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  • Advice on Linq to SQL mapping object design

    - by fearofawhackplanet
    I hope the title and following text are clear, I'm not very familiar with the correct terms so please correct me if I get anything wrong. I'm using Linq ORM for the first time and am wondering how to address the following. Say I have two DB tables: User ---- Id Name Phone ----- Id UserId Model The Linq code generator produces a bunch of entity classes. I then write my own classes and interfaces which wrap these Linq classes: class DatabaseUser : IUser { public DatabaseUser(User user) { _user = user; } public Guid Id { get { return _user.Id; } } ... etc } so far so good. Now it's easy enough to find a users phones from Phones.Where(p => p.User = user) but surely comsumers of the API shouldn't need to be writing their own Linq queries to get at data, so I should wrap this query in a function or property somewhere. So the question is, in this example, would you add a Phones property to IUser or not? In other words, should my interface specifically be modelling my database objects (in which case Phones doesn't belong in IUser), or are they actually simply providing a set of functions and properties which are conceptually associated with a User (in which case it does)? There seems drawbacks to both views, but I'm wondering if there is a standard approach to the problem. Or just any general words of wisdom you could share. My first thought was to use extension methods but in fact that doesn't work in this case.

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  • Flex + PHP + ValueObjects

    - by Tempname
    I have a php/flex value object that I am using to transmit data to/from in my application. Everything works great php-flex, but I am having an issue with flex-php. In my MergeTemplateService.php service I have the following code. This is the method that flex hits directly: function updateTemplate($valueObject){ $object = DAOFactory::getMergeTemplateDAO()->update($valueObject); return $object; } I am passing a value object that from flex looks like this: (com.rottmanj.vo::MergeTemplateVO)#0 communityID = 0 creationDate = (null) enterpriseID = 0 lastModifyDate = (null) templateID = 2 templateName = "My New Test Template" userID = 0 The issue I am having is that my updateTemplate method sees the value object as an array and not an object. In my amfphp globals.php I have set my voPath as: $voPath = "services/class/dto/"; Any help with this is greatly appreciated Here are my two value objects: AS3 VO: package com.rottmanj.vo { [RemoteClass(alias="MergeTemplate")] public class MergeTemplateVO { public var templateID:int; public var templateName:String; public var communityID:int; public var enterpriseID:int; public var userID:int; public var creationDate:String; public var lastModifyDate:String public function MergeTemplateVO(data:Object = null):void { if(data != null) { templateID = data.templateID; templateName = data.templateName; communityID = data.communityID; enterpriseID = data.enterpriseID; userID = data.userID; creationDate = data.creationDate; lastModifyDate = data.lastModifyDate; } } } } PHPVO: <?php class MergeTemplate{ var $templateID; var $templateName; var $communityID; var $enterpriseID; var $userID; var $creationDate; var $lastModifyDate; var $_explictType = 'MergeTemplate'; } ?>

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  • Java reflection appropriateness

    - by jsn
    This may be a fairly subjective question, but maybe not. My application contains a bunch of forms that are displayed to the user at different times. Each form is a class of its own. Typically the user clicks a button, which launches a new form. I have a convenience function that builds these buttons, you call it like this: buildButton( "button text", new SelectionAdapter() { @Override public void widgetSelected( SelectionEvent e ) { showForm( new TasksForm( args... ) ); } } ); I do this dozens of times, and it's really cumbersome having to make a SelectionAdapter every time. Really all I need for the button to know is what class to instantiate when it's clicked and what arguments to give the constructor, so I built a function that I call like this instead: buildButton( "button text", TasksForm.class, args... ); Where args is an arbitrary list of objects that you could use to instantiate TasksForm normally. It uses reflection to get a constructor from the class, match the argument list, and build an instance when it needs to. Most of the time I don't have to pass any arguments to the constructor at all. The downside is obviously that if I'm passing a bad set of arguments, it can't detect that at compilation time, so if it fails, a dialog is displayed at runtime. But it won't normally fail, and it'll be easy to debug if it does. I think this is much cleaner because I come from languages where the use of function and class literals is pretty common. But if you're a normal Java programmer, would seeing this freak you out, or would you appreciate not having to scan a zillion SelectionAdapters?

