Search Results

Search found 1961 results on 79 pages for 'boost mutex'.

Page 41/79 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • Too many apache processes, killing the CPU

    - by RULE101
    I am noticed that too many apache processes killing the CPU in my dedicated server. 14193 (Trace) (Kill) nobody 0 66.1 0.0 /usr/local/apache/bin/httpd -k start -DSSL 14128 (Trace) (Kill) nobody 0 65.9 0.0 /usr/local/apache/bin/httpd -k start -DSSL 14136 (Trace) (Kill) nobody 0 65.9 0.0 /usr/local/apache/bin/httpd -k start -DSSL 14129 (Trace) (Kill) nobody 0 65.8 0.0 /usr/local/apache/bin/httpd -k start -DSSL 13419 (Trace) (Kill) nobody 0 65.7 0.0 /usr/local/apache/bin/httpd -k start -DSSL 13421 (Trace) (Kill) nobody 0 65.7 0.0 /usr/local/apache/bin/httpd -k start -DSSL 13426 (Trace) (Kill) nobody 0 65.7 0.0 /usr/local/apache/bin/httpd -k start -DSSL 13428 (Trace) (Kill) nobody 0 65.7 0.0 /usr/local/apache/bin/httpd -k start -DSSL 13429 (Trace) (Kill) nobody 0 65.7 0.0 /usr/local/apache/bin/httpd -k start -DSSL 12173 (Trace) (Kill) nobody 0 65.5 0.0 /usr/local/apache/bin/httpd -k start -DSSL 14073 (Trace) (Kill) nobody 0 65.5 0.0 /usr/local/apache/bin/httpd -k start -DSSL I am getting high load email notification from cpanel during the day. FROM httpd.conf Include "/usr/local/apache/conf/includes/pre_main_global.conf" Include "/usr/local/apache/conf/includes/pre_main_2.conf" LoadModule bwlimited_module modules/mod_bwlimited.so LoadModule h264_streaming_module /usr/local/apache/modules/mod_h264_streaming.so AddHandler h264-streaming.extensions .mp4 Include "/usr/local/apache/conf/php.conf" Include "/usr/local/apache/conf/includes/errordocument.conf" ErrorLog "logs/error_log" ScriptAliasMatch ^/?controlpanel/?$ /usr/local/cpanel/cgi-sys/redirect.cgi ScriptAliasMatch ^/?cpanel/?$ /usr/local/cpanel/cgi-sys/redirect.cgi ScriptAliasMatch ^/?kpanel/?$ /usr/local/cpanel/cgi-sys/redirect.cgi ScriptAliasMatch ^/?securecontrolpanel/?$ /usr/local/cpanel/cgi-sys/sredirect.cgi ScriptAliasMatch ^/?securecpanel/?$ /usr/local/cpanel/cgi-sys/sredirect.cgi ScriptAliasMatch ^/?securewhm/?$ /usr/local/cpanel/cgi-sys/swhmredirect.cgi ScriptAliasMatch ^/?webmail/?$ /usr/local/cpanel/cgi-sys/wredirect.cgi ScriptAliasMatch ^/?whm/?$ /usr/local/cpanel/cgi-sys/whmredirect.cgi RewriteEngine on AddType text/html .shtml Alias /akopia /usr/local/cpanel/3rdparty/interchange/share/akopia/ Alias /bandwidth /usr/local/bandmin/htdocs/ Alias /img-sys /usr/local/cpanel/img-sys/ Alias /interchange /usr/local/cpanel/3rdparty/interchange/share/interchange/ Alias /interchange-5 /usr/local/cpanel/3rdparty/interchange/share/interchange-5/ Alias /java-sys /usr/local/cpanel/java-sys/ Alias /mailman/archives /usr/local/cpanel/3rdparty/mailman/archives/public/ Alias /pipermail /usr/local/cpanel/3rdparty/mailman/archives/public/ Alias /sys_cpanel /usr/local/cpanel/sys_cpanel/ ScriptAlias /cgi-sys /usr/local/cpanel/cgi-sys/ ScriptAlias /mailman /usr/local/cpanel/3rdparty/mailman/cgi-bin/ <Directory "/"> AllowOverride All Options All </Directory> <Directory "/usr/local/apache/htdocs"> Options All AllowOverride None Require all granted </Directory> <Files ~ "^error_log$"> Order allow,deny Deny from all Satisfy All </Files> <Files ".ht*"> Require all denied </Files> <IfModule log_config_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common CustomLog "logs/access_log" common <IfModule logio_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> </IfModule> <IfModule alias_module> ScriptAlias /cgi-bin/ "/usr/local/apache/cgi-bin/" </IfModule> <Directory "/usr/local/apache/cgi-bin"> AllowOverride None Options All Require all granted </Directory> <IfModule mime_module> TypesConfig conf/mime.types AddType application/x-compress .Z AddType application/x-gzip .gz .tgz </IfModule> <IfModule prefork.c> Mutex default mpm-accept </IfModule> <IfModule mod_log_config.c> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent CustomLog logs/access_log common </IfModule> <IfModule worker.c> Mutex default mpm-accept </IfModule> # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # Direct modifications to the Apache configuration file may be lost upon subsequent regeneration of the # # configuration file. To have modifications retained, all modifications must be checked into the # # configuration system by running: # # /usr/local/cpanel/bin/apache_conf_distiller --update # # To see if your changes will be conserved, regenerate the Apache configuration file by running: # # /usr/local/cpanel/bin/build_apache_conf # # and check the configuration file for your alterations. If your changes have been ignored, then they will # # need to be added directly to their respective template files. # # # # It is also possible to add custom directives to the various "Include" files loaded by this httpd.conf # # For detailed instructions on using Include files and the apache_conf_distiller with the new configuration # # system refer to the documentation at: http://www.cpanel.net/support/docs/ea/ea3/customdirectives.html # # # # This configuration file was built from the following templates: # # /var/cpanel/templates/apache2/main.default # # /var/cpanel/templates/apache2/main.local # # /var/cpanel/templates/apache2/vhost.default # # /var/cpanel/templates/apache2/vhost.local # # /var/cpanel/templates/apache2/ssl_vhost.default # # /var/cpanel/templates/apache2/ssl_vhost.local # # # # Templates with the '.local' extension will be preferred over templates with the '.default' extension. # # The only template updated by the apache_conf_distiller is main.default. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # PidFile logs/httpd.pid # Defined in /var/cpanel/cpanel.config: apache_port Listen 0.0.0.0:80 User nobody Group nobody ExtendedStatus On ServerAdmin [email protected] ServerName server.powerlabel.net LogLevel warn # These can be set in WHM under 'Apache Global Configuration' Timeout 300 ServerSignature On <IfModule prefork.c> </IfModule> RewriteEngine on RewriteMap LeechProtect prg:/usr/local/cpanel/bin/leechprotect Mutex file:/usr/local/apache/logs rewrite-map <IfModule !mod_ruid2.c> UserDir public_html </IfModule> <IfModule mod_ruid2.c> UserDir disabled </IfModule> # DirectoryIndex is set via the WHM -> Service Configuration -> Apache Setup -> DirectoryIndex Priority DirectoryIndex index.html.var index.htm index.html index.shtml index.xhtml index.wml index.perl index.pl index.plx index.ppl index.cgi index.jsp index.js index.jp index.php4 index.php3 index.php index.phtml default.htm default.html home.htm index.php5 Default.html Default.htm home.html # SSLCipherSuite can be set in WHM under 'Apache Global Configuration' SSLPassPhraseDialog builtin SSLUseStapling on SSLStaplingCache shmcb:/usr/local/apache/logs/stapling_cache_shmcb(256000) SSLSessionCache shmcb:/usr/local/apache/logs/ssl_gcache_data_shmcb(1024000) SSLSessionCacheTimeout 300 Mutex file:/usr/local/apache/logs ssl-cache SSLRandomSeed startup builtin SSLRandomSeed connect builtin # Defined in /var/cpanel/cpanel.config: apache_ssl_port Listen 0.0.0.0:443 AddType application/x-x509-ca-cert .crt AddType application/x-pkcs7-crl .crl AddHandler cgi-script .cgi .pl .plx .ppl .perl AddHandler server-parsed .shtml AddType text/html .shtml AddType application/x-tar .tgz AddType text/vnd.wap.wml .wml AddType image/vnd.wap.wbmp .wbmp AddType text/vnd.wap.wmlscript .wmls AddType application/vnd.wap.wmlc .wmlc AddType application/vnd.wap.wmlscriptc .wmlsc <Location /whm-server-status> SetHandler server-status Order deny,allow Deny from all Allow from 127.0.0.1 </Location> # SUEXEC is supported Include "/usr/local/apache/conf/includes/pre_virtualhost_global.conf" Include "/usr/local/apache/conf/includes/pre_virtualhost_2.conf" What can cause this and how can i fix it ?

    Read the article

  • Why does SQL 2005 SSIS component install fail?

    - by Ducain
    I am trying to install SSIS on our production SQL 2005 SP2 box. Each time I try, the install/setup screen results in failure, starting with the native client, and moving on down. Screen shots below show what I see: Here is the result of clicking on the status link to the right of the native client after the install failed: === Verbose logging started: 3/28/2012 16:38:08 Build type: SHIP UNICODE 3.01.4000.4042 Calling process: C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\setup.exe === MSI (c) (DC:00) [16:38:08:875]: Resetting cached policy values MSI (c) (DC:00) [16:38:08:875]: Machine policy value 'Debug' is 0 MSI (c) (DC:00) [16:38:08:875]: ******* RunEngine: ******* Product: {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} ******* Action: ******* CommandLine: ********** MSI (c) (DC:00) [16:38:08:875]: Client-side and UI is none or basic: Running entire install on the server. MSI (c) (DC:00) [16:38:08:875]: Grabbed execution mutex. MSI (c) (DC:00) [16:38:08:875]: Cloaking enabled. MSI (c) (DC:00) [16:38:08:875]: Attempting to enable all disabled priveleges before calling Install on Server MSI (c) (DC:00) [16:38:08:875]: Incrementing counter to disable shutdown. Counter after increment: 0 MSI (s) (90:F0) [16:38:08:875]: Grabbed execution mutex. MSI (s) (90:D4) [16:38:08:875]: Resetting cached policy values MSI (s) (90:D4) [16:38:08:875]: Machine policy value 'Debug' is 0 MSI (s) (90:D4) [16:38:08:875]: ******* RunEngine: ******* Product: {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} ******* Action: ******* CommandLine: ********** MSI (s) (90:D4) [16:38:08:875]: Machine policy value 'DisableUserInstalls' is 0 MSI (s) (90:D4) [16:38:08:890]: Warning: Local cached package 'C:\WINDOWS\Installer\65eb99.msi' is missing. MSI (s) (90:D4) [16:38:08:890]: User policy value 'SearchOrder' is 'nmu' MSI (s) (90:D4) [16:38:08:890]: User policy value 'DisableMedia' is 0 MSI (s) (90:D4) [16:38:08:890]: Machine policy value 'AllowLockdownMedia' is 0 MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Media enabled only if package is safe. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Looking for sourcelist for product {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Adding {F9B3DD02-B0B3-42E9-8650-030DFF0D133D}; to potential sourcelist list (pcode;disk;relpath). MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Now checking product {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Media is enabled for product. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Attempting to use LastUsedSource from source list. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Trying source C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\Cache\. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Source is invalid due to invalid package code (product code doesn't match). MSI (s) (90:D4) [16:38:08:890]: Note: 1: 1706 2: -2147483646 3: sqlncli.msi MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Processing net source list. MSI (s) (90:D4) [16:38:08:890]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Processing media source list. MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Trying media source F:\. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 2203 2: F:\sqlncli.msi 3: -2147287038 MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Processing URL source list. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1402 2: UNKNOWN\URL 3: 2 MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Failed to resolve source MSI (s) (90:D4) [16:38:09:921]: MainEngineThread is returning 1612 MSI (c) (DC:00) [16:38:09:921]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (DC:00) [16:38:09:921]: MainEngineThread is returning 1612 === Verbose logging stopped: 3/28/2012 16:38:09 === Here is the log visible when I click the failed status for MSXML6: === Verbose logging started: 3/28/2012 16:38:12 Build type: SHIP UNICODE 3.01.4000.4042 Calling process: C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\setup.exe === MSI (c) (DC:58) [16:38:12:250]: Resetting cached policy values MSI (c) (DC:58) [16:38:12:250]: Machine policy value 'Debug' is 0 MSI (c) (DC:58) [16:38:12:250]: ******* RunEngine: ******* Product: {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} ******* Action: ******* CommandLine: ********** MSI (c) (DC:58) [16:38:12:250]: Client-side and UI is none or basic: Running entire install on the server. MSI (c) (DC:58) [16:38:12:250]: Grabbed execution mutex. MSI (c) (DC:58) [16:38:12:250]: Cloaking enabled. MSI (c) (DC:58) [16:38:12:250]: Attempting to enable all disabled priveleges before calling Install on Server MSI (c) (DC:58) [16:38:12:250]: Incrementing counter to disable shutdown. Counter after increment: 0 MSI (s) (90:58) [16:38:12:265]: Grabbed execution mutex. MSI (s) (90:DC) [16:38:12:265]: Resetting cached policy values MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'Debug' is 0 MSI (s) (90:DC) [16:38:12:265]: ******* RunEngine: ******* Product: {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} ******* Action: ******* CommandLine: ********** MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'DisableUserInstalls' is 0 MSI (s) (90:DC) [16:38:12:265]: Warning: Local cached package 'C:\WINDOWS\Installer\ce6d56e.msi' is missing. MSI (s) (90:DC) [16:38:12:265]: User policy value 'SearchOrder' is 'nmu' MSI (s) (90:DC) [16:38:12:265]: User policy value 'DisableMedia' is 0 MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'AllowLockdownMedia' is 0 MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Media enabled only if package is safe. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Looking for sourcelist for product {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Adding {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA}; to potential sourcelist list (pcode;disk;relpath). MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Now checking product {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Media is enabled for product. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Attempting to use LastUsedSource from source list. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Trying source d:\2a2ac35788eea9066bae01\. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 2203 2: d:\2a2ac35788eea9066bae01\msxml6.msi 3: -2147287037 MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Processing net source list. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Processing media source list. MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Trying media source F:\. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 2203 2: F:\msxml6.msi 3: -2147287038 MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Processing URL source list. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1402 2: UNKNOWN\URL 3: 2 MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Failed to resolve source MSI (s) (90:DC) [16:38:12:296]: MainEngineThread is returning 1612 MSI (c) (DC:58) [16:38:12:296]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (DC:58) [16:38:12:296]: MainEngineThread is returning 1612 === Verbose logging stopped: 3/28/2012 16:38:12 === When I click on the failed status for SSIS, no log file appears at all. To be honest, I'm not even sure where to start on this one - never guessed it would be so much trouble to add a component right from the disk. Any help or pointers whatsoever would be greatly appreciated. If any more details are needed, please ask - I'd be glad to add them.

    Read the article

  • Coroutines in C#

    - by eyal
    I am looking to implement co-routines (user schedualed threads) in c#. When using c++ I was previously using fibers. As I see on the internet fibers do not exist in C#. I would like to get simillar functionality. Is there any "right" way to implement coroutines in c#? I have thought of implementing this using threads that aqcuire a single exection mutex + 1 one schedualer thread which releases this mutex for each coroutine. But this seems very costly (it forces a context switch between each coroutine) I have also seen the yeild iterator functionality, but as I understand you can't yeild within an internal function (only in the original ienumerator function). So this does me little good.

    Read the article

  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

    Read the article

  • How do I synchronize access to shared memory in LynxOS/POSIX?

    - by GrahamS
    I am implementing two processes on a LynxOS SE (POSIX conformant) system that will communicate via shared memory. One process will act as a "producer" and the other a "consumer". In a multi-threaded system my approach to this would be to use a mutex and condvar (condition variable) pair, with the consumer waiting on the condvar (with pthread_cond_wait) and the producer signalling it (with pthread_cond_signal) when the shared memory is updated. How do I achieve this in a multi-process, rather than multi-threaded, architecture? Is there a LynxOS/POSIX way to create a condvar/mutex pair that can be used between processes? Or is some other synchronization mechanism more appropriate in this scenario?

    Read the article

  • May volatile be in user defined types to help writing thread-safe code

    - by David Rodríguez - dribeas
    I know, it has been made quite clear in a couple of questions/answers before, that volatile is related to the visible state of the c++ memory model and not to multithreading. On the other hand, this article by Alexandrescu uses the volatile keyword not as a runtime feature but rather as a compile time check to force the compiler into failing to accept code that could be not thread safe. In the article the keyword is used more like a required_thread_safety tag than the actual intended use of volatile. Is this (ab)use of volatile appropriate? What possible gotchas may be hidden in the approach? The first thing that comes to mind is added confusion: volatile is not related to thread safety, but by lack of a better tool I could accept it. Basic simplification of the article: If you declare a variable volatile, only volatile member methods can be called on it, so the compiler will block calling code to other methods. Declaring an std::vector instance as volatile will block all uses of the class. Adding a wrapper in the shape of a locking pointer that performs a const_cast to release the volatile requirement, any access through the locking pointer will be allowed. Stealing from the article: template <typename T> class LockingPtr { public: // Constructors/destructors LockingPtr(volatile T& obj, Mutex& mtx) : pObj_(const_cast<T*>(&obj)), pMtx_(&mtx) { mtx.Lock(); } ~LockingPtr() { pMtx_->Unlock(); } // Pointer behavior T& operator*() { return *pObj_; } T* operator->() { return pObj_; } private: T* pObj_; Mutex* pMtx_; LockingPtr(const LockingPtr&); LockingPtr& operator=(const LockingPtr&); }; class SyncBuf { public: void Thread1() { LockingPtr<BufT> lpBuf(buffer_, mtx_); BufT::iterator i = lpBuf->begin(); for (; i != lpBuf->end(); ++i) { // ... use *i ... } } void Thread2(); private: typedef vector<char> BufT; volatile BufT buffer_; Mutex mtx_; // controls access to buffer_ };

    Read the article

  • Restart Delphi Application Programmatically

    - by Smasher
    It should not be possible to run multiple instances of my application. Therefore the project source contains: CreateMutex (nil, False, PChar (ID)); if (GetLastError = ERROR_ALREADY_EXISTS) then Halt; Now I want to restart my application programmatically. The usual way would be: AppName := PChar(Application.ExeName) ; ShellExecute(Handle,'open', AppName, nil, nil, SW_SHOWNORMAL) ; Application.Terminate; But this won't work in my case because of the mutex. Even if I release the mutex before starting the second instace it won't work because shutdown takes some time and two instance cannot run in parallel (because of common resources and other effects). Is there a way to restart an application with such characteristics? (If possible without an additional executable) Thanks in advance.

    Read the article

  • File Encrypt/Decrypt under load?

    - by chopps
    I found an interesting article about encrypting and decrypting files but since it uses a file.dat to store the key this will run into problems when theres alot of users on the site dealing with alot of files. http://www.codeproject.com/KB/security/VernamEncryption.aspx?display=Print Should a new file be created every time a file needs decrypting or would there be a better way to do this? UPDATE: Here is what im using to avoid the locking problems. using (Mutex FileLock = new Mutex(true, System.Guid.NewGuid().ToString())) { try { FileLock.WaitOne(); using (FileStream fs = new FileStream(keyFile, FileMode.Open)) { keyBytes = new byte[fs.Length]; fs.Read(keyBytes, 0, keyBytes.Length); } } catch (Exception ex) { EventLog.LogEvent(ex); } finally { FileLock.ReleaseMutex(); } } I tested it on 1000 TIFFs doing both encryption and decryption without any errors.

    Read the article

  • Will this make the object thread-safe?

    - by sharptooth
    I have a native Visual C++ COM object and I need to make it completely thread-safe to be able to legally mark it as "free-threaded" in th system registry. Specifically I need to make sure that no more than one thread ever accesses any member variable of the object simultaneously. The catch is I'm almost sure that no sane consumer of my COM object will ever try to simultaneously use the object from more than one thread. So I want the solution as simple as possible as long as it meets the requirement above. Here's what I came up with. I add a mutex or critical section as a member variable of the object. Every COM-exposed method will acquire the mutex/section at the beginning and release before returning control. I understand that this solution doesn't provide fine-grained access and this might slow execution down, but since I suppose simultaneous access will not really occur I don't care of this. Will this solution suffice? Is there a simpler solution?

    Read the article

  • How to use TestAndSet() for solving the critical section problem?

    - by Dan Mantyla
    I'm studying for an exam and I'm having difficulty with a concept. This is the pseudo code I am given: int mutex = 0; do { while (TestAndSet(&mutex)); // critical section mutiex = 0; // remainder section } while (TRUE); My instructor says that only two of the three necessary conditions (mutual exclusion, progress, and bounded waiting) are met with this code, but I don't understand which one isn't being met...?? How should the code be modified to support the missing condition to solve the critical region problem? Thanks in advance for any insight!

    Read the article

  • Use of for_each on map elements

    - by Antonio
    I have a map where I'd like to perform a call on every data type object member function. I yet know how to do this on any sequence but, is it possible to do it on an associative container? The closest answer I could find was this: Boost.Bind to access std::map elements in std::for_each. But I cannot use boost in my project so, is there an STL alternative that I'm missing to boost::bind? If not possible, I thought on creating a temporary sequence for pointers to the data objects and then, call for_each on it, something like this: class MyClass { public: void Method() const; } std::map<int, MyClass> Map; //... std::vector<MyClass*> Vector; std::transform(Map.begin(), Map.end(), std::back_inserter(Vector), std::mem_fun_ref(&std::map<int, MyClass>::value_type::second)); std::for_each(Vector.begin(), Vector.end(), std::mem_fun(&MyClass::Method)); It looks too obfuscated and I don't really like it. Any suggestions?

    Read the article

  • Find max integer size that a floating point type can handle without loss of precision

    - by Checkers
    Double has range more than a 64-bit integer, but its precision is less dues to its representation (since double is 64-bit as well, it can't fit more actual values). So, when representing larger integers, you start to lose precision in the integer part. #include <boost/cstdint.hpp> #include <limits> template<typename T, typename TFloat> void maxint_to_double() { T i = std::numeric_limits<T>::max(); TFloat d = i; std::cout << std::fixed << i << std::endl << d << std::endl; } int main() { maxint_to_double<int, double>(); maxint_to_double<boost::intmax_t, double>(); maxint_to_double<int, float>(); return 0; } This prints: 2147483647 2147483647.000000 9223372036854775807 9223372036854775800.000000 2147483647 2147483648.000000 Note how max int can fit into a double without loss of precision and boost::intmax_t (64-bit in this case) cannot. float can't even hold an int. Now, the question: is there a way in C++ to check if the entire range of a given integer type can fit into a loating point type without loss of precision? Preferably, it would be a compile-time check that can be used in a static assertion, and would not involve enumerating the constants the compiler should know or can compute.

    Read the article

  • What would be the safest way to store objects of classes derived from a common interface in a common

    - by Svenstaro
    I'd like to manage a bunch of objects of classes derived from a shared interface class in a common container. To illustrate the problem, let's say I'm building a game which will contain different actors. Let's call the interface IActor and derive Enemy and Civilian from it. Now, the idea is to have my game main loop be able to do this: // somewhere during init std::vector<IActor> ActorList; Enemy EvilGuy; Civilian CoolGuy; ActorList.push_back(EvilGuy); ActorList.push_back(CoolGuy); and // main loop while(!done) { BOOST_FOREACH(IActor CurrentActor, ActorList) { CurrentActor.Update(); CurrentActor.Draw(); } } ... or something along those lines. This example obviously won't work but that is pretty much the reason I'm asking here. I'd like to know: What would be the best, safest, highest-level way to manage those objects in a common heterogeneous container? I know about a variety of approaches (Boost::Any, void*, handler class with boost::shared_ptr, Boost.Pointer Container, dynamic_cast) but I can't decide which would be the way to go here. Also I'd like to emphasize that I want to stay away as far as possible from manual memory management or nested pointers. Help much appreciated :).

    Read the article

  • What is the rationale to non allow overloading of C++ conversions operator with non-member functio

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration operator boost::posix_time::ptime( const boost::chrono::time_point& from) { using namespace boost; typedef chrono::time_point time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

    Read the article

  • Lucene setboost doesn't work

    - by Keven
    Hi all, OUr team just upgrade lucene from 2.3 to 3.0 and we are confused about the setboost and getboost of document. What we want is just set a boost for each document when add them into index, then when search it the documents in the response should have different order according to the boost I set. But it seems the order is not changed at all, even the boost of each document in the search response is still 1.0. Could some one give me some hit? Following is our code: String[] a = new String[] { "schindler", "spielberg", "shawshank", "solace", "sorcerer", "stone", "soap", "salesman", "save" }; List strings = Arrays.asList(a); AutoCompleteIndex index = new Index(); IndexWriter writer = new IndexWriter(index.getDirectory(), AnalyzerFactory.createAnalyzer("en_US"), true, MaxFieldLength.LIMITED); float i = 1f; for (String string : strings) { Document doc = new Document(); Field f = new Field(AutoCompleteIndexFactory.QUERYTEXTFIELD, string, Field.Store.YES, Field.Index.NOT_ANALYZED); doc.setBoost(i); doc.add(f); writer.addDocument(doc); i += 2f; } writer.close(); IndexReader reader2 = IndexReader.open(index.getDirectory()); for (int j = 0; j < reader2.maxDoc(); j++) { if (reader2.isDeleted(j)) { continue; } Document doc = reader2.document(j); Field f = doc.getField(AutoCompleteIndexFactory.QUERYTEXTFIELD); System.out.println(f.stringValue() + ":" + f.getBoost() + ", docBoost:" + doc.getBoost()); doc.setBoost(j); }

    Read the article

  • noncopyable static const member class in template class

    - by Dukales
    I have a non-copyable (inherited from boost::noncopyable) class that I use as a custom namespace. Also, I have another class, that uses previous one, as shown here: #include <boost/utility.hpp> #include <cmath> template< typename F > struct custom_namespace : boost::noncopyable { F sqrt_of_half(F const & x) const { using std::sqrt; return sqrt(x / F(2.0L)); } // ... maybe others are not so dummy const/constexpr methods }; template< typename F > class custom_namespace_user { static ::custom_namespace< F > const custom_namespace_; public : F poisson() const { return custom_namespace_.sqrt_of_half(M_PI); } static F square_diagonal(F const & a) { return a * custom_namespace_.sqrt_of_half(1.0L); } }; template< typename F > ::custom_namespace< F > const custom_namespace_user< F >::custom_namespace_(); this code leads to the next error (even without instantiation): error: no 'const custom_namespace custom_namespace_user::custom_namespace_()' member function declared in class 'custom_namespace_user' The next way is not legitimate: template< typename F ::custom_namespace< F const custom_namespace_user< F ::custom_namespace_ = ::custom_namespace< F (); What should I do to declare this two classes (first as noncopyable static const member class of second)? Is this feaseble?

    Read the article

  • What is the difference between Inversion of Control and Dependency injection in C++?

    - by rlbond
    I've been reading recently about DI and IoC in C++. I am a little confused (even after reading related questions here on SO) and was hoping for some clarification. It seems to me that being familiar with the STL and Boost leads to use of dependency injection quite a bit. For example, let's say I made a function that found the mean of a range of numbers: template <typename Iter> double mean(Iter first, Iter last) { double sum = 0; size_t number = 0; while (first != last) { sum += *(first++); ++number; } return sum/number; }; Is this dependency injection? Inversion of control? Neither? Let's look at another example. We have a class: class Dice { public: typedef boost::mt19937 Engine; Dice(int num_dice, Engine& rng) : n_(num_dice), eng_(rng) {} int roll() { int sum = 0; for (int i = 0; i < num_dice; ++i) sum += boost::uniform_int<>(1,6)(eng_); return sum; } private: Engine& eng_; int n_; }; This seems like dependency injection. But is it inversion of control? Also, if I'm missing something, can someone help me out?

    Read the article

  • Why do you need "extern C" for in C++ callbacks to C functions?

    - by Artyom
    Hello, I find such examples in Boost code. namespace boost { namespace { extern "C" void *thread_proxy(void *f) { .... } } // anonymous void thread::thread_start(...) { ... pthread_create(something,0,&thread_proxy,something_else); ... } } // boost Why do you actually need this extern "C"? It is clear that thread_proxy function is private internal and I do not expect that it would be mangled as "thread_proxy" because I actually do not need it mangled at all. In fact in all my code that I had written and that runs on may platforms I never used extern "C" and this had worked as-as with normal functions. Why extern "C" is added? My problem is that extern "C" function pollute global name-space and they do not actually hidden as author expects. This is not duplicate! I'm not talking about mangling and external linkage. It is obvious in this code that external linkage is unwanted!

    Read the article

  • How do I enforce the order of qmake library dependencies?

