Search Results

Search found 14745 results on 590 pages for 'language switching'.

Page 414/590 | < Previous Page | 410 411 412 413 414 415 416 417 418 419 420 421  | Next Page >

  • Navigation Controller not Pushing/Popping View Controllers

    - by senfo
    I'm working on a view-based iPhone app that has the following flow: search - (list | map) - details To accomplish the transitions between views, I have a UINavigationController, with the search view controller being the root. After a user performs a search, I transition to a view with a segmented control, which acts as a tab to switch between the list and map functionality (per a suggestion from a related question I had). This view contains a UIViewController, which allows me to switch between the list/map view when a user taps the segmented control. I'm fine up until this point. As you can see from the above mentioned flow, I would like to provide the ability to transition into a details view. Each row of my table in the list view contains a details disclosure button for allowing the user to drill down into a details view. The problem is, when I try to push the details view onto the navigation stack, nothing happens. Below is the delegate method (from my list view controller) to handle the details disclosure button being tapped. I've set up break points, so I know the code is running. The navigation controller simply doesn't want to push the detailsController onto the stack (my guess is that I don't have a pointer to the correct UINavigationController). - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { if (detailController == nil) { detailController = [[DetailsViewController alloc] init]; } [self.navigationController pushViewController:detailController animated:YES]; } Assuming I was probably missing a pointer to the navigation controller, I exposed a UINavigation property on my list and map views (navigationController is readonly) and initialized them with a pointer to the navigation controller from my SwitchViewController (the view responsible for switching between list/map views when a user changes the value of the segmented control). Unfortunately, this did not solve the problem. Am I on the right track? If so, how do I see to it that my view has a pointer to the correct navigation controller? Should I add a delegate, which allows me to call a function in the SwitchViewController that transitions into the details view (this seems messy)?

    Read the article

  • Where is mpx386.6 and start.c in Minix 3.2?

    - by John Bowlinger
    I'm trying to follow along in Operating Systems and Implementation 3rd edition and I'm now at the part in the book where Tanenbaum is discussing bootup and kernel process switching. He keeps referring to these 2 files (mpx386.s, start.c) that are supposedly in a directory called kernel, but I can't seem to find them. In the root directory, when I go to boot/minix/3.2.0/kernel, kernel just seems to be a binary file that is illegible in terminal. There also seems to be a bunch of mod01-mod12 gz binary files as well in the 3.2.0 directory. Am I in the wrong directory, or is there something I need to install and do to read kernel? I would like to follow along with the book to what's on my screen, instead of constantly flipping back and forth. I realize alot of files are completely different from this book published in 2006 and I accept that, but this seems to be a critical juncture of the book and the operating system as a whole. If it's any consolation, I'm running the OS in Virtualbox on a 64-bit Macbook.

    Read the article

  • Strange results while measuring delta time on Linux

    - by pachanga
    Folks, could you please explain why I'm getting very strange results from time to time using the the following code: #include <unistd.h> #include <sys/time.h> #include <time.h> #include <stdio.h> int main() { struct timeval start, end; long mtime, seconds, useconds; while(1) { gettimeofday(&start, NULL); usleep(2000); gettimeofday(&end, NULL); seconds = end.tv_sec - start.tv_sec; useconds = end.tv_usec - start.tv_usec; mtime = ((seconds) * 1000 + useconds/1000.0) + 0.5; if(mtime > 10) printf("WTF: %ld\n", mtime); } return 0; } (You can compile and run it with: gcc test.c -o out -lrt && ./out) What I'm experiencing is sporadic big values of mtime variable almost every second or even more often, e.g: $ gcc test.c -o out -lrt && ./out WTF: 14 WTF: 11 WTF: 11 WTF: 11 WTF: 14 WTF: 13 WTF: 13 WTF: 11 WTF: 16 How can this be possible? Is it OS to blame? Does it do too much context switching? But my box is idle( load average: 0.02, 0.02, 0.3). Here is my Linux kernel version: $ uname -a Linux kurluka 2.6.31-21-generic #59-Ubuntu SMP Wed Mar 24 07:28:56 UTC 2010 i686 GNU/Linux

    Read the article

  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

    Read the article

  • Passing Extras and screen rotation

    - by Luis A. Florit
    This kind of questions appear periodically. Sorry if this has been covered before, but I'm a newbie and couldn't find the appropriate answer. It deals with the correct implementation of communication between classes and activities. I made a gallery app. It has 3 main activities: the Main one, to search for filenames using a pattern; a Thumb one, that shows all the images that matched the pattern as thumbnails in a gridview, and a Photo activity, that opens a full sized image when you click a thumb in Thumbs. I pass to the Photo activity via an Intent the filenames (an array), and the position (an int) of the clicked thumb in the gridview. This third Photo activity has only one view on it: a TouchImageView, that I adapted for previous/next switching and zooming according to where you shortclick on the image (left, right or middle). Moreover, I added a longclick listener to Photo to show EXIF info. The thing is working, but I am not happy with the implementation... Some things are not right. One of the problems I am experiencing is that, if I click on the right of the image to see the next in the Photo activity, it switches fine (position++), but when rotating the device the original one at position appears. What is happening is that Photo is destroyed when rotating the image, and for some reason it restarts again, without obeying super.onCreate(savedInstanceState), loading again the Extras (the position only changed in Photo, not on the parent activities). I tried with startActivityForResult instead of startActivity, but failed... Of course I can do something contrived to save the position data, but there should be something "conceptual" that I am not understanding about how activities work, and I want to do this right. Can someone please explain me what I am doing wrong, which is the best method to implement what I want, and why? Thanks a lot!!!

    Read the article

  • nservicebus deleting subscription record after inserting it?

    - by Justin Holbrook
    I have been playing with nservicebus for a few weeks now and since everything was going well on my local machine I decided to try to set up a test environment and work on deployment. I am using the generic host that comes with nservicebus and was using the nservicebus.Integration profile when running locally, but would like to use Nservicebus.Production in the test environment. I set up a sql server 2008 database, made changes to my app.config and everything seemed to work fine. But after a few attempts, I noticed messages were not being picked up by my subscriber. I checked the subscription table and it was empty. Upon examination of the logs I noticed the following: 2010-05-06 15:07:57,416 [1] DEBUG NHibernate.Persister.Entity.AbstractEntityPers ister [(null)] <(null) - Insert 0: INSERT INTO [Subscription] (SubscriberEndpo int, MessageType) VALUES (?, ?) 2010-05-06 15:07:57,416 [1] DEBUG NHibernate.Persister.Entity.AbstractEntityPers ister [(null)] <(null) - Update 0: 2010-05-06 15:07:57,416 [1] DEBUG NHibernate.Persister.Entity.AbstractEntityPers ister [(null)] <(null) - Delete 0: DELETE FROM [Subscription] WHERE Subscriber Endpoint = ? AND MessageType = ? Why would it insert then delete my subscription right afterwards? To try to rule out a nhibernate dialect issue I tried switching my subscription storage to an oracle 10g database. It behaved exactly the same, it worked the first 2 times, then I started seeing my subscriptions being deleted right after they were inserted. Any ideas what is causing this behavior?

    Read the article

  • switch from glOrtho to gluPerspective

    - by Knitex
    I have a car draw at (0,0) and some obstacles set up but right now my main concern is switching from glPerspective to glOrtho and vice-versa. All that i get when i switch from perspective to ortho is a black screen. void myinit(){ glClearColor(0.0,0.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-5,5,3,backcarx,topcarx,0,0,0,1); } void menu(int id){ /*menu selects if you want to view it in ortho or perspective*/ if(id == 1){ glClear(GL_DEPTH_BUFFER_BIT); glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2,100,-2,100,-1,1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } if(id == 2){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); viewx = backcarx - 10; viewy = backcary - 10; gluLookAt(viewx,viewy,viewz,backcarx,topcarx,0,0,0,1); } } i've tried using the clear depth buffer and still doesnt work.

    Read the article

  • Creating a network adapter - how hard is it?

    - by Vilx-
    I'm interested in building a little (commercial) device on top of Arduino. I want it to be able to interface with network. Network as in standard Ethernet, Cat5, RJ-45, etc. I know that there is an Ethernet Shield, but it costs even more than the Arduino itself, and it's pretty big. Naturally, I want my device to be as small and as cheap as possible. So I'm thinking about recreating an Ethernet module myself. The problem is - I haven't got any experience with Ethernet, nor do I have a good idea where to start looking. Thus I can't even say if my ideas are feasible. Ultimately I would like the device to have three ports - one for incoming signal, two for outgoing, so the device is essentially a little switch where it is plugged in itself as well. The switching capabilities need not be very fast - the volume of data will be low. 10Mbit is more than enough, can be even slower. If that is not possible, a single port for controlling the device itself will also do. Another possibility I'm considering is power line communications - sending information through power lines. That's another area I've no experience with. What hardware should I be looking at, and where can I find information about the necessary software? So - can anyone tell me if these ideas are feasible, and if yes - where should I start looking?

    Read the article

  • Cross-platform build UNC share (Windows->Linux) - possible to be case-sensitive on CIFS share?

    - by holtavolt
    To optimize builds between Windows and Linux (Ubuntu 10.04), I've got a UNC share of the source tree that is shared between systems, and all build output goes to local disk on each system. This mostly works great, as source updates and changes can quickly be tested on both systems, but there's one annoying limitation I can't find a way around, which is that the Linux CIFS mount is case-insensitive. Consequently, a test compile of code that has an error like: #include "Foo.h" for a file foo.h, will not be caught by a test build (until a local compile is done on the Linux box, e.g. nightly builds) Is it possible to have case-sensitivity of the Windows UNC share on the Linux box? I've tried a variety of fstab and mount combinations with no success, as well as editing the smb.config to set "case sensitive = yes" Given what the Ubuntu man page info states on this: nocase Request case insensitive path name matching (case sensitive is the default if the server suports it). I suspect that this is a limitation from the Windows UNC side, and there's nothing to be done short of switching to some other mechanism (is NFS still viable anywhere?) If anyone has already solved this to support optimized cross-platform build environments, I'd appreciate hearing about it!

    Read the article

  • CakePHP dropping session between pages

    - by DavidYell
    Hi, I have an application with multiple regions and various incoming links. The premise, well it worked before, is that in the app_controller, I break out these incoming links and set them in the session. So I have a huge beforeFilter() in my *app_controller* which catches these and sets two variables in the session. Viewing.region and Search.engine, no problem. The problem arises that the session does not seem to be persistant across page requests. So for example, going to /reviews/write (userReviews/add) should have a session available which was set when the user arrived at the site. Although it seems to have vanished! It would appear that unless $this-params is caught explicitly in the *app_controller* and a session variable written, it does not exist on other pages. So far I have tried, swapping between storing session in 'cake' and 'php' both seem to exhibit the same behaviour. I use 'php' as a default. My Session.timeout is '120', Session.checkAgent is False and Security.level is 'low'. All of which should give enough leniency to the framework to allow sessions the most room to live! I'm a bit stumped as to why the session seems to be either recreated or blanked when a new page is being requested. I have commented out the requestAction() calls to make sure that isn't confusing the session request object also, which doesn't seem to make a difference. Any help would be great, as I don't have to have to recode the site to pass all the various variables via parameters in the url, as that would suck, and it's worked before, thus switching on $this-Session-read('Viewing.region') in all my code!

    Read the article

  • Parsing localized date strings in PHP

    - by Mikeage
    Hi, I have some code (it's part of a wordpress plugin) which takes a text string, and the format specifier given to date(), and attempts to parse it into an array containing hour, minute, second, day, month, year. Currently, I use the following code (note that strtotime is horribly unreliable with things like 01/02/03) // $format contains the string originally given to date(), and $content is the rendered string if (function_exists('date_parse_from_format')) { $content_parsed = date_parse_from_format($format, $content); } else { $content = preg_replace("([0-9]st|nd|rd|th)","\\1",$content); $content_parsed = strptime($content, dateFormatToStrftime($format)); $content_parsed['hour']=$content_parsed['tm_hour']; $content_parsed['minute']=$content_parsed['tm_min']; $content_parsed['day']=$content_parsed['tm_mday']; $content_parsed['month']=$content_parsed['tm_mon'] + 1; $content_parsed['year']=$content_parsed['tm_year'] + 1900; } This actually works fairly well, and seems to handle every combination I've thrown at it. However, recently someone gave me 24 ??????, 2010. This is Russian for November 24, 2010 [the date format was j F, Y], and it is parsed as year = 2010, month = null, day = 24. Are there any functions that I can use that know how to translate both November and ?????? into 11? EDIT: Running print_r(setlocale(LC_ALL, 0)); returns C. Switching back to strptime() seems to fix the problem, but the docs warn: Internally, this function calls the strptime() function provided by the system's C library. This function can exhibit noticeably different behaviour across different operating systems. The use of date_parse_from_format(), which does not suffer from these issues, is recommended on PHP 5.3.0 and later. Is date_parse_from_format() the correct API, and if so, how do I get it to recognize the language?

    Read the article

  • Twitter Bootstrap on page tabs: not hiding tab content

    - by user973424
    I'm trying to get the twitter on page tabbed content to work. I have the tabs working with switching around active class on the tabs. I've included jquery and the bootstrap-tabs.js but the following code can't seem to get the tabbed content to hide / display as they should. Any help on what may be a simple fix would be appreciated. <div class="span8"> <ul class="tabs" data-tabs="tabs"> <li class="active"><a href="#2009">2009</a></li> <li><a href="#2010">2010</a></li> <li><a href="#2011">2011</a></li> </ul> <div class="pill-content"> <div class="active" id="2009"> 2009 copy </div> <div id="2010"> 2010 copy </div> <div id="2011"> 2011 copy </div> </div> <script> $(function () { $('.tabs').tabs() }) </script> </div><!-- end span 8 -->

    Read the article

  • Why do my debugger randomly jump out of debug mode?

    - by Clean
    Hi, I'm experiencing a very annoying behavior with the debugger in Visual Studio 2008 Professional. I'm debugging a ASP.NET web application, and when stepping through the code the debugger randomly "jumps out" of debug mode, but without the debugger stopping. So when I'm stepping through my code like this: step over, step over, step over, step over, ... , step over The debugger continues as If I was pressing Continue, like this: step over, step over, step over, step over, ... , continue Thing is, I never touch continue! So, the debugger is still running, the ASP.NET page renders, but my "stepping" ends. This is of course very annoying. And it happens totally randomly. Before switching to Windows 7 and IIS 7.5, I've never experienced this problem. My colleague who debugs the exact same code, but on a Windows XP machine running IIS 6 have never had this problem either. So my thought is, perhaps this is Windows 7 or IIS 7.5 related? I've already made sure <compilation defaultLanguage="c#" debug="true" /> is set in web.config. Have anyone experienced the same problem, or perhaps have an idea why I'm experiencing this annoying behavior? Thanx! P.S I realize this question might be more Visual Studio 2008 specific rather than programming specific, but I figure my best chance to find somebody that experienced the same problem would be at a forum for programmers (since naturally, programmers are the most frequent users of Visual Studio 2008).

    Read the article

  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

    Read the article

  • PC to Macbook Pro Transition - Getting (re)started?

    - by Torus Linvald
    I'm in my second computer science course right now. I've enjoyed programming so far, but really have just scraped my way by. I've not done much programming outside of required class work. For similar reasons, I never really invested in downloading/learning software to help me program (IDE's, editors, compilers, etc). I know it sounds tedious, but my current setup is: notepad++ for coding; Filezilla to transfer .cpp & .h files to school's aludra/unix and compiling; unix tells me where my bugs are and I go back to notepad++ to debug; repeat until done. This isn't fun - and I know it could be easier. But I put it off knowing that I was soon going to switch to a Mac. And, tomorrow, I'm switching. So... How should I set up my Macbook for the best programming experience? What IDEs and editors and debuggers and so on should I download? How will Mac programming differ from PC? I'm open to all ideas and comments, even the most basic. (Background - I'm learning/programming in C++ right now. Next semester, my classes switch to Java. I'm also going to take a class in web development, with HTML/CSS/Javascript/PHP. My new laptop will be a late 2009 Macbook Pro with Leopard, or maybe Snow Leopard. Free would be preferrable for all programs.) Thank you all.

    Read the article

  • Sharing code between two or more rails apps... alternatives to git submodules?

    - by jtgameover
    We have two separate rails_app, foo/ and bar/ (separate for good reason). They both depend on some models, etc. in a common/ folder, currently parallel to foo and bar. Our current svn setup uses svn:externals to share common/. This weekend we wanted to try out git. After much research, it appears that the "kosher" way to solve this is using git submodule. We got that working after separating foo,bar,common into separate repositories, but then realized all the strings attached: Always commit the submodule before committing the parent. Always push the submodule before pushing the parent. Make sure that the submodule's HEAD points to a branch before committing to it. (If you're a bash user, I recommend using git-completion to put the current branch name in your prompt.) Always run 'git submodule update' after switching branches or pulling changes. All these gotchas complicate things further than add,commit,push. We're looking for simpler ways to share common in git. This guy seems to have success using the git subtree extension, but that deviates from standard gitand still doesn't look that simple. Is this the best we can do given our project structure? I don't know enough about rails plugins/engines, but that seems like a possible RoR-ish way to share libraries. Thanks in advance.

    Read the article

  • Mysql - wondering about scaling a twitter-like application ?

    - by user246114
    Hi, I'm developing an app that is vaguely similar to twitter, in that it allows users to follow one another. I wanted to do this using google app engine, for its scalability promises, but it's proving kind of difficult to get running for a few different reasons. I'd basically like to have a _users table, and a _followers table. Users go into the users table, follower relationships go into _followers. The problem is that each row in the users table will probably have like 100 corresponding records in the _followers table as users start following one another. So the number of rows is going to explode quickly. Using app engine, the volume [shouldn't] be a problem. If I go with mysql, and I do actually start to get some traction, how do I scale this up? Am I going to just end up moving to a distributed database in the end anyway? Should I fight it out with google app engine? I read that Twitter was using mysql, and they've run into this problem, and are now switching to cassandra. Thanks

    Read the article

  • Conditional compilation hackery in C# - is there a way to pull this off?

    - by Chris
    I have an internal API that I would like others to reference in their projects as a compiled DLL. When it's a standalone project that's referenced, I use conditional compilation (#if statements) to switch behavior of a key web service class depending on compilation symbols. The problem is, once an assembly is generated, it appears that it's locked into whatever the compilation symbols were when it was originally compiled - for instance, if this assembly is compiled with DEBUG and is referenced by another project, even if the other project is built as RELEASE, the assembly still acts as if it was in DEBUG as it doesn't need recompilation. That makes sense, just giving some background. Now I'm trying to work around that so I can switch the assembly's behavior by some other means, such as scanning the app/web config file for a switch. The problem is, some of the assembly's code I was switching between are attributes on methods, for example: #if PRODUCTION [SoapDocumentMethodAttribute("https://prodServer/Service_Test", RequestNamespace = "https://prodServer", ResponseNamespace = "https://prodServer")] #else [SoapDocumentMethodAttribute("https://devServer/Service_Test", RequestNamespace = "https://devServer", ResponseNamespace = "https://devServer")] #endif public string Service_Test() { // test service } Though there might be some syntactical sugar that allows me to flip between two attributes of the same type in another fashion, I don't know it. Any ideas? The alternative method would be to reference the entire project instead of the assembly, but I'd rather stick with just referencing the compiled DLL if I can. I'm also completely open to a whole new approach to solve the problem if that's what it takes.

    Read the article

  • Chrome Extension - Console Log not firing

    - by coffeemonitor
    I'm starting to learn to make my own Chrome Extensions, and starting small. At the moment, I'm switching from using the alert() function to console.log() for a cleaner development environment. For some reason, console.log() is not displaying in my chrome console logs. However, the alert() function is working just fine. Can someone review my code below and perhaps tell me why console.log() isn't firing as expected? manifest.json { "manifest_version": 2, "name": "Sandbox", "version": "0.2", "description": "My Chrome Extension Playground", "icons": { "16": "imgs/16x16.png", "24": "imgs/24x24.png", "32": "imgs/32x32.png", "48": "imgs/48x48.png" }, "background": { "scripts": ["js/background.js"] }, "browser_action": { "default_title": "My Fun Sandbox Environment", "default_icon": "imgs/16x16.png" }, "permissions": [ "background", "storage", "tabs", "http://*/*", "https://*/*" ] } js/background.js function click(e) { alert("this alert certainly shows"); console.log("But this does not"); } // Fire a function, when icon is clicked chrome.browserAction.onClicked.addListener(click); As you can see, I kept it very simple. Just the manifest.json and a background.js file with an event listener, if the icon in the toolbar is clicked. As I mentioned, the alert() is popping up nicely, while the console.log() appears to be ignored.

    Read the article

  • Doing a virus check on a file from a build script

    - by the_mandrill
    I would like to be be able to invoke a virus check as the final stage of the build process (please don't question why a dev machine would get a virus, it's just a belt-and-braces approach to avoid the risk of getting sued by customers...). Also I'd like the option of having AV on a machine but switching the auto file system protection off (at least for the build directories). What I would like is a generic way of scanning a file using whatever AV system is in place. I'm assuming that there's an Windows API to do this, given that Windows detects the presence of an AV system, and browsers such as Firefox invoke a virus scan whenever a file is downloaded. So what's the API that they're using? There's the Microsoft AntiVirus API but that seems to be specific to Office documents. Does the approach involve using WMI? (and if you can detect the AV provider from there, how do you then invoke it to scan a file?) I know that I could write the script to manually call the AV scanner that I know to be installed, but as an intellectual exercise I'm more interested to know how apps like Firefox are doing this.

    Read the article

  • UITableView overlaps with NavigationBar in Storyboard Setting on first run

    - by Evils
    I know this seems to be a duplicate question which has been around here many many times, but believe me, I tried all iOS7 and earlier fixes which sets the Layout to a different Edge configuration without any change. My Storyboard looks like this: -> Navigation Controller -> Tab Bar Controller -> MyTableViewController -> VCForCellOne With the first run of my application the UITableView overlaps with the source NavigationController as shown here: After clicking on one of my Cells which pushes the corresponding ViewController to the NavigationController and going back again, everything looks fine as shown here: So everything is as it should be after once pushing another ViewController to the NavigationController and then going back. Switching from Portrait to Landscape and back also fixes the layout problem and everything is layed out as it should be. My ViewController within the Storyboard looks like this: I left it the default value, so I don't know what goes wrong here. I hope you understand my problem here. There's no custom class ViewController here, so no additional code which messes up something here. Any help highly appreciated!

    Read the article

  • SharePoint 2007 - Content deployment and swapping content database

    - by Mel Lota
    Hi all, I'm currently working on a SharePoint 2007 site which is setup to allow clients to author content on a staging server and then this is automatically pushed up to the live environment via content deployment. The content deployment is setup in the 'Content deployment jobs and paths' in central admin. Now the problem I've got is that it seems that historically there have been a mixture of full and incremental deployments done to the live site collection which according to Stefan Goßner's best practices post (http://blogs.technet.com/stefan_gossner/pages/content-deployment-best-practices.aspx) is a bad idea due to the fact that things soon become out of sync. It's gotten to the point where the content deployment has just stopped working and incremental or full deployments are throwing errors in the logs. What I'm thinking is that I probably need to perform a full content deployment to an empty site collection and then somehow switch the new clean site collection with the current live one. I was wondering if anybody has any experience with this and could provide any pointers, I'm currently investigating the feasibility of performing the clean content deployment and then switching the live content database with the new one, however in my tests I've found that as soon as I switch content databases, the incremental deployment still fails. Any help much appreciated. (Note: I did post this on SharePoint Overflow as well, but thought I'd put it on here in case anybody else has any ideas) Cheers

    Read the article

  • Use `require()` with `node --eval`

    - by rentzsch
    When utilizing node.js's newish support for --eval, I get an error (ReferenceError: require is not defined) when I attempt to use require(). Here's an example of the failure: $ node --eval 'require("http");' undefined:1 ^ ReferenceError: require is not defined at eval at <anonymous> (node.js:762:36) at eval (native) at node.js:762:36 $ Here's a working example of using require() typed into the REPL: $ node > require("http"); { STATUS_CODES: { '100': 'Continue' , '101': 'Switching Protocols' , '102': 'Processing' , '200': 'OK' , '201': 'Created' , '202': 'Accepted' , '203': 'Non-Authoritative Information' , '204': 'No Content' , '205': 'Reset Content' , '206': 'Partial Content' , '207': 'Multi-Status' , '300': 'Multiple Choices' , '301': 'Moved Permanently' , '302': 'Moved Temporarily' , '303': 'See Other' , '304': 'Not Modified' , '305': 'Use Proxy' , '307': 'Temporary Redirect' , '400': 'Bad Request' , '401': 'Unauthorized' , '402': 'Payment Required' , '403': 'Forbidden' , '404': 'Not Found' , '405': 'Method Not Allowed' , '406': 'Not Acceptable' , '407': 'Proxy Authentication Required' , '408': 'Request Time-out' , '409': 'Conflict' , '410': 'Gone' , '411': 'Length Required' , '412': 'Precondition Failed' , '413': 'Request Entity Too Large' , '414': 'Request-URI Too Large' , '415': 'Unsupported Media Type' , '416': 'Requested Range Not Satisfiable' , '417': 'Expectation Failed' , '418': 'I\'m a teapot' , '422': 'Unprocessable Entity' , '423': 'Locked' , '424': 'Failed Dependency' , '425': 'Unordered Collection' , '426': 'Upgrade Required' , '500': 'Internal Server Error' , '501': 'Not Implemented' , '502': 'Bad Gateway' , '503': 'Service Unavailable' , '504': 'Gateway Time-out' , '505': 'HTTP Version not supported' , '506': 'Variant Also Negotiates' , '507': 'Insufficient Storage' , '509': 'Bandwidth Limit Exceeded' , '510': 'Not Extended' } , IncomingMessage: { [Function: IncomingMessage] super_: [Function: EventEmitter] } , OutgoingMessage: { [Function: OutgoingMessage] super_: [Function: EventEmitter] } , ServerResponse: { [Function: ServerResponse] super_: [Circular] } , ClientRequest: { [Function: ClientRequest] super_: [Circular] } , Server: { [Function: Server] super_: { [Function: Server] super_: [Function: EventEmitter] } } , createServer: [Function] , Client: { [Function: Client] super_: { [Function: Stream] super_: [Function: EventEmitter] } } , createClient: [Function] , cat: [Function] } > Is there a way to use require() with node's --eval? I'm on node 0.2.6 on Mac OS X 10.6.5.

    Read the article

  • Parallel programming, are we not learning from history again?

    - by mezmo
    I started programming because I was a hardware guy that got bored, I thought the problems being solved in the software side of things were much more interesting than those in hardware. At that time, most of the electrical buses I dealt with were serial, some moving data as fast as 1.5 megabit!! ;) Over the years these evolved into parallel buses in order to speed communication up, after all, transferring 8/16/32/64, whatever bits at a time incredibly speeds up the transfer. Well, our ability to create and detect state changes got faster and faster, to the point where we could push data so fast that interference between parallel traces or cable wires made cleaning the signal too expensive to continue, and we still got reasonable performance from serial interfaces, heck some graphics interfaces are even happening over USB for a while now. I think I'm seeing a like trend in software now, our processors were getting faster and faster, so we got good at building "serial" software. Now we've hit a speed bump in raw processor speed, so we're adding cores, or "traces" to the mix, and spending a lot of time and effort on learning how to properly use those. But I'm also seeing what I feel are advances in things like optical switching and even quantum computing that could take us far more quickly that I was expecting back to the point where "serial programming" again makes the most sense. What are your thoughts?

    Read the article

  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

    Read the article

< Previous Page | 410 411 412 413 414 415 416 417 418 419 420 421  | Next Page >