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  • Java Applet Buffering images

    - by Dan
    OK so here's my code: http://www.so.pastebin.com/Qca4ERmy I am trying to use buffers so the applet won't flicker upon redraw() but it seems I am having trouble. The applet still flickers.... Help? Thank you.

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  • JAVA setlayout(null)

    - by niv zatl
    I use setLayout (null) and I'm trying to place the buttons and textfield places I know by x, y The problem when I run the program no matter what software (Eclipse, bluej) I need to run on the panel with the mouse until I stand on the position of the button and I can see it. When I find the textfield, it is small and only when I start writing it became the size I set it Does anyone know how to solve it?

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  • Java keep printing a new line in my recursive method

    - by Abra Grace Libretto White
    I am trying to write a recursive method to print n number of asteriks in a line and create a new line at the end. So, TriangleOps.line(5); would print ***** This is the code I wrote: public static void line (int n){ if(n>0){ System.out.println("*"); line(n-1); }} instead it prints * * * * * with a lot of space at the end. Can anyone tell me how to remove the line breaks?

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  • setting up linked list Java

    - by erp
    I'm working on some basic linked list stuff, like insert, delete, go to the front or end of the list, and basically i understand the concept of all of that stuff once i have the list i guess but im having trouble setting up the list. I was wondering of you guys could tell me if im going in the right direction. (mostly just the setup) this is what i have so far: public class List { private int size; private List linkedList; List head; List cur; List next; /** * Creates an empty list. * @pre * @post */ public List(){ linkedList = new List(); this.head = null; cur = head; } /** * Delete the current element from this list. The element after the deleted element becomes the new current. * If that's not possible, then the element before the deleted element becomes the new current. * If that is also not possible, then you need to recognize what state the list is in and define current accordingly. * Nothing should be done if a delete is not possible. * @pre * @post */ public void delete(){ // delete size--; } /** * Get the value of the current element. If this is not possible, throw an IllegalArgumentException. * @pre the list is not empty * @post * @return value of the current element. */ public char get(){ return getItem(cur); } /** * Go to the last element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goLast(){ while (cur.next != null){ cur = cur.next; } } /** * Advance the cursor to the next element. If this is not possible, don't change the cursor. * @pre * @post */ public void goNext(){ if(cur.next != null){ cur = cur.next;} //else do nothing } /** * Retreat the cursor to the previous element. If this is not possible, don't change the cursor. * @pre * @post */ public void goPrev(){ } /** * Go to top of the list. This is the position before the first element. * @pre * @post */ public void goTop(){ } /** * Go to first element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goFirst(){ } /** * Insert the given parameter after the current element. The newly inserted element becomes the current element. * @pre * @post * @param newVal : value to insert after the current element. */ public void insert(char newVal){ cur.setItem(newVal); size++; } /** * Determines if this list is empty. Empty means this list has no elements. * @pre * @post * @return true if the list is empty. */ public boolean isEmpty(){ return head == null; } /** * Determines the size of the list. The size of the list is the number of elements in the list. * @pre * @post * @return size which is the number of elements in the list. */ public int size(){ return size; } public class Node { private char item; private Node next; public Node() { } public Node(char item) { this.item = item; } public Node(char item, Node next) { this.item = item; this.next = next; } public char getItem() { return this.item; } public void setItem(char item) { this.item = item; } public Node getNext() { return this.next; } public void setNext(Node next) { this.next = next; } } } I got the node class alright (well i think it works alright), but is it necessary to even have that class? or can i go about it without even using it (just curious). And for example on the method get() in the list class can i not call that getItem() method from the node class because it's getting an error even though i thought that was the whole point for the node class. bottom line i just wanna make sure im setting up the list right. Thanks for any help guys, im new to linked list's so bear with me!

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  • List files starting with a specific name using java

    - by user3610075
    i want to list files starting with a name like "Report" from a folder. i found this in google to list all files but i don't how to list file starting with a name. Thank you File directory = new File("C:\\Users\\kiki\\Downloads"); File[] files = directory.listFiles(); for (int index = 0; index < files.length; index++) { //Print out the name of files in the directory System.out.println(files[index].toString()); }

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  • Java nullPointerException with getter and setters on an object

    - by 12345
    I'm getting a nullPointerException below. Can someone explain why? Thanks! private SpatialPooler spatialPooler; private Region region; private Column column33; public void setUp() { this.spatialPooler = new SpatialPooler(); this.region = new Region(30, 40, 6, 8, 1.0f, 1, 1); this.column33 = this.region.getColumn(3, 3); } public void addActiveColumn(Column activeColumn) { this.activeColumns.add(activeColumn); // nullPointerException here! } public Column getActiveColumn(int x, int y) { for (Column activeColumn : this.activeColumns) { if (activeColumn.getX() == x && activeColumn.getY() == y) { return activeColumn; } } return null; } // in a test class that is in the same package. public void testGetAndAddActiveColumn() { this.spatialPooler.addActiveColumn(this.column33); assertNull(this.spatialPooler.getActiveColumn(3, 3)); this.column33.setActiveState(true); assertEquals(this.column33, this.spatialPooler.getActiveColumn(3, 3)); }

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  • Problems reading text file data in Java

    - by user1828401
    I have this code: BufferedReader br =new BufferedReader(new FileReader("userdetails.txt")); String str; ArrayList<String> stringList = new ArrayList<String>(); while ((str=br.readLine())!=null){ String datavalue [] = str.split(","); String category = datavalue[0]; String value = datavalue[1]; stringList.add(category); stringList.add(value); } br.close(); it works when the variables category and value do not have a comma(,),however the values in the variable value does contain commas.Is there a way that I can split the index of the without using comma?

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  • Initialize an object in java

    - by harigm
    Is it the right Way we initialise the the object? I have a class Sample I want to initialise the Object in my Sample1 Class After intialisation I dont require to use the object of Sample Class. In that Case Can I initialise that object as new Sample(); instead of Sample s = new Sample(); if I am not going to use s anywhere in my Sample1 Class My question, is this a good practice to do that? will there be any after affects

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  • Why fill() and copy() of Collections in java is implemented this way

    - by Priyank Doshi
    According to javadoc... Collections.fill() is written as below : public static <T> void fill(List<? super T> list, T obj) { int size = list.size(); if (size < FILL_THRESHOLD || list instanceof RandomAccess) { for (int i=0; i<size; i++) list.set(i, obj); } else { ListIterator<? super T> itr = list.listIterator(); for (int i=0; i<size; i++) { itr.next(); itr.set(obj); } } } Its easy to understand why they didn't use listIterator for if (size < FILL_THRESHOLD || list instanceof RandomAccess) condition as of RandomAccess. But whats the use of size < FILL_THRESHOLD in above? I mean is there any significant performance benefit over using iterator for size>=FILL_THRESHOLD and not for size < FILL_THRESHOLD ? I see the same approach for Collections.copy() also : public static <T> void copy(List<? super T> dest, List<? extends T> src) { int srcSize = src.size(); if (srcSize > dest.size()) throw new IndexOutOfBoundsException("Source does not fit in dest"); if (srcSize < COPY_THRESHOLD || (src instanceof RandomAccess && dest instanceof RandomAccess)) { for (int i=0; i<srcSize; i++) dest.set(i, src.get(i)); } else { ListIterator<? super T> di=dest.listIterator(); ListIterator<? extends T> si=src.listIterator(); for (int i=0; i<srcSize; i++) { di.next(); di.set(si.next()); } } } FYI: private static final int FILL_THRESHOLD = 25; private static final int COPY_THRESHOLD = 10;

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  • Drag and Drop and identify locations with java

    - by out_sider
    I'm trying to do something quite simple, but I'm having a hard time finding good examples on the net to what I want specifically. I'd like to somehing very similer to what it's here: Dao It's a simple game called DAO and I just need to have a background image with 16 squares (4x4) and drag and drop the images (pieces) on each square to the others. I'm developing the interface using swing and I simply want to know a good place to find tutorials for such implementations or a simple suggestion on how to do it. Thanks in advance

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  • Java interface 'interview'-style problem

    - by Codenotguru
    Problem/Task: Write an interface with one method and two classes that implement this interface. Now write a main method with an array that holds an instance of each class. Using a for-each loop, invoke the method upon each item. Is this an interview question? (I'm not sure if the author meant to post this as a question or was looking for an answer to the above.)

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  • What does this java output mean?!

    - by Phil
    public class Arrys { private int[] nums; //Step 3 public Arrys (int arrySize) { nums = new int[arrySize]; } public int [] getNums (){ return nums; } } Test class: public class TestArrys { public static void main(String args[]) { //Step 4 Arrys arry = new Arrys(10); System.out.println("\nStep4 "); for(int index = 0; index < arry.getNums().length; index++) { System.out.print(arry.getNums()); } } } It's incredibly simple, that is why I think I'm doing something fundamentally wrong. All I want is to display the value of the array. This is what I get back. I am totally lost, there is nothing in my book that explains this nor does googling it help. Step4 [I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440

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  • Java for-loop problem

    - by Dan
    OK so here's my code: http://so.pastebin.com/9swaiuRy The problem is that I am trying to make certain tiles blocked so the player cannot walk on them. However, it's only reading the FIRST tile which is board[0][0] and everything else is not checked.... What am I doing wrong? :( Thank you.

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  • Open a new panel via a button Java Swing

    - by abuteau
    I saw a lot of post on StackOverflow relating to this, but unable to solve my problem. I want to open a new Panel by clicking a button. Here is how i try to do it parameterButton = new JButton("Parametres"); parameterButton.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e){ createParameterPanel = new DisplayParameterPanel(); createParameterPanel.setVisible(true); add(createParameterPanel); }; }); add(parameterButton); When I click the parameterButton it doesn't open. How can I open a new panel. Thanks,

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  • Problem decrementing in Java with '-='

    - by hanesjw
    I'm making a scrolling game on Android and am having a hard time figuring out why the code below does not decrement past 0. Objects start at the end of the screen (so the x position is equal to the width of the screen) the objects move accross the screen by decrementing their x positions. I want them to scroll off of the screen, but when the x position hits 0, the objects just stay at 0, they do not move into the negatives. Here is my code to move objects on the screen private void incrementPositions(long delta) { float incrementor = (delta / 1000F) * Globals.MAP_SECTION_SPEED; for(Map.Entry<Integer, HashMap<Integer, MapSection>> column : scrollingMap.entrySet()) { for(Map.Entry<Integer, MapSection> row : column.getValue().entrySet()) { MapSection section = row.getValue(); section.x -= incrementor; } } } It works ok if I change section.x -= incrementor; to section.x = section.x - (int)incrementor; but if i do that the scrolling doesn't appear as smooth.

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  • Long list of if statements in Java

    - by steve
    Hi, Sorry I can't find a question answering this, I'm almost certain someone else has raised it before. My problem is that I'm writing some system libraries to run embedded devices. I have commands which can be sent to these devices over radio broadcasts. This can only be done by text. inside the system libraries I have a thread which handles the commands which looks like this if (value.equals("A") { doCommandA() } else if (value.equals"B") { doCommandB() } else if etc. The problem is that there are a lot of commands to it will quickly spiral to something out of control. Horrible to look out, painful to debug and mind boggling to understand in a few months time.

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  • initiliase the object in java

    - by harigm
    is it the right Way we initialise the the object? I have a Class Sample(); I want to intialise the Object in my Sample1 Class After intialisation I dont require to use the object of Sample Class. In that Case Can I initialise that object as new Sample(); instead of Sample s = new Sample(), if I am not going to use s anywhere in my Sample1 Class My question, is this a good practice to do that? will there be any after affects

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  • Pointer-like behavior in Java

    - by Shmoo
    I got the following: class A{ int foo; } class B extends A{ public void bar(); } I got a instance of A and want to convert it to an instance of B without losing the reference to the variable foo. For example: A a = new A(); a.foo = 2; B b = a; <-- what I want to do. //use b b.foo = 3; //a.foo should now be 3 Thanks for any help!

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