    - by James Oltmans
    I'm getting a lot of errors because qmake is improperly ordering the boost libraries I'm using. Here's what .pro file looks like QT += core gui TARGET = MyTarget TEMPLATE = app CONFIG += no_keywords \ link_pkgconfig SOURCES += file1.cpp \ file2.cpp \ file3.cpp PKGCONFIG += my_package \ sqlite3 LIBS += -lsqlite3 \ -lboost_signals \ -lboost_date_time HEADERS += file1.h\ file2.h\ file3.h FORMS += mainwindow.ui RESOURCES += Resources/resources.qrc This produces the following command: g++ -Wl,-O1 -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/lib/x86_64-linux-gnu -lboost_signals -lboost_date_time -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lQtGui -lQtCore Note: mylib1 and mylib2 are statically compiled by another project, placed in /usr/local/lib with an appropriate pkg-config .pc file pointing there. The .pro file references them via my_package in PKGCONFIG. The problem is not with pkg-config's output but with Qt's ordering. Here's the .pc file: prefix=/usr/local exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: my_package Description: My component package Version: 0.1 URL: http://example.com Libs: -L${libdir} -lmylib1 -lmylib2 Cflags: -I${includedir}/my_package/ The linking stage fails spectacularly as mylib1 and mylib2 come up with a lot of undefined references to boost libraries that both the app and mylib1 and mylib2 are using. We have another build method using scons and it properly orders things for the linker. It's build command order is below. g++ -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lboost_signals -lboost_date_time -lQtGui -lQtCore Note that the principle difference is the order of the boost libs. Scons puts them at the end just before QtGui and QtCore while qmake puts them first. The other differences in the compile commands are unimportant as I have hand modified the qmake produced make file and the simple reordering fixed the problem. So my question is, how do I enforce the right order in my .pro file despite what qmake thinks they should be?

    Read the article

  • Why do you need "extern C" for C++ callbacks to C functions?

    - by Artyom
    Hello, I find such examples in Boost code. namespace boost { namespace { extern "C" void *thread_proxy(void *f) { .... } } // anonymous void thread::thread_start(...) { ... pthread_create(something,0,&thread_proxy,something_else); ... } } // boost Why do you actually need this extern "C"? It is clear that thread_proxy function is private internal and I do not expect that it would be mangled as "thread_proxy" because I actually do not need it mangled at all. In fact in all my code that I had written and that runs on may platforms I never used extern "C" and this had worked as-as with normal functions. Why extern "C" is added? My problem is that extern "C" function pollute global name-space and they do not actually hidden as author expects. This is not duplicate! I'm not talking about mangling and external linkage. It is obvious in this code that external linkage is unwanted! Answer: Calling convention of C and C++ functions are not necessary the same, so you need to create one with C calling convention. See 7.5 (p4) of C++ standard.

    Read the article

  • How to negate a predicate function using operator ! in C++?

    - by Chan
    Hi, I want to erase all the elements that do not satisfy a criterion. For example: delete all the characters in a string that are not digit. My solution using boost::is_digit worked well. struct my_is_digit { bool operator()( char c ) const { return c >= '0' && c <= '9'; } }; int main() { string s( "1a2b3c4d" ); s.erase( remove_if( s.begin(), s.end(), !boost::is_digit() ), s.end() ); s.erase( remove_if( s.begin(), s.end(), !my_is_digit() ), s.end() ); cout << s << endl; return 0; } Then I tried my own version, the compiler complained :( error C2675: unary '!' : 'my_is_digit' does not define this operator or a conversion to a type acceptable to the predefined operator I could use not1() adapter, however I still think the operator ! is more meaningful in my current context. How could I implement such a ! like boost::is_digit() ? Any idea? Thanks, Chan Nguyen

    Read the article

  • Including typedef of child in parent class

    - by Baz
    I have a class which looks something like this. I'd prefer to have the typedef of ParentMember in the Parent class and rename it Member. How might this be possible? The only way I can see is to have std::vector as a public member instead of using inheritance. typedef std::pair<std::string, boost::any> ParentMember; class Parent: public std::vector<ParentMember> { public: template <typename T> std::vector<T>& getMember(std::string& s) { MemberFinder finder(s); std::vector<ParentMember>::iterator member = std::find_if(begin(), end(), finder); boost::any& container = member->second; return boost::any_cast<std::vector<T>&>(container); } private: class Finder { ... }; };

    Read the article

  • shared transaction ID function among multiple threads

    - by poly
    I'm writing an application in C that requires multiple threads to request a unique transaction ID from a function as shown below; struct list{ int id; struct list *next }; function generate_id() { linked-list is built here to hold 10 millions } my concern is how to sync between two or more threads so that transaction id can be unique among them without using mutex, is this possible? Please share anything even if I need to change linked list to something else.

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >