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  • How can I downgrade a system that accidentally had backports installed?

    - by Glyph
    I installed a fresh Ubuntu system. Somehow - possibly through my own error - the backports repository got enabled. Then I did several upgrades. I noticed that this happened when networking suddenly stopped working, "Network Settings" now has an "(alpha)" in the title bar, "System Settings" ? "Network" now displays an error dialog saying "The system network services are not compatible with this version". Now, I've disabled the backports repository, and I'd like to restore my system to its previously-functional state. My question is twofold: How do I determine which packages were installed from backports? Can I automatically re-install all those packages (and purge their configuration) to get back to a sensible state? If the answer to 2 is "no" I can probably manually purge some things and reinstall, but it would be nice to have it handled automatically. Update: It wasn't an update that broke the network; it was apt-get install indicator-network, which installed something called "connman" and removed network-manager and network-manager-gnome. Nevertheless I am leaving the question up, since I am still interested in how I can purge packages from a particular source after accidentally adding that source, and how I can determine which packages were installed from where.

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  • How to share code as open source?

    - by Ethel Evans
    I have a little program that I wrote for a local group to handle a somewhat complicated scheduling issue for scheduling multiple meetings in multiple locations that change weekly according to certain criteria. It's a niche need, but I wouldn't be surprised if there are other groups that could use software like this. In fact, we've had requests from others for directions on starting a group like this, and if their groups get as big, they might also want special software to help with scheduling. I plan to continue developing the program and eventually make it an online web app, but a very simple alpha version is completed as a console app. I'd like to make it available as open source, but I have no idea what kind of process I should go through first. Right now, all I have is Java code, not even unit-tested thoroughly. I haven't shown the code to anyone else. There is no documentation. I don't know where I would put the code so others could access it. I don't know anything about licensing it. I don't know what kind of support people will expect from me if I release it as open source. I have no idea what else I should worry about. Can someone outline for me (or post an article(s) that outlines) the process of taking open source software from "coded" to "completed / available"? I really don't want to embarrass myself by doing things weirdly.

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  • Boot failure randomly. Can someone help?

    - by desgua
    I often get stuck at the boot on battery. I can suspend and hibernate without any trouble (even on battery). If I plug the energy cable everything goes right most of the time (edited June 13). Adding "acpi=off" doesn't solve the issue. Disabling power save from LAN at BIOS doesn't solve this too. Memory test seems to be ok: I can even compile a kernel without a problem: Has someone a tip for this? (I have the same questions marks in my mind as the image shows if not more :-/ ) obs.: this is an upgraded installation from Natty alpha. edited I (May 22): I've installed a brand new final 11.04 and got the bug again. edited II (June 13): I thought it was solved but it is not. After spending eight days off, the same problem happened even with the power cable connected. I had to reboot about 6 times until success. edited III (June 14): I can boot (even with battery) if I disconnect the cable and take off the battery for a few seconds. This lead me to conclude that maybe something is kept into memory of some hardware. Maybe or maybe not related but I also have touchpad issues (jumps) with this machine. edited IV (June 25): I opened gconf-editor and went to apps gnome-power-manager and disabled everything possibly related to suspend or hibernate. No help. Also I grabbed a Fedora live usb pendrive and got the same problem: So I think it is a hardware problem related issue.

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  • Best way to let users choose country/language when submiting an URL to a directory

    - by Claudiu
    I want to offer the user the possibility to add the country/language for websites they would submit to a fairly simple website directory. I have a folder with flags from http://www.famfamfam.com/lab/icons/flags/ . The flag images are named according to the ISO 3166-1 alpha-2 country codes, meaning that I could make a PHP script that would be able to retrieve images and the name of the country retrieved from the image name (not the full name, but it wouldn't be necessary). Just to make things clearer, I couldn't find a proper combo-box jQuery plugin for my needs (that would act exactly like the native but with an icon before the text) and don't really have the time to develop one on my own. Considering the number of images, I also wouldn't just display them all with a radio box near them. Also, having a classic drop-down list would be a nightmare for me as I would have to assign the short country name manually to each entry, or do it once for every country. Offering the user a dropdown list with the short country names but no flag near them would also be unfriendly and confusing. The idea is that every website featured in the directory would have the country flag icon near it. I have the images named properly but I don't know how to let the user choose the right image for their website. Any idees? Thank you all in advance! EDIT Temporary solution is this file: http://www.andrewpatton.com/countrylist.csv It contains a list of countries including various other info, like the short country name, the same name that's used for the flag images. I can take that information and have a classic like this: <select name="countries"> <option value="ro">Romania</option> <option value="ie">Ireland</option> <!-- and so on --> </select> Still, If anybody has a better idea...

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  • CodePlex Daily Summary for Wednesday, October 30, 2013

    CodePlex Daily Summary for Wednesday, October 30, 2013Popular ReleasesSuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Community Forums NNTP bridge: Community Forums NNTP Bridge V53 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Small bugfix: The article URL is now at the end of the article...Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlHandJS: Hand.js v1.1.3: New configuration: HANDJS.doNotProcessCSS to disable CSS scanning.Layered Architecture Solution Guidance (LASG): LASG 1.0.1.0 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 6.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....DirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.8 binaries: Fixed issue with auto filter select all checkbox was getting checked automatically after reopening the filter.ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...New Projects.NET Bio Structure: .NET Bio Structure is an extension of .NET Bio, an open source library of common bioinformatics functions..NET Micro Framework Tiny File System: Tiny File System provides a lightweight file system that can be overlaid on external memory peripherals such as Flash memory or anything you write a driver for.AccOct2013 Liquidaciones MVC3 EF: Proyecto en MVC3 con Razor y Entity Framework para la liquidacion de sueldos.AccOct2013 Tienda MVC3 EF: Ejemplo entity framework con layouts en mvc3 con razor para visual studio 2010AsterNET-Project Templates: A project to help create a set of Visual Studio templates, published via the Visual Studio Gallery to help developers get started even quicker using AsterNET.Clothing: Clothing ERP.ePub Factory PCL: Generates ePub packages (i.e. eBooks).eztvReader: Simple desktop application to read latest RSS torrent feed with magnet links.Formula Calculation Toolkit: Simple calculator for formulas.Gadgeteer.Interfaces.Samples: Project with sample projects for the Gadgeteer. Attempt at creating composable and testable samples, for this a dependency on GadgeteerInterface.codeplex.comGerente EBD: Projeto em WPF e SQLite para controle de frequência na Escola Bíblica Dominical.Google Contacts: With this project you can get your google contacts. Remember you need Application-specific password from here: https://support.google.com/mail/answer/1173270?hINdT j2me Framework: This project is a lightweight Framework for Nokia s40 and Asha platform. Here you'll find a lot of classes that will help you and turn your life more easy ;-)KDG's Simple Messaging App (C#): Simple messaging application.LegendsNeverDie: ITs a Projekt who can every join and help me, but the first step i make it alone :DLibros VBOnline: Libreria Online para clientesMapAround: .NET tools for developing web and desktop mapping applicationsMSSQL Compressed Backup: SQL Server Compressed Backup is a command line utility for backing up and restoring SQL Server 2005+ with compression(zip,bzip2,gzip,lz4) and encryption(AES).netext: Debugger Extension (WinDbg) to enaeble SQL-like queries for .NET managed heapPagina Ajedrez: Pagina diseñada para el juego de partidas y torneos de Ajedrez.Pescar2013Shop-MarianaMatias: Pagina estilo Garbarinoplungerjs: Framework javascript não obstrusivoProMotion: Mirror for https://github.com/clearsightstudio/ProMotion.ProyectoImagenes: Jugar con imagenesRawb: High performance, simple, composable web UI controls (grid, scrollbar, splitters, etc.) for use with Knockout.Sea Dragon AJAX Viewer Web Part: This project provides a SharePoint 2010 Web Part that allows you to surface a Deep Zoom image anywhere within a SharePoint Site Collection.SimpleMapper: Maps objects in Dot Net: A mapper tool developed in C# that helps mapping object of same type and different. Also maps Proxy objects to POCO classes.Sparta Game Framework: Sparta is a framework with a focus on game development on Windows Phone. Currently we're supporting 2D games.????????: ????????

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  • Rendering text with stb_font results in glitches

    - by Fabian Fritz
    I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts The relevant code for initializing the font & rendering: LabelFactory::LabelFactory() { static unsigned char fontpixels [STB_SOMEFONT_BITMAP_HEIGHT][STB_SOMEFONT_BITMAP_WIDTH]; STB_SOMEFONT_CREATE(fontdata, fontpixels, STB_SOMEFONT_BITMAP_HEIGHT); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, STB_SOMEFONT_BITMAP_WIDTH, STB_SOMEFONT_BITMAP_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, fontdata); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } void LabelFactory::renderLabel(Label * label) { int x = label->x; int y = label->y; const char * str = label->text; glBindTexture(GL_TEXTURE_2D, texture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); while (*str) { int char_codepoint = *str++; stb_fontchar *cd = &fontdata[char_codepoint - STB_FONT_arial_14_usascii_FIRST_CHAR]; glTexCoord2f(cd->s0, cd->t0); glVertex2i(x + cd->x0, y + cd->y0); glTexCoord2f(cd->s1, cd->t0); glVertex2i(x + cd->x1, y + cd->y0); glTexCoord2f(cd->s1, cd->t1); glVertex2i(x + cd->x1, y + cd->y1); glTexCoord2f(cd->s0, cd->t1); glVertex2i(x + cd->x0, y + cd->y1); x += cd->advance_int; } glEnd(); } However this results in weird glitches I guess I'm doing something wrong with the alpha blending, however I was unable to improve it by changing the parameters. The size and length of the outline of the text that should be shown seems about right (it should read "Test Test Test").

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  • The year ahead, 2011.

    - by andrewstopford
    When I look back at last years look at 2010 my blogging rate has not changed much (I suspect this is largely down to using Twitter a lot) but my interests this year have developed a lot further. My view on 2010 would be that Microsoft would commit more to OSS, while I wanted to see more hires from that audience and more projects on Outercurve foundation instead there has been support for JQuery and Gems (aka NuGet). I would love to see more from Microsoft on the OSS front in 2011, Outercurve could become like the Apache foundation with enough support. Staying on the Microsoft front I predict that 2011 will bring the following. C# 5.0 will go RTM (still no MOP though) The next release of VS will go alpha or early beta MS MVC 4.0 (I think by Mix time) and maybe this release will get a command line. I also suspect that Microsoft will want to target the tablet market with WP7 in 2011 (Mix 2011 maybe...). I also predict the following Java will fork with Apache\Google. Oracle will then take them to court and the whole thing will boil right through 2011 (Java have had enough court cases, come on guys). Java and the JVM will sadly not move forward at all in 2011. Android will cause Apple a serious headache, both the smartphone and tablet market will see figures cut from Apple share. By the end of 2011 the current 70% apple market share will be 40-50%. As the features, performance and price of Android devices gets ever better Apple will be left out in the open. Lastly after 7 years I intend to move this blog away from weblogs. In 2011 I will be exploring Java, Ruby\Rails and Android and such subjects don't make sense to talk about it here. See you in 2011.

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  • System testing - making sure the system conforms to specification. Validation?

    - by user970696
    After weeks of research I have nearly completed my thesis, yet I am unable to clear up my confusion contained in all previous threads here (and in many books): During system testing, we check the system function against system analysis (functional system design) - but that would fit to a definition of verification according to many books. But I follow ISO12207, which considers all testing as validation (making sure work product meets requirement for intended use). How can I justify that unit testing or system testing is validation, even though when I check it against specification? Which fullfils the definiton of verification? When testing that e.g. "Save button" works, is it validation? This picture shows my understanding of V&V, so different from many other sources, including ISTQB etc. Essential problem I have is that a book using the same picture also states on another place that: test activities in the area of validation are usability, alpha and beta testing. For verification, testable system requirements are defined whose correct implementation can be tested through system tests. Isn't that the opposite of what the picture says? Most books present the following picture, where validation is just making sure that customer needs are satisfied. Mind you that according to ISO, validation activity is testing.

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  • CodePlex Daily Summary for Tuesday, June 10, 2014

    CodePlex Daily Summary for Tuesday, June 10, 2014Popular ReleasesBell Open Imaging package: 1.0: First release at Codeplex.Australia Income and Tax Calculator: Australia Income and Tax Calculator 1.4: 1. added 2014 financial year 2. refactored the codeCS-Script Source: Release v3.8.1: Improved ConfigConsole AdvancedShell extensions support cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationPapercut: Papercut v3.0.0.0: Papercut has switched to semantic versioning! That means you will have to uninstall old "clickonce" versions to get the latest as it will see it as an older version. Latest Has Tons of New Features: Modern UI MVVM Architecture Watch Directories for New Messages Optional Backend Papercut Service Load on Windows Startup Attachments/Mime SectionsExperfwiz (Exchange Performance Data Collection tool): Experfwiz 1.3.8: List of updates in 1.3.8 Added support for Windows 2012 & 2012 R2 (for future use) Added support for Exchange 2013 Full is now enabled by default. To disable full mode, use 'nofull'. Exchange 2013 requires full. Added "\Processor Information()\" counters to Exchange 2010 full Blocked Exmon execution on Exchange 2013BugNET Issue Tracker: BugNET 1.6: Version 1.6 is a major upgrade to the latest frameworks and components by Microsoft. It includes a major UI overhaul using the bootstrap framework to have a modern, mobile friendly and easily customized layout. Upgrade to .NET 4.5 ASP.NET social auth Add script bundling and optimization Improvements for mobile devices Bootstrap (UI overhaul) Rewritten / friendly URL's Please read our release notes for BugNET 1.6: http://blog.bugnetproject.com/2014/06/08/bugnet-1-6-and-bugnet-pro-1...NDataTable: NDataTable Source Code: Source codeWindows System API in Visual Basic: DataTools Merged Beta 2.4: Added FileSystemWatcher and demonstration to this release..NET Memory Tools: DataTools Merged Beta 2.4: Added FileSystemWatcher and demonstration to this release.freeasyExplorer: 3. Alpha: This is the 3th alpha release. Please inform me if you find some issues or problems. Fixes: - add assembly informations - set list view to list mode and add custom icon - add settings window - update Mahapp.Metro Framework - add drag&drop functionality - change target .net versionkbvault-mysql: V0.16a: Additions for SEO friendly pages,printer friendly view option and tag cloud on landing pageSFDL.NET: SFDL.NET (2.2.9.3): Changelog: Retry Bugfix (Error Counter wurde nicht korrekt zurückgesetzt) Neue Einstellung: Retry Wartezeit ist nun Einstellbarbabelua: 1.5.7.0: V1.5.7.0 - 2014.6.6Stability improvement: use "lua scripts folder" as lua search path when debugging;SEToolbox: SEToolbox 01.033.007 Release 1: Fixed breaking changes in Space Engineers in latest update. Installation of this version will replace older version.Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.10: Virto Commerce Community Edition version 1.10. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes bug fixes and improvements (including Commerce Manager localization and https support). More details about this release can be found on our blog at http://blog.virtocommerce.com.NPOI: NPOI 2.1: Assembly Version: 2.1.0 New Features a. XSSFSheet.CopySheet b. Excel2Html for XSSF c. insert picture in word 2007 d. Implement IfError function in formula engine Bug Fixes a. fix conditional formatting issue b. fix ctFont order issue c. fix vertical alignment issue in XSSF d. add IndexedColors to NPOI.SS.UserModel e. fix decimal point issue in non-English culture f. fix SetMargin issue in XSSF g.fix multiple images insert issue in XSSF h.fix rich text style missing issue in XSSF i. fix cell...51Degrees - Device Detection and Redirection: 3.1.2.3: Version 3.1 HighlightsDevice detection algorithm is over 100 times faster. Regular expressions and levenshtein distance calculations are no longer used. The device detection algorithm performance is no longer limited by the number of device combinations contained in the dataset. Two modes of operation are available: Memory – the detection data set is loaded into memory and there is no continuous connection to the source data file. Slower initialisation time but faster detection performanc...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.27.0: CodeMap now indicates the type name for all members Implemented running scripts 'as administrator'. Just add '//css_npp asadmin' to the script and run it as usual. 'Prepare script for distribution' now aggregates script dependency assemblies. Various improvements in CodeSnipptet, Autcompletion and MethodInfo interactions with each other. Added printing line number for the entries in CodeMap (subject of configuration value) Improved debugging step indication for classless scripts ...ClosedXML - The easy way to OpenXML: ClosedXML 0.72.3: 70426e13c415 ClosedXML for .Net 4.0 now uses Open XML SDK 2.5 b9ef53a6654f Merge branch 'master' of https://git01.codeplex.com/forks/vbjay/closedxml 727714e86416 Fix range.Merge(Boolean) for .Net 3.5 eb1ed478e50e Make public range.Merge(Boolean checkIntersects) 6284cf3c3991 More performance improvements when saving.DNN Blog: 06.00.07: Highlights: Enhancement: Option to show management panel on child modules Fix: Changed SPROC and code to ensure the right people are notified of pending comments. (CP-24018) Fix: Fix to have notification actions authentication assume the right module id so these will work from the messaging center (CP-24019) Fix: Fix to issue in categories in a post that will not save when no categories and no tags selectedNew ProjectsATC FSX Console: Flight Simulator CodeCRM 2011 Duplicate Detection Sample: CRM 2011 Duplicate Detection Plug-in SampleCustomisation tool for Visual Studio projects: This tool is used to speedup the setting up of a Visual Studio projects and suppress any repetitive manual tasks.D3 Focus: A basic tool for people with trouble deciding what to do with their time in Diablo 3.EPS - PowerShell templating: EPS (Embedded PowerShell), inspired by erb, is a templating system that embeds PowerShell code into a text document such as HTML files. Export Bugs: Export Bugs is an application using the TFS API. Killer Bytes Pack: project of class visual studioMagickViewer: An application that uses the Magick.NET library to display images.Mario Card: https://drive.google.com/?authuser=0#folders/0B0VMM5klwOkwLXptMVV6b3NhRVEOZone: OZonePlexApp PowerShell Module: PoSH4PlexApp is an in-development PowerShell module for querying and managing PlexApp libraries via Plex Media Server's HTTP listener. Contributions welcomeProduct Usage Tracker: This project is about creating a tool/mechanism to capture and record the usage volume and usage patterns of any application.Project C²: A simple lightweight C-style programming language for near-hardware system development using GNU GAS as a back-end.Random Execute: Random Execute is a command wrapper that randomizes the start time of a processes execution.RuLaw.NET: .NET library for official Russian State Duma API web service for querying and searching information of laws, deputies, authorities, sessions, votings, etcTest_DB_Name_Check: Latestweb_gioman_proyecto: proyecto de lucas gioiaWPF Globalization and Multi-language Application: Multilingual User Interfaces providing support for switching UIs from one language to another. ??????-??????【??】: ????????,??????:?????,?????,??????,??????????,????????。????????!??????-??????【??】: ?????????????????????????????,??????????,????,????,?????????、??????,??????。?????-?????【??】: ???????????????????,??????????,????????、????,??????????,??????????。?????-?????【??】: ?????????????????、????,??100%????,??????,????????????,???????????!?????-?????【??】: ??????????????????????:????、????、??????????????,????????。????????!??????-??????【??】: ??????????????????????????,????,????,??????????。???????????????,??,??,??????????,????????????-??????【??】: ???????????????????,?????????????,????,?????????,?????????????,?????,?????!??????-??????【??】: ??????????????????,???????????,??????????????,??????????,??????????????!?????-?????【??】: ????【??:13406937288 ??? QQ:798761615】???????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】: ???????????????,?????????????? ??。????????、????、????、?????????? ???????。?????-?????【??】: ????????????????,???????????????。???????????,??????:????、????、????????????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】?????????????????,????,????“???、???、???”?????,?????,?????????????????。??????!?????-?????【??】: ?????????【??:13406937288 ??? QQ:798761615】,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】: ?????【??:13406937288 ??? QQ:798761615】????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】???????,??????,??????,??????、??????,??????、??,????,????????????-??????【??】: ?????????【??:13406937288 ??? QQ:798761615】????????????????????,???????????,??????,??????????????...????????。??????!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】?????????、?????????,??????、??????????????????,???????.??????????,????????。??????-??????【??】: ?????????????????,??????????、??????,??????????、????、????、???????。??????-??????【??】: ??????????????????????,???????????????,???????,?????,?????,????? !!!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】????????,????,?????、???、?????,???????,?????,???????????100%。??????!????-????【??】: ???????????、??????????????????,????????,?????,??????,????,????,????!?????-?????【??】: ?????????????????????,???????????????,????????????????????!?????-?????【??】: ?????????【??:13406937288 ??? QQ:798761615】???2005?,????????????????????,??????????,??????。?????,???????????????????,??????!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】???????:??????!?????!???:????、????、????、????。??,??????????!??????.?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】??????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】: ?????????????????:??????!?????!???:????、????、????、????。??,??????????!??????.?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】 ?????????????????,????,????“???、???、???”?????,?????,?????????????????。??????!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】?????????????,??????,???????????,????????????????,????????.??????.?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】???1992?,????????????????。??????????????????????。????????????,????,????????!?????-?????【??】: ?????【??:13406937288 ??? QQ:798761615】??????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】????????,????,?????、???、?????,???????,?????,???????????100%。??????!??????-??????【??】: ????????【??:13406937288 ??? QQ:798761615】?????????、?????????,??????、??????????????????,???????.??????????,????????。?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】???1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】: ?????????【??:13406937288 ??? QQ:798761615】???2005?,????????????????????,??????????,??????。?????,???????????????????,??????!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】??????????????????,???????????,??????,??????????????...????????。??????!?????-?????【??】: ?????????????【??:13406937288 ??? QQ:798761615】?????????????,??????,???????????,????????????????,????????.??????.??????-??????【??】: ???????????,?????,???????????,???????,????,????,????,?????。??????-??????【??】: ????????????????8?,????????,????????,??????????,?????,????? ,????????!??????-??????【??】: ????????????????6?,???????????????????????????,??????????????,?????????!?????-?????【??】: ?????????????【??:13406937288 ??? QQ:798761615】???????,??????,??????,??????、??????,??????、??,????,??????!?????-?????【??】: ???????????、???、??、??????????????????????????????,????????????????!?????-?????【??】: ????????????????????????????、????、????、???????????,????,????!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】?????????????????,????,????“???、???、???”?????,?????,?????????????????。??????!?????-?????【??】: ???????【??:13406937288 ??? QQ:798761615】??????????,????????????,????????,???,???????????,????,????。?????,??????.

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  • How do I get an application to appear as a choice in update-alternatives?

    - by Jay
    I separately installed the Firefox Beta and Alpha channels, and have desktop configuration files pointing to them in ~/.local/share/applications. However, stable Firefox is being used as my default browser by the system. (Firefox Beta used to be used until I messed with the "Default Applications" in System Settings, where it is not listed.) I tried running sudo update-alternatives --config x-www-browser to manually change it, but it's only recognizing Chromium and Firefox (stable) and showing them as a choice. What can I do to get custom desktop configuration files in ~/.local/share/applications to be seen as default alternatives? I think I may have to fiddle with the desktop config files, or with mimeinfo.cache or mimeapps.list? Running Oneiric. Here is the content of the firefox-beta.desktop file I created: [Desktop Entry] Name=Firefox Beta Exec=firefox-beta -P Beta -no-remote Icon=firefox Terminal=false X-MultipleArgs=false Type=Application StartupNotify=true StartupWMClass=Firefox Categories=GNOME;GTK;Network;WebBrowser; Comment[en_US]=Firefox Beta Channel MimeType=text/html;text/xml;application/xhtml+xml;application/xml;application/vnd.mozilla.xul+xml;application/rss+xml;application/rdf+xml;image/gif;image/jpeg;image/png;x-scheme-handler/http;x-scheme-handler/https;x-scheme-handler/ftp;x-scheme-handler/chrome;video/webm; Name[en_US]=Firefox Beta [NewWindow Shortcut Group] Name=Open a New Window Exec=firefox-beta -new-window about:blank TargetEnvironment=Unity

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  • Is it possible to keep nm-applet running between invocations of WM startup?

    - by serverninja
    I am using nm-applet to interface with NetworkManager, running xmonad as a window manager. My X sessions (including nm-applet) are set up with a /usr/local/bin/xmonad.start script. My question is, how can I keep nm-applet running in the background as long as X is running, but not necessarily xmonad? As mentioned above, it is being started with xmonad (and dying with it when xmonad is restarted, etc). I am using gdm to manage my X sessions, and I'm running 10.10. Where's a good place to start nm-applet to suit my particular needs? I need to remove it from the control of xmonad, but don't know where to start it otherwise. Any help, tips, etc appreciated. Edit: problem seems to be with how I have integrated xmonad. I have the session script as a file in /usr/share/xsessions/xmonad.desktop with the following contents: [Desktop Entry] Encoding=UTF-8 Name=XMonad Comment=Lightweight tiling window manager Exec=/usr/local/bin/xmonad.start Icon=xmonad.png Type=XSession /usr/local/bin/xmonad.start contains the following: #!/bin/bash xrdb -merge ~/.Xresources xcompmgr -c & trayer --edge top --align right --SetDockType true --SetPartialStrut true --expand true --width 8 --heighttype pixel --height 18 --transparent true --alpha 0 --tint 0x000000 & gnome-settings-daemon & gnome-screensaver & if [ -x /usr/bin/nm-applet ] ; then nm-applet --sm-disable & fi /usr/bin/urxvtd -q -o -f & eval `ssh-agent` & if [ -x /usr/bin/gnome-power-manager ] ; then sleep 1 gnome-power-manager & fi /usr/bin/gnome-volume-control-applet & exec xmonad The question is how do I integrate xmonad, gdm, X, etc in such a manner to replicate the behavior I currently have except with nm-applet (and possibly other programs) running whether or not xmonad is?

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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • Collision detection with non-rectangular images

    - by Adam Smith
    I'm creating a game and I need to detect collisions between a character and some parts of the environment. Since my character's frames are taken from a sprite sheet with a transparent background, I'm wondering how I should go about detecting collisions between a wall and my character only if the colliding parts are non-transparent in both images. I thought about checking only if part of the rectangle the character is in touches the rectangle a tile is in and comparing the alpha channels, but then I have another choice to make... Either I test every single pixel against every single pixel in the other image and if one is true, I detect a collision. That would be terribly ineficient. The other option would be to keep a x,y position of the leftmost, rightmost, etc. non-transparent pixel of each image and compare those instead. The problem with this one might be that, for instance, the character's hand could be above a tile (so it would be in a transparent zone of the tile) but a pixel that is not the rightmost could touch part of the tile without being detected. Another problem would be that in different frames, the rightmost, leftmost, etc. pixels might not be at the same position. Should I not bother with that and just check the collisions on the rectangles? It would be simpler, but I'm afraid people.will feel that there are collisions sometimes that shouldn't happen.

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  • Implementing `fling` logic without pan gesture recognizers

    - by KDiTraglia
    So I am trying to port over a simple game that I originally wrote to iphone into cocos2d-x. I've hit a minor bump however in implementing simple 'fling' logic I had in the iphone version that is difficult to port over to the c++. In iOS I could get the velocity of a pan gesture very easily: CGPoint velocity = [recognizer velocityInView:recognizer.view]; However now I basically only know where the touch began, where the touch ended, and all the touches that are logged in between. For now I logged all the pts onto a stack then pulled the last point and the 6th to last point (seemed to work the best), find the difference between those pts multiply by a constant and use that as the velocity. It works relatively well, but I'm wondering if anyone else has any better algorithms, when given a bunch of touch pts, to figure out a new speed upon releasing an object that feels natural (Note speed in my game is just a constant x and y, there's no drag or spin or anything tricky like that). Bonus points if anyone has figured out how to get pan gestures into the newest version (3.0 alpha) of cocos2d-x without losing ability to build cross platform.

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  • CodePlex Daily Summary for Sunday, June 26, 2011

    CodePlex Daily Summary for Sunday, June 26, 2011Popular ReleasesDroid Builder: Droid Builder - 1.0.4194.38898: Support new type of patch package. Support plugin framework.Mosaic Project: Mosaic Alpha build 254: - Added horizontal scroll by mouse in fullscreen mode - Widgets now have fixed size - Reduced spacing between widgets - Widgets menu is scrollable by mouse now and not overlapping back button on small screens.Net Image Processor: v1.0: Initial release of the library containing the core architecture and two filters. To install, extract the library to somewhere sensible then reference as a file from your project in Visual Studio.Usage Agent: Usage Agent 9.0.8: Latest release. Changes include: - Fixes for Optus - Usage Delta statistic for BigPond - Eliminated the need for UAC prompt at every startupjQuery List DragSort: jQuery List DragSort 0.4.3: Fix item not dropping correctly on Chrome and jQuery 1.6KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.TerrariViewer: TerrariViewer v3.3 [v1.0.5 Compatible]: I have added support for all the new items in Terraria v1.0.5. I have also added the ability to put your character in hardcore mode or take them out via a simple checkbox on the stats tab. If you come across any bugs, please let me know immediately.Media Companion: MC 3.409b-1 Weekly: This weeks release is part way through a major rewrite of the TVShow code. This means that a few TV related features & functions are not fully operational at the moment. The reason for this release is so that people can see if their particular issue has been fixed during the week. Some issues may not be able to be fully checked due to the ongoing TV code refactoring. So, I would strongly suggest that you put this version into a separate folder, copy your settings folder across & test MC that...Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...MiniTwitter: 1.70: MiniTwitter 1.70 ???? ?? ????? xAuth ?? OAuth ??????? 1.70 ??????????????????????????。 ???????????????? Twitter ? Web ??????????、PIN ????????????????????。??????????????????、???????????????????????????。Total Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.7b: Total Commander SkyDrive File System Plugin version 0.8.7b. Bug fixes: - BROKEN PLUGIN by upgrading SkyDriveServiceClient version 2.0.1b. Please do not forget to express your opinion of the plugin by rating it! Donate (EUR)SkyDrive .Net API Client: SkyDrive .Net API Client 2.0.1b (RELOADED): SkyDrive .Net API Client assembly has been RELOADED in version 2.0.1b as a REAL API. It supports the followings: - Creating root and sub folders - Uploading and downloading files - Renaming and deleting folders and files Bug fixes: - BROKEN API (issue 6834) Please do not forget to express your opinion of the assembly by rating it! Donate (EUR)Mini SQL Query: Mini SQL Query v1.0.0.59794: This release includes the following enhancements: Added a Most Recently Used file list Added Row counts to the query (per tab) and table view windows Added the Command Timeout option, only valid for MSSQL for now - see options If you have no idea what this thing is make sure you check out http://pksoftware.net/MiniSqlQuery/Help/MiniSqlQueryQuickStart.docx for an introduction. PK :-]HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.2.591 Beta Release: 1.2.591 Beta Releasepatterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...DropBox Linker: DropBox Linker 1.3: Added "Get links..." dialog, that provides selective public files links copying Get links link added to tray menu as the default option Fixed URL encoding .NET Framework 4.0 Client Profile requiredDotNetNuke® Community Edition: 06.00.00 Beta: Beta 1 (Build 2300) includes many important enhancements to the user experience. The control panel has been updated for easier access to the most important features and additional forms have been adapted to the new pattern. This release also includes many bug fixes that make it more stable than previous CTP releases. Beta ForumsBlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...New Projects6_6_6_w_m_s_open: jwervxsdfcfcf: cfcfChairforce hackathon project: project for hackathonDot Net Nuke Ajax Modules: This is a small collection of modules I think on once in a while which intend to improve a little dnn's user experience.Gnosis Game Engine: A simple game engine for the XNA 4.0 frame work that I am working on, mostly as a learning experience. I found that XNA game engines either require you to pay or are XNA 4.0 incompatible, and so this is my solution to that problem.KA_WindowsPhone7_Samples: Sample Code for Windows Phone 7 from http://kevinashley.comKinect MIDI Controller: This tool allows you to use a Kinect Sensor as a MIDI Controller for your Digital Audio Workbench. The tool is written in C#, and uses Microsoft Kinect SDK. Mosaic Project: Mosaic is an application that brings Metro UI to your desktop by live widgets.Movie Gate: A movie database that is also able to play the movies with your favorit media player.Musical Collective: An open-source web service that enables Musicians to collaborate on songs. Written in ASP.NET MVC (C#).NcADS-MVC: Clasificados MVCPokeTD: Ein kleines 2D Pokemon Tower-Defense Spiel. Es ist in C# und XNA geschrieben.PRO-TOKOL: PRO-TOKOL Server is a Programmable Logic Controller communication driver. The project is 100% coded in .NET Managed code. So, the dll can be included in any .NET project. The project uses the Microsoft Workflow Foundation to implement the DF1 Receiver and Transmitter logic.ShumaDaf: small project for display movies info directly from file structure using mymovies.xml. program create one simple xml file and display it!Silverlight Policy Service: The windows service act as a server and listens on TCP port 943 using IPv4 and IPv6. The socket policy included in the project allows all silverlight client applications to connect to TCP ports 4502-4506.SkinObject Module Wrapper: The SkinObject Module Wrapper is a DotNetNuke module that will allow you to add any DNN SkinObject to a page dinamically as if it was a DNN Module. Without any skin modification you can now inject new SkinObjects to you pages, configure the properties and change them on the fly.SkyNet0.3: Program that one should not be able to close.Team Zero Game One: SVN for the personal project(s) of Team Zero - Game One. We are creating a free game in HTML5 canvas using the CAKE api, found here: http://code.google.com/p/cakejs/ The game is about programming a small robot to move through a maze, sneaking past guards and other obstacles, using event-based programming. We've seen a number of games that allow you to "program" a character, and thought it would be interesting to do a different take on it. The game is still in early production, and actively ...Test-Driven Scaffolding (TDS): TDS helps developers of C# function members (methods, indexers, etc.) to quickly write drivers for code under development; these can easily be converted later to NUnit tests. TDS consists of C# code that can be pasted into a new or existing project and removed when no longer needed.Usage Agent: The Usage Agent toolset is designed to help manage your ISP data usage without having to log into your ISP usage page. It can optionally monitor your network card throughput and produce reports on usage. Developed in VB.NET.

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  • How to promote an open-source project?

    - by Shehi
    First of all, I apologize if this is the wrong section of network to post this question. If it is, please feel free to move it to more appropriate location... Question: I would like to hear your ideas regarding the ways of open source projects being started and run. I have an open-source content management system project and here some questions arise: How should I act? Shall I come up with a viable pre-alpha edition with working front- and back-ends first and then announce the project publicly? Or shall I announce it right away from the scratch? As a developer I know that one should use versioning system like Git or SVN, which I do, no problems there. And the merit of unit-testing is also something to remember, which, to be frank, I am not into at all... Project management - I am a beginner in that, at best. Coding techniques and experiences such as Agile development is something I want to explore... In short, any ideas for a developer who is new to open-source world, is most welcome.

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  • How to Turn Your Home Ubuntu PC Into a LAMP Web Server

    - by YatriTrivedi
    Got a Linux PC you want to put to work? Maybe you’re not comfortable with the command-line only version of Ubuntu Server Edition. Here’s how to keep the standard Ubuntu desktop and add web-serving capabilities to it. Whether you’re not comfortable with a command-line only system, you’re using your Ubuntu desktop for other things, or you just need it installed for a few particular apps, you can add Apache, MySQL, and PHP to any standard desktop installation of Ubuntu very quickly and easily Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

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  • How to Manage and Use LVM (Logical Volume Management) in Ubuntu

    - by Justin Garrison
    In our previous article we told you what LVM is and what you may want to use it for, and today we are going to walk you through some of the key management tools of LVM so you will be confident when setting up or expanding your installation. As stated before, LVM is a abstraction layer between your operating system and physical hard drives. What that means is your physical hard drives and partitions are no longer tied to the hard drives and partitions they reside on. Rather, the hard drives and partitions that your operating system sees can be any number of separate hard drives pooled together or in a software RAID Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7

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  • Almost working 2D Collisions

    - by TheGag96
    I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask. I'm currently on the verge of FINALLY getting these collisions to work for my game, made with libGDX in Java. My collisions use the same method as (and are basically copied and modified code from) the XNA Platformer example (here) where the direction of the collision is based on the rectangle where two objects are overlapping. The collisions themselves almost work perfectly, but for some reason, holding down/up and left and colliding with the floor/ceiling while doing so doesn't seem to work well. I'm not at all sure why. Instead of vaguely giving my problem and snippets of code, I've decided to instead provide a binary and the source of the game I have so far so you can see for yourself what my problem is. Link. (Note: make sure you unzip everything into a folder somewhere or it will not work) You'll find the collision code in the method workingCollisions() in Link.java. Please excuse the messy code and terrible graphics as this whole thing is in pre-pre-alpha. If anyone is kind enough and helps me out here, you are the best person ever. I'm completely desperate; I've been trying this on and off for months and I just can't get it to work. I cannot thank you enough.

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  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

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  • Presentation Plugin for NetBeans IDE 7.2

    - by Geertjan
    I got some excellent help from Mark Stephens, who is from IDR Solutions, which produces JPedal. Using the LGPL version of JPedal, and code provided by Mark, it's now possible to right-click the node that appears in the Presentation Window: ...after which, using a file browser (to locate a file on disk) or a URL (a very simple check is done, the URL must start with "http" and end with "pdf"), you can now open PDF files as images (thanks to conversion from PDF to images done by JPedal) into NetBeans IDE, typically (I imagine) for presentation purposes: Note that you should consider the plugin in "alpha" state. But, despite that, I've had good results. Try it and use the URL below, as a control test (since it works fine for me), which produces the result shown above: http://edu.netbeans.org/contrib/slides/netbeans-platform/presentation-4-actions.pdf  However, for some PDFs, the plugin doesn't work, and I don't know why yet (trying to figure it out with Mark), resulting in this stack trace: java.lang.ArrayIndexOutOfBoundsException: 8 at org.jpedal.objects.acroforms.formData.SwingData.completeField(Unknown Source) at org.jpedal.objects.acroforms.rendering.DefaultAcroRenderer.createField(Unknown Source) at org.jpedal.objects.acroforms.rendering.DefaultAcroRenderer.createDisplayComponentsForPage(Unknown Source) at org.jpedal.PDFtoImageConvertor.convert(Unknown Source) at org.jpedal.PdfDecoder.getPageAsImage(Unknown Source) at org.jpedal.PdfDecoder.getPageAsImage(Unknown Source) Here's the location of the plugin, install it into NetBeans IDE 7.2; feedback is very welcome: http://plugins.netbeans.org/plugin/44525

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  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • The most efficent ways for drawing lines all day long with OpenGL

    - by nkint
    I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night). I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are slowly fading out. With slowly I mean.. hours. Say that the first line I draw is with alpha 255 (fully visible), after one hours is 240. After 10 hours is 105. One line could have 250 points and there will be like 300 line in one day. For now I have done a prototype with very rudimentary method like: glBegin( GL_LINE_STRIP ); iterator = point_list.begin(); for (++iterator, end = point_list.end(); iterator != end; ++iterator) { const Vec3D &v = *iterator; glVertex2f(v.x(), v.y()); } glEnd(); More efficient method?

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