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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Math/numerical formula every computer programmer should know

    - by aaa
    This is a follow-up question to What should every programmer know and Is mathematics necessary. So the question is, as a computer programmer, what is the most important/useful mathematical or numerical formula that you use? By Formula I mean anything that involves less obvious manipulations, whenever binomial coefficients or bit hacks. I work with multidimensional arrays and various matrix representations. So for me most commonly used formulas are: A(i,j,k,..) = a[i + j*Dim0 + k*Dim0*Dim1 + ... to map indexes to one dimension ( which is basic address calculation which many people do not seem to know). And triangular number T(i) = (i*i + i)/2 which is related to binomial coefficients, used to calculate address in triangular matrixes and many other things. What is your workhorse formula that you think programmer should know?

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  • C++ defines for a 'better' Release mode build in VS

    - by darid
    I currently use the following preprocessor defines, and various optimization settings: WIN32_LEAN_AND_MEAN VC_EXTRALEAN NOMINMAX _CRT_SECURE_NO_WARNINGS _SCL_SECURE_NO_WARNINGS _SECURE_SCL=0 _HAS_ITERATOR_DEBUGGING=0 My question is what other things do fellow SOers use, add, define, in order to get a Release Mode build from VS C++ (2008,2010) to be as performant as possible? btw, I've tried PGO etc, it does help a bit but nothing that comes to parity, also I'm not using streams, the C++ i'm talking about its more like C but making use of templates and STL algorithms. As it stands now very simple code segments flop when compared to what GCC produces on say an equivalent x86 machine running linux (2.6+ kernel) using 02. Side-Note: I believe a lot of the issues relate directly to the STL version (Dinkum) provided by MS. Could people please elaborate on experiences using STLPort etc with VS C++.

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  • Dynamic "OR" conditions in Rails 3

    - by Ryan Foster
    I am working on a carpool application where people can search for lifts. They should be able to select the city from which they would liked to be picked up and choose a radius which will then add the cities in range to the query. However the way it is so far is that i can only chain a bunch of "AND" conditions together where it would be right to say "WHERE start_city = city_from OR start_city = a_city_in_range OR start_city = another_city_in_range" Does anyone know how to achive this? Thanks very much in advance. class Search < ActiveRecord::Base def find_lifts scope = Lift.where('city_from_id = ?', self.city_from) #returns id of cities which are in range of given radius @cities_in_range_from = City.location_ids_in_range(self.city_from, self.radius_from) #adds where condition based on cities in range for city in @cities_in_range_from scope = scope.where('city_from_id = ?', city) #something like scope.or('city_from_id = ?', city) would be nice.. end end

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  • How do you handle large repeated UI elements with JQuery

    - by jpoz
    Howdy, Here's the situation: You have a very complex UI element that is repeated in a list. Each has a menu on it, buttons, it hides and shows subelements, buttons for switch it's state, etc, etc. The elements are populated via JSON so you have to construct the elements and the functionality of the fly. What's the best way to accomplish this with JQuery? Where would you save the reusable template for the DOM structure? How would you add the behavior on? $().live? .livequery? onclick? manual after every JSON get? I guess I just see a lot of people doing different things. What's your experience with performance? Any insight would be much appreciated. Thanks, JPoz

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  • Visual Studio 2008's annoying auto-handling of block comments

    - by Dave
    I read that great post on Visual Studio 2008 annoyances, but didn't see this one. It drives me crazy. Now, I realize that some people use block comments like this for function documentation and the like: /* * * * */ But you know, this is VS2008 and now we can use ///. The only time I ever feel the need to use C-style commenting is when I have some junk or test code that I temporarily want to remove. It absolutely drives me nuts when I do the first /* and then when I add a line after the test code, it automatically puts a space after the * and I end up with this: * / . So then I end up always having to backspace to complete the block comment. I looked through all of the C# editor settings in the VS2008 IDE, and didn't find anything relevant. Does this drive anyone else here crazy, or am I turning into a codemudgeon?

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  • Visual Studio Optimizations

    - by lomaxx
    Visual studio is a pretty awesome IDE, but sometimes you just wish it would go faster. I was wondering if people have any tips or tricks to help speed up visual studio in day to day use. Things that I'm particularly interested in are speeding up build times and switching aspx files from source to design view seem to bring it to a grinding halt. Having said that, I'd be keen to hear anything that anyone uses to make VS run that little bit faster. Edit: Merged answers from related question, covering VS2008SP1. Please include any optimisations specific to the latest IDE.

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  • How to prevent direct access to my JSON service?

    - by FrankLy
    I have a JSON web service to return home markers to be displayed on my Google Map. Essentially, http://example.com calls the web service to find out the location of all map markers to display like so: http://example.com/json/?zipcode=12345 And it returns a JSON string such as: {"address": "321 Main St, Mountain View, CA, USA", ...} So on my index.html page, I take that JSON string and place the map markers. However, what I don't want to have happen is people calling out to my JSON web service directly. I only want http://example.com/index.html to be able to call my http://example.com/json/ web service ... and not some random dude calling the /json/ directly. Quesiton: how do I prevent direct calling/access to my http://example.com/json/ web service?

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  • Embedding mercurial revision information in Visual Studio c# projects automatically

    - by Mark Booth
    Original Problem In building our projects, I want the mercurial id of each repository to be embedded within the product(s) of that repository (the library, application or test application). I find it makes it so much easier to debug an application ebing run by custiomers 8 timezones away if you know precisely what went into building the particular version of the application they are using. As such, every project (application or library) in our systems implement a way of getting at the associated revision information. I also find it very useful to be able to see if an application has been compiled with clean (un-modified) changesets from the repository. 'Hg id' usefully appends a + to the changeset id when there are uncommitted changes in a repository, so this allows is to easily see if people are running a clean or a modified version of the code. My current solution is detailed below, and fulfills the basic requirements, but there are a number of problems with it. Current Solution At the moment, to each and every Visual Studio solution, I add the following "Pre-build event command line" commands: cd $(ProjectDir) HgID I also add an HgID.bat file to the Project directory: @echo off type HgId.pre > HgId.cs For /F "delims=" %%a in ('hg id') Do <nul >>HgID.cs set /p = @"%%a" echo ; >> HgId.cs echo } >> HgId.cs echo } >> HgId.cs along with an HgId.pre file, which is defined as: namespace My.Namespace { /// <summary> Auto generated Mercurial ID class. </summary> internal class HgID { /// <summary> Mercurial version ID [+ is modified] [Named branch]</summary> public const string Version = When I build my application, the pre-build event is triggered on all libraries, creating a new HgId.cs file (which is not kept under revision control) and causing the library to be re-compiled with with the new 'hg id' string in 'Version'. Problems with the current solution The main problem is that since the HgId.cs is re-created at each pre-build, every time we need to compile anything, all projects in the current solution are re-compiled. Since we want to be able to easily debug into our libraries, we usually keep many libraries referenced in our main application solution. This can result in build times which are significantly longer than I would like. Ideally I would like the libraries to compile only if the contents of the HgId.cs file has actually changed, as opposed to having been re-created with exactly the same contents. The second problem with this method is it's dependence on specific behaviour of the windows shell. I've already had to modify the batch file several times, since the original worked under XP but not Vista, the next version worked under Vista but not XP and finally I managed to make it work with both. Whether it will work with Windows 7 however is anyones guess and as time goes on, I see it more likely that contractors will expect to be able to build our apps on their Windows 7 boxen. Finally, I have an aesthetic problem with this solution, batch files and bodged together template files feel like the wrong way to do this. My actual questions How would you solve/how are you solving the problem I'm trying to solve? What better options are out there than what I'm currently doing? Rejected Solutions to these problems Before I implemented the current solution, I looked at Mercurials Keyword extension, since it seemed like the obvious solution. However the more I looked at it and read peoples opinions, the more that I came to the conclusion that it wasn't the right thing to do. I also remember the problems that keyword substitution has caused me in projects at previous companies (just the thought of ever having to use Source Safe again fills me with a feeling of dread *8'). Also, I don't particularly want to have to enable Mercurial extensions to get the build to complete. I want the solution to be self contained, so that it isn't easy for the application to be accidentally compiled without the embedded version information just because an extension isn't enabled or the right helper software hasn't been installed. I also thought of writing this in a better scripting language, one where I would only write HgId.cs file if the content had actually changed, but all of the options I could think of would require my co-workers, contractors and possibly customers to have to install software they might not otherwise want (for example cygwin). Any other options people can think of would be appreciated. Update Partial solution Having played around with it for a while, I've managed to get the HgId.bat file to only overwrite the HgId.cs file if it changes: @echo off type HgId.pre > HgId.cst For /F "delims=" %%a in ('hg id') Do <nul >>HgId.cst set /p = @"%%a" echo ; >> HgId.cst echo } >> HgId.cst echo } >> HgId.cst fc HgId.cs HgId.cst >NUL if %errorlevel%==0 goto :ok copy HgId.cst HgId.cs :ok del HgId.cst Problems with this solution Even though HgId.cs is no longer being re-created every time, Visual Studio still insists on compiling everything every time. I've tried looking for solutions and tried checking "Only build startup projects and dependencies on Run" in Tools|Options|Projects and Solutions|Build and Run but it makes no difference. The second problem also remains, and now I have no way to test if it will work with Vista, since that contractor is no longer with us. If anyone can test this batch file on a Windows 7 and/or Vista box, I would appreciate hearing how it went. Finally, my aesthetic problem with this solution, is even strnger than it was before, since the batch file is more complex and this there is now more to go wrong. If you can think of any better solution, I would love to hear about them.

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  • Update User Info with restful_authentication plugin in Rails?

    - by benoror
    Hi people, I want to give the users the ability to change their account info with restful_authentication plugin in rails. I added this two methods to my users controller: def edit @user = User.find(params[:id]) end def update @user = User.find(params[:id]) # Only update password when necessary params[:user].delete(:password) if pàrams[:user][:password].blank? respond_to do |format| if @user.update_attributes(params[:user]) flash[:notice] = 'User was successfully updated.' format.html { redirect_to(@user) } format.xml { head :ok } else format.html { render :action => "edit" } format.xml { render :xml => @user.errors, :status => :unprocessable_entity } end end end Also, I copied new.html.erb to edit.html.erb. Considering that resources are already defined in routes.rb I was expecting it to work easily, bute somehow when I click the save button it calls the create method, instead of update, using a POST http request. Inmediatly after that it autocatically log out form the session. Any ideas?

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  • Updating Linking Tables

    - by Sasha
    I've currently adding a bit of functionality that manages holiday lettings on top of a CMS that runs on PHP and MySQL. The CMS stores the property details on a couple of tables, and I'm adding a third table (letting_times) that will contain information about when people are staying at the property. Basic functionality would allow the user to add new times when a guest is staying, edit the times that the guest is staying and remove the booking if the guest no longer wants to stay at the property. Right now the best way that I can think of updating the times that the property is occupied is to delete all the times contained in the letting_times database and reinsert them again. The only other way that I can think to do this would be to include the table's primary key and do an update if that is present and has a value, otherwise do an insert, but this would not delete rows of data if they are removed. Is there a better way of doing this?

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  • How does a programmer think?

    - by Gordon Potter
    This may be a hopelessly vague question. But I am interested to hear whatever logical thought processes people go through when learning a new concept or trying to get their brain around code they might not have ever seen before. Basically, what general steps does one take to to break down problems and what does it take to "get it"? If you were to diagram a flowchart of how your mental process works when you look at code or try to solve a problem what might it look like? What common references, tips, and mental assumptions do you find useful in problem solving? How is this different between different domains? For example in what ways is a web programmer's thought process similar or different from a traditional desktop app developer's process?

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  • Visual Editor vs Manual code

    - by Albinoswordfish
    I'm not sure how it is using other frameworks but this questions is strictly regarding Java swing. Is it better to use a Visual Editor to place objects or to manually code the placement of the objects onto the frame (Layout managers or null layouts)? From my experience I've had a lot of trouble using Visual editors when it comes to different screen resolutions or changing the window size. Using manual code to place objects I've found that my GUIs behave a lot better with regard to the screen size issue. However when I want to change a small part of my GUI it takes a lot more work compared to using a visual editor Just wondering what people's thoughts were on this?

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  • where can I find useful VB.NET web development videos ?

    - by ahmed
    Hi , I have tried Asp.Net but they have minimum sets of tutorials and videos. I am looking for a video tutorials like pluralsight training videos which is not free. But I am looking for free training videos for Vb.Net/webforms and SQL "CRUD", Sql DataBinding videos, runtime designing , runtime databinding and all. Thanking you all in advance. And also I am sorry if this is a repeat question. And one thing which I like to say is why do people go first with winforms when someone says vb.net ? Is there any specific way to say for webforms ? OR how should I say it for web development in VB?

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  • Version control for Adobe Flash projects

    - by Guss
    I'm working with a very complex Flash project which is part of a full range of services that we deploy for the use of our clients. For most of our software sources (Java, PHP, Javascript, HTML and a some supporting scripts in other languages) we use subversion for version control and management, so we do the same for our Flash projects, even though we gain little benefits from version controlling that (except being able revert to previous versions) as FLA files are stored as just binaries which we cannot get meaningful diffs from. We're putting as much code as we can into AS files which we can properly manage using subversion, but due to the requirements of our architecture and our deployment strategy (both we cannot change because of our clients needs), we still maintain a large collection of FLA files that we need to manage. I've looked at Adobe Version Cue and while I do not really understand what it does in terms of version control, will moving our Flash projects to hosting on Version Cue will give me better control then I currently get from Subversion? Also - if people can share their experience and suggestions regarding version control of Flash projects, it will be very helpful.

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  • what happens to, the controls or the iframe or the div, which is

    - by user287745
    hidden:- does it get transferred to the user side? disabled:- does it get transferred to the user side? what i want is, a aspx page will be having many iframes to display different different pages, there will be many div tags to display css formatted information to understand the what i mean by many:- i have to transfer a complete website with 30 aspx pages into one single page! have simply combined every thing resulting in one extremely huge page my concern is the on local host it works loads fast, but when on online server accessed by numerous people for education purposes, the site ( ONE PAGE ) WILL SLOW DOWN terribly to overcome this i thought of using hidden and disable options. can any one help and possible suggest an improved way of achieving the above yes it sounds silly but this is the requirement thank you

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  • XSL: Dead or not dead

    - by Seattle Leonard
    I'm currently taking on a new project at home. In this project I'm going to be generating HTML emails. For this purpose, I believe XSL to be a good candidate. However, I have heard people say that XSL is a dead language, and if it's not that it is on it's way out. In fact, MS has been very leary to support XSL 2.0. Personally I feel that any time you are going from text to text, it is a great tool. Such as: Generating HTML e-mails Creating Open Office Docs Generating another XML doc What are your thoughts? Is it dead, or is it still a viable, usefull tool?

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  • (For what) Are Fortran, Cobol and Co. used today?

    - by lamas
    I'm a relatively young programmer and so I don't really know much about languages like Fortran or Cobol that have their origins in the beginning of modern informatics. I'm a bit confused because it seems like there are many people out there saying that these two languages are still very alive and being used all over the world whereas others say the opposite. In addition, it seems like there are only very few questions tagged Fortran or Cobol here on stackoverflow. Can someone "demystify" the situation for me? Who uses these senior languages these days and are they even used anymore? Do you have any experiences with one of the languages or do you know something about their latest developments?

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  • How to allow users to select their own grouping for a .NET TreeView control

    - by Chapso
    I am using a treeview to display projects, tasks, time entries, and the people who are working on a project. I would like to allow the user to define a custom grouping (ie. Project->Task->Time Entries or Project->Date (of time entry)->Task->TimeEntry). The relevant groups would be Project, Task, Time Entry, and Person, with some metadata from them. I want to have some modular way to allow a user to specify how they would like to display the information. Does anyone know of a good method by which this can be done? I currently have hard-coded a display which looks like this: Project Task Time Entry Next Project ... My thought is to do something like write methods to display each type and somehow let a user select what order the display would group. Please let me know if I am not being clear enough.

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  • How to deny payment via PayPal IPN?

    - by Nick
    Hello all, I need to create dynamic 'Pay Now' buttons on my site, and PayPal says the way to do this is via an HTML FORM with preset variables for the price, currency, and item of the purchase. I use PayPal IPN to notify me when a payment has complete. However, what's to stop someone from modifying the query parameters of the Pay Now button to change the price? Some people have told me to redirect the button through a PHP file that sends you to a PayPal payment page with the parameters in place, but the price could just as easily be manipulated in the Web browser's address bar. My question is, how can I deny a payment if the information I receive from PayPal's IPN service is invalid (if the price doesn't match our records)? I'm quite confused and couldn't find any documentation on what I'm looking for. Hopefully, you guys can help. Thanks!

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  • What signing method to use for public open-source projects?

    - by Irchi
    I'm publishing an open-source library on CodePlex, and want the dll files to have strong names so that they can be added to GAC. What's the best option for signing? Should I use SNK? If so, everyone have access to the key. I don't have a problem with everyone having access, but is it a good approach? Should I use PFX? If so, does it mean that other people downloading the source code are not able to build the solution? What I like to do is that I am the only one person to have access to the key, so that the signed assemblies also have a level of authenticity, but meanwhile don't prevent other developers to download, build, or change the source code for themselves, and be able to post changes for the main project.

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  • MVC Project for review

    - by parminder
    I am very close to completion of a mvc project which I want to make public. I want people to review my codes and give me the feedback, so that I can improve my codes and make this project better. I will put this code on codeplex or at some other repository soon. Or is there any better way to get it reviewed. Also I havent written any test for that. I dont have much experience in that area, if somebody can do it, I will really be thankful.

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  • How to name an event handler of a private variable in Vb.Net following FxCop rules and Vb.Net standa

    - by SoMoS
    Hello, On one side, in Vb.Net when you add an event handler to an object the created method is named: <NameOfTheObject>_<NameOfTheMethod>. As I like to have consistent syntax I always follow this rule when creating event handlers by hand. On the other side when I create private variables I prefix them with m_ as this is a common thing used by the community, in C# people use to put _ at the beginning of a variable but this is no CLS compliant. At the end, when I create event handlers for events raised by private variables I end with Subs like m_myVariable_MyEvent. Code Analysis (Fx Cop) is complainig about this way of naming because the method does not start with uppercase and because the _, so the question is: What naming standards do you follow when creating event handlers by hand that follow the Fxcop rules if any? Thanks in advance.

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  • Python: Traffic-Simulation (cars on a road)

    - by kame
    Hello! I want to create a traffic simulator like here: http://www.doobybrain.com/wp-content/uploads/2008/03/traffic-simulation.gif But I didn't thougt very deep about this. I would create the class car. Every car has his own color, position and so on. And I could create the road with an array. But how to tell the car where to go? Could I hear your ideas? EDIT: Is it forbidden to get new ideas from good programmers? Why do some people want to close this thread? Or were to ask such questions? I dont understand them. :(

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  • Prevent batch file in CMD from closing without using Pause

    - by Bondye
    Currently I want to run a batch file that fires a command and show me that log. After that I need to be able to commit and view the status so this prompt may not disappear after a key press. I've searched the net and the only answer people have is pause which close the prompt after a keypress. Does anyone have the solution for me? Currently I made a shortcut to cmd.exe and made the target my folder, but I want to execute some commands also. Thanks in advance.

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