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  • How do I get .NET to garbage collect aggressively?

    - by mmr
    I have an application that is used in image processing, and I find myself typically allocating arrays in the 4000x4000 ushort size, as well as the occasional float and the like. Currently, the .NET framework tends to crash in this app apparently randomly, almost always with an out of memory error. 32mb is not a huge declaration, but if .NET is fragmenting memory, then it's very possible that such large continuous allocations aren't behaving as expected. Is there a way to tell the garbage collector to be more aggressive, or to defrag memory (if that's the problem)? I realize that there's the GC.Collect and GC.WaitForPendingFinalizers calls, and I've sprinkled them pretty liberally through my code, but I'm still getting the errors. It may be because I'm calling dll routines that use native code a lot, but I'm not sure. I've gone over that C++ code, and make sure that any memory I declare I delete, but still I get these C# crashes, so I'm pretty sure it's not there. I wonder if the C++ calls could be interfering with the GC, making it leave behind memory because it once interacted with a native call-- is that possible? If so, can I turn that functionality off? EDIT: Here is some very specific code that will cause the crash. According to this SO question, I do not need to be disposing of the BitmapSource objects here. Here is the naive version, no GC.Collects in it. It generally crashes on iteration 4 to 10 of the undo procedure. This code replaces the constructor in a blank WPF project, since I'm using WPF. I do the wackiness with the bitmapsource because of the limitations I explained in my answer to @dthorpe below as well as the requirements listed in this SO question. public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to change " + i.ToString()); System.Threading.Thread.Sleep(100); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to undo change " + i.ToString()); System.Threading.Thread.Sleep(100); } } } Now, if I'm explicit in calling the garbage collector, I have to wrap the entire code in an outer loop to cause the OOM crash. For me, this tends to happen around x = 50 or so: public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops for (int x = 0; x < 1000; x++){ int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); GC.WaitForPendingFinalizers();//force gc to collect, because we're in scenario 2, lots of large random changes GC.Collect(); } System.Console.WriteLine("Got to changelist " + x.ToString()); System.Threading.Thread.Sleep(100); } } } If I'm mishandling memory in either scenario, if there's something I should spot with a profiler, let me know. That's a pretty simple routine there. Unfortunately, it looks like @Kevin's answer is right-- this is a bug in .NET and how .NET handles objects larger than 85k. This situation strikes me as exceedingly strange; could Powerpoint be rewritten in .NET with this kind of limitation, or any of the other Office suite applications? 85k does not seem to me to be a whole lot of space, and I'd also think that any program that uses so-called 'large' allocations frequently would become unstable within a matter of days to weeks when using .NET. EDIT: It looks like Kevin is right, this is a limitation of .NET's GC. For those who don't want to follow the entire thread, .NET has four GC heaps: gen0, gen1, gen2, and LOH (Large Object Heap). Everything that's 85k or smaller goes on one of the first three heaps, depending on creation time (moved from gen0 to gen1 to gen2, etc). Objects larger than 85k get placed on the LOH. The LOH is never compacted, so eventually, allocations of the type I'm doing will eventually cause an OOM error as objects get scattered about that memory space. We've found that moving to .NET 4.0 does help the problem somewhat, delaying the exception, but not preventing it. To be honest, this feels a bit like the 640k barrier-- 85k ought to be enough for any user application (to paraphrase this video of a discussion of the GC in .NET). For the record, Java does not exhibit this behavior with its GC.

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  • Odd behavior when recursively building a return type for variadic functions

    - by Dennis Zickefoose
    This is probably going to be a really simple explanation, but I'm going to give as much backstory as possible in case I'm wrong. Advanced apologies for being so verbose. I'm using gcc4.5, and I realize the c++0x support is still somewhat experimental, but I'm going to act on the assumption that there's a non-bug related reason for the behavior I'm seeing. I'm experimenting with variadic function templates. The end goal was to build a cons-list out of std::pair. It wasn't meant to be a custom type, just a string of pair objects. The function that constructs the list would have to be in some way recursive, with the ultimate return value being dependent on the result of the recursive calls. As an added twist, successive parameters are added together before being inserted into the list. So if I pass [1, 2, 3, 4, 5, 6] the end result should be {1+2, {3+4, 5+6}}. My initial attempt was fairly naive. A function, Build, with two overloads. One took two identical parameters and simply returned their sum. The other took two parameters and a parameter pack. The return value was a pair consisting of the sum of the two set parameters, and the recursive call. In retrospect, this was obviously a flawed strategy, because the function isn't declared when I try to figure out its return type, so it has no choice but to resolve to the non-recursive version. That I understand. Where I got confused was the second iteration. I decided to make those functions static members of a template class. The function calls themselves are not parameterized, but instead the entire class is. My assumption was that when the recursive function attempts to generate its return type, it would instantiate a whole new version of the structure with its own static function, and everything would work itself out. The result was: "error: no matching function for call to BuildStruct<double, double, char, char>::Go(const char&, const char&)" The offending code: static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> My confusion comes from the fact that the parameters to BuildStruct should always be the same types as the arguments sent to BuildStruct::Go, but in the error code Go is missing the initial two double parameters. What am I missing here? If my initial assumption about how the static functions would be chosen was incorrect, why is it trying to call the wrong function rather than just not finding a function at all? It seems to just be mixing types willy-nilly, and I just can't come up with an explanation as to why. If I add additional parameters to the initial call, it always burrows down to that last step before failing, so presumably the recursion itself is at least partially working. This is in direct contrast to the initial attempt, which always failed to find a function call right away. Ultimately, I've gotten past the problem, with a fairly elegant solution that hardly resembles either of the first two attempts. So I know how to do what I want to do. I'm looking for an explanation for the failure I saw. Full code to follow since I'm sure my verbal description was insufficient. First some boilerplate, if you feel compelled to execute the code and see it for yourself. Then the initial attempt, which failed reasonably, then the second attempt, which did not. #include <iostream> using std::cout; using std::endl; #include <utility> template<typename T1, typename T2> std::ostream& operator <<(std::ostream& str, const std::pair<T1, T2>& p) { return str << "[" << p.first << ", " << p.second << "]"; } //Insert code here int main() { Execute(5, 6, 4.3, 2.2, 'c', 'd'); Execute(5, 6, 4.3, 2.2); Execute(5, 6); return 0; } Non-struct solution: template<typename Type> Type BuildFunction(const Type& t0, const Type& t1) { return t0 + t1; } template<typename Type, typename... Rest> auto BuildFunction(const Type& t0, const Type& t1, const Rest&... rest) -> std::pair<Type, decltype(BuildFunction(rest...))> { return std::pair<Type, decltype(BuildFunction(rest...))> (t0 + t1, BuildFunction(rest...)); } template<typename... Types> void Execute(const Types&... t) { cout << BuildFunction(t...) << endl; } Resulting errors: test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:33:35: instantiated from here test.cpp:28:3: error: no matching function for call to 'BuildFunction(const int&, const int&, const double&, const double&, const char&, const char&)' Struct solution: template<typename... Types> struct BuildStruct; template<typename Type> struct BuildStruct<Type, Type> { static Type Go(const Type& t0, const Type& t1) { return t0 + t1; } }; template<typename Type, typename... Types> struct BuildStruct<Type, Type, Types...> { static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> { return std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> (t0 + t1, BuildStruct<Types...>::Go(rest...)); } }; template<typename... Types> void Execute(const Types&... t) { cout << BuildStruct<Types...>::Go(t...) << endl; } Resulting errors: test.cpp: In instantiation of 'BuildStruct<int, int, double, double, char, char>': test.cpp:33:3: instantiated from 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]' test.cpp:38:41: instantiated from here test.cpp:24:15: error: no matching function for call to 'BuildStruct<double, double, char, char>::Go(const char&, const char&)' test.cpp:24:15: note: candidate is: static std::pair<Type, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...))> BuildStruct<Type, Type, Types ...>::Go(const Type&, const Type&, const Types& ...) [with Type = double, Types = {char, char}, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...)) = char] test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:38:41: instantiated from here test.cpp:33:3: error: 'Go' is not a member of 'BuildStruct<int, int, double, double, char, char>'

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  • Numpy zero rank array indexing/broadcasting

    - by Lemming
    I'm trying to write a function that supports broadcasting and is fast at the same time. However, numpy's zero-rank arrays are causing trouble as usual. I couldn't find anything useful on google, or by searching here. So, I'm asking you. How should I implement broadcasting efficiently and handle zero-rank arrays at the same time? This whole post became larger than anticipated, sorry. Details: To clarify what I'm talking about I'll give a simple example: Say I want to implement a Heaviside step-function. I.e. a function that acts on the real axis, which is 0 on the negative side, 1 on the positive side, and from case to case either 0, 0.5, or 1 at the point 0. Implementation Masking The most efficient way I found so far is the following. It uses boolean arrays as masks to assign the correct values to the corresponding slots in the output vector. from numpy import * def step_mask(x, limit=+1): """Heaviside step-function. y = 0 if x < 0 y = 1 if x > 0 See below for x == 0. Arguments: x Evaluate the function at these points. limit Which limit at x == 0? limit > 0: y = 1 limit == 0: y = 0.5 limit < 0: y = 0 Return: The values corresponding to x. """ b = broadcast(x, limit) out = zeros(b.shape) out[x>0] = 1 mask = (limit > 0) & (x == 0) out[mask] = 1 mask = (limit == 0) & (x == 0) out[mask] = 0.5 mask = (limit < 0) & (x == 0) out[mask] = 0 return out List Comprehension The following-the-numpy-docs way is to use a list comprehension on the flat iterator of the broadcast object. However, list comprehensions become absolutely unreadable for such complicated functions. def step_comprehension(x, limit=+1): b = broadcast(x, limit) out = empty(b.shape) out.flat = [ ( 1 if x_ > 0 else ( 0 if x_ < 0 else ( 1 if l_ > 0 else ( 0.5 if l_ ==0 else ( 0 ))))) for x_, l_ in b ] return out For Loop And finally, the most naive way is a for loop. It's probably the most readable option. However, Python for-loops are anything but fast. And hence, a really bad idea in numerics. def step_for(x, limit=+1): b = broadcast(x, limit) out = empty(b.shape) for i, (x_, l_) in enumerate(b): if x_ > 0: out[i] = 1 elif x_ < 0: out[i] = 0 elif l_ > 0: out[i] = 1 elif l_ < 0: out[i] = 0 else: out[i] = 0.5 return out Test First of all a brief test to see if the output is correct. >>> x = array([-1, -0.1, 0, 0.1, 1]) >>> step_mask(x, +1) array([ 0., 0., 1., 1., 1.]) >>> step_mask(x, 0) array([ 0. , 0. , 0.5, 1. , 1. ]) >>> step_mask(x, -1) array([ 0., 0., 0., 1., 1.]) It is correct, and the other two functions give the same output. Performance How about efficiency? These are the timings: In [45]: xl = linspace(-2, 2, 500001) In [46]: %timeit step_mask(xl) 10 loops, best of 3: 19.5 ms per loop In [47]: %timeit step_comprehension(xl) 1 loops, best of 3: 1.17 s per loop In [48]: %timeit step_for(xl) 1 loops, best of 3: 1.15 s per loop The masked version performs best as expected. However, I'm surprised that the comprehension is on the same level as the for loop. Zero Rank Arrays But, 0-rank arrays pose a problem. Sometimes you want to use a function scalar input. And preferably not have to worry about wrapping all scalars in at least 1-D arrays. >>> step_mask(1) Traceback (most recent call last): File "<ipython-input-50-91c06aa4487b>", line 1, in <module> step_mask(1) File "script.py", line 22, in step_mask out[x>0] = 1 IndexError: 0-d arrays can't be indexed. >>> step_for(1) Traceback (most recent call last): File "<ipython-input-51-4e0de4fcb197>", line 1, in <module> step_for(1) File "script.py", line 55, in step_for out[i] = 1 IndexError: 0-d arrays can't be indexed. >>> step_comprehension(1) array(1.0) Only the list comprehension can handle 0-rank arrays. The other two versions would need special case handling for 0-rank arrays. Numpy gets a bit messy when you want to use the same code for arrays and scalars. However, I really like to have functions that work on as arbitrary input as possible. Who knows which parameters I'll want to iterate over at some point. Question: What is the best way to implement a function as the one above? Is there a way to avoid if scalar then like special cases? I'm not looking for a built-in Heaviside. It's just a simplified example. In my code the above pattern appears in many places to make parameter iteration as simple as possible without littering the client code with for loops or comprehensions. Furthermore, I'm aware of Cython, or weave & Co., or implementation directly in C. However, the performance of the masked version above is sufficient for the moment. And for the moment I would like to keep things as simple as possible.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Using java to create a dynamic rich:panelMenu

    - by Mark Lewis
    Hail This attempt at using component libs to access a Map<String, ArrayList<String>> <rich:panelMenu style="width:35%" mode="ajax" iconExpandedTopGroup="/img/logListIcon.png" iconCollapsedTopGroup="/img/logListIcon.png" iconCollapsedGroup="/img/logListFolderIconClosed.png" iconExpandedGroup="/img/logListFolderIconOpen.png" iconGroupTopPosition="left" iconItem="/img/logFileIcon.png"> <!-- feed iteration --> <ui:repeat items="#{PanelMenu.panelNodes}" var="map"> <rich:panelMenuGroup label="#{map.key}" style="padding-left: 20px;"> <ui:repeat items="${map.value}" var="entry"> <rich:panelMenuItem label="#{entry}" action="#{PanelMenu.updateCurrent}"> <f:param name="current" value="#{entry}" /> </rich:panelMenuItem> </ui:repeat> </rich:panelMenuGroup> </ui:repeat> </rich:panelMenu> <rich:panel style="width:65%" bodyClass="rich-laguna-panel-no-header"> <a4j:outputPanel ajaxRendered="true"> <h:outputText value="#{PanelMenu.currentLog}" id="current" /> </a4j:outputPanel> </rich:panel> resulted in |STDOUT| 2010-03-06 22:46:22,212 | ERROR | [http-8181-2]: Exception in the filter chain javax.servlet.ServletException: com.sun.facelets.component.UIRepeat cannot be cast to org.richfaces.component.UIPanelMenuItem so I think I need to get onto a resource to use FacesContext context = FacesContext.getCurrentInstance(); but as I'm fairly new to both java and jsf I need a bit of help. Can anyone suggest either the (probably small) java method to represent this intention or a really good resource specifically about programming dynamic stuff in RichFaces using java? Naturally I've read the javadocs, but they don't give me a concrete example of some JSF, the associated backing bean java code, and a screen shot of the resulting component. It may be asking a bit much, but I'm sure I'm not alone in thinking that with these three, I'd be able to understand the idea and apply it to many other component types in this family. The RF demo doesn't include dynamic panelMenus or drop downs so I'm a bit stumped. Thanks IA EDIT @BalusC: Thanks for the response, here is complete stack trace: 07-Mar-2010 19:05:52 com.sun.facelets.FaceletViewHandler handleRenderException SEVERE: Error Rendering View[/index.xhtml] java.lang.ClassCastException: com.sun.facelets.component.UIRepeat cannot be cast to org.richfaces.component.UIPanelMenuItem at org.richfaces.renderkit.html.PanelMenuRenderer.insertScript(PanelMenuRenderer.java:141) at org.richfaces.renderkit.html.HtmlPanelMenuRenderer.doEncodeEnd(HtmlPanelMenuRenderer.java:260) at org.richfaces.renderkit.html.HtmlPanelMenuRenderer.doEncodeEnd(HtmlPanelMenuRenderer.java:271) at org.ajax4jsf.renderkit.RendererBase.encodeEnd(RendererBase.java:134) at javax.faces.component.UIComponentBase.encodeEnd(UIComponentBase.java:861) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:281) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.TabRendererBase.encodeChildren(TabRendererBase.java:113) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.TabPanelRenderer.doEncodeChildren(TabPanelRenderer.java:266) at org.richfaces.renderkit.html.TabPanelRenderer.doEncodeChildren(TabPanelRenderer.java:261) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:234) at com.sun.faces.renderkit.html_basic.GridRenderer.renderRow(GridRenderer.java:180) at com.sun.faces.renderkit.html_basic.GridRenderer.encodeChildren(GridRenderer.java:127) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:234) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:239) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:239) at com.sun.faces.renderkit.html_basic.GroupRenderer.encodeChildren(GroupRenderer.java:106) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.PanelRenderer.doEncodeChildren(PanelRenderer.java:200) at org.richfaces.renderkit.html.PanelRenderer.doEncodeChildren(PanelRenderer.java:195) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.PageRenderer.doEncodeChildren(PageRenderer.java:265) at org.richfaces.renderkit.html.PageRenderer.doEncodeChildren(PageRenderer.java:254) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:930) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:933) at com.sun.facelets.FaceletViewHandler.renderView(FaceletViewHandler.java:594) at org.ajax4jsf.application.ViewHandlerWrapper.renderView(ViewHandlerWrapper.java:100) at org.ajax4jsf.application.AjaxViewHandler.renderView(AjaxViewHandler.java:176) at com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:110) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:100) at com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:139) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:266) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) at org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) at org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Thread.java:619) 07-Mar-2010 19:05:52 com.sun.faces.lifecycle.Phase doPhase SEVERE: JSF1054: (Phase ID: RENDER_RESPONSE 6, View ID: /index.xhtml) Exception thrown during phase execution: javax.faces.event.PhaseEvent[source=com.sun.faces.lifecycle.LifecycleImpl@30f369] 07-Mar-2010 19:05:52 org.apache.catalina.core.StandardWrapperValve invoke SEVERE: Servlet.service() for servlet Faces Servlet threw exception java.lang.ClassCastException: com.sun.facelets.component.UIRepeat cannot be cast to org.richfaces.component.UIPanelMenuItem at org.richfaces.renderkit.html.PanelMenuRenderer.insertScript(PanelMenuRenderer.java:141) at org.richfaces.renderkit.html.HtmlPanelMenuRenderer.doEncodeEnd(HtmlPanelMenuRenderer.java:260) at org.richfaces.renderkit.html.HtmlPanelMenuRenderer.doEncodeEnd(HtmlPanelMenuRenderer.java:271) at org.ajax4jsf.renderkit.RendererBase.encodeEnd(RendererBase.java:134) at javax.faces.component.UIComponentBase.encodeEnd(UIComponentBase.java:861) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:281) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.TabRendererBase.encodeChildren(TabRendererBase.java:113) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.TabPanelRenderer.doEncodeChildren(TabPanelRenderer.java:266) at org.richfaces.renderkit.html.TabPanelRenderer.doEncodeChildren(TabPanelRenderer.java:261) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:234) at com.sun.faces.renderkit.html_basic.GridRenderer.renderRow(GridRenderer.java:180) at com.sun.faces.renderkit.html_basic.GridRenderer.encodeChildren(GridRenderer.java:127) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:234) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:239) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:239) at com.sun.faces.renderkit.html_basic.GroupRenderer.encodeChildren(GroupRenderer.java:106) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.PanelRenderer.doEncodeChildren(PanelRenderer.java:200) at org.richfaces.renderkit.html.PanelRenderer.doEncodeChildren(PanelRenderer.java:195) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.PageRenderer.doEncodeChildren(PageRenderer.java:265) at org.richfaces.renderkit.html.PageRenderer.doEncodeChildren(PageRenderer.java:254) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:930) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:933) at com.sun.facelets.FaceletViewHandler.renderView(FaceletViewHandler.java:594) at org.ajax4jsf.application.ViewHandlerWrapper.renderView(ViewHandlerWrapper.java:100) at org.ajax4jsf.application.AjaxViewHandler.renderView(AjaxViewHandler.java:176) at com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:110) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:100) at com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:139) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:266) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) at org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) at org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Thread.java:619) |STDOUT| 2010-03-07 19:05:52,683 | ERROR | [http-8181-1]: Exception in the filter chain javax.servlet.ServletException: com.sun.facelets.component.UIRepeat cannot be cast to org.richfaces.component.UIPanelMenuItem at javax.faces.webapp.FacesServlet.service(FacesServlet.java:277) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) at org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) at org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.ClassCastException: com.sun.facelets.component.UIRepeat cannot be cast to org.richfaces.component.UIPanelMenuItem at org.richfaces.renderkit.html.PanelMenuRenderer.insertScript(PanelMenuRenderer.java:141) at org.richfaces.renderkit.html.HtmlPanelMenuRenderer.doEncodeEnd(HtmlPanelMenuRenderer.java:260) at org.richfaces.renderkit.html.HtmlPanelMenuRenderer.doEncodeEnd(HtmlPanelMenuRenderer.java:271) at org.ajax4jsf.renderkit.RendererBase.encodeEnd(RendererBase.java:134) at javax.faces.component.UIComponentBase.encodeEnd(UIComponentBase.java:861) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:281) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.TabRendererBase.encodeChildren(TabRendererBase.java:113) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.TabPanelRenderer.doEncodeChildren(TabPanelRenderer.java:266) at org.richfaces.renderkit.html.TabPanelRenderer.doEncodeChildren(TabPanelRenderer.java:261) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:234) at com.sun.faces.renderkit.html_basic.GridRenderer.renderRow(GridRenderer.java:180) at com.sun.faces.renderkit.html_basic.GridRenderer.encodeChildren(GridRenderer.java:127) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:234) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:239) at com.sun.faces.renderkit.html_basic.HtmlBasicRenderer.encodeRecursive(HtmlBasicRenderer.java:239) at com.sun.faces.renderkit.html_basic.GroupRenderer.encodeChildren(GroupRenderer.java:106) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.PanelRenderer.doEncodeChildren(PanelRenderer.java:200) at org.richfaces.renderkit.html.PanelRenderer.doEncodeChildren(PanelRenderer.java:195) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at org.ajax4jsf.renderkit.RendererBase.renderChild(RendererBase.java:277) at org.ajax4jsf.renderkit.RendererBase.renderChildren(RendererBase.java:258) at org.richfaces.renderkit.html.PageRenderer.doEncodeChildren(PageRenderer.java:265) at org.richfaces.renderkit.html.PageRenderer.doEncodeChildren(PageRenderer.java:254) at org.ajax4jsf.renderkit.RendererBase.encodeChildren(RendererBase.java:120) at javax.faces.component.UIComponentBase.encodeChildren(UIComponentBase.java:837) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:930) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:933) at com.sun.facelets.FaceletViewHandler.renderView(FaceletViewHandler.java:594) at org.ajax4jsf.application.ViewHandlerWrapper.renderView(ViewHandlerWrapper.java:100) at org.ajax4jsf.application.AjaxViewHandler.renderView(AjaxViewHandler.java:176) at com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:110) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:100) at com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:139) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:266) ... 18 more

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  • Is the salt contained in a phpass hash or do you need to salt its input?

    - by Exception e
    phpass is a widely used hashing 'framework'. Is it good practice to salt the plain password before giving it to PasswordHash (v0.2), like so?: $dynamicSalt = $record['salt']; $staticSalt = 'i5ininsfj5lt4hbfduk54fjbhoxc80sdf'; $plainPassword = $_POST['password']; $password = $plainPassword . $dynamicSalt . $staticSalt; $passwordHash = new PasswordHash(8, false); $storedPassword = $passwordHash->HashPassword($password); For reference the phpsalt class: # Portable PHP password hashing framework. # # Version 0.2 / genuine. # # Written by Solar Designer <solar at openwall.com> in 2004-2006 and placed in # the public domain. # # # class PasswordHash { var $itoa64; var $iteration_count_log2; var $portable_hashes; var $random_state; function PasswordHash($iteration_count_log2, $portable_hashes) { $this->itoa64 = './0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'; if ($iteration_count_log2 < 4 || $iteration_count_log2 > 31) $iteration_count_log2 = 8; $this->iteration_count_log2 = $iteration_count_log2; $this->portable_hashes = $portable_hashes; $this->random_state = microtime() . getmypid(); } function get_random_bytes($count) { $output = ''; if (is_readable('/dev/urandom') && ($fh = @fopen('/dev/urandom', 'rb'))) { $output = fread($fh, $count); fclose($fh); } if (strlen($output) < $count) { $output = ''; for ($i = 0; $i < $count; $i += 16) { $this->random_state = md5(microtime() . $this->random_state); $output .= pack('H*', md5($this->random_state)); } $output = substr($output, 0, $count); } return $output; } function encode64($input, $count) { $output = ''; $i = 0; do { $value = ord($input[$i++]); $output .= $this->itoa64[$value & 0x3f]; if ($i < $count) $value |= ord($input[$i]) << 8; $output .= $this->itoa64[($value >> 6) & 0x3f]; if ($i++ >= $count) break; if ($i < $count) $value |= ord($input[$i]) << 16; $output .= $this->itoa64[($value >> 12) & 0x3f]; if ($i++ >= $count) break; $output .= $this->itoa64[($value >> 18) & 0x3f]; } while ($i < $count); return $output; } function gensalt_private($input) { $output = '$P$'; $output .= $this->itoa64[min($this->iteration_count_log2 + ((PHP_VERSION >= '5') ? 5 : 3), 30)]; $output .= $this->encode64($input, 6); return $output; } function crypt_private($password, $setting) { $output = '*0'; if (substr($setting, 0, 2) == $output) $output = '*1'; if (substr($setting, 0, 3) != '$P$') return $output; $count_log2 = strpos($this->itoa64, $setting[3]); if ($count_log2 < 7 || $count_log2 > 30) return $output; $count = 1 << $count_log2; $salt = substr($setting, 4, 8); if (strlen($salt) != 8) return $output; # We're kind of forced to use MD5 here since it's the only # cryptographic primitive available in all versions of PHP # currently in use. To implement our own low-level crypto # in PHP would result in much worse performance and # consequently in lower iteration counts and hashes that are # quicker to crack (by non-PHP code). if (PHP_VERSION >= '5') { $hash = md5($salt . $password, TRUE); do { $hash = md5($hash . $password, TRUE); } while (--$count); } else { $hash = pack('H*', md5($salt . $password)); do { $hash = pack('H*', md5($hash . $password)); } while (--$count); } $output = substr($setting, 0, 12); $output .= $this->encode64($hash, 16); return $output; } function gensalt_extended($input) { $count_log2 = min($this->iteration_count_log2 + 8, 24); # This should be odd to not reveal weak DES keys, and the # maximum valid value is (2**24 - 1) which is odd anyway. $count = (1 << $count_log2) - 1; $output = '_'; $output .= $this->itoa64[$count & 0x3f]; $output .= $this->itoa64[($count >> 6) & 0x3f]; $output .= $this->itoa64[($count >> 12) & 0x3f]; $output .= $this->itoa64[($count >> 18) & 0x3f]; $output .= $this->encode64($input, 3); return $output; } function gensalt_blowfish($input) { # This one needs to use a different order of characters and a # different encoding scheme from the one in encode64() above. # We care because the last character in our encoded string will # only represent 2 bits. While two known implementations of # bcrypt will happily accept and correct a salt string which # has the 4 unused bits set to non-zero, we do not want to take # chances and we also do not want to waste an additional byte # of entropy. $itoa64 = './ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; $output = '$2a$'; $output .= chr(ord('0') + $this->iteration_count_log2 / 10); $output .= chr(ord('0') + $this->iteration_count_log2 % 10); $output .= '$'; $i = 0; do { $c1 = ord($input[$i++]); $output .= $itoa64[$c1 >> 2]; $c1 = ($c1 & 0x03) << 4; if ($i >= 16) { $output .= $itoa64[$c1]; break; } $c2 = ord($input[$i++]); $c1 |= $c2 >> 4; $output .= $itoa64[$c1]; $c1 = ($c2 & 0x0f) << 2; $c2 = ord($input[$i++]); $c1 |= $c2 >> 6; $output .= $itoa64[$c1]; $output .= $itoa64[$c2 & 0x3f]; } while (1); return $output; } function HashPassword($password) { $random = ''; if (CRYPT_BLOWFISH == 1 && !$this->portable_hashes) { $random = $this->get_random_bytes(16); $hash = crypt($password, $this->gensalt_blowfish($random)); if (strlen($hash) == 60) return $hash; } if (CRYPT_EXT_DES == 1 && !$this->portable_hashes) { if (strlen($random) < 3) $random = $this->get_random_bytes(3); $hash = crypt($password, $this->gensalt_extended($random)); if (strlen($hash) == 20) return $hash; } if (strlen($random) < 6) $random = $this->get_random_bytes(6); $hash = $this->crypt_private($password, $this->gensalt_private($random)); if (strlen($hash) == 34) return $hash; # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } function CheckPassword($password, $stored_hash) { $hash = $this->crypt_private($password, $stored_hash); if ($hash[0] == '*') $hash = crypt($password, $stored_hash); return $hash == $stored_hash; } }

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  • How can * be a safe hashed password?

    - by Exception e
    phpass is a widely used hashing 'framework'. While evaluating phpass' HashPassword I came across this odd method fragment. function HashPassword($password) { // <snip> trying to generate a hash… # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } This is the complete phpsalt class: # Portable PHP password hashing framework. # # Version 0.2 / genuine. # # Written by Solar Designer <solar at openwall.com> in 2004-2006 and placed in # the public domain. # # # class PasswordHash { var $itoa64; var $iteration_count_log2; var $portable_hashes; var $random_state; function PasswordHash($iteration_count_log2, $portable_hashes) { $this->itoa64 = './0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'; if ($iteration_count_log2 < 4 || $iteration_count_log2 > 31) $iteration_count_log2 = 8; $this->iteration_count_log2 = $iteration_count_log2; $this->portable_hashes = $portable_hashes; $this->random_state = microtime() . getmypid(); } function get_random_bytes($count) { $output = ''; if (is_readable('/dev/urandom') && ($fh = @fopen('/dev/urandom', 'rb'))) { $output = fread($fh, $count); fclose($fh); } if (strlen($output) < $count) { $output = ''; for ($i = 0; $i < $count; $i += 16) { $this->random_state = md5(microtime() . $this->random_state); $output .= pack('H*', md5($this->random_state)); } $output = substr($output, 0, $count); } return $output; } function encode64($input, $count) { $output = ''; $i = 0; do { $value = ord($input[$i++]); $output .= $this->itoa64[$value & 0x3f]; if ($i < $count) $value |= ord($input[$i]) << 8; $output .= $this->itoa64[($value >> 6) & 0x3f]; if ($i++ >= $count) break; if ($i < $count) $value |= ord($input[$i]) << 16; $output .= $this->itoa64[($value >> 12) & 0x3f]; if ($i++ >= $count) break; $output .= $this->itoa64[($value >> 18) & 0x3f]; } while ($i < $count); return $output; } function gensalt_private($input) { $output = '$P$'; $output .= $this->itoa64[min($this->iteration_count_log2 + ((PHP_VERSION >= '5') ? 5 : 3), 30)]; $output .= $this->encode64($input, 6); return $output; } function crypt_private($password, $setting) { $output = '*0'; if (substr($setting, 0, 2) == $output) $output = '*1'; if (substr($setting, 0, 3) != '$P$') return $output; $count_log2 = strpos($this->itoa64, $setting[3]); if ($count_log2 < 7 || $count_log2 > 30) return $output; $count = 1 << $count_log2; $salt = substr($setting, 4, 8); if (strlen($salt) != 8) return $output; # We're kind of forced to use MD5 here since it's the only # cryptographic primitive available in all versions of PHP # currently in use. To implement our own low-level crypto # in PHP would result in much worse performance and # consequently in lower iteration counts and hashes that are # quicker to crack (by non-PHP code). if (PHP_VERSION >= '5') { $hash = md5($salt . $password, TRUE); do { $hash = md5($hash . $password, TRUE); } while (--$count); } else { $hash = pack('H*', md5($salt . $password)); do { $hash = pack('H*', md5($hash . $password)); } while (--$count); } $output = substr($setting, 0, 12); $output .= $this->encode64($hash, 16); return $output; } function gensalt_extended($input) { $count_log2 = min($this->iteration_count_log2 + 8, 24); # This should be odd to not reveal weak DES keys, and the # maximum valid value is (2**24 - 1) which is odd anyway. $count = (1 << $count_log2) - 1; $output = '_'; $output .= $this->itoa64[$count & 0x3f]; $output .= $this->itoa64[($count >> 6) & 0x3f]; $output .= $this->itoa64[($count >> 12) & 0x3f]; $output .= $this->itoa64[($count >> 18) & 0x3f]; $output .= $this->encode64($input, 3); return $output; } function gensalt_blowfish($input) { # This one needs to use a different order of characters and a # different encoding scheme from the one in encode64() above. # We care because the last character in our encoded string will # only represent 2 bits. While two known implementations of # bcrypt will happily accept and correct a salt string which # has the 4 unused bits set to non-zero, we do not want to take # chances and we also do not want to waste an additional byte # of entropy. $itoa64 = './ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; $output = '$2a$'; $output .= chr(ord('0') + $this->iteration_count_log2 / 10); $output .= chr(ord('0') + $this->iteration_count_log2 % 10); $output .= '$'; $i = 0; do { $c1 = ord($input[$i++]); $output .= $itoa64[$c1 >> 2]; $c1 = ($c1 & 0x03) << 4; if ($i >= 16) { $output .= $itoa64[$c1]; break; } $c2 = ord($input[$i++]); $c1 |= $c2 >> 4; $output .= $itoa64[$c1]; $c1 = ($c2 & 0x0f) << 2; $c2 = ord($input[$i++]); $c1 |= $c2 >> 6; $output .= $itoa64[$c1]; $output .= $itoa64[$c2 & 0x3f]; } while (1); return $output; } function HashPassword($password) { $random = ''; if (CRYPT_BLOWFISH == 1 && !$this->portable_hashes) { $random = $this->get_random_bytes(16); $hash = crypt($password, $this->gensalt_blowfish($random)); if (strlen($hash) == 60) return $hash; } if (CRYPT_EXT_DES == 1 && !$this->portable_hashes) { if (strlen($random) < 3) $random = $this->get_random_bytes(3); $hash = crypt($password, $this->gensalt_extended($random)); if (strlen($hash) == 20) return $hash; } if (strlen($random) < 6) $random = $this->get_random_bytes(6); $hash = $this->crypt_private($password, $this->gensalt_private($random)); if (strlen($hash) == 34) return $hash; # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } function CheckPassword($password, $stored_hash) { $hash = $this->crypt_private($password, $stored_hash); if ($hash[0] == '*') $hash = crypt($password, $stored_hash); return $hash == $stored_hash; } }

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  • getaddrinfo appears to return different results between Windows and Ubuntu?

    - by MrDuk
    I have the following two sets of code: Windows #undef UNICODE #include <winsock2.h> #include <ws2tcpip.h> #include <stdio.h> // link with Ws2_32.lib #pragma comment (lib, "Ws2_32.lib") int __cdecl main(int argc, char **argv) { //----------------------------------------- // Declare and initialize variables WSADATA wsaData; int iResult; INT iRetval; DWORD dwRetval; argv[1] = "www.google.com"; argv[2] = "80"; int i = 1; struct addrinfo *result = NULL; struct addrinfo *ptr = NULL; struct addrinfo hints; struct sockaddr_in *sockaddr_ipv4; // struct sockaddr_in6 *sockaddr_ipv6; LPSOCKADDR sockaddr_ip; char ipstringbuffer[46]; DWORD ipbufferlength = 46; /* // Validate the parameters if (argc != 3) { printf("usage: %s <hostname> <servicename>\n", argv[0]); printf("getaddrinfo provides protocol-independent translation\n"); printf(" from an ANSI host name to an IP address\n"); printf("%s example usage\n", argv[0]); printf(" %s www.contoso.com 0\n", argv[0]); return 1; } */ // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } //-------------------------------- // Setup the hints address info structure // which is passed to the getaddrinfo() function ZeroMemory( &hints, sizeof(hints) ); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; // hints.ai_protocol = IPPROTO_TCP; printf("Calling getaddrinfo with following parameters:\n"); printf("\tnodename = %s\n", argv[1]); printf("\tservname (or port) = %s\n\n", argv[2]); //-------------------------------- // Call getaddrinfo(). If the call succeeds, // the result variable will hold a linked list // of addrinfo structures containing response // information dwRetval = getaddrinfo(argv[1], argv[2], &hints, &result); if ( dwRetval != 0 ) { printf("getaddrinfo failed with error: %d\n", dwRetval); WSACleanup(); return 1; } printf("getaddrinfo returned success\n"); // Retrieve each address and print out the hex bytes for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) { printf("getaddrinfo response %d\n", i++); printf("\tFlags: 0x%x\n", ptr->ai_flags); printf("\tFamily: "); switch (ptr->ai_family) { case AF_UNSPEC: printf("Unspecified\n"); break; case AF_INET: printf("AF_INET (IPv4)\n"); sockaddr_ipv4 = (struct sockaddr_in *) ptr->ai_addr; printf("\tIPv4 address %s\n", inet_ntoa(sockaddr_ipv4->sin_addr) ); break; case AF_INET6: printf("AF_INET6 (IPv6)\n"); // the InetNtop function is available on Windows Vista and later // sockaddr_ipv6 = (struct sockaddr_in6 *) ptr->ai_addr; // printf("\tIPv6 address %s\n", // InetNtop(AF_INET6, &sockaddr_ipv6->sin6_addr, ipstringbuffer, 46) ); // We use WSAAddressToString since it is supported on Windows XP and later sockaddr_ip = (LPSOCKADDR) ptr->ai_addr; // The buffer length is changed by each call to WSAAddresstoString // So we need to set it for each iteration through the loop for safety ipbufferlength = 46; iRetval = WSAAddressToString(sockaddr_ip, (DWORD) ptr->ai_addrlen, NULL, ipstringbuffer, &ipbufferlength ); if (iRetval) printf("WSAAddressToString failed with %u\n", WSAGetLastError() ); else printf("\tIPv6 address %s\n", ipstringbuffer); break; case AF_NETBIOS: printf("AF_NETBIOS (NetBIOS)\n"); break; default: printf("Other %ld\n", ptr->ai_family); break; } printf("\tSocket type: "); switch (ptr->ai_socktype) { case 0: printf("Unspecified\n"); break; case SOCK_STREAM: printf("SOCK_STREAM (stream)\n"); break; case SOCK_DGRAM: printf("SOCK_DGRAM (datagram) \n"); break; case SOCK_RAW: printf("SOCK_RAW (raw) \n"); break; case SOCK_RDM: printf("SOCK_RDM (reliable message datagram)\n"); break; case SOCK_SEQPACKET: printf("SOCK_SEQPACKET (pseudo-stream packet)\n"); break; default: printf("Other %ld\n", ptr->ai_socktype); break; } printf("\tProtocol: "); switch (ptr->ai_protocol) { case 0: printf("Unspecified\n"); break; case IPPROTO_TCP: printf("IPPROTO_TCP (TCP)\n"); break; case IPPROTO_UDP: printf("IPPROTO_UDP (UDP) \n"); break; default: printf("Other %ld\n", ptr->ai_protocol); break; } printf("\tLength of this sockaddr: %d\n", ptr->ai_addrlen); printf("\tCanonical name: %s\n", ptr->ai_canonname); } freeaddrinfo(result); WSACleanup(); return 0; } Ubuntu /* ** listener.c -- a datagram sockets "server" demo */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define MYPORT "4950" // the port users will be connecting to #define MAXBUFLEN 100 // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } int main(void) { int sockfd; struct addrinfo hints, *servinfo, *p; int rv; int numbytes; struct sockaddr_storage their_addr; char buf[MAXBUFLEN]; socklen_t addr_len; char s[INET6_ADDRSTRLEN]; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4 hints.ai_socktype = SOCK_DGRAM; hints.ai_flags = AI_PASSIVE; // use my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } freeaddrinfo(servinfo); printf("listener: waiting to recvfrom...\n"); addr_len = sizeof their_addr; if ((numbytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0, (struct sockaddr *)&their_addr, &addr_len)) == -1) { perror("recvfrom"); exit(1); } printf("listener: got packet from %s\n", inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), s, sizeof s)); printf("listener: packet is %d bytes long\n", numbytes); buf[numbytes] = '\0'; printf("listener: packet contains \"%s\"\n", buf); close(sockfd); return 0; } When I attempt www.google.com, I don't get the ipv6 socket returned on Windows - why is this? Outputs: (ubuntu) caleb@ub1:~/Documents/dev/cs438/mp0/MP0$ ./a.out www.google.com IP addresses for www.google.com: IPv4: 74.125.228.115 IPv4: 74.125.228.116 IPv4: 74.125.228.112 IPv4: 74.125.228.113 IPv4: 74.125.228.114 IPv6: 2607:f8b0:4004:803::1010 Outputs: (win) Calling getaddrinfo with following parameters: nodename = www.google.com servname (or port) = 80 getaddrinfo returned success getaddrinfo response 1 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.114 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 2 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.115 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 3 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.116 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 4 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.112 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 5 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.113 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null)

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  • Using libgrib2c in c++ application, linker error "Undefined reference to..."

    - by Rich
    EDIT: If you're going to be doing things with GRIB files I would recommend the GDAL library which is backed by the Open Source Geospatial Foundation. You will save yourself a lot of headache :) I'm using Qt creator in Ubuntu creating a c++ app. I am attempting to use an external lib, libgrib2c.a, that has a header grib2.h. Everything compiles, but when it tries to link I get the error: undefined reference to 'seekgb(_IO_FILE*, long, long, long*, long*) I have tried wrapping the header file with: extern "C"{ #include "grib2.h" } But it didn't fix anything so I figured that was not my problem. In the .pro file I have the line: include($${ROOT}/Shared/common/commonLibs.pri) and in commonLibs.pri I have: INCLUDEPATH+=$${ROOT}/external_libs/g2clib/include LIBS+=-L$${ROOT}/external_libs/g2clib/lib LIBS+=-lgrib2c I am not encountering an error finding the library. If I do a nm command on the libgrib2c.a I get: nm libgrib2c.a | grep seekgb seekgb.o: 00000000 T seekgb And when I run qmake with the additional argument of LIBS+=-Wl,--verbose I can find the lib file in the output: attempt to open /usr/lib/libgrib2c.so failed attempt to open /usr/lib/libgrib2c.a failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.so failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.a failed attempt to open ..//Shared/Config/lib/libgrib2c.so failed attempt to open ..//Shared/Config/lib/libgrib2c.a failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.so failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.a failed attempt to open ..//external_libs/openssl/lib/libgrib2c.so failed attempt to open ..//external_libs/openssl/lib/libgrib2c.a failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.so failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.a succeeded Although it doesn't show any of the .o files in the library is this because it is a c library in my c++ app? in the .cpp file that I am trying to use the library I have: #include "gribreader.h" #include <stdio.h> #include <stdlib.h> #include <external_libs/g2clib/include/grib2.h> #include <Shared/logging/Logger.hpp> //------------------------------------------------------------------------------ /// Opens a GRIB file from disk. /// /// This function opens the grib file and searches through it for how many GRIB /// messages are contained as well as their starting locations. /// /// \param a_filePath. The path to the file to be opened. /// \return True if successful, false if not. //------------------------------------------------------------------------------ bool GRIBReader::OpenGRIB(std::string a_filePath) { LOG(notification)<<"Attempting to open grib file: "<< a_filePath; if(isOpen()) { CloseGRIB(); } m_filePath = a_filePath; m_filePtr = fopen(a_filePath.c_str(), "r"); if(m_filePtr == NULL) { LOG(error)<<"Unable to open file: " << a_filePath; return false; } LOG(notification)<<"Successfully opened GRIB file"; g2int currentMessageSize(1); g2int seekPosition(0); g2int lengthToBeginningOfGrib(0); g2int seekLength(32000); int i(0); int iterationLimit(300); m_GRIBMessageLocations.clear(); m_GRIBMessageSizes.clear(); while(i < iterationLimit) { seekgb(m_filePtr, seekPosition, seekLength, &lengthToBeginningOfGrib, &currentMessageSize); if(currentMessageSize != 0) { LOG(verbose) << "Adding GRIB message location " << lengthToBeginningOfGrib << " with length " << currentMessageSize; m_GRIBMessageLocations.push_back(lengthToBeginningOfGrib); m_GRIBMessageSizes.push_back(currentMessageSize); seekPosition = lengthToBeginningOfGrib + currentMessageSize; LOG(verbose) << "GRIB seek position moved to " << seekPosition; } else { LOG(notification)<<"End of GRIB file found, after "<< i << " GRIB messages."; break; } } if(i >= iterationLimit) { LOG(warning) << "The iteration limit of " << iterationLimit << "was reached while searching for GRIB messages"; } return true; } And the header grib2.h is as follows: #ifndef _grib2_H #define _grib2_H #include<stdio.h> #define G2_VERSION "g2clib-1.4.0" #ifdef __64BIT__ typedef int g2int; typedef unsigned int g2intu; #else typedef long g2int; typedef unsigned long g2intu; #endif typedef float g2float; struct gtemplate { g2int type; /* 3=Grid Defintion Template. */ /* 4=Product Defintion Template. */ /* 5=Data Representation Template. */ g2int num; /* template number. */ g2int maplen; /* number of entries in the static part */ /* of the template. */ g2int *map; /* num of octets of each entry in the */ /* static part of the template. */ g2int needext; /* indicates whether or not the template needs */ /* to be extended. */ g2int extlen; /* number of entries in the template extension. */ g2int *ext; /* num of octets of each entry in the extension */ /* part of the template. */ }; typedef struct gtemplate gtemplate; struct gribfield { g2int version,discipline; g2int *idsect; g2int idsectlen; unsigned char *local; g2int locallen; g2int ifldnum; g2int griddef,ngrdpts; g2int numoct_opt,interp_opt,num_opt; g2int *list_opt; g2int igdtnum,igdtlen; g2int *igdtmpl; g2int ipdtnum,ipdtlen; g2int *ipdtmpl; g2int num_coord; g2float *coord_list; g2int ndpts,idrtnum,idrtlen; g2int *idrtmpl; g2int unpacked; g2int expanded; g2int ibmap; g2int *bmap; g2float *fld; }; typedef struct gribfield gribfield; /* Prototypes for unpacking API */ void seekgb(FILE *,g2int ,g2int ,g2int *,g2int *); g2int g2_info(unsigned char *,g2int *,g2int *,g2int *,g2int *); g2int g2_getfld(unsigned char *,g2int ,g2int ,g2int ,gribfield **); void g2_free(gribfield *); /* Prototypes for packing API */ g2int g2_create(unsigned char *,g2int *,g2int *); g2int g2_addlocal(unsigned char *,unsigned char *,g2int ); g2int g2_addgrid(unsigned char *,g2int *,g2int *,g2int *,g2int ); g2int g2_addfield(unsigned char *,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *); g2int g2_gribend(unsigned char *); /* Prototypes for supporting routines */ extern double int_power(double, g2int ); extern void mkieee(g2float *,g2int *,g2int); void rdieee(g2int *,g2float *,g2int ); extern gtemplate *getpdstemplate(g2int); extern gtemplate *extpdstemplate(g2int,g2int *); extern gtemplate *getdrstemplate(g2int); extern gtemplate *extdrstemplate(g2int,g2int *); extern gtemplate *getgridtemplate(g2int); extern gtemplate *extgridtemplate(g2int,g2int *); extern void simpack(g2float *,g2int,g2int *,unsigned char *,g2int *); extern void compack(g2float *,g2int,g2int,g2int *,unsigned char *,g2int *); void misspack(g2float *,g2int ,g2int ,g2int *, unsigned char *, g2int *); void gbit(unsigned char *,g2int *,g2int ,g2int ); void sbit(unsigned char *,g2int *,g2int ,g2int ); void gbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); void sbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); int pack_gp(g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *); #endif /* _grib2_H */ I have been scratching my head for two days on this. If anyone has an idea on what to do or can point me in some sort of direction, I'm stumped. Also, if you have any comments on how I can improve this post I'd love to hear them, kinda new at this posting thing. Usually I'm able to find an answer in the vast stores of knowledge already contained on the web.

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  • web.xml not reloading in tomcat even after stop/start

    - by ajay
    This is in relation to:- http://stackoverflow.com/questions/2576514/basic-tomcat-servlet-error I changed my web.xml file, did ant compile , all, /etc/init.d/tomcat stop , start Even then my web.xml file in tomcat deployment is still unchanged. This is build.properties file:- app.name=hello catalina.home=/usr/local/tomcat manager.username=admin manager.password=admin This is my build.xml file. Is there something wrong with this:- <!-- Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <!-- General purpose build script for web applications and web services, including enhanced support for deploying directly to a Tomcat 6 based server. This build script assumes that the source code of your web application is organized into the following subdirectories underneath the source code directory from which you execute the build script: docs Static documentation files to be copied to the "docs" subdirectory of your distribution. src Java source code (and associated resource files) to be compiled to the "WEB-INF/classes" subdirectory of your web applicaiton. web Static HTML, JSP, and other content (such as image files), including the WEB-INF subdirectory and its configuration file contents. $Id: build.xml.txt 562814 2007-08-05 03:52:04Z markt $ --> <!-- A "project" describes a set of targets that may be requested when Ant is executed. The "default" attribute defines the target which is executed if no specific target is requested, and the "basedir" attribute defines the current working directory from which Ant executes the requested task. This is normally set to the current working directory. --> <project name="My Project" default="compile" basedir="."> <!-- ===================== Property Definitions =========================== --> <!-- Each of the following properties are used in the build script. Values for these properties are set by the first place they are defined, from the following list: * Definitions on the "ant" command line (ant -Dfoo=bar compile). * Definitions from a "build.properties" file in the top level source directory of this application. * Definitions from a "build.properties" file in the developer's home directory. * Default definitions in this build.xml file. You will note below that property values can be composed based on the contents of previously defined properties. This is a powerful technique that helps you minimize the number of changes required when your development environment is modified. Note that property composition is allowed within "build.properties" files as well as in the "build.xml" script. --> <property file="build.properties"/> <property file="${user.home}/build.properties"/> <!-- ==================== File and Directory Names ======================== --> <!-- These properties generally define file and directory names (or paths) that affect where the build process stores its outputs. app.name Base name of this application, used to construct filenames and directories. Defaults to "myapp". app.path Context path to which this application should be deployed (defaults to "/" plus the value of the "app.name" property). app.version Version number of this iteration of the application. build.home The directory into which the "prepare" and "compile" targets will generate their output. Defaults to "build". catalina.home The directory in which you have installed a binary distribution of Tomcat 6. This will be used by the "deploy" target. dist.home The name of the base directory in which distribution files are created. Defaults to "dist". manager.password The login password of a user that is assigned the "manager" role (so that he or she can execute commands via the "/manager" web application) manager.url The URL of the "/manager" web application on the Tomcat installation to which we will deploy web applications and web services. manager.username The login username of a user that is assigned the "manager" role (so that he or she can execute commands via the "/manager" web application) --> <property name="app.name" value="myapp"/> <property name="app.path" value="/${app.name}"/> <property name="app.version" value="0.1-dev"/> <property name="build.home" value="${basedir}/build"/> <property name="catalina.home" value="../../../.."/> <!-- UPDATE THIS! --> <property name="dist.home" value="${basedir}/dist"/> <property name="docs.home" value="${basedir}/docs"/> <property name="manager.url" value="http://localhost:8080/manager"/> <property name="src.home" value="${basedir}/src"/> <property name="web.home" value="${basedir}/web"/> <!-- ==================== External Dependencies =========================== --> <!-- Use property values to define the locations of external JAR files on which your application will depend. In general, these values will be used for two purposes: * Inclusion on the classpath that is passed to the Javac compiler * Being copied into the "/WEB-INF/lib" directory during execution of the "deploy" target. Because we will automatically include all of the Java classes that Tomcat 6 exposes to web applications, we will not need to explicitly list any of those dependencies. You only need to worry about external dependencies for JAR files that you are going to include inside your "/WEB-INF/lib" directory. --> <!-- Dummy external dependency --> <!-- <property name="foo.jar" value="/path/to/foo.jar"/> --> <!-- ==================== Compilation Classpath =========================== --> <!-- Rather than relying on the CLASSPATH environment variable, Ant includes features that makes it easy to dynamically construct the classpath you need for each compilation. The example below constructs the compile classpath to include the servlet.jar file, as well as the other components that Tomcat makes available to web applications automatically, plus anything that you explicitly added. --> <path id="compile.classpath"> <!-- Include all JAR files that will be included in /WEB-INF/lib --> <!-- *** CUSTOMIZE HERE AS REQUIRED BY YOUR APPLICATION *** --> <!-- <pathelement location="${foo.jar}"/> --> <!-- Include all elements that Tomcat exposes to applications --> <fileset dir="${catalina.home}/bin"> <include name="*.jar"/> </fileset> <pathelement location="${catalina.home}/lib"/> <fileset dir="${catalina.home}/lib"> <include name="*.jar"/> </fileset> </path> <!-- ================== Custom Ant Task Definitions ======================= --> <!-- These properties define custom tasks for the Ant build tool that interact with the "/manager" web application installed with Tomcat 6. Before they can be successfully utilized, you must perform the following steps: - Copy the file "lib/catalina-ant.jar" from your Tomcat 6 installation into the "lib" directory of your Ant installation. - Create a "build.properties" file in your application's top-level source directory (or your user login home directory) that defines appropriate values for the "manager.password", "manager.url", and "manager.username" properties described above. For more information about the Manager web application, and the functionality of these tasks, see <http://localhost:8080/tomcat-docs/manager-howto.html>. --> <taskdef resource="org/apache/catalina/ant/catalina.tasks" classpathref="compile.classpath"/> <!-- ==================== Compilation Control Options ==================== --> <!-- These properties control option settings on the Javac compiler when it is invoked using the <javac> task. compile.debug Should compilation include the debug option? compile.deprecation Should compilation include the deprecation option? compile.optimize Should compilation include the optimize option? --> <property name="compile.debug" value="true"/> <property name="compile.deprecation" value="false"/> <property name="compile.optimize" value="true"/> <!-- ==================== All Target ====================================== --> <!-- The "all" target is a shortcut for running the "clean" target followed by the "compile" target, to force a complete recompile. --> <target name="all" depends="clean,compile" description="Clean build and dist directories, then compile"/> <!-- ==================== Clean Target ==================================== --> <!-- The "clean" target deletes any previous "build" and "dist" directory, so that you can be ensured the application can be built from scratch. --> <target name="clean" description="Delete old build and dist directories"> <delete dir="${build.home}"/> <delete dir="${dist.home}"/> </target> <!-- ==================== Compile Target ================================== --> <!-- The "compile" target transforms source files (from your "src" directory) into object files in the appropriate location in the build directory. This example assumes that you will be including your classes in an unpacked directory hierarchy under "/WEB-INF/classes". --> <target name="compile" depends="prepare" description="Compile Java sources"> <!-- Compile Java classes as necessary --> <mkdir dir="${build.home}/WEB-INF/classes"/> <javac srcdir="${src.home}" destdir="${build.home}/WEB-INF/classes" debug="${compile.debug}" deprecation="${compile.deprecation}" optimize="${compile.optimize}"> <classpath refid="compile.classpath"/> </javac> <!-- Copy application resources --> <copy todir="${build.home}/WEB-INF/classes"> <fileset dir="${src.home}" excludes="**/*.java"/> </copy> </target> <!-- ==================== Dist Target ===================================== --> <!-- The "dist" target creates a binary distribution of your application in a directory structure ready to be archived in a tar.gz or zip file. Note that this target depends on two others: * "compile" so that the entire web application (including external dependencies) will have been assembled * "javadoc" so that the application Javadocs will have been created --> <target name="dist" depends="compile,javadoc" description="Create binary distribution"> <!-- Copy documentation subdirectories --> <mkdir dir="${dist.home}/docs"/> <copy todir="${dist.home}/docs"> <fileset dir="${docs.home}"/> </copy> <!-- Create application JAR file --> <jar jarfile="${dist.home}/${app.name}-${app.version}.war" basedir="${build.home}"/> <!-- Copy additional files to ${dist.home} as necessary --> </target> <!-- ==================== Install Target ================================== --> <!-- The "install" target tells the specified Tomcat 6 installation to dynamically install this web application and make it available for execution. It does *not* cause the existence of this web application to be remembered across Tomcat restarts; if you restart the server, you will need to re-install all this web application. If you have already installed this application, and simply want Tomcat to recognize that you have updated Java classes (or the web.xml file), use the "reload" target instead. NOTE: This target will only succeed if it is run from the same server that Tomcat is running on. NOTE: This is the logical opposite of the "remove" target. --> <target name="install" depends="compile" description="Install application to servlet container"> <deploy url="${manager.url}" username="${manager.username}" password="${manager.password}" path="${app.path}" localWar="file://${build.home}"/> </target> <!-- ==================== Javadoc Target ================================== --> <!-- The "javadoc" target creates Javadoc API documentation for the Java classes included in your application. Normally, this is only required when preparing a distribution release, but is available as a separate target in case the developer wants to create Javadocs independently. --> <target name="javadoc" depends="compile" description="Create Javadoc API documentation"> <mkdir dir="${dist.home}/docs/api"/> <javadoc sourcepath="${src.home}" destdir="${dist.home}/docs/api" packagenames="*"> <classpath refid="compile.classpath"/> </javadoc> </target> <!-- ====================== List Target =================================== --> <!-- The "list" target asks the specified Tomcat 6 installation to list the currently running web applications, either loaded at startup time or installed dynamically. It is useful to determine whether or not the application you are currently developing has been installed. --> <target name="list" description="List installed applications on servlet container"> <list url="${manager.url}" username="${manager.username}" password="${manager.password}"/> </target> <!-- ==================== Prepare Target ================================== --> <!-- The "prepare" target is used to create the "build" destination directory, and copy the static contents of your web application to it. If you need to copy static files from external dependencies, you can customize the contents of this task. Normally, this task is executed indirectly when needed. --> <target name="prepare"> <!-- Create build directories as needed --> <mkdir dir="${build.home}"/> <mkdir dir="${build.home}/WEB-INF"/> <mkdir dir="${build.home}/WEB-INF/classes"/> <!-- Copy static content of this web application --> <copy todir="${build.home}"> <fileset dir="${web.home}"/> </copy> <!-- Copy external dependencies as required --> <!-- *** CUSTOMIZE HERE AS REQUIRED BY YOUR APPLICATION *** --> <mkdir dir="${build.home}/WEB-INF/lib"/> <!-- <copy todir="${build.home}/WEB-INF/lib" file="${foo.jar}"/> --> <!-- Copy static files from external dependencies as needed --> <!-- *** CUSTOMIZE HERE AS REQUIRED BY YOUR APPLICATION *** --> </target> <!-- ==================== Reload Target =================================== --> <!-- The "reload" signals the specified application Tomcat 6 to shut itself down and reload. This can be useful when the web application context is not reloadable and you have updated classes or property files in the /WEB-INF/classes directory or when you have added or updated jar files in the /WEB-INF/lib directory. NOTE: The /WEB-INF/web.xml web application configuration file is not reread on a reload. If you have made changes to your web.xml file you must stop then start the web application. --> <target name="reload" depends="compile" description="Reload application on servlet container"> <reload url="${manager.url}" username="${manager.username}" password="${manager.password}" path="${app.path}"/> </target> <!-- ==================== Remove Target =================================== --> <!-- The "remove" target tells the specified Tomcat 6 installation to dynamically remove this web application from service. NOTE: This is the logical opposite of the "install" target. --> <target name="remove" description="Remove application on servlet container"> <undeploy url="${manager.url}" username="${manager.username}" password="${manager.password}" path="${app.path}"/> </target> </project>

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  • How can I convert XML files to one CSV file in C#?

    - by TruMan1
    I have a collection of strings that are XML content. I want to iterate thru my collection and build a CSV file to stream to the user for download (sometimes it can be hundreds in the collection). This is my loop: foreach (string response in items.Responses) { string xmlResponse = response; //BUILD CSV HERE } This is what my XML content looks like for each iteration (xmlResponse). I want to put it in a flat file including the "properties" attributes: <?xml version="1.0"?> <response> <properties id="60375c90-9dd7-400f-aafb-a8726df409a9" name="Account Request" date="Thursday, March 04, 2010 2:14:07 PM" page="http://mydomain/sitefinity/CreateAccount.aspx" ip="192.168.1.255" browser="Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.8) Gecko/20100202 Firefox/3.5.8" referrer="http://mydomain/sitefinity/CreateAccount.aspx" confirmation="True" subject="Email from website: Account Request Form" sender="[email protected]" recipients="[email protected], , " /> <fields> <field> <label>Personal Details</label> <value>Personal Details</value> </field> <field> <label>Name</label> <value>Tim Wales</value> </field> <field> <label>Email</label> <value>[email protected]</value> </field> <field> <label>Website</label> <value></value> </field> <field> <label>Password</label> <value></value> </field> <field> <label>Phone</label> <value></value> </field> <field> <label>Years in Business</label> <value></value> </field> <field> <label>Background</label> <value>Background</value> </field> <field> <label>Place of Birth</label> <value>Earth</value> </field> <field> <label>Date of Birth</label> <value></value> </field> <field> <label>Some Label</label> <value>Some Label</value> </field> <field> <label>Industry</label> <value> Technology Other</value> </field> <field> <label>Pets</label> <value>Dog</value> </field> <field> <label>Your View</label> <value>Positive</value> </field> <field> <label>Misc</label> <value>Misc</value> </field> <field> <label>Comments</label> <value></value> </field> <field> <label>Agree to Terms?</label> <value>True</value> </field> </fields> </response> <?xml version="1.0"?> <response> <properties id="60375c90-9dd7-400f-aafb-a8726df409a9" Form="Account Request" Date="Tuesday, March 16, 2010 6:21:07 PM" Page="http://mydomain/sitefinity/Home.aspx" IP="fe80::1c0f57:9ee3%10" Browser="Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; Trident/4.0; SLCC1; .NET CLR 2.0.50727; InfoPath.2; .NET CLR 3.5.21022; .NET CLR 3.5.30729; .NET CLR 3.0.30729)" Referrer="http://mydomain/sitefinity/Home.aspx" Subject="Email from website: Account Request Form" Sender="[email protected]" Recipients="[email protected]" Confirmation="True" /> <fields> <field> <label>Personal Details</label> <value>Personal Details</value> </field> <field> <label>Name</label> <value>erger</value> </field> <field> <label>Email</label> <value></value> </field> <field> <label>Website</label> <value></value> </field> <field> <label>Password</label> <value></value> </field> <field> <label>Phone</label> <value></value> </field> <field> <label>Years in Business</label> <value></value> </field> <field> <label>Background</label> <value>Background</value> </field> <field> <label>Place of Birth</label> <value>Earth</value> </field> <field> <label>Date of Birth</label> <value></value> </field> <field> <label>Some Label</label> <value>Some Label</value> </field> <field> <label>Industry</label> <value> Technology Service</value> </field> <field> <label>Pets</label> <value>Dog</value> </field> <field> <label>Your View</label> <value>Positive</value> </field> <field> <label>Misc</label> <value>Misc</value> </field> <field> <label>Comments</label> <value></value> </field> <field> <label>Agree to Terms?</label> <value>True</value> </field> </fields> </response> <?xml version="1.0"?> <response> <properties id="60375c90-9dd7-400f-aafb-a8726df409a9" Form="Account Request" Date="Tuesday, March 16, 2010 4:50:17 PM" Page="http://mydomain/sitefinity/Home.aspx" IP="fe80::1c0f:ee3%10" Browser="Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; Trident/4.0; SLCC1; .NET CLR 2.0.50727; InfoPath.2; .NET CLR 3.5.21022; .NET CLR 3.5.30729; .NET CLR 3.0.30729)" Referrer="http://mydomain/sitefinity/Home.aspx" Subject="Email from website: Account Request Form" Sender="[email protected]" Recipients="[email protected]" Confirmation="True" /> <fields> <field> <label>Personal Details</label> <value>Personal Details</value> </field> <field> <label>Name</label> <value>esfs</value> </field> <field> <label>Email</label> <value></value> </field> <field> <label>Website</label> <value></value> </field> <field> <label>Password</label> <value></value> </field> <field> <label>Phone</label> <value></value> </field> <field> <label>Years in Business</label> <value></value> </field> <field> <label>Background</label> <value>Background</value> </field> <field> <label>Place of Birth</label> <value>Earth</value> </field> <field> <label>Date of Birth</label> <value></value> </field> <field> <label>Some Label</label> <value>Some Label</value> </field> <field> <label>Industry</label> <value> Technology Service</value> </field> <field> <label>Pets</label> <value>Dog</value> </field> <field> <label>Your View</label> <value>Positive</value> </field> <field> <label>Misc</label> <value>Misc</value> </field> <field> <label>Comments</label> <value></value> </field> <field> <label>Agree to Terms?</label> <value>True</value> </field> </fields> </response> Can anyone help with this?

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  • Java :Interface for this code

    - by ibrahim
    Please i neeed help to make interface for this code: package com.ejada.alinma.edh.xsdtransform; import java.io.File; import java.io.FileReader; import java.io.FileWriter; import java.io.StringWriter; import java.text.SimpleDateFormat; import java.util.ArrayList; import java.util.Date; import java.util.HashMap; import java.util.Iterator; import java.util.Properties; import java.util.StringTokenizer; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.transform.Result; import javax.xml.transform.Source; import javax.xml.transform.Transformer; import javax.xml.transform.TransformerFactory; import javax.xml.transform.dom.DOMSource; import javax.xml.transform.stream.StreamResult; /*import org.apache.log4j.Logger;*/ import org.apache.log4j.PropertyConfigurator; import org.w3c.dom.Document; import org.w3c.dom.DocumentFragment; import org.w3c.dom.Element; import org.w3c.dom.Node; import org.w3c.dom.NodeList; import com.sun.org.apache.xml.internal.serialize.OutputFormat; import com.sun.org.apache.xml.internal.serialize.XMLSerializer; /** * An XSD Transformer that replaces the "name" attribute's value in T24 XSDs * with the "shortname" attribute's value * * @author ahusseiny * */ public class XSDTransformer { /** * constants representing the XSD tags and attributes' names used in the parse process */ public static final String TAG_SCHEMA = "xsd:schema"; public static final String TAG_TEXT = "#text"; public static final String TAG_COMPLEX_TYPE = "xsd:complexType"; public static final String TAG_SIMPLE_TYPE = "xsd:simpleType"; public static final String TAG_SEQUENCE = "xsd:sequence"; public static final String TAG_ATTRIBUTE = "xsd:attribute"; public static final String TAG_ELEMENT = "xsd:element"; public static final String TAG_ANNOTATION = "xsd:annotation"; public static final String TAG_APP_INFO = "xsd:appinfo"; public static final String TAG_HAS_PROPERTY = "xsd:hasProperty"; public static final String TAG_RESTRICTION = "xsd:restriction"; public static final String TAG_MAX_LENGTH = "xsd:maxLength"; public static final String ATTR_NAME = "name"; public static final String ATTR_VALUE = "value"; public static final String ATTR_TYPE = "type"; public static final String ATTR_MIXED = "mixed"; public static final String ATTR_USE = "use"; public static final String ATTR_REF = "ref"; public static final String ATTR_MAX_OCCURS = "maxOccurs"; /** * constants representing specific XSD attributes' values used in the parse process */ public static final String FIELD_TAG = "fieldtag"; public static final String FIELD_NUMBER = "fieldnumber"; public static final String FIELD_DATA_TYPE = "fielddatatype"; public static final String FIELD_FMT = "fieldfmt"; public static final String FIELD_LEN = "fieldlen"; public static final String FIELD_INPUT_LEN = "fieldinputlen"; public static final String FIELD_GROUP_NUMBER = "fieldgroupnumber"; public static final String FIELD_MV_GROUP_NUMBER = "fieldmvgroupnumber"; public static final String FIELD_SHORT_NAME = "fieldshortname"; public static final String FIELD_NAME = "fieldname"; public static final String FIELD_COLUMN_NAME = "fieldcolumnname"; public static final String FIELD_GROUP_NAME = "fieldgroupname"; public static final String FIELD_MV_GROUP_NAME = "fieldmvgroupname"; public static final String FIELD_JUSTIFICATION = "fieldjustification"; public static final String FIELD_TYPE = "fieldtype"; public static final String FIELD_SINGLE_OR_MULTI = "singleormulti"; public static final String DELIMITER_COLUMN_TYPE = "#"; public static final String COLUMN_FK_ROW = "FK_ROW"; public static final String COLUMN_XPK_ROW = "XPK_ROW"; public static final int SQL_VIEW_MULTI = 1; public static final int SQL_VIEW_SINGLE = 2; public static final String DATA_TYPE_XSD_NUMERIC = "numeric"; public static final String DATA_TYPE_XSD_DECIMAL = "decimal"; public static final String DATA_TYPE_XSD_STRING = "string"; public static final String DATA_TYPE_XSD_DATE = "date"; /** * application configuration properties */ public static final String PROP_LOG4J_CONFIG_FILE = "log4j_config"; public static final String PROP_MAIN_VIEW_NAME_SINGLE = "view_name_single"; public static final String PROP_MAIN_VIEW_NAME_MULTI = "view_name_multi"; public static final String PROP_MAIN_TABLE_NAME = "main_edh_table_name"; public static final String PROP_SUB_TABLE_PREFIX = "sub_table_prefix"; public static final String PROP_SOURCE_XSD_FULLNAME = "source_xsd_fullname"; public static final String PROP_RESULTS_PATH = "results_path"; public static final String PROP_NEW_XSD_FILENAME = "new_xsd_filename"; public static final String PROP_CSV_FILENAME = "csv_filename"; /** * static holders for application-level utilities */ private static Properties appProps; private static Logger appLogger; /** * */ private StringBuffer sqlViewColumnsSingle = null; private StringBuffer sqlViewSelectSingle = null; private StringBuffer columnsCSV = null; private ArrayList<String> singleValueTableColumns = null; private HashMap<String, String> multiValueTablesSQL = null; private HashMap<Object, HashMap<String, Object>> groupAttrs = null; public XSDTransformer(String appConfigPropsPath) { if (appProps == null) { appProps = new Properties(); } try { init(appConfigPropsPath); } catch (Exception e) { appLogger.error(e.getMessage()); } } /** * initialization */ private void init(String appConfigPropsPath) throws Exception { // init the properties object FileReader in = new FileReader(appConfigPropsPath); appProps.load(in); // init the logger if ((appProps.getProperty(XSDTransformer.PROP_LOG4J_CONFIG_FILE) != null) && (!appProps.getProperty(XSDTransformer.PROP_LOG4J_CONFIG_FILE).equals(""))) { PropertyConfigurator.configure(appProps.getProperty(XSDTransformer.PROP_LOG4J_CONFIG_FILE)); if (appLogger == null) { appLogger = Logger.getLogger(XSDTransformer.class.getName()); } appLogger.info("Application initialization successful."); } sqlViewColumnsSingle = new StringBuffer(); sqlViewSelectSingle = new StringBuffer(); columnsCSV = new StringBuffer(XSDTransformer.FIELD_TAG + "," + XSDTransformer.FIELD_NUMBER + "," + XSDTransformer.FIELD_DATA_TYPE + "," + XSDTransformer.FIELD_FMT + "," + XSDTransformer.FIELD_LEN + "," + XSDTransformer.FIELD_INPUT_LEN + "," + XSDTransformer.FIELD_GROUP_NUMBER + "," + XSDTransformer.FIELD_MV_GROUP_NUMBER + "," + XSDTransformer.FIELD_SHORT_NAME + "," + XSDTransformer.FIELD_NAME + "," + XSDTransformer.FIELD_COLUMN_NAME + "," + XSDTransformer.FIELD_GROUP_NAME + "," + XSDTransformer.FIELD_MV_GROUP_NAME + "," + XSDTransformer.FIELD_JUSTIFICATION + "," + XSDTransformer.FIELD_TYPE + "," + XSDTransformer.FIELD_SINGLE_OR_MULTI + System.getProperty("line.separator")); singleValueTableColumns = new ArrayList<String>(); singleValueTableColumns.add(XSDTransformer.COLUMN_XPK_ROW + XSDTransformer.DELIMITER_COLUMN_TYPE + XSDTransformer.DATA_TYPE_XSD_NUMERIC); multiValueTablesSQL = new HashMap<String, String>(); groupAttrs = new HashMap<Object, HashMap<String, Object>>(); } /** * initialize the <code>DocumentBuilder</code> and read the XSD file * * @param docPath * @return the <code>Document</code> object representing the read XSD file */ private Document retrieveDoc(String docPath) { Document xsdDoc = null; File file = new File(docPath); try { DocumentBuilder builder = DocumentBuilderFactory.newInstance().newDocumentBuilder(); xsdDoc = builder.parse(file); } catch (Exception e) { appLogger.error(e.getMessage()); } return xsdDoc; } /** * perform the iteration/modification on the document * iterate to the level which contains all the elements (Single-Value, and Groups) and start processing each * * @param xsdDoc * @return */ private Document transformDoc(Document xsdDoc) { ArrayList<Object> newElementsList = new ArrayList<Object>(); HashMap<String, Object> docAttrMap = new HashMap<String, Object>(); Element sequenceElement = null; Element schemaElement = null; // get document's root element NodeList nodes = xsdDoc.getChildNodes(); for (int i = 0; i < nodes.getLength(); i++) { if (XSDTransformer.TAG_SCHEMA.equals(nodes.item(i).getNodeName())) { schemaElement = (Element) nodes.item(i); break; } } // process the document (change single-value elements, collect list of new elements to be added) for (int i1 = 0; i1 < schemaElement.getChildNodes().getLength(); i1++) { Node childLevel1 = (Node) schemaElement.getChildNodes().item(i1); // <ComplexType> element if (childLevel1.getNodeName().equals(XSDTransformer.TAG_COMPLEX_TYPE)) { // first, get the main attributes and put it in the csv file for (int i6 = 0; i6 < childLevel1.getChildNodes().getLength(); i6++) { Node child6 = childLevel1.getChildNodes().item(i6); if (XSDTransformer.TAG_ATTRIBUTE.equals(child6.getNodeName())) { if (child6.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME) != null) { String attrName = child6.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME).getNodeValue(); if (((Element) child6).getElementsByTagName(XSDTransformer.TAG_SIMPLE_TYPE).getLength() != 0) { Node simpleTypeElement = ((Element) child6).getElementsByTagName(XSDTransformer.TAG_SIMPLE_TYPE) .item(0); if (((Element) simpleTypeElement).getElementsByTagName(XSDTransformer.TAG_RESTRICTION).getLength() != 0) { Node restrictionElement = ((Element) simpleTypeElement).getElementsByTagName( XSDTransformer.TAG_RESTRICTION).item(0); if (((Element) restrictionElement).getElementsByTagName(XSDTransformer.TAG_MAX_LENGTH).getLength() != 0) { Node maxLengthElement = ((Element) restrictionElement).getElementsByTagName( XSDTransformer.TAG_MAX_LENGTH).item(0); HashMap<String, String> elementProperties = new HashMap<String, String>(); elementProperties.put(XSDTransformer.FIELD_TAG, attrName); elementProperties.put(XSDTransformer.FIELD_NUMBER, "0"); elementProperties.put(XSDTransformer.FIELD_DATA_TYPE, XSDTransformer.DATA_TYPE_XSD_STRING); elementProperties.put(XSDTransformer.FIELD_FMT, ""); elementProperties.put(XSDTransformer.FIELD_NAME, attrName); elementProperties.put(XSDTransformer.FIELD_SHORT_NAME, attrName); elementProperties.put(XSDTransformer.FIELD_COLUMN_NAME, attrName); elementProperties.put(XSDTransformer.FIELD_SINGLE_OR_MULTI, "S"); elementProperties.put(XSDTransformer.FIELD_LEN, maxLengthElement.getAttributes().getNamedItem( XSDTransformer.ATTR_VALUE).getNodeValue()); elementProperties.put(XSDTransformer.FIELD_INPUT_LEN, maxLengthElement.getAttributes() .getNamedItem(XSDTransformer.ATTR_VALUE).getNodeValue()); constructElementRow(elementProperties); // add the attribute as a column in the single-value table singleValueTableColumns.add(attrName + XSDTransformer.DELIMITER_COLUMN_TYPE + XSDTransformer.DATA_TYPE_XSD_STRING + XSDTransformer.DELIMITER_COLUMN_TYPE + maxLengthElement.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE).getNodeValue()); // add the attribute as a column in the single-values view sqlViewColumnsSingle.append(System.getProperty("line.separator") + attrName + ", "); sqlViewSelectSingle.append(System.getProperty("line.separator") + attrName + ", "); appLogger.debug("added attribute: " + attrName); } } } } } } // now, loop on the elements and process them for (int i2 = 0; i2 < childLevel1.getChildNodes().getLength(); i2++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(i2); // <Sequence> element if (childLevel2.getNodeName().equals(XSDTransformer.TAG_SEQUENCE)) { sequenceElement = (Element) childLevel2; for (int i3 = 0; i3 < childLevel2.getChildNodes().getLength(); i3++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(i3); // <Element> element if (childLevel3.getNodeName().equals(XSDTransformer.TAG_ELEMENT)) { // check if single element or group if (isGroup(childLevel3)) { processGroup(childLevel3, true, null, docAttrMap, xsdDoc, newElementsList); // insert a new comment node with the contents of the group tag sequenceElement.insertBefore(xsdDoc.createComment(serialize(childLevel3)), childLevel3); // remove the group tag sequenceElement.removeChild(childLevel3); } else { processElement(childLevel3); } } } } } } } // add new elements // this step should be after finishing processing the whole document. when you add new elements to the document // while you are working on it, those new elements will be included in the processing. We don't need that! for (int i = 0; i < newElementsList.size(); i++) { sequenceElement.appendChild((Element) newElementsList.get(i)); } // write the new required attributes to the schema element Iterator<String> attrIter = docAttrMap.keySet().iterator(); while(attrIter.hasNext()) { Element attr = (Element) docAttrMap.get(attrIter.next()); Element newAttrElement = xsdDoc.createElement(XSDTransformer.TAG_ATTRIBUTE); appLogger.debug("appending attr. [" + attr.getAttribute(XSDTransformer.ATTR_NAME) + "]..."); newAttrElement.setAttribute(XSDTransformer.ATTR_NAME, attr.getAttribute(XSDTransformer.ATTR_NAME)); newAttrElement.setAttribute(XSDTransformer.ATTR_TYPE, attr.getAttribute(XSDTransformer.ATTR_TYPE)); schemaElement.appendChild(newAttrElement); } return xsdDoc; } /** * check if the <code>element</code> sent is single-value element or group * element. the comparison depends on the children of the element. if found one of type * <code>ComplexType</code> then it's a group element, and if of type * <code>SimpleType</code> then it's a single-value element * * @param element * @return <code>true</code> if the element is a group element, * <code>false</code> otherwise */ private boolean isGroup(Node element) { for (int i = 0; i < element.getChildNodes().getLength(); i++) { Node child = (Node) element.getChildNodes().item(i); if (child.getNodeName().equals(XSDTransformer.TAG_COMPLEX_TYPE)) { // found a ComplexType child (Group element) return true; } else if (child.getNodeName().equals(XSDTransformer.TAG_SIMPLE_TYPE)) { // found a SimpleType child (Single-Value element) return false; } } return false; /* String attrName = null; if (element.getAttributes() != null) { Node attribute = element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME); if (attribute != null) { attrName = attribute.getNodeValue(); } } if (attrName.startsWith("g")) { // group element return true; } else { // single element return false; } */ } /** * process a group element. recursively, process groups till no more group elements are found * * @param element * @param isFirstLevelGroup * @param attrMap * @param docAttrMap * @param xsdDoc * @param newElementsList */ private void processGroup(Node element, boolean isFirstLevelGroup, Node parentGroup, HashMap<String, Object> docAttrMap, Document xsdDoc, ArrayList<Object> newElementsList) { String elementName = null; HashMap<String, Object> groupAttrMap = new HashMap<String, Object>(); HashMap<String, Object> parentGroupAttrMap = new HashMap<String, Object>(); if (element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME) != null) { elementName = element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME).getNodeValue(); } appLogger.debug("processing group [" + elementName + "]..."); // get the attributes if a non-first-level-group // attributes are: groups's own attributes + parent group's attributes if (!isFirstLevelGroup) { // get the current element (group) attributes for (int i1 = 0; i1 < element.getChildNodes().getLength(); i1++) { if (XSDTransformer.TAG_COMPLEX_TYPE.equals(element.getChildNodes().item(i1).getNodeName())) { Node complexTypeNode = element.getChildNodes().item(i1); for (int i2 = 0; i2 < complexTypeNode.getChildNodes().getLength(); i2++) { if (XSDTransformer.TAG_ATTRIBUTE.equals(complexTypeNode.getChildNodes().item(i2).getNodeName())) { appLogger.debug("add group attr: " + ((Element) complexTypeNode.getChildNodes().item(i2)).getAttribute(XSDTransformer.ATTR_NAME)); groupAttrMap.put(((Element) complexTypeNode.getChildNodes().item(i2)).getAttribute(XSDTransformer.ATTR_NAME), complexTypeNode.getChildNodes().item(i2)); docAttrMap.put(((Element) complexTypeNode.getChildNodes().item(i2)).getAttribute(XSDTransformer.ATTR_NAME), complexTypeNode.getChildNodes().item(i2)); } } } } // now, get the parent's attributes parentGroupAttrMap = groupAttrs.get(parentGroup); if (parentGroupAttrMap != null) { Iterator<String> iter = parentGroupAttrMap.keySet().iterator(); while (iter.hasNext()) { String attrName = iter.next(); groupAttrMap.put(attrName, parentGroupAttrMap.get(attrName)); } } // put the attributes in the attributes map groupAttrs.put(element, groupAttrMap); } for (int i = 0; i < element.getChildNodes().getLength(); i++) { Node childLevel1 = (Node) element.getChildNodes().item(i); if (childLevel1.getNodeName().equals(XSDTransformer.TAG_COMPLEX_TYPE)) { for (int j = 0; j < childLevel1.getChildNodes().getLength(); j++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(j); if (childLevel2.getNodeName().equals(XSDTransformer.TAG_SEQUENCE)) { for (int k = 0; k < childLevel2.getChildNodes().getLength(); k++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(k); if (childLevel3.getNodeName().equals(XSDTransformer.TAG_ELEMENT)) { // check if single element or group if (isGroup(childLevel3)) { // another group element.. // unfortunately, a recursion is // needed here!!! :-( processGroup(childLevel3, false, element, docAttrMap, xsdDoc, newElementsList); } else { // reached a single-value element.. copy it under the // main sequence and apply the name-shorname // replacement processGroupElement(childLevel3, element, isFirstLevelGroup, xsdDoc, newElementsList); } } } } } } } appLogger.debug("finished processing group [" + elementName + "]."); } /** * process the sent <code>element</code> to extract/modify required * information: * 1. replace the <code>name</code> attribute with the <code>shortname</code>. * * @param element */ private void processElement(Node element) { String fieldShortName = null; String fieldColumnName = null; String fieldDataType = null; String fieldFormat = null; String fieldInputLength = null; String elementName = null; HashMap<String, String> elementProperties = new HashMap<String, String>(); if (element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME) != null) { elementName = element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME).getNodeValue(); } appLogger.debug("processing element [" + elementName + "]..."); for (int i = 0; i < element.getChildNodes().getLength(); i++) { Node childLevel1 = (Node) element.getChildNodes().item(i); if (childLevel1.getNodeName().equals(XSDTransformer.TAG_ANNOTATION)) { for (int j = 0; j < childLevel1.getChildNodes().getLength(); j++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(j); if (childLevel2.getNodeName().equals(XSDTransformer.TAG_APP_INFO)) { for (int k = 0; k < childLevel2.getChildNodes().getLength(); k++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(k); if (childLevel3.getNodeName().equals(XSDTransformer.TAG_HAS_PROPERTY)) { if (childLevel3.getAttributes() != null) { String attrName = null; Node attribute = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME); if (attribute != null) { attrName = attribute.getNodeValue(); elementProperties.put(attrName, childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue()); if (attrName.equals(XSDTransformer.FIELD_SHORT_NAME)) { fieldShortName = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(XSDTransformer.FIELD_COLUMN_NAME)) { fieldColumnName = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(XSDTransformer.FIELD_DATA_TYPE)) { fieldDataType = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(XSDTransformer.FIELD_FMT)) { fieldFormat = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(XSDTransformer.FIELD_INPUT_LEN)) { fieldInputLength = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } } } } } } } } } if (element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME) != null) { element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME).setNodeValue(fieldShortName); } sqlViewColumnsSingle.append(System.getProperty("line.separator") + fieldColumnName + ", "); sqlViewSelectSingle.append(System.getProperty("line.separator") + fieldShortName + ", "); elementProperties.put(XSDTransformer.FIELD_SINGLE_OR_MULTI, "S"); constructElementRow(elementProperties); singleValueTableColumns.add(fieldShortName + XSDTransformer.DELIMITER_COLUMN_TYPE + fieldDataType + fieldFormat + XSDTransformer.DELIMITER_COLUMN_TYPE + fieldInputLength); appLogger.debug("finished processing element [" + elementName + "]."); } /** * process the sent <code>element</code> to extract/modify required * information: * 1. copy the element under the main sequence * 2. replace the <code>name</code> attribute with the <code>shortname</code>. * 3. add the attributes of the parent groups (if non-first-level-group) * * @param element */ private void processGroupElement(Node element, Node parentGroup, boolean isFirstLevelGroup, Document xsdDoc, ArrayList<Object> newElementsList) { String fieldShortName = null; String fieldColumnName = null; String fieldDataType = null; String fieldFormat = null; String fieldInputLength = null; String elementName = null; Element newElement = null; HashMap<String, String> elementProperties = new HashMap<String, String>(); ArrayList<String> tableColumns = new ArrayList<String>(); HashMap<String, Object> groupAttrMap = null; if (element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME) != null) { elementName = element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME).getNodeValue(); } appLogger.debug("processing element [" + elementName + "]..."); // 1. copy the element newElement = (Element) element.cloneNode(true); newElement.setAttribute(XSDTransformer.ATTR_MAX_OCCURS, "unbounded"); // 2. if non-first-level-group, replace the element's SimpleType tag with a ComplexType tag if (!isFirstLevelGroup) { if (((Element) newElement).getElementsByTagName(XSDTransformer.TAG_SIMPLE_TYPE).getLength() != 0) { // there should be only one tag of SimpleType Node simpleTypeNode = ((Element) newElement).getElementsByTagName(XSDTransformer.TAG_SIMPLE_TYPE).item(0); // create the new ComplexType element Element complexTypeNode = xsdDoc.createElement(XSDTransformer.TAG_COMPLEX_TYPE); complexTypeNode.setAttribute(XSDTransformer.ATTR_MIXED, "true"); // get the list of attributes for the parent group groupAttrMap = groupAttrs.get(parentGroup); Iterator<String> attrIter = groupAttrMap.keySet().iterator(); while(attrIter.hasNext()) { Element attr = (Element) groupAttrMap.get(attrIter.next()); Element newAttrElement = xsdDoc.createElement(XSDTransformer.TAG_ATTRIBUTE); appLogger.debug("adding attr. [" + attr.getAttribute(XSDTransformer.ATTR_NAME) + "]..."); newAttrElement.setAttribute(XSDTransformer.ATTR_REF, attr.getAttribute(XSDTransformer.ATTR_NAME)); newAttrElement.setAttribute(XSDTransformer.ATTR_USE, "optional"); complexTypeNode.appendChild(newAttrElement); } // replace the old SimpleType node with the new ComplexType node newElement.replaceChild(complexTypeNode, simpleTypeNode); } } // 3. replace the name with the shortname in the new element for (int i = 0; i < newElement.getChildNodes().getLength(); i++) { Node childLevel1 = (Node) newElement.getChildNodes().item(i); if (childLevel1.getNodeName().equals(XSDTransformer.TAG_ANNOTATION)) { for (int j = 0; j < childLevel1.getChildNodes().getLength(); j++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(j); if (childLevel2.getNodeName().equals(XSDTransformer.TAG_APP_INFO)) { for (int k = 0; k < childLevel2.getChildNodes().getLength(); k++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(k); if (childLevel3.getNodeName().equals(XSDTransformer.TAG_HAS_PROPERTY)) { if (childLevel3.getAttributes() != null) { String attrName = null; Node attribute = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME); if (attribute != null) { attrName = attribute.getNodeValue(); elementProperties.put(attrName, childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue()); if (attrName.equals(XSDTransformer.FIELD_SHORT_NAME)) { fieldShortName = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(XSDTransformer.FIELD_COLUMN_NAME)) { fieldColumnName = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(XSDTransformer.FIELD_DATA_TYPE)) { fieldDataType = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(XSDTransformer.FIELD_FMT)) { fieldFormat = childLevel3.getAttributes().getNamedItem(XSDTransformer.ATTR_VALUE)

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Added splash screen code to my package

    - by Youssef
    Please i need support to added splash screen code to my package /* * T24_Transformer_FormView.java */ package t24_transformer_form; import org.jdesktop.application.Action; import org.jdesktop.application.ResourceMap; import org.jdesktop.application.SingleFrameApplication; import org.jdesktop.application.FrameView; import org.jdesktop.application.TaskMonitor; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.filechooser.FileNameExtensionFilter; import javax.swing.filechooser.FileFilter; // old T24 Transformer imports import java.io.File; import java.io.FileWriter; import java.io.StringWriter; import java.text.SimpleDateFormat; import java.util.ArrayList; import java.util.Date; import java.util.HashMap; import java.util.Iterator; //import java.util.Properties; import java.util.StringTokenizer; import javax.swing.; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.transform.Result; import javax.xml.transform.Source; import javax.xml.transform.Transformer; import javax.xml.transform.TransformerFactory; import javax.xml.transform.dom.DOMSource; import javax.xml.transform.stream.StreamResult; import org.apache.log4j.Logger; import org.apache.log4j.PropertyConfigurator; import org.w3c.dom.Document; import org.w3c.dom.DocumentFragment; import org.w3c.dom.Element; import org.w3c.dom.Node; import org.w3c.dom.NodeList; import com.ejada.alinma.edh.xsdtransform.util.ConfigKeys; import com.ejada.alinma.edh.xsdtransform.util.XSDElement; import com.sun.org.apache.xml.internal.serialize.OutputFormat; import com.sun.org.apache.xml.internal.serialize.XMLSerializer; /* * The application's main frame. */ public class T24_Transformer_FormView extends FrameView { /**} * static holders for application-level utilities * { */ //private static Properties appProps; private static Logger appLogger; /** * */ private StringBuffer columnsCSV = null; private ArrayList<String> singleValueTableColumns = null; private HashMap<String, String> multiValueTablesSQL = null; private HashMap<Object, HashMap<String, Object>> groupAttrs = null; private ArrayList<XSDElement> xsdElementsList = null; /** * initialization */ private void init() /*throws Exception*/ { // init the properties object //FileReader in = new FileReader(appConfigPropsPath); //appProps.load(in); // log4j.properties constant String PROP_LOG4J_CONFIG_FILE = "log4j.properties"; // init the logger if ((PROP_LOG4J_CONFIG_FILE != null) && (!PROP_LOG4J_CONFIG_FILE.equals(""))) { PropertyConfigurator.configure(PROP_LOG4J_CONFIG_FILE); if (appLogger == null) { appLogger = Logger.getLogger(T24_Transformer_FormView.class.getName()); } appLogger.info("Application initialization successful."); } columnsCSV = new StringBuffer(ConfigKeys.FIELD_TAG + "," + ConfigKeys.FIELD_NUMBER + "," + ConfigKeys.FIELD_DATA_TYPE + "," + ConfigKeys.FIELD_FMT + "," + ConfigKeys.FIELD_LEN + "," + ConfigKeys.FIELD_INPUT_LEN + "," + ConfigKeys.FIELD_GROUP_NUMBER + "," + ConfigKeys.FIELD_MV_GROUP_NUMBER + "," + ConfigKeys.FIELD_SHORT_NAME + "," + ConfigKeys.FIELD_NAME + "," + ConfigKeys.FIELD_COLUMN_NAME + "," + ConfigKeys.FIELD_GROUP_NAME + "," + ConfigKeys.FIELD_MV_GROUP_NAME + "," + ConfigKeys.FIELD_JUSTIFICATION + "," + ConfigKeys.FIELD_TYPE + "," + ConfigKeys.FIELD_SINGLE_OR_MULTI + System.getProperty("line.separator")); singleValueTableColumns = new ArrayList<String>(); singleValueTableColumns.add(ConfigKeys.COLUMN_XPK_ROW + ConfigKeys.DELIMITER_COLUMN_TYPE + ConfigKeys.DATA_TYPE_XSD_NUMERIC); multiValueTablesSQL = new HashMap<String, String>(); groupAttrs = new HashMap<Object, HashMap<String, Object>>(); xsdElementsList = new ArrayList<XSDElement>(); } /** * initialize the <code>DocumentBuilder</code> and read the XSD file * * @param docPath * @return the <code>Document</code> object representing the read XSD file */ private Document retrieveDoc(String docPath) { Document xsdDoc = null; File file = new File(docPath); try { DocumentBuilder builder = DocumentBuilderFactory.newInstance().newDocumentBuilder(); xsdDoc = builder.parse(file); } catch (Exception e) { appLogger.error(e.getMessage()); } return xsdDoc; } /** * perform the iteration/modification on the document * iterate to the level which contains all the elements (Single-Value, and Groups) and start processing each * * @param xsdDoc * @return */ private Document processDoc(Document xsdDoc) { ArrayList<Object> newElementsList = new ArrayList<Object>(); HashMap<String, Object> docAttrMap = new HashMap<String, Object>(); Element sequenceElement = null; Element schemaElement = null; // get document's root element NodeList nodes = xsdDoc.getChildNodes(); for (int i = 0; i < nodes.getLength(); i++) { if (ConfigKeys.TAG_SCHEMA.equals(nodes.item(i).getNodeName())) { schemaElement = (Element) nodes.item(i); break; } } // process the document (change single-value elements, collect list of new elements to be added) for (int i1 = 0; i1 < schemaElement.getChildNodes().getLength(); i1++) { Node childLevel1 = (Node) schemaElement.getChildNodes().item(i1); // <ComplexType> element if (childLevel1.getNodeName().equals(ConfigKeys.TAG_COMPLEX_TYPE)) { // first, get the main attributes and put it in the csv file for (int i6 = 0; i6 < childLevel1.getChildNodes().getLength(); i6++) { Node child6 = childLevel1.getChildNodes().item(i6); if (ConfigKeys.TAG_ATTRIBUTE.equals(child6.getNodeName())) { if (child6.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME) != null) { String attrName = child6.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME).getNodeValue(); if (((Element) child6).getElementsByTagName(ConfigKeys.TAG_SIMPLE_TYPE).getLength() != 0) { Node simpleTypeElement = ((Element) child6).getElementsByTagName(ConfigKeys.TAG_SIMPLE_TYPE) .item(0); if (((Element) simpleTypeElement).getElementsByTagName(ConfigKeys.TAG_RESTRICTION).getLength() != 0) { Node restrictionElement = ((Element) simpleTypeElement).getElementsByTagName( ConfigKeys.TAG_RESTRICTION).item(0); if (((Element) restrictionElement).getElementsByTagName(ConfigKeys.TAG_MAX_LENGTH).getLength() != 0) { Node maxLengthElement = ((Element) restrictionElement).getElementsByTagName( ConfigKeys.TAG_MAX_LENGTH).item(0); HashMap<String, String> elementProperties = new HashMap<String, String>(); elementProperties.put(ConfigKeys.FIELD_TAG, attrName); elementProperties.put(ConfigKeys.FIELD_NUMBER, "0"); elementProperties.put(ConfigKeys.FIELD_DATA_TYPE, ConfigKeys.DATA_TYPE_XSD_STRING); elementProperties.put(ConfigKeys.FIELD_FMT, ""); elementProperties.put(ConfigKeys.FIELD_NAME, attrName); elementProperties.put(ConfigKeys.FIELD_SHORT_NAME, attrName); elementProperties.put(ConfigKeys.FIELD_COLUMN_NAME, attrName); elementProperties.put(ConfigKeys.FIELD_SINGLE_OR_MULTI, "S"); elementProperties.put(ConfigKeys.FIELD_LEN, maxLengthElement.getAttributes().getNamedItem( ConfigKeys.ATTR_VALUE).getNodeValue()); elementProperties.put(ConfigKeys.FIELD_INPUT_LEN, maxLengthElement.getAttributes() .getNamedItem(ConfigKeys.ATTR_VALUE).getNodeValue()); constructElementRow(elementProperties); // add the attribute as a column in the single-value table singleValueTableColumns.add(attrName + ConfigKeys.DELIMITER_COLUMN_TYPE + ConfigKeys.DATA_TYPE_XSD_STRING + ConfigKeys.DELIMITER_COLUMN_TYPE + maxLengthElement.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE).getNodeValue()); // add the attribute as an element in the elements list addToElementsList(attrName, attrName); appLogger.debug("added attribute: " + attrName); } } } } } } // now, loop on the elements and process them for (int i2 = 0; i2 < childLevel1.getChildNodes().getLength(); i2++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(i2); // <Sequence> element if (childLevel2.getNodeName().equals(ConfigKeys.TAG_SEQUENCE)) { sequenceElement = (Element) childLevel2; for (int i3 = 0; i3 < childLevel2.getChildNodes().getLength(); i3++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(i3); // <Element> element if (childLevel3.getNodeName().equals(ConfigKeys.TAG_ELEMENT)) { // check if single element or group if (isGroup(childLevel3)) { processGroup(childLevel3, true, null, null, docAttrMap, xsdDoc, newElementsList); // insert a new comment node with the contents of the group tag sequenceElement.insertBefore(xsdDoc.createComment(serialize(childLevel3)), childLevel3); // remove the group tag sequenceElement.removeChild(childLevel3); } else { processElement(childLevel3); } } } } } } } // add new elements // this step should be after finishing processing the whole document. when you add new elements to the document // while you are working on it, those new elements will be included in the processing. We don't need that! for (int i = 0; i < newElementsList.size(); i++) { sequenceElement.appendChild((Element) newElementsList.get(i)); } // write the new required attributes to the schema element Iterator<String> attrIter = docAttrMap.keySet().iterator(); while(attrIter.hasNext()) { Element attr = (Element) docAttrMap.get(attrIter.next()); Element newAttrElement = xsdDoc.createElement(ConfigKeys.TAG_ATTRIBUTE); appLogger.debug("appending attr. [" + attr.getAttribute(ConfigKeys.ATTR_NAME) + "]..."); newAttrElement.setAttribute(ConfigKeys.ATTR_NAME, attr.getAttribute(ConfigKeys.ATTR_NAME)); newAttrElement.setAttribute(ConfigKeys.ATTR_TYPE, attr.getAttribute(ConfigKeys.ATTR_TYPE)); schemaElement.appendChild(newAttrElement); } return xsdDoc; } /** * add a new <code>XSDElement</code> with the given <code>name</code> and <code>businessName</code> to * the elements list * * @param name * @param businessName */ private void addToElementsList(String name, String businessName) { xsdElementsList.add(new XSDElement(name, businessName)); } /** * add the given <code>XSDElement</code> to the elements list * * @param element */ private void addToElementsList(XSDElement element) { xsdElementsList.add(element); } /** * check if the <code>element</code> sent is single-value element or group * element. the comparison depends on the children of the element. if found one of type * <code>ComplexType</code> then it's a group element, and if of type * <code>SimpleType</code> then it's a single-value element * * @param element * @return <code>true</code> if the element is a group element, * <code>false</code> otherwise */ private boolean isGroup(Node element) { for (int i = 0; i < element.getChildNodes().getLength(); i++) { Node child = (Node) element.getChildNodes().item(i); if (child.getNodeName().equals(ConfigKeys.TAG_COMPLEX_TYPE)) { // found a ComplexType child (Group element) return true; } else if (child.getNodeName().equals(ConfigKeys.TAG_SIMPLE_TYPE)) { // found a SimpleType child (Single-Value element) return false; } } return false; /* String attrName = null; if (element.getAttributes() != null) { Node attribute = element.getAttributes().getNamedItem(XSDTransformer.ATTR_NAME); if (attribute != null) { attrName = attribute.getNodeValue(); } } if (attrName.startsWith("g")) { // group element return true; } else { // single element return false; } */ } /** * process a group element. recursively, process groups till no more group elements are found * * @param element * @param isFirstLevelGroup * @param attrMap * @param docAttrMap * @param xsdDoc * @param newElementsList */ private void processGroup(Node element, boolean isFirstLevelGroup, Node parentGroup, XSDElement parentGroupElement, HashMap<String, Object> docAttrMap, Document xsdDoc, ArrayList<Object> newElementsList) { String elementName = null; HashMap<String, Object> groupAttrMap = new HashMap<String, Object>(); HashMap<String, Object> parentGroupAttrMap = new HashMap<String, Object>(); XSDElement groupElement = null; if (element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME) != null) { elementName = element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME).getNodeValue(); } appLogger.debug("processing group [" + elementName + "]..."); groupElement = new XSDElement(elementName, elementName); // get the attributes if a non-first-level-group // attributes are: groups's own attributes + parent group's attributes if (!isFirstLevelGroup) { // get the current element (group) attributes for (int i1 = 0; i1 < element.getChildNodes().getLength(); i1++) { if (ConfigKeys.TAG_COMPLEX_TYPE.equals(element.getChildNodes().item(i1).getNodeName())) { Node complexTypeNode = element.getChildNodes().item(i1); for (int i2 = 0; i2 < complexTypeNode.getChildNodes().getLength(); i2++) { if (ConfigKeys.TAG_ATTRIBUTE.equals(complexTypeNode.getChildNodes().item(i2).getNodeName())) { appLogger.debug("add group attr: " + ((Element) complexTypeNode.getChildNodes().item(i2)).getAttribute(ConfigKeys.ATTR_NAME)); groupAttrMap.put(((Element) complexTypeNode.getChildNodes().item(i2)).getAttribute(ConfigKeys.ATTR_NAME), complexTypeNode.getChildNodes().item(i2)); docAttrMap.put(((Element) complexTypeNode.getChildNodes().item(i2)).getAttribute(ConfigKeys.ATTR_NAME), complexTypeNode.getChildNodes().item(i2)); } } } } // now, get the parent's attributes parentGroupAttrMap = groupAttrs.get(parentGroup); if (parentGroupAttrMap != null) { Iterator<String> iter = parentGroupAttrMap.keySet().iterator(); while (iter.hasNext()) { String attrName = iter.next(); groupAttrMap.put(attrName, parentGroupAttrMap.get(attrName)); } } // add the attributes to the group element that will be added to the elements list Iterator<String> itr = groupAttrMap.keySet().iterator(); while(itr.hasNext()) { groupElement.addAttribute(itr.next()); } // put the attributes in the attributes map groupAttrs.put(element, groupAttrMap); } for (int i = 0; i < element.getChildNodes().getLength(); i++) { Node childLevel1 = (Node) element.getChildNodes().item(i); if (childLevel1.getNodeName().equals(ConfigKeys.TAG_COMPLEX_TYPE)) { for (int j = 0; j < childLevel1.getChildNodes().getLength(); j++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(j); if (childLevel2.getNodeName().equals(ConfigKeys.TAG_SEQUENCE)) { for (int k = 0; k < childLevel2.getChildNodes().getLength(); k++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(k); if (childLevel3.getNodeName().equals(ConfigKeys.TAG_ELEMENT)) { // check if single element or group if (isGroup(childLevel3)) { // another group element.. // unfortunately, a recursion is // needed here!!! :-( processGroup(childLevel3, false, element, groupElement, docAttrMap, xsdDoc, newElementsList); } else { // reached a single-value element.. copy it under the // main sequence and apply the name<>shorname replacement processGroupElement(childLevel3, element, groupElement, isFirstLevelGroup, xsdDoc, newElementsList); } } } } } } } if (isFirstLevelGroup) { addToElementsList(groupElement); } else { parentGroupElement.addChild(groupElement); } appLogger.debug("finished processing group [" + elementName + "]."); } /** * process the sent <code>element</code> to extract/modify required * information: * 1. replace the <code>name</code> attribute with the <code>shortname</code>. * * @param element */ private void processElement(Node element) { String fieldShortName = null; String fieldColumnName = null; String fieldDataType = null; String fieldFormat = null; String fieldInputLength = null; String elementName = null; HashMap<String, String> elementProperties = new HashMap<String, String>(); if (element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME) != null) { elementName = element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME).getNodeValue(); } appLogger.debug("processing element [" + elementName + "]..."); for (int i = 0; i < element.getChildNodes().getLength(); i++) { Node childLevel1 = (Node) element.getChildNodes().item(i); if (childLevel1.getNodeName().equals(ConfigKeys.TAG_ANNOTATION)) { for (int j = 0; j < childLevel1.getChildNodes().getLength(); j++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(j); if (childLevel2.getNodeName().equals(ConfigKeys.TAG_APP_INFO)) { for (int k = 0; k < childLevel2.getChildNodes().getLength(); k++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(k); if (childLevel3.getNodeName().equals(ConfigKeys.TAG_HAS_PROPERTY)) { if (childLevel3.getAttributes() != null) { String attrName = null; Node attribute = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME); if (attribute != null) { attrName = attribute.getNodeValue(); elementProperties.put(attrName, childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue()); if (attrName.equals(ConfigKeys.FIELD_SHORT_NAME)) { fieldShortName = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_COLUMN_NAME)) { fieldColumnName = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_DATA_TYPE)) { fieldDataType = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_FMT)) { fieldFormat = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_INPUT_LEN)) { fieldInputLength = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } } } } } } } } } // replace the name attribute with the shortname if (element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME) != null) { element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME).setNodeValue(fieldShortName); } elementProperties.put(ConfigKeys.FIELD_SINGLE_OR_MULTI, "S"); constructElementRow(elementProperties); singleValueTableColumns.add(fieldShortName + ConfigKeys.DELIMITER_COLUMN_TYPE + fieldDataType + fieldFormat + ConfigKeys.DELIMITER_COLUMN_TYPE + fieldInputLength); // add the element to elements list addToElementsList(fieldShortName, fieldColumnName); appLogger.debug("finished processing element [" + elementName + "]."); } /** * process the sent <code>element</code> to extract/modify required * information: * 1. copy the element under the main sequence * 2. replace the <code>name</code> attribute with the <code>shortname</code>. * 3. add the attributes of the parent groups (if non-first-level-group) * * @param element */ private void processGroupElement(Node element, Node parentGroup, XSDElement parentGroupElement, boolean isFirstLevelGroup, Document xsdDoc, ArrayList<Object> newElementsList) { String fieldShortName = null; String fieldColumnName = null; String fieldDataType = null; String fieldFormat = null; String fieldInputLength = null; String elementName = null; Element newElement = null; HashMap<String, String> elementProperties = new HashMap<String, String>(); ArrayList<String> tableColumns = new ArrayList<String>(); HashMap<String, Object> groupAttrMap = null; if (element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME) != null) { elementName = element.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME).getNodeValue(); } appLogger.debug("processing element [" + elementName + "]..."); // 1. copy the element newElement = (Element) element.cloneNode(true); newElement.setAttribute(ConfigKeys.ATTR_MAX_OCCURS, "unbounded"); // 2. if non-first-level-group, replace the element's SimpleType tag with a ComplexType tag if (!isFirstLevelGroup) { if (((Element) newElement).getElementsByTagName(ConfigKeys.TAG_SIMPLE_TYPE).getLength() != 0) { // there should be only one tag of SimpleType Node simpleTypeNode = ((Element) newElement).getElementsByTagName(ConfigKeys.TAG_SIMPLE_TYPE).item(0); // create the new ComplexType element Element complexTypeNode = xsdDoc.createElement(ConfigKeys.TAG_COMPLEX_TYPE); complexTypeNode.setAttribute(ConfigKeys.ATTR_MIXED, "true"); // get the list of attributes for the parent group groupAttrMap = groupAttrs.get(parentGroup); Iterator<String> attrIter = groupAttrMap.keySet().iterator(); while(attrIter.hasNext()) { Element attr = (Element) groupAttrMap.get(attrIter.next()); Element newAttrElement = xsdDoc.createElement(ConfigKeys.TAG_ATTRIBUTE); appLogger.debug("adding attr. [" + attr.getAttribute(ConfigKeys.ATTR_NAME) + "]..."); newAttrElement.setAttribute(ConfigKeys.ATTR_REF, attr.getAttribute(ConfigKeys.ATTR_NAME)); newAttrElement.setAttribute(ConfigKeys.ATTR_USE, "optional"); complexTypeNode.appendChild(newAttrElement); } // replace the old SimpleType node with the new ComplexType node newElement.replaceChild(complexTypeNode, simpleTypeNode); } } // 3. replace the name with the shortname in the new element for (int i = 0; i < newElement.getChildNodes().getLength(); i++) { Node childLevel1 = (Node) newElement.getChildNodes().item(i); if (childLevel1.getNodeName().equals(ConfigKeys.TAG_ANNOTATION)) { for (int j = 0; j < childLevel1.getChildNodes().getLength(); j++) { Node childLevel2 = (Node) childLevel1.getChildNodes().item(j); if (childLevel2.getNodeName().equals(ConfigKeys.TAG_APP_INFO)) { for (int k = 0; k < childLevel2.getChildNodes().getLength(); k++) { Node childLevel3 = (Node) childLevel2.getChildNodes().item(k); if (childLevel3.getNodeName().equals(ConfigKeys.TAG_HAS_PROPERTY)) { if (childLevel3.getAttributes() != null) { String attrName = null; Node attribute = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME); if (attribute != null) { attrName = attribute.getNodeValue(); elementProperties.put(attrName, childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue()); if (attrName.equals(ConfigKeys.FIELD_SHORT_NAME)) { fieldShortName = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_COLUMN_NAME)) { fieldColumnName = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_DATA_TYPE)) { fieldDataType = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_FMT)) { fieldFormat = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } else if (attrName.equals(ConfigKeys.FIELD_INPUT_LEN)) { fieldInputLength = childLevel3.getAttributes().getNamedItem(ConfigKeys.ATTR_VALUE) .getNodeValue(); } } } } } } } } } if (newElement.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME) != null) { newElement.getAttributes().getNamedItem(ConfigKeys.ATTR_NAME).setNodeValue(fieldShortName); } // 4. save the new element to be added to the sequence list newElementsList.add(newElement); elementProperties.put(ConfigKeys.FIELD_SINGLE_OR_MULTI, "M"); constructElementRow(elementProperties); // create the MULTI-VALUE table // 0. Primary Key tableColumns.add(ConfigKeys.COLUMN_XPK_ROW + ConfigKeys.DELIMITER_COLUMN_TYPE + ConfigKeys.DATA_TYPE_XSD_STRING + ConfigKeys.DELIMITER_COLUMN_TYPE + ConfigKeys.COLUMN_XPK_ROW_LENGTH); // 1. foreign key tableColumns.add(ConfigKeys.COLUMN_FK_ROW + ConfigKeys.DELIMITER_COLUMN_TYPE + ConfigKeys.DATA_TYPE_XSD_NUMERIC); // 2. field value tableColumns.add(fieldShortName + ConfigKeys.DELIMITER_COLUMN_TYPE + fieldDataType + fieldFormat + ConfigKeys.DELIMITER_COLUMN_TYPE + fieldInputLength); // 3. attributes if (groupAttrMap != null) { Iterator<String> attrIter = groupAttrMap.keySet().iterator(); while (attrIter.hasNext()) { Element attr = (Element) groupAttrMap.get(attrIter.next()); tableColumns.add(attr.getAttribute(ConfigKeys.ATTR_NAME) + ConfigKeys.DELIMITER_COLUMN_TYPE + ConfigKeys.DATA_TYPE_XSD_NUMERIC); } } multiValueTablesSQL.put(sub_table_prefix.getText() + fieldShortName, constructMultiValueTableSQL( sub_table_prefix.getText() + fieldShortName, tableColumns)); // add the element to it's parent group children parentGroupElement.addChild(new XSDElement(fieldShortName, fieldColumnName)); appLogger.debug("finished processing element [" + elementName + "]."); } /** * write resulted files * * @param xsdDoc * @param docPath */ private void writeResults(Document xsdDoc, String resultsDir, String newXSDFileName, String csvFileName) { String rsDir = resultsDir + File.separator + new SimpleDateFormat("yyyyMMdd-HHmm").format(new Date()); try { File resultsDirFile = new File(rsDir); if (!resultsDirFile.exists()) { resultsDirFile.mkdirs(); } // write the XSD doc appLogger.info("writing the transformed XSD..."); Source source = new DOMSource(xsdDoc); Result result = new StreamResult(rsDir + File.separator + newXSDFileName); Transformer xformer = TransformerFactory.newInstance().newTransformer(); // xformer.setOutputProperty("indent", "yes"); xformer.transform(source, result); appLogger.info("finished writing the transformed XSD."); // write the CSV columns file appLogger.info("writing the CSV file..."); FileWriter csvWriter = new FileWriter(rsDir + File.separator + csvFileName); csvWriter.write(columnsCSV.toString()); csvWriter.close(); appLogger.info("finished writing the CSV file."); // write the master single-value table appLogger.info("writing the creation script for master table (single-values)..."); FileWriter masterTableWriter = new FileWriter(rsDir + File.separator + main_edh_table_name.getText() + ".sql"); masterTableWriter.write(constructSingleValueTableSQL(main_edh_table_name.getText(), singleValueTableColumns)); masterTableWriter.close(); appLogger.info("finished writing the creation script for master table (single-values)."); // write the multi-value tables sql appLogger.info("writing the creation script for slave tables (multi-values)..."); Iterator<String> iter = multiValueTablesSQL.keySet().iterator(); while (iter.hasNext()) { String tableName = iter.next(); String sql = multiValueTablesSQL.get(tableName); FileWriter tableSQLWriter = new FileWriter(rsDir + File.separator + tableName + ".sql"); tableSQLWriter.write(sql); tableSQLWriter.close(); } appLogger.info("finished writing the creation script for slave tables (multi-values)."); // write the single-value view appLogger.info("writing the creation script for single-value selection view..."); FileWriter singleValueViewWriter = new FileWriter(rsDir + File.separator + view_name_single.getText() + ".sql"); singleValueViewWriter.write(constructViewSQL(ConfigKeys.SQL_VIEW_SINGLE)); singleValueViewWriter.close(); appLogger.info("finished writing the creation script for single-value selection view."); // debug for (int i = 0; i < xsdElementsList.size(); i++) { getMultiView(xsdElementsList.get(i)); /*// if (xsdElementsList.get(i).getAllDescendants() != null) { // for (int j = 0; j < xsdElementsList.get(i).getAllDescendants().size(); j++) { // appLogger.debug(main_edh_table_name.getText() + "." + ConfigKeys.COLUMN_XPK_ROW // + "=" + xsdElementsList.get(i).getAllDescendants().get(j).getName() + "." + ConfigKeys.COLUMN_FK_ROW); // } // } */ } } catch (Exception e) { appLogger.error(e.getMessage()); } } private String getMultiView(XSDElement element)

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