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  • Adding behaviour to a set of classes

    - by devoured elysium
    I have defined an Event class: Event and all the following classes inherit from Event: SportEventType1 SportEventType2 SportEventType3 SportEventType4 Right now I will only have SportEvents but I don't know if in the future I'll want some other kind of events that doesn't even have anything to do with Sports. Later, I will want to draw some graphics with info taken from Events, and the drawing logic can be a bit complex. But, for the moment, I think I shouldn't think of how the drawing will be done and I believe that maybe it'd be better if that drawing part was not put as an integral part of the Event/SportEventX class chain. I am looking for solutions for this problem. I know I could just make Event have an instance variable(attribute, for the java crowds) pointing to something as an IDrawInterface, but that would make the Event class "assume" it will be later used for drawing. I would like to make the Event class oblivious to this if possible. Thanks!

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  • The glutKeyboardFunc does not react to key presses immediately

    - by Nibirue
    I have a function glutKeyboardFunc(keyboard), where keyboard has: void keyboard(unsigned char key, int x, int y){ float alpha = 1.0; switch(key){ case 'c': glClearColor(1,0,0,alpha); printf("success"); break; } } This is a summary of the function; it works properly, but only once some other action has occurred. For instance, the printf statement reports success immediately on keystroke 'c', but the background color does not become active until I click somewhere else on the canvas. I want all keystrokes to have an immediate effect.

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  • Unboxing object containing a value which is known to be assignable to an integer variable

    - by Wim Coenen
    If I have an object instance and I know it is actually a boxed integer, then I can simply cast it back to int like this: object o = GetSomethingByName("foo"); int i = (int)o; However, I don't actually know that the value is an integer. I only know that it can be assigned to an integer. For example, it could be a byte, and the above code would throw InvalidCastException in that case. Instead I would have to do this: object o = GetSomethingByName("foo"); int i = (int)(byte)o; The value could also be a short, or something else which can be assigned to an int. How do I generalize my code to handle all those cases (without handling each possibility separately)?

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  • How does lock(syncRoot) make sense on a static method?

    - by Rising Star
    The following code is excerpted from the (Windows Identity Foundation SDK) template that MS uses to create a new Security Token Service Web Site. public static CustomSecurityTokenServiceConfiguration Current { get { HttpApplicationState httpAppState = HttpContext.Current.Application; CustomSecurityTokenServiceConfiguration customConfiguration = httpAppState.Get( CustomSecurityTokenServiceConfigurationKey ) as CustomSecurityTokenServiceConfiguration; if ( customConfiguration == null ) { lock ( syncRoot ) { customConfiguration = httpAppState.Get( CustomSecurityTokenServiceConfigurationKey ) as CustomSecurityTokenServiceConfiguration; if ( customConfiguration == null ) { customConfiguration = new CustomSecurityTokenServiceConfiguration(); httpAppState.Add( CustomSecurityTokenServiceConfigurationKey, customConfiguration ); } } } return customConfiguration; } } I'm relatively new to multi-threaded programming. I assume that the reason for the lock statement is to make this code thread-safe in the event that two web requests arrive at the web site at the same time. However, I would have thought that using lock (syncRoot) would not make sense because syncRoot refers to the current instance that this method is operating on... but this is a static method? How does this make sense?

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  • Multi-threading does not work correctly using std::thread (C++ 11)

    - by user1364743
    I coded a small c++ program to try to understand how multi-threading works using std::thread. Here's the step of my program execution : Initialization of a 5x5 matrix of integers with a unique value '42' contained in the class 'Toto' (initialized in the main). I print the initialized 5x5 matrix. Declaration of std::vector of 5 threads. I attach all threads respectively with their task (threadTask method). Each thread will manipulate a std::vector<int> instance. I join all threads. I print the new state of my 5x5 matrix. Here's the output : 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 It should be : 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 0 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 Here's the code sample : #include <iostream> #include <vector> #include <thread> class Toto { public: /* ** Initialize a 5x5 matrix with the 42 value. */ void initData(void) { for (int y = 0; y < 5; y++) { std::vector<int> vec; for (int x = 0; x < 5; x++) { vec.push_back(42); } this->m_data.push_back(vec); } } /* ** Display the whole matrix. */ void printData(void) const { for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { printf("%d ", this->m_data[y][x]); } printf("\n"); } printf("\n"); } /* ** Function attached to the thread (thread task). ** Replace the original '42' value by another one. */ void threadTask(std::vector<int> &list, int value) { for (int x = 0; x < 5; x++) { list[x] = value; } } /* ** Return the m_data instance propertie. */ std::vector<std::vector<int> > &getData(void) { return (this->m_data); } private: std::vector<std::vector<int> > m_data; }; int main(void) { Toto toto; toto.initData(); toto.printData(); //Display the original 5x5 matrix (first display). std::vector<std::thread> threadList(5); //Initialization of vector of 5 threads. for (int i = 0; i < 5; i++) { //Threads initializationss std::vector<int> vec = toto.getData()[i]; //Get each sub-vectors. threadList.at(i) = std::thread(&Toto::threadTask, toto, vec, i); //Each thread will be attached to a specific vector. } for (int j = 0; j < 5; j++) { threadList.at(j).join(); } toto.printData(); //Second display. getchar(); return (0); } However, in the method threadTask, if I print the variable list[x], the output is correct. I think I can't print the correct data in the main because the printData() call is in the main thread and the display in the threadTask function is correct because the method is executed in its own thread (not the main one). It's strange, it means that all threads created in a parent processes can't modified the data in this parent processes ? I think I forget something in my code. I'm really lost. Does anyone can help me, please ? Thank a lot in advance for your help.

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  • What is dbReferenceProperty?

    - by user246114
    Hi, In the python app engine docs, I see something called dbReferenceProperty. I can't understand what it is, or how it's used. I'm using the java interface to app engine, so I'm not sure if there's an equivalent. I'm interested in it because it sounds like some sort of pseudo-join, where we can point a property of a class to some other object's value - something like if we had: class User { private String mPhotoUrl; private String mPhone; private String mState; private String mCountry; .. etc .. } class UserLite { @ReferenceProperty User.mPhotoUrl; private String mPhotoUrl; } then if we had to update a User object's mPhotoUrl value, the change would somehow propagate out to all UserLite instances referencing it, rather than having to update every UserLite object instance manually, Thanks

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • std::out_of_range error?

    - by vette982
    I'm dealing with a file with a linked list of lines with each node looking like this: struct TextLine{ //The actual text string text; //The line number of the document int line_num; //A pointer to the next line TextLine * next; }; and I'm writing a function that adds spaces at the beginning of the lines found in the variable text, by calling functions like linelist_ptr->text.insert(0,1,'\t'); The program compiles, but when I run it I get this error: terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::at Aborted Any ideas?

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  • Rails 2.3.5: flash[:notice] disappears after redirect_to call

    - by xyzman
    Here I've got two controller methods: def invite if request.post? begin email = AccountMailer.create_invite(@user,url) AccountMailer.deliver(email) flash[:notice] = "Invitation email sent to #{@user.email}" rescue #mail delivery failed flash[:error] = "Failed to deliver invitation" end redirect_to :action => :show, :id => @user.id end end and def show @title = "User #{@user.full_name}" end The problem is, when I send an invitation, and get redirected to ./show, I see no messages at all. If I change redirect_to to render, the message appears. Still, isn't it intended for flash to work in the immediate subsequent requests? BTW, I'm using Rails+Passenger setup, could it be so that redirected request goes to another application instance?

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  • How do I search for values in a dictionary

    - by fishhead
    what would be the best way to search for a value in a dictionary. for instance I would like to search for modified objects, would going through the entire collection be the only way to do this? c#, .net 2.0 class RecA { public bool modified {get;set:} public string{get;set;} } class RecA_Dic : Dictionary<int,Rec_A> { public bool GetItemByKey(int key,out obj) { return this.TryGetValue(key, out obj); } public List<Rec_A> getModifiedItems() { List<Rec_A> li = new List<Rec_A>(); for(int i=0;i<this.count;i++) if (((Rec_A)this[i]).modified == true) li.Add((Rec_A)this[i]); return li; } }

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  • How to get the app a Django model is from?

    - by e-satis
    I have a model with a generic relation: TrackedItem --- genericrelation ---> any model I would like to be able to generically get, from the initial model, the tracked item. I should be able to do it on any model without modifying it. To do that I need to get the content type and the object id. Getting the object id is easy since I have the model instance, but getting the content type is not: ContentType.object.filter requires the model (which is just content_object.__class__.__name__) and the app_label. I have no idea of how to get in a reliable way the app in which a model is. For now I do app = content_object.__module__.split(".")[0], but it doesn't work with django contrib apps.

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  • How do i make a copy of an object? Javascript

    - by acidzombie24
    I have a class in json format. I would like to make two instance. Right now (its pretty obvious why) when i 'make' two objects i really have 2 vars pointing to one. (b.blah = 'z' will make a.blah=='z') How do i make a copy of an object? var template = { blah: 0, init: function (storageObj) { blah = storageObj; return this; //problem here }, func2: function (tagElement) { }, } a = template.init($('form [name=data]').eq(0)); b = template.init($('form [name=data2]').eq(0));

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  • Duel Masters game in Java

    - by Arun Ramasubramanian
    I was trying to make a Duel Masters card game in Java using BlueJ, and came up with a lot of ideas. However, I could not exactly figure out how to sort a deck on basis of the card names in the game. I have an array of Card objects(each has, as its instance variables: String name, int cost, int civ), and I want to sort them based on name. ie: if I have the cards "Pyrofighter Magnus", "Bazagazeal Dragon" and another "Pyrofighter Magnus" in the array, the cards should be sorted on basis of their names. I know that I could use compareTo(), but is there an easier method? Anyone? Remember, the method that sorts the cards should be a modifier.

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  • Displaying message if no photo present...

    - by bgadoci
    I am using the code: <%= image_tag site.photo.url(:small) if site.photo.file? %> to tell my app to display nothing if there is no photo associated with a particular post (site in this case). Is there a way to render a message along w/ this. For instance "no image with the post". I tried simply doing <%= if site.photo.file? %> <p> no image with this site </p> <% end %> But that doesn't seem to work. New to ruby and rails if you can't tell.

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  • Android App: Proximity

    - by Eclipser
    Is there an API for Android that will find other people nearby running the same app? For instance, if you were to perform a "scan" it tries to find other people running the same app nearby. Would it be possible to perform the same task across multiple OS (Android, iPhone, Windows, etc.)? Or would the best way be to just have the app communicate to a server your location and have a server-side app that pushes a list of others nearby??? My goal is to find an easy way to eventually transmit data between two devices contigent on those that are nearby.

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  • Hibernate Criteria API: get n random rows

    - by hadrien
    I can't figure out how to fetch n random rows from a criteria instance: Criteria criteria = session.createCriteria(Table.class); criteria.add(Restrictions.eq('fieldVariable', anyValue)); ... Then what? I can't find any doc with Criteria API Does it mean I should use HQL instead? Thanx! EDIT: I get the number of rows by: int max = criteria.setProjecxtion(Projections.rowCount()).uniqueResult(); How do I fetch n random rows with indexes between 0 and max? Thx again!

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  • Start a thread using a method pointer

    - by Michael
    Hi ! I'm trying to develop a thread abstraction (POSIX thread and thread from the Windows API), and I would very much like it to be able to start them with a method pointer, and not a function pointer. What I would like to do is an abstraction of thread being a class with a pure virtual method "runThread", which would be implanted in the future threaded class. I don't know yet about the Windows thread, but to start a POSIX thread, you need a function pointer, and not a method pointer. And I can't manage to find a way to associate a method with an instance so it could work as a function. I probably just can't find the keywords (and I've been searching a lot), I think it's pretty much what Boost::Bind() does, so it must exist. Can you help me ?

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  • Javascript - document.links.className ?

    - by Slevin
    I have a Javascript question that I am curious about. When using: var test = document.links(arrayNum).name; Is it possible to dig deeper into specifying links? For instance, if there is just a group of links from within a div with an id that you would like to target as opposed to all the links on the page could you write something like: var test = document.getElementById('divId').links(arrayNum).name; Or could I add a class to the statement to target only the links associated with it? var test = document.links.className(arrayNum).name; Is anything like this feasible?

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  • Is there a need for zero-out DIV's margin and padding?

    - by ssg
    I wonder if on any browser div element comes with a preset margin/padding value other than zero. As far as I know, div and span come with zero padding and margin values by standard to make them suitable canvas for style decoration. Even better, is there a definite standard for default styles for all elements that is cross-browser which we can make assumptions upon? For instance FORM comes with top/bottom margins, OL/UL come with padding-left's. I occasionally see a * { margin: 0; padding: 0; } and this just looks like a dirty hack without knowing the reasons or consequences. Anyone has any better approach to this?

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  • What advantage does Monad give us over an Applicative?

    - by arrowdodger
    I've read this article, but didn't understand last section. The author says that Monad gives us context sensitivity, but it's possible to achieve the same result using only an Applicative instance: let maybeAge = (\futureYear birthYear -> if futureYear < birthYear then yearDiff birthYear futureYear else yearDiff futureYear birthYear) <$> (readMay futureYearString) <*> (readMay birthYearString) It's uglier for sure, but beside that I don't see why we need Monad. Can anyone clear this up for me?

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  • How do you extend a Ruby module with macro-like metaprogramming methods?

    - by Ian Terrell
    Consider the following extension (the pattern popularized by several Rails plugins over the years): module Extension def self.included(recipient) recipient.extend ClassMethods recipient.class_eval { include InstanceMethods } end module ClassMethods def macro_method puts "Called macro_method within #{self.name}" end end module InstanceMethods def instance_method puts "Called instance_method within #{self.object_id}" end end end If you wished to expose this to every class, you can do the following: Object.send :include, Extension Now you can define any class and use the macro method: class FooClass macro_method end #=> Called macro_method within FooClass And instances can use the instance methods: FooClass.new.instance_method #=> Called instance_method within 2148182320 But even though Module.is_a?(Object), you cannot use the macro method in a module: module FooModule macro_method end #=> undefined local variable or method `macro_method' for FooModule:Module (NameError) This is true even if you explicitly include the original Extension into Module with Module.send(:include, Extension). How do you add macro like methods to Ruby modules?

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  • In DirectShow, what determines the graph source?

    - by Seva Alekseyev
    Hi all, I have two machines - A (XP SP2) and B (Win7). Machine B has trouble playing OGM files - enabling subtitles causes a crash in the player. Investigation shows that the DirectShow graphs are quite different. On A, the source is a file source, which produces a stream of subtype OGG, which goes into "Ogg Splitter". On B, the source is an instance of Haali Media Splitter, which produces video, audio, and subtitles as separate streams. Machine A has Haali splitter installed as well, but it is not invoked somehow. Question - what determines the source filter? Is there a file type to preferred source mapping, or does the system load and ask all suitable filters if they would take this file? On machine A, the merit of Haali splitter is higher than that of File source, so it's probably not about relative merits.

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  • Setting a ViewController's properties after instantiation

    - by Craig
    I'm creating an instance of a viewController, and then trying to set the text on of it's properties, a UILabel. BoyController *boyViewController = [[BoyController alloc] initWithNibName:@"BoyView" bundle:nil]; NSString *newText = [astrology getSignWithMonth:month withDay:day]; boyViewController.sign.text = newText; NSLog(@" the boyviewcontroller.sign.text is now set to: %@", boyViewController.sign.text); [newText release]; I tried this, but it didn't work... So I tried the following: BoyController *boyViewController = [[BoyController alloc] initWithNibName:@"BoyView" bundle:nil]; UILabel *newUILabel = [[UILabel alloc] init]; newUILabel.text = [astrology getSignWithMonth:month withDay:day]; boyViewController.sign = newUILabel; NSLog(@" the boyviewcontroller.sign.text is now set to: %@", newUILabel.text); [newUILabel release]; But no avail.. I'm not sure why I can't set the text property of the UILabel "sign" in boyViewController..

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  • How can I declare a pointer structure using {}?

    - by Y_Y
    This probably is one of the easiest question ever in C programming language... I have the following code: typedef struct node { int data; struct node * after; struct node * before; }node; struct node head = {10,&head,&head}; Is there a way I can make head to be *head [make it a pointer] and still have the availability to use '{ }' [{10,&head,&head}] to declare an instance of head and still leave it out in the global scope? For example: //not legal!!! struct node *head = {10,&head,&head};

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  • PLINQO Not Naming Entities Correctly

    - by Clever Human
    I have my CSP file set up to use TableNaming and EntityNaming as Singular: <TableNaming>Singular</TableNaming> <EntityNaming>Singular</EntityNaming> Yet the generated entities are plural. For instance, I have a table called Companies. The generated name is "Companies" I expected "Company" (like LinqToSql did -- I am upgrading a project.) I have a table named EntityStorageItems (no relation to these entities.) The generated name is "EntityStorageItems" I expected the entity name to be "EntityStorageItem" IOW, it is creating plural names. And I need them to be singular (to work with existing code.) Am I doing something wrong?

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