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  • How to force VS 2010 to skip "builds" of projects which haven't changed?

    - by Ladislav Mrnka
    Our product's solution has more than 100+ projects (500+ksloc of production code). Most of them are C# projects but we also have few using C++/CLI to bridge communication with native code. Rebuilding the whole solution takes several minutes. That's fine. If I want to rebuilt the solution I expect that it will really take some time. What is not fine is time needed to build solution after full rebuild. Imagine I used full rebuild and know without doing any changes to to the solution I press Build (F6 or Ctrl+Shift+B). Why it takes 35s if there was no change? In output I see that it started "building" of each project - it doesn't perform real build but it does something which consumes significant amount of time. That 35s delay is pain in the ass. Yes I can improve the time by not using build solution but only build project (Shift+F6). If I run build project on particular test project I'm currently working on it will take "only" 8+s. It requires me to run project build on correct project (the test project to ensure dependent tested code is build as well). At least ReSharper test runner correctly recognizes that only this single project must be build and rerunning test usually contains only 8+s compilation. My current coding Kata is: don't touch Ctrl+Shift+B. The test project build will take 8s even if I don't do any changes. The reason why it takes 8s is because it also "builds" dependencies = in my case it "builds" more than 20 projects but I made changes only to unit test or single dependency! I don't want it to touch other projects. Is there a way to simply tell VS to build only projects where some changes were done and projects which are dependent on changed ones (preferably this part as another build option)? I worry you will tell me that it is exactly what VS is doing but in MS way ... I want to improve my TDD experience and reduce the time of compilation (in TDD the compilation can happen twice per minute). To make this even more frustrated I'm working in a team where most of developers used to work on Java projects prior to joining this one. So you can imagine how they are pissed off when they must use VS in contrast to full incremental compilation in Java. I don't require incremental compilation of classes. I expect working incremental compilation of solutions. Especially in product like VS 2010 Ultimate which costs several thousands dollars. I really don't want to get answers like: Make a separate solution Unload projects you don't need etc. I can read those answers here. Those are not acceptable solutions. We're not paying for VS to do such compromises.

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  • Java Developers: Is Ant still in the "main stream" for builds? Do we push new developers to learn it?

    - by Sam Goldberg
    We have been slowly replacing batch command files (windows .bat) which were simply jarring up the classes compiled in the developers IDE, with more comprehensive Ant builds (i.e. get from CVS, clean compile, jar, archive, email, etc.) I've spent a lot of time learning (and debugging issues) with Ant, so I'm most comfortable using it for these tasks. But I wonder if Ant is still in as wide usage as it was when I first started learning, or whether "the world has moved on" to something newer (and maybe slicker). (I've started to see more Maven build stuff distributed, which I've never used, for example.) The practical import of this question, is whether I push new developers to learn Ant, or whether they should be learning something else for builds? I'm never too on top of the trends, so it would be great to hear from other Java developers what they think is the best build tool, and what they think new developers should be learning.

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  • how to set BUILD_MAC_SDK_EXPERIMENTAL=1 on Mac 10.7?

    - by Nguyen Minh Binh
    I am building Android OS source on Mac 10.7 follow instructions at: http://source.android.com/source/building.html. Below are the error code when I try to run lunch full-eng BinhNguyens-MacBook:WORKING_DIRECTORY CuongLy$ lunch full-eng 2012-10-04 14:02:58.544 xcodebuild[645:80b] XcodeColors: load (v10.1) 2012-10-04 14:02:58.560 xcodebuild[645:80b] XcodeColors: pluginDidLoad: build/core/combo/HOST_darwin-x86.mk:62: ***************************** build/core/combo/HOST_darwin-x86.mk:63: * Can not find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK, build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command build/core/combo/HOST_darwin-x86.mk:69: ***************************** build/core/combo/HOST_darwin-x86.mk:70: * Stop.. Stop. Please tell me how to set BUILD_MAC_SDK_EXPERIMENTAL=1 ?

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  • How do you fix "Too many open files" problem in Hudson?

