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  • 14.04 default locales

    - by Seán Ó Séaghdha
    After a new install of 14.04 I have quite a few extra locales/languages. Is this normal? I installed using English (GB) I think since en_AU isn't an option. At some point apt offered a list of unused files which I removed. Now when I open Language Support it warns me that "Language support is not installed completely" and offers to reinstall this list... kde-l10n-zhcn thunderbird-locale-en-gb thunderbird-locale-es libreoffice-l10n-en-gb libreoffice-help-es libreoffice-help-en-gb wspanish thunderbird-locale-zh-cn myspell-es ibus-sunpinyin mythes-en-au kde-l10n-es libreoffice-l10n-zh-cn fonts-arphic-uming ibus-table-wubi thunderbird-locale-es-es thunderbird-locale-zh-hans libreoffice-l10n-en-za thunderbird-locale-es-ar hunspell-en-ca libreoffice-l10n-es libreoffice-help-zh-cn kde-l10n-engb fonts-arphic-ukai So are Spanish and Chinese installed by default in all installations now? Why do I need Canadian English spellchecking installed?

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  • category theory based language

    - by pagoda_5b
    It may sound naive, but is there any programming language, or research thereof, based entirely on category theory? I mean this as opposed to embedding CT concepts as an additional feature (like for Haskell or scala). Would it be too abstract or too complex as an approach, or are there any known reasons that makes it impossible or impractical? I have only a relative understanding of the theory as related to programming, so please give me some explanation if the question doesn't makes sense at all

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  • How common are circular references? Would reference-counting GC work just fine?

    - by user9521
    How common are circular references? The less common they are, the fewer hard cases you have if you are writing in a language with only reference counting-GC. Are there any cases where it wouldn't work well to make one of the references a "weak" reference so that reference counting still works? It seems like you should be able to have a language only use reference counting and weak references and have things work just fine most of the time, with the goal of efficiency. You could also have tools to help you detect memory leaks caused by circular references. Thoughts, anyone? It seems that Python uses references counting (I don't know if it uses a tracing collector occasionally or not for sure) and I know that Vala uses reference counting with weak references; I know that it's been done before, but how well would it work?

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  • Command Pattern refactor for input processing?

    - by Casey
    According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI button commands but could not figure out how to represent the input from the keyboard and/or mouse. if(g_keyboard->KeyDown(KEY_ESC)) { quit = true; return; } //Processing if(g_keyboard->KeyDown(KEY_T)) { g_show_test_gateway = !g_show_test_gateway; } if(g_mouse->ButtonDown(a2de::Mouse::BUTTON2)) { g_selected_part = GWPart::PART_NONE; SetMouseImageToPartImage(); } ResetButtonStates(); g_prevButton = g_curButton; g_curButton = GetButtonHovered(); if(g_curButton) { g_mouse->SetImageToDefault(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1) || g_mouse->ButtonPress(a2de::Mouse::BUTTON1)) { ButtonPressCommand curCommand(g_curButton); curCommand.Execute(); } else if(g_mouse->ButtonUp(a2de::Mouse::BUTTON1)) { if(g_prevButton == g_curButton) { ButtonReleaseCommand curCommand(g_curButton); curCommand.Execute(); if(g_curButton->GetType() == "export") { ExportCommand curCommand(g_curButton, *g_gateway); curCommand.Execute(); } } else { ResetButtonStates(); } } else { ButtonHoverCommand curCommand(g_curButton); curCommand.Execute(); } } else { g_status_message.clear(); SetMouseImageToPartImage(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1)) { CreatePartCommand curCommand(*g_gateway, g_selected_part, a2de::Vector2D(g_mouse->GetX(), g_mouse->GetY())); curCommand.Execute(); } }

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  • Is it relevant to warn about truncating real constants to 32 bits?

    - by zneak
    I'm toying around with LLVM and looking at what it would take to make yet another strongly-typed language, and now that I'm around the syntax, I've noticed that it seems to be a pet peeve of strongly typed language to warn people that their constants won't fit inside a float: // both in Java and C# float foo = 3.2; // error: implicitly truncating a double into a float // or something along these lines Why doesn't this work in Java and C#? I know it's easy to add the f after the 3.2, but is it really doing anything useful? Must I really be that aware that I'm using single-precision reals instead of double-precision reals? Maybe I'm just missing something (which, basically, is why I'm asking). Note that float foo = [const] is not the same thing as float foo = [double variable], where requiring the cast seems normal to me.

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  • Creating a new variable versus assigning an existing one

    - by rwallace
    Which is more common, creating a new variable versus assigning an existing variable (field, array element etc - anything that syntactically uses the assignment operator)? The reason I ask is that I'm designing a new language, and wondering which of these two operations should get the shorter syntax. It's not intended to be a pure functional language, or the question wouldn't arise, so I'd ideally like to count usage across large existing code bases in procedural and object-oriented languages like C, C++ and Java, though as far as I can see there isn't an easy way to do this automatically, and going by memory and eyeball, neither is obviously more common than the other.

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  • What programming language(s) could I develop this app with for an iPhone

    - by Keon Davies
    The app I'm thinking of making would be little similar to fruit ninja. The app/ game would involve different types of animals flying straight at and you have to choose the right item to catch the animal before he gets to you. For example to capture a fish you would have to select the net and then click on the fish to capture it. Also I would like to have a leader board too. Which programming language(s) could I use to develop what I just described?

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  • A completely free and open programming language

    - by XGouchet
    With Oracle vs Google trial, it seems that Java is not entirely Open and free (as free software) as I expected. Although there exists completely free/open JVM, it's hard to know what is a copyright infringement with Java, and what is not. So I'd like to know if there is a completely Open and free language with open and free IDE (Eclipse-like) out there, Object Oriented if possible, and able to make window-based applications for the main OSs (Linux, Mac, Windows).

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  • Differentiating between user script input formats

    - by KChaloux
    I have a .NET project at work that provides a couple of (Iron)Python scripts to the customers, to allow them to customize the output of the program. The application generates code for certain machines, and supports a couple of different formats. Until recently, we only provided a script for one format. We're expanding upon that to include support for the others. If the user is using a script, they select their input script before generating the output code. A script designed for Format1 output is going to cause errors if they're trying to generate Format2 output. I need to deal with this. One option would just be to let the customers use common sense, and if they load the wrong script it will just fail, or worse, produce inaccurate data. I'm inclined to provide a little more protection than that. At the moment I'm considering putting a shebang-style comment line at the top of the script, ala: # OUTPUT - Format1 If the user tries to run a Format2 process with a Format1 script, it will warn them. Alternatively I could create different file extensions for the input scripts that vary by type. The file-type comment approach helps prevent the script from actually loading improperly, at the cost of failing to warn the user until they've already selected it, via a dialog box. Using different file extensions would allow me to cut down on visual clutter when providing a File Dialog, but doesn't actually stop them from loading the wrong script. So I'm really not sure if the right approach is to just leave it alone, or provide some safeguards.

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  • Converting lib from other language to python and Rights issue

    - by Arruda
    If I take a program, and basically translate its source from some language to python, with some small changes, can I do a entirely my new lib or I have to make a "version" of the old one? would this be a copy of the first or a new lib based in the ideas of the first? OBS: Consider the original lib is using Apache License v2 Not sure if well explained, but I can't see for now how to make it more clear.

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  • Dates set according to location not chosen language

    - by aspersieman
    I recently installed Ubuntu 13.10 chose my location as Thailand/Bangkok, keyboard layout and language as South African English. Everything seems to be set up correctly except wherever a date is displayed it is displayed in Thai, instead of English. This is most noticeable in the clock indicator (see images included for what I mean). How can I change my dates to English (South African locale if possible).

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  • What do you miss when you have to use C instead of C++?

    - by sharkin
    This is not a question about which of the two languages is better than the other. I myself can't really decide. Pros and cons as always I guess. Also, if you feel you always would prefer C over C++, this poll is not for you :-). However, when I work in C projects I usually feel I'm missing a few language constructs more than others, which can be found in C++. For example, I usually miss (the obvious) classes, but seldomly templates (I always miss STL, but wouldn't call it a language construct). What do you miss when you have to use C instead of C++?

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  • Basic Facts About Ruby on Rails Programming Language

    The saying "Feels lighter, more agile, and easier to understand" has become the definition for ruby on rails. Many people still don't know that ror is otherwise called as ruby on rails. Let's learn more about the basic facts of ruby on rails, the lightening fast programming language today.

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  • The better way to ask for input?

    - by Skippy
    I am wondering which is the best way to go with java code. I need to create a class with simple prompts for input.. I have tried using both classes and cannot work out the particular benefits for each. Is this because I am still in the early stages of programming or are there situations that will occur as it becomes more complex?? import java.util.Scanner; public class myClass { Scanner stdin = new Scanner(System.in); public String getInput(String prompt) { System.out.print(prompt); return stdin.nextLine(); } ... or import java.io.*; public class myClass { public static void main(String[] args) throws IOException { BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in)); System.out.print("Input something: "); String name = stdin.readLine(); I know these examples are showing different methods within these classes, but thought this might serve well for the discussion. I'm really not sure which site is the best to ask this on.

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  • Why don't we store the syntax tree instead of the source code?

    - by Calmarius
    We have a lot of programming languages. Every language is parsed and syntax checked before translated into code so an abstract syntax tree is built. We have this abstract syntax tree, why don't we store this syntax tree instead of the source code (or next to the source code)? By using an AST instead of the source code. Every programmer in a team can serialize this tree to any language, they want (with the appropriate context free grammar) and parse back to AST when they finished. So this would eliminate the debate about the coding style questions (where to put the { and }, where to put whitespace, indentation, etc.) What are the pros and cons of this approach?

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  • Basic Facts About Ruby on Rails Programming Language

    The saying "Feels lighter, more agile, and easier to understand" has become the definition for ruby on rails. Many people still don't know that ror is otherwise called as ruby on rails. Let's learn more about the basic facts of ruby on rails, the lightening fast programming language today.

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  • A Powerful Style Sheet Language

    According to many web designers, CSS or Cascading Style Sheets is considered as the most popular type of style sheet language used in the market today. This is because of its simplicity which allows ... [Author: Margarette Mcbride - Web Design and Development - June 09, 2010]

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  • Is C++ still a "language"?

    - by slashmais
    Considering that C++ is a conglomerate of at least the following: C C-with-classes (original C++) templates (class, function) template meta-programming variadic templates(pdf) lambda functions preprocessor macros, pragma's each of which requiring specialized knowledge of their distinct implementation semantics. You can use only some of the above and call your code "C++". Still a language?, or else what is it?

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  • .htaccess trickery multi-language website

    - by user1658741
    I have a website right now that uses two languages (french and english) The way it works right now is that if someone goes to mysite.com/folder/file.php for example, file.php is simply a script that figures out which language to use, get's it's own path and filename(file.php) and serves up mysite.com/en/folder/file.php (if the language is english). However what shows up in the URL is still mysite.com/folder/file.php. For any folder and any file the same script is used. If I want to add a new file I have to add the file to the folder the user types into the browser as well to the en and fr folders. Could I do some .htaccess trickery so that whatever URL is typed, one .php file gets open that checks the language and what folder/file was requested and then serves up the correct language file? here's the php file that is served up for any files in the URL. <?php // Get current document path which is mirrored in the language folders $docpath = $_SERVER['PHP_SELF']; // Get current document name (Used when switching languages so that the same current page is shown when language is changed) $docname = GetDocName(); //call up lang.php which handles display of appropriate language webpage. //lang.php uses $docpath and $docname to give out the proper $langfile. //$docpath/$docname is mirrored in the /lang/en and /lang/fr folders $langfile = GetDocRoot()."/lang/lang.php"; include("$langfile"); //Call up the proper language file to display function GetDocRoot() { $temp = getenv("SCRIPT_NAME"); $localpath=realpath(basename(getenv("SCRIPT_NAME"))); $localpath=str_replace("\\","/",$localpath); $docroot=substr($localpath,0, strpos($localpath,$temp)); return $docroot; } function GetDocName() { $currentFile = $_SERVER["SCRIPT_NAME"]; $parts = Explode('/', $currentFile); $dn = $parts[count($parts) - 1]; return $dn; } ?>

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  • Using two joysticks in Cocos2D

    - by Blade
    Here is what I am trying to do: With the left joystick the player can steer the figure and with the right joystick it can attack. Problem is that the left joystick seems to get all the input, the right one does not even register anything. I enabled multipletouch after the eagleView and gone thoroughly over the code. But I seem to miss something. I initiliaze both sticks and it shows me both of them in game, but like I said, only the left one works. I initialize them both. From the h. file: SneakyJoystick *joystick; SneakyJoystick *joystickRight; And in m.file I synthesize, deallocate and initialize them. In order to use one for controlling and the other for attacking I put this: -(void)updateStateWithDeltaTime:(ccTime)deltaTime andListOfGameObjects:(CCArray*)listOfGameObjects { if ((self.characterState == kStateIdle) || (self.characterState == kStateWalkingBack) || (self.characterState == kStateWalkingLeft) || (self.characterState == kStateWalkingRight)|| (self.characterState == kStateWalkingFront) || (self.characterState == kStateAttackingFront) || (self.characterState == kStateAttackingBack)|| (self.characterState == kStateAttackingRight)|| (self.characterState == kStateAttackingLeft)) { if (joystick.degrees > 60 && joystick.degrees < 120) { if (self.characterState != kStateWalkingBack) [self changeState:kStateWalkingBack]; }else if (joystick.degrees > 1 && joystick.degrees < 59) { if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 211 && joystick.degrees < 300) { if (self.characterState != kStateWalkingFront) [self changeState:kStateWalkingFront]; } else if (joystick.degrees > 301 && joystick.degrees < 360){ if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 121 && joystick.degrees < 210) { if (self.characterState != kStateWalkingLeft) [self changeState:kStateWalkingLeft]; } if (joystickRight.degrees > 60 && joystickRight.degrees < 120) { if (self.characterState != kStateAttackingBack) [self changeState:kStateAttackingBack]; }else if (joystickRight.degrees > 1 && joystickRight.degrees < 59) { if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 211 && joystickRight.degrees < 300) { if (self.characterState != kStateAttackingFront) [self changeState:kStateAttackingFront]; } else if (joystickRight.degrees > 301 && joystickRight.degrees < 360){ if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 121 && joystickRight.degrees < 210) { if (self.characterState != kStateAttackingLeft) [self changeState:kStateAttackingLeft]; } [self applyJoystick:joystick forTimeDelta:deltaTime]; [self applyJoystick:joystickRight forTimeDelta:deltaTime]; } Maybe it has something to do with putting them both to time delta? I tried working around it, but it did not work. So I am thankful for any input you guys can give me :)

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  • What key on a keyboard can be detected in the browser but won't show up in a text input?

    - by Brady
    I know this one is going to sound weird but hear me out. I have a heart rate monitor that is hooked up like a keyboard to the computer. Each time the heart rate monitor detects a pulse it sends a key stroke. This keystroke is then detected by a web based game running in the browser. Currently I'm sending the following keystroke: (`) In the browser base game I'm detecting the following key fine and if when the user is on any data input screens the (`) character is ignored using a bit of JavaScript. The problem comes when I leave the browser and go back to using the Operating system in other ways the (`) starts appearing everywhere. So my question is: Is there a key that can be sent via the keyboard that is detectable in the browser but wont have any notable output on the screen if I switch to other applications. I'm kind of looking for a null key. A key that is detectable in the browser but has no effect to the browser or any other system application if pressed.

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