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  • BOX2D Kinematic Platform with parallax layer

    - by Marcell
    I am using a kinematic body for my moving platform on x-axis, so I set the linear velocity to b2vec2(5,0). When the player jump on the platform, it works like it is suppose to. But the thing is that my platform is on the obstacle layer and I am moving it with the parallax layer. So if I setTransform the kinematic platform to follow the obstacle layer than it's physics will not work and the player will slip-off the platform. I'm developing for iOS and using cocos2d api. Anyway around this?

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  • Best platform for android and ios game?

    - by LoveMeSomeCode
    Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there seem to be lots of options. Does anyone here have experience with one or more of these platforms to tell us the pros and cons of each? Corona AIR 3 Rhodes Could someone with experience compare and contrast these to each other and native development? We want to cast the widest net with the least re-work so we'd like to target just Android and iPhone, and we'd like it to be an actual app in the market instead of just a mobile website. We have experience in Actionscript, Javascript, and C#.

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  • Override a static library's global function

    - by Jason Madux
    Not sure if this question belongs here or on SO, but posting here for now :) I'm trying to override a global function defined in "StaticLib" for my iOS application but the compiler keeps giving me the duplicate symbol error. Relevant code: #import "MyApplication.h" #import "StaticLib.h" NSData* getAllData() { NSLog(@"myGetAllData"); return nil; } @implementation MyApplication ... @end I've looked into Apple's runtime library but that all seems to be class-oriented. Any suggestions or is it just not possible to override global functions from static libraries?

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  • Is there an AIR native extension to use GameCenter APIs for turn-based games?

    - by Phil
    I'm planning a turn based game using the iOS 5 GameCenter (GameKit) turn-based functions. Ideally I would program the game with AIR (I'm a Flash dev), but so far I can't seem to find any already available native extension that offers that (only basic GameCenter functions), so my questions are: Does anyone know if that already exists? And secondly how complex a task would it be to create an extension that does that? Are there any pitfalls I should be aware of etc.? ** UPDATE ** There does not seem a solution to the above from Adobe. For anyone who is interested check out the Adobe Gaming SDK. It contains a Game Center ANE which I've read contains options for multiplayer but not turn-based multiplayer, at least it's a start. Comes a bit late for me as I've already learned Obj-c!

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Threading iPhone

    - by bobobobo
    Say I have a group of large meshes that I have to intersect rays against. Assume also, for whatever reason, I cannot further simplify/reduce poly check count by spatial subdivisioning. I can do this in parallel: bool intersects( list of meshes ) // a mesh is a group of triangles { create n threads foreach mesh in meshes assign to a thread in threads wait until ( threads.run() ) ; // run asynchronously // when they're all done // pull out intersected triangles // from per-thread context data } Can you do this in ios for games? Or is the overhead of thread creation and mutex waiting going to beat-out the benefit of multithreading?

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  • Book suggestions for GUI related topics [closed]

    - by asrijaal
    In the past, I've developed more on the server side, so no big GUI/graphic programming topics have crossed my way so far. I'm switching a little bit to the mobile plattforms (iOS, android) and would like to gather more info on the visual/graphic side. Using the SDK controls/widgets isn't that challenging and I would love to get deeper into the view/presentation layer. Animations, drawing itself, probably OpenGL. Any books that would take me a little deeper in understanding how drawing actually works would be helpful.

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  • Writing a basic shader for large input files

    - by Zoltan Varadi
    I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import function, first to import wavefront .obj models. My problem is that with I can't handle larger inputs (with a simple cube it was working). I realized that the indices array is an array of GLubyte values, which is unsigned char, so as a result i cant have more than 256 indexes. I modified it to GLuint, but then only get a blank screen. What else needs to me modified? p.s.: the source can be downloaded from here: http://d1xzuxjlafny7l.cloudfront.net/downloads/HelloOpenGL.zip

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  • Cocos-2D asteroids style movement (iOS)

    - by bwheeler96
    So I have a CCSprite subclass, well call this Spaceship. Spaceship needs to move on a loop, until I say othersise by calling a method. The method should look something like - (void)moveForeverAtVelocity { // method logic } The class Spaceship has two relevant iVars, resetPosition and targetPosition, the target is where we are headed, the reset is where we set to when we've hit our target. If they are both off-screen this creates a permanent looping effect. So for the logic, I have tried several things, such as CCMoveTo *move = [CCMoveTo actionWithDuration:2 position:ccp(100, 100)]; CCCallBlockN *repeat = [CCCallBlockN actionWithBlock: ^(CCNode *node) { [self moveForeverAtVelocity]; }]; [self runAction:[CCSequence actions: move, repeat, nil]]; self.position = self.resetPosition; recursively calling the moveForeverAtVelocity method. This is psuedo-code, so its not perfect. I have hard-coded some of the values for the sake of simplicity. Enough garble: The problem I am having, how can I make a method that loops forever, but can be called and reset at will. I'm running into issues with creating multiple instances of this method. If you can offer any assistance with creating this effect, that would be appreciated.

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  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

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  • iOS 6 disponible avec plus de 200 nouveautés, OS X Mountain Lion téléchargeable sur le Mac App Store

    iOS 6 Beta 2 disponible pour les développeurs plus stable avec quelques nouveautés pour Siri Mise à jour du 26/06/2012, par Hinault Romaric Apple vient de publier la seconde Beta d'iOS 6. Présenté lors de la conférence annuelle des développeurs de la société (WWDC), iOS 6 apportera pas moins de 200 nouveautés parmi lesquelles des améliorations pour les applications Siri, Facetime, etc. (lire ci-devant). Annoncé en version finale pour l'automne, iOS 6 sera précédé de plusieurs betas. Pour iOS 5 par exemple, la firme avait publié sept Betas avant la sortie de la version stable. Ainsi, deux semaines ...

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  • Which is better? Native App or hybrid App?

    - by Prabakaran
    I want to develop a simple App for iOS, Android and windows phone. I just wondered that a simple HTML5, JS and CSS combination can work in all of these platforms. I want to know which one will be efficient? No problem with time and coding. But if i can achieve everything with HTML5-JS itself, i will chose Hybrid development. I want to know the major difference between the Native and Hybrid Development with example(I know that the main difference is HTML5-JS supports cross platform). Note : I am not making a game app.

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  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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  • Windows Vista DHCP bug, arp authorize, isc dhcp, workaround

    - by jinanwow
    I am trying to find a workaround for the Windows Vista Force Broadcast bug with ISC DHCP and a Cisco Router. The problem is not windows vista trying to obtain an IP address from us that works fine (with or without the flag enabled). THe problem is we are using a cisco router and the command 'arp authorized' to prevent users from using static IP addresses on the network. The problem is, if Windows Vista sets the boot flag to true the command 'arp authorized' will not work, as it looks for the IP address and destination MAC address in the DHCP Offer Packet to add it to its arp table. The machine will DHCP just fine, but since the ARP table is not aware of the machine, it is unable to access the internet. If I disable the broadcast flag in vista, the next time it DHCPs an arp entry gets created since the DHCP Offer is unicast instead of broadcast. The thing is, we can not tell 500 to 1000 people to edit their registry, so we need a workaround for this issue. I have not had much success in finding a workaround. The question is, is there a way to force or trick ISC DHCP into unicasting a responce back to the user. Either on the Cisco Side, ISC DHCP side or intercepting and rewriting the DHCP Discover UDP packet to turn off the flag before it reaches ISC DHCP?

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  • Ntop monitoring - Hosts visible with no SPAN/mirroring

    - by Cory J
    I am attempting to use ntop to monitor traffic over a Cisco Catalyst switch. I was assuming that in order to see any of the traffic, I'd have to use monitor, as described here: http://www.cisco.com/en/US/products/hw/switches/ps708/products_tech_note09186a008015c612.shtml. Howver, before I did anything on the switch, I simply plugged my ntop server in and fired up ntop. To my suprise, I instantly see 3+ pages of hosts, and thousands of packets. How is ntop seeing this? I have verified that no monitoring exists on the switch (run as en): cs1.pvdc#show monitor No SPAN configuration is present in the system. My ntop server is Ubuntu 8.04, I haven't done ANY configuration, I just installed the ntop package. This is also a fresh Ubuntu install. Is there anything else on my switch besides "monitor" that might cause my switch to mirror all its traffic like this? I've tried plugging ntop into different ports with the same results. UPDATE: It appears to be more then just broadcast traffic showing up in ntop, for example, I can see when my IPs have talked to the DNS server or generated HTTP traffic. If my switch is misconfigured, can anyone point me in the right direction towards rectify this? Not a Cisco expert.

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  • Basic multicast network performance problems

    - by davedavedave
    I've been using mpong from 29west's mtools package to get some basic idea of multicast latency across various Cisco switches: 1Gb 2960G, 10Gb 4900M and 10Gb Nexus N5548P. The 1Gb is just for comparison. I have the following results for ~400 runs of mpong on each switch (sending 65536 "ping"-like messages to a receiver which then sends back -- all over multicast). Numbers are latencies measured in microseconds. Switch Average StdDev Min Max 2960 (1Gb) 109.68463 0.092816 109.4328 109.9464 4900M (10Gb) 705.52359 1.607976 703.7693 722.1514 NX 5548(10Gb) 58.563774 0.328242 57.77603 59.32207 The result for 4900M is very surprising. I've tried unicast ping and I see the 4900 has ~10us higher latency than the N5548P (average 73us vs 64us). Iperf (with no attempt to tune it) shows both 10Gb switches give me 9.4Gbps line speed. The two machines are connected to the same switch and we're not doing any multicast routing. OS is RHEL 6. 10Gb NICs are HP 10GbE PCI-E G2 Dual-port NICs (I believe they are rebranded Mellanox cards). The 4900 switch is used in a project with tight access control so I'm waiting for approval before I can access it and check the config. The other two I have full access to configure. I've looked at the Cisco document[2] detailing differences between NX-OS and IOS w.r.t multicast so I've got some ideas to try out but this isn't an area where I have much expertise. Does anyone have any idea what I should be looking at once I get access to the switch? [1] http://docwiki.cisco.com/wiki/Cisco_NX-OS/IOS_Multicast_Comparison

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  • Proper Network Infastructure Setup DMZ, VPN, Routing Hardware Question

    - by NickToyota
    Greetings Server Fault Universe, So here's a quick background. Two weeks ago I started a new position as the systems administrator for an expanding health services company of just over 100 persons. The individual I was replacing left the company with little to no notice. Basically, I have inherited a network of one main HQ (where I am situated) which has existed for over 10 years, with five smaller offices (less than 20 persons). I am trying to make sense of the current setup. The network at the HQ includes: Linksys RV082 Router providing internet access for employees and site to site VPN connecting the smaller offices (using an RV042 each). We have both cable and dsl lines connected to balance traffic (however this does not work at all and is not my main concern right now). Cisco Ironport appliance. This is the main gateway for our incoming and outgoing emails. This also has an external IP and internal IP. Lotus domino in and out email servers connected to the mentioned Cisco gateway. These also have an external IP and internal IP. Two windows 2003 and 2008 boxes running as domain controllers with DNS of course. These also have both an external IP and internal IP. Website and web mail servers also on both external and internal IPs. I am still confused as why there are so many servers connected directly to the internet. I am seriously looking to redesign this setup with proper security practices in mind (my highest concern) and am in need of a proper firewall setup for the external/internal servers along with a VPN solution about 50 employees. Budget is not a concern as I have been given some flexibility to purchase necessary solutions. I have been told Cisco ASA appliance may help. Does anyone out in the Server Fault Universe have some recommendations? Thank you all in advance.

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  • How do I specify the emergency location in CDP?

    - by chrish
    In the LLDP-MED and Cisco Discovery Protocol whitepaper, it compares LLDP-MED and CDP. The part I am interested in is emergency location configuration. In LLDP-MED, I can specify the Emergency Line Indentification Number (ELIN) and that number will be used by some IP Phones (e.g. Aastra) when placing emergency calls. The whitepaper states: Location Identification Discovery This capability is important because it normally provides location information from the switch to the phone. (If the phone is configured with location information or can determine its location, then it may send this information to the switch. However, the real value is getting this information from the switch to the phone for phones that cannot determine their own location.) Location identification discovery allows the phone to be aware of its location-information that can be used for location-based applications on the phone. More importantly, this capability can be used to provide location information when making emergency calls. Both Cisco Discovery Protocol and LLDP-MED support the transportation of location information. However, LLDP-MED has more supported data formats than Cisco Discovery Protocol. I have found the documentation on how to set the location and associate the location to the interfaces for LLDP-MED. How is this done for CDP? Is ELIN supported for CDP?

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  • IPSec tunnelling with ISA Server 2000...

    - by Izhido
    Believe it or not, our corporate network still uses ISA Server 2000 (in a Windows Server 2003 machine) to enable / control Internet access to / from it. I was asked recently to configure that ISA Server to create a site-to-site VPN for a new branch in a office about 25 km. away from it. The idea is basically to enable not only computers, but also Palm devices (WiFi-enabled, of course), to be able to see other computers in both sites. I was also told that a simple VPN-enabled wireless AP/router (in this case, a Cisco WRV210 unit) should be enough to establish communications with the main office. To be fair, the router looks easy to configure; it was confusing at first, but further understanding of how site-to-site VPNs work cleared all doubts about it. Now I need to make modifications to our ISA Server in order to recognize the newly installed & configured "remote" VPN site. Thing is, either my Googling skills are pathethically horrible, or there doesn't seem to be much (or any, at all) information about how to configure an ISA Server 2000 for this purpose. Lots of stuff on 2004, of course; also, I think I saw something for 2006. But nothing I could find about 2000. Reading about 2004, it seems that the only way I can do site-on-site with a Cisco router (read: a non-ISA-Server machine) is through something they call a "IPSec tunnel". Fair enough. However, I can't figure for the life of me how could I even start to find, leave alone configure, such a thing. Do you, people, happen to know how to do IPSec tunelling on a ISA Server 2000, so I can connect to a Cisco WRV210 VPN-enabled router, and build a site-to-site VPN for both networks? Or is this not possible at all? (Meaning I should change anything in this configuration to make it work...)

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  • wireless clients not getting correct dhcp addresses

    - by szeli
    I apologise first if this is a stupid problem. I'm new to Cisco networking. I need some help with an existing configuration done by my vendor. Environment: 1. Core switch - Catalyst 6509e vlans configured: a. vlan 50 (wired clients) 10.0.50.x/24 interface IP 10.0.50.20 b. vlan 70 (wireless clients) 10.0.70.x/24 interface IP 10.0.70.20 c. vlan 192 (guest clients) 192.168.1.x/24 interface IP 192.168.1.20 d. trunk port for WLC native vlan 70 allowed vlan 50, 70, 192 2. Cisco 4402 WLC interfaces a. management untagged IP 10.0.70.10 b. ap-manager untagged IP 10.0.70.11 c. service-port n/a IP 192.168.10.1 d. virtual n/a IP 1.1.1.1 e. guestwlan vlan192 IP 192.168.1.100 3. Cisco AIR-LAP1142N-S-K9 LAP01 (WLAN local, interface: management) IP 10.0.70.21/24 GW 10.0.70.20 DHCP server 10.0.50.10 (scope 10.0.70.101 to 200) LAP02 (WLAN guest, interface: guestwlan) IP 192.168.1.21/24 GW 192.168.1.20 DHCP server 192.168.1.10 (scope 192.168.1.101 to 200) here's the problem, wireless clients connected to WLAN guest keep getting DHCP leases from WLAN local 10.0.50.10 (scope 10.0.70.101 to 200) can anyone please help? thanks!

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  • Port forwarding using ASDM 6.0

    - by Jason
    Hey guys, I'm not too savvy with ASDM and it has been quite some time since I have done anything IOS so forgive me. I am trying to forward port 3389 from 'any' on 'outside' (1.1.1.1) to an internal server (10.10.10.10). Can anybody give me the steps to do this using ASDM or IOS. Thanks, -Jason

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  • iOS: AVQueuePlayer/AVPlayerItem 'An AVPlayerItem can occupy only one position in a player's queue at a time.'

    - by JoshDG
    I keep getting this error: 'An AVPlayerItem can occupy only one position in a player's queue at a time.' I NSLog'd the players items, and none of them seem to be equal. Further, I added this just to be sure: if([player canInsertItem:itemToAdd afterItem:nil]) [player insertItem:itemToAdd afterItem:nil]; When I wasn't sure if that would work (can have two identical items in different memory locations) I wrote a category method to test if a player contains an item or something identical to it. Yet, I'm still getting the error. I've seen several posts of people getting this error with MPMoviePlayerController, but I'm not using that custom class, just the out of the box AVQueuePlayer. Any ideas on how to fix this?

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  • What library is used for the main menu in the facebook iOS app?

    - by Seth
    I'm making an app that has more options than will easily fit into a UITabBarController. I wanted to use something like what the facebook app has for its main menu. My guess is that it isn't proprietary to facebook, because the SCVNGR app uses something similar. This library lets you re-order the icons the way you can re-order the apps from the main menu (i.e. press and hold - icons jiggle - you can drag them around). Does anyone know what library provides this UIView? I'd like to use it if possible. Thanks!

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  • using iOS 7 status bar in adobe air 4.11

    - by AlexGo
    I am developing an ios app using flex SDK 4.11 from Apache and I encountered a problem regarding iOS status bar. The problem is that even when the app is not in full scree the iOS status bar is displaying over my app. Is there a way to show my app below the status bar without moving the content of my app below the status bar by first determining the status bar height and then set the content below ?

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