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  • SQL SERVER – How to easily work with Database Diagrams

    - by Pinal Dave
    Databases are very widely used in the modern world. Regardless of the complexity of a database, each one requires in depth designing. To practice along please Download dbForge Studio now.  The right methodology of designing a database is based on the foundations of data normalization, according to which we should first define database’s key elements – entities. Afterwards the attributes of entities and relations between them are determined. There is a strong opinion that the process of database designing should start with a pencil and a blank sheet of paper. This might look old-fashioned nowadays, because SQL Server provides a much wider functionality for designing databases – Database Diagrams. When using SSMS for working with Database Diagrams I realized two things – on the one hand, visualization of a scheme allows designing a database more efficiently; on the other – when it came to creating a big scheme, some difficulties occurred when designing with SSMS. The alternatives haven’t taken long to wait and dbForge Studio for SQL Server is one of them. Its functions offer more advantages for working with Database Diagrams. For example, unlike SSMS, dbForge Studio supports an opportunity to drag-and-drop several tables at once from the Database Explorer. This is my opinion but personally I find this option very useful. Another great thing is that a diagram can be saved as both a graphic file and a special XML file, which in case of identical environment can be easily opened on the other server for continuing the work. During working with dbForge Studio it turned out that it offers a wide set of elements to operate with on the diagram. Noteworthy among such elements are containers which allow aggregating diagram objects into thematic groups. Moreover, you can even place an image directly on the diagram if the scheme design is based on a standard template. Each of the development environments has a different approach to storing a diagram (for example, SSMS stores them on a server-side, whereas dbForge Studio – in a local file). I haven’t found yet an ability to convert existing diagrams from SSMS to dbForge Studio. However I hope Devart developers will implement this feature in one of the following releases. All in all, editing Database Diagrams through dbForge Studio was a nice experience and allowed speeding-up the common database designing tasks. Download dbForge Studio now. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL

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  • I'm creating my own scalable, rapid prototyping web server. How should I design it?

    - by Mike Willliams
    I'm going to create my own web server that focuses on scalability, rapid prototyping and the use of JavaScript as the server's scripting language, much like node.js. It will use a Model-View-Controller design pattern so a web application can support more concurrent users just by adding hardware -- and not having to redesign the software. Basically, I'm aiming to produce a framework that allows for fast and easy development of cloud applications without the need to write lots of boiler plate code. I've got some questions about this... How hard will it be to put MySQL in the cloud? How could I go about implementing this and make the resulting product free? Will I have to write my own engine or modify an existing one, if I do what should I watch out for? To make this scalable I need to adjust from one server to hundreds of servers this creates the requirement for the servers to be load balancing, how should I do this? If I balance based on the work load per server I would need gateway to handle all the incoming requests. Is it the right idea to have all the servers check into the gateway and update there status. By having the servers run through a gateway if the gateway dies all the incoming requests are ignored. I'm thinking that having all the servers maintain a list of each other, or at least a few I could rebuild the list of servers and establish a new gateway. Is it worth it? Or should I have a backup gateway that could switch out? Should I let the user choose? How should I pick which server handles the database and which handles the page serving? Should I spread the database so that queries are preformed on multiple servers? Which would theoretically improve performance. The servers would need to mirror the database at least once so that if a server goes down the database isn't corrupted. So this brings up writing another question, should I broadcast SQL queries so that all the servers can take a bit of the work load? If I do it that way wouldn't a query clog up the network so that other queries couldn't be preformed? What are my alternatives? Finally, is there a free solution already out there that might need a little modification that suits my needs?

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  • CodePlex Daily Summary for Tuesday, January 18, 2011

    CodePlex Daily Summary for Tuesday, January 18, 2011Popular ReleasesThe Open Source Phasor Data Concentrator: January 2011 openPDC v1.4 Release: Planned version of the January 2011, version 1.4 release of the openPDC. This is a functional BETA version of the January 2011 openPDC. The final release of this version will include integrated system user authentication in the openPDC Manager along with detailed configuration change logging. Update notes: Real-time data access / subscription based API available supporting full resolution as well as down-sampled data Improved UDP_T support (control channel failure monitoring independent...mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.52.1 beta 2: New MVC3 RTM fix bug: Dropdown select fix bug: Add Store/Department and Add Store/Produser WEB.mytrip.mvc 1.0.52.1 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.52.1 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net...Windows 7 Werkbank: PixelShader in WPF: Dieses Beispiel demonstriert wie man Pixelshader in bestehende WPF-Anwendungen integrieren kann, um mit grafische "Spielereien" die Oberfläche aufzuwerten.QRCode Helper: ver.1.0.0: This is first release.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager changes: RenderView controller extension works for razor also live demo switched to razorBloodSim: BloodSim - 1.3.3.1: - Priority update to resolve a bug that was causing Boss damage to ignore Blood Shields entirelyRawr: Rawr 4.0.16 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of this release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. W...MvcContrib: an Outer Curve Foundation project: MVC 3 - 3.0.51.0: Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcContrib.TestHelper.dll MvcContrib.Extras.Release.zip T4MVC. The extra view engines / controller factories and other functionality which is in the project. This file includes the main MvcContrib assembly. Samples are included in the release. You do not need MvcContrib if you download the Extras.N2 CMS: 2.1.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. 2.1.1 Maintenance release List of changes 2.1 Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open...VidCoder: 0.8.1: Adds ability to choose an arbitrary range (in seconds or frames) to encode. Adds ability to override the title number in the output file name when enqueing multiple titles. Updated presets: Added iPhone 4, Apple TV 2, fixed some existing presets that should have had weightp=0 or trellis=0 on them. Added {parent} option to auto-name format. Use {parent:2} to refer to a folder 2 levels above the input file. Added {title:2} option to auto-name format. Adds leading zeroes to reach the sp...Microsoft SQL Server Product Samples: Database: AdventureWorks2008R2 without filestream: This download contains a version of the AdventureWorks2008R2 OLTP database without FILESTREAM properties. You do not need to have filestream enabled to attach this database. No additional schema or data changes have been made. To install the version of AdventureWorks2008R2 that includes filestream, use the SR1 installer available here. Prerequisites: Microsoft SQL Server 2008 R2 must be installed. Full-Text Search must be enabled. Installing the AdventureWorks2008R2 OLTP database: 1. Cl...NuGet: NuGet 1.0 RTM: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog.MVC Music Store: MVC Music Store v2.0: This is the 2.0 release of the MVC Music Store Tutorial. This tutorial is updated for ASP.NET MVC 3 and Entity Framework Code-First, and contains fixes and improvements based on feedback and common questions from previous releases. The main download, MvcMusicStore-v2.0.zip, contains everything you need to build the sample application, including A detailed tutorial document in PDF format Assets you will need to build the project, including images, a stylesheet, and a pre-populated databas...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 GA Released: Hi, Today we are releasing Visifire 3.6.7 GA with the following feature: * Inlines property has been implemented in Title. Also, this release contains fix for the following bugs: * In Column and Bar chart DataPoint’s label properties were not working as expected at real-time if marker enabled was set to true. * 3D Column and Bar chart were not rendered properly if AxisMinimum property was set in x-axis. You can download Visifire v3.6.7 here. Cheers, Team Visifire??????????: All-In-One Code Framework ??? 2011-01-12: 2011???????All-In-One Code Framework(??) 2011?1??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, AJAX, WinForm, Windows Shell????13?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2011/01/13/6135037.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????patterns & practices – Enterprise Library: Enterprise Library 5.0 - Extensibility Labs: This is a preview release of the Hands-on Labs to help you learn and practice different ways the Enterprise Library can be extended. Learning MapCustom exception handler (estimated time to complete: 1 hr 15 mins) Custom logging trace listener (1 hr) Custom configuration source (registry-based) (30 mins) System requirementsEnterprise Library 5.0 / Unity 2.0 installed SQL Express 2008 installed Visual Studio 2010 Pro (or better) installed AuthorsChris Tavares, Microsoft Corporation ...Orchard Project: Orchard 1.0: Orchard Release Notes Build: 1.0.20 Published: 1/12/2010 How to Install OrchardTo install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.1.0.20.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run...Umbraco CMS: Umbraco 4.6.1: The Umbraco 4.6.1 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're ...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...Facebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcNew ProjectsAmazon Clone MVC: Amazon CloneBogglex: Bogglex is a single player Boggle game written using C# and WPF.ClomibepASP: ClomibepASPCommandLineHelp: CommandLineHelp is a framework for simplifying the automated execution of command-line programs and saving their output.DistriLog: This is set of libraries that allow you to handle distributed logging. This is aimed at applications that are installed on multiple machines and instead of having a central log server(that may slow down the application due to network latency), a local log is created. A synchronization process then unifies these logs into a central SQL database. Local database is SQL Server 2005 Compact Edition, the library is in VB and the central database is SQL Server 2005enmeshed: A set of technology trials for efficient network streaming/transfer.Hexing Colors for Windows Phone 7: Hexing Colors is a simple Silverlight game for Windows Phone 7 based on the web game "What the Hex" written by Andrew Yang and created for educational purposes. The code of the app is here published for anyone to download and analyze it to learn the basic internals of a WP7 app.NetChannels: NetChannels is a library to provide an asynchronous event-driven network application framework for the rapid development of maintainable high-performance high-scalability protocol servers. It is based on the architecture of the netty project for C#.NMEA Sentence Parser: The NMEA Parser is a lightweight library used to parse NMEA sentences into geocodes which can be used in geoservice applications. The project is written in C#, using Visual Studio 2010.NUnit Windows Phone 7: Project to run NUnit Tests on Windows Phone 7 with a list of results shown and drill down detail view.Pratiques: Endroit pour gérer les Pratiques.Project-Cena2: Project-Cena2ReportEngine: The is report platform, it' can be extend to export reportSharepoint DeepZoom Search: This project demonstrates using A Silverlight DeepZoom app to query the SharePoint search api and show those results as deep zoom tiles. This project is based upon or uses components from the Eventr and SuperDeepZoom projects.SilverDesktop: SDSixport: Sixport is the C# port of the hexter DSSI software synthesizer plugin created by Sean Bolton and others. hexter is an open source emulation of the legendary Yamaha DX7 synthesizer. Changes done: OOP structure, algorithm specific rendering, LADSPA removal, speed improvements.Smug: Is your time writing code too valuable to spend writing tests? Are you too good for test code; too smug? Smug is a Studs and Mocks Uber Generator; a factory for creating proxy objects to simplify testing.sptest: one of the projectSQL Azure Demos: Home for Microsoft SQL Azure screencasts and demo applications.StaffPenalties: Staff Penalties... simple silverlight appTFS Global Alerts: A web service to notify any number of users when any work item in TFS changes. Notification logic is easily customisable to suit your environment. XNA SfxrSynth: Using settings from as3sfxr, SfxrSynth generates audio in the form of XNA SoundEffects for using in Windows or Xbox 360 games.???: ???????。

