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  • WPF ComboBox: background color when disabled

    - by Martin
    I currently use this style for my ComboBox in WPF: <Style TargetType="ComboBox"> <Setter Property="Foreground" Value="White"/> <Setter Property="Background" Value="#303030"/> <Setter Property="BorderBrush" Value="#000000"/> </Style> How can I change it to specify the background color when the ComboBox is disabled? (this is a follow-up to this question: http://stackoverflow.com/questions/2385205/wpf-combobox-colors)

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  • seekbar progress customization

    - by Mojo Risin
    Hi all, Using progress_horizontal.xml as a base drawable for my seekbar i was able to customize it pretty well. But unfortunately i stuck with the following problem. I need my progress to be made from two horizontal lines with different color something like this http://picasaweb.google.com/manigoad/Other#5442553107070487330 . In this case a blue line and transparent line below it. So how can i make my progress to be made from two different colors. Tnaks

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  • change the url background color (when get tapped) from gray to others

    - by tom
    It could be a HTML question as well... I have a UIWebView with a page (from the hand made html string) loaded. For the url link on the page, if you tap on it, it has gray as background, which I think is the default behavior on iPhone. Is there a way to programmingly (thru javascript) change that to be other colors, say, blue? It doesn't seem to work for me anyhow.

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  • Casting SelectedItem of WPF Combobox to Color causes exception

    - by Nick Udell
    I have a combobox databound to the available system colors. When the user selects a color the following code is fired: private void cboFontColour_SelectionChanged(object sender, SelectionChangedEventArgs e) { Color colour = (Color)(cboFontColour.SelectedItem); } This throws a Casting Exception with the following message: "Specified cast is not valid." When I hover over cboFontColour.SelectedItem in the debugger, it is always a Color object. I do not understand why the system seemingly cannot cast from Color to Color, any help would be much obliged.

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  • ABC PDF - create 256 color images

    - by Gerald Ferreira
    I am using ABCpdf7 to create pdf documents on the fly - Here is something that I do not understand. When I create the pdf document from a url - the images in the pdf document seems to be 256 colors. Does anyone know how I can set ABCpdf to create full color images. If I spesify the image url - the image gets created at full color - but then I cannot crab a page in one go

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  • Custom UIBarButtonItem with quartz

    - by burki
    Hi! How can I draw a button with quartz that has exactly the same style as a UIBarButtonItem. The button should be able to show different colors. I downloaded the Three20 project, but this project is really complex, you'd need a lot of time to overlook the whole framework. I just want to draw a custom UIBarButtonItem. Thanks for help.

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  • QTableWidget: How can I get tighter lines with less vertical spacing padding?

    - by Dirk Eddelbuettel
    The QTableWdiget is fabulous for simple grid displays. Changing colors, fonts, etc is straightforward. However, I did not manage to give the grid a 'tighter' look with less vertical whitespace. I see that the Qt documentation talks (eg here) about margin border padding around widgets, but when I set these I only get changes around the entire grid widget rather than inside. How can I set this (with a style sheet, or hard-coded options) directly to make the QTableWidget display tighter?

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  • UILabel over a UIToolBar

    - by paul simmons
    Hi, I have put a UILabel over a UIToolbar. It works fine (changing colors & text) but when I click something on the toolbar, from that moment on, UILabel's text color is like 'faded'. I have tried bringing UILabel to front but that did not work. Any suggestions?.

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  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

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  • How to convert RGB to BGR?

    - by Adam
    This is probably easy, but I'm trying to convert from a source which provides colors in RGB strings to an output in BGR strings in Java. I've been busting my brain and time on shifting and Long.decode and Long.toHexString. Feel free to also throw alpha values in there (RGBA - ABGR), though I think I can extend the principles.

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  • CGPath and Quartz 2D

    - by iphonedevnoob
    I want to create a triangle using Quartz 2D functions. The 3 edges of the triangle should be in different colors. I am able to create the triangle but not able to set the color of each edge or subpath separately. Any suggestions or sample code are much appreciated.

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  • Android Color Picker

    - by GuyNoir
    Does anyone know of a quick color picker widget that I could grab to use in my application? I've seen one in a few different applications that has a wheel with colors, and that you tap in the center to select, but I'm not sure where to find it. Google brings up nothing. Any color picker would be fine though. Thanks.

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  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

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  • How to bind arrays?

    - by Emily
    Say i have those 3 arrays : Product(milk,candy,chocolate) Colors(white,red,black) Rating(8,7,9) How to create a loop to bind those arrays so i get 3 variables in each loop : $product $color $rating So by example i will output like this: Milk is white and has a rating of 8/10 Candy is red and has a rating of 7/10 Chocolate is black and has a rating of 9/10 Thanks

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  • Photoshop script to get the color of a solid fill layer?

    - by gruner
    I'm trying to write a Photoshop jsx script for extracting color values from a PSD template. The colors are defined as separate fill layers that I'd like to be able to loop through and create a hash of {layer_name: #hex_color} values. I'm not finding any documentation on reading the color value of the fill layer.

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  • Would Like Multiple Checkboxes to Update World PNG Image Using Mogrify to FloodFill Countries With C

    - by socrtwo
    Hi. I'm seeing in another forum if the best way to do this is with Javascript or Ajax but I'm wondering if there is an even easier simpler way. I'm trying to create a web service where users can check which countries they have visited from a list of 175 or so and a World map image would then instantly update with a filled color. There are other similar services, but I'm envisioning mine to be both updating from checks in checkboxes and by clicking on the target country in the displayed image say with an imagemap. Additionally other solutions display all the visited countries in the same color. I would like different colors for different countries or at least for those countries that touch. Eventually I would like to include a feature that enables the choice of which colors to assign countries. I found a Sourceforge project called pwmfccd. It's simply an open source image of the world and the coordinates on the PNG image for all the countries. You can use mogrify from ImageMagick and floodfill to fill the countries with color. I have done this successfully, locally with batch files. My ISP has told me where mogrify is located, basically "/usr/bin/mogrify". I now have a horrendously complicated cgi script which if it worked is set to redraw the world map image with each checkbox. It's here. It also redraws the whole web page with each check. The web page starts here. Of course this is not at all efficient, and I think probably the real way to go is Ajax or Javascript, so that maybe just the image gets changed and redrawn, not the whole web page. Sorry I don't even know the difference between Javascript and Ajax and their relative merits at this point. I suppose you could make just one part of the image update with each check or click on the image instead of even just the image redrawing, but I have never even heard of a hint at being able to do that for irregularly shaped image elements like countries. So I guess an Image map and sister checkbox entries tied to mogrify events redrawing the user's personal copy of the image with an image refresh would be the only way to go. So how do you do this with something other than Javascript or Ajax or is that definitely the way to go and if so, how would you do it? Or can you after all cut up a web based image into irregular puzzle shaped piece which you can redraw individually at will. Thanks in advance for reading and considering answering this post.

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