Search Results

Search found 4681 results on 188 pages for 'handling'.

Page 41/188 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • Handling log-in / log-out via Objective-c

    - by squeezemylime
    Having a real problem with this one...Tried using cookies to store variables, etc. but no luck. Writing an iPhone app where the User has to log in. There is an HTTPS call to get the person's userid, which is used practically everywhere else in the app, so that either has to be stored in a global variable or a cookie (for sending messages to other users, etc.) I tried the cookie route, but am having great difficulty storing (and retriving) a user ID in a cookie. The User should be able to then close out of the app and then reboot it and have the app retain their User ID as well, so I'm not sure global variables are necessarily the solution to this. Are there any best practices or suggestions?

    Read the article

  • How to handle error with content-disposition

    - by František Žiacik
    Hi, how should I handle an exception that occurs after sending a Content-Disposition header for an attachment? I'm trying to generate a report at server and send it as a file, but if an exception occurs during the report generation, the error message itself is sent to browser which still takes it as a content of a file and shows a Save As dialog. User cannot know there was an error generating report, saves the file which is in wrong format now. Is there a way to cancel the response with this header and redirect to an error page? Or what else can I do to inform user about the error? Probably I could generate the report first and only if there was no error send the headers, but I want the report render directly to the Response output stream so that it does not need to stay in memory. Here is my code: this.Response.ContentType = "application/octet-stream"; this.Response.AddHeader("Content-Disposition", @"attachment; filename=""" + item.Name + @""""); this.Response.Flush(); GenerateReportTo(this.Response.OutputStream); // Exception occurs Thanks for any suggestions

    Read the article

  • User entered value validation and level of error catching

    - by Terry
    May I ask should the error catching code be placed at the lowest level or at the top as I am not sure what is the best practice? I prefer placing at the bottom, example a, as Example a public static void Main(string[] args) { string operation = args[0]; int value = Convert.ToInt32(args[1]); if (operation == "date") { DoDate(value); } else if (operation == "month") { DoMonth(value); } } public static void DoMonth(int month) { if (month < 1 || month > 12) { throw new Exception(""); } } public static void DoDate(int date) { if (date < 1 || date > 31) { throw new Exception(""); } } or example b public static void Main(string[] args) { string operation = args[0]; int value = Convert.ToInt32(args[1]); if (operation == "date" && (date < 1 || date > 12)) { throw new Exception(""); } else if (operation == "month" && (month < 1 || month > 31)) { throw new Exception(""); } if (operation == "date") { DoDate(value); } else if (operation == "month") { DoMonth(value); } } public static void DoMonth(int month) { } public static void DoDate(int date) { }

    Read the article

  • Handling "Big" Integers in C#

    - by priyanka.sarkar
    How do I handle big integers in C#? I have a function that will give me the product of divisors: private static int GetDivisorProduct(int N, int product) { for (int i = 1; i < N; i++) { if (N % i == 0) { Console.WriteLine(i.ToString()); product *= i; } } return product; } The calling function is GetDivisorProduct(N, 1) If the result is bigger than 4 digits , I should obtain only the last 4 digits. ( E.g. If I give an input of 957, the output is 7493 after trimming out only the last four values. The actual result is 876467493.). Other sample inputs: If I give 10000, the output is 0. The BigInteger class has been removed from the C# library! How can I get the last four digits?

    Read the article

  • JavaScript Exception/Error Handling Not Working

    - by Seán Hayes
    This might be a little hard to follow. I've got a function inside an object: f_openFRHandler: function(input) { console.debug('f_openFRHandler'); try{ //throw 'foo'; DragDrop.FileChanged(input); //foxyface.window.close(); } catch(e){ console.error(e); jQuery('#foxyface_open_errors').append('<div>Max local storage limit reached, unable to store new images in your browser. Please remove some images and try again.</div>'); } }, inside the try block it calls: this.FileChanged = function(input) { // FileUploadManager.addFileInput(input); console.debug(input); var files = input.files; for (var i = 0; i < files.length; i++) { var file = files[i]; if (!file.type.match(/image.*/)) continue; var reader = new FileReader(); reader.onload = (function(f, isLast) { return function(e) { if (files.length == 1) { LocalStorageManager.addImage(f.name, e.target.result, false, true); LocalStorageManager.loadCurrentImage(); //foxyface.window.close(); } else { FileUploadManager.addFileData(f, e.target.result); // add multiple files to list if (isLast) setTimeout(function() { LocalStorageManager.loadCurrentImage() },100); } }; })(file, i == files.length - 1); reader.readAsDataURL(file); } return true; LocalStorageManager.addImage calls: this.setItem = function(data){ localStorage.setItem('ImageStore', $.json_encode(data)); } localStorage.setItem throws an error if too much local storage has been used. I want to catch that error in f_openFRHandler (first code sample), but it's being sent to the error console instead of the catch block. I tried the following code in my Firebug console to make sure I'm not crazy and it works as expected despite many levels of function nesting: try{ (function(){ (function(){ throw 'foo' })() })() } catch(e){ console.debug(e) } Any ideas?

    Read the article

  • Logical python question - handling directories and files in them

    - by Konstantin
    Hello! I'm using this function to extract files from .zip archive and store it on the server: def unzip_file_into_dir(file, dir): import sys, zipfile, os, os.path os.makedirs(dir, 0777) zfobj = zipfile.ZipFile(file) for name in zfobj.namelist(): if name.endswith('/'): os.mkdir(os.path.join(dir, name)) else: outfile = open(os.path.join(dir, name), 'wb') outfile.write(zfobj.read(name)) outfile.close() And the usage: unzip_file_into_dir('/var/zips/somearchive.zip', '/var/www/extracted_zip') somearchive.zip have this structure: somearchive.zip 1.jpeg 2.jpeg another.jpeg or, somethimes, this one: somearchive.zip somedir/ 1.jpeg 2.jpeg another.jpeg Question is: how do I modify my function, so that my extracted_zip catalog would always contain just images, not images in another subdirectory, even if images are stored in somedir inside an archive.

    Read the article

  • Are event handlerss in JavaScript called in order?

    - by musicfreak
    I know this is a simple question, but I haven't had the chance to test it in any browser other than Firefox. If I attach multiple event handlers to a single event on a single DOM element, are the event handlers guaranteed to be called in the order they were added? Or should I not rely on this behavior?

    Read the article

  • A general question about inheritence in the .NET framework

    - by Grant
    I have a general question about inheritance in the .NET framework, lets say you have 2 classes, the first is called Parent and the second is called Child. Child inherits from Parent. Parent wants to ensure that each instance of child executes a specific piece of code when it loads irrespective of whether the child has their own onLoad code explicitly specified. From my experience, if i handle onLoad in the parent and not in the child, the parents onLoad code will fire but if its handled in both classes only the child's code will fire. Is this correct? and if so how can i ensure the parents code will always fire for the child...

    Read the article

  • Does Delphi really handle dynamic classes better than static?

    - by John
    Hello, I was told more than once that Delphi handles dynamic classes better than static.Thereby using the following: type Tsomeclass=class(TObject) private procedure proc1; public someint:integer; procedure proc2; end; var someclass:TSomeclass; implementation ... initialization someclass:=TSomeclass.Create; finalization someclass.Free; rather than type Tsomeclass=class private class procedure proc1; public var someint:integer; class procedure proc2; end; 90% of the classes in the project I'm working on have and need only one instance.Do I really have to use the first way for using those classes? Is it better optimized,handled by Delphi? Sorry,I have no arguments to backup this hypothesis,but I want an expert's opinion. Thanks in advance!

    Read the article

  • Gracefully handling screen orientation change during activity start

    - by Steve H
    I'm trying to find a way to properly handle setting up an activity where its orientation is determined from data in the intent that launched it. This is for a game where the user can choose levels, some of which are int portrait orientation and some are landscape orientation. The problem I'm facing is that setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) doesn't take effect until the activity is fully loaded. This is a problem for me because I do some loading and image processing during startup, which I'd like to only have to do once. Currently, if the user chose a landscape level: the activity starts onCreate(), defaulting to portrait discovers from analysing its launching Intent that it should be in landscape orientation continues regardless all the way to onResume(), loading information and performing other setup tasks at this point setRequestedOrientation kicks in so the application runs through onPause() to onDestroy() it then again starts up from onCreate() and runs to onResume() repeating the setup from earlier Is there a way to avoid that and have it not perform the loading twice? For example, ideally, the activity would know before even onCreate was called whether it should be landscape or portrait depending on some property of the launching intent, but unless I've missed something that isn't possible. I've managed to hack together a way to avoid repeating the loading by checking a boolean before the time-consuming loading steps, but that doesn't seem like the right way of doing it. I imagine I could override onSaveInstanceState, but that would require a lot of additional coding. Is there a simple way to do this? Thanks!

    Read the article

  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

    Read the article

  • How to suppress error message details to general DNN Users

    - by thames
    I have a DNN site (05.02.03) in test and nearing release into production and I would like to suppress the details of error messages (i.e. Null Reference Exception, and others) to general users (admins can still see the details). Debug is off in the web.config. By suppressing, I mean the only error message I want to display to the general user (all users) is something like "An Exception has occured". I don't want the details of that exception to be displayed to the general user. I still want it logged in greater detail in the Event Viewer. How would I go about doing this? Update: I have "Use Custom Error Messages" checked. Which shows a error message like: A critical error has occurred.[vbCrLf] Object reference not set to an instance of an object. I want just the "A critical error has occured." error message to be displayed to general users. I don't want the "Object referece not set to an instance of an object." to be displayed to general users

    Read the article

  • Default .NET exception handler

    - by ajs410
    So the other day my C# application crashed. Usually, with a .NET application, if you have an unhandled exception you get a nice error message with a stack trace. However, this time, I got a different dialog that just told me there was an error and offered to attach a Debugger, but there was no stack trace in the dialog and the machine it was running on had no debugger installed. What gives? Why don't I see the default .NET exception handler?

    Read the article

  • C# Creating A Error Checking Class?

    - by Soo
    Hi StackOverflow, I'm very new to OOP, and in the program I'm working on, I have an Utilities class that contains some general methods. Should I include my error checking in the Utilities class or should I create a new class just for error checking?

    Read the article

  • Keep Hibernate Initializer from Crashing Program

    - by manyxcxi
    I have a Java program using a basic Hibernate session factory. I had an issue with a hibernate hbm.xml mapping file and it crashed my program even though I had the getSessionFactory() call in a try catch try { session = SessionFactoryUtil.getSessionFactory().openStatelessSession(); session.beginTransaction(); rh = getRunHistoryEntry(session); if(rh == null) { throw new Exception("No run history information found in the database for run id " + runId_ + "!"); } } catch(Exception ex) { logger.error("Error initializing hibernate"); } It still manages to break out of this try/catch and crash the main thread. How do I keep it from doing this? The main issue is I have a bunch of cleanup commands that NEED to be run before the main thread shuts down and need to be able to guarantee that even after a failure it still cleans up and goes down somewhat gracefully. The session factory looks like this: public class SessionFactoryUtil { private static final SessionFactory sessionFactory; static { try { // Create the SessionFactory from hibernate.cfg.xml sessionFactory = new Configuration().configure().buildSessionFactory(); } catch (Throwable ex) { // Make sure you log the exception, as it might be swallowed System.err.println("Initial SessionFactory creation failed." + ex); throw new ExceptionInInitializerError(ex); } } public static SessionFactory getSessionFactory() { try { return sessionFactory; } catch(Exception ex) { return null; } } }

    Read the article

  • Is there a way to catch Fatal error in PHP?

    - by Josef Sábl
    I have this line of PHP code: thisFunctionDoesNotExist(); And it stops script execution with: Fatal error: Call to undefined function I tried using set_error_handler and it does help for warning type of errors. But not for fatal errors. As I understand it from various threads on internet it should be possible to handle by set_error_handler, but I cannot make it work. Can you please post working example?

    Read the article

  • cookies handling on webrequest and response

    - by manish patel
    I have created a application that has a function mainpost. It is created to post data on a https sites. Here I want to handle cookies in this function. How can I do this task? public string Mainpost(string website, string content) { // this is what we are sending string post_data = content; // this is where we will send it string uri = website; // create a request HttpWebRequest request = (HttpWebRequest) WebRequest.Create(uri); request.KeepAlive = false; request.ProtocolVersion = HttpVersion.Version10; request.Method = "POST"; // turn our request string into a byte stream byte[] postBytes = Encoding.ASCII.GetBytes(post_data); // this is important - make sure you specify type this way request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = postBytes.Length; Stream requestStream = request.GetRequestStream(); // now send it requestStream.Write(postBytes, 0, postBytes.Length); requestStream.Close(); // grab te response and print it out to the console along with the status // code HttpWebResponse response = (HttpWebResponse)request.GetResponse(); string str = (new StreamReader(response.GetResponseStream()).ReadToEnd()); Console.WriteLine(response.StatusCode); return str; }

    Read the article

  • Exceptions and Access Violations in Paint events in Windows

    - by Patrick
    After executing some new code, my C++ application started to behave strange (incorrect or incomplete screen updates, sometimes no screen updates at all). After a while we found out that the new code is causing an Access Violation. Strange enough, the application simply keeps on running (but with the incorrect screen updates). At first we thought the problem was caused by a "try-catch(...)" construction (put there by an overactive ex-colleague), but several hours later (carefully inspecting the call stacks, adding many breakpoints, ...) we found out that if there's an Access Violation in a paint event, Windows catches it, and simply continues running the application. Is this normal behavior? Is it normal that Windows catches exceptions/errors during a paint event? Is there a way to disable this? (if not, it would mean that we have to always run in the debugger with all exceptions enabled while testing our code). Patrick

    Read the article

  • Ruby Methods: how to return an usage string when insufficient arguments are given

    - by Shyam
    Hi, After I have created a serious bunch of classes (with initialize methods), I am loading these into IRb to test each of them. I do so by creating simple instances and calling their methods to learn their behavior. However sometimes I don't remember exactly what order I was supposed to give the arguments when I call the .new method on the class. It requires me to look back at the code. However, I think it should be easy enough to return a usage message, instead of seeing: ArgumentError: wrong number of arguments (0 for 9) So I prefer to return a string with the human readable arguments, by example using "puts" or just a return of a string. Now I have seen the rescue keyword inside begin-end code, but I wonder how I could catch the ArgumentError when the initialize method is called. Thank you for your answers, feedback and comments!

    Read the article

  • Event Handling in Chaco

    - by awegawef
    When hovering over a data point in Chaco, I would like a small text box to appear, with the text I desire. Also, when I click on a data point (or close enough), I would like my program to take a certain action. I have seen relevant parts of the Chaco documentation, but implementing them has proved difficult. Any help would be appreciated. Thanks.

    Read the article

  • DataPager EventArgs

    - by philbrowndotcom
    I'm using a DataPager control in my silverlight application. I have different pagers for different DataGrids and want to use the same event handler for the PageIndexChanged event for all of them. The delegate must take an EventArgs object as an argument. Can I use this object to "get back" to the control from which the event was fired?

    Read the article

  • Handling learning curve for new developers

    - by pete the pagan-gerbil
    Our company likes to hire new developers, with no experience. We have a core set of skills that we try to get them up to speed with, like ASP.NET and WinForms - to teach basic programming, the .NET languages, and the things they'll need to maintain and write. We also try and mentor them through early projects, so they can learn from someone more experienced. Recently, we've been seeing the benefits of new frameworks like MVC and ideas like Unit Testing and TDD (by extension, dependancy injection and IoC), and we'd like to start using these in the team. However, this increases the time that a junior would have before they can get started on a new project - because doing something like unit tests wrong could cause major headaches months or years later in maintenance, especially if we believe unit tests to be comprehensive. How do you handle the huge amount of things that a junior will need to take on, acknowledging that the business wants them working independantly as soon as possible? Is it acceptable to tell them not to unit test till a while after they are independant (and give them small, simpler projects in the meantime) before taking them to 'level 2' of the core skills?

    Read the article

  • ActiveRecord exceptions not rescued

    - by zoopzoop
    I have the following code block: unless User.exist?(...) begin user = User.new(...) # Set more attributes of user user.save! rescue ActiveRecord::RecordInvalid, ActiveRecord::RecordNotUnique => e # Check if that user was created in the meantime user = User.exists?(...) raise e if user.nil? end end The reason is, as you can probably guess, that multiple processes might call this method at the same time to create the user (if it doesn't already exist), so while the first one enters the block and starts initializing a new user, setting the attributes and finally calling save!, the user might already be created. In that case I want to check again if the user exists and only raise the exception if it still doesn't (= if no other process has created it in the meantime). The problem is, that regularly ActiveRecord::RecordInvalid exceptions are raised from the save! and not rescued from the rescue block. Any ideas? EDIT: Alright, this is weird. I must be missing something. I refactored the code according to Simone's tip to look like this: unless User.find_by_email(...).present? # Here we know the user does not exist yet user = User.new(...) # Set more attributes of user unless user.save # User could not be saved for some reason, maybe created by another request? raise StandardError, "Could not create user for order #{self.id}." unless User.exists?(:email => ...) end end Now I got the following exception: ActiveRecord::RecordNotUnique: Mysql::DupEntry: Duplicate entry '[email protected]' for key 'index_users_on_email': INSERT INTO `users` ... thrown in the line where it says 'unless user.save'. How can that be? Rails thinks the user can be created because the email is unique but then the Mysql unique index prevents the insert? How likely is that? And how can it be avoided?

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >