Search Results

Search found 15380 results on 616 pages for 'man with python'.

Page 412/616 | < Previous Page | 408 409 410 411 412 413 414 415 416 417 418 419  | Next Page >

  • Conditional CellRenderCombo in pyGTK TreeView

    - by Präriewolf
    I have a two column TreeView attached to a ListStore. Both columns are CellRenderCombo combo boxes. When the user selects an entry in the first box, I need to dynamically load a set of options in the second. For example, the behavior I want is: On row 0, the user selects "Alphabet" in the first column box. The second column box is populated with the letters "A-Z". On row 1, the user selects "Numbers" in the first column box. The second column box is populated with the numbers "0-9". On row 2, the user selects "Alphabet" in the first column box. The second column box is populated with the letters "A-Z". etc. Does anyone know how to do this, or seen any open source pygtk or gtk projects that have similar behavior which I can analyze?

    Read the article

  • Can I override a query in DJango?

    - by stinkypyper
    I know you can override delete and save methods in DJango models, but can you override a select query somehow to intercept and change a parameter slightly. I have a hashed value I want to check for, and would like to keep the hashing internal to the model.

    Read the article

  • UnicodeDecodeError from a GET-parameter in webapp2

    - by Aneon
    I'm getting a UnicodeDecodeError when recieving a GET-parameter from webapp2 that contains unicode characters, and then using it to do a NDB query. I get the same error message when manually running a unicode() on the parameter in the handler, so there either seems to be a problem in webapp2's URL routing or I've missed something. Preferably, all GET-parameters should be converted to unicode before getting passed into the handler so I don't need to do manual conversions in all of my handlers. I actually think it's worked before in an earlier version. The full error message read: UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 1: ordinal not in range(128) The GET-parameter contains the following string: göteborg. It looks fine when I raise an Exception on it, but gives me an error when I (or NDB) use unicode() on it. EDIT: In NDB, it fails on the following code: File "C:\Program Files (x86)\Google\google_appengine\google\appengine\api\datastore_types.py", line 1562, in PackString pbvalue.set_stringvalue(unicode(value).encode('utf-8')) Thanks.

    Read the article

  • How do I serve a large file using Pylons?

    - by Chris R
    I am writing a Pylons-based download gateway. The gateway's client will address files by ID: /file_gw/download/1 Internally, the file itself is accessed via HTTP from an internal file server: http://internal-srv/path/to/file_1.content The files may be quite large, so I want to stream the content. I store metadata about the file in a StoredFile model object: class StoredFile(Base): id = Column(Integer, primary_key=True) name = Column(String) size = Column(Integer) content_type = Column(String) url = Column(String) Given this, what's the best (ie: most architecturally-sound, performant, et al) way to write my file_gw controller?

    Read the article

  • How to merge or copy anonymous session data into user data when user logs in?

    - by benhoyt
    This is a general question, or perhaps a request for pointers to other open source projects to look at: I'm wondering how people merge an anonymous user's session data into the authenticated user data when a user logs in. For example, someone is browsing around your websites saving various items as favourites. He's not logged in, so they're saved to an anonymous user's data. Then he logs in, and we need to merge all that data into their (possibly existing) user data. Is this done different ways in an ad-hoc fashion for different applications? Or are there some best practices or other projects people can direct me to?

    Read the article

  • sip.conf configuration file - add new line to each record

    - by Flukey
    I have a sip configuration file which looks like this: [1664] username=1664 mailbox=1664@8360 host=192.168.254.3 type=friend subscribemwi=no [1679] username=1679 mailbox=1679@8360 host=192.168.254.3 type=friend subscribemwi=no [1700] username=1700 mailbox=1700@8360 host=192.168.254.3 type=friend subscribemwi=no [1701] username=1701 mailbox=1701@8360 host=192.168.254.3 type=friend subscribemwi=no For each record I need to add another line (vmxten for each record) for example the above becomes: [1664] username=1664 mailbox=1664@8360 host=192.168.254.3 type=friend subscribemwi=no vmexten=1664 [1679] username=1679 mailbox=1679@8360 host=192.168.254.3 type=friend subscribemwi=no vmexten=1679 [1700] username=1700 mailbox=1700@8360 host=192.168.254.3 type=friend subscribemwi=no vmexten=1700 [1701] username=1701 mailbox=1701@8360 host=192.168.254.3 type=friend subscribemwi=no vmexten=1701 What would you say would be the quickest way to do this? there are hundreds of records in the file, therefore modifying all of the records by hand would take a long time. Would you use Regex? Would you use sed? I'm interested to know how you would approach the problem. Thanks

    Read the article

  • List comprehension, map, and numpy.vectorize performance

    - by mcstrother
    I have a function foo(i) that takes an integer and takes a significant amount of time to execute. Will there be a significant performance difference between any of the following ways of initializing a: a = [foo(i) for i in xrange(100)] a = map(foo, range(100)) vfoo = numpy.vectorize(foo) a = vfoo(range(100)) (I don't care whether the output is a list or a numpy array.) Is there a better way?

    Read the article

  • I need to change a zip code into a series of dots and dashes (a barcode), but I can't figure out how

    - by Maggie
    Here's what I've got so far: def encodeFive(zip): zero = "||:::" one = ":::||" two = "::|:|" three = "::||:" four = ":|::|" five = ":|:|:" six = ":||::" seven = "|:::|" eight = "|::|:" nine = "|:|::" codeList = [zero,one,two,three,four,five,six,seven,eight,nine] allCodes = zero+one+two+three+four+five+six+seven+eight+nine code = "" digits = str(zip) for i in digits: code = code + i return code With this I'll get the original zip code in a string, but none of the numbers are encoded into the barcode. I've figured out how to encode one number, but it wont work the same way with five numbers.

    Read the article

  • Sqlalchemy: Many to Many relationship error

    - by 1001010101
    Dear everyone, I am following the Many to many relationship described on http://www.sqlalchemy.org/docs/mappers.html#many-to-many #This is actually a VIEW tb_mapping_uGroups_uProducts = Table( 'mapping_uGroups_uProducts', metadata, Column('upID', Integer, ForeignKey('uProductsInfo.upID')), Column('ugID', Integer, ForeignKey('uGroupsInfo.ugID')) ) tb_uProducts = Table( 'uProductsInfo', metadata, Column('upID', Integer, primary_key=True) ) mapper( UnifiedProduct, tb_uProducts) tb_uGroupsInfo = Table( 'uGroupsInfo', metadata, Column('ugID', Integer, primary_key=True) ) mapper( UnifiedGroup, tb_uGroupsInfo, properties={ 'unifiedProducts': relation(UnifiedProduct, secondary=tb_mapping_uGroups_uProducts, backref="unifiedGroups") }) where the relationship between uProduct and uGroup are N:M. When I run the following sess.query(UnifiedProduct).join(UnifiedGroup).distinct()[:10] I am getting the error: sqlalchemy.exc.ArgumentError: Can't find any foreign key relationships between 'uProductsInfo' and 'uGroupsInfo' What am I doing wrong?

    Read the article

  • Aggregation over a few models - Django

    - by RadiantHex
    Hi folks, I'm trying to compute the average of a field over various subsets of a queryset. Player.objects.order_by('-score').filter(sex='male').aggregate(Avg('level')) This works perfectly! But... if I try to compute it for the top 50 players it does not work. Player.objects.order_by('-score').filter(sex='male')[:50].aggregate(Avg('level')) This last one returns the exact same result as the query above it, which is wrong. What am I doing wrong? Help would be very much appreciated!

    Read the article

  • How can I retrieve all the returned variables from a function?

    - by user1447941
    import random def some_function(): example = random.randint(0, 1) if example == 1: other_example = 2 else: return False return example, other_example With this example, there is a chance that either one or two variables will be returned. Usually, for one variable I'd use var = some_function() while for two, var, var2 = some_function(). How can I tell how many variables are being returned by the function?

    Read the article

  • How to save to two tables using one SQLAlchemy model

    - by Oatman
    I have an SQLAlchemy ORM class, linked to MySQL, which works great at saving the data I need down to the underlying table. However, I would like to also save the identical data to a second archive table. Here's some psudocode to try and explain what I mean my_data = Data() #An ORM Class my_data.name = "foo" #This saves just to the 'data' table session.add(my_data) #This will save it to the identical 'backup_data' table my_data_archive = my_data my_data_archive.__tablename__ = 'backup_data' session.add(my_data_archive) #And commits them both session.commit() Just a heads up, I am not interested in mapping a class to a JOIN, as in: http://www.sqlalchemy.org/docs/05/mappers.html#mapping-a-class-against-multiple-tables

    Read the article

  • GTK+: How do I process RadioMenuItem choice without marking it chosen? And vise versa

    - by eugene.shatsky
    In my program, I've got a menu with a group of RadioMenuItem entries. Choosing one of them should trigger a function which can either succeed or fail. If it fails, this RadioMenuItem shouldn't be marked chosen (the previous one should persist). Besides, sometimes I want to set marked item without running the choice processing function. Here is my current code: # Update seat menu list def update_seat_menu(self, seats, selected_seat=None): seat_menu = self.builder.get_object('seat_menu') # Delete seat menu items for menu_item in seat_menu: # TODO: is it a good way? does remove() delete obsolete menu_item from memory? if menu_item.__class__.__name__ == 'RadioMenuItem': seat_menu.remove(menu_item) # Fill menu with new items group = [] for seat in seats: menu_item = Gtk.RadioMenuItem.new_with_label(group, str(seat[0])) group = menu_item.get_group() seat_menu.append(menu_item) if str(seat[0]) == selected_seat: menu_item.activate() menu_item.connect("activate", self.choose_seat, str(seat[0])) menu_item.show() # Process item choice def choose_seat(self, entry, seat_name): # Looks like this is called when item is deselected, too; must check if active if entry.get_active(): # This can either succeed or fail self.logind.AttachDevice(seat_name, '/sys'+self.device_syspath, True) Chosen RadioMenuItem gets marked irrespective of the choose_seat() execution result; and the only way to set marked item without triggering choose_seat() is to re-run update_seat_menu() with selected_seat argument, which is an overkill. I tried to connect choose_seat() with 'button-release-event' instead of 'activate' and call entry.activate() in choose_seat() if AttachDevice() succeeds, but this resulted in whole X desktop lockup until AttachDevice() timed out, and chosen item still got marked.

    Read the article

  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

    Read the article

  • Using classes for the first time,help in debugging

    - by kaushik
    here is post my code:this is no the entire code but enough to explain my doubt.please discard any code line which u find irrelavent enter code here saving_tree={} isLeaf=False class tree: global saving_tree rootNode=None lispTree=None def __init__(self,x): file=x string=file.readlines() #print string self.lispTree=S_expression(string) self.rootNode=BinaryDecisionNode(0,'Root',self.lispTree) class BinaryDecisionNode: global saving_tree def __init__(self,ind,name,lispTree,parent=None): self.parent=parent nodes=lispTree.getNodes(ind) print nodes self.isLeaf=(nodes[0]==1) nodes=nodes[1]#Nodes are stored self.name=name self.children=[] if self.isLeaf: #Leaf Node print nodes #Set the leaf data self.attribute=nodes print "LeafNode is ",nodes else: #Set the question self.attribute=lispTree.getString(nodes[0]) self.attribute=self.attribute.split() print "Question: ",self.attribute,self.name tree={} tree={str(self.name):self.attribute} saving_tree=tree #Add the children for i in range(1,len(nodes)):#Since node 0 is a question # print "Adding child ",nodes[i]," who has ",len(nodes)-1," siblings" self.children.append(BinaryDecisionNode(nodes[i],self.name+str(i),lispTree,self)) print saving_tree i wanted to save some data in saving_tree{},which i have declared previously and want to use that saving tree in the another function outside the class.when i asked to print saving_tree it printing but,only for that instance.i want the saving_tree{} to have the data to store data of all instance and access it outside. when i asked for print saving_tree outside the class it prints empty{}.. please tell me the required modification to get my required output and use saving_tree{} outside the class..

    Read the article

  • muti user dungeon help

    - by mudman
    ive created a single user dungeon which i would like to create into a multi user dungoen so at least two plays can play how would i do that what code do i need to add can anyone help? i would show coding but if i do then everyone would see it and all my work will be copied as i know other students do use this site to so plz understand my situation and yes this is a homework/assignment work.

    Read the article

  • Django & custom auth backend (web service) + no database. How to save stuff in session?

    - by Infinity
    I've been searching here and there, and based on this answer I've put together what you see below. It works, but I need to put some stuff in the user's session, right there inside authenticate. How would I store acme_token in the user's session, so that it will get cleared if they logged out? class AcmeUserBackend(object): # Create a User object if not already in the database? create_unknown_user = False def get_user(self, username): return AcmeUser(id=username) def authenticate(self, username=None, password=None): """ Check the username/password and return an AcmeUser. """ acme_token = ask_another_site_about_creds(username, password) if acme_token: return AcmeUser(id=username) return None ################## from django.contrib.auth.models import User class AcmeUser(User): objects = None # we cannot really use this w/o local DB def save(self): """saving to DB disabled""" pass def get_group_permissions(self): """If you don't make your own permissions module, the default also will use the DB. Throw it away""" return [] # likewise with the other permission defs def get_and_delete_messages(self): """Messages are stored in the DB. Darn!""" return []

    Read the article

  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

    Read the article

  • List filtering: list comprehension vs. lambda + filter

    - by Agos
    I happened to find myself having a basic filtering need: I have a list and I have to filter it by an attribute of the items. My code looked like this: list = [i for i in list if i.attribute == value] But then i thought, wouldn't it be better to write it like this? filter(lambda x: x.attribute == value, list) It's more readable, and if needed for performance the lambda could be taken out to gain something. Question is: are there any caveats in using the second way? Any performance difference? Am I missing the Pythonic Way™ entirely and should do it in yet another way (such as using itemgetter instead of the lambda)? Thanks in advance

    Read the article

< Previous Page | 408 409 410 411 412 413 414 415 416 417 418 419  | Next Page >