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  • Ubuntu 14.04:LTS , HPLIP loses USB connection to HP laserjet

    - by Gareth
    This is my first post, so please let me know if i have inadvertanly broken any rules. Problem There seems to be a problem with HPLIP and USB connections in ubuntu 14.04LTS. After upgrading i managed to get the printing to work but today it has broken. Initial Issue (Solved) After upgrading to unbutntu 14.04 LTS my printer lHP LaserJet 1018 stopped printing (code=12) Looking through the Forumsthere are several issues with printitng and HPLIP so I was able to troubleshoot this. The steps I took were : Reran HPdoctor Ran hp-check Un-installed and installed the latest version of HPLIP (3.14.4) Checked the USB connections lsusb and lsusb-v Re-ran hpcheck Removed the printer from HPLIP Re-ran hpcheck Manually configued HPLIP to the printer hp-setup-g <xxx:yyy> And this worked HPLIP was able to see the printer in the USB , test page printed and was happily working for a few weeks. Current Issue Printer Not working However today my wife complains the printer is not working and checking see that although HPLIP has the same error code and did not seem to be able to see the printer although running lsusb could see the printer. Initially thought this may be due to usb given a new bus/device after being turned on and off and went to repeat the steps above at the moment still seeing an error in that the HPLIP is complaining that it cannot see the device **error: Device not found. Please make sure your printer is properly connected and powered-on.** current Observations lsusb output ## Bus 002 Device 007: ID 03f0:4117 Hewlett-Packard LaserJet 1018 sudo hp-check output *> "duan@duan-Lenovo-B550:~$ sudo hp-check [sudo] password for duan: Saving output in log file: /home/duan/hp-check.log HP Linux Imaging and Printing System (ver. 3.14.4) Dependency/Version Check Utility ver. 15.1 Copyright (c) 2001-13 Hewlett-Packard Development Company, LP This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to distribute it under certain conditions. See COPYING file for more details. Note: hp-check can be run in three modes: 1. Compile-time check mode (-c or --compile): Use this mode before compiling the HPLIP supplied tarball (.tar.gz or .run) to determine if the proper dependencies are installed to successfully compile HPLIP. Run-time check mode (-r or --run): Use this mode to determine if a distro supplied package (.deb, .rpm, etc) or an already built HPLIP supplied tarball has the proper dependencies installed to successfully run. Both compile- and run-time check mode (-b or --both) (Default): This mode will check both of the above cases (both compile- and run-time dependencies). Full Output output of hp-setup -g 002:007 window box "device not found please make sure your printer is properly connected and powered on" duan@duan-Lenovo-B550:~$ sudo hp-setup -g 002:007 [sudo] password for duan: > HP Linux Imaging and Printing System (ver. 3.14.4) Printer/Fax Setup > Utility ver. 9.0 > > Copyright (c) 2001-13 Hewlett-Packard Development Company, LP This > software comes with ABSOLUTELY NO WARRANTY. This is free software, and > you are welcome to distribute it under certain conditions. See COPYING > file for more details. > > hp-setup[18461]: debug: param=002:007 hp-setup[18461]: debug: > selected_device_name=None Fontconfig error: > "/etc/fonts/conf.d/65-khmer.conf", line 14: out of memory Fontconfig > error: "/etc/fonts/conf.d/65-khmer.conf", line 23: out of memory > Fontconfig error: "/etc/fonts/conf.d/65-khmer.conf", line 32: out of > memory hp-setup[18461]: debug: Sys.argv=['/usr/bin/hp-setup', '-g', > '002:007'] printer_name=None param=002:007 jd_port=1 device_uri=None > remove=False Searching for device... hp-setup[18461]: debug: Trying > USB with bus=002 dev=007... hp-setup[18461]: debug: Not found. > hp-setup[18461]: debug: Trying serial number 002:007 hp-setup[18461]: > debug: Probing bus: usb hp-setup[18461]: debug: Probing bus: par > error: Device not found. Please make sure your printer is properly > connected and powered-on. hp-setup[18461]: debug: Starting GUI loop. .. USB lead Works with the Windows 7 laptop Printer Works with windows 7 laptop Questions Is this a Bug with HPLIP or an issue with laptop/printer? Supplementary question if it is a bug what information is needed and where should it be sent ? Any suggestions on how to get the printer to work correctly with Ubuntu 14.04LTS/HPLIP 13.4.3 so that it stays working ?

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  • How do I resolve this exercise on C++? [closed]

    - by user40630
    (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. This above is the exercise I'm trying to solve. I'd be very much appreciated if someone could solve it and explain it to me. The main idea of the program is quite simple. What I don't get is how to build the constructor for the class DeckOfCards and how to generate the 52 cards of the deck with different suits and faces. Untill now I've managed to do this: #include <iostream> #include <vector> using namespace std; /* * */ /* a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. */ class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /* Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. */ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //I'm stuck here I have no idea of what to take out of here. //I still don't fully get the idea of class inside class and that's turning out as a problem. I try to find a way to set the suits and faces members of the class Card but I can't figure out how. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

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  • Nothing drawing on screen OpenGL with GLSL

