mac, netbeans 6.8, c++, sdl, opengl: compilation problems
- by ufk
Hiya.
I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit.
I have libSDL 1.2.14 installed using macports.
The script that I try to compile is the following:
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#if defined(__APPLE__) && defined(__MACH__)
#include…