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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

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  • How is an HTML5 game sold?

    - by Bane
    (I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the Internet, and expressed interest in buying it. We agreed upon a price, and, in the meantime, I removed the game's source from the Internet, just to be sure. Now, I'm wondering what to do next. These are the terms: He gets the game's source code, and only that, without the graphics (which weren't made by me). He gets the right to develop and sell the game. I get to keep the ownership of the original game, meaning that I can use it in my portfolio when applying for jobs, for example. The game gets to stay on its original site. But I am not sure how can I legally realize this. Which license can I use?

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

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  • iOS Game that Runs Continuously in Background

    - by user2913669
    I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even when the game exits. When you open the game again, it will retrieve the data that occurred when the app was closed. I assume a database on a server would be the best solution. The values continuously increment on the server. The game connects to the server and retrieves the specific user's updated game data.

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • Play videos with libwebkit in Ubuntu 11.10 server

    - by Luis Fagundes
    I'm using libwebkit (with python-webkit) to render a page that plays a video. This application works fine in a Ubuntu 11.04 Desktop, Nvidia card and lots of libraries and software installed, but in a fresh Ubuntu 11.10 Server with intel 82945G/GZ card the video does not play. I guess either some codec package is missing or it's a driver problem. What could be missing for this to play? I'm trying with this video: http://video.eustasy.co.uk/480/ EDIT: doesn't look like a driver problem. With chromium I can play the video, but with libwebkit + python-webkit the video just shows the first frame and doesn't play. Any hints on what package could be missing? SOLVED: apparently it had to do with lack of audio. While chrome would play the video with no sound, libwebkit wouldn't start video. Adding user to audio and video groups solved the problem.

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  • What technologies and tools would I need to create an advanced 3D game on Unreal Engine 3?

    - by BleakCabalist
    This is a purely hypothetical question. Let's say I already have the UE3 license and would like to create an advanced single-player FPS. What other tools/technologies would I need? For example for audio, animations, modeling and so on. I mean all of them. I've been looking for some time now and can't find any source, which would say what's needed from beggining to the end of game development cycle.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • What are the functions of modern game publishers? [closed]

    - by ApoorvaJ
    According to the Wikipedia page on Video game publishers, they are responsible for "their product's manufacturing and marketing, including market research and all aspects of advertising." From what I've read, they also arrange for the development funding. In the following questions, I'm asking about AAA, indie and mobile publishers: Do today's publishers fulfill any other functions? Is there any good reading material on these topics?

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  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

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  • Game Database Connectivity Java

    - by The Kraken
    I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an object onto a coordinate space), the game's view should update automatically on the other computer's game screen. I'd like all this to happen over the internet, not requiring both computers to be on the same LAN connection. If I need to use SQL/PHP to accomplish this, I'm unsure how to design the database to accomplish something as simple as the following: Player A drags element onscreen Game sends coordinates of element to database/server Player B's computer detects a change to an item in the database Player B's computer grabs the coordinates of Player A's item Player B's machine draws onscreen elements at the received coordinates Could somebody point me in the right direction?

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  • Live video streaming: Microsoft or Adobe ?

    - by Kedare
    Hello, I am looking for a Live Video Streaming solution, The clients will be able to watch the video with a plugin (Flash or Silverlight), or a Standalone application (Windows Media Player, FLV, etc). But I can't choose between Microsoft Solution (Windows Media Server (MMS, RTSP) + Silverlight as client) or the Adobe solution (Flash Media Server (RTMP) + Flash/Flex). The streaming is for short duration cast and will not be online 24/24h. I tried both, and I found the cheaper version of FMS don't provide security to prevent users to register as published (You have to write custom module...), the Windows Media Server provide this function. We already have Windows Server licences. (So Windows Media Server will be "Free") What do you recommend ? What is the best between Flash or Silverlight for Live Video Streaming ? Thank you !

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  • Split section of video with ffmpeg

    - by Rob
    I've been trying to get this to work and I'm really close, but something still isn't right. I have a 14 second clip I'm trying to cut out of a longer mp4 video. I got the video to cut to the right place with this command: ffmpeg -ss 00:05:13.0 -i ~/videos/trim_me.mp4 -vcodec h264 -acodec copy -t 00:00:14.0 ~/videos/trimmed.mp4 If I didn't specify -vcodec it was starting from an "I-Frame" (I guess) and wasn't the right place. The audio is starting from that spot as well, so I tried setting -acodec the same way: ffmpeg -ss 00:05:13.0 -i ~/videos/trim_me.mp4 -vcodec h264 -acodec aac -ac 2 -ab 225k -ar 48000 -strict -2 -t 00:00:14.0 ~/videos/trimmed.mp4 Which doesn't really help much. Setting -async 1 makes it take longer, and then the audio does match up, but not until 4 seconds into the video. :/ I'd ideally not like to install anything else and have a commandline solution for this.

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  • Embedded video is not shown in internet explorer 9 RC or Beta

    - by Jagannath
    In IE 9 RC or in beta, the embedded video is not shown in the web page. I verified the security settings in "internet options". Did not find any issue. Please find the screen shot below. I am able to view the flash videos in Youtube. But, for some reason, in some sites the embedded video is not shown. I don't have this issue with firefox. UPDATE: I am able to see view the embedded video in Admin account. But not able to view it in Standard account.

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  • Photo/Video gallery for Ubuntu web server

    - by Andrew
    I'm trying to have a gallery that can display images as well as videos for visitors to my web server. I'm running Ubuntu 12.10, and have Apache installed. All my images and videos are in /var/www/media. I've taken a look at bbgallery, which is simple enough for me, but I don't think it supports video. I've also looked at Single File PHP Gallery, but it doesn't support video. Does anyone know of a gallery that supports video as well, which I can use for my web server? EDIT: I do not have a database.

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  • video streaming infrastructure advice

    - by Alchemical
    We would like to set-up a live video-chat web site and are looking for basic recomendations for software and hardware set-up. Most streams will be broadcast live from a single person with a web cam, etc., and viewed by typically 1-10 people, although there could be up to 100+ viewers on the high side. Audio and video do not have to be super-high quality, but do need to be "good enough". The main point is to convey the basic info in the video (and audio). If occasionally the frame-rate drops low and then goes back to normal fairly soon, we could live with that. Budget is an issue, so we are in general looking for a lower cost solution that will give us most of what we need in temers of performance and quality. We are looking at Peer1 for co-lo. The rest of our web site will be .Net / Windows platform. We are open to looking at any platform for the best streaming solution, although our technical expertise is currently more on the Windows side.

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  • General video performance affected on Mac OSX 10.5 (PowerBook G4)

    - by r0ca
    Hi all, I'm quite new to Mac and I just got a PowerBook G4 for free. I installed OSX 10.5 on it and for the first two weeks, everything was going kinda smooth even if this is similar to a P3. I'm not expecting awsome video performance but at least be able to watch some videos from Youtube. Yesterday night, I installed Office 2008 for mac and this morning, even after a reboot, my computer is way much slower that I used to know. I watched a youtube video and the framerate was 1:1. I also noticed it on flash adds, it's way slower! Is there anything that I can do to increase video performance, see what's the process list running and taking more GPU or CPU, what's taking more ram and stuff like that?! What do you guys, Mac pros, would do on an old laptop with OSX 10.5 Thanks!

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  • Local Live Quicktime Video Broadcast, latency?

    - by Snowwire
    I'm looking into the feasibility of using a local server to distribute live video of a conference to delegates in the same room. They would still hear the live audio coming from the speaker, so only the video would be streamed. I was considering a Darwin Steaming Server (a lot of iPhone users to support) and encoding with H.264. My main concern is latency across the network. Even with everything running locally, would there be lip sync issues between the live audio and the 'live' video stream? It feels like there will be problems given the encoding, broadcasting, decoding to be completed, but I've never done any like this before so thought I would check. Thanks

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  • Corporate IM with video that actually works, suggestions?

    - by Erik P. Skaalerud
    Hi. Does anyone here have a suggestion for a cross-platform IM solution wich will work with voip/video on both Windows (XP and 7) and Mac OS X from 10.4 and upwards? Right now were in a kind of mixed enviroment, with some Mac users using iChat server since they need video support (conference across several offices over VPN), but it wont't work on windows clients. The rest of us are happily using Openfire+Spark, but there's no VoIP or video avaible from what i've found, unless you want to add in several 3rd party software (like red5 and asterisk). Requirements: As said before; must work on both Windows and Mac Internal server (no Skype etc) File transfer between platforms SSO (Single Sign-On) via Active Directory authentication Some sort of screen sharing would be a plus, like switching over to a screen capture (powerpoint, software training etc) We can afford to buy software if that's needed to get this working without any hiccups across platforms. Pre-thanks to anyone who gives suggestions.

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  • Looking for an easier Skype video chat alternative

    - by Paul
    Is there any software 'easier to use' than Skype - ie to get a video conversation going you have to turn on the computer, make sure the speakers are turned on, make sure the web cam is connected, make sure you click answer with Video... I would like to buy a 'single red button' which does all of the above. - Any recommendations? Update @Eric Koslow comment My original question title was "Is there any software/hardware 'easier to use' than Skype?" So the answer is not necessarily a computer running a program, although it might be. I realise Skype makes a good attempt at helping to ensure speakers and web cam are working and helps you to sort them out if they are not, and for a person who isnt computer phobic this should be enough. However I am interested if there is anything available that is 'easier' than this - ie I'm looking for my 'single' red button. ie the mobile phone with video call maybe the closest answer so far, but I would prefer something as 'free' as Skype is.

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  • what the best simple video editing program? [closed]

    - by Itay
    Possible Duplicate: What is the easiest video editing program to use on Windows hi, i want to edit videos, i'm looking for a good, premiere like software. but it seems premiere it self is too much for me... frankly i can see how those settings can be helpful for any one.. but it doesn't matter. i've just imported an HD video from my new camera (CS4), first, it cut most of the video, and second, it actually made the quality worse... i've tried a few free, programs, but as soon as i've seen the GUI of those, i closed them... i really like premier, but i honestly don't understand who needs all this PAL/DV stuff... is there any similar application that intend to more intermediate users? tahnks.

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  • A "region code" restriction for a custom created video dvd file

    - by user180820
    I want to create a video dvd ( no menus, just "plug and play" ) from a few video files. I`m doing it like this: ffmpeg -i sample-media/hellboy-2.wmv -y -target ntsc-dvd sample-media-to-mpeg/hellboy-2.vob dvdauthor -o sample-dvd -x dvdauthor-settings.xml mkisofs -dvd-video -o hellboy-2-trailers.iso sample-dvd/ where "dvdauthor-settings.xml" is: link. But when I try to play the iso file in windows it says: Windows Media Player cannot play the DVD because the disc prohibits playback in your region of the world. You must obtain a disc that is intended for your geographic region. When I open the *.IFO file with IfoEdit it says that all world regions are unabled. Can someone tell me why is this happening? ( maybe the whole process of creating the *.iso file is wrong? )

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