    - by codemonkey
    I hate to be asking this kind of question here, but I am at a complete loss as to what is going wrong, so please bear with me. I am trying to render a single cube (voxel) in the center of the screen, through OpenGL with GLSL on Mac I begin by setting up everything using glut glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); glutCreateWindow("Cubez-OSX"); glutReshapeFunc(reshape); glutDisplayFunc(render); glutIdleFunc(idle); _electricSheepEngine=new ElectricSheepEngine(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); _electricSheepEngine->initWorld(); glutMainLoop(); Then inside the engine init camera & projection matrices: cameraPosition=glm::vec3(2,2,2); cameraTarget=glm::vec3(0,0,0); cameraUp=glm::vec3(0,0,1); glm::vec3 cameraDirection=glm::normalize(cameraPosition-cameraTarget); cameraRight=glm::cross(cameraDirection, cameraUp); cameraRight.z=0; view=glm::lookAt(cameraPosition, cameraTarget, cameraUp); lensAngle=45.0f; aspectRatio=1.0*(windowWidth/windowHeight); nearClippingPlane=0.1f; farClippingPlane=100.0f; projection=glm::perspective(lensAngle, aspectRatio, nearClippingPlane, farClippingPlane); then init shaders and check compilation and bound attributes & uniforms to be correctly bound (my previous question) These are my two shaders, vertex: #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } and fragment: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } init the cube: setPosition(glm::vec3(0,0,0)); struct voxelData data[]={ //front face {{-1.0, -1.0, 1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, 1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}, //back face {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, -1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, -1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, -1.0}, {0.0, 1.0, 1.0}} }; glGenBuffers(1, &modelVerticesBufferObject); glBindBuffer(GL_ARRAY_BUFFER, modelVerticesBufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); const GLubyte indices[] = { // Front 0, 1, 2, 2, 3, 0, // Back 4, 6, 5, 4, 7, 6, // Left 2, 7, 3, 7, 6, 2, // Right 0, 4, 1, 4, 1, 5, // Top 6, 2, 1, 1, 6, 5, // Bottom 0, 3, 7, 0, 7, 4 }; glGenBuffers(1, &modelFacesBufferObject); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelFacesBufferObject); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); and then the render call: glClearColor(0.52, 0.8, 0.97, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); //use the shader glUseProgram(shaderProgram); //enable attributes in program glEnableVertexAttribArray(shaderAttribute_position); glEnableVertexAttribArray(shaderAttribute_color); //model matrix using model position vector glm::mat4 mvp=projection*view*voxel->getModelMatrix(); glUniformMatrix4fv(shaderAttribute_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_position, // attribute 3, // number of elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements 0 // offset of first element ); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_color, // attribute 3, // number of colour elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements (GLvoid *)(offsetof(struct voxelData, color3D)) // offset of colour data ); //draw the model by going through its elements array glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, voxel->modelFacesBufferObject); int bufferSize; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize); glDrawElements(GL_TRIANGLES, bufferSize/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); //close up the attribute in program, no more need glDisableVertexAttribArray(shaderAttribute_position); glDisableVertexAttribArray(shaderAttribute_color); but on screen all I get is the clear color :$ I generate my model matrix using: modelMatrix=glm::translate(glm::mat4(1.0), position); which in debug turns out to be for the position of (0,0,0): |1, 0, 0, 0| |0, 1, 0, 0| |0, 0, 1, 0| |0, 0, 0, 1| Sorry for such a question, I know it is annoying to look at someone's code, but I promise I have tried to debug around and figure it out as much as I can, and can't come to a solution Help a noob please? EDIT: Full source here, if anyone wants

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  • Solaris 11.2: Functional Deprecation

    - by alanc
    In Solaris 11.1, I updated the system headers to enable use of several attributes on functions, including noreturn and printf format, to give compilers and static analyzers more information about how they are used to give better warnings when building code. In Solaris 11.2, I've gone back in and added one more attribute to a number of functions in the system headers: __attribute__((__deprecated__)). This is used to warn people building software that they’re using function calls we recommend no longer be used. While in many cases the Solaris Binary Compatibility Guarantee means we won't ever remove these functions from the system libraries, we still want to discourage their use. I made passes through both the POSIX and C standards, and some of the Solaris architecture review cases to come up with an initial list which the Solaris architecture review committee accepted to start with. This set is by no means a complete list of Obsolete function interfaces, but should be a reasonable start at functions that are well documented as deprecated and seem useful to warn developers away from. More functions may be flagged in the future as they get deprecated, or if further passes are made through our existing deprecated functions to flag more of them. Header Interface Deprecated by Alternative Documented in <door.h> door_cred(3C) PSARC/2002/188 door_ucred(3C) door_cred(3C) <kvm.h> kvm_read(3KVM), kvm_write(3KVM) PSARC/1995/186 Functions on kvm_kread(3KVM) man page kvm_read(3KVM) <stdio.h> gets(3C) ISO C99 TC3 (Removed in ISO C11), POSIX:2008/XPG7/Unix08 fgets(3C) gets(3C) man page, and just about every gets(3C) reference online from the past 25 years, since the Morris worm proved bad things happen when it’s used. <unistd.h> vfork(2) PSARC/2004/760, POSIX:2001/XPG6/Unix03 (Removed in POSIX:2008/XPG7/Unix08) posix_spawn(3C) vfork(2) man page. <utmp.h> All functions from getutent(3C) man page PSARC/1999/103 utmpx functions from getutentx(3C) man page getutent(3C) man page <varargs.h> varargs.h version of va_list typedef ANSI/ISO C89 standard <stdarg.h> varargs(3EXT) <volmgt.h> All functions PSARC/2005/672 hal(5) API volmgt_check(3VOLMGT), etc. <sys/nvpair.h> nvlist_add_boolean(3NVPAIR), nvlist_lookup_boolean(3NVPAIR) PSARC/2003/587 nvlist_add_boolean_value, nvlist_lookup_boolean_value nvlist_add_boolean(3NVPAIR) & (9F), nvlist_lookup_boolean(3NVPAIR) & (9F). <sys/processor.h> gethomelgroup(3C) PSARC/2003/034 lgrp_home(3LGRP) gethomelgroup(3C) <sys/stat_impl.h> _fxstat, _xstat, _lxstat, _xmknod PSARC/2009/657 stat(2) old functions are undocumented remains of SVR3/COFF compatibility support If the above table is cut off when viewing in the blog, try viewing this standalone copy of the table. To See or Not To See To see these warnings, you will need to be building with either gcc (versions 3.4, 4.5, 4.7, & 4.8 are available in the 11.2 package repo), or with Oracle Solaris Studio 12.4 or later (which like Solaris 11.2, is currently in beta testing). For instance, take this oversimplified (and obviously buggy) implementation of the cat command: #include <stdio.h> int main(int argc, char **argv) { char buf[80]; while (gets(buf) != NULL) puts(buf); return 0; } Compiling it with the Studio 12.4 beta compiler will produce warnings such as: % cc -V cc: Sun C 5.13 SunOS_i386 Beta 2014/03/11 % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 The exact warning given varies by compilers, and the compilers also have a variety of flags to either raise the warnings to errors, or silence them. Of couse, the exact form of the output is Not An Interface that can be relied on for automated parsing, just shown for example. gets(3C) is actually a special case — as noted above, it is no longer part of the C Standard Library in the C11 standard, so when compiling in C11 mode (i.e. when __STDC_VERSION__ >= 201112L), the <stdio.h> header will not provide a prototype for it, causing the compiler to complain it is unknown: % gcc -std=c11 gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: implicit declaration of function ‘gets’ [-Wimplicit-function-declaration] while (gets(buf) != NULL) ^ The gets(3C) function of course is still in libc, so if you ignore the error or provide your own prototype, you can still build code that calls it, you just have to acknowledge you’re taking on the risk of doing so yourself. Solaris Studio 12.4 Beta % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 % cc -errwarn=E_DEPRECATED_ATT gets_test.c "gets_test.c", line 6: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 cc: acomp failed for gets_test.c This warning is silenced in the 12.4 beta by cc -erroff=E_DEPRECATED_ATT No warning is currently issued by Studio 12.3 & earler releases. gcc 3.4.3 % /usr/sfw/bin/gcc gets_test.c gets_test.c: In function `main': gets_test.c:6: warning: `gets' is deprecated (declared at /usr/include/iso/stdio_iso.h:221) Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.7.3 % /usr/gcc/4.7/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] % /usr/gcc/4.7/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.8.2 % /usr/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] while (gets(buf) != NULL) ^ % /usr/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] while (gets(buf) != NULL) ^ cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • Why SetUnhandledExceptionFilter cannot capture some exception but AddVectoredExceptionHandler can do

    - by wrongite
    I have experienced a problem that the function I passed to the SetUnhandledExceptionFilter didn't get called when the exception code c0000374 raising. But it works fine with the exception code c0000005. Then I tried to use the AddVectoredExceptionHandler instead, and it didn't have the problem, the handler function get called correctly. Is it the API bug? Can I use AddVectoredExceptionHandler instead of SetUnhandledExceptionFilter everywhere? The both functions work correctly with // Exception code c0000005 int* p1 = NULL; *p1 = 99; Only AddVectoredExceptionHandler can capture this exception. // Exception code c0000374 int* p2 = new int; delete p2; delete p2; Test program. #include <tchar.h> #include <fstream> #include <Windows.h> LONG WINAPI VectoredExceptionHandler(PEXCEPTION_POINTERS pExceptionInfo) { std::ofstream f; f.open("VectoredExceptionHandler.txt", std::ios::out | std::ios::trunc); f << std::hex << pExceptionInfo->ExceptionRecord->ExceptionCode << std::endl; f.close(); return EXCEPTION_CONTINUE_SEARCH; } LONG WINAPI TopLevelExceptionHandler(PEXCEPTION_POINTERS pExceptionInfo) { std::ofstream f; f.open("TopLevelExceptionHandler.txt", std::ios::out | std::ios::trunc); f << std::hex << pExceptionInfo->ExceptionRecord->ExceptionCode << std::endl; f.close(); return EXCEPTION_CONTINUE_SEARCH; } int _tmain(int argc, _TCHAR* argv[]) { AddVectoredExceptionHandler(1, VectoredExceptionHandler); SetUnhandledExceptionFilter(TopLevelExceptionHandler); // Exception code c0000374 int* p2 = new int; delete p2; delete p2; // Exception code c0000005 int* p1 = NULL; *p1 = 99; return 0; }

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  • To connect Gstreamer with Qt in order to play a gstreamer video in the Qt Widget

    - by raggio
    I tried using phonon to play the video but could not succeed. Off-late came to know through the Qt forums that even the latest version of Qt does not support phonon. Thats when i started using Gstreamer.Any suggestions as to how to connect the Gstreamer window with the Qt widget?My aim is to play a video using Gstreamer on the Qt widget.So how do i link the gstreamer window and the Qt widget? I am successful in getting the Id of the widget through winid(). Further with the help of Gregory Pakosz, I have added the below 2 lines of code in my application - QApplication::syncX(); gst_x_overlay_set_xwindow_id(GST_X_OVERLAY(sink), widget->winId()); However am not able to link the Qt widget with the gstreamer video window. This is what my sample code would look like :- int main(int argc, char *argv[]) { printf("winid=%d\n", w.winId()); gst_init (NULL,NULL); /* create a new bin to hold the elements */ bin = gst_pipeline_new ("pipeline"); /* create a disk reader */ filesrc = gst_element_factory_make ("filesrc", "disk_source"); g_assert (filesrc); g_object_set (G_OBJECT (filesrc), "location", "PATH_TO_THE_EXECUTABLE", NULL); demux = gst_element_factory_make ("mpegtsdemux", "demuxer"); if (!demux) { g_print ("could not find plugin \"mpegtsmux\""); return -1; } vdecoder = gst_element_factory_make ("mpeg2dec", "decode"); if (!vdecoder) { g_print ("could not find plugin \"mpeg2dec\""); return -1; } videosink = gst_element_factory_make ("xvimagesink", "play_video"); g_assert (videosink); /* add objects to the main pipeline */ gst_bin_add_many (GST_BIN (bin), filesrc, demux, vdecoder, videosink, NULL); /* link the elements */ gst_element_link_many (filesrc, demux, vdecoder, videosink, NULL); gst_element_set_state(videosink, GST_STATE_READY); QApplication::syncX(); gst_x_overlay_set_xwindow_id(GST_X_OVERLAY(videosink), w.winId()); /* start playing */ gst_element_set_state (bin, GST_STATE_PLAYING); } Could you explain more in detail about the usage of gst_x_overlay_set_xwindow_id() wrt my context? Could i get any hint as to how i can integrate gstreamer under Qt? Please help me solve this problem

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  • MinGW/G++/g95 link problem - libf95 undefined reference to `MAIN_'

    - by pivakaka
    Hi folks, Summing up, my problem consists on compiling g95 objects inside a C++ application. Actually, I'm constructing an interface for an old fortran program. For this task, I'm using the wxWidgets GUI library, and calling fortran subroutines when necessary. At the beginning, I was developing the entire project compiling my fortran files with gfortran (which comes with GCC) and linking them with my app by the g++ -o... command. Everything was working fine but some numbers values calculated by my fotran subroutines returned NAN values. Doing some research, I realized that compiling my fortran files with gfortran with the -m32 flag, generates this NAN values problem. Although compiling with -m64 flag, my code works properly well. The only trouble here is that my App should be 32bits and then I tryed another compiller. Here I found g95 Fortran compiler, which compiles my fortran code and gives the right output on a 32bits environment. But when I'm trying to link these g95 objects into my program I see this following error: g++ -oCyclonTechTower.exe src\fortran\Modulo_Global.o src\fortran\Prop_Fisicas.o src\fortran\inversa.o src\fortran\tower.o src\fortran\PredadeCarga.o src\fortran\gota.o src\fortran\tadi.o src\view\SimulationORSATCustomDialog.o src\view\SimulationChildGUIFrame.o src\view\ParentGUIFrame.o src\view\ClientGUIFrame.o src\model\TowerData.o src\controller\SimulationController.o src\THEIACyclonTechTower.o ..\Resource\resource.o -Lc:\wxWidgets-2.6.4\lib -Lc:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2 -Bdynamic -Wl,--subsystem,windows -mwindows c:\wxWidgets-2.6.4\lib\libwx_mswu-2.6.a -lwxregexu-2.6 -lwxexpat-2.6 -lwxtiff-2.6 -lwxjpeg-2.6 -lwxpng-2.6 -lwxzlib-2.6 -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -lctl3d32 -ladvapi32 -lwsock32 -lgdi32 -lgcc -lf95 c:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2/libf95.a(main.o):(.text+0x32): undefined reference to `MAIN_' collect2: ld returned 1 exit status Build error occurred, build is stopped Time consumed: 1531 ms. I have already read the g95 Manual for integration with C++ and I'm actually calling these functions bellow for controlling the fortran environment: void g95_runtime_start(int argc, char *argv[]); void g95_runtime_stop(); I also included the g95 Fortran Runtime Library libf95.a and the libgcc.a into my linker command. Finishing, I don't have a main method implemented because this is managed by wxWidgets, and my fortran subroutines can not have a main function because this is a C++ program calling fortran functions. Can some of you guys help me with this problem? How can I fix this undefined reference to MAIN__ problem? Any idea will be much appreciated. Thanks in advance, George

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  • Landscape orientation for UITabBarController?

    - by gingersnap
    The UITabBarController does not allow landscape orientation. So I used a subclass of UITabBarContoller (called RotatingTabBarController). Its sole purpose it to allow rotation by returning YES to shouldAutorotateToInterfaceOrientation call. The problem is that when you rotate the iPhone in simulator it gives the following malloc error. malloc: *** error for object 0x3888000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug I am using 3.0 SDK with Xcode 3.2 on Snow Leopard. I set a breakpoint in malloc_error_break but I can not trace it back to my code. Is there something I can do to make this error go away? Here is the RotatingTabBarController class: #import <UIKit/UIKit.h> @interface RotatingTabBarController : UITabBarController { } @end @implementation RotatingTabBarController -(BOOL)shouldAutorotateToInterfaceOrientation:UIInterfaceOrientation)interfaceOrientation { return YES; } @end Update: I tried the same with a category. But it gives the same malloc error. // UITabBarController+Rotation.h @interface UITabBarController (rotation) - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation; @end // UITabBarController+Rotation.m #import "UITabBarController+Rotation.h" @implementation UITabBarController (rotation) - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end Backtrace [Session started at 2009-09-05 12:13:19 -0400.] Untitled(992,0xa06d9500) malloc: *** error for object 0x2024000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug Untitled(992,0xa06d9500) malloc: *** error for object 0x2014000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [Session started at 2009-09-05 12:13:27 -0400.] GNU gdb 6.3.50-20050815 (Apple version gdb-1344) (Fri Jul 3 01:19:56 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".Attaching to process 992. sharedlibrary apply-load-rules all (gdb) bt #0 0x951908fa in mach_msg_trap () #1 0x95191067 in mach_msg () #2 0x30244d62 in CFRunLoopRunSpecific () #3 0x30244628 in CFRunLoopRunInMode () #4 0x32044c31 in GSEventRunModal () #5 0x32044cf6 in GSEventRun () #6 0x309021ee in UIApplicationMain () #7 0x00002608 in main (argc=1, argv=0xbfffef94) at /Users/vishwas/Desktop/Untitled/main.m:13 (gdb)

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  • Unable to retrieve information form HP-UX pst_status object

    - by bogertron
    I am attempting to get process information by using the HP-UX C/C++ library. After scouring the internet, I have discovered that HP-UX has the pstat.h header file which allows programmers to retrieve the process information. After attempting to understand code from the internet hp website, I attempted to create a little test sample to comprehend what the code does. I attempted to use example 3, however, I ran into several issues. The first issue came when I attempted to execute the following line of code: (void)printf("pid is %d, command is %s\n", pst[i].pst_pid, pst[i].pst_ucomm); When I attempted to print the string, I hit a memory fault. So I decided to attempt to see what the string is and came up with the following: #include <sys/param.h> #include <sys/pstat.h> #include <sys/unistd.h> #include <string.h> int main(int argc, char** argv) { #define BURST ((size_t)10) struct pst_status pst[BURST]; int i, count; int idx = 0; /* index within the context */ int index = 0; /* loop until count == 0, will occur all have been returned */ while ((count=pstat_getproc(pst, sizeof(pst[0]),BURST,idx))>0) { index = 0; printf("index: %d", index); /* got count (max of BURST) this time. process them */ while (pst[i].pst_ucomm[index] != '\0') { printf("%c", pst[i].pst_ucomm[index]); index++; } printf("\n"); for (i = 0; i < count; i++) { printf("pid is %d, command is \n", pst[i].pst_pid); } /* * now go back and do it again, using the next index after * the current 'burst' */ idx = pst[count-1].pst_idx + 1; } if (count == -1) perror("pstat_getproc()"); #undef BURST } Unfortunately, what happens is that I get the first process printed, then pid is 2, command is pid is 2, command is pid is 2, command is... I know that I must be doing something foolish since my C/C++ skills are not that great, but I cannot figure out what the issue is since the code is largely copied from the hp website. So here's the question(s) for clarity: 1. Why can't printf("%s", pst[i].pst_ucomm); handle strings? 2. Why can't I iterate over the processes in the system? Any help is greatly appreciated.

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  • Unwanted SDL_QUIT Event on mouseclick.

    - by Anthony Clever
    I'm having a slight problem with my SDL/Opengl code, specifically, when i try to do something on a mousebuttondown event, the program sends an sdl_quit event to the stack, closing my application. I know this because I can make the program work (sans the ability to quit out of it :| ) by checking for SDL_QUIT during my event loop, and making it do nothing, rather than quitting the application. If anyone could help make my program work, while retaining the ability to, well, close it, it'd be much appreciated. Code attached below: #include "SDL/SDL.h" #include "SDL/SDL_opengl.h" void draw_polygon(); void init(); int main(int argc, char *argv[]) { SDL_Event Event; int quit = 0; GLfloat color[] = { 0.0f, 0.0f, 0.0f }; init(); glColor3fv (color); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); draw_polygon(); while(!quit) { while(SDL_PollEvent( &Event )) { switch(Event.type) { case SDL_MOUSEBUTTONDOWN: for (int i = 0; i <= sizeof(color); i++) { color[i] += 0.1f; } glColor3fv ( color ); draw_polygon(); case SDL_KEYDOWN: switch(Event.key.keysym.sym) { case SDLK_ESCAPE: quit = 1; default: break; } default: break; } } } SDL_Quit(); return 0; } void draw_polygon() { glBegin(GL_POLYGON); glVertex3f (0.25, 0.25, 0.0); glVertex3f (0.75, 0.25, 0.0); glVertex3f (0.75, 0.75, 0.0); glVertex3f (0.25, 0.75, 0.0); glEnd(); SDL_GL_SwapBuffers(); } void init() { SDL_Init(SDL_INIT_EVERYTHING); SDL_SetVideoMode( 640, 480, 32, SDL_OPENGL ); glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode( GL_PROJECTION | GL_MODELVIEW ); glLoadIdentity(); glClear (GL_COLOR_BUFFER_BIT); SDL_WM_SetCaption( "OpenGL Test", NULL ); } If it matters in this case, I'm compiling via the included compiler with Visual C++ 2008 express.

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  • pyQt4: QWidget subclass not responding to new setStyleSheet() background colour

    - by Ronny
    I am having an issue with PyQt4. I want to create a new widget within a window, and I want this widget to have a custom color. When i create a subclass of the QWidget class, and instantiate it, I am not able to change its background color through the setStyleSheet() function. When I instantiate a new QWidget object, I have no problems in changing its background color. But i dont want an ordinary QWidget object.I want to create my own subclass of QWidget. When i create a subclass of a QPushButton, I am also able to change its background color using the setStyleSheet() function. There are no error messages or warnings in the console window, it just refuses to work properly without any indication as to why. So what i would like to know is why is it that i can change the background color of a widget if i simply create a QWidget object, or a subclass of QPushButton, but not when i create a subclass of QWidget. And how can i therefore change the background color of an object that is a subclass of QWidget? Is it maybe something specific to the version of python or PyQt that i am using? Is it a bug in the library? or some flaw in the way that i am writing my code? I am using python 2.6.4 and PyQt4 Below is an example of the code that leads me to trouble. There are three widgets within the window one below the other. The parent widget is set with background color of green. The top widget is set to red, the middle one, is the subclass of QWidget, which should be blue, but it appears invisible because it takes on the color of the parent window for some reason. and the bottom widget is a subclass of QPushButton and is white. import sys from PyQt4 import QtGui, QtCore ################################################################################ #--------------------------------------------------------- CUSTOM WIDGET CLASS 1 class CustomWidget(QtGui.QWidget): def __init__(self, parent): QtGui.QWidget.__init__(self, parent) # some custom properties and functions will follow ################################################################################ #--------------------------------------------------------- CUSTOM WIDGET CLASS 2 class CustomWidget2(QtGui.QPushButton): def __init__(self, parent): QtGui.QPushButton.__init__(self, parent) # some custom properties and functions will follow ################################################################################ #----------------------------------------------------------- PARENT WIDGET CLASS class Parent(QtGui.QWidget): def __init__(self, parent=None): #---------------------------------------------------------- SETUP WINDOW QtGui.QWidget.__init__(self, parent) self.resize(500, 340) self.setStyleSheet("QWidget {background-color: #00FF00}") #-------------------------------------------------- SETUP DEFAULT WIDGET wid1 = QtGui.QWidget(self) wid1.setGeometry(10, 10, 480, 100) wid1.setStyleSheet("QWidget {background-color: #FF0000 }") #------------------------------------------------- SETUP CUSTOM WIDGET 1 wid2 = CustomWidget(self) wid2.setGeometry(10, 120, 480, 100) wid2.setStyleSheet("QWidget {background-color: #0000FF }") for i in dir(wid2): print i #------------------------------------------------- SETUP CUSTOM WIDGET 2 wid3 = CustomWidget2(self) wid3.setGeometry(10, 230, 480, 100) wid3.setStyleSheet("QWidget {background-color: #FFFFFF }") ################################################################################ #-------------------------------------------------------------------------- MAIN app = QtGui.QApplication(sys.argv) win = Parent() win.show() app.exec_()

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  • Memory allocation problem with SVMs in OpenCV

    - by worksintheory
    Hi, I've been using OpenCV happily for a while, but now I have a problem which has bugged me for quite some time. The following code is reasonably minimal example of my problem: #include <cv.h> #include <ml.h> using namespace cv; int main(int argc, char **argv) { int sampleCountForTesting = 2731; //BROKEN: Breaks svm.train_auto(...) for values of 2731 or greater! Mat trainingData( sampleCountForTesting, 1, CV_32FC1, Scalar::all(0.0) ); Mat trainingResponses( sampleCountForTesting, 1, CV_32FC1, Scalar::all(0.0) ); for(int j = 0; j < 6; j++) { trainingData.at<float>( j, 0 ) = (float) (j%2); trainingResponses.at<float>( j, 0 ) = (float) (j%2); //Setting a few values so I don't get a "single class" error } CvSVMParams svmParams( 100, //100 is CvSVM::C_SVC, 2, //2 is CvSVM::RBF, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, NULL, TermCriteria( TermCriteria::MAX_ITER | TermCriteria::EPS, 2, 1.0 ) ); CvSVM svm = CvSVM(); svm.train_auto( trainingData, trainingResponses, Mat(), Mat(), svmParams ); return 0; } I just create matrices to hold the training data and responses, then set a few entries to some value other than zero, then run the SVM. But it breaks whenever there are 2731 rows or more: OpenCV Error: One of arguments' values is out of range (requested size is negative or too big) in cvMemStorageAlloc, file [omitted]/opencv/OpenCV-2.2.0/modules/core/src/datastructs.cpp, line 332 With fewer rows, it seems to be fine and a classifier trained in a similar manner to the above seems to be giving reasonable output. Am I doing something wrong? I'm pretty sure it's not actually anything to do with lack of memory, as I've got 6GB and also the code works fine when the data has 2730 rows and 10000 columns, which is a much bigger allocation. I'm running OpenCV 2.2 on OSX 10.6 and initially I thought the problem might be related to this bug if for some reason the fix wasn't included in the MacPorts version. Now I've also tried downloading the most recent stable version from the OpenCV site and building with cmake and using that, but I still get the same error, and the fix is definitely included in that version. Any help would be much appreciated! Thanks,

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  • extern(al) problem

    - by Knowing me knowing you
    Why can't I compile this code? //main #include "stdafx.h" #include "X.h" #include "Y.h" //#include "def.h" extern X operator*(X, Y);//HERE ARE DECLARED EXTERNAL *(X,Y) AND f(X) extern int f(X); /*GLOBALS*/ X x = 1; Y y = x; int i = 2; int _tmain(int argc, _TCHAR* argv[]) { i + 10; y + 10; y + 10 * y; //x + (y + i); x * x + i; f(7); //f(y); //y + y; //106 + y; return 0; } //X struct X { int i; X(int value):i(value) { } X operator+(int value) { return X(i + value); } operator int() { return i; } }; //Y struct Y { int i; Y(X x):i(x.i) { } Y operator+(X x) { return Y(i + x.i); } }; //def.h int f(X x); X operator*(X x, Y y); //def.cpp #include "stdafx.h" #include "def.h" #include "X.h" #include "Y.h" int f(X x) { return x; } X operator*(X x, Y y) { return x * y; } I'm getting err msg: Error 2 error LNK2019: unresolved external symbol "int __cdecl f(struct X)" Error 3 error LNK2019: unresolved external symbol "struct X __cdecl operator*(struct X,struct Y)" Another interesting thing is that if I place the implementation in def.h file it does compiles without errs. But then what about def.cpp? Why I'm not getting err msg that function f(X) is already defined? Here shouldn't apply ODR rule. Second concern I'm having is that if in def.cpp I change the return type of f from int to double intelliSense underlines this as an error but program still compiles? Why?

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  • Need help implementing simple socket server using GIOService (GLib, Glib-GIO)

    - by Mark Renouf
    I'm learning the basics of writing a simple, efficient socket server using GLib. I'm experimenting with GSocketService. So far I can only seem to accept connections but then they are immediately closed. From the docs I can't figure out what step I am missing. I'm hoping someone can shed some light on this for me. When running the following: # telnet localhost 4000 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Connection closed by foreign host. # telnet localhost 4000 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Connection closed by foreign host. # telnet localhost 4000 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Connection closed by foreign host. Output from the server: # ./server New Connection from 127.0.0.1:36962 New Connection from 127.0.0.1:36963 New Connection from 127.0.0.1:36965 Current code: /* * server.c * * Created on: Mar 10, 2010 * Author: mark */ #include <glib.h> #include <gio/gio.h> gchar *buffer; gboolean network_read(GIOChannel *source, GIOCondition cond, gpointer data) { GString *s = g_string_new(NULL); GError *error; GIOStatus ret = g_io_channel_read_line_string(source, s, NULL, &error); if (ret == G_IO_STATUS_ERROR) g_error ("Error reading: %s\n", error->message); else g_print("Got: %s\n", s->str); } gboolean new_connection(GSocketService *service, GSocketConnection *connection, GObject *source_object, gpointer user_data) { GSocketAddress *sockaddr = g_socket_connection_get_remote_address(connection, NULL); GInetAddress *addr = g_inet_socket_address_get_address(G_INET_SOCKET_ADDRESS(sockaddr)); guint16 port = g_inet_socket_address_get_port(G_INET_SOCKET_ADDRESS(sockaddr)); g_print("New Connection from %s:%d\n", g_inet_address_to_string(addr), port); GSocket *socket = g_socket_connection_get_socket(connection); gint fd = g_socket_get_fd(socket); GIOChannel *channel = g_io_channel_unix_new(fd); g_io_add_watch(channel, G_IO_IN, (GIOFunc) network_read, NULL); return TRUE; } int main(int argc, char **argv) { g_type_init(); GSocketService *service = g_socket_service_new(); GInetAddress *address = g_inet_address_new_from_string("127.0.0.1"); GSocketAddress *socket_address = g_inet_socket_address_new(address, 4000); g_socket_listener_add_address(G_SOCKET_LISTENER(service), socket_address, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_TCP, NULL, NULL, NULL); g_object_unref(socket_address); g_object_unref(address); g_socket_service_start(service); g_signal_connect(service, "incoming", G_CALLBACK(new_connection), NULL); GMainLoop *loop = g_main_loop_new(NULL, FALSE); g_main_loop_run(loop); }

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  • Problems with makeObjectsPerformSelector inside and outside a class?

    - by QuakAttak
    A friend and I are creating a card game for the iPhone, and in these early days of the project, I'm developing a Deck class and a Card class to keep up with the cards. I'm wanting to test the shuffle method of the Deck class, but I am not able to show the values of the cards in the Deck class instance. The Deck class has a NSArray of Card objects that have a method called displayCard that shows the value and suit using console output(printf or NSLog). In order to show what cards are in a Deck instance all at once, I am using this, [deck makeObjectsPerformSelector:@selector(displayCard)], where deck is the NSArray in the Deck class. Inside of the Deck class, nothing is displayed on the console output. But in a test file, it works just fine. Here's the test file that creates its own NSArray: #import <Foundation/Foundation.h> #import "card.h" int main (int argc, char** argv) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; Card* two = [[Card alloc] initValue:2 withSuit:'d']; Card* three = [[Card alloc] initValue:3 withSuit:'h']; Card* four = [[Card alloc] initValue:4 withSuit:'c']; NSArray* deck = [NSArray arrayWithObjects:two,three,four,nil]; //Ok, what if we release the objects in the array before they're used? //I don't think this will work... [two release]; [three release]; [four release]; //Ok, it works... I wonder how... //Hmm... how will this work? [deck makeObjectsPerformSelector:@selector(displayCard)]; //Yay! It works fine! [pool release]; return 0; } This worked beautifully, so I created an initializer around this idea, creating 52 card objects one at a time and adding them to the NSArray using deck = [deck arrayByAddingObject:newCard]. Is the real problem with how I'm using makeObjectsPerformSelector or something before/after it?

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  • South migration error: NoMigrations exception for django.contrib.auth

    - by danpalmer
    I have been using South on my project for a while, but I recently did a huge amount of development and changed development machine and I think something messed up in the process. The project works fine, but I can't apply migrations. Whenever I try to apply a migration I get the following traceback: danpalmer:pest Dan$ python manage.py migrate frontend Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 222, in execute output = self.handle(*args, **options) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/management/commands/migrate.py", line 102, in handle delete_ghosts = delete_ghosts, File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/__init__.py", line 182, in migrate_app applied = check_migration_histories(applied, delete_ghosts) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/__init__.py", line 85, in check_migration_histories m = h.get_migration() File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/models.py", line 34, in get_migration return self.get_migrations().migration(self.migration) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/models.py", line 31, in get_migrations return Migrations(self.app_name) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 60, in __call__ self.instances[app_label] = super(MigrationsMetaclass, self).__call__(app_label_to_app_module(app_label), **kwds) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 88, in __init__ self.set_application(application, force_creation, verbose_creation) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 159, in set_application raise exceptions.NoMigrations(application) south.exceptions.NoMigrations: Application '<module 'django.contrib.auth' from '/Library/Python/2.6/site-packages/django/contrib/auth/__init__.pyc'>' has no migrations. I am not that experienced with South and I haven't met this error before. The only helpful mention I can find online about this error is for pre-0.7 I think and I am on South 0.7. I ran 'easy_install -U South' just to make sure. Thanks for any help that you can provide. I really appreciate it.

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  • C++ template-function -> passing a template-class as template-argument

    - by SeMa
    Hello, i try to make intensive use of templates to wrap a factory class: The wrapping class (i.e. classA) gets the wrapped class (i.e. classB) via an template-argument to provide 'pluggability'. Additionally i have to provide an inner-class (innerA) that inherits from the wrapped inner-class (innerB). The problem is the following error-message of the g++ "gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5)": sebastian@tecuhtli:~/Development/cppExercises/functionTemplate$ g++ -o test test.cpp test.cpp: In static member function ‘static classA<A>::innerA<iB>* classA<A>::createInnerAs(iB&) [with iB = int, A = classB]’: test.cpp:39: instantiated from here test.cpp:32: error: dependent-name ‘classA::innerA<>’ is parsed as a non-type, but instantiation yields a type test.cpp:32: note: say ‘typename classA::innerA<>’ if a type is meant As you can see in the definition of method createInnerBs, i intend to pass a non-type argument. So the use of typename is wrong! The code of test.cpp is below: class classB{ public: template < class iB> class innerB{ iB& ib; innerB(iB& b) :ib(b){} }; template<template <class> class classShell, class iB> static classShell<iB>* createInnerBs(iB& b){ // this function creates instances of innerB and its subclasses, // because B holds a certain allocator return new classShell<iB>(b); } }; template<class A> class classA{ // intention of this class is meant to be a pluggable interface // using templates for compile-time checking public: template <class iB> class innerA: A::template innerB<iB>{ innerA(iB& b) :A::template innerB<iB>(b){} }; template<class iB> static inline innerA<iB>* createInnerAs(iB& b){ return A::createInnerBs<classA<A>::template innerA<> >(b); // line 32: error occurs here } }; typedef classA<classB> usable; int main (int argc, char* argv[]){ int a = 5; usable::innerA<int>* myVar = usable::createInnerAs(a); return 0; } Please help me, i have been faced to this problem for several days. Is it just impossible, what i'm trying to do? Or did i forgot something? Thanks, Sebastian

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  • Why touching "d_name" makes calls to readdir() fail?

    - by Sarah Mani
    Hi, I'm trying to write a little helper for Windows which eventually will accept a file extension as an argument and return the number of files of that kind in the current directory. To do so, I'm reading the file entries in the directories and after getting the extension I'd like to convert it to lowercase to compare it with the yet-to-add specified argument. When converting the extension to lowercase I found that touching even a duplicate string of the d_name variable will cause a strange behaviour, like no more calls to readdir are called. Here is the code I'm using right now (the commented code is preliminary) and outputs for a given directory: #include <ctype.h> #include <dirent.h> #include <stdio.h> #include <string.h> char * strrch(char *string, size_t elements, char character) { char *reverse = string + elements; while (--reverse != string) if (*reverse == character) return reverse; return NULL; } void test(char *string) { // Even being a duplicate will make it fail: char *str = strdup(string); printf("Strings: %s %s\n", string, str); *str = 'a'; printf("Strings: %s %s\n", string, str); //unsigned short int i = 0; //for (; str[i] != '\0', str++; i++) // str[i] = tolower((unsigned char) str[i]); //puts(str); } int main(int argc, char **argv) { DIR *directory; struct dirent *element; if (directory = opendir(".")) { while (element = readdir(directory)) test(strrch(element->d_name, element->d_namlen, '.')); closedir(directory); puts(NULL); } else puts("Couldn't open the directory.\n"); } Output without modifying the duplicate (modification and the second printf call commented): Strings: (null) (null) Strings: . . Strings: .exe .exe Strings: .pdf .pdf Strings: .c .c Strings: .ini .ini Strings: .pdf .pdf Strings: .pdf .pdf Strings: .pdf .pdf Strings: .flac .flac Strings: .FLAC .FLAC Strings: .lnk .lnk Strings: .URL .URL Output of the same directory (with the code above, with the 2 printfs): Strings: (null) (null) Is there anything wrong? Is it a compiler issue? I'm using GCC 4.4.3 in Windows (MinGW) right now. Thank you very much for your help. By the way, is there any other way to work with files and directories in a Windows environment not using the POSIX functions?

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  • Regular exp to validate email in C

    - by Liju Mathew
    Hi, We need to write a email validation program in C. We are planning to use GNU Cregex.h) regular expression. The regular expression we prepared is [a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:\.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?\.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])? But the below code is failing while compiling the regex. #include <stdio.h> #include <regex.h> int main(const char *argv, int argc) { const char *reg_exp = "[a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?"; int status = 1; char email[71]; regex_t preg; int rc; printf("The regex = %s\n", reg_exp); rc = regcomp(&preg, reg_exp, REG_EXTENDED|REG_NOSUB); if (rc != 0) { if (rc == REG_BADPAT || rc == REG_ECOLLATE) fprintf(stderr, "Bad Regex/Collate\n"); if (rc == REG_ECTYPE) fprintf(stderr, "Invalid Char\n"); if (rc == REG_EESCAPE) fprintf(stderr, "Trailing \\\n"); if (rc == REG_ESUBREG || rc == REG_EBRACK) fprintf(stderr, "Invalid number/[] error\n"); if (rc == REG_EPAREN || rc == REG_EBRACE) fprintf(stderr, "Paren/Bracket error\n"); if (rc == REG_BADBR || rc == REG_ERANGE) fprintf(stderr, "{} content invalid/Invalid endpoint\n"); if (rc == REG_ESPACE) fprintf(stderr, "Memory error\n"); if (rc == REG_BADRPT) fprintf(stderr, "Invalid regex\n"); fprintf(stderr, "%s: Failed to compile the regular expression:%d\n", __func__, rc); return 1; } while (status) { fgets(email, sizeof(email), stdin); status = email[0]-48; rc = regexec(&preg, email, (size_t)0, NULL, 0); if (rc == 0) { fprintf(stderr, "%s: The regular expression is a match\n", __func__); } else { fprintf(stderr, "%s: The regular expression is not a match: %d\n", __func__, rc); } } regfree(&preg); return 0; } The regex compilation is failing with the below error. The regex = [a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])? Invalid regex main: Failed to compile the regular expression:13 What is the cause of this error? Whether the regex need to be modified? Thanks, Mathew Liju

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  • Miller-rabin exception number?

    - by nightcracker
    Hey everyone. This question is about the number 169716931325235658326303. According to http://www.alpertron.com.ar/ECM.HTM it is prime. According to my miller-rabin implementation in python with 7 repetitions is is composite. With 50 repetitions it is still composite. With 5000 repetitions it is STILL composite. I thought, this might be a problem of my implementation. So I tried GNU MP bignum library, which has a miller-rabin primality test built-in. I tested with 1000000 repetitions. Still composite. This is my implementation of the miller-rabin primality test: def isprime(n, precision=7): if n == 1 or n % 2 == 0: return False elif n < 1: raise ValueError("Out of bounds, first argument must be > 0") d = n - 1 s = 0 while d % 2 == 0: d //= 2 s += 1 for repeat in range(precision): a = random.randrange(2, n - 2) x = pow(a, d, n) if x == 1 or x == n - 1: continue for r in range(s - 1): x = pow(x, 2, n) if x == 1: return False if x == n - 1: break else: return False return True And the code for the GMP test: #include <gmp.h> #include <stdio.h> int main(int argc, char* argv[]) { mpz_t test; mpz_init_set_str(test, "169716931325235658326303", 10); printf("%d\n", mpz_probab_prime_p(test, 1000000)); mpz_clear(test); return 0; } As far as I know there are no "exceptions" (which return false positives for any amount of repetitions) to the miller-rabin primality test. Have I stumpled upon one? Is my computer broken? Is the Elliptic Curve Method wrong? What is happening here? EDIT I found the issue, which is http://www.alpertron.com.ar/ECM.HTM. I trusted this applet, I'll contact the author his applet's implementation of the ECM is faulty for this number. Thanks. EDIT2 Hah, the shame! In the end it was something that went wrong with copy/pasting on my side. NOR the applet NOR the miller-rabin algorithm NOR my implementation NOR gmp's implementation of it is wrong, the only thing that's wrong is me. I'm sorry.

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  • Seg Fault when using std::string on an embedded Linux platform

    - by Brad
    Hi, I have been working for a couple of days on a problem with my application running on an embedded Arm Linux platform. Unfortunately the platform precludes me from using any of the usual useful tools for finding the exact issue. When the same code is run on the PC running Linux, I get no such error. In the sample below, I can reliably reproduce the problem by uncommenting the string, list or vector lines. Leaving them commented results in the application running to completion. I expect that something is corrupting the heap, but I cannot see what? The program will run for a few seconds before giving a segmentation fault. The code is compiled using a arm-linux cross compiler: arm-linux-g++ -Wall -otest fault.cpp -ldl -lpthread arm-linux-strip test Any ideas greatly appreciated. #include <stdio.h> #include <vector> #include <list> #include <string> using namespace std; ///////////////////////////////////////////////////////////////////////////// class TestSeg { static pthread_mutex_t _logLock; public: TestSeg() { } ~TestSeg() { } static void* TestThread( void *arg ) { int i = 0; while ( i++ < 10000 ) { printf( "%d\n", i ); WriteBad( "Function" ); } pthread_exit( NULL ); } static void WriteBad( const char* sFunction ) { pthread_mutex_lock( &_logLock ); printf( "%s\n", sFunction ); //string sKiller; // <----------------------------------Bad //list<char> killer; // <----------------------------------Bad //vector<char> killer; // <----------------------------------Bad pthread_mutex_unlock( &_logLock ); return; } void RunTest() { int threads = 100; pthread_t _rx_thread[threads]; for ( int i = 0 ; i < threads ; i++ ) { pthread_create( &_rx_thread[i], NULL, TestThread, NULL ); } for ( int i = 0 ; i < threads ; i++ ) { pthread_join( _rx_thread[i], NULL ); } } }; pthread_mutex_t TestSeg::_logLock = PTHREAD_MUTEX_INITIALIZER; int main( int argc, char *argv[] ) { TestSeg seg; seg.RunTest(); pthread_exit( NULL ); }

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • GCC, -O2, and bitfields - is this a bug or a feature?

    - by Rooke
    Today I discovered alarming behavior when experimenting with bit fields. For the sake of discussion and simplicity, here's an example program: #include <stdio.h> struct Node { int a:16 __attribute__ ((packed)); int b:16 __attribute__ ((packed)); unsigned int c:27 __attribute__ ((packed)); unsigned int d:3 __attribute__ ((packed)); unsigned int e:2 __attribute__ ((packed)); }; int main (int argc, char *argv[]) { Node n; n.a = 12345; n.b = -23456; n.c = 0x7ffffff; n.d = 0x7; n.e = 0x3; printf("3-bit field cast to int: %d\n",(int)n.d); n.d++; printf("3-bit field cast to int: %d\n",(int)n.d); } The program is purposely causing the 3-bit bit-field to overflow. Here's the (correct) output when compiled using "g++ -O0": 3-bit field cast to int: 7 3-bit field cast to int: 0 Here's the output when compiled using "g++ -O2" (and -O3): 3-bit field cast to int: 7 3-bit field cast to int: 8 Checking the assembly of the latter example, I found this: movl $7, %esi movl $.LC1, %edi xorl %eax, %eax call printf movl $8, %esi movl $.LC1, %edi xorl %eax, %eax call printf xorl %eax, %eax addq $8, %rsp The optimizations have just inserted "8", assuming 7+1=8 when in fact the number overflows and is zero. Fortunately the code I care about doesn't overflow as far as I know, but this situation scares me - is this a known bug, a feature, or is this expected behavior? When can I expect gcc to be right about this? Edit (re: signed/unsigned) : It's being treated as unsigned because it's declared as unsigned. Declaring it as int you get the output (with O0): 3-bit field cast to int: -1 3-bit field cast to int: 0 An even funnier thing happens with -O2 in this case: 3-bit field cast to int: 7 3-bit field cast to int: 8 I admit that attribute is a fishy thing to use; in this case it's a difference in optimization settings I'm concerned about.

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  • Is O_NONBLOCK being set a property of the file descriptor or underlying file?

    - by Daniel Trebbien
    From what I have been reading on The Open Group website on fcntl, open, read, and write, I get the impression that whether O_NONBLOCK is set on a file descriptor, and hence whether non-blocking I/O is used with the descriptor, should be a property of that file descriptor rather than the underlying file. Being a property of the file descriptor means, for example, that if I duplicate a file descriptor or open another descriptor to the same file, then I can use blocking I/O with one and non-blocking I/O with the other. Experimenting with a FIFO, however, it appears that it is not possible to have a blocking I/O descriptor and non-blocking I/O descriptor to the FIFO simultaneously (so whether O_NONBLOCK is set is a property of the underlying file [the FIFO]): #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> int main(int argc, char **argv) { int fds[2]; if (pipe(fds) == -1) { fprintf(stderr, "`pipe` failed.\n"); return EXIT_FAILURE; } int fd0_dup = dup(fds[0]); if (fd0_dup <= STDERR_FILENO) { fprintf(stderr, "Failed to duplicate the read end\n"); return EXIT_FAILURE; } if (fds[0] == fd0_dup) { fprintf(stderr, "`fds[0]` should not equal `fd0_dup`.\n"); return EXIT_FAILURE; } if ((fcntl(fds[0], F_GETFL) & O_NONBLOCK)) { fprintf(stderr, "`fds[0]` should not have `O_NONBLOCK` set.\n"); return EXIT_FAILURE; } if (fcntl(fd0_dup, F_SETFL, fcntl(fd0_dup, F_GETFL) | O_NONBLOCK) == -1) { fprintf(stderr, "Failed to set `O_NONBLOCK` on `fd0_dup`\n"); return EXIT_FAILURE; } if ((fcntl(fds[0], F_GETFL) & O_NONBLOCK)) { fprintf(stderr, "`fds[0]` should still have `O_NONBLOCK` unset.\n"); return EXIT_FAILURE; // RETURNS HERE } char buf[1]; if (read(fd0_dup, buf, 1) != -1) { fprintf(stderr, "Expected `read` on `fd0_dup` to fail immediately\n"); return EXIT_FAILURE; } else if (errno != EAGAIN) { fprintf(stderr, "Expected `errno` to be `EAGAIN`\n"); return EXIT_FAILURE; } return EXIT_SUCCESS; } This leaves me thinking: is it ever possible to have a non-blocking I/O descriptor and blocking I/O descriptor to the same file and if so, does it depend on the type of file (regular file, FIFO, block special file, character special file, socket, etc.)?

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