Search Results

Search found 18447 results on 738 pages for 'iphone and ipod touch'.

Page 415/738 | < Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >

  • Reload UItabbar view when using selectedIndex

    - by Hetal Vora
    Hi, In my application I have 4 tabs in my tab bar. There is a navigation where if i click on a button on tab bar 2 view, it should take me to tab bar 3 view. I am doing this by using setting the selectedIndex property of tab bar like appDelegate.tabBarController.selectedIndex = 2; However, this doesn't reload the view of tab bar 3. It simply shows the tab bar 3 view that was last accessed (which may be down the navigation hieararchy in tab bar 3). Please help as to how can i reload the root view of tab bar 3. I tried having the delegate method of tabbar as below: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { [viewController.navigationController popToRootViewControllerAnimated:FALSE]; } but this works only if I click on a tab to go to the view and doesn't work with selectedIndex.Please help.

    Read the article

  • MapKit internal calls causing crash

    - by Ronnie Liew
    I have a MKMapView in the view of a UIViewController. The app will crash randomly when the I pop the UIViewController off from the UINavigationController. In the dealloc method of the UIViewController, I have already assigned the MKMapView delegate to nil as below: - (void)dealloc { mapView.delegate = nil; [_mapView release]; _mapView = nil; [super dealloc]; } The crash log are also attached as follows: Crash log #1: Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f6 objc_msgSend + 18 1 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 2 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 3 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 4 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 5 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 6 GraphicsServices 0x00003b2c GSEventRunModal + 108 7 GraphicsServices 0x00003bd8 GSEventRun + 56 8 UIKit 0x00002768 -[UIApplication _run] + 384 9 UIKit 0x0000146c UIApplicationMain + 688 10 Refill 0x00002aea main (main.m:14) 11 Refill 0x00002a60 start + 44 Crash log#2 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f4 objc_msgSend + 16 1 MapKit 0x0005a20e -[MKUserLocationViewInternal userLocationViewAccuracyDidUpdate] + 42 2 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 3 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 4 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 5 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 6 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 7 GraphicsServices 0x00003b2c GSEventRunModal + 108 8 GraphicsServices 0x00003bd8 GSEventRun + 56 9 UIKit 0x00002768 -[UIApplication _run] + 384 10 UIKit 0x0000146c UIApplicationMain + 688 11 Refill 0x00002aea main (main.m:14) 12 Refill 0x00002a60 start + 44 Seems like the MapKit is trying to update the MKMapView on the user location but the delegate has already been deallocated. What else I am missing here?

    Read the article

  • UINavigationBar height

    - by kpower
    In my app I work with an UINavigationController. I've added it to the window (MainWindow.xib, with IB) and simulated on my main view (in IB: Simulated User Elements / Top Bar / Navigation Bar). Navigation bar is displayed, but its height isn't standard. At least in IB it is bigger than in launched app. What's wrong? And how can I restore height to the initial state (as in IB)? P.S.: I know that I can set it directly from code. But this way looks like a "crutch".

    Read the article

  • Can I center a UIToolbar item?

    - by Ben
    I am putting a label on a UIToolbar (per this tip: http://stackoverflow.com/questions/333441/adding-a-uilabel-to-a-uitoolbar). But the toolbar has a button on the left side, and so flexible spaces throw the label off the center, which is where I'd like it to be. Can I somehow center this toolbar item so that it remains centered in the toolbar? (Already tried balancing the button with a dummy fixed space, no dice.) Thanks!

    Read the article

  • iPad popover textfield - resignFirstResponder doesn't dismiss keyboard

    - by mosdev
    I have two text fields email and password. The following code works fine when the fields are presented on a regular view but when they are on a popover, the resignFirstResponder does not work (becomeFirstResponder works). textFieldsShouldReturn was called for both fields. Any idea if I am missing something? Thanks! - (BOOL)textFieldShouldReturn:(UITextField *)theTextField { if (theTextField == email) { [password becomeFirstResponder]; return NO; } [theTextField resignFirstResponder]; return NO; }

    Read the article

  • How to crop the UIImage?

    - by Rajendra Bhole
    Hi, I develop an application in which i process the image using its pixels but in that image processing it takes a lot of time. Therefore i want to crop UIImage (Only middle part of image i.e. removing/croping bordered part of image).I have the develop code are, - (NSInteger) processImage1: (UIImage*) image { CGFloat width = image.size.width; CGFloat height = image.size.height; struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; NSMutableArray *numberOfPixelsArray = [[[NSMutableArray alloc] initWithCapacity:numberOfPixelsArray] autorelease]; } How i take(croping outside bordered) the middle part of UIImage?????????

    Read the article

  • Can you force a MPMoviePlayerPlaybackDidFinishNotification ?

    - by Jonathan
    Hi, I have several movies that are played and presented using this code. As you can see I also have removed the default movie controls and have added a custom overlay which essentially just stops the video. Here is my problem... When I stop the movie with my custom overlay button, I don't seem to be getting the 'MPMoviePlayerPlaybackDidFinishNotification' Note: everything works normal if I let the movie play through and it stop by itself. Is the any way of 'forcing' the PlaybackDidFinish notification? Can I do something like this [self moviePlayBackDidFinish:something]; ? Thank You! - (void) playMovie { NSString *path = [[NSBundle mainBundle] pathForResource:@"movie_frog" ofType:@"m4v"]; NSURL *url = [NSURL fileURLWithPath:path]; MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:url]; if(mp) { self.myMoviePlayer = mp; [mp release]; //movie view [self.view addSubview:myMoviePlayer.view]; myMoviePlayer.view.frame = CGRectMake(0.0,0.0,480,320); self.myMoviePlayer.controlStyle = MPMovieControlStyleNone; [self.myMoviePlayer play]; //videoNav _videoNav = [[videoNav alloc] initWithNibName:@"videoNav" bundle:nil]; [self.view addSubview:_videoNav.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; } }

    Read the article

  • "Instance variable 'xxx' accessed in class method....why?

    - by Michael Levy
    So please forgive me as I am very new to stackoverflow and to ios programming in general. I am attempting to change the text of a button i have, replacing current text with a date string (dateStringForInput) I am passing in from another class. The button is called myTodayButton and is declared in my .h file for my class inputMilesViewController... @property (strong, nonatomic) IBOutlet UIButton *myTodayButton; Below is the code from my .m. +(void) changeButtonText:(NSString*) dateStringForInput{ NSLog(@"we got to changebuttontext"); [_myTodayButton setTitle:dateStringForInput forState:UIControlStateNormal]; } I am getting the following error "Instance variable "_myTodayButton" accessed in class method. I understand that this is written in a class method rather than an instance method but i cant figure out how to get this change to happen. the button which prompts this call to changeButtonText is in the other class which is creating dateStringForInput. please help! thanks so much! be gentle with me....a bit overwhelmed . :-)

    Read the article

  • UITextField valueDidChange-Event

    - by Infinite
    Is there a way to catch a "valueDidChange"-Event for a Textfield? oO I've got a modalView with an UITextField. When the UITextField is empty, the "Done"-Button in the NavigationBar should be disabled and when there is Text entered, it should become enabled. Right now the only way to accomplish this by using the "textFieldShouldReturn"-Method. This works but is simply horrible for usability. Isn't there a way to check the requirements every time a letter is being entered or removed?

    Read the article

  • UIViewController remove subview

    - by ghiboz
    Hi all! I add a view as subview of my uiviewcontroller like this: // into my ViewController: UIImageView *imView =[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"img.jpg"]]; imView.frame = CGRectMake(2, 46, 1020, 720); [self.view addSubview:imView]; now, with another button I wish remove the imView from the subview chain.. how can I do to do this?? thanks

    Read the article

  • Custom UISlider Image disappearing?

    - by Silent
    Hello all i have a custom image to replace the UISLider defult button image, all works fine image shows, it does not clip off. The problem is when i use the slider to move up and down the image dissapears and some how doesnt show up anymore only sometimes. could someone have a fix? CGRect rect = CGRectMake(16.0, 390.0, 297.0, 35.0); slider.frame = rect; UIImage* thumbImage = [UIImage imageNamed:@"thumb.png"]; [slider setThumbImage:thumbImage forState:UIControlStateNormal]; UIImage* leftImage = [UIImage imageNamed:@"SliderLeft.png"]; [slider setMinimumTrackImage:leftImage forState:UIControlStateNormal]; UIImage* rightImage = [UIImage imageNamed:@"SliderRight.png"]; [slider setMaximumTrackImage:rightImage forState:UIControlStateNormal];

    Read the article

  • self.navigationController is nil after adding subview

    - by Nnp
    here is my productscontroller.h ProductListViewController *productListViewController; ProductGridViewController *productGridViewController; UIButton *flipIndicatorButton; and i am adding list and gridview as a subview like this in my implementation ProductListViewController *listController = [[ProductListViewController alloc] initWithNibName:@"ProductListView" bundle:nil]; self.productListViewController = listController; self.productListViewController.CurrentSale = CurrentSale; [self.view insertSubview:listController.view atIndex:0]; but in when i tried to push detailview controller from ProductListViewController.m like this ProductDetailViewController *productDetailViewController = [[ProductDetailViewController alloc] init]; productDetailViewController.productIndexPath = indexPath; [self.navigationController pushViewController:productDetailViewController animated:YES]; it just does not work, then i check [self.navigationController] , it was nil, now how to deal with this problem. i am ready to give some more code and detail to make more clear. thanks

    Read the article

  • uiwebview memory leaks

    - by Nnp
    i am getting following memory leaks for webview initWebUILocalStorageSupport MobileQuickLookLibrary() and here is my code, i dont know what i am missing. NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10.0f]; [theRequest setHTTPMethod:@"POST"]; NSData *data = [self GenerateData]; if (data) { [theRequest setHTTPBody:data]; } [webView loadRequest:theRequest]; i hope my question is clear.thanks

    Read the article

  • How to use NSMutableDictionary to store and retrieve data

    - by TechFusion
    I have created Window Based application and tab bar controller as root controller. My objective is to store Text Field data values in one tab bar VC and will be accessible and editable by other VC and also retrievable when application start. I am looking to use NSMutableDictionary class in AppDelegate so that I can access stored Data Values with keys. //TestAppDelegate.h extern NSString *kNamekey ; extern NSString *kUserIDkey ; extern NSString *kPasswordkey ; @interface TestAppDelegate :NSObject{ UIWindow *window; IBOutlet UITabBarController *rootController; NSMutableDictionary *outlineData ; } @property(nonatomic,retain)IBOutlet UIWindow *window; @property(nonatomic,retain)IBOutlet UITabBarController *rootController; @property(nonatomic,retain) NSMutableDictionary *outlineData ; @end //TestAppDelegate.m import "TestAppDelegate.h" NSString *kNamekey =@"Namekey"; NSString *kUserIDkey =@"UserIDkey"; NSString *kPasswordkey =@"Passwordkey"; @implemetation TestAppDelegate @synthesize outlineData ; -(void)applicationDidFinishLaunching:(UIApplication)application { NSMutableDictionary *tempMutableCopy = [[[NSUserDefaults standardUserDefaults] objectForKey:kRestoreLocationKey] mutableCopy]; self.outlineData = tempMutableCopy; [tempMutableCopy release]; if(outlineData == nil){ NSString *NameDefault = NULL; NSString *UserIDdefault= NULL; NSString *Passworddefault= NULL; NSMutableDictionary *appDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: NameDefault, kNamekey , UserIDdefault, kUserIDkey , Passworddefault, kPasswordkey , nil]; self.outlineData = appDefaults; [appDefaults release]; } [window addSubview:rootController.view]; [window makeKeyAndVisible]; NSMutableDictionary *savedLocationDict = [NSMutableDictionary dictionaryWithObject:outlineData forKey:kRestoreLocationKey]; [[NSUserDefaults standardUserDefaults] registerDefaults:savedLocationDict]; [[NSUserDefaults standardUserDefaults] synchronize]; } -(void)applicationWillTerminate:(UIApplication *)application { [[NSUserDefaults standardUserDefaults] setObject:outlineData forKey:kRestoreLocationKey]; } @end Here ViewController is ViewController of Navigation Controller which is attached with one tab bar.. I have attached xib file with ViewController //ViewController.h @interface IBOutlet UITextField *Name; IBOutlet UITextField *UserId; IBOutlet UITextField *Password; } @property(retain,nonatomic) IBOutlet UITextField *Name @property(retain,nonatomic) IBOutlet UITextField *UserId; @property(retain,nonatomic) IBOutlet UITextField *Password; -(IBAction)Save:(id)sender; @end Here in ViewController.m, I am storing object values with keys. /ViewController.m -(IBAction)Save:(id)sender{ TestAppDelegate appDelegate = (TestAppDelegate)[[UIApplication sharedApplication] delegate]; [appDelegate.outlineData setObject:Name.text forKey:kNamekey ]; [appDelegate.outlineData setObject:UserId.text forKey:kUserIDkey ]; [appDelegate.outlineData setObject:Password.text forKey:kPasswordkey]; [[NSUserDefaults standardUserDefaults] synchronize]; } I am accessing stored object using following method. -(void)loadData { TabBarAppDelegate *appDelegate = (TabBarAppDelegate *)[[UIApplication sharedApplication] delegate]; Name = [appDelegate.outlineData objectForKey:kNamekey ]; UserId = [appDelegate.outlineData objectForKey:kUserIDkey ]; Password = [appDelegate.outlineData objectForKey:kPasswordkey]; [Name release]; [UserId release]; [Password release]; } I am getting EXEC_BAD_ACCESS in application. Where I am making mistake ? Thanks,

    Read the article

  • Segmented Control to change views

    - by Goods
    I have created an up/down arrow segmented control button on the right side of the navigation bar in my detail view. In a table based application, how can I use these up/down arrows to move through cells in the parent table? The apple "NavBar" sample code has an example of this but the controls are not functional. The iBird program has this functionality as well and it is very nice. Download the "iBird 15" program for free. Any thoughts? Thanks!

    Read the article

  • Failed to set the initialPlaybackTime for a MPMoviePlayerController when recreating it in the second

    - by vicky
    Hi, everyone. It's really wired. When at the first time a MPMoviePlayerController (e.g., theMovie) is created, its initialPlaybackTime can be set successfully. But when theMoive is released and re-create a new MPMoviePlayerController, its intialPlaybackTime can not be set correctly, actually the movie always plays from the start. The code is as follows. -(void)initAndPlayMovie:(NSURL *)movieURL { MPMoviePlayerController *theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; // create a notification for moviePlaybackFinish [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie]; theMovie.initialPlaybackTime = 15; [theMovie setScalingMode:MPMovieScalingModeAspectFill]; [theMovie play];} -(void) moviePlayBackDidFinish:(NSNotification*)notification { MPMoviePlayerController * theMovie = [notification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:theMovie]; [theMovie release]; [self initAndPlayMovie:[self getMovieURL]]; } With the above code, when the viewcontroller did load and run initAndPlayMovie, the movie starts to play from 15 seconds, but when it plays finished or "Done" is pushed, a new theMovie is created and starts to play from 0 second. Does anybody know what happened with the initialPlaybackTime property of MPMoviePlayerController? And whenever you reload the viewController where the above code is (presentModalViewController from a parent viewcontroller), the movie can start from any playback time. I am really confused what's the difference of the MPMoviePlayerController registration methods between the viewcontroller load and the recreating it after release. Need your help! Thank you!

    Read the article

  • UISegmentedControl with UITableVIew NSRangeException

    - by Vivas
    Hi, I am using one UIViewController as shown: @interface RssViewController : UIViewController <UITableViewDataSource,UITableViewDelegate,BlogRssParserDelegate> I am displaying an RSS feed in the UITableView (in RssViewController) depending on the segment selected on the UISegmentedControl. My app crashes when I scroll the tableview then select another segment of the UISegmentedControl. For example I have two RSS feeds by default I am displaying the RSS feed at segment 0. This feed has 36 rows. The RSS feed that I load at segment 1 has only 5 rows. When I scroll the RSS feed at segment 0 THEN before the scrolling stops I switch to the RSS feed at segment 1 I crash the app with the following error: * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (36) beyond bounds (0)' If I wait till the scrolling on the RSS feed at segment 0 stops THEN select segment 1, everything works fine. How can I stop this crashing? I wanted to reuse the same tableview because only the data changes. I can see that it is crashing because of the row count - I went from 36 rows down to 5 rows BUT how can I fix this? Any help / suggestions would be appreciated.

    Read the article

  • UISegmentedControl with custom prev/next buttons

    - by chacha
    Hey, I am trying to reach the following result here I know how to configure the segmented control but I was wondering how to get the same icons ... I tried to do it with photoshop but I just can't manage to achieve the same quality ! I heard there is a possibility to use the "Apple symbols font" available on Mac (which contains these icons), could you show me how to get these symbols ? Or if you have a link to these precise icons (for free) It would be nice too. Thank you, ChaCha

    Read the article

  • JQTOUCH - Anytime loading occurs, add a loading class?

    - by nobosh
    Hi, I'm using JQTOUCH and in JQTOUCH several of the links are being loading via AJAX and then sliding in. The problem is that there is no loading indication provided to users. I'd like a way to add a Loading class with an AJAX spinner, when ever the an ajax call is loading, and have the class removed when the loading is done, and the page is displayed. Any ideas?

    Read the article

  • Changing an xcode project Path with lowercase path issue

    - by joneswah
    I have a problem with an Xcode project which has a path of "/users/me/blah" with a lowercase 'u'. When I check my other projects (in the General Tab of the Project Info Window the Path starts with a uppercase "Users". This causes a couple of problems. When I try and add an existing file which is "relative to group" or "Relative to Project" it thinks it needs to change directory all the way to the root. For example the path for any included file ends up as "../../../../Users/me/blah" which then prevents the project working on other peoples machine because the "relative" is essentially an absolute path... sigh. The other side effect is that when you select "Add Existing Files" instead of greying out all of the already included files, it leaves ALL of the files available for selection. Because it thinks files in "Users" are different to "users". I have tried re checking out the project into a different directory but no difference. I am not sure how I ended up with the wrong path in the first instance. No doubt something stupid that I did. Anyone have a clue on how I change the project path or resolve this? thanks

    Read the article

  • AppStore Rank positioning

    - by cvista
    Hey Does anyone know how apple choose the position of apps in the appstore? i have an app that has been there longer than someone who blatantly ripped my idea. mines free - theirs cost $1.19 yet theirs shows second in the list when you search for the main key word and mines not even in the first page! the rest of the apps have nothing to do with the keyword!! w://

    Read the article

  • little more help with a CATiledLayer

    - by Brodie4598
    Okay so I am trying to adapt an online tutorial for CATiledLayer to use in my app. The example uses a PDF but I need to display a JPG. I'm getting close, but I just cant figure this out. Should I be using a UIImage or something else? #import <QuartzCore/QuartzCore.h> #import "practiceViewController.h" @implementation practiceViewController - (void)viewDidLoad { [super viewDidLoad]; NSBundle *bundle = [[NSBundle mainBundle]autorelease]; NSString *path = [bundle pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, 1600, 2400); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1024.0, 1024.0); tiledLayer.levelsOfDetail = 1000; tiledLayer.levelsOfDetailBias = 1000; tiledLayer.frame = pageRect; myContentView = [[UIView alloc] initWithFrame:pageRect]; [myContentView.layer addSublayer:tiledLayer]; CGRect viewFrame = self.view.frame; viewFrame.origin = CGPointZero; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:viewFrame]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.maximumZoomScale = 1000; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NEED HE:LP WITH THIS } @end

    Read the article

  • Deserializing a complex JSON result (array of dictionaries) with TouchJSON

    - by jpm
    I did a few tests with TouchJSON last night and it worked pretty well in general for simple cases. I'm using the following code to read some JSON content from a file, and deserialize it: NSString *jsonString = [[NSString alloc] initWithContentsOfFile:@"data.json"]; NSData *jsonData = [jsonString dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary *items = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; NSLog(@"total items: %d", [items count]); NSLog(@"error: %@", [error localizedDescription]); That works fine if I have a very simple JSON object in the file (i.e. a dictionary): {"id": "54354", "name": "boohoo"} This way I was able to get access to the array of values, as I wanted to get the item based on its index within the list: NSArray *items_list = [items allValues]; NSString *name = [items_list objectAtIndex:1]; (I understand that I could have fetched the name with the dictionary API) Now I would like to deserialize a semi-complex JSON string, which represents an array of dictionaries. An example of such a JSON string is below: [{"id": "123456", "name": "touchjson"}, {"id": "3456", "name": "bleh"}] When I try to run the same code above against this new content in the data.json file, I don't get any results back. My NSLog() call says "total items: 0", and no error is coming back in the NSError object. Any clues on what is going on? I'm completely lost on what to do, as there isn't much documentation available for TouchJSON, and much less usage examples.

    Read the article

  • Copying the bitmap contents of a UIView's context to that of another UIView

    - by Joonas Trussmann
    Basically what I want to do is copy the already rendered content (a PDF drawn into the UIView's graphics context using CGContextDrawPDFPage()) onto a similar UIView, without having to re render the PDF. The idea is, that I'd then be able to perform an animated transform on the UIView and later re render the PDF with more accuracy. For both UIViews I'm using a larger-than-screen CATiledLayer to make it easier to rerender the PDF once the user zooms in, if that makes any difference. Any tips? I'm kind of lost here.

    Read the article

< Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >