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  • Streaming audio - where to start?

    - by Adam Davis
    I need to develop an embedded audio streaming server. Requirements: Voice quality or better Intended for low power wifi transmission Broad support in existing software and devices (ie, windows media player, quicktime, vlc, iPhone, Android, etc). Royalty/patent free, or cheap to license Preferences: Low overhead TCP/IP based streaming protocol Voice grade codec (easy to implement in software, no DSP, 32bit CPU if needed) Would be nice if it supported HTML5 browsers, but is there any codec (such as raw) that is supported by the latest browsers that is lower overhead than MP3? Therefore: What are the relevant streaming protocols I should be looking at? What are the relevant codecs I should be looking at? What transport streams should I be looking at? What am I missing, or where else should I be looking for this type of need?

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  • Complicated idea - how to create car racing for my RPG game's players

    - by Donator
    So, I want to create car racing for my RPG game's players. Player can create race and choose how many participants can participate in race. After race is being created, other people can join it. When the maximum participants are collected, race begins. My idea, when the last participant joins, then instantly choose the winner (who's car is the best, that person wins), but how can I do it? If I choose to pick the winner after the last participant joins, then I have to put many queries in one page (select data from table, then delete the race, then select players' cars' statistics and pick the winner and then again, using mysql, send message to everyone). But this idea is really not optimal and it will lag cruelly for that last person. Maybe you have any ideas how I can avoid lag and make it more optimal. Thank you very much.

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  • I need to call a vbscript function from within an external javascript file :: function

    - by RadAdam
    heres what i got so far : This function is not directly in the html page , its in an external js file , 'main.js'. function createVBScript(){ var script=document.createElement('script'); script.type='text/vbscript'; script.src='vb/fldt.vbs'; document.getElementsByTagName('head')[0].appendChild(script); } the vbs file contains : <!-- // Visual basic helper required to detect Flash Player ActiveX control version information Function VBGetSwfVer() MsgBox "Hello there" End Function // --> thats all i want to do for the time being. how do i call VBGetSwfVer() from main.js ?

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  • Which one should I choose AMQP or XMPP for real-time browser-based game?

    - by Devyn
    Hi, I'm choosing between AMQP (RabbitMQ) vs XMPP (eJabberd) for my browser-based flash-free javascript powered real-time turn-based game. I don't know much about AMQP and XMPP protocol. I would like to use PHP for user-authorization and some data store-retrieve with MySQL. As far as I found out, RabbitMQ has PHP clients but eJabberd not. What I understood is javascript client calls PHP script and manipulate necessary processing and then pass to AMQP or XMPP server to pass the data to opponent player. There is a good book 'Pro XMPP Programming with JS and jQuery' from Wrox but there is no example with PHP. So following are my questions. 1) Which protocol is suit for my game? 2) Shall I choose RabbitMQ just for it's PHP client support?

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  • Building MobileVLCKit from git.videolan.org repository on macOsX with XCode

    - by ztepsic
    I would like to make an application for iOS(iPhone and iPad) that can play streaming videos through RTSP protocol (that includes mms). I imagined to achive a specified application using VLC player or libVLC library. On the official vlc git repository (http://git.videolan.org/?p=vlc.git;a=tree) in projects/macosx/framework/ folder there is xcode project MobileVLCKit.xcodeproj for which I assume that is a somewhat usable VLC framework for iOS. Now the problem is that I can't/don't know how to build this project. When I try to build MobileVLCKit.xcodeproj I get an error that says it can't find files inside extras/contrib/hosts/i686-apple-darwin10/ios/ folder. I have looked within that folder (extras/contrib) and managed to create folder (with files) extras/contrib/hosts/i686-apple-darwin10/ with make, but there is no ios folder. So, does anybody knows how to successfully build MobileVLCKit?

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  • Problem Loading AS2 swf into AS3 swf

    - by dani
    I've been trying very hard to get an AS2 swf to load properly inside an AS3 swf - but to no avail ... The AS2 file (which is a rather big app referencing many external xml files etc.) works perfectly when launched in Flash Player. When trying to load the same file through an AS3 swf (using URLRequest and Loader classes), the file starts loading but stops abruptly during the preloading phase. (Same happens if I try to load it using AS2 "loadMovie".) What is there more to try? Security settings, custom loader classes - any advice is appreciated.

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  • <audio> element autobuffers no matter what

    - by pthulin
    I'm trying to make a web based media player using the HTML5 audio element implemented in Firefox 3.5 and Chrome. Reading Mozillas documentation, omitting the autobuffer attribute should result in the audio src not being requested: if specified, the audio will automatically begin being downloaded, even if not set to automatically play. This continues until the media cache is full, or the entire audio file has been downloaded, whichever comes first However, on the server side I notice the files are being requested anyway. My sample page is very simple: <html> <body> <audio src="1.ogg"></audio> <audio src="2.ogg"></audio> </body> </html>

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  • Microsoft Robotics Studio in Ubuntu, with Wine ?

    - by Arkapravo
    I am using Ubuntu 9.10 and I am a bit of a robotics enthusiast. I have used KiKS (in MATLAB for simulating Khepera robots), MobotSim (in Windows, simulates a point like robot using a BASIC editor) and Player/Stage (with C/C++ on Ubuntu 9.04). My question, can MS Robotics Studio be installed in Ubuntu Linux using Wine (I am using 1.1.31) ? Has anyone done it ? Any other way to install MS Robotics Studio in Unix (Any flavour) ? Thanks for your reply !

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  • Java library to encode / decode AMF

    - by Ceilingfish
    Hi chaps, I currently have a Java server that talks to a Flash client by passing JSON encoded data over a binary socket connection. Is there a way on either side to encode / decode packets as AMF instead of JSON? It seems to me that there should be some native support in Flash player for doing this? All the implementations I have found of AMF serialization seem to be embedded inside an application framework. Simiarly so, does anyone know if it's possible to decode AMF packets independently of a connection implementation in Flash?

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • The height and width properties on my Flex 4 app arn't working

    - by ben
    In the opening application tag of my Flex 4 app, I set the width and height properties as follows: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()" backgroundColor.mainState="0x303030" xmlns:components="components.*" width="798" height="240"> What I go into Design mode in Flash Builder 4, the app is the correct size. But when I embed the .swf file into a HTML page, the application's background color covers the whole screen, and when the Flash Player Settings message box pops up it is outside of the area I defined in the code above. What am I doing wrong? Thanks for reading.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • How to store or share live data between PHP Requests?

    - by Devyn
    Hi, I want to start a project for facebook and the application will be like real-time multiplayer chess game. The problem I'm having is I have no idea how to store the data when a player moves one piece and update the new position in player2 browser. I'm gonna use PHP, MySQL for server side and jQuery for Client Rendering. The simplest idea is to store the data in XML or MySQL and re-generate the result to player2 browser. But I know that when thousand of players are playing, it will not be an efficient way. Since I don't have time to study new language for this project, I'm gonna have to stick with PHP. I'm not going to use flash either because I want my client side light-weight and flash-free. So is there any way that will solve my problems?

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  • Is enemy / bot A.I. part of the model or controller in an MVC game

    - by Iain
    It could be part of the model because it's part of the business logic of the game. It could be part of the controller because it could be seen as simulating player input, which would be considered part of the controller, right? Or would it? What about a normal enemy, like a goomba in Mario? UPDATE: Wow, that's really not the answer I was expecting. As far as I could tell, A.I. is an internal part of the autonomous game system, hence model. I'm still not convinced.

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  • Cmake suddenly can't find my source files anymore...

    - by aheld
    To make a long story short: To add insult to injury, CMake actually ran fine several times. I was wrestling with a compiler error when CMake suddenly didn't feel like working anymore. For reference, here's the whole CMakeLists.txt file: set(CMAKE_INCLUDE_CURRENT_DIR ON) Find_Package ( SDL REQUIRED ) Find_Package ( SDL_image REQUIRED ) Find_Package ( SDL_mixer REQUIRED ) if ( NOT SDL_FOUND ) message ( FATAL_ERROR "Make sure that SDL is installed" ) endif ( NOT SDL_FOUND ) link_libraries ( ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} SDLmain ) set(wiggle_SOURCES level.cpp levelgenerator.cpp main.cpp player.cpp scoreboard.cpp snake.cpp soundplayer.cpp titlescreen.cpp ) add_executable(Wiggle ../${wiggle_SOURCES}) The error occured for the first time when, instead of simply typing "make", I typed "make -lSDL -lSDL_image -lSDL_mixer" - make refused to find the header files SDL.h and SDL_image.h after I detached the project from Code::Blocks.

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  • [C#] Async threaded tcp server

    - by mark_dj
    I want to create a high performance server in C# which could take about ~10k clients. Now i started writing a TcpServer with C# and for each client-connection i open a new thread. I also use one thread to accept the connections. So far so good, works fine. The server has to deserialize AMF incoming objects do some logic ( like saving the position of a player ) and send some object back ( serializing objects ). I am not worried about the serializing/deserializing part atm. My main concern is that I will have a lot of threads with 10k clients and i've read somewhere that an OS can only hold like a few hunderd threads. Are there any sources/articles available on writing a decent async threaded server ? Are there other possibilties or will 10k threads work fine ? I've looked on google, but i couldn't find much info about design patterns or ways which explain it clearly

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  • Some help with basic Sound functions in actionscript 3

    - by danwoods
    Hello all. I'm working on a mp3 player and I'm super new at all things flash so there are lots of questions. Currently I'm getting stuck on the track change. My variable declaration look like this: var index:int = -1; var music:Sound = new Sound(new URLRequest("moe2008-05-24d02t02_vbr.mp3")); var sc:SoundChannel; var isPlaying:Boolean = false; and my change track function looks like this: function changeTrack(newTrack){ sc.stop(); isPlaying = false; music = new Sound(new URLRequest(newTrack)); sc = music.play(); isPlaying = true; index++; } Does anyone see any obvious errors??? Thanks

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  • Why OpenGL ES texture mapping is very slow?

    - by Cinar
    I have an Android application that displays VGA (640x480) frames using OpenGL ES. The application reads each frame from a movie file and updates the texture accordingly. My problem is that, it is taking almost 30 ms. to draw each frame using OpenGL. Similar test using the Canvas/drawBitmap was around 6 ms on the same device. I'm following the same OpenGL calls that VLC Media Player is using, so I'm assuming that those are optimized for this purpose. I just wanted to hear your thoughts and ideas about it?

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  • Display Message if Flash Doesn't Show in IE8

    - by aarontb
    Okay...so apparently with the new update in IE8, it starts up with NO add-ons. Since I cannot program a code to turn on add-ons in a browser, I need to show a message when this occurs. Much like an image has alternative text in the event the image doesn't load...how can I add a message that states: You are using Internet Explorer 8+ and need to turn on your add-ins like FLASH Player. This site is optimized for Mozilla Firefox or Google Chrome. ANy suggestions?

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  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

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  • User upload file above web root with php

    - by Chris
    I have a website where local bands can have a profile page, I'm implementing an upload system so that they can add songs to their profile. I want to make sure that clever visitors to my website cannot download their songs. I was thinking about uploading them to above the folder for my domain so that they cannot be accessed directly. Is this a good idea and/or possible? If not, what do you suggest I do to try and avoid users downloading songs. I'm already using a flash player to try and prevent downloads.

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  • How do I find the top N batters per year?

    - by Drew Stephens
    I'm playing around with the Lahman Baseball Database in a MySQL instance. I want to find the players who topped home runs (HR) for each year. The Batting table has the following (relevant parts) of its schema: +-----------+----------------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-----------+----------------------+------+-----+---------+-------+ | playerID | varchar(9) | NO | PRI | | | | yearID | smallint(4) unsigned | NO | PRI | 0 | | | HR | smallint(3) unsigned | YES | | NULL | | +-----------+----------------------+------+-----+---------+-------+ For each year, every player has an entry (between hundreds and 12k per year, going back to 1871). Getting the top N hitters for a single year is easy: SELECT playerID,yearID,HR FROM Batting WHERE yearID=2009 ORDER BY HR DESC LIMIT 3; +-----------+--------+------+ | playerID | yearID | HR | +-----------+--------+------+ | pujolal01 | 2009 | 47 | | fieldpr01 | 2009 | 46 | | howarry01 | 2009 | 45 | +-----------+--------+------+ But I'm interested in finding the top 3 from every year. I've found solutions like this, describing how to select the top from a category and I've tried to apply it to my problem, only to end up with a query that never returns: SELECT b.yearID, b.playerID, b.HR FROM Batting AS b LEFT JOIN Batting b2 ON (b.yearID=b2.yearID AND b.HR <= b2.HR) GROUP BY b.yearID HAVING COUNT(*) <= 3; Where have I gone wrong?

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  • How do I use SDl_Threads properly?

    - by Anoymonous
    I am new to threads,SDL and how graphic work in general. I've been looking through all of LazyFoo's SDL tutorials, and had helped me greatly. But in his tutorials about multi threading, he commented that you should never use video functions in separate threads, or might cause problem. I am curious how it should be done, as I still have a vague understanding of graphics and threads. As one of my projects is a shoot'em up, I was wondering if I should create one thread that displays all the graphics, one threads receives all the player input for his ship, and another thread for the enemy AI. If this is NOT how it should be done, (I think it's wrong) does anyone have any advice of how graphics should be implemented with user input and enemy AI with threads? For the Lazyfoo's tutorials, this is the link: http://lazyfoo.net/SDL_tutorials/

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  • Accessing functions in a parent controller

    - by meridimus
    I have made a ViewController in XCode for an iPhone project I'm working on, but I have a question about nested ViewControllers and what the best way to access a parents ViewController functions? Essentially, at the moment I have a SwitchViewController with MenuViewController (nested) and GameViewController (nested, which renders OpenGL ES). At the moment, I have animated view switching controlled in the SwitchViewController which works. But I want to call it after a player has selected the level from the MenuViewController and run the appropriate level in GameViewController. Not rocket science, I know. What's the best way to call parent functions?

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  • Space bar and arrow keys on Radio buttons trigger TypeError: Error #1009

    - by Sr.Richie
    I've just discovered a bug in my app, it looks like a Flash player bug, i would like to know if anyone has found a workaround or something. I've some radio buttons groups in my app. If I press the arrow keys while holding the spacebar pressed, it ends up triggering TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::LabelButton/drawIcon() at fl.controls::LabelButton/draw() at fl.controls::RadioButton/draw() at fl.core::UIComponent/callLaterDispatcher() If found this thread that describes my same situation. Do you think there's any workaround for this? Is it really a flash bug?

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