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  • OpenVPN - Cannot browse ipv4 websites

    - by user1494428
    I have set up an openVPN tunnel on my VPS (OpenVZ - Ubuntu 12.04). The problem is I can only browse websites which support ipv6 like google. http://whatismyv6.com/ reports me that I've an ipv6 adress, so I guess this is the problem. Server configuration: dev tun server 10.8.0.0 255.255.255.0 ifconfig-pool-persist ipp.txt ca /etc/openvpn/easy-rsa/keys/ca.crt cert /etc/openvpn/easy-rsa/keys/server.crt key /etc/openvpn/easy-rsa/keys/server.key dh /etc/openvpn/easy-rsa/keys/dh1024.pem push "route 10.8.0.0 255.255.255.0" push "dhcp-option DNS 8.8.8.8" push "dhcp-option DNS 8.8.4.4" push "redirect-gateway def1" comp-lzo persist-tun persist-key status openvpn-status.log log /var/log/openvpn.log verb 3 Client configuration: client remote xx.xx.xx.xx 1194 dev tun comp-lzo ca ca.crt cert client1.crt key client1.key redirect-gateway def1 verb 3 I have configured NAT with this command: iptables -t nat -A POSTROUTING -s 10.8.0.0/24 -j SNAT --to xx.xx.xx.xx Can someone explain me how I can make it works (forcing ipv4?) I had the same problem with another vps and I also tried on another client (All Windows 7).

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  • Cannot browse ipv4 websites (OpenVPN )

    - by user1494428
    I have set up an openVPN tunnel on my VPS (OpenVZ - Ubuntu 12.04). The problem is when I'm connected to the vpn, I can only browse websites which support ipv6 like google. Ipv4 sites aren't loading (no error, just waiting indefinitely). http://whatismyv6.com/ reports me that I've an ipv6 address, so I guess this is the problem. Server configuration: dev tun server 10.8.0.0 255.255.255.0 ifconfig-pool-persist ipp.txt ca /etc/openvpn/easy-rsa/keys/ca.crt cert /etc/openvpn/easy-rsa/keys/server.crt key /etc/openvpn/easy-rsa/keys/server.key dh /etc/openvpn/easy-rsa/keys/dh1024.pem push "route 10.8.0.0 255.255.255.0" push "dhcp-option DNS 8.8.8.8" push "dhcp-option DNS 8.8.4.4" push "redirect-gateway def1" comp-lzo persist-tun persist-key status openvpn-status.log log /var/log/openvpn.log verb 3 Client configuration: client remote xx.xx.xx.xx 1194 dev tun comp-lzo ca ca.crt cert client1.crt key client1.key redirect-gateway def1 verb 3 I have configured NAT with this command: iptables -t nat -A POSTROUTING -s 10.8.0.0/24 -j SNAT --to xx.xx.xx.xx Can someone explain me how I can make it works (forcing ipv4?) I had the same problem with another vps and I also tried on another client (All Windows 7).

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  • Can't reach only certain websites from my Wifi (with macbook and iphone)

    - by mellin
    I can't access certain websites neither from my macbook nor from my iphone when connected to my Wifi. The same website can be opened from another windows computer connected to the same Wifi. This is what happens when I try to ping it: PING ilpost.it (151.1.175.113): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 ... And when I try to traceroute it: host-001:~ j$ traceroute www.ilpost.it traceroute to ilpost.it (151.1.175.113), 64 hops max, 52 byte packets 1 vodafonedslrouter (192.168.1.1) 2.965 ms 0.743 ms 0.745 ms 2 * 2.96.54.77.rev.vodafone.pt (77.54.96.2) 12.076 ms 10.871 ms 3 77.41.30.213.rev.vodafone.pt (213.30.41.77) 14.145 ms 10.693 ms 11.960 ms 4 85.205.11.49 (85.205.11.49) 9.658 ms 8.946 ms 9.085 ms 5 85.205.13.105 (85.205.13.105) 57.497 ms 57.621 ms 48.080 ms 6 188.111.129.17 (188.111.129.17) 49.483 ms 51.338 ms 48.852 ms 7 85.205.25.174 (85.205.25.174) 47.891 ms 49.219 ms 47.821 ms 8 * * * 9 * * * 10 * * * 11 * * * I've flushed my DNS cache but nothing changed. This is quite dramatic as it seems to depend on 85.205.25.174 hop and don't know how to avoid it. Any suggestions? I add that 3 days ago everything worked fine. Then it has stopped.

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  • Can't reach only certain websites from my Wifi (with macbook and iphone)

    - by trampj
    I can't access certain websites neither from my macbook nor from my iphone when connected to my Wifi. The same website can be opened from another windows computer connected to the same Wifi. This is what happens when I try to ping it: PING ilpost.it (151.1.175.113): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 ... And when I try to traceroute it: host-001:~ j$ traceroute www.ilpost.it traceroute to ilpost.it (151.1.175.113), 64 hops max, 52 byte packets 1 vodafonedslrouter (192.168.1.1) 2.965 ms 0.743 ms 0.745 ms 2 * 2.96.54.77.rev.vodafone.pt (77.54.96.2) 12.076 ms 10.871 ms 3 77.41.30.213.rev.vodafone.pt (213.30.41.77) 14.145 ms 10.693 ms 11.960 ms 4 85.205.11.49 (85.205.11.49) 9.658 ms 8.946 ms 9.085 ms 5 85.205.13.105 (85.205.13.105) 57.497 ms 57.621 ms 48.080 ms 6 188.111.129.17 (188.111.129.17) 49.483 ms 51.338 ms 48.852 ms 7 85.205.25.174 (85.205.25.174) 47.891 ms 49.219 ms 47.821 ms 8 * * * 9 * * * 10 * * * 11 * * * I've flushed my DNS cache but nothing changed. This is quite dramatic as it seems to depend on 85.205.25.174 hop and don't know how to avoid it. Any suggestions? I add that 3 days ago everything worked fine. Then it has stopped.

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  • How to build Lucene / Solr from source code in windows environment in order to add patches

    - by Simon
    I have successfully implemented Apache’s Solr for free text searching a database driven web site build for windows platforms using Visual Studio in c#. I am trying to get a version Solr working with field collapsing (which is not in the release version). There are patches available from apache and discussions on the web of people successfully doing this for the version I am using but my problem is cannot get the build to work. I am a c# coder on windows platforms so java development is new to me. I understand I need to get the correct source code (and revision) from SVN, add the appropriate patches, then build the war file to deploy to my system. I cannot seem to get the source to build and produce the deployment code including jar (and subsequent war) files. My system is: Windows 7 Ultimate for development Visual Studio 2010 for c# / javascript development MyEclipse 8.6 / Eclipse 3.5 for the java build from source Subecplise 1.6x SVN plugin to get the source from apache’s SVN Apache Solr 1.4.1 So far I have: Found the right patches for the function I need: https://issues.apache.org/jira/browse/SOLR-236 Specifically I need to patch: field_collapsing_1.1.0.patch HTTPS //issues.apache.org/jira/secure/attachment/12357681/field_collapsing_1.1.0.patch and SOLR-236-1_4_1.patch HTTPS //issues.apache.org/jira/secure/attachment/12448216/SOLR-236-1_4_1.patch I downloaded the Lucene trunk version from the day before the patch was released (revision 958303 from 28/6/10) via subeclipse into a java package in myeclipse from: HTTPS //svn.apache.org/repos/asf/lucene/dev/trunk (Solr is the web implementation of Lucene and is in the subfolder solr/) I can apply patches to the solr directory once it has downloaded but the parent Lucene project doesn’t build the war files, copy the jar or other files into the bin folder (it stays empty). The build process starts, but doesn’t do anything apart from creating the folders bin and src. I am building the whole Lucene project, which contains Solr. I have tried building the source without patching and the same happens. If I copy out the Solr directory into a new project, it runs the build and copies all the related files, tests, etc but fails with 4,500 errors and does not produce the jar files or war file, which I assume is because it can’t find the Lucene trunk files which it depends on. I have two interrelated problems 1) I can't get the Lucene downloaded trunk to build 2) The jar, war and associated files are not created Can anyone help with what I am missing to build the war file? I have spent 2 days to get this far as the help online is extremely patchy and I can’t find a walk though tutorial on building a java war file from source in a windows environment. Any help will be much appreciated. Simon

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  • Build Steps for Makefile Project in Eclipse

    - by Arnaud Gouder
    I am trying to use Eclipse to build some existing software (written in C), which is built with a Makefile. For this reason I created a 'Makefile project' in Eclipse. However, I just found out, the in the 'C/C++ Build / Settings' menu, I only see the 'Binary Parsers' and 'Error Parsers' tabs. However, I really need the 'Build Steps' tabs, because I also need to add a post-build command. How can I make the 'Build Steps' tab appear in my project?

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  • TeamCity build number independent artifacts

    - by Stanislav Shevchenko
    Hello, My TeamCity's nightly build produces more than 130Mb java doc as Build Configuration artifact. I have to share these artifact for other teams(developers), but javadoc every time has another one URL(I know that it's possible to get it like .lastFinished), and get's new place on Build Machine. Is it possible on each build replace old artifact with new one because I don't need need previous versions? And have independent from build version URL for accessing.

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  • How to make hudson build only most current build.

    - by MikeU
    Question How do I setup Hudson so that if one person triggers a build, Hudson will put it on the queue and wait lets say 2 minutes, and during those 2 minutes if another build is triggered it will replace the older build on the queue with the new build? This way if there are 2 builds in those 2 minutes, Hudson will only perform the last build.

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  • Building Awesome WM

    - by Dragan Chupacabrovic
    Hello, I am following these steps in order to build Awesome window manager on 10.04 I am building 3.4 while the tutorial is for 3.1 I installed all of the specified dependencies including cairo. After running cd awesome-3.4 && make I get the following missing dependencies error: Running cmake… -- cat - /bin/cat -- ln - /bin/ln -- grep - /bin/grep -- git - /usr/bin/git -- hostname - /bin/hostname -- gperf - /usr/bin/gperf -- asciidoc - /usr/bin/asciidoc -- xmlto - /usr/bin/xmlto -- gzip - /bin/gzip -- lua - /usr/bin/lua -- luadoc - /usr/bin/luadoc -- convert - /usr/bin/convert -- checking for modules 'glib-2.0;cairo;x11;pango=1.19.3;pangocairo=1.19.3;xcb-randr;xcb-xtest;xcb-xinerama;xcb-shape;xcb-event=0.3.6;xcb-aux=0.3.0;xcb-atom=0.3.0;xcb-keysyms=0.3.4;xcb-icccm=0.3.6;xcb-image=0.3.0;xcb-property=0.3.0;cairo-xcb;libstartup-notification-1.0=0.10;xproto=7.0.15;imlib2;libxdg-basedir=1.0.0' -- package 'xcb-xtest' not found -- package 'xcb-property=0.3.0' not found -- package 'libstartup-notification-1.0=0.10' not found -- package 'libxdg-basedir=1.0.0' not found CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:259 (message): A required package was not found Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:311 (_pkg_check_modules_internal) awesomeConfig.cmake:133 (pkg_check_modules) CMakeLists.txt:15 (include) CMake Error at awesomeConfig.cmake:157 (message): Call Stack (most recent call first): CMakeLists.txt:15 (include) -- Configuring incomplete, errors occurred! make: * [cmake] Error 1 I ran sudo apt-get install libxcb-xtest0 libxcb-property1 libxdg-basedir1 libstartup-notification0 but the problem is still there. It is probably because apt-get uses different names for these libraries. Please advise EDIT following enzotib's suggestion, I ran: sudo apt-get install libxcb-xtest0-dev libxcb-property1-dev libxdg-basedir-dev libstartup-notification0-dev and now it looks like I'm missing a library: awesome-3.4$ make Running cmake… -- cat - /bin/cat -- ln - /bin/ln -- grep - /bin/grep -- git - /usr/bin/git -- hostname - /bin/hostname -- gperf - /usr/bin/gperf -- asciidoc - /usr/bin/asciidoc -- xmlto - /usr/bin/xmlto -- gzip - /bin/gzip -- lua - /usr/bin/lua -- luadoc - /usr/bin/luadoc -- convert - /usr/bin/convert -- Configuring lib/naughty.lua -- Configuring lib/awful/tooltip.lua -- Configuring lib/awful/init.lua -- Configuring lib/awful/titlebar.lua -- Configuring lib/awful/key.lua -- Configuring lib/awful/mouse/init.lua -- Configuring lib/awful/mouse/finder.lua -- Configuring lib/awful/autofocus.lua -- Configuring lib/awful/screen.lua -- Configuring lib/awful/rules.lua -- Configuring lib/awful/widget/init.lua -- Configuring lib/awful/widget/taglist.lua -- Configuring lib/awful/widget/graph.lua -- Configuring lib/awful/widget/tasklist.lua -- Configuring lib/awful/widget/common.lua -- Configuring lib/awful/widget/prompt.lua -- Configuring lib/awful/widget/launcher.lua -- Configuring lib/awful/widget/button.lua -- Configuring lib/awful/widget/layoutbox.lua -- Configuring lib/awful/widget/layout/init.lua -- Configuring lib/awful/widget/layout/vertical.lua -- Configuring lib/awful/widget/layout/horizontal.lua -- Configuring lib/awful/widget/layout/default.lua -- Configuring lib/awful/widget/progressbar.lua -- Configuring lib/awful/widget/textclock.lua -- Configuring lib/awful/dbus.lua -- Configuring lib/awful/remote.lua -- Configuring lib/awful/client.lua -- Configuring lib/awful/prompt.lua -- Configuring lib/awful/completion.lua -- Configuring lib/awful/tag.lua -- Configuring lib/awful/util.lua -- Configuring lib/awful/button.lua -- Configuring lib/awful/menu.lua -- Configuring lib/awful/hooks.lua -- Configuring lib/awful/wibox.lua -- Configuring lib/awful/layout/init.lua -- Configuring lib/awful/layout/suit/init.lua -- Configuring lib/awful/layout/suit/floating.lua -- Configuring lib/awful/layout/suit/fair.lua -- Configuring lib/awful/layout/suit/spiral.lua -- Configuring lib/awful/layout/suit/magnifier.lua -- Configuring lib/awful/layout/suit/tile.lua -- Configuring lib/awful/layout/suit/max.lua -- Configuring lib/awful/placement.lua -- Configuring lib/awful/startup_notification.lua -- Configuring lib/beautiful.lua -- Configuring themes/zenburn//theme.lua -- Configuring themes/default//theme.lua -- Configuring themes/sky//theme.lua -- Configuring config.h -- Configuring awesomerc.lua -- Configuring awesome-version-internal.h -- Configuring awesome.doxygen -- Configuring done -- Generating done -- Build files have been written to: /home/druden/util/awesome-3.4/.build-vedroid-i486-linux-gnu-4.4.3 Running make Makefile… Building… [ 4%] Built target generated_sources [ 5%] Building C object CMakeFiles/awesome.dir/awesome.c.o In file included from /home/druden/util/awesome-3.4/spawn.h:25, from /home/druden/util/awesome-3.4/awesome.c:33: /home/druden/util/awesome-3.4/globalconf.h:57: error: expected specifier-qualifier-list before ‘xcb_event_handlers_t’ In file included from /home/druden/util/awesome-3.4/awesome.c:34: /home/druden/util/awesome-3.4/client.h: In function ‘client_stack’: /home/druden/util/awesome-3.4/client.h:212: error: ‘awesome_t’ has no member named ‘client_need_stack_refresh’ /home/druden/util/awesome-3.4/client.h: In function ‘client_raise’: /home/druden/util/awesome-3.4/client.h:227: error: ‘awesome_t’ has no member named ‘stack’ In file included from /home/druden/util/awesome-3.4/awesome.c:42: /home/druden/util/awesome-3.4/titlebar.h: In function ‘titlebar_update_geometry’: /home/druden/util/awesome-3.4/titlebar.h:150: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:151: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:152: error: ‘awesome_t’ has no member named ‘L’ In file included from /home/druden/util/awesome-3.4/awesome.c:47: /home/druden/util/awesome-3.4/common/xutil.h: In function ‘xutil_get_text_property_from_reply’: /home/druden/util/awesome-3.4/common/xutil.h:39: warning: ‘STRING’ is deprecated (declared at /usr/local/include/xcb/xcb_atom.h:83) /home/druden/util/awesome-3.4/common/xutil.h: At top level: /home/druden/util/awesome-3.4/common/xutil.h:60: error: expected ‘)’ before ‘*’ token /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_atexit’: /home/druden/util/awesome-3.4/awesome.c:65: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:68: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:73: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:76: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:77: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: warning: type defaults to ‘int’ in declaration of ‘c’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:91: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:92: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:96: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c: In function ‘a_xcb_check_cb’: /home/druden/util/awesome-3.4/awesome.c:223: warning: implicit declaration of function ‘xcb_event_handle’ /home/druden/util/awesome-3.4/awesome.c:223: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:230: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_restart’: /home/druden/util/awesome-3.4/awesome.c:277: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c: In function ‘xerror’: /home/druden/util/awesome-3.4/awesome.c:305: error: ‘XCB_EVENT_ERROR_BAD_WINDOW’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:305: error: (Each undeclared identifier is reported only once /home/druden/util/awesome-3.4/awesome.c:305: error: for each function it appears in.) /home/druden/util/awesome-3.4/awesome.c:306: error: ‘XCB_EVENT_ERROR_BAD_MATCH’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:308: error: ‘XCB_EVENT_ERROR_BAD_VALUE’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c: In function ‘main’: /home/druden/util/awesome-3.4/awesome.c:369: error: ‘awesome_t’ has no member named ‘keygrabber’ /home/druden/util/awesome-3.4/awesome.c:370: error: ‘awesome_t’ has no member named ‘mousegrabber’ /home/druden/util/awesome-3.4/awesome.c:376: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:377: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:381: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:382: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:424: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:431: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:432: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:433: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:434: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:435: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:436: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:443: error: ‘awesome_t’ has no member named ‘default_screen’ /home/druden/util/awesome-3.4/awesome.c:450: error: ‘awesome_t’ has no member named ‘have_xtest’ /home/druden/util/awesome-3.4/awesome.c:462: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:464: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:465: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:467: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:468: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:471: warning: implicit declaration of function ‘xcb_event_handlers_init’ /home/druden/util/awesome-3.4/awesome.c:471: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:472: warning: implicit declaration of function ‘xutil_error_handler_catch_all_set’ /home/druden/util/awesome-3.4/awesome.c:472: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:490: warning: implicit declaration of function ‘xcb_event_poll_for_event_loop’ /home/druden/util/awesome-3.4/awesome.c:490: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:493: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:496: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:507: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:510: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:513: error: ‘awesome_t’ has no member named ‘font’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘numlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘shiftlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘capslockmask’ /home/druden/util/awesome-3.4/awesome.c:521: error: ‘awesome_t’ has no member named ‘modeswitchmask’ /home/druden/util/awesome-3.4/awesome.c:563: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:572: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:575: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:576: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:577: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:578: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:579: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:580: error: ‘awesome_t’ has no member named ‘loop’ make[3]: * [CMakeFiles/awesome.dir/awesome.c.o] Error 1 make[2]: [CMakeFiles/awesome.dir/all] Error 2 make[1]: [all] Error 2 make: * [cmake-build] Error 2

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  • make-like build tools for data?

    - by miku
    Make is a standard tools for building software. But make decides whether a target needs to be regenerated by comparing file modification times. Are there any proven, preferably small tools that handle builds not for software but for data? Something that regenerates targets not only on mod times but on certain other properties (e.g. completeness). (Or alternatively some paper that describes such a tool.) As illustration: I'd like to automate the following process: get data (e.g. a tarball) from some regularly updated source copy somewhere if it's not there (based e.g. on some filename-scheme) convert the files to different format (but only if there aren't successfully converted ones there - e.g. from a previous attempt - custom comparison routine) for each file find a certain data element and fetch some additional file from say an URL, but only if that hasn't been downloaded yet (decide on existence of file and file "freshness") finally compute something (e.g. word count for something identifiable and store it in the database, but only if the DB does not have an entry for that exact ID yet) Observations: there are different stages each stage is usually simple to compute or implement in isolation each stage may be simple, but the data volume may be large each stage may produce a few errors each stage may have different signals, on when (re)processing is needed Requirements: builds should be interruptable and idempotent (== robust) when interrupted, already processed objects should be reused to speedup the next run data paths should be easy to adjust (simple syntax, nothing new to learn, internal dsl would be ok) some form of dependency graph, that describes the process would be nice for later visualizations should leverage existing programs, if possible I've done some research on make alternatives like rake and have worked a lot with ant and maven in the past. All these tools naturally focus on code and software build, not on data builds. A system we have in place now for a task similar to the above is pretty much just shell scripts, which are compact (and are a ok glue for a variety of other programs written in other languages), so I wonder if worse is better?

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • WebSocket Samples in GlassFish 4 build 66 - javax.websocket.* package: TOTD #190

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket TOTD #189: Collaborative Whiteboard using WebSocket in GlassFish 4 The earlier blogs created a WebSocket endpoint as: import javax.net.websocket.annotations.WebSocketEndpoint;@WebSocketEndpoint("websocket")public class MyEndpoint { . . . Based upon the discussion in JSR 356 EG, the package names have changed to javax.websocket.*. So the updated endpoint definition will look like: import javax.websocket.WebSocketEndpoint;@WebSocketEndpoint("websocket")public class MyEndpoint { . . . The POM dependency is: <dependency> <groupId>javax.websocket</groupId> <artifactId>javax.websocket-api</artifactId> <version>1.0-b09</version> </dependency> And if you are using GlassFish 4 build 66, then you also need to provide a dummy EndpointFactory implementation as: import javax.websocket.WebSocketEndpoint;@WebSocketEndpoint(value="websocket", factory=MyEndpoint.DummyEndpointFactory.class)public class MyEndpoint { . . .   class DummyEndpointFactory implements EndpointFactory {    @Override public Object createEndpoint() { return null; }  }} This is only interim and will be cleaned up in subsequent builds. But I've seen couple of complaints about this already and so this deserves a short blog. Have you been tracking the latest Java EE 7 implementations in GlassFish 4 promoted builds ?

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  • How do I compile mercurial 1.5.2 on debian?

    - by Aaron Digulla
    I downloaded the files for Mercurial 1.5.2 from http://packages.debian.org/sid/mercurial (mercurial_1.5.2-1.debian.tar.gz, mercurial_1.5.2-1.dsc and mercurial_1.5.2.orig.tar.gz). How do I get a .deb package out of these? I tried to follow the instructions at http://www.debian.org/doc/maint-guide/ch-build.en.html but they don't work. I tried to unpack the two archives and run dpkg-buildpackage or debian/rules build but that fails with: dh --with quilt clean dh_testdir debian/rules override_dh_auto_clean make[1]: Entering directory `/home/user/packages/mercurial-deb' cp -a mercurial/__version__.py mercurial/__version__.py.save cp: cannot stat `mercurial/__version__.py': No such file or directory make[1]: *** [override_dh_auto_clean] Error 1 make[1]: Leaving directory `/home/user/packages/mercurial-deb' make: *** [clean] Error 2 That's because the directory mercurial is inside mercurial_1.5.2/. Why doesn't the build script cd into the right place? If I try ../debian/rules build, I get dh --with quilt build dh: cannot read debian/control: No such file or directory sigh How do I compile a package for debian???

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  • Build & Install Ruby Gems with Rake

    - by kerry
    Are you using rake to build your gems?  Have you ever wished there were an install task to install it to your machine?  I, for one, have written something like this a few times: 1: desc 'Install the gem' 2: task :install do 3: exec 'gem install pkg/goodies-0.1.gem' 4: end 5:  That is pretty straightforward.  However, this will not work under JRuby on Mac where the command should be ‘jgem’.  So we can enhance it to detect the platform, and host OS: 1: desc 'Install the gem' 2: task :install do 3: executable = RUBY_PLATFORM[/java/] && Config::CONFIG[/darwin/] ? 'jgem' : 'gem' 4: exec "#{executable} install pkg/goodies-0.1.gem" 5: end This is a little better.  I am still not comfortable with the sloppiness of building a shell command and executing it though.  It is possible to do it with strictly Ruby.  I am also going namespace it to integrate better with the GemPackageTask.  Now it will be accessed via ‘rake gem:install’ 1: desc 'Install the gem' 2: namespace 'gem' do 3: task :install do 4: Gem::Installer.new('pkg/goodies-0.1.gem').install 5: end 6: end   I have included this in the goodies gem 0.2, so go ahead and install it!  ‘gem install goodies’

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  • Some websites are not opening in any web browser (firefox/chrome). What should I do? [closed]

    - by Jamal
    Some websites are not opening in my system. I am using Ubuntu 12.10. Earlier, when I was using Ubuntu 10.10,11.10 there was no such issue. The problem was started in ubuntu 12.04, but it remained the same even after formatting and installing ubuntu 12.10. I have tried Firefox as well as Chromium and I am sure the issue is not with the browser. same websites are opening perfectly with Windows. Google, Twitter and Ubuntu related websites are running perfect. Other websites like www.downrightnow.com, easy-mantra.com, facebook.com, sourceforge.net are not opening. Installed dual boot with win xp. Ubuntu 12.10 is 64 bit. Processor Intel core i3, RAM 4GB. $ cat /etc/resolv.conf <-- Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) -- DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN -- output --> nameserver 127.0.1.1

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  • Some websites are not opening. What should I do? [closed]

    - by Jamal
    Some websites are not opening in my system. I am using Ubuntu 11.04. Earlier, when I was using Ubuntu 10.01, there was no such issue. I have tried Firefox as well as Chromium and I am sure the issue is not with the browser. same websites are opening perfectly with Windows. Google, Twitter and Ubuntu related websites are running perfect. Other websites like www.downrightnow.com, easy-mantra.com are not opening. Installed Wubi on windows7 (32 bit). Ubuntu 12.10 is 64 bit. Processor Intel core 2 Duo. $ cat /etc/resolv.conf <-- Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) -- DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN -- output --> nameserver 127.0.1.1

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • Build vs Buy Webcast: November 8, 2012

    - by TammyBednar
    Date: Thursday, November 8, 2012, 1:00 PM EST You have a choice. Do you build your own database platform or buy a pre-engineered database appliance? Building a high-availability database platform presents unique challenges. Combining servers, storage, networking, OS, firmware, and database is complicated and raises important concerns: Will coordination between multiple SME’s delay deployment? Will it be reliable? Will it scale? Will routine maintenance consume precious IT-staff time? Ultimately, will it work? Enter the Oracle Database Appliance, a complete package of software, server, storage, and networking that’s engineered for simplicity. It saves time and money by simplifying deployment, maintenance, and support of database workloads. Plus, it’s based on Intel Xeon processors to ensure a high level of performance and scalability. Attend this Webcast to hear customer stories and discover how the Oracle Database Appliance: Increases ROI by reducing capital and operational expenses Frees IT staff by reducing deployment and management time from weeks to hours Takes the worry out of supporting mission critical application workloads Register For this WebCast today!

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  • VS2008: Add custom build rule to a Property Sheet (vsprops)?

    - by shoosh
    I'm using the CUDA .rules file which comes with the CUDA SDK for custom build steps in my project. To save on property duplication I'd like to define the properties of the CUDA rule in a .vsprops file. For some reason, the CUDA rule branch of the properties tree does not show under any of my property sheets, only under the main configurations sheets. I tried editing the .vsprops with a text edition and add the section by hand but there is no change it still does't show when in visual studio. Is there a way to do this?

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  • How to ignore/prevent javadoc folder from validation during Eclipse Build?

    - by h2g2java
    In my war is a huge javadoc folder. There is no point in validating it since javadocs are produced by Sun(Oracle) javadoc utility. I have forgotten how I did it the last time. I need to tell Eclipse build not to validate that particular folder. Reasons why I need it: 1. the html produced by Sun javadoc generation utility does not meet the requirement that Eclipse uses - there is a bug report in Eclipse but Eclipse responds that Sun javadoc generator non-compliance is not their fault and that Eclipse intends to stick to their strict compliance. Which results in lots of html errors listed in the problems tab. 2. the javadoc folder is a remote link and high activity on that link is using up my cpu resource, and because it is a link to a remote location, that cpu high activity is sustained for long time until it finishes scanning the whole 35MB javadocs. Thanks - need help.

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  • How can I pass a Visual Studio project's assembly version to another project for use in a post-build

    - by Coder7862396
    I have a solution with 2 projects: My Application 1.2.54 (C# WinForms) My Application Setup 1.0.0.0 (WiX Setup) I would like to add a post-build event to the WiX Setup project to run a batch file and pass it a command line parameter of My Application's assembly version number. The code may look something like this: CALL MyBatchFile.bat "$(fileVersion.ProductVersion($(var.My Application.TargetPath)))" But this results in the following error: Unhandled Exception:The expression """.My Application" cannot be evaluated. Method 'System.String.My Application' not found. C:\My Application\My Application Setup\My Application Setup.wixproj Error: The expression """.My Application" cannot be evaluated. Method 'System.String.My Application' not found. C:\My Application\My Application Setup\My Application Setup.wixproj I would like to be able to pass "1.2.54" to MyBatchFile.bat somehow.

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  • .Net/C# Build Tool - Is NAnt a preferred tool?

    - by Olle
    I'm about to set up an automatic build of a .net/C# project. I've searched the net quite a bit, and there are a lot of references to this tool called 'NAnt'. My questions are: Is NAnt considered a good tool for this, is it still used? Are there other toos that are the de facto standard for such a task? From the information on the projects's sourceforge page, it doesn't seem to have been much development going on the lates years. The same applies to the NAntContrib project. Thanks!

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  • Creating Thumbnails in Build Phase of iPhone App Xcode project?

    - by nephilite
    Hey All, I have a group of png files in my bundle; but I also want smaller versions of them to be used at my app as well. Right now I am just resizing them all manually and putting them in the bundle as well: so i might have Graphic_1.png and Graphic_1-thumbnail.png. Instead, is there anyway to do something like: at build time, take all my png assets and create 1/4 scale versions of them, and save them into the bundle as well, with the -thumbnail in the filename as above? Thanks!

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  • How to build custom sqlite with provider under Android?

    - by dr4cul4
    Hi, I have a really strange problem. I need to build custom sqlite3 database engine under Android OS, but I also want to use database provider implementation. Unfortunately when examining sources of Android 1.6 I noticed that it's not so easy. Many classes including android.database.; packages use original provider, also many other parts of framework use android.database.sqlite.; packages directly, wich ofcourse make this abstraction a bit confusing and unnesesary. But going to my question. If there is any way that I could extend database interfaces to use custom implmentation of sqlite (or any other database)?

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  • Multiple websites, Single sign-on design

    - by Yannis
    Hi all, I have a question. A client I have been doing some work recently has a range of websites with different login mechanisms. He is looking to slowly migrate to a single sign-on mechanism for his websites (all written in asp.net mvc). I am looking at my options here, so here is a list of requirements: 1) It has to be secure (duh) 2) It needs to support extra user properties over and above the usual name, address stuff (such as money or credits for a user) 3) It has to provide a centralized user management web console for his convenience (I understand that this will be a small project on top of whatever design solution I choose to go for) 4) It has to integrate with the existing websites without re-engineering the whole product (I understand that this depends on the current product implementation). 5) It has to deal with emailing the user when he registers (in order for him to activate his account) 6) It has to deal with activating the user when he clicks the activate me link in the email (I understand that 5 and 6 require some form of email templating system to support different emails per application) I was thinking of creating a library working together with forms authentication that exposes whatever methods are required (e.g. login, logout, activate, etc. and a small restful service to implement activation from email, registration processing etc. Taking into account that loads of things have been left out to make this question brief and to the point, does this sound like a good design? But this looks like a very common problem so arent there any existing projects that I could use? Thanks for reading.

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