Search Results

Search found 7178 results on 288 pages for 'audio playing'.

Page 41/288 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • Converting or playing a .264 video file?

    - by Dan
    I recently bought a Chinese brand DVR (to record security cams). The DVR exports the video files with a ".264" extension. This is my first time ever dealing with this video format. Anyhow I've been trying to convert the videos to any other format so it will be easier to watch the videos. The problem is that I could only find one program that can convert and play those files which is Elecard studio something, and even that Elecard studio thing is having trouble with these files, some of them are just making it crash so I can't convert them. I've tried to find some other programs but I couldn't find anything that can actually play those files. How can I play or convert these files to another format?

    Read the article

  • Can't set correct desktop resolution on Windows 7 after playing Mirror's Edge

    - by DeadMG
    Ever since I launched Mirror's Edge, my entire system seems to think that my monitor is 1600x1200, when actually it's 1920x1080. The game would only go up to 1600x1200, Windows will only go up to 1600x1200, and even my video drivers will only go up that high. The monitor isn't even that aspect ratio. I've rebooted the system to no effect, and installed the latest graphics drivers for my Radeon 5770, unplugged it and re-plugged it, etc. My secondary screen is still working perfectly correctly. Any suggestions?

    Read the article

  • Constant crashes in windows 7 64bit when playing games

    - by yx.
    I've tried everything I can possibly think of in trying to fix this problem and I'm totally out of ideas, so any help would be appreciated: The problem: whenever I fire up a game, it works for a short while with no problems and then it would crash. Either its a hard crash, forcing me to reboot, or windows would report that the display driver has stopped working and recovered. Here is a list of things I've already tried: Drivers - tried the latest drivers (catalyst 9.12) as well as the stock drivers that came with the video card. Also have the latest BIOS/chipset Memtest - Ran Memtest86+ overnight, had no problems, the windows diagnostic tool also does not find any problems. Overheating - Video card/cpu temperatures are well below peak (42 and 31 Celsius receptively) PSU Voltage - CPUID shows that the voltage levels are all above what they should be. The PSU itself is only roughly 16 months old and is a good model. HDD - No errors when checked GPU - Brand new (replaced previous card since I thought it was the problem, apparently not) Overclocking - Everything is at stock levels, memory voltage is set to manufacturer's standard Specs: Motherboard: ASUS P5Q Pro CPU: Core 2 Duo E8400 3.0 ghz OS: Windows 7 home premium 64 bit Memory: Mushkin Enhanced 4GB DDR2 GPU: Sapphire HD 5850 1GB PSU: SeaSonic M12 600W ATX12V DirectX: DX11 Event Viewer after a crash always has these logged: A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Bus/Interconnect Error Processor ID: 1 The details view of this entry contains further information. A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Bus/Interconnect Error Processor ID: 0 The details view of this entry contains further information. A previous card that I had (4850x2) also had these errors, so I changed video cards, but the same thing is happening.

    Read the article

  • Android webview doesn't playing mp4 video in same page

    - by user1668105
    I'm trying to show one local html file contains code for playing video and try to show that html file in android webview. I've used following code to for playing video: WebViewLoadVideoActivity.java //DECLARE webview variable outside of onCreate function so we can access it in other functions (menu) @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); WebView webView = (WebView) findViewById(R.id.webView1); WebSettings webSettings = webView.getSettings(); // Fetches the // WebSettings // import WebViewClient webViewClient = new WebViewClient(); webView.setWebViewClient(webViewClient); // Enabling mp4 webSettings.setPluginsEnabled(true); // Allows plugins to run which are // normally disabled in webView webView.getSettings().setBuiltInZoomControls(true); // Allows the // Android built in // zoom control webView.getSettings().setSaveFormData(true); webView.getSettings().setLoadsImagesAutomatically(true); webView.getSettings().setPluginsEnabled(true); webView.getSettings().setLoadsImagesAutomatically(true); webView.getSettings().setSupportMultipleWindows(true); webView.getSettings().setPluginsEnabled(true); webView.getSettings().setLightTouchEnabled(true); webView.getSettings().setAllowFileAccess(true); // To allow file // downloads/streams // such as mp4, mpeg, // and 3gp files webView.getSettings().setJavaScriptEnabled(true); // Enables HTML // Javascript to run // in webview webView.getSettings().setJavaScriptCanOpenWindowsAutomatically(true); webView.getSettings().setSupportZoom(true); // Support the zoom feature webView.getSettings().setSavePassword(true); // Allow users to save passwords in forms webView.setWebViewClient(new WebViewClient() { // Opens web links clicked by user in the webview @Override public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { // Handle the error } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } }); webView.loadUrl("file:///android_asset/test.html"); // test.html file from assets folder //... Rest of activity code... test.html <!DOCTYPE html> <html> <body> <video width="320" height="240" controls="controls"> <source src="http://www.w3schools.com/html/movie.mp4" type="video/mp4" /> Your browser does not support the video tag. </video> </body> </html> Problem Area : Android webview or Android Default Browser shows the video content in another video view when we click play button, My requirement is that video should be opened in same html page inline, so user can navigate to other page of webpage during video is playing or buffering. Research Area : I tried many other ways like, video tag of HTML5 embed tag of HTML object tag of HTML Other way of video player integration i checked so far but not worked in my requirement, Flare Video jplayer Please suggest me any way that can be suitable for my requirement, And my requirement is very simple as, I want to play video in html file as inline in webview widget of android. Thanks in Advance.

    Read the article

  • How to get IMediaControl.Run() to start a file playing with no delay

    - by MusiGenesis
    I am attempting to use DirectShow to play two AVI files consecutively (one after the other) so that there is no interruption in the audio or video when the player transitions from one file to the next. I have two custom controls on my form. Each one is pre-loaded with an AVI file, and before playback begins I set up all the DirectShow interfaces, set the video windows and resize them, call IMediaControl.Run(), then IMediaControl.Pause(), then IMediaSeeking.SetPositions to reset to frame 0, on both controls. On the form, you can see that both files are paused at their initial frames. I then call IMediaControl.Run() on the first control, and wait for it to complete before calling Run() on the second control. Initially, I hooked into the first video's EC_COMPLETE notification message, and used this to start the second. Thinking that this event might be slow to arrive (turns out it is, but for a weird reason), I tried two other approaches: Check the first video's current position inside a timer that goes off every second or so (using IMediaPosition.get_CurrentPosition). When the current position is within a second of the video's stop time (known in advance from IMediaPosition.get_StopTime), I go into a tight while loop and wait for the current position to equal the stop time, and then call Run() on the second video. Same as the first, except I replace the while loop with a call to timeSetEvent from winmm.dll, with a delay set so that it fires right when the first file is supposed to end. I use the callback to Run() the second file. Either of these two methods substantially cuts down the delay between the end of the first file and the beginning of the second, indicating that the EC_COMPLETE message doesn't arrive immediately after the file is complete (I also tried hooking the EC_SEGMENT_COMPLETE message, which is supposed to be used for looping within a file, but apparently nobody supports this - it never occurs on my machine, at least). Doing all of the above has cut the transition delay from as much as a second, down to a barely perceptible glitch; about a third of the time the files transition with no interruption at all, which suggests there's no fundamental reason I can't get this to work all the time. The slight delay is still unacceptable, unfortunately. I assume (and I could easily be wrong) that the remaining delay is due to a slight variable delay between the call to IMediaControl.Run() and when the video actually starts playing. Does anybody know anything I can do to eliminate this little lag? It would also help to be told this is fundamentally impossible for whatever reason, which wouldn't surprise me. I've never encountered a video player in Windows that doesn't have this problem, so it may not be doable. More info: the AVI files I'm playing are completely uncompressed (video and audio are uncompressed), so I don't think the lag is due to DirectShow's having to uncompress the video ahead of play start, although it may still buffer ahead as matter of course (and this may be the source of the problem). I would have though that starting play, pausing and then rewinding to the beginning would fix this. Also, the way I'm handling the transition is to actually have the second control underneath the first; when the first completes playing, I start the second and then call BringToFront on it, creating the appearance of a single video transitioning between the two originals. I don't think the glitch is due to this, because it works perfectly some of the time, and even if this were problematic, it wouldn't explain the matching audio glitch. Even more: I just tried starting the second video 30-50 milliseconds "early" and that seemed to eliminate even more of the gap, so I'm guessing that the lag in Run() is about that long. It appears to be variable, though, so this is still not where I need it to be.

    Read the article

  • Audio looping in Objective-C/iPhone

    - by Neurofluxation
    So, I'm finishing up an iPhone App. I have the following code in place to play the file: while(![player isPlaying]) { totalSoundDuration = soundDuration + 0.5; //Gives a half second break between sounds sleep(totalSoundDuration); //Don't play next sound until the previous sound has finished [player play]; //Play sound NSLog(@" \n Sound Finished Playing \n"); //Output to console } For some reason, the sound plays once then the code loops and it outputs the following: Sound Finished Playing Sound Finished Playing Sound Finished Playing etc... This just repeats forever, I don't suppose any of you lovely people can fathom what could be the boggle? Cheers!

    Read the article

  • Android: Voice Recording and saving audio

    - by user1320912
    I am working on application that will record the voice of the user and save the file on the SD card and then allow the user to listen to the audio again. I am able to allow the user to record his voice using the RecognizerIntent, but I cant figure out how to save the audio file and allow the user to hear the audio. I would appreciate it if someone could help me out. I have displayed my code below: // Setting up the onClickListener for Audio Button attachVoice = (Button) findViewById(R.id.AttachVoice_questionandanswer); attachVoice.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent voiceIntent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); voiceIntent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); voiceIntent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Please Speak"); startActivityForResult(voiceIntent, VOICE_REQUEST); } }); protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == VOICE_REQUEST && resultCode == RESULT_OK){ }

    Read the article

  • Ubuntu 12.04 - No sound - HELP!

    - by Bruno Tacca
    I'm panicking... my sound stopped working after I tried to set-up my notebook speakers, plus two headphone jacks... My idea was to multichannel the sound to 3 channels, built-in speakers, and sound-card 2 headphone jacks. After a couple efforts I did it with 2 channels, speakers and 1 headphone jack, but the other wasn't working. After more tries and tries, sound stop working. I just want my sound back... crying like a baby on the floor. And, if possible, but not necessary, a simple guide to active the 3 channels. xD I will post the diagnosis according to https://help.ubuntu.com/community/SoundTroubleshootingProcedure STEP 1 Did it, still no sound. STEP 2 Did it, still no sound. STEP 3 and #STEP 4 (I removed the log cause there is a limit of characters to be posted.) The log can be found here: https://answers.launchpad.net/ubuntu/+source/alsa-driver/+question/238653 STEP 5 Rebooted, still no sound. STEP 6 Did it. In the Output Devices tab, nothing is muted. I play a music with the Rhythmbox Music Player, I don't hear anything but in the pavucontrol I can see in the Built-in Audio Analog Stereo a sound bar shaking... but, no sound. STEP 7 In alsamixer, AlsaMixer v1.0.25 Card: HDA Intel PCH Chip: Creative CA0132 information View: F3:[Playback] F4: Capture F5: All Item: Headphone [dB gain: 25.00, 25.00] Then, I have 5 columns Headphone, Speaker, PCM, S/PDIF, S/PDIF Default PCM A little weird when I try to mute the Headphone and the Speaker, here what happens: Starting both unmutted, mutting headphone cause speaker being mutted automaticaly. Starting both unmutted, mutting speaker cause headphone being mutted automaticaly. Starting both mutted, possible to unmute both separately. STEP 8 I cannot hear sound on both (headphone and/or speaker). STEP 9 Dual boot... Restarted, windows was with sound at max volume. Restarted again, still no sound at ubuntu. I heard something when ubuntu started, a little noise, then silence again. The sound icon always start mutted, after unmutting, I have no sound. STEP 10 I dont have this command in my ubuntu. STEP 11 Tried at STEP 8, no sound. There are no problem with jumpers or hardware, cause I have sound working on windows. STEP 12 No way to open my alienware and loss the warranty x.X" STEP 13 I think it's loaded, judging my the logs STEP 14 Alienware M17xR4, the hardware is listed in the logs above, at STEP 4. There are two headphone hacks, one with just an headphone printed above, and the other with an headset (with mic) printed, there is a mic jack too, and a spdif (optical) too. STEP 15 I dont want to enable S/PDIF STEP 16 I never used the HDMI output, yet... Thanks in advance. I hope I listed all the information you need.

    Read the article

  • Testing background audio in the simulator

    - by Cactuar
    I'm experimenting with the new background audio service in iPhone OS 4.0 but I can't get it to work in the simulator. According to this page: iPhone Application Programming Guide: Executing Code in the Background it seems that all I have to do is add the a UIBackgroundModes key with an array containing audio to my Info.plist file and the audio my application plays should automatically continue when I switch to another app. I have done this but the audio still pauses as I switch to another app, when I switch back it continues where it left off. This is the code I'm using to play the sound: NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/audio.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; audioPlayer.numberOfLoops = -1; if (audioPlayer == nil) NSLog(@"%@", [error userInfo]); else [audioPlayer play]; Has anyone gotten this to work? Could it be that it would work on an actual device and it's just a problem with the simulator? I'm a bit hesitant to install 4.0 on my phone since I've heard it's still very buggy. Wish I had another device to use only for development.

    Read the article

  • Capture Flash Audio in 4.7 Edge?

    - by emcmanus
    Is there a way to capture plugin (Flash) audio before it gets to the sound card? I'd like to record plugin audio, hopefully without actually playing the sound. Capturing audio at the device level is an absolute last resort, as the application would pick up all system audio rather than just the Webkit plugin. I'm aware of the recent switch back from QTMultimedia; is this possible with phonon? I spent the night looking for some way to access the phonon graph via QWebFrame (or any of the QtWebkit widgets) -- and didn't turn up much. I also started digging through QTWebkit, particularly NPAPI, without success. For reference, I'm using the edge version of 4.7 (6aa50af000f85cc4497749fcf0860c8ed244a60e) This seems to be a fairly challenging problem. Any hints would be greatly appreciated.

    Read the article

  • Making a DVD video with a still image and PCM 16bit audio with ffmpeg

    - by João
    I'm trying to make a small video with a still image and a sound file playing in the background to pass it to dvdauthor and create a DVD. The command I'm using is this: ffmpeg -loop_input -i image.jpg -qscale 2 -i song.flac -aspect 4:3 -target pal-dvd -acodec pcm_s16le -shortest output.mpg However, the resulting video file doesn't have sound at all (testing it on VLC Player). I don't know if I can't combine "-acodec pcm_s16le" with "-target pal-dvd" to override the later, or if there is something else wrong with the command. If I try without the "-acodec pcm_s16le" parameter the video and audio works, I can even create a DVD ISO with it. However, the audio stays as AC3. I wanted to include with the video the lossless audio, not a compressed one. I suppose the DVD standart allows to have PCM audio in it, am I right?

    Read the article

  • Audio queue start failed

    - by mobapps99
    Hi , i'm developing a project which has both audio streaming and playing audio from file. For audio streaming i'm using AudioStreamer and for playing from file i'm using avaudioplayer. Both streaming and playing works perfectly as long as the app is not interrupted by a phone call or sms. But when a call/sms comes after dismissing the call when i try to restart streaming i'm getting the error "Audio queue start failed" . This happens only when i have used avaudioplayer at least once and after that used streaming. When the avaudioplayer obeject is not created , in this scenario the there is no problem with resuming streaming after dismissing the call. My guess is that some thing is wrong with audioqueue. Help is very much appreciated.......

    Read the article

  • How to get the default audio format of a TTS Engine

    - by Itslava
    In Microsoft TTS 5.1 or newer. The SpVoice.AudioOutputStream property says: The AudioOutputStream property gets and sets the current audio stream object used by the voice. Setting the voice's AudioOutputStream property may cause its audio output format to be automatically changed to match the text-to-speech (TTS) engine's preferred audio output format. If the voice's AllowAudioOutputFormatChangesOnNextSet property is True, the format change takes place; if False, the format remains unchanged. In order to set the AudioOutputStream property of a voice to a specific format, its AllowOutputFormatChangesOnNextSet should be False. It means a engine's always has a preferred audio output format. So, how can i get it.. i have not found any interface to get that attribute.

    Read the article

  • Access MP3 audio data independently of ID3 tags?

    - by kyl191
    Hi, this is a 2 part question. First off, is it possible to access the audio data in an MP3 independently of the ID3 tags, and secondly, is there any way to do so using available libraries? I recently consolidated my music collection from 3 computers and ended up with songs which had changed ID3 tags, but the audio data itself was unmodified. Running a search for duplicate files failed because the file changed with the ID3 tag change, but I think it should be possible to identify duplicate files if I just run a deduplication using the audio data for comparison. I know that it's possible to seek to a particular position past the ID3 header in the file, and directly read the data, but was wondering if there's a library that would expose the audio data so I could just extract the data, run a checksum on it, and store the computed result somewhere, then look for identical checksums. (Also, I'd probably have to use some kind of library when you take into account variable length headers.)

    Read the article

  • Live noise-filter on line-in

    - by Damon Gant
    I'm running the following setup: Xbox 360 is hooked up to my (PC) screen via HDMI/DVI converter. Because the Xbox has no dedicated sound output, except for optical S/PIDF, I'm also using the AV/RCA output, namely just the audio, which is connected to an old stereo, which is then connected to my PCs line-in. I'm now experiencing a some of noise. I'm using one of the standard "Realtek High Definition Audio" cards, which doesn't seem to offer this kind of functionality. Is there a software that will playback audio right off a device while running filters on it? It doesn't have to create a device on its own, I just want to listen to it. Here's a sample: http://puu.sh/1suY6

    Read the article

  • DTS to AC3 conversion for LG TV using mediatomb DLNA server

    - by prion crawler
    I want to convert a MKV video file containing DTS audio to a stream with AC3 audio. I want to pass this resulting stream to mediatomb's transcoding feature. Mediatomb will transfer the stream via DLNA to a LG TV, which does not support DTS audio. I have tried the VLC command below but the TV does not recognize the stream, and playing the destination stream on PC does not produce sound. vlc -vvv -I dummy INPUT.file --sout \ '#transcode{acodec=ac3,ab=256k,channels=2,threads=4} \ :std{mux=ts,access=file,dst=DEST.file}' The following ffmpeg command give a stream that plays on the TV with sound, but the ffmpeg process gets killed (with signal 15) within 10-15 seconds, and then the TV restarts the playback from the beginning. This goes on in loops. ffmpeg -i INPUT.file -acodec ac3 -ab 384k -vcodec copy \ -vbsf h264_mp4toannexb -f mpegts -y DEST.file I want to have a working DLNA server which transcodes DTS to AC3, any help is appreciated.

    Read the article

  • connect 2.1 stereo speakers to LG LCD-TV (5500 series)

    - by rMaero
    I bought a pair of speakers for my dad's TV, LG 32LE5500. When I installed them, it just sounded worse than the integrated ones and that's where I realized the subwoofer didn't work at all and both speakers make lower volume than the internal ones. The audio output jack says "H/P" (standing for headphones, and a matching symbol) before buying I checked this output with my phone's headphones and it worked so I figured it would work with a set of speakers since it's a standard audio output. I guess it's literally for headphones and not any other kind of sound players. There is only one other audio output and it is the optical-digital, so I can't use that. Not at least with these speakers.. am I screwed? or is there any workaround?

    Read the article

  • Share a USB sound card over a network/bluetooth (Mac & PC)

    - by AlexW
    I've been wondering how I can stream audio to an external Edirol USB sound card, wirelessly, on both Mac and PC. I'm not looking for high quality transmission, just to play mp3s from my Mac laptop to a USB sound card that is attached to two very nice balanced studio reference monitors. Is there any way I can firstly power the sound card box, and secondly, provide with an audio stream along it's USB input. I've looked at the Belkin USB hub, and I have a Time Capsule with the AirPort interface inside. These things seem to do vaguely what I want but when it comes to audio, the specifications are less clear. Any suggestions very welcome.

    Read the article

  • No sound through DisplayPort

    - by Chris Koknat
    I'm trying to connect my Elitebook 8440p laptop to my Samsung HDTV. The laptop does not have a HDMI connection, but it does have DisplayPort. I bought a DisplayPort-to-HDMI adapter here http://www.amazon.com/gp/product/B002CSRFD8/ref=oss_product, and connected it with a 3' HDMI cable. The video shows up fine, but there is no audio. DisplayPort, HDMI, and the adapter all support audio. I contacted HP tech support, who told me to update my sound drivers. I installed the driver and rebooted. Supposedly, I should see a "HD Audio" tab. No luck, even after installing the driver again and rebooting. HP closed the case. I'm using XP Pro.

    Read the article

  • Speakers will not work after I use USB Headset

    - by Josh K
    I am trying to configure my SteelSeries Siberia V2 Frost USB Headset to work with my 2.0 speakers using a jack. My goal is to find a easy way (no restart) to switch playback from my headset and my speakers and vice-versa. If i plug my headset in and make it the default device then restart my application/web page then the sounds works out of headset. If I switch the default to my speakers and restart apps/web pages then sound does not play. I know my speakers are on because if I configure them through windows and test, the sounds play, and sounds also play when I test it through my audio manager. Even if I unplug my headset, I still cannot get sound out of my speakers unless I restart My audio manager is RealTek HD Audio Manager, Windows 7 x64. I have tried the speaker back, usb front. speaker front, usb in front port. I have not tried speaker back, usb back.

    Read the article

  • Mini-jack problem with Sony Vaio (running XP)

    - by qftme
    I have a five year old Sony Vaio laptop (vgn-fw31m) that has had impact damage to the audio-output mini-jack for about the last year or so. In a recent discussion with my brother, we wondered whether it would be possible to write a program that would enable windows to use the microphone mini-jack input as the audio-output? As I currently use this laptop for work I am not keen to risk pulling it apart in order to replace the components comprising the audio-out. I therefore 'hope' that a programming solution exists. I would really appreciate any advice on this and eagerly await your response. Kind regards, qftme :)

    Read the article

  • Recording Interfaces for OS X that are supported/work well?

    - by Troggy
    For os x, I would like to know what other audio production/music recording interface type products people have found to work well with os x? I do not want to know about stuff that only works. I want to know about solid products that work well and are supported well by the company when issues arise. I for example have a M-Audio Firewire Solo recording interface. I have found M-Audio to be a company with great mac support for their products and they integrate well with os x features and apple software. Clarification: I am wondering about the recording interfaces themselves, as in the hardware, that are compatible with os x and supported/work/integrate well.

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >