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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • Draw multiple circles in Google Maps

    - by snorpey
    Hi. I want to draw multiple circles on a map, using the Google Maps API anj jQuery. The following code works as long as the line with drawMapCircle() is commented out (The markers are positioned correctly). What's wrong with my code? $.getJSON( "ajax/show.php", function(data) { $.each(data.points, function(i, point) { map.addOverlay(new GMarker(new GLatLng(point.lat, point.lng))); drawMapCircle(point.lat, point.lng, 0.01, '#0066ff', 2, 0.8, '#0cf', 0.1); }); } ); function drawMapCircle(lat, lng, radius, strokeColor, strokeWidth, strokeOpacity, fillColor, fillOpacity) { var d2r = Math.PI / 180; var r2d = 180 / Math.PI; var Clat = radius * 0.014483; // statute miles into degrees latitude conversion var Clng = Clat/Math.cos(lat * d2r); var Cpoints = []; for (var i = 0; i < 33; i++) { var theta = Math.PI * (i / 16); Cy = lat + (Clat * Math.sin(theta)); Cx = lng + (Clng * Math.cos(theta)); var P = new GLatLng(Cy, Cx); Cpoints.push(P); } var polygon = new GPolygon(Cpoints, strokeColor, strokeWidth, strokeOpacity, fillColor, fillOpacity); map.addOverlay(polygon); }

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  • Draw an Inset NSShadow and Inset Stroke

    - by Alexsander Akers
    I have an NSBezierPath and I want to draw in inset shadow (similar to Photoshop) inside the path. Is there anyway to do this? Also, I know you can -stroke paths, but can you stroke inside a path (similar to Stroke Inside in Photoshop)? Update This is the code I'm using. The first part makes a white shadow downwards. The second part draws the gray gradient. The third part draws the black inset shadow. Assume path is an NSBezierPath instance and that clr(...) returns an NSColor from a hex string. NSShadow * shadow = [NSShadow new]; [shadow setShadowColor: [NSColor colorWithDeviceWhite: 1.0f alpha: 0.5f]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, 1)]; [shadow set]; [shadow release]; NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations: clr(@"#262729"), 0.0f, clr(@"#37383a"), 0.43f, clr(@"#37383a"), 1.0f, nil]; [gradient drawInBezierPath: path angle: 90.0f]; [gradient release]; [NSGraphicsContext saveGraphicsState]; [path setClip]; shadow = [NSShadow new]; [shadow setShadowColor: [NSColor redColor]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, -1)]; [shadow set]; [shadow release]; [path stroke]; [NSGraphicsContext restoreGraphicsState]; Here you can see a gradient fill, a white drop shadow downwards, and a black inner shadow downwards.

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  • How to draw multiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect[count] = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect[count] = new Rectangle(rect[count].Left, rect[count].Top, e.X - rect[count].Left, e.Y - rect[count].Top); pictureBox1.Invalidate(); count++: break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect[count].Top; label1[count].Left = rect[count].Left; label1.Width = rect[count].Width; label1.Height = rect[count].Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect[count]); } } } } } How can i do this.....

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  • Making an owner-draw button transparent against its arbitrary background in WINCE

    - by EndsOfInvention
    Hi I am trying to place an owner-draw button transparently onto a background. I have no trouble doing this when the background is a solid colour but if the background is an image I cannot seem to get the correct HDC (handle to device context) to Bitblt() the area that button covers. The HDC that is passed as part of the DRAWITEMSTRUCT gives me a button-default-grey area. If I attempt to get the parent of the HWND and then the device context of that i.e pdc = GetDC(GetParent(hWnd)); then the background that gets BitBlt'd is the background of the last painted window. I hope this question makes sense. this is the code I have: pdis = (LPDRAWITEMSTRUCT)(lParam); hdc = pdis->hDC; button = pdis->CtlID - IDC_BUTOFFSET; //pdc = GetDC((hWnd)); pdc = GetDC(GetParent(hWnd)); hbm = CreateCompatibleBitmap(pdc, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy); SelectObject(hdc, hbm); BitBlt(hdc, 0, 0, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy, pdc, Buttons_[button]->bc.Position.x, Buttons_[button]->bc.Position.y, SRCCOPY); TIA Best regards Ends

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  • Can't draw UImage in UIView::drawRect

    - by Joel
    I know this seems like a simple task, which is why I don't understand why I can't get the image to render. When I set up my UIView, I do the following: myUiView.backgroundColor = [UIColor clearColor]; myUiView.opaque = NO; I create and retain the UIImage in the init function of my UIView: image = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"test" ofType:@"png"]] retain]; then my drawRect looks like this: - (void) drawRect:(CGRect) rect { [image drawInRect:self.bounds]; } Ultimately I'll be manipulating that UIImage via bitmap context, and then in drawRect create a CGImage out of the context, and render that, but for now I'm just trying to get it rendering a known image. I've been digging through this site, as well as the documentation. I've gone down the CG path and tried drawing it with CGContextDrawImage by following the numerous examples other people have posted, but that didn't work either. So I've come back to what seems to be the most straightforward way to draw an image, but it isn't working. Any help would be greatly appreciated. Thanks in advance.

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  • Silverlight 3 ArcSegment to always draw circle's

    - by kapaboo
    Hi everyone, Ok, my arcSegment must always draw Circle's. For this reason I calculate the Arc's Width with the following formula: arcXRadius = (4 * Math.Pow(height, 2) + Math.Pow(distanceArcPoints, 2)) / (8 * height); so Arcs.Size = (arcXRadius,height) But seems that the height is scaled down when drawn. I want to add a small Circle to the Arc's middle (highest point) so when you drag it it changes the arc Height but also changes the Width so it will remain a circle. Here's how I calculate the Circle's (highest) point: Point middlePoint = GetMiddlePoint(arcPointA,arcPointB); double arcYRadius = arcSegment.Size.Height; if (arcYRadius <= 0) return middlePoint; double angle = arcSegment.RotationAngle; Point ellinewPoint = new Point(); ellinewPoint.X = Math.Cos((angle + 90) * Math.PI / 180) * arcYRadius + middlePoint.X; ellinewPoint.Y = Math.Sin((angle + 90) * Math.PI / 180) * arcYRadius + middlePoint.Y; Until Arc's.Size.Height Property gets Closer to the Width my Circle is not at the right Point. So maybe someone can give me a hint or tell me what am I doing wrong. Cheers, kapaboo

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  • How to draw shadows that don't suck?

    - by mystify
    A CAShapeLayer uses a CGPathRef to draw it's stuff. So I have a star path, and I want a smooth drop shadow with a radius of about 15 units. Probably there is some nice functionality in some new iPhone OS versions, but I need to do it myself for a old aged version of 3.0 (which most people still use). I tried to do some REALLY nasty stuff: I created a for-loop and sequentially created like 15 of those paths, transform-scaling them step by step to become bigger. Then assigning them to a new created CAShapeLayer and decreasing it's alpha a little bit on every iteration. Not only that this scaling is mathematically incorrect and sucks (it should happen relative to the outline!), the shadow is not rounded and looks really ugly. That's why nice soft shadows have a radius. The tips of a star shouldn't appear totally sharp after a shadow size of 15 units. They should be soft like cream. But in my ugly solution they're just as s harp as the star itself, since all I do is scale the star 15 times and decrease it's alpha 15 times. Ugly. I wonder how the big guys do it? If you had an arbitrary path, and that path must throw a shadow, how does the algorithm to do that work? Probably the path would have to be expanded like 30 times, point-by-point relative to the tangent of the outline away from the filled part, and just by 0.5 units to have a nice blending. Before I re-invent the wheel, maybe someone has a handy example or link?

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  • Using Visual Studio 2010 Express to create a surface I can draw to

    - by Joel
    I'm coming from a Java background and trying to port a simple version of Conway's Game of Life that I wrote to C# in order to learn the language. In Java, I drew my output by inheriting from JComponent and overriding paint(). My new canvas class then had an instance of the simulation's backend which it could read/manipulate. I was then able to get the WYSIWYG GUI editor (Matisse, from NetBeans) to allow me to visually place the canvas. In C#, I've gathered that I need to override OnPaint() to draw things, which (as far as I know) requires me to inherit from something (I chose Panel). I can't figure out how to get the Windows forms editor to let me place my custom class. I'm also uncertain about where in the generated code I need to place my class. How can I do this, and is putting all my drawing code into a subclass really how I should be going about this? The lack of easy answers on Google suggests I'm missing something important here. If anyone wants to suggest a method for doing this in WPF as well, I'm curious to hear it. Thanks

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  • Connect 4 C# (How to draw the grid)

    - by Matt Wilde
    I've worked out most of the code and have several game classes. The one bit I'm stuck on at the moment, it how to draw the actual Connect 4 grid. Can anyone tell me what's wrong with this for loop? I get no errors but the grid doesn't appear. I'm using C#. private void Drawgrid() { Brush b = Brushes.Black; Pen p = Pens.Black; for (int xCoor = XStart, col = 0; xCoor < XStart + ColMax * DiscSpace; xCoor += DiscSpace, col++) // x coordinate beginning; while the x coordinate is smaller than the max column size, times it by // the space between each disc and then add the x coord to the disc space in order to create a new circle. for (int yCoor = YStart, row = RowMax - 1; yCoor < YStart + RowMax * DiscScale; yCoor += DiscScale, row--) { switch (Grid.State[row, col]) { case GameGrid.Gridvalues.Red: b = Brushes.Red; break; case GameGrid.Gridvalues.Yellow: b = Brushes.Yellow; break; case GameGrid.Gridvalues.None: b = Brushes.Aqua; break; } MainDisplay.DrawEllipse(p, xCoor, yCoor, 50, 50); MainDisplay.FillEllipse(b, xCoor, yCoor, 50, 50); } Invalidate(); } Thanks.

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  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

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  • Wordpress homepage with latest posts and Advanced Custom fields - How?

    - by Allan Crabtree
    I'd like my homepage to display my latest posts which are portfolio projects of mine. Beneath these project thumbnails I've got my static content which I'm using the Repeater add-on from Advanced Custom Fields to grab. I cant get it all to work on the same page... either get the blog to work or the ACF stuff to work. Never both because one needs to be a designated static page and one needs to be a posts page. I don't understand how to tie it together and make it appear as one page. I've experimented with the settings in the reading panel.. I've tried using front-page.php I've read up on the WP hierarchy etc I've tried using templates... I've tried wp_reset_postdata(); which I read about elsewhere on Stack Overflow. What settings must I use in the reading panel. Do I need to use a template file? Here's the code I'm working with, I've split the code between templates and different files already, but just for ease of reading its all together here (maybe that's the right way to do it anyway, I wouldn't know..) <!-- The posts/portfolio items --> <?php get_header(); ?> <div> <?php if(have_posts()) : ?> <ul> <?php while ( have_posts() ) : the_post(); ?> <li> <!-- Permalink,title and post thumbnail here (omitted) --> </li> <?php endwhile; ?> </ul> <?php else: ?> <h2>No Posts found</h2> <?php endif; ?> </div> <!-- Now for the ACF Stuff --> <?php if(get_field('care_list')): ?> <?php while(has_sub_field('care_list')): ?> <div class="grid_2 what-i-care-about gap"> <div class="important-img-container"> <?php the_sub_field('care_list_image'); ?> </div> <h3><?php the_sub_field('care_list_title'); ?></h3> </div> <?php endwhile; ?> <?php endif; ?> <?php get_footer(); ?> Please help a frustrated learner! Thanks in advance.

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  • Creating custom IP-STS for sharepoint foundation 2010 without ADFS

    - by user252229
    I plan to create very simple custom IP-STS for SharePoint foundation 2010 without ADFS server so anyone can integrate Windows Live ID to SharePoint foundation 2010 simply without ADFS, I can't use ADFS server because it could not install on Windows Web Server 2008 (Web Edition), also I found many article use LDAP provider but it does not exists in SharePoint Foundation too (it requires Sharepoint Server Edition). After too much searching I just found the following article and find all technique except one problem. 1) Creating Custom Claim Provider: blogs.technet.com/b/speschka/archive/2010/03/13/writing-a-custom-claims-provider-for-sharepoint-2010-part-1.aspx 2) Creating Custom STS Provider: http://blogs.msdn.com/b/chunliu/archive/2010/04/02/how-to-make-use-of-a-custom-ip-sts-with-sharepoint-2010-part-1.aspx Only one step remains: I got following error after enter username in STS site and redirect to localhost/_trust/default.aspx , ( I leave EncryptingCertificateName empty). Operation is not valid due to the current state of the object I expect to get access denied error instead of that error. 1.Is it possible anyway? 2.Can anyone help me where can I find working article to create custom IP-STS without ADFS server Any idea will help me Thanks

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  • Custom Keyboard (iPhone), UIKeyboardDidShowNotification and UITableViewController

    - by Pascal
    On an iPhone App, I've got a custom keyboard which works like the standard keyboard; it appears if a custom textfield becomes first responder and hides if the field resigns first responder. I'm also posting the Generic UIKeyboardWillShowNotification, UIKeyboardDidShowNotification and their hiding counterparts, like follows: NSMutableDictionary *userInfo = [NSMutableDictionary dictionaryWithCapacity:5]; [userInfo setObject:[NSValue valueWithCGPoint:self.center] forKey:UIKeyboardCenterBeginUserInfoKey]; [userInfo setObject:[NSValue valueWithCGPoint:shownCenter] forKey:UIKeyboardCenterEndUserInfoKey]; [userInfo setObject:[NSValue valueWithCGRect:self.bounds] forKey:UIKeyboardBoundsUserInfoKey]; [userInfo setObject:[NSNumber numberWithInt:UIViewAnimationCurveEaseOut] forKey:UIKeyboardAnimationCurveUserInfoKey]; [userInfo setObject:[NSNumber numberWithDouble:thisAnimDuration] forKey:UIKeyboardAnimationDurationUserInfoKey]; [[NSNotificationCenter defaultCenter] postNotificationName:UIKeyboardWillShowNotification object:nil userInfo:userInfo]; This code is working and I use it in UIViewController subclasses. Now since iPhone OS 3.0, UITableViewController automatically resizes its tableView when the system keyboards show and hide. I'm only now compiling against 3.0 and I thought that the controller should also resize the table if my custom keyboard appears, since I'm posting the same notification. However it doesn't. The table view controller is set as the delegate of the input fields. Does anyone have an idea why this might be the case? Has anyone implemented something similar successfully? I have standard input fields along the custom ones, so if the user changes the fields the standard keyboard hides and the custom one shows. It would be beneficial if the tableView didn't resize to full height and I didn't have to resize it back with a custom method.

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  • Integrating a Custom Compiler with the Visual Studio IDE

    - by M.A. Hanin
    Background: I want to create a custom VB compiler, extending the "original" compiler, to handle my custom compile-time attributes. Question: after I've created my custom compiler and I've got an executable file capable of compiling VB code via the standard command-line interface, how do I integrate this compiler with the Visual Studio IDE? (such that pressing "compile" or "build" will make use of my compiler instead of the default compiler). EDIT: (Correct me if i'm wrong) From the reactions here, I see this question is a bit shocking, so I shall further explain my needs and background: .NET provides us with a great mechanism called Attributes. As far as I understand, making attributes apply their intended behavior upon the attributed element (assembly, module, class, method, etc.) - attributes must be reflected upon. So the real trick here is reflecting and applying behavior at the right spot. Lets take Serialization for example: We decorate a class with the Serializable attribute. We then pass an instance of the class to the formatter's Serialize method. The formatter reflects upon the instance, checking if it has the Serializable attribute, and acting accordingly. Now, if we examine the Synchronization, Flags, Obsolete and CLSCompliant attributes, then the real question is: who reflects upon them? At least in some cases, it has to be the compiler (and/or IDE). Therefore, it seems that if I wish to create custom attributes that change an element's behavior regardless of any specific consumer, i must extend the compiler to reflect upon them at compilation. Of course, these are not my personal insights: the book "Applied .NET Attributes" provides a complete example of creating a custom attribute and a custom C# compiler to reflect upon that attribute at compilation (the example is used to implement "java-style checked exceptions").

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  • Programmatically copying custom content type and columns from one web to another

    - by BeraCim
    Hi all: I'm experiencing a very stubborn problem when copying custom content type and its columns from one web to another within the same site. Basically, this is the code that I have: foreach (SPField field in existingWeb.Fields) { if (!destinationWeb.Fields.ContainsField(field.Title)) { destinationWeb.Fields.AddFieldAsXml(field.SchemaXml); destinationWeb.Update(); } } foreach (SPContentType existingWebCt in destinationWeb.ContentType) { SPContentType newContentType = new SPContentType(existingWebCt.Parent, destinationWeb.ContentTypes, existingWebCt.Name); foreach (SPFieldLink fieldLink in existingWebCt.FieldLinks) { SPField sourceField = existingWebCt.Fields[fieldLink.Id]; if (destinationWeb.Fields.ContainsField(sourceField.Title)) { SPFieldLink destinationWebFieldLink = new SPFieldLink(destinationWeb.Fields[sourceField.Title]); newContentType.FieldLinks.Add(destinationWebFieldLink); } } } existingWeb and destinationWeb are 2 webs within the same site. The code runs fine. But the problem is that in the SITE Content Type screen (under site settings), when I click the custom column link in the custom content type, I got an error saying: Invalid field name {UID}. The UID is the same UID as the custom column in the existing site. I checked with my web settings after completion. I can see the custom list (which I created with an item for testing purpose), but the custom column is gone from the view (though the actual data is still there... just have to check the box to get it to display). But I think that is less important... more of fyi. I've also gotten a variety of different exceptions should I copy things wrongly. Google has failed to help me out on this one. Does anyone know what I'm missing in order to get that link to work again? Thanks.

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  • Custom Database integration with MOSS 2007

    - by Bob
    Hopefully someone has been down this road before and can offer some sound advice as far as which direction I should take. I am currently involved in a project in which we will be utilizing a custom database to store data extracted from excel files based on pre-established templates (to maintain consistency). We currently have a process (written in C#.Net 2008) that can extract the necessary data from the spreadsheets and import it into our custom database. What I am primarily interested in is figuring out the best method for integrating that process with our portal. What I would like to do is let SharePoint keep track of the metadata about the spreadsheet itself and let the custom database keep track of the data contained within the spreadsheet. So, one thing I need is a way to link spreadsheets from SharePoint to the custom database and vice versa. As these spreadsheets will be updated periodically, I need tried and true way of ensuring that the data remains synchronized between SharePoint and the custom database. I am also interested in finding out how to use the data from the custom database to create reports within the SharePoint portal. Any and all information will be greatly appreciated.

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  • loading custom view using loadNibNamed showing memory leaks

    - by user307550
    I have a number of custom table cells and views that I built using interface builder In interface builder, everything is set up similarly. There is a table cell and a couple other UILabels and a background image Object owner if the nib is NSObject Class for the table cell is the name of the class for my table cell Here is how I create the table cell in my code: SectionedSwitchTableCell *cell = nil; NSArray *nibs = [[NSBundle mainBundle] loadNibNamed:kSectionedSwitchTableCellIdentifier owner:owner options:nil]; for(id currentObject in nibs) { if([currentObject isKindOfClass:[SectionedSwitchTableCell class]]) { cell = (SectionedSwitchTableCell *)currentObject; break; } } return cell; For my custom table headers I have this NSArray *nibs = [[NSBundle mainBundle] loadNibNamed:@"CustomTableHeader" owner:self options:nil]; for(id currentObject in nibs) { if([currentObject isKindOfClass:[CustomTableHeader class]]) { return header } } In my .h and .m files for the custom view, I have IBOutlet, @property set up for everything except for the background image UIImageView. Everything that has the IBOutlet and @property are also @synthesized and released in the .m file. Leaks is showing that I have memory leaks with CALayer when I create these custom view objects. Am I doing something wrong here when I create these custom view objects? I'm kind of tearing my hair out trying to figure out where these leaks are coming from. As a side note, I have a UIImageView background image defined in these custom views but I didn't define properties and IBOutlets in my .h and .m files. Defining them doesn't make a difference when I run it through Leaks but just wanted to confirm if I'm doing the right thing. Any input would be super helpful. Thanks :)

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  • SharePoint 2010 Hosting :: SharePoint 2010 Custom Web Template

    - by mbridge
    SharePoint 2010 offers some changes and additions to the SharePoint 2007 approach. Site definitions and publishing providers remain largely the same, but site templates created from the SharePoint UI or SharePoint Designer are now saved to a .WSP file, the same solution deployment packaging file format used for deploying custom SharePoint solutions. Site Templates saved to a .WSP solution file can be imported into Visual Studio for additional customization. Introducing the WebTemplate Feature Element The WebTemplate element, introduced in SharePoint 2010, allows site templates to be defined and deployed as a Feature as part of a solution package. A WebTemplate element feature can be used to deploy site templates in either a Farm or Sandbox solution - without modification. If deployed as a Farm feature and solution, site templates will appear in the site collection provisioning page in Central Administration and can be used to provision new site collections, or within a Site Collection to create sub-sites. If deployed as a Site feature and Sandbox solution, site templates will appear within the site collection to support creating a root site or sub-sites. Creating a new WebTemplate Feature in Visual Studio 2010 In addition to supporting the ability to save and import Site Templates created from the SharePoint UI into Visual Studio for customization, it can also be used to create new site templates from scratch. In the following sample we will walk through how to create a new WebTemplate solution based on  a customized version of the out-of-box Blank Site. 1. Create a new Empty SharePoint Project in Visual Studio 2010. 2. Add a new Empty Element to the project. we like to create folders for each type of element in our solution, so in our sample, we have created a Web Templates folder, and then added the BLANKENT element. NOTE: The Elements folder MUST share the same name as the WebTemplate name property. 3. Open the empty Elements.xml and add the <WebTemplate /> element block. 4. Copy the default.aspx and ONET.XML files from the STS site definition location at 14\TEMPLATES\Site Templates\STS. We will customize the ONET.XML in the next section. Open the properties for each file and set the Deployment Type to ElementFile. This ensures the files are deployed with the Element when included in a Feature. 5. By default a new feature is added to the solution for you automatically when a new element is added to the solution. Rename and edit the feature as appropriate. Select Farm for the scope to deploy the WebTemplate to the entire farm, or Site for a sandboxed solution. Customize the ONET.XML At this point, you have a working WebTemplate solution that will deploy the identical site to the out-of-box Blank Site, however the ONET.XML supporting the STS site definition contains 3 configurations – essentially 3 separate site templates and can be simplified before customizing. In the following sample, we have trimmed the ONET.XML to the essentials for a single Site Template, and added references to the <SiteFeatures /> and <WebFeatures /> elements to include the SharePoint Standard and Enterprise features. We have left the top-level navigation bar, and the default page module intact, but removed all other extraneous markup.

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  • Fragmented Log files could be slowing down your database

    - by Fatherjack
    Something that is sometimes forgotten by a lot of DBAs is the fact that database log files get fragmented in the same way that you get fragmentation in a data file. The cause is very different but the effect is the same – too much effort reading and writing data. Data files get fragmented as data is changed through normal system activity, INSERTs, UPDATEs and DELETEs cause fragmentation and most experienced DBAs are monitoring their indexes for fragmentation and dealing with it accordingly. However, you don’t hear about so many working on their log files. How can a log file get fragmented? I’m glad you asked. When you create a database there are at least two files created on the disk storage; an mdf for the data and an ldf for the log file (you can also have ndf files for extra data storage but that’s off topic for now). It is wholly possible to have more than one log file but in most cases there is little point in creating more than one as the log file is written to in a ‘wrap-around’ method (more on that later). When a log file is created at the time that a database is created the file is actually sub divided into a number of virtual log files (VLFs). The number and size of these VLFs depends on the size chosen for the log file. VLFs are also created in the space added to a log file when a log file growth event takes place. Do you have your log files set to auto grow? Then you have potentially been introducing many VLFs into your log file. Let’s get to see how many VLFs we have in a brand new database. USE master GO CREATE DATABASE VLF_Test ON ( NAME = VLF_Test, FILENAME = 'C:\Program Files\Microsoft SQL Server\MSSQL10.ROCK_2008\MSSQL\DATA\VLF_Test.mdf', SIZE = 100, MAXSIZE = 500, FILEGROWTH = 50 ) LOG ON ( NAME = VLF_Test_Log, FILENAME = 'C:\Program Files\Microsoft SQL Server\MSSQL10.ROCK_2008\MSSQL\DATA\VLF_Test_log.ldf', SIZE = 5MB, MAXSIZE = 250MB, FILEGROWTH = 5MB ); go USE VLF_Test go DBCC LOGINFO; The results of this are firstly a new database is created with specified files sizes and the the DBCC LOGINFO results are returned to the script editor. The DBCC LOGINFO results have plenty of interesting information in them but lets first note there are 4 rows of information, this relates to the fact that 4 VLFs have been created in the log file. The values in the FileSize column are the sizes of each VLF in bytes, you will see that the last one to be created is slightly larger than the others. So, a 5MB log file has 4 VLFs of roughly 1.25 MB. Lets alter the CREATE DATABASE script to create a log file that’s a bit bigger and see what happens. Alter the code above so that the log file details are replaced by LOG ON ( NAME = VLF_Test_Log, FILENAME = 'C:\Program Files\Microsoft SQL Server\MSSQL10.ROCK_2008\MSSQL\DATA\VLF_Test_log.ldf', SIZE = 1GB, MAXSIZE = 25GB, FILEGROWTH = 1GB ); With a bigger log file specified we get more VLFs What if we make it bigger again? LOG ON ( NAME = VLF_Test_Log, FILENAME = 'C:\Program Files\Microsoft SQL Server\MSSQL10.ROCK_2008\MSSQL\DATA\VLF_Test_log.ldf', SIZE = 5GB, MAXSIZE = 250GB, FILEGROWTH = 5GB ); This time we see more VLFs are created within our log file. We now have our 5GB log file comprised of 16 files of 320MB each. In fact these sizes fall into all the ranges that control the VLF creation criteria – what a coincidence! The rules that are followed when a log file is created or has it’s size increased are pretty basic. If the file growth is lower than 64MB then 4 VLFs are created If the growth is between 64MB and 1GB then 8 VLFs are created If the growth is greater than 1GB then 16 VLFs are created. Now the potential for chaos comes if the default values and settings for log file growth are used. By default a database log file gets a 1MB log file with unlimited growth in steps of 10%. The database we just created is 6 MB, let’s add some data and see what happens. USE vlf_test go -- we need somewhere to put the data so, a table is in order IF OBJECT_ID('A_Table') IS NOT NULL DROP TABLE A_Table go CREATE TABLE A_Table ( Col_A int IDENTITY, Col_B CHAR(8000) ) GO -- Let's check the state of the log file -- 4 VLFs found EXECUTE ('DBCC LOGINFO'); go -- We can go ahead and insert some data and then check the state of the log file again INSERT A_Table (col_b) SELECT TOP 500 REPLICATE('a',2000) FROM sys.columns AS sc, sys.columns AS sc2 GO -- insert 500 rows and we get 22 VLFs EXECUTE ('DBCC LOGINFO'); go -- Let's insert more rows INSERT A_Table (col_b) SELECT TOP 2000 REPLICATE('a',2000) FROM sys.columns AS sc, sys.columns AS sc2 GO 10 -- insert 2000 rows, in 10 batches and we suddenly have 107 VLFs EXECUTE ('DBCC LOGINFO'); Well, that escalated quickly! Our log file is split, internally, into 107 fragments after a few thousand inserts. The same happens with any logged transactions, I just chose to illustrate this with INSERTs. Having too many VLFs can cause performance degradation at times of database start up, log backup and log restore operations so it’s well worth keeping a check on this property. How do we prevent excessive VLF creation? Creating the database with larger files and also with larger growth steps and actively choosing to grow your databases rather than leaving it to the Auto Grow event can make sure that the growths are made with a size that is optimal. How do we resolve a situation of a database with too many VLFs? This process needs to be done when the database is under little or no stress so that you don’t affect system users. The steps are: BACKUP LOG YourDBName TO YourBackupDestinationOfChoice Shrink the log file to its smallest possible size DBCC SHRINKFILE(FileNameOfTLogHere, TRUNCATEONLY) * Re-size the log file to the size you want it to, taking in to account your expected needs for the coming months or year. ALTER DATABASE YourDBName MODIFY FILE ( NAME = FileNameOfTLogHere, SIZE = TheSizeYouWantItToBeIn_MB) * – If you don’t know the file name of your log file then run sp_helpfile while you are connected to the database that you want to work on and you will get the details you need. The resize step can take quite a while This is already detailed far better than I can explain it by Kimberley Tripp in her blog 8-Steps-to-better-Transaction-Log-throughput.aspx. The result of this will be a log file with a VLF count according to the bullet list above. Knowing when VLFs are being created By complete coincidence while I have been writing this blog (it’s been quite some time from it’s inception to going live) Jonathan Kehayias from SQLSkills.com has written a great article on how to track database file growth using Event Notifications and Service Broker. I strongly recommend taking a look at it as this is going to catch any sneaky auto grows that take place and let you know about them right away. Hassle free monitoring of VLFs If you are lucky or wise enough to be using SQL Monitor or another monitoring tool that let’s you write your own custom metrics then you can keep an eye on this very easily. There is a custom metric for VLFs (written by Stuart Ainsworth) already on the site and there are some others there are very useful so take a moment or two to look around while you are there. Resources MSDN – http://msdn.microsoft.com/en-us/library/ms179355(v=sql.105).aspx Kimberly Tripp from SQLSkills.com – http://www.sqlskills.com/BLOGS/KIMBERLY/post/8-Steps-to-better-Transaction-Log-throughput.aspx Thomas LaRock at Simple-Talk.com – http://www.simple-talk.com/sql/database-administration/monitoring-sql-server-virtual-log-file-fragmentation/ Disclosure I am a Friend of Red Gate. This means that I am more than likely to say good things about Red Gate DBA and Developer tools. No matter how awesome I make them sound, take the time to compare them with other products before you contact the Red Gate sales team to make your order.

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Admin Panel like Custom Framework

    - by bhuvin
    I want to Create a Framework , like Admin panel , which can rule almost all the aspects of what is shown on the frontend. For an (most basic) example: If suppose the links which are to be shown in a navigation area is passed from the server, with the order and the url , etc. The whole aim is to save the time on the tedious tasks. You can just start creating menus and start assigning pages to it. Give a url, actual files which are to be rendered (in case of static files.), in case of dynamic files, giving the file accordingly. And all this is fully server side manageable using different portlets, sort of things. So basic Roadmap is having : Areas like: Header Area - Which can contain logos, links etc. Navigation Area - Which can contains links and submenus. Content Area - Now this is where the tricky part is that that it has zones like: left, center & right. It contains Order in which it has to be displayed. So, when someday we want to change the way the articles appear on the page, we can do so easily, without any deployments. Now these zones can have n number of internal elements, like the word cloud, or the advertisement area. Footer Area: Again similar as Header Area. Currently there is a preexisting custom framework, which uses XSLT files for pulling out data from the server side. And it has the above capabilities. For example: If there's a grid it will be having a <table> tag embedded in the XSLT file. Now whatever might be the source of the data, we serialize this as XML and give it to the XSLT file and the html is derived from this and is appended to the layer in a page. The problem with this approach is: The XSLT conversion is occurring on the server side, so the server is responsible for getting the data, running XSLT transform, and append the html generated to the layer div. So, according to me, firstly this isn't the server's concern to do so. Secondly for larger applications this might be slower. Debugging isn't possible for XSLT transformation. So, whenever we face problems with data its always a bit of a trial & error method. Maintaining it is a bit of an eerie job i.e. styling changes, and other stuff. Adding dynamic values. Like JavaScript can't actually be very easily used in this. Secondly, we can't use JQuery or any other libraries with this since this is all occurring on the server. For now what I have thought about is using Templating - Javascript - JSON combination in place of XSLT, this will be offloaded to the client and the rendering will take place accordingly. This could solve the above problems and also could add mobile support for the same. Only problem which I could think of is that: It is much work and adding new portlets on the go needs to be looked into. What could be the alternatives for this? What kind of problems are there with the JavaScript approach? What are the different ways to implement the same? Are there any existing frameworks for similar usage?

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  • Run custom javascript when page loads

    - by Husain Dalal
    Ran into a neat way to load and run custom javascript when an ADF page loads:         <af:resource type="javascript">         function onLoad() {       alert("I am running ! ");           }           //Script block           if (window.addEventListener) {             window.addEventListener("load", onLoad, false)           } else if (window.attachEvent) {              window.detachEvent("onload", onLoad)              window.attachEvent("onload", onLoad)           } else {             window.onload=onLoad           }         </af:resource>  Reference: http://docs.oracle.com/cd/E23943_01/webcenter.1111/e10148/jpsdg_pagelet.htm#BABGHCBF 

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  • Create Custom Speech Bubbles in Silverlight.

    - by mbcrump
    I had a reader email me the following question: “How do you create Speech Bubbles in Silverlight/WPF without adding any extra .dlls? Right off the bat, I know at least two ways to create the speech bubbles that look just like the ones in comic books. Using the Callout Shapes included with Blend 4. Using the free 3rd party control named FreeBubbles (I used this before Blend 4). Unfortunately, we cannot use either of these as they will both add extra .dll’s to the project. So why wouldn’t you want to use one of those? I can think of a few reasons: You do not want to increase the size of your .XAP by including extra .dll’s. You do not have Expression Blend or the license to the use the .dll’s. You want a custom Speech Bubble that is not included in the four “Callout” Controls with Blend. Instead of using one of these methods, we will create a Speech Bubble in Blend 4 using Path element and a TextBlock. Before we get started, lets look at the Callout Shapes included with Blend 4. Using Blend 4 you can simply drag/drop these controls onto your Silverlight application and you are ready to go. We can create all of these Speech Bubbles and even some of the modern bubbles used in recent comic books. Lets get started. Start up Expression Blend 4 and select the Pen Tool. On the Art Board, start connecting the dots like I did below. You can add a color if you wish. …keep going …complete Let’s go ahead and add some text to the Speech Bubble. Drag a TextBlock from the Panel and put it directly inside the Speech Bubble. Go ahead and set the TextAlignment to Center for the TextBlock. and give it some text. At this point, you could go ahead and create a user control if you want to reuse the Speech Bubble you created. Select both the Path and the TextBlock by clicking then while holding down CTRL and then Right Click them. Select Make Into User Control. Give it a name and then Build your project. Lets create another one using the Ellipse for the older comic book style of Speech Bubbles. Drag an Ellipse to the Artboard and give it a color. Now, grab the Pen and drag a triangle like I did below. Simply drag it over a corner of the Ellipse. Select Combine then Unite and you will have a Path. At this point, you can go ahead and add a TextBlock like we did earlier. Lets go ahead and create a rounded rectangle one by adding a Rectangle to the Artboard. Go ahead and set the RadiuX and RadiusY to 25 to give it rounded edges. Let’s create another path and drag it right on top of our rounded rectangle like we did earlier. …looking good Select Combine then Unite and you will have a Path. At this point, you can go ahead and add a TextBlock like we did earlier. So let’s look at what we’ve created today using the path element and TextBlock. As you can tell, it required more work but meets the requirements. This was actually fun to do and I encourage anyone that visits my blog to send in request like this.  Subscribe to my feed

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  • Junos custom-attack signature pattern syntax

    - by James Hawkwind
    I am stuck at a point with the configuration of a custom-attack signature in Junos. According to the Junos Custom Attack Definition documentation page, I can set up a custom attack based upon a signature in the packet. In the documentation you can specify a "pattern" to match, but it fails to describe what the pattern syntax should be. Particularly, I want to match the HEX values of 8C 00 13 00 in the first four bytes of the TCP data payload. Does anyone know how to accomplish this correctly?

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