    - by Randyaa
    We use Hudson as a continuous integration system to execute automated builds (nightly and based on CVS polling) of a lot of our projects. Some projects poll CVS every 15 minutes, some others poll every 5 minutes and some poll every hour. Every few weeks we'll get a build that fails with the following output: FATAL: java.io.IOException: Too many open files java.io.IOException: java.io.IOException: Too many open files at java.lang.UNIXProcess.<init>(UNIXProcess.java:148) The next build always worked (with 0 changes) so we always chalked it up to 2 build jobs being run at the same time and happening to have too many files open during the process. This weekend we had a build fail Friday night (automatic nightly build) with the message and every other nightly build also failed. Somehow this triggered Hudson to continuously build every project which failed until the issue was resolved. This resulted in a build every 30 minutes or so of every project until sometime Saturday night when the issue magically disappeared.

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  • ojspc always returns 0 on errors

    - by Matt McCormick
    In my Ant build.xml file, I am trying to compile JSPs using ojspc. The files are being compiled, however, the build process is still running to completion when the JSP compilation has errors. This is part of my build.xml: <java fork="true" jar="${env.ORACLE_HOME}\j2ee\home\ojspc.jar" resultproperty="result"> <jvmarg value="-Djava.compiler=NONE"/> <arg value="-extend"/> <arg value="com.orionserver.http.OrionHttpJspPage"/> <arg value="-batchMask"/> <arg value="*.jsp"/> <arg value="${target-directory}/build/target/ear/${module-dir-name}-jsp.war"/> </java> <echo level="info">Result Property: ${result}</echo> I have tried setting the property failonerror="true" but that does not change anything. I receive the following output: [java] Detected archive, now processing contents of ../build/target/ear/web-module-jsp.war... [java] Setting up temp area... [java] Expanding archive in temp area... [java] C:\DOCUME~1\MMCCOR~1\LOCALS~1\Temp\tmp12940\_web_2d_inf\_jsp\_password.java:60: cannot resolve symbol [java] symbol : variable reqvst [java] location: class _web_2d_inf._jsp._password [java] out.print(reqvst.getAttribute("test")); [java] ^ [java] 1 error [java] Creating D:\eclipse-workspace\jdw\build\..\build\target\ear\web-module-jsp.war ... [java] Removing temp area... [echo] Result Property: 0 ...(more commands) BUILD SUCCESSFUL In the password.jsp file, I intentionally introduced an error to test. How can I get the build to fail on an error? At the Ant Java page, I am confused by: By default the return code of a is ignored. Alternatively, you can set resultproperty to the name of a property and have it assigned to the result code (barring immutability, of course). When you set failonerror="true", the only possible value for resultproperty is 0. Any non-zero response is treated as an error and would mean the build exits.

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  • How can I copy files in the middle of a build in Team System?

    - by Dana
    I have two solutions that I want to include in a build. Solution two requires the dll's from solution one to successfully build. Solution two has a Binaries folder where the dll's from solution one need to be copied before building Solution two. I've been trying an AfterBuild Target, hoping that it would copy the items after the first SolutionToBuild, but it doesn't fire then. I'm guessing that it would probably fire after both solutions have compiled, but that's not what I want. <SolutionToBuild Include="$(BuildProjectFolderPath)/../../Main/Framework.sln"> <Targets>AfterCompileFramework</Targets> <Properties></Properties> </SolutionToBuild> <SolutionToBuild Include="$(BuildProjectFolderPath)/../../../Dashboard/Main/Dashboard.sln"> <Targets></Targets> <Properties></Properties> </SolutionToBuild> <ItemGroup> <FrameworkBinaries Include="$(DropLocation)\$(BuildNumber)\Release\Framework.*.dll"/> </ItemGroup> <Message Text="FrameworkBinaries: @(FrameworkBinaries)" Importance="high"/> <Copy SourceFiles="@(FrameworkBinaries)" DestinationFolder="$(BuildProjectFolderPath)/../../../Dashboard/Main/Binaries"/>

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  • TFS2010 Hangs “Waiting for Build Agent”

    - by Qpirate
    I have asked this question over on SO the link to the question is here but i am hoping this is a better place to ask it. I have 3 VM's each running the TFS Build Host Service 1 has 1 controller and 1 agent 2 have 2 Build Agents each. Most of the time (7\10 builds) it comes back with the following error message TF215097: An error occurred while initializing a build for build definition BUILD_DEFINITION: There was no endpoint listening at http://MACHINE1:9191/Build/v3.0/Services/Controller/14 that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. and there is no errors when i do get this message. the following is the config file that i have created <configuration> <appSettings> <add key="traceWriter" value="true"/> </appSettings> <system.diagnostics> <switches> <add name="BuildServiceTraceLevel" value="4"/> <add name="API" value="4"/> <add name="Authentication" value="4"/> <add name="Authorization" value="4"/> <add name="Database" value="4"/> <add name="General" value="4"/> <add name="traceLevel" value="4"/> </switches> <trace autoflush="true" indentsize="4"> <listeners> <add name="myListener" type="Microsoft.TeamFoundation.TeamFoundationTextWriterTraceListener,Microsoft.TeamFoundation.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" initializeData="c:\logs\TFSBuildServiceHost.exe.log" /> <remove name="Default" /> </listeners> </trace> </system.diagnostics> </configuration> I do have my own custom activities in my build process but this does not seem to be a problem as sometimes the build actually does go. I have tried refreshing the template as some sites suggest. Has anyone come across a solution for this problem? or can anyone tell me how to catch these errors when they happen?

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  • Windows 8: Is Internet Explorer10 Metro mode disabled? Here is the fix.

    - by Gopinath
    Are you having issues with Internet Explorer 10 on Windows 8? Is Internet Explorer 10 application not launching in Metro mode and always launching in Desktop mode? Continue reading the post to understand and fix the problem. When Internet Explorer 10 does not launch in Metro mode? On Windows 8 when Internet Explorer is launched from Start screen it launches in Metro UI mode and when launched from Desktop it launches in traditional desktop UI mode. But when Internet Explorer  is not set as default browser, Windows 8 always launches Internet Explorer in Desktop mode irrespective of whether its launched from Start screen or Desktop. This generally happens when we install the browsers Firefox or Chrome and set them as default browser. How to restore Internet Explorer 10 Metro mode? The problem can be resolved by setting Internet Explorer 10 as the default web browser in Windows 8. But setting default web browser in Windows 8 is a bit tricky as there is no option available Options screen of  of Internet Explorer. To set Internet Explorer 10 as the default web browser follow these steps 1. Go to Start screen of Windows 8 and search for Default Programs app by typing Default using keyboard. 2. Click on the link Set your default programs 3. Choose Internet Explorer on the left section of the screen(pointer 1) and then click on the option Set this program as default available at the bottom right section(pointer 2) 4. That’s it. Now Internet Explorer is set as default web browser and from now onwards you will be able to launch Metro UI based Internet Explorer from Start screen

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  • How do I install the EW-7318Ug wireless drivers?

    - by user69731
    I'm on Ubuntu 12.04 and I need to install & configure Internet connection. I want to use montor mode in Wireshark. After Ubuntu installation my wireless card was recognized but it doesn't connect to the Internet. Internal wireless card works well. What should I do? I'm new to Linux. PC:~$ ifconfig -a eth0 Link encap:Ethernet HWaddr 64:31:50:0f:d4:70 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:45 Base address:0x8000 eth1 Link encap:Ethernet HWaddr e0:2a:82:aa:2d:3e inet addr:192.168.0.101 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::e22a:82ff:feaa:2d3e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:20978 errors:0 dropped:0 overruns:0 frame:364651 TX packets:20949 errors:171 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:19299119 (19.2 MB) TX bytes:3024858 (3.0 MB) Interrupt:19 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4788 errors:0 dropped:0 overruns:0 frame:0 TX packets:4788 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:387017 (387.0 KB) TX bytes:387017 (387.0 KB) wlan1 Link encap:Ethernet HWaddr 00:1f:1f:44:c1:a4 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:10508 errors:0 dropped:0 overruns:0 frame:0 TX packets:6143 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14831319 (14.8 MB) TX bytes:644606 (644.6 KB) PC:~$ iwconfig lo no wireless extensions. wlan1 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:on eth1 IEEE 802.11 Access Point: Not-Associated Link Quality:5 Signal level:225 Noise level:162 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions.

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  • Web Deployment Projects for VS2010 on build server failing with Error MSB4086

    - by SteveBering
    When I upgraded my Web Deployment Project from VS2008 to the VS2010 beta version, I was able to execute the build locally on my development box. However, when I tried to execute the build on our TeamCity build server, I began getting the following exception: C:\Program Files\MSBuild\Microsoft\WebDeployment\v10.0\Microsoft.WebDeployment.targets(162, 37): error MSB4086: A numeric comparison was attempted on "$(_SourceWebProjectPath.Length)" that evaluates to "" instead of a number, in condition "'$(_SourceWebProjectPath)' != '' And $(_SourceWebProjectPath.Length) >= 4)". I did install the Web Deployment Project addin on my build server and I did copy over the C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications directory on my development box to the C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\ directory on the build server. Note: My dev box is 64bit and the build server 32bit. I can't figure out why this is behaving differently on the build server than on my dev machine. Anyone have any ideas? Thanks, Steve

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  • Build Pipelining and Continuous Integration with Maven and Hudson

    - by Brandon
    Currently the my team is considering splitting our single CI build process into a more streamlined multi-stage process to speed up basic build feedback and isolate different ci concerns. The idea we had was to have each stage exist in Hudson as a different build with the correct maven goal or maven plugin execution, then chain them together using the post-build hooks of Hudson. However to my knowledge, Maven as a build tool mandates that any lifecycle phase which is performed automatically builds every preceding lifecycle phase. This presents a number of problems the most significant of which is that maven is recreating the build resources with each distinct call and not using those of the previous stage. This not only breaks the consistency of the build lifecycle but has much more unnecessary processing overhead. Is there a way to accomplish pipelining with CI using Maven? Assuming there is, is there a way to let Hudson know to use those resources built from the previous stage in the next one?

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  • Normal Priority Builds Will Not Build in TFS 2010

    - by 37Stars
    I have two build processes setup in TFS 2010. One build starts when any developer checks code into TFS. The second build runs every night at 12:30am. I can see the builds have a priority of Normal in the queue. However no queued build ever is run until I change the priority to high. They will sit in the queue forever until the priority is changed. It appears there is a normal priority build in the queue that is stuck. However I cannot find it. I can select , , and and not see anything but these builds queued up. I can run them all and the next day I have queued builds again. I say this because I see the Build Service is configured for port 9192, which leads me to believe there is or was another Build Service on port 9191. Any idea how to resolve this issue? Thanks

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  • How to build a game like HaxBall?

    - by Cengiz Frostclaw
    I'm a coder interested in game development, and I want to build a very simple p2p (real time) game. The perfect example for this is haxball. The client/server model doesn't matter, it could be like haxball (i.e. the room creator is the host) or changing host, or the server is host (if there is such a thing) I just want to learn the basics to create a field where players can move their characters in real time. So where should I start? Please guide me into the right direction. And with examples please. I found out that RTMFP does what I seek, but how do I use it? I know ActionScript 3.0, but no idea how to setup a multiplayer game. Please help ! Thanks in advance.

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  • How to Own Your Own Website (Even If You Can’t Build One) Pt 1

    - by Eric Z Goodnight
    You’ve probably put up plenty of pages and accounts on various services and blogs. But today, learn how to become a real website owner and put together an awesome feature-rich website of your own with little to no experience. Having your own website is expected in many fields. You can host your resume and various files, or put up an online business card to make sure that you’re one of the top results when you do an ego search on Google. Whatever your reason is, you don’t have to pay hundreds (or thousands?) of dollars to have somebody else make a website for you, when you can use free software and cheap hosting to make your own in minutes. In this first part of a multi-part series, we’ll discuss how to put up a simple website and and how to start owning your own domain. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • I am trying to build libmtp 1.1.14 but I cannot fix this error

    - by Kristoffer
    I have run this in a terminal. git clone git://libmtp.git.sourceforge.net/gitroot/libmtp/libmtp cd libmtp ./autogen.sh (answering yes to all questions) But when I try to run the ./configure --prefix=/usr/ I get this error: checking whether to build static libraries... yes ./configure: line 11739: AC_LIB_PREPARE_PREFIX: command not found ./configure: line 11740: AC_LIB_RPATH: command not found ./configure: line 11745: syntax error near unexpected token `iconv' ./configure: line 11745: ` AC_LIB_LINKFLAGS_BODY(iconv)' I have built and installed the libiconv from here. I do not know what to do, been trying for a few hours but I am pretty noob to Linux. How can i fix this? The lines 11739 to 11745 in the configure file looks like this: AC_LIB_PREPARE_PREFIX AC_LIB_RPATH AC_LIB_LINKFLAGS_BODY(iconv)

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  • How to build a turn-based multiplayer "real time" server

    - by jmosesman
    I want to build a TCG for mobile devices that is multiplayer over the web (not local wifi or bluetooth). As a player plays cards I want the second player to see what is being played in "real time" (within a few seconds). Only one player can play at a time. Server requirements: 1) Continuously listens for input from Player 1 2) As it receives input from Player 1, sends the message to Player 2 I know some PHP, but it seems like unless I had a loop that continued until I broke it (seems like a bad idea) the script would just receive one input and quit. On the mobile side I know I can open sockets using various frameworks, but what language allows a "stream-like" behavior that continuously listens/sends messages on the server? Or if I'm missing something, what would be the best practice here?

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  • Download Firefox 3.6.4 Build 4 (Beta)

    - by samsudeen
    Firefox has released its latest version 3.6.4 as beta. User who has already installed Firefox 3.6.4  can use the update check option in the browser will recognize to download it automatically,so that the browser can be updated. You can also download the latest beta version from the direct link (Firefox 3..6.4) of Mozilla website with the option to select the language and operating system version. As the per the release note from Mozilla this build works on the out of process plug-in module for Adobe Flash, Apple QuickTime or Microsoft Silver light plug-in, so that If a plug-in crashes or freezes, it will not affect the rest of Firefox. You will be able to reload the page to restart the plug-in and try again. The release note also states that many of the security issues and and total of 194 issues from the BugZilla list is fixed. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Approached to build app centered around new API and suddenly API is abandoned

    - by LuxuryMode
    This isn't a huge deal, but I was approached by colleagues/friends to build an app using their new API. There was some potential for pecuniary gain for me depending on app usage. I spent a considerable amount of time polishing the mobile app, based on my assumption that, having been approached in a serious way, that the company would not suddenly shift focus and abandon the API. I wasn't even given so much as a heads up that the API was dead even though I had an app in production that relied on it... For the most part, building the app was a learning experience which I enjoyed, but I don't think I'd have expended all the effort if I knew that the company wasn't as serious about the API as their reaching out to me clearly indicated. How, if at all, would you react?

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  • Best Practices in Setting up a Build and Deployment environment for the Java Platform

    - by Genadinik
    I have a project for which "quick and dirty" isn't the best solution. What is the most stable and currently accepted set of procedures/tools that I should look into when setting up my build/deploy dev (and later production) environment? What I mean is: Should I use ANT? Or has there been something better that has evolved? In what instances should I use Maven? What are some best practices to create a continuous integration/deployment environment? What are best practices for doing test-driven development? Anything else?

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  • Build one to throw away vs Second-system effect

    - by m3th0dman
    One one hand there is an advice that says "Build one to throw away". Only after finishing a software system and seeing the end product we realize what went wrong in the design phase and understand how we should have really done it. On the other hand there is the "second-system effect" which says that the second system of the same kind that is designed is usually worse than the first one; there are many features that did not fit in the first project and were pushed into the second version usually leading to overly complex and overly engineered. Isn't here some contradiction between these principles? What is the correct view over the problems and where is the border between these two? I believe that these "good practices" are were firstly promoted in the seminal book The Mythical Man-Month by Fred Brooks. I know that some of these issues are solved by Agile methodologies, but deep down, the problem is still the principles still stand; for example we would not make important design changes 3 sprints before going live.

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  • How to set only specific nginx server block into maintenance mode programmatically

    - by Ville Mattila
    I am looking for a solution to automate one of our application's deployment process. In the beginning of deployment, I would like to programmatically set the specified server into maintenance mode and finally after the deployment has been completed, remove the maintenance mode flag from the nginx server. By maintenance mode, I mean that nginx should response with HTTP Response Code 503 to all the requests (with possible custom page). I know how to set the server block to respond with 503 code (see http://www.cyberciti.biz/faq/custom-nginx-maintenance-page-with-http503/) but the question is about how to do this programmatically and most efficiently. Two options have came to my mind: Option 1: At the beginning of the deployment process, write a maintenance file into document root and conditionally check an existence of the maintenance file in nginx server config: server { if (-f $document_root/in_maintenance_mode) { return 503; } } This method contains certain overhead as the file existence is checked for each request. Is it possible to check the file existence only when loading the nginx config? Option 2: Deployment script replaces the whole nginx server configuration file with a maintenance version and swaps it back in the end of the deployment. If this method is used, I am concerned about possible other automation processes like puppet that may be override the maintenance configuration file.

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  • Best tools to build an auction website

    - by Daniel Loureiro
    Can I get your feedback on the best tools to build an auction website with the following features: The site takes a commission (like 5%) on each transaction Each user can assign a rating (like 4.5 stars) to his completed transaction, and comment on the seller's profile. Accept payments in paypal and credit card I've been looking into Joomla! and JomSocial but they haven't convinced me much so far. I have some programming experience in C, Python and Java. If no CMS tools are of use I'd appreaciate if you could tell the best route to take in programming to get the auction site done.

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  • build command by concatenating string in bash

    - by Lennart Rolland
    I have a bash script that builds a command-line in a string based on some parameters before executing it in one go. The parts that are concatenated to the command string are supposed to be separated by pipes to facilitate a "streaming" of data through each component. A very simplified example: #!/bin/bash part1=gzip -c part2=some_other_command cmd="cat infile" if [ ! "$part1" = "" ] then cmd+=" | $part1" fi if [ ! "$part2" = "" ] then cmd+=" | $part2" fi cmd+="> outfile" #show command. It looks ok echo $cmd #run the command. fails with pipes $cmd For some reason the pipes don't seem to work. When I run this script i get different error messages relating usually to the first part of the command (before the first pipe). So my question is whether or not it is possible to build a command in this way, and what is the best way to do it?

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  • Ouya build experiencing odd graphical artifacts, screen half black

    - by Neeko
    I'm witnessing very odd graphical artifacts when I run my Unity game on Ouya. After the Unity splash screen, the game loads with the screen half black. This seemingly has started occurring out of the blue. It also doesn't occur in the editor or the standalone build, only on Ouya. I can't think of a single reason why this would be happening. If I open the Ouya menu screen and close it, the game returns to normal; somewhat, as there may be some artifacts lingering but the screen isn't half black like in the screen shot above. I know there's not much to go off of, but any insight into why this may be happening is greatly appreciated.

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  • Build an Inexpensive but Polished Sous Vide Cooker for Geeky Culinary Fun

    - by Jason Fitzpatrick
    Kitchen craft has taken a turn for the geekier in the last few years with all manner of DIY projects; this DIY Sous Video cooker stands apart from the average hacked-together model and is polished enough to leave on the counter. We see a lot of cooking related hacks in our news feeds and this one is definitely one of the cleaner builds. It sports a clean display, nice case, and and easy to use interface–perfect for Sous Vide’ing yourself a delicious streak or other culinary treat. Hit up the link below for a full run down on the build. DIY Sous Vide Immersion Cooker On The Cheap [via Make] How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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