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  • Is it a good idea to appoint one of the scrum team member or scrum master as Product Owner?

    - by Sandy
    Lately we had a project, in which client was busy touring. As usual scrum team was formed, management decided to appoint our analyst as Product owner since Client won’t be able to participate actively. Analyst was the one who worked closely with client for requirement analysis and specification drafting. Client doesn’t have the time to review first two releases. Everything went smoothly until, client saw third release; he wasn’t satisfied with some functionalities, and those was introduced by make shift Product Owner (our analyst). We were told to wait till design team finished mock-up of all pages and client checked each one and approved to continue working. Scrum team is there, but no sprints – we finished work almost like classic waterfall method. Is it a good idea to appoint scrum team member or master as product owner? Do we need to follow scrum in the absence of client/product owner participation?

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • Is imposing the same code format for all developers a good idea?

    - by Stijn Geukens
    We are considering to impose a single standard code format in our project (auto format with save actions in Eclipse). The reason is that currently there is a big difference in the code formats used by several (10) developers which makes it harder for one developer to work on the code of another developer. The same Java file sometimes uses 3 different formats. So I believe the advantage is clear (readability = productivity) but would it be a good idea to impose this? And if not, why? UPDATE We all use Eclipse and everyone is aware of the plan. There already is a code format used by most but it is not enforced since some prefer to stick to their own code format. Because of the above reasons some would prefer to enforce it.

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  • How to check if my open source idea already exists?

    - by Andreas
    I've got a great idea for an open source project. What should I do before starting, to make sure that I'm not duplicating anyone's efforts? Of course I've googled, but which keywords to use isn't obvious. Is there a site to discuss such ideas? To address a common answer: My goal is not to be the author of a successful project. It is to make sure that this product exists, and can be improved. (There's already a similar commercial venture, which is of low quality and not being developed.) Thus, it won't help me to have the only project that can be found in this niche. If there's a start out there, I'd like to find it and help.

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  • Is it legal or good idea to have a backup of all client sites on my own server

    - by mario
    I have seen many times that if we build a website for a client then there is a possibility that this site gets changed over a period of time. I was thinking that from now onwards whichever site I make I will host a copy of the site on a personal server. Like client1.myserver.com so that even if they change it I have the copy of it. So that if I need to show someone or I need to refer myself few things I have the proof there. I will not make them public but will password protect it. I want to know whether this is legal and a good idea or not.

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  • Software Center won't take into account my changed OpenID name: any idea?

    - by Pascal Av
    Failing to install IntelliJ from the Software Center, I realized my login is wrong in the /etc/apt/auth.conf entry that the install process generates. In this file, I see my original OpenID, that's the one which got automatically generated when signing up on Launchpad. It contains my last name so I changed it. I purged conf and binaries for Ubuntu One, reinstalled, deleted all listed "Devices" from app, all "Applications" from Launchpad. Deleted ~/.cache/software-center/, reboot, but still: When installing IntelliJ, the auth.conf file receives my original OpenID, not the modified one Problem is that the commercial subscription, for IntelliJ private PPA, uses my modified OpenID, so authentication attempt fails. I can't remove nor modify this subscription, even by changing back my OpenID into Launchpad. Any idea to solve this?

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  • Can it be a good idea to create a new table for each client of a webapp?

    - by Will
    This is semi-hypothetical, and as I've no experience in dealing with massive database tables, I have no idea if this is horrible for some reason. On to the situation: Imagine a web based application - lets say accounting software - which has 20,000 clients and each client has 1000+ entries in a table. That's 20 million rows which I know can certainly slow down complex queries. In a case like this, does it make more sense to create a new table in the database for each client? How do databases react to having 20k (or more!) tables?

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  • What ways are there to determine if an idea for change is viable or not?

    - by Kenneth
    A recent discussion on here about whether or not program windows should still be called screens or if we should have improved terminology got me thinking... Dangerous I know! People as a whole tend to be fairly resistant to change. We get comfortable in our niches and used to the way things are. While some changes lead to good results and improve our lives or the way things are done, others are clearly not enough of a change or overall bad and not even worth attempting. What guides can we use as we program to determine if an improvement (whether it be to coding style, terminology, user interface, language use, etc) is really an improvement or not? I'm sure to some extent nothing will replace the try-it-out approach but are there any tests or guides that can be used to eliminate certain ideas that would eventually turn out to be worthless or a waste of time to pursue? EDIT: For anyone who is wondering the discussion that brought this question up in my mind is found here: Does your organization still use the term "screens" to describe a user interface?

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  • Unit Tests as a learning tool - a good idea?

    - by Ekkehard.Horner
    I'm interested in ways and means for learning (a) programming language(s) efficiently. I believe that using Unit Test concepts and infrastructure early in that process is a good thing, even better than starting with "Hello world". Why: To write a decent program even for a toy/restricted problem in a new language, you'll have to master many heterogenous concepts (control flow & variables & IO ...), you are tempted to glance over details just to get your program 'to work'. Putting (your understanding of) the facts about the new language in assertions with good descriptions (=success messages) enforces thinking thru/clearness/precision. Grouping topics and adding assertions to such groups is much easier than incorporation features from the 2. chapter of your "Learning X" book to your chapter 1 program. Why not: 'Real' Unit Tests are meant to output "1234 tests ok; 1 failure: saveWorld() chokes on negative input"; 'didactic' Unit Tests should output relevant facts about the new language like perl6 10-string.t # ### p5chop ... ok 13 - p5chop( "cbä" ) returns "ä" ok 14 - after that, victim is changed to "cb" # ### (p6) chop ... ok 27 - (p6) chop( "cbä" ) returns chopped copy: "cb" ok 18 - after that, victim is unchanged: "cbä" # ### chomp ... So (mis?)using Unit Tests may be counterproductive - practicing actions while learning you wouldn't use professionally. How: Writing 'didactic' Unit Tests in languages with lightweight testing systems (Perl 5/6) is easy; (mis?)using more elaborate systems (JUnit, CppUnit) may be not worth the effort or not suitable for a person just starting with a new language. So Is using Unit Tests as a learning tool a bad idea? Can the Unit Test tool(s) of your favourite language(s) used didactically? Should implementation details (eventually) be discussed here or over at stackoverflow.com?

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  • Idea of an algorithm to detect a website's navigation structure?

    - by Uwe Keim
    Currently I am in the process of developing an importer of any existing, arbitrary (static) HTML website into the upcoming release of our CMS. While the downloading the files is solved successfully, I'm pulling my hair off when it comes to detect a site structure (pages and subpages) purely from the HTML files, without the user specifying additional hints. Basically I want to get a tree like: + Root page 1 + Child page 1 + Child page 2 + Child child page1 + Child page 3 + Root page 2 + Child page 4 + Root page 3 + ... I.e. I want to be able to detect the menu structure from the links inside the pages. This has not to be 100% accurate, but at least I want to achieve more than just a flat list. I thought of looking at multiple pages to see similar areas and identify these as menu areas and parse the links there, but after all I'm not that satisfied with this idea. My question: Can you imagine any algorithm when it comes to detecting such a structure? Update 1: What I'm looking for is not a web spider, but an algorithm do create a logical tree of the relationship of the pages to be able to create pages and subpages inside my CMS when importing them. Update 2: As of Robert's suggestion I'll solve this by starting at the root page, and then simply parse links as you go and treat every link inside a page simply as a child page. Probably I'll recurse not in a deep-first manner but rather in a breadth-first manner to get a more balanced navigation structure.

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  • Is rotating the lead developer a good or bad idea?

    - by NickC
    I work on a team that has been flat organizationally since it's creation several months ago. My manager is non-technical and this means that our whole team is responsible for decision-making. My manager is beginning to realize that there are several benefits to having a lead developer, both for his sake (a single point of contact and single responsible party for tasks) and ours (dispute resolution, organized technical guidance, etc.). Because the team has been flat, one concern is that picking one lead developer may discourage the others. A non-developer suggested to my manager that rotating the lead developer is a possible way to avoid this issue. One developer would be lead one month, another the next, and so on. Is this a good idea? Why or why not? Keep in mind that this means all developers — All developers are good, but not necessarily equally suited to leadership. And if it is not, how do I recommend that we avoid this approach without seeming like it's merely for selfish reasons?

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  • Is rotating the lead developer a good or bad idea?

    - by Renesis
    I work on a team that has been flat organizationally since it's creation several months ago. My manager is non-technical and this means that our whole team is responsible for decision-making. My manager is beginning to realize that there are several benefits to having a lead developer, both for his sake (a single point of contact and single responsible party for tasks) and ours (dispute resolution, organized technical guidance, etc.). Because the team has been flat, one concern is that picking one lead developer may discourage the others. A non-developer suggested to my manager that rotating the lead developer is a possible way to avoid this issue. One developer would be lead one month, another the next, and so on. Is this a good idea? Why or why not? Keep in mind that this means all developers — All developers are good, but not necessarily equally suited to leadership. And if it is not, suppose I am likely the best candidate for lead developer — how do I recommend that we avoid this approach without looking like it's merely for selfish reasons? (In other words, the team is small enough that anyone recommending a single leader is likely to appear to be recommending themselves — especially those who have been part of the team longer.)

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  • Is taking a semester or year off from college a good idea?

    - by astrieanna
    I am currently a Junior majoring in Computer Science at a top university (in the USA). As I'm really getting tired of taking classes, I was wondering if taking a semester or year off to do an internship(s) is a reasonable idea? It seems like it would give me more experience programming (making classes a bit easier), and give me a chance to recover from the burnout that comes from taking 18 credits a semester. A friend suggested that I just take a lighter course load, but I only have 2 more semesters of financial aid, so I need to take 18 credits in each of them in order to finish. Taking time off from school is not a normal thing to do, at least at this school. Since more internships are advertised for the summer (that I've seen), I was wondering if there are internships available in times other than the summer? If I took off for a whole year, would it be more valuable to try to stay at the same company for the whole time or to try to get a series of internships at different ones? Valuable in both the sense of resume value and personal value. Would it be easier or harder to get multiple shorter internships?

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  • Are DDD Aggregates really a good idea in a Web Application?

    - by Mystere Man
    I'm diving in to Domain Driven Design and some of the concepts i'm coming across make a lot of sense on the surface, but when I think about them more I have to wonder if that's really a good idea. The concept of Aggregates, for instance makes sense. You create small domains of ownership so that you don't have to deal with the entire domain model. However, when I think about this in the context of a web app, we're frequently hitting the database to pull back small subsets of data. For instance, a page may only list the number of orders, with links to click on to open the order and see its order id's. If i'm understanding Aggregates right, I would typically use the repository pattern to return an OrderAggregate that would contain the members GetAll, GetByID, Delete, and Save. Ok, that sounds good. But... If I call GetAll to list all my order's, it would seem to me that this pattern would require the entire list of aggregate information to be returned, complete orders, order lines, etc... When I only need a small subset of that information (just header information). Am I missing something? Or is there some level of optimization you would use here? I can't imagine that anyone would advocate returning entire aggregates of information when you don't need it. Certainly, one could create methods on your repository like GetOrderHeaders, but that seems to defeat the purpose of using a pattern like repository in the first place. Can anyone clarify this for me?

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  • Is having a single `IndexWriter` instance in Lucene a good idea?

    - by Dragos
    I am trying to understand how Lucene should be used. From what I have read, creating an IndexReader is costly, so using a Search Manager shoulg be the right choice. However, a SearchManager should be produced by a NRTManager(which, by the way, should replace the IndexWriter for every add or delete operation performed). But in order to have a NRTManager, I should first have an IndexWriter, and here comes my problem. The documentation says: an IndexWriter is thread-safe the constructor of this class takes a Directory object, so it seems creating an instace should be costly(as in the case of an IndexReader) all changes are buffered and flushed periodically(so they seem to encourage using a single instance) but: the changes, although flushed will only be visible after commit or close after finished making updates(add/delete), the instance should be closed I also found this: http://stackoverflow.com/questions/5374419/forgot-to-close-the-lucene-indexwriter-after-adding-documents-to-the-index where it is said that not closing a writer might ruin everything So what am I really supposed to do? Is having a single IndexWriter instance a good idea (make only commit and never close it)? EDIT: What is more, if I use NRTManager, how can I make acommit`? Is it even possible?

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  • PHP Code (modules) included via MySQL database, good idea?

    - by ionFish
    The main script includes "modules" which add functionality to it. Each module is set up like this: <?php //data collection stuff //(...) approx 80 lines of code //end data collection $var1 = 'some data'; $var2 = 'more data'; $var3 = 'other data'; ?> Each module has the same exact variables, just the data collection is different. I was wondering if it's a reasonable idea to store the module data in MySQL like this: [database] |_modules |_name |_function (the raw PHP data from above) |_description |_author |_update-url |_version |_enabled ...and then include the PHP-data from the database and execute it? Something like, a tab-navigation system at the top of the page for each module name, then inside each of those tabs the page content would function by parsing the database-stored code of the module from the function section. The purpose would be to save code space (fewer lines), allow for easy updates, and include/exclude modules based on the enabled option. This is how many other web-apps work, some of my own too. But never had I thought about this so deeply. Are there any drawbacks or security risks to this?

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  • Is spreading code with refactoring comments a good idea?

    - by Uooo
    I am working on a "spaghetti-code" project, and while I am fixing bugs and implementing new features, I also do some refactoring in order to make the code unit-testable. The code is often so tightly coupled or complicated that fixing a small bug would result in a lot of classes being rewritten. So I decided to draw a line somewhere in the code where I stop refactoring. To make this clear, I drop some comments in the code explaining the situation, like: class RefactoredClass { private SingletonClass xyz; // I know SingletonClass is a Singleton, so I would not need to pass it here. // However, I would like to get rid of it in the future, so it is passed as a // parameter here to make this change easier later. public RefactoredClass(SingletonClass xyz) { this.xyz = xyz; } } Or, another piece of cake: // This might be a good candidate to be refactored. The structure is like: // Version String // | // +--> ... // | // +--> ... // | // ... and so on ... // Map map = new HashMap<String, Map<String, Map<String, List<String>>>>(); Is this a good idea? What should I keep in mind when doing so?

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  • How bad does it look to have left a job soon after starting? [closed]

    - by unitedgremlin
    I have a job I would like to leave. On advice from friends and parents I have stayed. Their primary concern is that it would look bad on my resume if I left only after a few months of joining. My concerns with the job are as follows: When I started it was preferred I provide and use my own equipment. Could be out of business in a few months from lack of cash flow Poor code quality: memory leaks and lack of error handling. The same mistakes continue to be made even though I have raised the issue. It has become evident that co-workers do not understand memory management rules of the platform and are not interested in learning them. Yet, there is still surprise from them when strange bugs continue to crop up. As a result don't feel I will learn from co-workers. Plus, fixing the the lingering bugs and trying to keep up on new feature development is like a game of whack-o-mole that never ends. I don't believe in the companies vision or its ability to execute on the ideas anymore. My ideas and suggestions for very small tweaks are quickly dismissed. And so more than half or so have come back as bugs that we end up needing to address. I have been told to wait on fixing bugs in codes until we can talk to the original author. I don't feel I am allowed to take initiative to just fix/change things and do what I think is best. Everything needs consensus even for a bug fix before any work is done. I am adopting a shut-up and just do what I am told approach to save myself from ulcers. Lots of meetings (I am personally not involved in all of them which is good) but the sheer amount reminds me of days at a big corporation. Why is everyone around me always meeting? It's a small company. I can count everyone on my toes and fingers. I can say with certainty I have no interest in working with any of them again. This is the first time I have truly worked with a group of so called "B and C players". Ultimately, I think it is my fault for not doing a better job evaluating the team and company before joining. But I have generated a better set of questions when probing companies in the future. My questions are: How bad does it look to have left a job soon (few months) after starting? What would be the best way to explain my concerns and reasons for leaving without badmouthing the company? Should I stick it out to what I believe will be the soon end of the company?

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  • Has the emerging generation of programmers got the wrong idea about design patterns? [closed]

    - by MattDavey
    Over the years I've noticed a shift in attitude towards design patterns, particularly amongst the emerging generation of developers. There seems to be a notion these days that design patterns are silver bullets that instantly cure any problem, a proliferating idea that advancing as a software engineer simply means learning and applying more and more patterns. When confronted with a problem, developers no longer strive to truly understand the issue and design a solution - instead they simply pick a design pattern which seems to be a close fit, and try to brute-force it. You can see evidence of this by the many, many questions on Stack Overflow that begin with the phrase "what pattern should I use to...". I fall into a slightly more mature category of developers (5-10 years experience) and I have a very different viewpoint on patterns - simply as a communication tool to enhance clarity. I find this perspective of design patterns being lego bricks (collected like pokemon cards) a little disconcerting. Will developers lose this attitude as they gain more experience in software engineering? Or could these notions perhaps steer the direction of our craft in years to come? Did the older generation of developers have any similar concerns about us? (perhaps about OO design or similar...). if so, how did we turn out?

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  • Move old website with bad SEO to other domain: redirect or start from scratch?

    - by fox_mulder
    I have an old website with very bad SEO and PR, but still with some visitors per-day. Lately I've rebuilt the app and the concept of it and I'm going to deploy everything in a new domain. I would like to not lose those old visitors but I'm wondering if redirecting that old website to my new one is going to damage the SEO in the new website. Don't know also if it deserves to make the move in the Google Webmaster Tools and Bing or better start from scratch.

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  • Should we persist with an employee still writing bad code after many years?

    - by user94986
    I've been assigned the task of managing developers for a well-established company. They have a single developer who specialises in all their C++ coding (since forever), but the quality of the work is abysmal. Code reviews and testing have revealed many problems, one of the worst being memory leaks. The developer has never tested his code for leaks, and I discovered that the applications could leak many MBs with only a minute of use. User's were reporting huge slowdowns, and his take was, "it's nothing to do with me - if they quit and restart, it's all good again." I've given him tools to detect and trace the leaks, and sat down with him for many hours to demonstrate how the tools are used, where the problems occur, and what to do to fix them. We're 6 months down the track, and I assigned him to write a new module. I reviewed it before it was integrated into our larger code base, and was dismayed to discover the same bad coding as before. The part that I find incomprehensible is that some of the coding is worse than amateurish. For example, he wanted a class (Foo) that could populate an object of another class (Bar). He decided that Foo would hold a reference to Bar, e.g.: class Foo { public: Foo(Bar& bar) : m_bar(bar) {} private: Bar& m_bar; }; But (for other reasons) he also needed a default constructor for Foo and, rather than question his initial design, he wrote this gem: Foo::Foo() : m_bar(*(new Bar)) {} So every time the default constructor is called, a Bar is leaked. To make matters worse, Foo allocates memory from the heap for 2 other objects, but he didn't write a destructor or copy constructor. So every allocation of Foo actually leaks 3 different objects, and you can imagine what happened when a Foo was copied. And - it only gets better - he repeated the same pattern on three other classes, so it isn't a one-off slip. The whole concept is wrong on so many levels. I would feel more understanding if this came from a total novice. But this guy has been doing this for many years and has had very focussed training and advice over the past few months. I realise he has been working without mentoring or peer reviews most of that time, but I'm beginning to feel he can't change. So my question is, would you persist with someone who is writing such obviously bad code?

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  • Requring static class setter to be called before constructor, bad design?

    - by roverred
    I have a class, say Foo, and every instance of Foo will need and contain the same List object, myList. Since every class instance will share the same List Object, I thought it would be good to make myList static and use a static function to set myList before the constructor is called. I was wondering if this was bad, because this requires the setter to be called before the constructor? If the person doesn't, the program will crash. Alternative way would be passing myList every time.

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  • In a state machine, is it a good idea to separate states and transitions?

    - by codablank1
    I have implemented a small state machine in this way (in pseudo code): class Input {} class KeyInput inherits Input { public : enum { Key_A, Key_B, ..., } } class GUIInput inherits Input { public : enum { Button_A, Button_B, ..., } } enum Event { NewGame, Quit, OpenOptions, OpenMenu } class BaseState { String name; Event get_event (Input input); void handle (Event e); //event handling function } class Menu inherits BaseState{...} class InGame inherits BaseState{...} class Options inherits BaseState{...} class StateMachine { public : BaseState get_current_state () { return current_state; } void add_state (String name, BaseState state) { statesMap.insert(name, state);} //raise an exception if state not found BaseState get_state (String name) { return statesMap.find(name); } //raise an exception if state or next_state not found void add_transition (Event event, String state_name, String next_state_name) { BaseState state = get_state(state_name); BaseState next_state = get_state(next_state_name); transitionsMap.insert(pair<event, state>, next_state); } //raise exception if couple not found BaseState get_next_state(Event event, BaseState state) { return transitionsMap.find(pair<event, state>); } void handle(Input input) { Event event = current_state.get_event(input) current_state.handle(event); current_state = get_next_state(event, current_state); } private : BaseState current_state; map<String, BaseState> statesMap; //map of all states in the machine //for each couple event/state, this map stores the next state map<pair<Event, BaseState>, BaseState> transitionsMap; } So, before getting the transition, I need to convert the key input or GUI input to the proper event, given the current state; thus the same key 'W' can launch a new game in the 'Menu' state or moving forward a character in the 'InGame' state; Then I get the next state from the transitionsMap and I update the current state Does this configuration seem valid to you ? Is it a good idea to separate states and transitions ? And I have some kind of trouble to represent a 'null state' or a 'null event'; What initial value can I give to the current state and which one should be returned by get_state if it fails ?

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  • Is it bad to put your computer in sleep mode every time? [closed]

    - by Ivo Flipse
    Possible Duplicate: What is the effect of always sleeping a laptop? Is it bad for batteries or something else? Often I have a lot of stuff open and don't feel like shutting down my laptop, so I just use sleep mode when I'm transferring it. But I have no idea if this might have any disadvantages. So my question is: is it bad to put your computer in sleep mode every time? Things I'm wondering: Should I turn off my computer every once in a while? Will continuous use of sleep mode slow down my system in any way? Are there any bad side effects (in the long term)? Any thoughts? FYI I'm using Windows 7 on a laptop

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  • Is it normal for a SAS drive to have a few bad blocks, or should I replace my drive ASAP?

    - by Nate
    I have a drive—part of a RAID 1 mirror—that has two bad blocks. Adaptec Storage Manger e-mailed me when it detected the blocks. It shows 4 medium errors for that drive, but state is still “optimal”. This is my first time using Adaptec RAID controllers. I don’t know if an occasional bad block is normal, or if I should immediately replace that drive. Update: The drive failed later the same day! The disk subsystem is: Adaptec 6405 with ZMM (2) Seagate near-line SAS drives (ST31000424SS) The other drive hasn’t reported any bad blocks yet. I am running a consistency check.

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