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  • Part 1: What are EBS Customizations?

    - by volker.eckardt(at)oracle.com
    Everything what is not shipped as Oracle standard may be called customization. And very often we differentiate between setup and customization, although setup can also be required when working with customizations.This highlights one of the first challenges, because someone needs to track setup brought over with customizations and this needs to be synchronized with the (standard) setup done manually. This is not only a tracking issue, but also a documentation issue. I will cover this in one of the following blogs in more detail.But back to the topic itself. Mainly our code pieces (java, pl/sql, sql, shell scripts), custom objects (tables, views, packages etc.) and application objects (concurrent programs, lookups, forms, reports, OAF pages etc.) are treated as customizations. In general we define two types: customization by extension and customization by modification. For sure we like to minimize standard code modifications, but sometimes it is just not possible to provide a certain functionality without doing it.Keep in mind that the EBS provides a number of alternatives for modifications, just to mention some:Files in file system    add your custom top before the standard top to the pathBI Publisher Report    add a custom layout and disable the standard layout, automatically yours will be taken.Form /OAF Change    use personalization or substitutionUsing such techniques you are on the safe site regarding standard patches, but for sure a retest is always required!Many customizations are growing over the time, initially it was just one file, but in between we have 5, 10 or 15 files in our customization pack. The more files you have, the more important is the installation order.Last but not least also personalization's are treated as customizations, although you may not use any deployment pack to transfer such personalisation's (but you can). For OAF personalization's you can use iSetup, I have also enabled iSetup to allow Forms personalizations to transport.Interfaces and conversion objects are quite often also categorized as customizations and I promote this decision. Your development standards are related to all these kinds of custom code whether we are exchanging data with users (via form or report) or with other systems (via inbound or outbound interface).To cover all these types of customizations two acronyms have been defined: RICE and CEMLI.RICE = Reports, Interfaces, Conversions, and ExtensionsCEMLI = Customization, Extension, Modification, Localization, IntegrationThe word CEMLI has been introduced by Oracle On Demand and is used within Oracle projects quite often, but also RICE is well known as acronym.It doesn't matter which acronym you are using, the main task here is to classify and categorize your customizations to allow everyone to understand when you talk about RICE- 211, CEMLI XXFI_BAST or XXOM_RPT_030.Side note: Such references are not automatically objects prefixes, but they are often used as such. I plan also to address this point in one other blog.Thank you!Volker

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  • Displaytag export option is not working

    - by Nirmal
    Hello All, I am using Displaytag framework for pagination & exporting purpose. In that i am also using Strut2Tiles Integration. Whenever i am calling any action class it will returning me a list & through Displaytag i am successfully displaying record on my page. For that my jsp page's code looks like : <s:set name="selectedPageSize" value="selectedPageSize" scope="request"/> <s:set value="accountList" scope="request" name="accountList"/> <display:table name="accountList" export="true" class="table" requestURI="" id="accountList" pagesize="${selectedPageSize}" > <display:setProperty name="export.pdf" value="true" /> <display:column property="id" sortable="true" class="sort-title"/> <display:column property="name" sortable="true"/> <display:column property="contactPerson" sortable="true"/> <display:column property="phone1" sortable="true"/> <display:column property="phone2" sortable="true"/> <display:column property="fax" sortable="true"/> <display:column property="email" sortable="true"/> <display:column property="webSite" sortable="true"/> <display:column property="address1" sortable="true"/> <display:column property="address2" sortable="true"/> <display:column property="countryId.name" title="Country" sortable="true"/> <display:column property="stateId.name" title="State" sortable="true"/> <display:column property="countryId.name" title="City" sortable="true"/> <display:column property="isDeleted" sortable="true"/> <display:column title="Delete"> <s:url id="removeUrl" action="finance/deleteAccount.action"> <s:param name="id" value="#attr.accountList.id" /> </s:url> <s:a href="%{removeUrl}" theme="ajax" targets="accountList">Remove</s:a> </display:column> <display:column title="Update"> <s:url id="updateUrl" action="finance/updateAccount.action"> <s:param value="#attr.accountList.id" name="id"/> </s:url> <s:a href="%{updateUrl}&action=update" targets="accountlist">Update</s:a> </display:column> Actually this page is displaying through tiles configuration. Here i have enabled the export option, so it is showing me the exporting options like CSV, EXCEL, XML. But whenver i am clicking on that CSV link, my web browser hanged, means nothing is displayed on it For that exporting solution i have also added filter in my web.xml. My web.xml looks like: <filter> <filter-name>struts2</filter-name> <filter-class>org.apache.struts2.dispatcher.FilterDispatcher</filter-class> </filter> <filter-mapping> <filter-name>struts2</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <filter> <filter-name>ResponseOverrideFilter</filter-name> <filter-class>org.displaytag.filter.ResponseOverrideFilter</filter-class> </filter> <filter-mapping> <filter-name>ResponseOverrideFilter</filter-name> <url-pattern>*.action</url-pattern> </filter-mapping> <filter-mapping> <filter-name>ResponseOverrideFilter</filter-name> <url-pattern>*.jsp</url-pattern> </filter-mapping> <listener> <listener-class>org.apache.struts2.tiles.StrutsTilesListener</listener-class> </listener> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <context-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/classes/webApplicationContext.xml</param-value> </context-param> <welcome-file-list> <welcome-file>jsp/welcome.jsp</welcome-file> </welcome-file-list> I have also included following list of libraries of displaytag : 1) displaytag-1.2.jar 2) displaytag-export-poi-1.2.jar 3) displaytag-portlet-1.2.jar The exception that i am getting is : 2009-05-09 12:02:38,234 DEBUG (org.displaytag.tags.TableTag:1524) - Exportfilter NOT enabled 2009-05-09 12:02:38,312 WARN (org.displaytag.tags.TableTag:63) - Exception: [.TableTag] Unable to reset response before returning exported data. You are not using an export filter. Be sure that no other jsp tags are used before display:table or refer to the displaytag documentation on how to configure the export filter (requires j2ee 1.3). ApplicationDispatcher[/PaginationTry2] PWC1231: Servlet.service() for servlet jsp threw exception Exception: [.TableTag] Unable to reset response before returning exported data. You are not using an export filter. Be sure that no other jsp tags are used before display:table or refer to the displaytag documentation on how to configure the export filter (requires j2ee 1.3). Plz reply, i am stuck with this problem.

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  • TDD vs. Productivity

    - by Nairou
    In my current project (a game, in C++), I decided that I would use Test Driven Development 100% during development. In terms of code quality, this has been great. My code has never been so well designed or so bug-free. I don't cringe when viewing code I wrote a year ago at the start of the project, and I have gained a much better sense for how to structure things, not only to be more easily testable, but to be simpler to implement and use. However... it has been a year since I started the project. Granted, I can only work on it in my spare time, but TDD is still slowing me down considerably compared to what I'm used to. I read that the slower development speed gets better over time, and I definitely do think up tests a lot more easily than I used to, but I've been at it for a year now and I'm still working at a snail's pace. Each time I think about the next step that needs work, I have to stop every time and think about how I would write a test for it, to allow me to write the actual code. I'll sometimes get stuck for hours, knowing exactly what code I want to write, but not knowing how to break it down finely enough to fully cover it with tests. Other times, I'll quickly think up a dozen tests, and spend an hour writing tests to cover a tiny piece of real code that would have otherwise taken a few minutes to write. Or, after finishing the 50th test to cover a particular entity in the game and all aspects of it's creation and usage, I look at my to-do list and see the next entity to be coded, and cringe in horror at the thought of writing another 50 similar tests to get it implemented. It's gotten to the point that, looking over the progress of the last year, I'm considering abandoning TDD for the sake of "getting the damn project finished". However, giving up the code quality that came with it is not something I'm looking forward to. I'm afraid that if I stop writing tests, then I'll slip out of the habit of making the code so modular and testable. Am I perhaps doing something wrong to still be so slow at this? Are there alternatives that speed up productivity without completely losing the benefits? TAD? Less test coverage? How do other people survive TDD without killing all productivity and motivation?

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  • CodePlex Daily Summary for Wednesday, February 02, 2011

    CodePlex Daily Summary for Wednesday, February 02, 2011Popular ReleasesTweetSharp: TweetSharp v2.0.0.0 - Preview 10: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for trends Added support for Silverlight 4 Elevated WP7 fixes Third Party Library VersionsHammock v1.1.7: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comFacebook C# SDK: 5.0.0 (BETA): This is our first BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. This release contains some breaking changes. Particularly with authentication. After spending time reviewing the trouble areas that people are having using this SDK (and Facebook in general) we decided to spend a good deal of time w...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (February 2011): Next release of Phalanger; again faster, more stable and ready for daily use. Based on many user experiences this release is one more step closer to be perfect compiler and runtime of your old PHP applications; or perfect platform for migrating to .NET. February 2011 release of Phalanger introduces several changes, enhancements and fixes. See complete changelist for all the changes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger....Chemistry Add-in for Word: Chemistry Add-in for Word - Version 1.0: On February 1, 2011, we announced the availability of version 1 of the Chemistry Add-in for Word, as well as the assignment of the open source project to the Outercurve Foundation by Microsoft Research and the University of Cambridge. System RequirementsHardware RequirementsAny computer that can run Office 2007 or Office 2010. Software RequirementsYour computer must have the following software: Any version of Windows that can run Office 2007 or Office 2010, which includes Windows XP SP3 and...StyleCop for ReSharper: StyleCop for ReSharper 5.1.15005.000: Applied patch from rodpl for merging of stylecop setting files with settings in parent folder. Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new Objec...Minecraft Tools: Minecraft Topographical Survey 1.4: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds MCRegion support and fixes bugs that caused rendering to fail for some users. New in this version of MTS: Support for rendering worlds compressed with MCRegion Fixed rendering failure when encountering non-NBT files with the .dat extension Fixed rendering failure when encountering corrupt NBT files Minor GUI updates Note that the command...MVC Controls Toolkit: Mvc Controls Toolkit 0.8: Fixed the following bugs: *Variable name error in the jvascript file that prevented the use of the deleted item template of the Datagrid *Now after the changes applied to an item of the DataGrid are cancelled all input fields are reset to the very initial value they had. *Other minor bugs. Added: *This version is available both for MVC2, and MVC 3. The MVC 3 version has a release number of 0.85. This way one can install both version. *Client Validation support has been added to all control...Office Web.UI: Beta preview (Source): This is the first Beta. it includes full source code and all available controls. Some designers are not ready, and some features are not finalized allready (missing properties, draft styles) ThanksASP.net Ribbon: Version 2.2: This release brings some new controls (part of Office Web.UI). A few bugs are fixed and it includes the "auto resize" feature as you resize the window. (It can cause an infinite loop when the window is too reduced, it's why this release is not marked as "stable"). I will release more versions 2.3, 2.4... until V3 which will be the official launch of Office Web.UI. Both products will evolve at the same speed. Thanks.Barcode Rendering Framework: 2.1.1.0: Finally fixed bugs with code 128 symbology. It was envisioned that this would be the last release to target VS2008 but support will continue due in no small part to a desire to add SSRS support in the future.xUnit.net - Unit Testing for .NET: xUnit.net 1.7: xUnit.net release 1.7Build #1540 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision) Ad...Spark View Engine: Spark v1.5: Release Notes There have been a lot of minor changes going on since version 1.1, but most important to note are the major changes which include: Support for HTML5 "section" tag. Spark has now renamed its own section tag to "segment" instead to avoid clashes. You can still use "section" in a Spark sense for legacy support by specifying ParseSectionAsSegment = true if needed while you transition Bindings - this is a massive feature that further simplifies your views by giving you a powerful ...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.3: Version: 2.0.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Rawr: Rawr 4.0.17 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 and on the Version Notes page: http://rawr.codeplex.com/wikipage?title=VersionNotes As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you...Squiggle - A Free open source LAN Messenger: Squiggle 2.5 Beta: In this release following are the new features: Localization: Support for Arabic, French, German and Chinese (Simplified) Bridge: Connect two Squiggle nets across the WAN or different subnets Aliases: Special codes with special meaning can be embedded in message like (version),(datetime),(time),(date),(you),(me) Commands: cls, /exit, /offline, /online, /busy, /away, /main Sound notifications: Get audio alerts on contact online, message received, buzz Broadcast for group: You can ri...VivoSocial: VivoSocial 7.4.2: Version 7.4.2 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 7.4.2 release and see if they persist. If you have any questions about this release, please post them in our Support forums. If you are experiencing a bug or would like to request a new feature, please submit it to our issue tracker. Web Controls * Updated Business Objects and added a new SQL Data Provider File. Groups * Fixed a security issue whe...PHP Manager for IIS: PHP Manager 1.1.1 for IIS 7: This is a minor release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus several bug fixes (see change list for more details). Also, this release includes Russian language support. SHA1 codes for the downloads are: PHPManagerForIIS-1.1.0-x86.msi - 6570B4A8AC8B5B776171C2BA0572C190F0900DE2 PHPManagerForIIS-1.1.0-x64.msi - 12EDE004EFEE57282EF11A8BAD1DC1ADFD66A654BloodSim: WControls.dll update: Priority Update It's just come to my attention that the latest version of WControls.dll was not included in the 1.4 release and as a result, BloodSim has been unuseable. Please download WControls.dll from here, and this will rectify the issue.VFPX: VFP2C32 2.0.0.8 Release Candidate: This release includes several bugfixes, new functions and finally a CHM help file for the complete library.DB>doc for Microsoft SQL Server: 1.0.0.0: Initial release Supported output HTML WikiPlex markup Raw XML Supported objects Tables Primary Keys Foreign Keys ViewsNew ProjectsAlay Plugin for Windows Live Writer: a project for creating an alay languageAnalyse Rapide des Droits sur une Arborescence du Système de Fichiers: Outil permettant une analyse simple sur une arborescence du système de fichier. L'idée étant de repérer rapidement les parties de l'arborescence qui changent de droits (arrêt de la propagation des droits). Developpement en C#, Interface WPF.Asp.Net Chat 4 All: Asp.Net Chat Application made easy By VaibhavBlogEngine.NET Image Picker: The image picker for BlogEngine.NET An utitilty to pick previously uploaded images in BlogEngine.NET blog posts. CMS for the kubert.info web-site: CMS for the kubert.info web-siteCommonRepositoryInterface: <project name> is a interface for abstracting away the details of the underlying data store behind a repositoryDragon Library Lite: This is a free version of my game engine missing some of its components, and parts of some, to make it so I could put this up for free without giving away all my source code. Also, any developers that show an interest here may be able to get access to the full version and help meeBookInfoGrabber: eBookInfoGrabber is a simple program designed to quickly grab any possible information you could desire on a given eBook using ISBN-10, ISBN-13, or by Title. It uses the Sony eBook store to gather all the data, and is developed in C#.Japanese Character Sets - Input, Identification and Comparison: Basic application written in C# which demonstrates the input, identification and comparison of specific Hiragana (half- and full-width), Katakana (half- and full-width), Kanji and Romaji Japanese characters. May be useful for developers beginning a project for Japanese users.Lighting UP 2011: 2011 NDSU Capstone project. Developing a Windows Phone 7 service application.Localization for SharePoint: Localize for SharePoint gives you the flexibility of localizing any site collection to any language. You don't need to have any language packs installed on your server. Any page on your site will be instantly translated to your preferred language.mzXML Corrupted Scans Remover: This application makes fast error correction on mzXML files. Each empty scan is being replaced by previous one. Program is optimized to work with large files (>2GB) with very small amout of memory needed while processing.Net Rank BR: Um projeto para criar analises sobre o log do jogo Urban Terror, um centro de encontro de players para jogo em time, um editor e criador de configs para Urt.NGinn.BPM: NGinn.BPM - a BPM / Workflow engine for Microsoft.NetOmegaEngine: A simple, light weight and easy to use Game Engine created in XNA. Intended to help reduce time needed with coding and focus more on game creation.Open Intel: Open Intel (OI) is an accelerator for rapidly building open data solutions with business intelligence and spatial analysis capabilities.Peekaboo - Proxy Server StarterKit: Peekaboo is a proxy server starterkit made in Java. Its a HTTP proxy server with a Swing UI to peek into the application/browser <-> server communication. Red Arrow: Turn based space strategy game. Source is published, but assets are considered private. Developed with C# / XNA FrameworkRPG engine: RPG engine for RPG games!Sancer: This is a school project which aids the teachers/advisers in choosing a students class depending on their grade on the placement test. Scaffold it !: "Scaffold it !" is a Visual Studio 2010 extension that enable you to scaffold elements from your entities. It's a time saver tool that leverage T4 templates and Visual Studio extensibility. SharePoint 2010 Design Guides for Developers: This projects holds visual guides to help developers and software architects take the best decision when building SharePoint ApplicationsSmith Image Converter: An easy-to-use tool to convert images format. At present, it supports bmp, png and jpeg type conversion.TFS Process Dashboard Integration: Small tool which allows integration of Team Foundation Server source control with the Process Dashboard line counter.Tibco Team Foundation Server (TFS) plugin: This project creates a Team Foundation Server plugin for Tibco BW Designer. It can be used from Tibco Designer as RCS adapter and manipulates the project files that are stored-version controlled- in TFS. ubotia: ubotiaXNA 4.0 Content Compiler: <project name> Compile to .xnb your texture files, audio files and SpriteFont files without adding to the Content project. Very Usefull in tools to create content for a game.

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  • Building Private IaaS with SPARC and Oracle Solaris

    - by ferhat
    A superior enterprise cloud infrastructure with high performing systems using built-in virtualization! We are happy to announce the expansion of Oracle Optimized Solution for Enterprise Cloud Infrastructure with Oracle's SPARC T-Series servers and Oracle Solaris.  Designed, tuned, tested and fully documented, the Oracle Optimized Solution for Enterprise Cloud Infrastructure now offers customers looking to upgrade, consolidate and virtualize their existing SPARC-based infrastructure a proven foundation for private cloud-based services which can lower TCO by up to 81 percent(1). Faster time to service, reduce deployment time from weeks to days, and can increase system utilization to 80 percent. The Oracle Optimized Solution for Enterprise Cloud Infrastructure can also be deployed at up to 50 percent lower cost over five years than comparable alternatives(2). The expanded solution announced today combines Oracle’s latest SPARC T-Series servers; Oracle Solaris 11, the first cloud OS; Oracle VM Server for SPARC, Oracle’s Sun ZFS Storage Appliance, and, Oracle Enterprise Manager Ops Center 12c, which manages all Oracle system technologies, streamlining cloud infrastructure management. Thank you to all who stopped by Oracle booth at the CloudExpo Conference in New York. We were also at Cloud Boot Camp: Building Private IaaS with Oracle Solaris and SPARC, discussing how this solution can maximize return on investment and help organizations manage costs for their existing infrastructures or for new enterprise cloud infrastructure design. Designed, tuned, and tested, Oracle Optimized Solution for Enterprise Cloud Infrastructure is a complete cloud infrastructure or any virtualized environment  using the proven documented best practices for deployment and optimization. The solution addresses each layer of the infrastructure stack using Oracle's powerful SPARC T-Series as well as x86 servers with storage, network, virtualization, and management configurations to provide a robust, flexible, and balanced foundation for your enterprise applications and databases.  For more information visit Oracle Optimized Solution for Enterprise Cloud Infrastructure. Solution Brief: Accelerating Enterprise Cloud Infrastructure Deployments White Paper: Reduce Complexity and Accelerate Enterprise Cloud Infrastructure Deployments Technical White Paper: Enterprise Cloud Infrastructure on SPARC (1) Comparison based on current SPARC server customers consolidating existing installations including Sun Fire E4900, Sun Fire V440 and SPARC Enterprise T5240 servers to latest generation SPARC T4 servers. Actual deployments and configurations will vary. (2) Comparison based on solution with SPARC T4-2 servers with Oracle Solaris and Oracle VM Server for SPARC versus HP ProLiant DL380 G7 with VMware and Red Hat Enterprise Linux and IBM Power 720 Express - Power 730 Express with IBM AIX Enterprise Edition and Power VM.

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  • Five things SSIS should drop

    - by jamiet
    There’s a current SQL Server meme going round entitled Five things SQL Server should drop and, whilst no-one tagged me to write anything, I couldn’t resist doing the same for SQL Server Integration Services. So, without further ado, here are five things that I think should be dropped from SSIS.Data source connectionsSeriously, does anyone use these? I know why they’re there. Someone sat in a meeting back in the early part of the last decade and said “Ooo, Reporting Services and Analysis Services have these things called Data Sources. If we used them in Integration Services then we’d have a really cool integration story.” Errr….no.Web Service TaskDitto. If you want to do anything useful against anything but the simplest of SOAP web services steer well clear of this peculiar SSIS additionActiveX Script TaskAnother task that I suspect has never seen the light of day in a SSIS package. It was billed as a way of running upgraded DTS2000 ActiveX scripts in SSIS – sounds good except for one thing. Anytime one of those scripts would try to talk to the DTS object model (which they all do – otherwise what’s the point) then they will error out. This one has always been a real head scratcher.Slow Changing Dimension wizardI suspect I may get some push back on this one but I’m mentioning it anyway. Some people like the SCD wizard; I am not one of those people! Everything that the SCD component does can easily be reproduced using other components and from a performance point of view its much more beneficial to use those alternatives.Multifile Connection ManagerImagining buying a house that came with a set of keys that didn’t open any of the doors. Sounds ridiculous right? How about a SSIS Connection Manager that doesn’t get used by any of the tasks or components. Ah, that’ll be the Multifile Connection Manager then!Comments are of course welcome. Diatribes are assumed :)@Jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Problems with Optimistic Concurrency through an ObjectDataSource and a GridView

    - by Bloodsplatter
    Hi I'm having a problem in an ASP .NET 2.0 Application. I have a GridView displaying data from an ObjectDataSource (connected to a BLL class which connects to a TabledAdapter (Typed Dataset using optimistic concurrency). The select (displaying the data) works just fine, however, when I update a row the GridView does pass the old values to the ObjectDataSource. <DataObjectMethod(DataObjectMethodType.Update, True)> _ Public Function UpdateOC(ByVal original_id As Integer, ByVal original_fotonummer As Integer, ByVal original_inhoud As String, ByVal original_postdatum As Date?, ByVal fotonummer As Integer, ByVal inhoud As String, ByVal postdatum As Date?) As Boolean Dim tweets As TwitpicOC.TweetsDataTable = adapterOC.GetTweetById(original_id) If tweets.Rows.Count = 0 Then Return False Dim row As TwitpicOC.TweetsRow = tweets(0) SmijtHetErIn(row, original_fotonummer, original_inhoud, original_postdatum) row.AcceptChanges() SmijtHetErIn(row, fotonummer, inhoud, postdatum) Return adapterOC.Update(row) = 1 End Function Public Sub SmijtHetErIn(ByVal row As TwitpicOC.TweetsRow, ByVal original_fotonummer As Integer, ByVal original_inhoud As String, ByVal original_postdatum As Date?) With row .fotonummer = original_fotonummer If String.IsNullOrEmpty(original_inhoud) Then .SetinhoudNull() Else .inhoud = original_inhoud If Not original_postdatum.HasValue Then .SetpostdatumNull() Else .postdatum = original_postdatum.Value End With End Sub And this is the part of the page: <div id='Overzicht' class='post'> <div class='title'> <h2> <a href='javascript:;'>Tweetsoverzicht</a></h2> <p> Overzicht</p> </div> <div class='entry'> <p> <asp:ObjectDataSource ID="odsGebruiker" runat="server" OldValuesParameterFormatString="" SelectMethod="GetAll" TypeName="TakeHomeWeb.BLL.GebruikersBLL"></asp:ObjectDataSource> <asp:ObjectDataSource ID="odsFoto" runat="server" SelectMethod="GetFotosByGebruiker" TypeName="TakeHomeWeb.BLL.FotosBLL"> <SelectParameters> <asp:ControlParameter ControlID="ddlGebruiker" DefaultValue="0" Name="userid" PropertyName="SelectedValue" Type="Int32" /> </SelectParameters> </asp:ObjectDataSource> <form id="form1" runat="server"> <asp:Label runat="server" AssociatedControlID="ddlGebruiker">Gebruiker:&nbsp;</asp:Label> <asp:DropDownList ID="ddlGebruiker" runat="server" AutoPostBack="True" DataSourceID="odsGebruiker" DataTextField="naam" DataValueField="userid" AppendDataBoundItems="True"> <asp:ListItem Text="Kies een gebruiker" Value="-1" /> </asp:DropDownList> <br /> <asp:Label runat="server" AssociatedControlID="ddlFoto">Foto:&nbsp;</asp:Label> <asp:DropDownList ID="ddlFoto" runat="server" AutoPostBack="True" DataSourceID="odsFoto" DataTextField="url" DataValueField="id" AppendDataBoundItems="True"> <asp:ListItem Value="-1">Kies een foto...</asp:ListItem> </asp:DropDownList> <br /> <div style="float: left"> <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataKeyNames="id" DataSourceID="odsTweets"> <Columns> <asp:CommandField ShowDeleteButton="True" ShowEditButton="True" /> <asp:BoundField DataField="id" HeaderText="id" InsertVisible="False" ReadOnly="True" SortExpression="id" /> <asp:BoundField DataField="fotonummer" HeaderText="fotonummer" SortExpression="fotonummer" /> <asp:BoundField DataField="inhoud" HeaderText="inhoud" SortExpression="inhoud" /> <asp:BoundField DataField="postdatum" HeaderText="postdatum" SortExpression="postdatum" /> </Columns> </asp:GridView> <asp:ObjectDataSource ID="odsTweets" runat="server" ConflictDetection="CompareAllValues" DeleteMethod="DeleteOC" OldValuesParameterFormatString="original_{0}" SelectMethod="GetTweetsByFotoId" TypeName="TakeHomeWeb.BLL.TweetsOCBLL" UpdateMethod="UpdateOC"> <DeleteParameters> <asp:Parameter Name="original_id" Type="Int32" /> <asp:Parameter Name="original_fotonummer" Type="Int32" /> <asp:Parameter Name="original_inhoud" Type="String" /> <asp:Parameter Name="original_postdatum" Type="DateTime" /> </DeleteParameters> <UpdateParameters> <asp:Parameter Name="original_id" Type="Int32" /> <asp:Parameter Name="original_fotonummer" Type="Int32" /> <asp:Parameter Name="original_inhoud" Type="String" /> <asp:Parameter Name="original_postdatum" Type="DateTime" /> <asp:Parameter Name="fotonummer" Type="Int32" /> <asp:Parameter Name="inhoud" Type="String" /> <asp:Parameter Name="postdatum" Type="DateTime" /> </UpdateParameters> <SelectParameters> <asp:ControlParameter ControlID="ddlFoto" Name="foto" PropertyName="SelectedValue" Type="Int32" /> </SelectParameters> </asp:ObjectDataSource> </div> </form> </p> </div> </div> I've got a feeling there's huge fail involved or something, but I've been staring at it for hours now and I just can't find it.

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • My Website (ports) Have Been Hijacked!

    - by ChrisD
    This is one of the scary problems that turns out to have a pretty easy solution. I tried to view one of my websites hosted by IIS on my primary workstation and the site wouldn’t render.   I checked IIS Admin and the site was there, but I couldn’t access it on either port 443 or port 80. In reviewing the event log I found the following entry: The World Wide Web Publishing Service (WWW Service) did not register the URL prefix http://x.x.x.x:80/ for site 1. The site has been disabled. The data field contains the error number I disabled the IIS Service (issued Net Stop W3svc from an admin command prompt) and then scanned for anything listening on port 80. C:\Users\cdarrigo>netstat -ano |findstr 80   TCP    0.0.0.0:80             0.0.0.0:0              LISTENING       3124 This confirmed that something had hijacked my ports.  I had another process that was listening on port 80 and it was preventing IIS from serving up my site.   A quick phone call to a friend taught me that the last number shown above (3124) is the process id of the process that's listening on the port.  So whatever process had PID 3124 had to be stopped. I scanned my process list, and determined it was, much to my surprise, Skype.  I exited the Skype application and restarted the IIS service, then manually restarted the web site.  This time, browsing to my site resulted in successfully viewing my site. So why was Skype listening on those ports?  A quick Google search revealed the answer: “Skype listens on those ports to increase quality.” really? “you might become a supernode if those ports are open.” No thanks.  I’m not sure how accurate those statements are, but I want to disable this behavior in Skype none the less. Fortunately Skype provides a configuration option to turn off this behavior.   Launch Skype and log in.  From the Tools menu, select Options Select the Advanced options and then Connection Uncheck the box Use Port 80 and 443 as alternatives for incoming connections Back to development bliss.

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  • CodePlex Daily Summary for Sunday, June 19, 2011

    CodePlex Daily Summary for Sunday, June 19, 2011Popular ReleasesMicrosoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...EnhSim: EnhSim 2.4.8 BETA: 2.4.8 BETAThis release supports WoW patch 4.1 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixed Lava Lash to ...Media Companion: MC 3.408b weekly: Some minor fixes..... Fixed messagebox coming up during batch scrape Added <originaltitle></originaltitle> to movie nfo's - when a new movie is scraped, the original title will be set as the returned title. The end user can of course change the title in MC, however the original title will not change. The original title can be seen by hovering over the movie title in the right pane of the main movie tab. To update all of your current nfo's to add the original title the same as your current ...NLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesGendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.TerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...Terraria World Viewer: Version 1.3: Update June 15th Removed "Draw Markers" checkbox from main window because of redundancy/confusing. (Select all or no items from the Settings tab for the same effect.) Fixed Marker preferences not being saved. It is now possible to render more than one map without having to restart the application. World file will not be locked while the world is being rendered. Note: The World Viewer might render an inaccurate map or even crash if Terraria decides to modify the World file during the pro...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Coding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...Snippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...Mobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Rawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...New Projects.NET Utility Library: DotNetUtility is a .Net utility project which contains extension methods of different types, utility methods for example, configuration reader to read configuration file, Generic design pattern and Parser to parse different types. The project has been divided into different sections and each of these sections contains project and related test project. This project is developed by C# in .Net Framework 4.0 and the development environment is Visual studio 2010.A Windows Phone 7 RSS Reader - DFW Unified Communications User Group News: A simple RSS Reader for Windows Phone 7. I made it for the Microsoft DFW Unified Communications User Group to have an "official" Window Phone 7 App.Agile Project Management Tool: APMT manages all the activities of Agile Software Development Process for Scrum Methodology. Highly customizable application for Software Houses who are using Scrum methodology. Core features include: Custom Fields, Customizable Workflow, Risk Assessment, Custom Search FiltersAlmondega: Como desenvolver um projeto que produza com rapidez e eficiência o que é feito pra realizar.Bitcoin C#: Bitcoin C# is a port of the native Bitcoin P2P protocol into a C# library. Bitcoin C# makes it easy for C# application developers to add bitcoin features to their applications. The goal is to make Bitcoin C# the best C# implementation of the bitcoin protocol.blog.o51k.com: blog.o51k.comCapthca in Sharepoint 2010: Modified the Captcha control of asp.net so that it can work with Sharepoint 2010.Diamond Programming Language: Diamond is a free open source programming language being developed by Grunt X Productions. It is developed in C#DyyGame: a simple gameEffectControls-Silverlight controls with animation effects: EffectControls is free open source Silverlight interface controls with animation effects. EffectControls is in the development of FreeForm (FreeForm Silverlight Form Designer) when the effect of development control. Entity Framework Validation Extension: Provides additonal properties within Entity Framework model to allow declarative validationExamenFinal: Examen finalExtJS 4 .Net Entity Framework 4: Simple to use support for Sencha's ExtJS 4 stores backed by Microsoft's Entity Framework 4.gameYetUnknown: game yet unknowniWork: iWorkjasBetaApplication: Beta place for the JAS-applicationjtfscli: jtfscli provides a command line client for TFS written in Java.Soft-Wear: Soft-Wear is designed to help people dress up, according to current weather and weather forcasts.TheBeerHouse By Libra: TheBeerHouseWP7 language resource generator: WP7ResxLocGenerator is a simple tool targeted at wp7 projects to create language resource files from a source language

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  • CodePlex Daily Summary for Saturday, January 29, 2011

    CodePlex Daily Summary for Saturday, January 29, 2011Popular ReleasesRawr: Rawr 4.0.17 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 and on the Version Notes page: http://rawr.codeplex.com/wikipage?title=VersionNotes As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you...VivoSocial: VivoSocial 7.4.2: Version 7.4.2 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 7.4.2 release and see if they persist. If you have any questions about this release, please post them in our Support forums. If you are experiencing a bug or would like to request a new feature, please submit it to our issue tracker. Web Controls * Updated Business Objects and added a new SQL Data Provider File. Groups * Fixed a security issue whe...PHP Manager for IIS: PHP Manager 1.1.1 for IIS 7: This is a minor release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus several bug fixes (see change list for more details). Also, this release includes Russian language support. SHA1 codes for the downloads are: PHPManagerForIIS-1.1.0-x86.msi - 6570B4A8AC8B5B776171C2BA0572C190F0900DE2 PHPManagerForIIS-1.1.0-x64.msi - 12EDE004EFEE57282EF11A8BAD1DC1ADFD66A654BloodSim: WControls.dll update: Priority Update It's just come to my attention that the latest version of WControls.dll was not included in the 1.4 release and as a result, BloodSim has been unuseable. Please download WControls.dll from here, and this will rectify the issue.VFPX: VFP2C32 2.0.0.8 Release Candidate: This release includes several bugfixes, new functions and finally a CHM help file for the complete library.DB>doc for Microsoft SQL Server: 1.0.0.0: Initial release Supported output HTML WikiPlex markup Raw XML Supported objects Tables Primary Keys Foreign Keys ViewsmojoPortal: 2.3.6.1: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2361-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Office Web.UI: Alpha preview: This is the first alpha release. Very exciting moment... This download is just the demo application : "Contoso backoffice Web App". No source included for the moment, just the app, for testing purposes and for feedbacks !! This package includes a set of official MS Office icons (143 png 16x16 and 132 png 32x32) to really make a great app ! Please rate and give feedback ThanksParallel Programming with Microsoft Visual C++: Drop 6 - Chapters 4 and 5: This is Drop 6. It includes: Drafts of the Preface, Introduction, Chapters 2-7, Appendix B & C and the glossary Sample code for chapters 2-7 and Appendix A & B. The new material we'd like feedback on is: Chapter 4 - Parallel Aggregation Chapter 5 - Futures The source code requires Visual Studio 2010 in order to run. There is a known bug in the A-Dash sample when the user attempts to cancel a parallel calculation. We are working to fix this.Catel - WPF and Silverlight MVVM library: 1.1: (+) Styles can now be changed dynamically, see Examples application for a how-to (+) ViewModelBase class now have a constructor that allows services injection (+) ViewModelBase services can now be configured by IoC (via Microsoft.Unity) (+) All ViewModelBase services now have a unit test implementation (+) Added IProcessService to run processes from a viewmodel with directly using the process class (which makes it easier to unit test view models) (*) If the HasErrors property of DataObjec...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.New ProjectsAsp.Net MvcRoute Debugger Visualizer: Asp.Net MvcRoute Debugger Visualizer is an extension for Visual Studio 2010.It displays the matched route data and datatokens of all defined routes in your mvc applicationAutoLaunch for Windows Embedded Compact (CE): AutoLaunch component for Windows Embedded CE 6.0 and Windows Embedded Compact 7BicubicResizeSilverlight: A client-side Silverlight library for performing a bicubic resize. Cloud Monitoring Studio: Cloud Monitoring Studio provides real-time performance monitoring mechanism for Azure deployed applications/Azure roles with the help of easy-to-understand graphs. Users can configure required performance counters for individual Azure roles through easy-to-use & intuitive GUI.CoreCon for Windows Embedded Compact (CE): CoreCon component for Windows Embedded CE 6.0 and Windows Embedded Compact 7, to simplify the tasks needed to include CoreCon files to the OS image.DokanDiscUtils Bridge: This a a bridge for the Dokan library and the DiscUtils library that allows Any partition/image that discutils can open to be mounted using dokanEverything About My Share: Everything About My ShareExtraordinary Ideas: This project contains some Extra oradinary solutions for difficult software problems.. Article's are in Turkish Language tahircakmak.blogspot.comIE9 Helper: The IE9 Helper is an ASP.NET Helper to makes adding IE9 features simple.ITSolutions: .NET Sandbox SolutionsKitty - Async Server: Kitty is an Async Server with C# and Java versions. It builds on Parallelism to deliver a Internet Scale Server StarterKit.mediainfocollector: Retrieves info from mediafilesMini - Async WebSocket Server: Mini is an Async WebSocket Server with versions in C# and Java. It builds on Parallelism and Kitty to deliver an Internet Scale WebSocket Server StarterKit. MVC N-tier EMR Sample Application: This sample uses EMR to showcase a MVC N-Tier application. It uses WCF to separate the presentation from the DB/Backend.MyPhotoGallery: MyPhotoGallery is a photo gallery developed in ASP.Net MVC.NuGet: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development.OneCode CodeBox: OneCode CodeBoxonecode toolkit: toolsOrchard SSL: Orchard Secured Sockets Layer (SSL) adds new features to force the usage of SSL in sections like authentication pages or the dashboard.OrchardCMS - Lokalizacija: OrchardCMS - Lokalizacija je projekat lokalizacije Orchard CMS-a na srpski, hrvatski, srpskohrvatski, hrvatskosrpski i sve ostale jezike sa podrucija ex-YU. Pokušacemo da iskorisitmo slicnosti u jezicima kako bi jedni drugima pomogli i olakšali lokalizaciju Orchard-a. Pyxis Install Maker: This utility creates single file installs for Pyxis 2 applications.SaleCard: TestSharePoint Social Networking: A Collection of solutions aimed at adding social network to your SharePoint 2010 site. The collection will include web parts, ribbon extensions and other type of solutions that will add or enhance the social networking capabilities of SharePoint. The solution is written in c#.SmartScreenTerminator: Pissed off by the stupid "smart screen" asking you to "remember to protect your password" every time you click someone else's blog link in your Windows Live homepage? Use this three line appication to allow your IE to automatically navigate to the destination page.StreetScene: StreetScene is a sample project showing how to use Microsoft technologies such as ASP.NET, Azure and Silverlight to build rich applications.svmnetx: testtest_project: test projectTweet-Links: Tweet-Links is designed for ultra-fast sending a twitter selected text and files and images.WCMF - Windows Content Management Framework: WCMF is a framework that allows one to build CMS appllications that target the Windows platform (whereas a typical CMS system is usually web based). Used technologies are MEF, WCF, WPF (including Silverlight) and Caliburn.Micro.WebNoteAOP: A sample project for aspect oriented programming with PostSharp. The main purpose is a short introduction. All aspects are made in a very simple way. They should be useful for simple applications. Please keep in mind, that complex problems often require a complex solution, too.

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  • TDD vs. Productivity

    - by Nairou
    In my current project (a game, in C++), I decided that I would use Test Driven Development 100% during development. In terms of code quality, this has been great. My code has never been so well designed or so bug-free. I don't cringe when viewing code I wrote a year ago at the start of the project, and I have gained a much better sense for how to structure things, not only to be more easily testable, but to be simpler to implement and use. However... it has been a year since I started the project. Granted, I can only work on it in my spare time, but TDD is still slowing me down considerably compared to what I'm used to. I read that the slower development speed gets better over time, and I definitely do think up tests a lot more easily than I used to, but I've been at it for a year now and I'm still working at a snail's pace. Each time I think about the next step that needs work, I have to stop every time and think about how I would write a test for it, to allow me to write the actual code. I'll sometimes get stuck for hours, knowing exactly what code I want to write, but not knowing how to break it down finely enough to fully cover it with tests. Other times, I'll quickly think up a dozen tests, and spend an hour writing tests to cover a tiny piece of real code that would have otherwise taken a few minutes to write. Or, after finishing the 50th test to cover a particular entity in the game and all aspects of it's creation and usage, I look at my to-do list and see the next entity to be coded, and cringe in horror at the thought of writing another 50 similar tests to get it implemented. It's gotten to the point that, looking over the progress of the last year, I'm considering abandoning TDD for the sake of "getting the damn project finished". However, giving up the code quality that came with it is not something I'm looking forward to. I'm afraid that if I stop writing tests, then I'll slip out of the habit of making the code so modular and testable. Am I perhaps doing something wrong to still be so slow at this? Are there alternatives that speed up productivity without completely losing the benefits? TAD? Less test coverage? How do other people survive TDD without killing all productivity and motivation?

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  • Ubuntu Dual Screen Using Virtual Machine - AMD GPU

    - by Chris
    I've been searching online and reading tutorials and etc about how to make my ubuntu VM dual screen(x86_64). I have first tried to run these commands: sudo aticonfig --initial -f which gave me the ouput of: sudo: aitconfig: command not found I then googled the output and followed these instructions that I tells me to install my ATI drivers onto my ubuntu. wget http://www2.ati.com/drivers/linux/ati-driver-installer-11-5-x86.x86_64.run sudo sh ati-driver-installer-11-5-x86.x86_64.run --buildpkg Ubuntu/natty sudo dpkg -i *.deb sudo apt-get -f install sudo aticonfig -f --initial --adapter=all sudo reboot It all works well until I input sudo apt-get -f install which gives me the following output: sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 25 not upgraded. 3 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up fglrx (2:8.850-0ubuntu1) ... update-alternatives: error: alternative link /usr/bin/aticonfig is already managed by x86_64-linux-gnu_gl_conf. dpkg: error processing fglrx (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of fglrx-amdcccle: fglrx-amdcccle depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-amdcccle (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-dev: fglrx-dev depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-dev (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: fglrx fglrx-amdcccle fglrx-dev E: Sub-process /usr/bin/dpkg returned an error code (1) At this point, I don't know what to do since running: gksudo amdcccle For the record, I have 3D acceleration turned on. The following is my GPU for my VM lspci | grep VGA 00:02.0 VGA compatible controller: InnoTek Systemberatung GmbH VirtualBox Graphics Adapter Any Help on how I can make my VM dual screen with Ubuntu would be great. Thank you in advance.

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  • Keybindings for individual letter keys (not modifier-combinations) on a GtkTextView widget (Gtk3 and PyGI)

    - by monotasker
    I've been able to set several keybord shortcuts for a GtkTextView and a GtkTextEntry using the new css provider system. I'm finding, though, that I only seem to be able to establish keybindings for combinations including a modifier key. The widget doesn't respond to any bindings I set up that use: the delete key the escape key individual letter or punctuation keys alone Here's the code where I set up the css provider for the keybindings: #set up style context keys = Gtk.CssProvider() keys.load_from_path(os.path.join(data_path, 'keybindings.css')) #set up style contexts and css providers widgets = {'window': self.window, 'vbox': self.vbox, 'toolbar': self.toolbar, 'search_entry': self.search_entry, 'paned': self.paned, 'notelist_treeview': self.notelist_treeview, 'notelist_window': self.notelist_window, 'notetext_window': self.notetext_window, 'editor': self.editor, 'statusbar': self.statusbar } for l, w in widgets.iteritems(): w.get_style_context().add_provider(keys, Gtk.STYLE_PROVIDER_PRIORITY_USER) Then in keybindings.css this is an example of what works: @binding-set gtk-vi-text-view { bind "<ctrl>b" { "move-cursor" (display-lines, -5, 0) }; /* 5 lines up */ bind "<ctrl>k" { "move-cursor" (display-lines, -1, 0) }; /* down */ bind "<ctrl>j" { "move-cursor" (display-lines, 1, 0) }; /* up */ } Part of what I'm trying to do is just add proper delete-key function to the text widgets (right now the delete key does nothing at all). So if I add a binding like one of these, nothing happens: bind "Delete" { "delete-selection" () }; bind "Delete" { "delete-from-cursor" (chars, 1) }; The other part of what I want to do is more elaborate. I want to set up something like Vim's command and visual modes. So at the moment I'm just playing around with (a) setting the widget to editable=false by hitting the esc key; and (b) using homerow letters to move the cursor (as a proof-of-concept exercise). So far there's no response from the escape key or from the letter keys, even though the bindings work when I apply them to modifier-key combinations. For example, I do this in the css for the text-widget: bind "j" { "move-cursor" (display-lines, 1, 0) }; /* down */ bind "k" { "move-cursor" (display-lines, -1, 0) }; /* up */ bind "l" { "move-cursor" (logical-positions, 1, 0) }; /* right */ bind "h" { "move-cursor" (logical-positions, -1, 0) }; /* left */ but none of these bindings does anything, even if other bindings in the same set are respected. What's especially odd is that the vim-like movement bindings above are respected when I attach them to a GtkTreeView widget for navigating the tree-view options: @binding-set gtk-vi-tree-view { bind "j" { "move-cursor" (display-lines, 1) }; /* selection down */ bind "k" { "move-cursor" (display-lines, -1) }; /* selection up */ } So it seems like there are limitations or overrides of some kind on keybindings for the TextView widget (and for the del key?), but I can't find documentation of anything like that. Are these just things that can't be done with the css providers? If so, what are my alternatives for non-modified keybindings? Thanks.

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  • Session caching problem

    - by Levani
    I have a strange problem with php sessions. I use them for authorization on my site. I store two variables - currently logged in user's id and username in session. When I log in with one username, than log out and log in again with another username the previous user's id is returned using the session variable instead of the current user. The most strange thing is that this happens only when it comes to insert some data into database. When I directly echo this variable the correct id is displayed, but when I insert new record into database this variable sends incorrect id. Here is the php code I use for sending data into database: <?php session_start(); //connect database require_once 'dbc.php'; $authorID = $_SESSION['user_id']; if ( $authorID != 0 ) { $content = htmlentities($_POST["answ_content"],ENT_COMPAT,'UTF-8'); $dro = date('Y-m-d H:i:s'); $qID = $_POST["question_ID"]; $author = 'avtori'; $sql="INSERT INTO comments (comment_ID, comment_post_ID, comment_author, comment_date, comment_content, user_id) VALUES (NULL, '$qID', '$author', '$dro', '$content', '$authorID')"; $result = mysql_query($sql); } else { echo 'error'; } ?> Can anyone please help? Here is the logout function: function logout() { global $db; session_start(); if(isset($_SESSION['user_id']) || isset($_COOKIE['user_id'])) { mysql_query("update `users` set `ckey`= '', `ctime`= '' where `id`='$_SESSION[user_id]' OR `id` = '$_COOKIE[user_id]'") or die(mysql_error()); } /************ Delete the sessions****************/ unset($_SESSION['user_id']); unset($_SESSION['user_name']); unset($_SESSION['user_level']); unset($_SESSION['HTTP_USER_AGENT']); session_unset(); session_destroy(); /* Delete the cookies*******************/ setcookie("user_id", '', time()-60*60*24*COOKIE_TIME_OUT, "/"); setcookie("user_name", '', time()-60*60*24*COOKIE_TIME_OUT, "/"); setcookie("user_key", '', time()-60*60*24*COOKIE_TIME_OUT, "/"); header("Location: index.php"); } Here is the authentication script: include 'dbc.php'; $err = array(); foreach($_GET as $key => $value) { $get[$key] = filter($value); //get variables are filtered. } if ($_POST['doLogin']=='Login') { foreach($_POST as $key => $value) { $data[$key] = filter($value); // post variables are filtered } $user_email = $data['usr_email']; $pass = $data['pwd']; if (strpos($user_email,'@') === false) { $user_cond = "user_name='$user_email'"; } else { $user_cond = "user_email='$user_email'"; } $result = mysql_query("SELECT `id`,`pwd`,`full_name`,`approved`,`user_level` FROM users WHERE $user_cond AND `banned` = '0' ") or die (mysql_error()); $num = mysql_num_rows($result); // Match row found with more than 1 results - the user is authenticated. if ( $num > 0 ) { list($id,$pwd,$full_name,$approved,$user_level) = mysql_fetch_row($result); if(!$approved) { //$msg = urlencode("Account not activated. Please check your email for activation code"); $err[] = "Account not activated. Please check your email for activation code"; //header("Location: login.php?msg=$msg"); //exit(); } //check against salt if ($pwd === PwdHash($pass,substr($pwd,0,9))) { // this sets session and logs user in session_start(); session_regenerate_id (true); //prevent against session fixation attacks. // this sets variables in the session $_SESSION['user_id']= $id; $_SESSION['user_name'] = $full_name; $_SESSION['user_level'] = $user_level; $_SESSION['HTTP_USER_AGENT'] = md5($_SERVER['HTTP_USER_AGENT']); //update the timestamp and key for cookie $stamp = time(); $ckey = GenKey(); mysql_query("update users set `ctime`='$stamp', `ckey` = '$ckey' where id='$id'") or die(mysql_error()); //set a cookie if(isset($_POST['remember'])){ setcookie("user_id", $_SESSION['user_id'], time()+60*60*24*COOKIE_TIME_OUT, "/"); setcookie("user_key", sha1($ckey), time()+60*60*24*COOKIE_TIME_OUT, "/"); setcookie("user_name",$_SESSION['user_name'], time()+60*60*24*COOKIE_TIME_OUT, "/"); } if(empty($err)){ header("Location: myaccount.php"); } } else { //$msg = urlencode("Invalid Login. Please try again with correct user email and password. "); $err[] = "Invalid Login. Please try again with correct user email and password."; //header("Location: login.php?msg=$msg"); } } else { $err[] = "Error - Invalid login. No such user exists"; } }

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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • Why does calling IEnumerable<string>.Count() create an additional assembly dependency ?

    - by Gishu
    Assume this chain of dll references Tests.dll >> Automation.dll >> White.Core.dll with the following line of code in Tests.dll, where everything builds result.MissingPaths Now when I change this to result.MissingPaths.Count() I get the following build error for Tests.dll "White.UIItem is not defined in an assembly that is not referenced. You must add a reference to White.Core.dll." And I don't want to do that because it breaks my layering. Here is the type definition for result, which is in Automation.dll public class HasResult { public HasResult(IEnumerable<string> missingPaths ) { MissingPaths = missingPaths; } public IEnumerable<string> MissingPaths { get; set; } public bool AllExist { get { return !MissingPaths.Any(); } } } Down the call chain the input param to this ctor is created via (The TreeNode class is in White.Core.dll) assetPaths.Where(assetPath => !FindTreeNodeUsingCache(treeHandle, assetPath)); Why does this dependency leak when calling Count() on IEnumerable ? I then suspected that lazy evaluation was causing this (for some reason) - so I slotted in an ToArray() in the above line but didn't work. Update 2011 01 07: Curiouser and Curiouser! it won't build until I add a White.Core reference. So I add a reference and build it (in order to find the elusive dependency source). Open it up in Reflector and the only references listed are Automation, mscorlib, System.core and NUnit. So the compiler threw away the White reference as it was not needed. ILDASM also confirms that there is no White AssemblyRef entry. Any ideas on how to get to the bottom of this thing (primarily for 'now I wanna know why' reasons)? What are the chances that this is an VS2010/MSBuild bug? Update 2011 01 07 #2 As per Shimmy's suggestion, tried calling the method explcitly as an extension method Enumerable.Count(result.MissingPaths) and it stops cribbing (not sure why). However I moved some code around after that and now I'm getting the same issue at a different location using IEnumerable - this time reading and filtering lines out of a file on disk (totally unrelated to White). Seems like it's a 'symptom-fix'. var lines = File.ReadLines(aFilePath).ToArray(); once again, if I remove the ToArray() it compiles again - it seems that any method that causes the enumerable to be evaluated (ToArray, Count, ToList, etc.) causes this. Let me try and get a working tiny-app to demo this issue... Update 2011 01 07 #3 Phew! More information.. It turns out the problem is just in one source file - this file is LINQ-phobic. Any call to an Enumerable extension method has to be explicitly called out. The refactorings that I did caused a new method to be moved into this source file, which had some LINQ :) Still no clue as to why this class dislikes LINQ. using System; using System.Collections.Generic; using System.IO; using System.Linq; using G.S.OurAutomation.Constants; using G.S.OurAutomation.Framework; using NUnit.Framework; namespace G.S.AcceptanceTests { public abstract class ConfigureThingBase : OurTestFixture { .... private static IEnumerable<string> GetExpectedThingsFor(string param) { // even this won't compile - although it compiles fine in an adjoining source file in the same assembly //IEnumerable<string> s = new string[0]; //Console.WriteLine(s.Count()); // this is the line that is now causing a build failure // var expectedInfo = File.ReadLines(someCsvFilePath)) // .Where(line => !line.StartsWith("REM", StringComparison.InvariantCultureIgnoreCase)) // .Select(line => line.Replace("%PLACEHOLDER%", param)) // .ToArray(); // Unrolling the LINQ above removes the build error var expectedInfo = Enumerable.ToArray( Enumerable.Select( Enumerable.Where( File.ReadLines(someCsvFilePath)), line => !line.StartsWith("REM", StringComparison.InvariantCultureIgnoreCase)), line => line.Replace("%PLACEHOLDER%", param)));

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Embedding generic sql queries into c# program

    - by Pooja Balkundi
    Okay referring to my first question code in the main, I want the user to enter employee name at runtime and then i take this name which user has entered and compare it with the e_name of my emp table , if it exists i want to display all information of that employee , how can I achieve this ? using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace ConnectCsharppToMySQL { public class DBConnect { private MySqlConnection connection; private string server; private string database; private string uid; private string password; string name; //Constructor public DBConnect() { Initialize(); } //Initialize values private void Initialize() { server = "localhost"; database = "test"; uid = "root"; password = ""; string connectionString; connectionString = "SERVER=" + server + ";" + "DATABASE=" + database + ";" + "UID=" + uid + ";" + "PASSWORD=" + password + ";"; connection = new MySqlConnection(connectionString); } //open connection to database private bool OpenConnection() { try { connection.Open(); return true; } catch (MySqlException ex) { //When handling errors, you can your application's response based //on the error number. //The two most common error numbers when connecting are as follows: //0: Cannot connect to server. //1045: Invalid user name and/or password. switch (ex.Number) { case 0: MessageBox.Show("Cannot connect to server. Contact administrator"); break; case 1045: MessageBox.Show("Invalid username/password, please try again"); break; } return false; } } //Close connection private bool CloseConnection() { try { connection.Close(); return true; } catch (MySqlException ex) { MessageBox.Show(ex.Message); return false; } } //Insert statement public void Insert() { string query = "INSERT INTO emp (e_name, age) VALUES('Pooja R', '21')"; //open connection if (this.OpenConnection() == true) { //create command and assign the query and connection from the constructor MySqlCommand cmd = new MySqlCommand(query, connection); //Execute command cmd.ExecuteNonQuery(); //close connection this.CloseConnection(); } } //Update statement public void Update() { string query = "UPDATE emp SET e_name='Peachy', age='22' WHERE e_name='Pooja R'"; //Open connection if (this.OpenConnection() == true) { //create mysql command MySqlCommand cmd = new MySqlCommand(); //Assign the query using CommandText cmd.CommandText = query; //Assign the connection using Connection cmd.Connection = connection; //Execute query cmd.ExecuteNonQuery(); //close connection this.CloseConnection(); } } //Select statement public List<string>[] Select() { string query = "SELECT * FROM emp where e_name=(/*I WANT USER ENTERED NAME TO GET INSERTED HERE*/)"; //Create a list to store the result List<string>[] list = new List<string>[3]; list[0] = new List<string>(); list[1] = new List<string>(); list[2] = new List<string>(); //Open connection if (this.OpenConnection() == true) { //Create Command MySqlCommand cmd = new MySqlCommand(query, connection); //Create a data reader and Execute the command MySqlDataReader dataReader = cmd.ExecuteReader(); //Read the data and store them in the list while (dataReader.Read()) { list[0].Add(dataReader["e_id"] + ""); list[1].Add(dataReader["e_name"] + ""); list[2].Add(dataReader["age"] + ""); } //close Data Reader dataReader.Close(); //close Connection this.CloseConnection(); //return list to be displayed return list; } else { return list; } } public static void Main(String[] args) { DBConnect db1 = new DBConnect(); Console.WriteLine("Initializing"); db1.Initialize(); Console.WriteLine("Search :"); Console.WriteLine("Enter the employee name"); db1.name = Console.ReadLine(); db1.Select(); Console.ReadLine(); } } }

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  • Why can i read dirty rows in MySql

    - by acidzombie24
    I cant believe this, i always throught the below would be concurrency safe. I write to a row in one transaction and i am able to read the dirty value from another transaction/command/connection! Why is this possible (not my main question) isnt this not desired and cause more troubles!?! Anyways, i expected that once i write to a row nothing else will be able to read to the row until the transaction is finished. And at least if the row can be still read that the clean (original) value will be read. (but maybe that would cause problems as well if the transaction doesnt use the newly commited data from the other transaction when it is ran) I would like count to == 11. I thought this would be safe in all variants of sql. What can i do to either 1) Not read the dirty value but clean 2) Have that row be locked until the transaction is finished? static MySqlConnection MakeConn() { string connStr = "server=192.168.126.128;user=root;database=TestDB;port=3306;password=a;"; MySqlConnection conn = new MySqlConnection(connStr); conn.Open(); return conn; } static Semaphore sem1 = new Semaphore(1, 1); static Semaphore sem2 = new Semaphore(1, 1); static void Main2() { Console.WriteLine("Starting Test"); // sem1.WaitOne(); Console.WriteLine("1W"); sem2.WaitOne(); Console.WriteLine("2W"); Thread oThread = new Thread(new ThreadStart(fn2)); oThread.Start(); var conn = MakeConn(); var cmd = new MySqlCommand(@" CREATE TABLE IF NOT EXISTS Persons ( P_Id int NOT NULL, name varchar(255), count int, PRIMARY KEY (P_Id) )", conn); cmd.ExecuteNonQuery(); cmd.CommandText = "delete from Persons; insert into Persons(name, count) VALUES('E', '4');"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; var count = (int)cmd.ExecuteScalar(); Console.WriteLine("Finish inserting. v={0}", count); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); Console.WriteLine("Starting transaction"); using (var tns = conn.BeginTransaction()) { cmd.CommandText = "update Persons set count=count+1"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); count += 5; //10 cmd.CommandText = "update Persons set count=" + count.ToString(); cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); tns.Commit(); } Console.WriteLine("finished transaction 1"); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem2.Release(); Console.WriteLine("2R"); //sem1.WaitOne(); Console.WriteLine("1W"); } static void fn2() { int count; Console.WriteLine("Starting thread 2"); sem2.WaitOne(); Console.WriteLine("1W"); var conn = MakeConn(); var cmd = new MySqlCommand("", conn); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); using (var tns = conn.BeginTransaction()) { cmd.CommandText = "update Persons set count=count+1"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); tns.Commit(); } Console.WriteLine("finished transaction 2"); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); //should be 11. 4 + 1x2(one each thread) += 5 from first thread == 11 sem1.Release(); Console.WriteLine("1R"); } console Starting Test 1W 2W Starting thread 2 Finish inserting. v=4 2R 1W 1R 1W Starting transaction count is 5 2R 2W count is 6 1R 1W count is 10 finished transaction 1 2R 2W finished transaction 2 1R 1W count is 10 2R 2W count is 10 1R

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  • Samba fails to install

    - by jschoen
    I am running XBMC, which is built around Ubuntu 10.04. It does not come with samba pre-installed, and I need to share some media with a couple other boxes. I followed the Think Geek directions found here. I had it all set up a couple days ago, and thought I was in the clear. I rebooted this evening and when it came back up Samba was not started. I determined this by trying access the samba shares, and it would return there was an connecting to the server. I can ssh into it, so I know it is connected. In my inifinite wisdom, I figured I just messed something up and would just uninstall and reinstall. So I did: sudo apt-get purge samba and sudo apt-get purge smbfs. Then tried to follow the tutorial above again. The what I get after running sudo apt-get install samba smbfs is Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: openbsd-inetd inet-superserver smbldap-tools ldb-tools ufw smbclient The following NEW packages will be installed: samba smbfs 0 upgraded, 2 newly installed, 0 to remove and 5 not upgraded. Need to get 0B/8,131kB of archives. After this operation, 22.6MB of additional disk space will be used. Preconfiguring packages ... Selecting previously deselected package samba. (Reading database ... 57098 files and directories currently installed.) Unpacking samba (from .../samba_2%3a3.4.7~dfsg-1ubuntu3.2_i386.deb)... Selecting previously deselected package smbfs. Unpacking smbfs (from .../smbfs_2%3a3.4.7~dfsg-1ubuntu3.2_i386.deb) ... Processing triggers for ureadahead ... Setting up samba (2:3.4.7~dfsg-1ubuntu3.2) ... Generating /etc/default/samba... update-alternatives: using /usr/bin/smbstatus.samba3 to provide /usr/bin/smbstatus (smbstatus) in auto mode. smbd start/running, process 2963 **start: Job failed to start** Setting up smbfs (2:3.4.7~dfsg-1ubuntu3.2) ... The bold is my own emphasis. So I am not sure what I messed up here, or how to get back to where it was. Though I am pretty sure I made it worse than it is. I found where the logs are located, /var/logs, and found this line that seems to be the culprit. Jan 29 11:59:34 XBMCLive smbd[2806]: error opening config file So it seems to not create the configuration files. Is there a way to get samba to try to recreate them again?

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  • Which is the most practical way to add functionality to this piece of code?

    - by Adam Arold
    I'm writing an open source library which handles hexagonal grids. It mainly revolves around the HexagonalGrid and the Hexagon class. There is a HexagonalGridBuilder class which builds the grid which contains Hexagon objects. What I'm trying to achieve is to enable the user to add arbitrary data to each Hexagon. The interface looks like this: public interface Hexagon extends Serializable { // ... other methods not important in this context <T> void setSatelliteData(T data); <T> T getSatelliteData(); } So far so good. I'm writing another class however named HexagonalGridCalculator which adds some fancy pieces of computation to the library like calculating the shortest path between two Hexagons or calculating the line of sight around a Hexagon. My problem is that for those I need the user to supply some data for the Hexagon objects like the cost of passing through a Hexagon, or a boolean flag indicating whether the object is transparent/passable or not. My question is how should I implement this? My first idea was to write an interface like this: public interface HexagonData { void setTransparent(boolean isTransparent); void setPassable(boolean isPassable); void setPassageCost(int cost); } and make the user implement it but then it came to my mind that if I add any other functionality later all code will break for those who are using the old interface. So my next idea is to add annotations like @PassageCost, @IsTransparent and @IsPassable which can be added to fields and when I'm doing the computation I can look for the annotations in the satelliteData supplied by the user. This looks flexible enough if I take into account the possibility of later changes but it uses reflection. I have no benchmark of the costs of using annotations so I'm a bit in the dark here. I think that in 90-95% of the cases the efficiency is not important since most users wont't use a grid where this is significant but I can imagine someone trying to create a grid with a size of 5.000.000.000 X 5.000.000.000. So which path should I start walking on? Or are there some better alternatives? Note: These ideas are not implemented yet so I did not pay too much attention to good names.

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