Search Results

Search found 10936 results on 438 pages for 'monitor refresh rate'.

Page 41/438 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • Monitor offline adwords conversions

    - by Frank Meulenaar
    I'm trying to evaluate the usefulness of Google Adwords for a friend's site. I'm trying to count the number of sales per month, and see how many have found her page because of the Adwords campaign. Her site has an online order system, but she also gets customers that buy just via the email contact and never use the online order system. There aren't many conversions per month (usually only one to three), so I don't want to miss any conversions when I want to gauge the effectiveness of a campaign. Is there a good way to also include those conversions?

    Read the article

  • Problem trying to lock framerate at 60 FPS

    - by shad0w
    I've written a simple class to limit the framerate of my current project. But it does not work as it should. Here is the code: void FpsCounter::Process() { deltaTime = static_cast<double>(frameTimer.GetMsecs()); waitTime = 1000.0/fpsLimit - deltaTime; frameTimer.Reset(); if(waitTime <= 0) { std::cout << "error, waittime: " << waitTime << std::endl; } else { SDL_Delay(static_cast<Uint32>(waitTime)); } if(deltaTime == 0) { currFps = -1; } else { currFps = 1000/deltaTime; } std::cout << "--Timings--" << std::endl; std::cout << "Delta: \t" << deltaTime << std::endl; std::cout << "Delay: \t" << waitTime << std::endl; std::cout << "FPS: \t" << currFps << std::endl; std::cout << "-- --" << std::endl; } Timer::Timer() { startMsecs = 0; } Timer::~Timer() { // TODO Auto-generated destructor stub } void Timer::Start() { started = true; paused = false; Reset(); } void Timer::Pause() { if(started && !paused) { paused = true; pausedMsecs = SDL_GetTicks() - startMsecs; } } void Timer::Resume() { if(paused) { paused = false; startMsecs = SDL_GetTicks() - pausedMsecs; pausedMsecs = 0; } } int Timer::GetMsecs() { if(started) { if(paused) { return pausedMsecs; } else { return SDL_GetTicks() - startMsecs; } } return 0; } void Timer::Reset() { startMsecs = SDL_GetTicks(); } The "FpsCounter::Process()" Method is called everytime at the end of my gameloop. I've got the problem that the loop is correctly delayed only every second frame, so it runs one frame delayed at 60 FPS and the next without delay at over 1000 fps. I am searching the error quite a while now, but I do not find it. I hope somebody can point me in the right direction.

    Read the article

  • External Full HD monitor and Virtual Desktop Size

    - by Stefan
    I have two FullHD monitors attached to my ATI graphics card [2]. The resolution of both of them is detected properly without any modifications to /etc/X11/xorg.conf. I can run both of them in clone mode. However, when I try to run them next to each other, I got the following error: The selected configuration for displays could not be applied. If tried to fix this according to [1]. My xorg.conf now looks like this: Section "Module" Load "glx" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 SubSection "Display" # The 1088 is the smallest multiple of 32 >= 1088 # see manpages Virtual 1920 1088 EndSubSection EndSection This does not seem to be parsed properly. After restarting X, I cannot set resolutions beyond 1600 or so any more. /var/log/Xorg.0.log gives: [ 15.676] (II) fglrx(0): Not using mode "1920x1080" (width too large for virtual size) [ 15.676] (II) fglrx(0): Not using mode "1680x1050" (width too large for virtual size) Are my modifications syntactically incorrect? According to the man page, it should be fine. Any ideas? OS: Ubuntu 11.10 64bit [1] http://askubuntu.com/a/75546/5023 [2] 01:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5700 Series]

    Read the article

  • Working with lots of cubes. Improving performance?

    - by Randomman159
    Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible advice on how to get rid of it. I am working on a project where a world consists of a large quantity of cubes (I would give you a number, but it is user defined worlds). My test one is around (48 x 32 x 48) blocks. Basically these blocks don't do anything in themselves. They just sit there. They start being used when it comes to player interaction. I need to check what cubes the users mouse interacts with (mouse over, clicking, etc.), and for collision detecting as the player moves. Now I had a massive amount of lag at first, looping through every block. I have managed to decrease that lag, by looping through all the blocks, and finding which blocks are within a particular range of the character, and then only looping through those blocks for the collision detection, etc. However, I am still going at a depressing 2fps. Does anyone have any other ideas on how I could decrease this lag? Btw, I am using XNA (C#) and yes, it is 3d.

    Read the article

  • New SQL Monitor Metric: Principals with Sysadmin Login

    This metric counts the number of principals who are members of the sysadmin fixed server role. SQL Server relies on role-based security to manage permissions. If multiple IT system administrators have permissions to set up new SQL Server logins, they might be inclined to do so as part of the sysadmin role. Adding a normal user to the sysadmin role could pose a security risk and is not recommended unless the principal is highly trusted.

    Read the article

  • How to log frame times in an existing OpenGL game? [on hold]

    - by J Collins
    I have been using FRAPS for some time to benchmark instantaneous frame rates in an OpenGL game for which I am creating maps. Until recently it had been quite reliable. Now however, the bench marking shortcut has been unresponsive and I can't explain why. Ideally I could have a logging system automatically start logging whenever the game had focus, but can't find a good tool to do so. So option a) find out how to make FRAPS reliable again or b) find a new tool. Could one of you kind folks help me? Edit: Concise questions Is there a widely recognised tool to log frame drawing times and rates for compiled applications? If the answer is universally the FRAPs tool, are there any clear cases in which logging will not or should not be expected to work?

    Read the article

  • Dual Monitor Lock Screen Problem

    - by Justin Carver
    Ubuntu 12.04 Nvidia GTX 550-Ti x-swat Nvidia driver Problem: Using 2 monitors. When screen locks there is a blue box on top of the wallpaper and password dialog box that hides the field for entering your password or switching users. Problem is on 2 systems with similar hardware (Nvidia card, x-swat driver, dual monitors) You can still type your password in blindly and hit enter to login but it's irritating to not be able to see the dialog box.

    Read the article

  • W520 External monitor setup with Ubuntu 12.10

    - by user108372
    I just installed a fresh Ubuntu 12.10 64-Bit Desktop on my Lenovo W520. It looks like there are a lot of challenges around making it work with out of the box Nouveau drivers or propriety Nvidia drivers or Intel GPU. I looked at couple of notes on how to make it work with Bumblebee with Optimus Nvidia. None of them seems to work for 12.10. Anybody has a solid answer on this? It seems like a lot of people are suffering from this. Here is my xrandr output. Let me know if you need any additional information. Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192 LVDS1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 193mm 1920x1080 60.0*+ 59.9 50.0 1680x1050 60.0 59.9 1600x1024 60.2 1400x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1360x768 59.8 60.0 1152x864 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) Thanks, Sef

    Read the article

  • Monitor dectecs wrong display mode

    - by user292449
    I am running into an issue with 14.04. I have two monitors. the fist one is a 19 inch LG that runs off DVI at 1440x900. It seems to function just fine. The second is a 23 inch LG that should run at 1920x1200. It has been plugged in with both a HDMI to HDMI cable and a DVI to HDMI cable. It seems to be stuck in "I am displaying for a DVD player in 1080p mode" or some such. I had this issue with windows a long long time ago and eventually it just went away. I can set the screen display to 1920x1200 with the generic X drivers but I am a gamer and would like to use the Nvidia drivers since they deliver better performance. When I switch to the Nvidia driver I can set the resolution to 1920x1200 but the screen seems to be up and to the left with a black border down and to the right. If I switch back to the default X driver after this the screen remains stuck in the up and to the left mode. Any help would be wonderful.

    Read the article

  • As good as no bounces are registered in Google Analytics [on hold]

    - by user29931
    For a client I am having an issue for which I can't find an explanation. For some reason, bounces are no longer measured (or almost none) in GA. In GA I can see that the issue started in January 2013. I have been looking at the code inside and out, but I can't find any reason why. On the production site, there is (will be removed soon) a POST done on page load, so I thought that Google might see this as user interaction, hence never counting a bounce, but on staging i removed this POST and in the GA account for staging, still no bounces are registered. I have also checked if the tracking code appears twice on the page, and this is not the case. I tried with the GA debug plugin in Firefox and Chrome to see if that would learn me anything, but no luck... The site in question is www.kiala.be.

    Read the article

  • Can a high FPS negatively affect how a program runs?

    - by rphello101
    Yeah I know this is a broad question and will get down rated, I'm just hoping for some answer before it gets closed. Anyway, I'm using Slick 2D/Java to play around with graphics. I'm having some trouble with trying to move an image. The weird thing is, the code works just fine on my laptop, but the image sporadically moves to (0,0) and stops on my desktop. The only difference between the two is that it says the FPS is about 500 on my laptop and 6600 on my desktop. Can that affect it or does someone have any ideas for what to check on?

    Read the article

  • SQL Live Monitor

    - by TiborKaraszi
    I just found this one out there and wanted to share it. It connects to an instance and show you a bunch of figures. Nothing you can't extract yourself with SQL queries, but sometimes it is just nice to have one tool which is very easy to use. Here's what it looks like when connecting to an instance with no load on it: As you can see, there are some hyperlinked pages as well, and there are also some interesting options (like logging to CSV or for PAL analysis) under the "Option" button. One more thing...(read more)

    Read the article

  • Monitor Settings

    - by user171625
    I'm having some viewing issues when I plug my projector in to view video. At first, the video didn't appear through the projector, only the computer screen. The projector just showed the desktop. I restarted and tried again, and it worked at first, but then the picture from the streaming video would freeze (the audio continued working) and I could do nothing. I had to manually shut down the computer. This happened a few more times before I gave up. Is there anything I can do about this?

    Read the article

  • Cannot start tor with vidalia, failed to bind listening port because of tor-socks running

    - by ganjan
    I get these errors trying to run tor with vidalia Apr 19 21:55:15.371 [Notice] Tor v0.2.1.30. This is experimental software. Do not rely on it for strong anonymity. (Running on Linux i686) Apr 19 21:55:15.372 [Notice] Initialized libevent version 1.4.13-stable using method epoll. Good. Apr 19 21:55:15.373 [Notice] Opening Socks listener on 127.0.0.1:9050 Apr 19 21:55:15.373 [Warning] Could not bind to 127.0.0.1:9050: Address already in use. Is Tor already running? Apr 19 21:55:15.373 [Warning] Failed to parse/validate config: Failed to bind one of the listener ports. Apr 19 21:55:15.373 [Error] Reading config failed--see warnings above. I don't think tor is running. Here is a nmap scan of my localhost Starting Nmap 5.21 ( http://nmap.org ) at 2011-04-19 21:59 CEST Nmap scan report for localhost (127.0.0.1) Host is up (0.0000050s latency). Hostname localhost resolves to 2 IPs. Only scanned 127.0.0.1 rDNS record for 127.0.0.1: localhost.localdomain Not shown: 989 closed ports PORT STATE SERVICE 22/tcp open ssh 53/tcp open domain 80/tcp open http 139/tcp open netbios-ssn 445/tcp open microsoft-ds 631/tcp open ipp 3128/tcp open squid-http 3306/tcp open mysql 9000/tcp open cslistener 9050/tcp open tor-socks 10000/tcp open snet-sensor-mgmt I see tor-socks is running here, probably be the cause of the problem. How do I stop this from starting up? I want to use vidalia so I can monitor whats going on.

    Read the article

  • Screen resolution stuck at 1024x768

    - by Dananjaya
    I just updated from Ubuntu 10.10 to 11.04 and have an issue regarding the screen resolution. I have Intel integrated gfx chip and my monitor supports resolutions larger than 1024x768. (in 10.10 I've been using 1280x1024) But as soon as I upgraded, I'm stuck with 1024x768 resolution and seems I can't change it. running xrandr In terminal yields the following results, Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x800 58.1 + 1024x768 60.0* 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 59.9 + 1360x768 60.0 1024x768 75.1 72.0 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 1280x1024_60.00 (0xce) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz What maybe the problem? Is it a bug? What kind of steps I should take in order to get a higher resolution? (changing xorg.conf maybe?) Any insight is highly appreciated. Thanks in advance. UPDATE Screenshot after running xrandr --addmode VGA1 1360x768 As you can see, side bar is not completely visible and Ubuntu logo at the task bar is missing. Also when you open an application, the Task bar of the application (where it should go to the top panel) is missing as well..

    Read the article

  • jquery slider breaks on page refrsh

    - by Nik
    I have a jquery content slider on a site I'm developing. I am having a strange problem that seems to be across all browsers and that is the slider slides the wrong distance if the page is refreshed via the refresh button. To re-create the problem please follow these steps - click this link http://www.aus-media.com/dev/site_BYS/index.html then click on the 'About Bikram Yoga' menu item at the bottom. Click on the 'more' and 'back' tabs on this page and you will notice it works fine. Then refresh the page by clicking the refresh button and try the more and back buttons again. I'm a bit of a javascript newby so I'm lost to why it's doing this. Any help would be great. Thanks Nik

    Read the article

  • Page doesn't un-cache itself in ASP.NET C#

    - by waqasahmed
    Hi, I sometimes find that I need to press CTRL+REFRESH BUTTON (or simply REFRESH BUTTON) in order for pages to be updated. I thought this may have been a problem with using AJAX Update Panel and things, but it also happens on pages where there is no AJAX partial rendering. I have also removed if(!isPostBack), and yet still I need to refresh the page for the contents to be updated. Is it to do with the cache? Does anyone know of a fix for this? I believe it only happens with IE 7 (which I am using). I tried the same feature with Chrome, and it worked as it is supposed to.

    Read the article

  • Games, Windows 8.1 and 144Hz display

    - by Marioysikax
    So I have been having problems with few games after switching from 7 to 8.1, which seems to be related to my 144Hz monitor. Few examples: Shank, Shank 2, Blood of the Werewolf, Astebreed, the Sims 2 and Rayman Legends patch 1.2Had few other as well but it's been long and I have 600+ steam library. From those games at least the Sims 2 and Shank worked without any problems with same setup and Windows 7. So basically these games simply refuse to launch with basic setup. However if I plug 60Hz TV with HDMI instead everything magically starts to work. As for Astebreed and the Sims 2 using windowed mode seems to also work. As for Rayman Demo and version 1.0 works for some reason and 1.2 breaks settings menu. I have already tried contacting supports. EA support stated game simply shouldn't work with 8.1 at all (which is lie as it works with that TV and friend with 8 plays just fine), ubisoft support took few weeks and support said he will forward info for further processing, blood of the werewolf support had no idea what's going on and told me to just use my TV instead.Changing monitors refresh rate to 120Hz or forcing it to 60Hz doesn't do anything. I have DVI right now but I will try with DisplayPort when I get the cable. At PCGW Garrett said it may have something to do how listing resolutions work with 8 compared to earlier Windows versions but my googling skills don't bring anything up and compatibility mode for earlier windows version doesn't work either (not that I expected that to work). My system specs are on my steam profile. How do I get those work with my 144Hz monitor as well as possible future games having same problem? Downgrading to 7 would work but is far from practical and I don't own legit lisence for that one.

    Read the article

  • LCD monitor flicker when connected to a laptop using VGA

    - by Björn Lindqvist
    I have a dual screen setup with two AOC e2450Sw monitors connected to a laptop. The laptop has one HDMI and one VGA output. When one of the monitors is connected using VGA, it flickers or displays static noise. The flickering is fairly subtle and only visible on darker colors. But it is there and noticable and appears like horizontal lines. The problem only appears on the monitor connected to the laptop using the VGA cable. If I swap the monitors, the one connected using VGA is displaying the flicker but not the one connected using HDMI. The simple solution would ofcourse be to connect both monitors using HDMI, but since the laptop only has one VGA and one HDMI out that isn't possible. I've tried tweaking the monitor setting using the OSD menu, but it had little or no effect. Update: After several more trouble shooting hours, it seems the problem is not related to the monitor or VGA cable as the problem persists even if I swap the display with another brand and different cables. So it may be the graphics card? Intel HD Graphics 4000. The laptop is Acer Aspire E1-571.

    Read the article

  • How to use different scaling for every monitor?

    - by Mikael Koskinen
    One of the new features in Windows 8.1 is the new "Desktop display scaling", which allows user to configure scaling per monitor. I've been trying to get this working in preview but with no success. If I configure the scaling, it always affects all of my monitors. I have two monitors, the main one with a higher resolution and the secondary with "normal" resolution. The secondary monitor is used in portrait mode. I would like to configure the main monitor's scaling as the text is currently too small. Here's how things look at the configuration screen by default: Now if I adjust the scaling, click apply and do relogin, everything is bigger. On both of my monitors. I haven't clicked the "Let me choose one scaling level for all my displays", but still the slider seems to affect both of them. If I check the "Let me choose one scaling level", the UI changes to look similar to what we have in Windows 8: Still the problem persists. The scaling is applied to both of my monitors. So, it doesn't matter if I check the box or not, the scaling is always applied to all the displays. Any idea how I could get this to work in preview? I've read some comments which seem to indicate that this should work in preview, though Paul Thurrott mentioned at his Winsupersite article that he either didn't get this to work.

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >