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  • muti user dungeon help

    - by mudman
    ive created a single user dungeon which i would like to create into a multi user dungoen so at least two plays can play how would i do that what code do i need to add can anyone help? i would show coding but if i do then everyone would see it and all my work will be copied as i know other students do use this site to so plz understand my situation and yes this is a homework/assignment work.

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  • What is the proper way to check the previous value of a field before saving an object? (Using Django

    - by anonymous coward
    I have a Django Model with updated_by and an approved_by fields, both are ForeignKey fields to the built-in (auth) User models. I am aware that with updated_by, it's easy enough to simply over-ride the .save() method on the Model, and shove the request.user in that field before saving. However, for approved_by, this field should only ever be filled in when a related field (date_approved) is first filled in. I'm somewhat certain that I can check this logically, and fill in the field if the previous value was empty. What is the proper way to check the previous value of a field before saving an object? I do not anticipate that date_approved will ever be changed or updated, nor should there be any reason to ever update the approved_by entry. UPDATE: Regarding forms/validation, I should have mentioned that none of the fields in question are seen by or editable by users of the site. If I have misunderstood, I'm sorry, but I'm not sure how forms and validation apply to my question.

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  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

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  • Filtering SQLAlchemy query on attribute_mapped_collection field of relationship

    - by bsa
    I have two classes, Tag and Hardware, defined with a simple parent-child relationship (see the full definition at the end). Now I want to filter a query on Tag using the version field in Hardware through an attribute_mapped_collection, eg: def get_tags(order_code=None, hardware_filters=None): session = Session() query = session.query(Tag) if order_code: query = query.filter(Tag.order_code == order_code) if hardware_filters: for k, v in hardware_filters.iteritems(): query = query.filter(getattr(Tag.hardware, k).version == v) return query.all() But I get: AttributeError: Neither 'InstrumentedAttribute' object nor 'Comparator' object associated with Tag.hardware has an attribute 'baseband The same thing happens if I strip it back by hard-coding the attribute, eg: query.filter(Tag.hardware.baseband.version == v) I can do it this way: query = query.filter(Tag.hardware.any(artefact=k, version=v)) But why can't I filter directly through the attribute? Class definitions class Tag(Base): __tablename__ = 'tag' tag_id = Column(Integer, primary_key=True) order_code = Column(String, nullable=False) version = Column(String, nullable=False) status = Column(String, nullable=False) comments = Column(String) hardware = relationship( "Hardware", backref="tag", collection_class=attribute_mapped_collection('artefact'), ) __table_args__ = ( UniqueConstraint('order_code', 'version'), ) class Hardware(Base): __tablename__ = 'hardware' hardware_id = Column(Integer, primary_key=True) tag_id = Column(String, ForeignKey('tag.tag_id')) product_id = Column(String, nullable=True) artefact = Column(String, nullable=False) version = Column(String, nullable=False)

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Extending appengine's db.Property with caching

    - by Noio
    I'm looking to implement a property class for appengine, very similar to the existing db.ReferenceProperty. I am implementing my own version because I want some other default return values. My question is, how do I make the property remember its returned value, so that the datastore query is only performed the first time the property is fetched? What I had is below, and it does not work. I read that the Property classes do not belong to the instances, but to the model definition, so I guess that the return value is not cached for each instance, but overwritten on the model every time. Where should I store this _resolved variable? class PageProperty(db.Property): data_type = Page def get_value_for_datastore(self, model_instance): page = super(PageProperty, self).get_value_for_datastore(model_instance) self._resolved = page return page.key().name() def make_value_from_datastore(self, value): if not hasattr(self, '_resolved'): self._resolved = Page.get_by_name(value) return self._resolved

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  • Adding custom fields to users in django

    - by Gaurav
    I am the create_user() function that Django provides to create my users. Also I want to store additional information about the users. So I tried following the instructions given at http://docs.djangoproject.com/en/dev/topics/auth/#storing-additional-information-about-users but I cannot get it to work for me. Is there a step-by-step guide that I can follow to get this to work for me? Also, once I have added these custom fields, I would obviously need to add / edit / delete data from them. I cannot seem to find any instructions on how to do this.

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  • Is a string formatter that pulls variables from its calling scope bad practice?

    - by Eric
    I have some code that does an awful lot of string formatting, Often, I end up with code along the lines of: "...".format(x=x, y=y, z=z, foo=foo, ...) Where I'm trying to interpolate a large number of variables into a large string. Is there a good reason not to write a function like this that uses the inspect module to find variables to interpolate? import inspect def interpolate(s): return s.format(**inspect.currentframe().f_back.f_locals) def generateTheString(x): y = foo(x) z = x + y # more calculations go here return interpolate("{x}, {y}, {z}")

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  • Using ManagementClass.Getinstances() from IronPython

    - by Leo Bontemps
    I have an IronPython script that looks for current running processes using WMI. The code looks like this: import clr clr.AddReference('System.Management') from System.Management import ManagementClass from System import Array mc = ManagementClass('Win32_Processes') procs = mc.GetInstances() That last line where I call the GetInstances() method raises the following error: Traceback (most recent call first): File "<stdin>", line 1, in <module> SystemError: Not Found I am not understanding what's not being found?!? I believe that I may need to pass an instance of ManagementOperationObserver and of EnumerationOptions to GetInstance() however, I don't understand why that is, since the method with the signature Getinstance() is available in ManagementClass.

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  • Crossed import in django

    - by Kuhtraphalji
    On example, i have 2 apps: alpha and beta in alpha/models.py import of model from beta.models and in beta/models.py import of model from alpha.models manage.py validate says that ImportError: cannot import name ModelName how to solve this problem?

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  • Project Euler: problem 8

    - by Marijus
    n = # some ridiculously large number, omitted N = [int(i) for i in str(n)] maxProduct = 0 for i in range(0,len(N)-4): newProduct = 1 is_cons = 0 for j in range(i,i+4): if N[j] == N[j+1] - 1: is_cons += 1 if is_cons == 5: for j in range(i,i+5): newProduct *= N[j] if newProduct > maxProduct: maxProduct = newProduct print maxProduct I've been working on this problem for hours now and I can't get this to work. I've tried doing this algorithm on paper and it works just fine.. Could you give me hints what's wrong ?

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  • Replacing text with variables

    - by Steve
    I have to send out letters to certain clients and I have a standard letter that I need to use. I want to replace some of the text inside the body of the message with variables. Here is my maturity_letter models.py class MaturityLetter(models.Model): default = models.BooleanField(default=False, blank=True) body = models.TextField(blank=True) footer = models.TextField(blank=True) Now the body has a value of this: Dear [primary-firstname], AN IMPORTANT REMINDER… You have a [product] that is maturing on [maturity_date] with [financial institution]. etc Now I would like to replace everything in brackets with my template variables. This is what I have in my views.py so far: context = {} if request.POST: start_form = MaturityLetterSetupForm(request.POST) if start_form.is_valid(): agent = request.session['agent'] start_date = start_form.cleaned_data['start_date'] end_date = start_form.cleaned_data['end_date'] investments = Investment.objects.all().filter(maturity_date__range=(start_date, end_date), plan__profile__agent=agent).order_by('maturity_date') inv_form = MaturityLetterInvestments(investments, request.POST) if inv_form.is_valid(): sel_inv = inv_form.cleaned_data['investments'] context['sel_inv'] = sel_inv maturity_letter = MaturityLetter.objects.get(id=1) context['mat_letter'] = maturity_letter context['inv_form'] = inv_form context['agent'] = agent context['show_report'] = True Now if I loop through the sel_inv I get access to sel_inv.maturity_date, etc but I am lost in how to replace the text. On my template, all I have so far is: {% if show_letter %} {{ mat_letter.body }} <br/> {{ mat_letter.footer }} {% endif %} Much appreciated.

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  • Display graph without saving using pydot

    - by user506710
    Hello all I am trying to display a simple graph using pydot. My question is that is there any way to display the graph without writing it to a file as currently I use write function to first draw and then have to use the Image module to show the files. However is there any way that the graph directly gets printed on the screen without being saved ?? Also as an update I would like to ask in this same question that I observe that while the image gets saved very quickly when I use the show command of the Image module it takes noticeable time for the image to be seen .... Also sometimes I get the error that the image could'nt be opened because it was either deleted or saved in unavailable location which is not correct as I am saving it at my Desktop..... Does anyone know what's happening and is there a faster way to get the image loaded..... Thanks a lot....

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  • rb plugin the hot key not working

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(self,shell): print('hello world') i am using the above code in a plugin for rhythmbox ,and here i am trying to register the key ctr+e so that the call_bk_fn gets called whenever the key combination is pressed , but its not working why is that so ?

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  • command line arg?

    - by kaushik
    This is a module named XYZ. def func(x) ..... ..... if __name__=="__main__": print func(sys.argv[1]) Now I have imported this module in another code and want to use the func. How can i use it? import XYZ After this, where to give the argument, and syntax on how to call it, please?

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  • Are there viable alternatives for Web 2.0 apps besides lots of Javascript?

    - by djembe
    If you say find C-style syntax to be in the axis of evil are you just hopelessly condemned to suck it up and deal with it if you want to provide your users with cool web 2.0 applications - for example stuff that's generally done using JQuery and Ajax etc? Are there no other choices out there? We're currently building intranet apps using pylons and a bunch of JavaScript along with a bit of Evoque. So obviously for us the world would be a better place if instead something equivalent existed written in like PythonScript. But I've yet to seen anything approaching that aside from the Android system's ASE - but obviously that's something rather unrelated. Still - if browsers could support other scripting languages....

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  • How to get attributes from parent?

    - by bribon
    Hi all, Let's say we have these classes: class Foo(object): _bar = "" def __init__(self): self.bar = "hello" def getBar(self): return self._bar def setBar(self, bar): self._bar = bar def getAttributes(self): for attr in self.__dict__: print attr bar = property(getBar, setBar) class Child(Foo): def __init__(self): super(Child, self).__init__() self.a = "" self.b = "" if I do something like: child = Child() child.getAttributes() I get all the attributes from parent and child. How could I get the attributes only from the parent? Thanks in advance!

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