1748387
    I have the following code - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; UIImage * i1 = [UIImage imageNamed: @"inc_01.png"]; UIImage * i2 = [UIImage imageNamed: @"inc_02.png"]; UIImage * i3 = [UIImage imageNamed: @"inc_04.png"]; UIImage * i5 = [UIImage imageNamed: @"inc_05.png"]; UIImage * i6 = [UIImage imageNamed: @"inc_06.png"]; UIImage * i7 = [UIImage imageNamed: @"inchd.png"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } if(indexPath.row == 0) { UIImageView * header= [[UIImageView alloc] initWithImage: i1]; cell.backgroundView = header; // Configure the cell… } else if (indexPath.row == 2) { UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 280, 11)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_06.png"]; [cell.contentView addSubview:backgroundCellImage]; } else { // Configure the cell… UIImageView *imageView = [[UIImageView alloc] initWithImage: i3]; cell.textLabel.text = @"text"; UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 57, 46)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_02.png"]; UIImageView *backgroundCellImage2=[[UIImageView alloc] initWithFrame:CGRectMake(223, 0, 57, 46)]; backgroundCellImage2.image=[UIImage imageNamed:@"inc_04.png"]; UILabel * label = [[UILabel alloc] initWithFrame:CGRectMake(57, 0, 166, 46)]; label.text = @"wow"; [cell.contentView addSubview:backgroundCellImage]; [cell.contentView addSubview:backgroundCellImage2]; [cell.contentView addSubview:label]; } return cell; } that basically creates a table view and puts an image to the left and right of each cell. I want it so that people can click on the left or right image in each cell, and something different happens based on the cell number. So if they click on the left image for cell in row 1, a function gets call with the row number they clicked on, and an indicator telling me they clicked on the left image and not the right image. How can I do that using objective-c?

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  • Installing 2 versions of app on one device

    - by dl
    I've got two branches of an iPhone app going. I would like to load them both onto my provisioned iPad at the same time. The iPad sees them as the same app though and writes over whichever one is currently installed. Does anyone have good system for loading two versions concurrently. Thanks!

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  • How to retrieve the TabHost object, if you're not using TabActivity?

    - by Lee Olayvar
    I am attempting to use a few of the simple android examples for Tab Views. One thing i am attempting to do different than all the examples i've seen so far, is to not use a TabActivity. I am trying to use a normal activity, which means i need to retrieve the TabHost object some how, so i can add tabs and etc to it. How can this be done? If you wanted to retrieve a view, you can simply use findViewById(R.id.blah), but how can you retrieve the TabHost object in a similar manner?

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  • accessing objective c++ methods

    - by Sreelal
    Hi, I am developing an application for iPhone.I am using some objective c++ classes with .h and .mm extensions.My problem is that when i am trying to access a method in .mm file from .m file i am geting a warning that "No '-methodname' found".how can i resolve this warnings Thanks in advance

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • Using iPhotoGallery in a tab bar based application

    - by suranga
    Hi, I need to use a photo gallery similar to the one iPhone uses. For this I have downloaded the iPhotoGallery source code from google svn repository. (http://code.google.com/p/iphotogallery/). I need to know how to use this project in our own tab bar based application. i.e. I want to load the thumbs view when I go to a particular tab in my application. Does anybody have a clue?

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  • auto_inline - inadequate documentation

    - by Mick
    I want to disable inlining for a particular function. What the compiler does for everything else should be as specified in the project properties. I found a page on a forum which suggested the following: #pragma auto_inline(off) void func() { } #pragma auto_inline() The author suggested that calling auto_inline() with no arguments will set the compiler to revert to doing whatever the default action was before the call to auto_inline(off). Can anyone confirm that this works for visual studio 2008? I ask because the VS2008 documentation makes no mention at all of what happens if you call this function with no arguments.

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  • OnClickListener - x,y location of event?

    - by Mark
    Hi, I have a custom view derived from View. I'd like to be notified when the view is clicked, and the x,y location of where the click happened. Same for long-clicks. Looks like to do this, I need to override onTouchEvent(). Is there no way to get the x,y location of the event from an OnClickListener instead though? If not, what's a good way of telling if a motion event is a 'real' click vs a long-click etc? The onTouchEvent generates many events in rapid succession etc. Thanks

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  • memory management: am i doing something wrong here?

    - by z s
    Hi, In a very small number of cases in my iphone app, I get a crash after the for loop in the code below: ABAddressBookRef addressBookInit = ABAddressBookCreate(); CFMutableArrayRef abContacts = (CFMutableArrayRef)ABAddressBookCopyArrayOfAllPeople(addressBookInit); // get array of all contacts CFArraySortValues (abContacts, CFRangeMake(0, CFArrayGetCount(abContacts)), (CFComparatorFunction)ABPersonComparePeopleByName, (void *)ABPersonGetSortOrdering()); NSArray *copypeople = (NSArray *) abContacts; NSMutableArray *tempTheadlist = [[NSMutableArray alloc] init]; for (int i=0; i < copypeople.count; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; ABRecordRef record = [copypeople objectAtIndex:i]; if (blah blah) [tempThreadList addObject: someObject]; [pool release]; } // POINT OF CRASH AFTER LOOP ENDS if (tempTheadlist.count > 0) [NSThread detachNewThreadSelector: @selector(loading_pictures:) toTarget:self withObject:tempTheadlist]; [tempTheadlist release]; [copypeople release]; CFRelease(addressBookInit); Any reason why it should crash at any point here?

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  • How to copy referenced assembly's dependecies to ASP.NET output bin folder?

    - by LD2008
    Hi all, In Visual Studio 2010, I have project A (asp.net application). Project A references project B (class library). Project B references assembly C (direct reference to a DLL). When building project A, only project A and project B binaries are present in the /bin directory of project A, but not the assembly C. Why is that? If project B depends on assembly C, why is assembly C not copied together to the output folder? "Copy local" is already set to "true" for assembly C. Any information would be appreciated. Thanks!

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  • Is there a way to automatically update application on Android?

    - by Levara
    Hi, I'm developing an application that will most likely be preinstalled on devices. It will be also available on Market. Is there a way to update those instances that are not downloaded through Market, since Market won't notify users about an update. I was thinking about, as suggested here, trying to contact my site periodically, and when update is available, download it. I'm wondering if there is a way to do this update automatically, so that user doesn't have to do anything (like running the package manually). Or, when my site shows update is available, to offer users an update through Market, even though it's not installed through Market. Thanks!

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  • iPhone: How to run a Beta build, in addition to the App Store build?

    - by rondoagogo
    Hi, All! I have an app on the Store for which we’re readying an update. The other members of our team have the App Store version already loaded up (~purchased) on their respective iPhones -- and those contain User Data which each member needs to be able to keep. In the meantime, we need to test out a Beta version of the next version of the app. Presumably, we’d need to have the two versions (ad hoc, and app store) co-existing on each device, at least until everyone’s signed off on the beta, and it’s uploaded to the store (at which point, they'd delete the beta version). [Once it’s on the Store, of course, they can each update their main (i.e., Release) version of the app via the usual App Store 'update' mechanism -- and then delete the beta version from their devices. In that case, all their user data is still retained intact.] So assuming that’s the proper workflow ... How do I issue a Beta to the team, and have it not replace/overwrite the existing App Store version? I’ve tried customizing parameters in the beta’s “[appname]-Info.plist”, but haven’t found a setting yet that allows the two versions (beta and release) to co-exist on the same device. Any ideas? And is this this is the proper approach to them being able to keep their data? (And last, how might I do it with & without a script? I assume there's just one parameter that'd need to be changed.) I hope this all makes sense -- thank you in advance for your help!

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  • HElp for Https???

    - by madhavi
    i want to send request on Https so do i need to install the SSL certificate as the steps are given for apple push notification please help me i am new and i have never worked on OpenSSL

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  • Resizing the imageView in a UITableView

    - by Luca
    Hi! I Created a grouped table view, and I noticed that placing an image in the imageView results in an image that is too large. It overlaps the rounded borders of the cell, which is horrible. I tried looking for a way to resize it, but I found many answers that didn't quite satisfy me. How would you do this? Which is the simplest way to go? The solutions I found where strangely complicated. Thanks!

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