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • FileConnection Blackberry memory usage

    - by Dean
    Hello, I'm writing a blackberry application that reads ints and strings out of a database. This is my first time dealing with reading/writing on the blackberry, so forgive me if this is a dumb question. The database file I'm reading is only about 4kB I open the file with the following code fconn = (FileConnection) Connector.open("file_path_here", Connector.READ); if(fconn.exists()==false){fconn.close();return;} is = fconn.openDataInputStream(); while(!eof){ //etc... } is.close(); fconn.close(); The problem is, this code appears to be eating a LOT of memory. Using breakpoints and the "Memory Statistics" view, I determined the following: calling "Connector.open" creates 71 objects and changes "RAM Bytes in use" by 5376 calling "fconn.openDataInputStream();" increases RAM usage by a whopping 75920 Is this normal? Or am I doing something wrong? And how can I fix this? 75MB of RAM is a LOT of memory to waste on a handheld device, especially when the file I'm reading is only 4kB and I haven't even begun reading any data! How is this even possible?

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  • After calling a COM-dll component, C# exceptions are not caught by the debugger

    - by shlomil
    I'm using a COM dll provided to me by 3rd-party software company (I don't have the source code). I do know for sure they used Java to implement it because their objects contain property names like 'JvmVersion'. After I instantiated an object introduced by the provided COM dll, all exceptions in my C# program cannot be caught by the VS debugger and every time an exception occurs I get the default Windows Debugger Selection dialog (And that's while executing my program in debug mode under a full VisualStudio debugging environment). To illustrate: throw new Exception("exception 1"); m_moo = new moo(); // Component taken from the COM-dll throw new Exception("exception 2"); Exception 1 will be caught by VS and show the "yellow exception window". Exception 2 will open a dialog titled "Visual Studio Just-In-Time Debugger" containing the text "An unhandled win32 exception occurred in myfile.vshost.exe[1348]." followed by a list of the existing VS instances on my system to select from. I guess the instantiation of "moo" object overrides C#'s exception handler or something like that. Am I correct and is there a way to preserve C#'s exception handler?

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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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  • best web database solution for scala for a high traffic site?

    - by egervari
    I am in charge of a rebuilding a website that gets about 250,000 visitors a day. We'd like to use Scala, but it does not work very well with Spring (in some minor cases) and Hibernate (there is a major and very annoying mismatch here if you want to use scala collections, which we do). The application itself is going to have about 40-50 tables. Other than Hibernate, is there an ORM that works awesome with Scala and is as performant and reliable as Hibernate? Does it also have the same capabilities, or are we going to run into leaky-abstractions if we don't use Hibernate? It would be a big risk for us to go with a framework that is newer and doesn't seem to have a lot of industry backing... and at the same time, Hibernate is a real pain to program against when using Scala. 1) The Java Collection <- Scala Collection is absolutely painful. There is a lot more boilerplate and crap to write. 2) The IDE doesn't import JavaConversions and java interfaces automatically... so we this needs to be done manually. Optimizing Imports in IDEA is going to destroy all the manual work. 3) There is also a performance cost to converting back and forth all the time in your domain objects and your dao classes. 4) Not to mention there needs to be a lot of casting, which produces code ugly as sin. I actually would love to write my own orm that is 100% tailored to scala, but obviously this is really outside of the scope of our project for now. So what is the best approach?

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  • Move to php in windows? Concern, hints, "please don't do!"?

    - by Daniel
    I am considering to move frome Microsoft languages to PHP (just for web dev) which has quite an interesting syntax, a perlish look (but a wider programmer base) and it allows me to reuse the web without reinventing it. I have some concerns too. I would be more than happy to gather some wisdom from stackoverflow community, (challenge to my opinions warmly welcome). Here are my doubts. Efficiency. Cgi are slow, what I am supposed to use? Fastcgi? Or what else? Efficiency + stability. Is PHP on windows really stable and a good choice in terms of performances? Database. I use very often MSSQL (I regret, i like it). Could I widely and efficiently interface PHP with MSSQL (using smartly stored pro, for example). XSLT + XML performance. I work quite a lot with XML and XSLT and I really find the MS xml parser a great software component. Are parser used in PHP fast, reliable and efficient (I am interested mainly in DOM, not SAX)? Objects. Is the PHP object programming model valid end efficient? 6 Regex. How efficient is PHP processing regexp? Many thanks for your advices.

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  • Enterprise integration of disparate systems

    - by Chris Latta
    We're about to embark on a fairly large integration effort to kill off a bunch of Access and Sql Server databases and get everything into one coherent enterprise system. There are also a number of other systems (accounting, CRM, payroll, MS Exchange) that hold critical data that we need to integrate (use for data validation in other systems), report on and otherwise expose. It is likely that some of these systems will change in the next few years, so we need to isolate our systems to be ready for change. Ideally we would be able to expose our forms in a consistent manner across as many of our our systems as possible without having to re-develop them for each system. We are currently targeting SharePoint (2007 and soon 2010), Office (2007 and soon 2010 - Word, Excel, PowerPoint and Outlook), Reporting Services, .Net console applications, .Net Windows applications, shell extensions, and with the possibility of exposing some functionality on mobile devices (BlackBerries currently, maybe iPhones later) and via our website. We're moving development to Visual Studio 2010 (from 2005) ahead of migrating to SharePoint 2010 and Office 2010. Given that most of our development is presently targeted to the .Net framework (mostly in C#) it seems logical to stick with this unless there is some compelling reason to switch frameworks/platform for some aspects. We're thinking of your standard Database-Data Integration layer-Business Objects Layer-Web Services (or REST) layer-Client Application plus doing our own client application with WPF (or something else?) forms that can also be exposed in the MS systems (SharePoint, Office, Windows). So, we don't want much, just everything :) Basically we need to isolate ourselves from database and systems changes, create an API that can be used throughout our systems and then make this functionality available in our client applications. I'm very keen to get pointers from anyone who has tips on how to pull this off. Should we look at the Enterprise Library as a place to start? Is REST with ASP.Net MVC2 a better solution than Web Services for a system like this? Will WPF deliver forms re-use or is there something better?

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  • Best way reading from dirty excel sheets

    - by Ten Ton Gorilla
    I have to manipulate some Excel documents with C#. It's a batch process with no user interaction. It's going to parse data into a database, then output nice reports. The data is very dirty and cannot be ready using ADO. The data is nowhere near a nice table format. Best is defined as the most stable(updates less likely to break)/ clear(succinct) code. Fast doesn't matter. If it runs in less than 8 hours I'm fine. I have the logic to find the data worked out. All I need to make it run is basic cell navigation and getvalue type functions. Give me X cell value as string, if it matches Y value with levenshtein distance < 3, then give me Z cell value. My question is, what is the best way to dig into the excel? VSTO? Excel Objects Library? Third Option I'm not aware of?

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  • [Ruby] Modifying object inside a loop doesn't change object outside of the loop?

    - by Jergason
    I am having problems with modifying objects inside blocks and not getting the expected values outside the blocks. This chunk of code is supposed to transform a bunch of points in 3d space, calculate a score (the rmsd or root mean squared deviation), and store both the score and the set of points that produced that score if it is lower than the current lowest score. At the end, I want to print out the best bunch of points. first = get_transformed_points(ARGV[0]) second = get_transformed_points(ARGV[1]) best_rmsd = first.rmsd(second) best_points = second #transform the points around x, y, and z and get the rmsd. If the new points # have a smaller rmsd, store them. ROTATION = 30 #rotate by ROTATION degrees num_rotations = 360/ROTATION radians = ROTATION * (Math::PI/180) num_rotations.times do |i| second = second * x_rotate num_rotations.times do |j| second = second * y_rotate num_rotations.times do |k| second = second * z_rotate rmsd = first.rmsd(second) if rmsd < best_rmsd then best_points = second best_rmsd = rmsd end end end end File.open("#{ARGV[1]}.out", "w") {|f| f.write(best_points.to_s)} I can print out the points that are getting stored inside the block, and they are getting transformed and stored correctly. However, when I write out the points to a file at the end, they are the same as the initial set of points. Somehow the best_points = second chunk doesn't seem to be doing anything outside of the block. It seems like there are some scoping rules that I don't understand here. I had thought that since I declared and defined best_points above, outside of the blocks, that it would be updated inside the blocks. However, it seems that when the blocks end, it somehow reverts back to the original value. Any ideas how to fix this? Is this a problem with blocks specifically?

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  • Hibernate: fetching multiple bags efficiently

    - by Jens Jansson
    Hi! I'm developing a multilingual application. For this reason many objects have in their name and description fields collections of something I call LocalizedStrings instead of plain strings. Every LocalizedString is basically a pair of a locale and a string localized to that locale. Let's take an example an entity, let's say a book -object. public class Book{ @OneToMany private List<LocalizedString> names; @OneToMany private List<LocalizedString> description; //and so on... } When a user asks for a list of books, it does a query to get all the books, fetches the name and description of every book in the locale the user has selected to run the app in, and displays it back to the user. This works but it is a major performance issue. For the moment hibernate makes one query to fetch all the books, and after that it goes through every single object and asks hibernate for the localized strings for that specific object, resulting in a "n+1 select problem". Fetching a list of 50 entities produces about 6000 rows of sql commands in my server log. I tried making the collections eager but that lead me to the "cannot simultaneously fetch multiple bags"-issue. Then I tried setting the fetch strategy on the collections to subselect, hoping that it would do one query for all books, and after that do one query that fetches all LocalizedStrings for all the books. Subselects didn't work in this case how i would have hoped and it basically just did exactly the same as my first case. I'm starting to run out of ideas on how to optimize this. So in short, what fetching strategy alternatives are there when you are fetching a collection and every element in that collection has one or multiple collections in itself, which has to be fetch simultaneously.

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  • Effective communication in a component-based system

    - by Tesserex
    Yes, this is another question about my game engine, which is coming along very nicely, with much thanks to you guys. So, if you watched the video (or didn't), the objects in the game are composed of various components for things like position, sprites, movement, collision, sounds, health, etc. I have several message types defined for "tell" type communication between entities and components, but this only goes so far. There are plenty of times when I just need to ask for something, for example an entity's position. There are dozens of lines in my code that look like this: SomeComponent comp = (SomeComponent)entity.GetComponent(typeof(SomeComponent)); if (comp != null) comp.GetSomething(); I know this is very ugly, and I know that casting smells of improper OO design. But as complex as things are, there doesn't seem to be a better way. I could of course "hard-code" my component types and just have SomeComponent comp = entity.GetSomeComponent(); but that seems like a cop-out, and a bad one. I literally JUST REALIZED, while writing this, after having my code this way for months with no solution, that a generic will help me. SomeComponent comp = entity.GetComponent<SomeComponent>(); Amazing how that works. Anyway, this is still only a semantic improvement. My questions remain. Is this actually that bad? What's a better alternative?

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  • Disable MSBuild output of "Processing /ORDER options..."

    - by Jippers
    The output file from our project build has gone from 6MB to over 75MB in text. Diff'ing the last good build and the first time it blew up, there's a section in the output file like this in the latest: Processing /ORDER options External code objects not listed in the /ORDER file: ?onCallDisconnected@CallStateConnected@CallImpl@space@@UAEXV?$shared_ptr@VCallImpl@space@@@boost@@V?$shared_ptr@VGenericCall@space@@@5@K@Z ; framework.lib(CallStates.obj) ??_DBoolSetting@space@@QAEXXZ ; framework.lib(SettingValueImpl.obj) ...... continues for ~50MB ??$?0U?$pair@$$CBV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@J@std@@@?$allocator@U_Node@?$_Tree_nod@V?$_Tmap_traits@V?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@JU?$less@V?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@@2@V?$allocator@U?$pair@$$CBV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@J@std@@@2@$0A@@std@@@std@@@std@@QAE@ABV?$allocator@U?$pair@$$CBV?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@J@std@@@1@@Z ; CallStatistics.obj Finished processing /ORDER options I'm not sure how this got in there, but anyone know how to turn it off?

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  • Scalability 101: How can I design a scalable web application using PHP?

    - by Legend
    I am building a web-application and have a couple of quick questions. From what I learnt, one should not worry about scalability when initially building the app and should only start worrying when the traffic increases. However, this being my first web-application, I am not quite sure if I should take an approach where I design things in an ad-hoc manner and later "fix" them. I have been reading stories about how people start off with an app that gets millions of users in a week or two. Not that I will face the same situation but I can't help but wonder, how do these people do it? Currently, I bought a shared hosting account on Lunarpages and that got me started in building and testing the application. However, I am interested in learning how to build the same application in a scalable-manner using the cloud, for instance, Amazon's EC2. From my understanding, I can see a couple of components: There is a load balancer that first receives requests and then decides where to route each request This request is then handled by a server replica that then processes the request and updates (if required) the database and sends back the response to the client If a similar request comes in, then a caching mechanism like memcached kicks into picture and returns objects from the cache A blackbox that handles database replication Specifically, I am trying to do the following: Setting up a load balancer (my homework revealed that HAProxy is one such load balancer) Setting up replication so that databases can be synchronized Using memcached Configuring Apache to work with multiple web servers Partitioning application to use Amazon EC2 and Amazon S3 (my application is something that will need great deal of storage) Finally, how can I avoid burning myself when using Amazon services? Because this is just a learning phase, I can probably do with 2-3 servers with a simple load balancer and replication but until I want to avoid paying loads of money accidentally. I am able to find resources on individual topics but am unable to find something that starts off from the big picture. Can someone please help me get started?

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  • Populate two column grid with databinding?

    - by Richard
    How do i populate a two column grid with objects from my observable collection? I've tried to achieve this effect by using the tookits wrap panel but the items just stack. <toolkit:WrapPanel Margin="5,0,0,0" Width="400"> <ItemsControl ItemsSource="{Binding Trips}"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Height="236" Width="182"> <Button Style="{StaticResource VasttrafikButtonTrip}"> <StackPanel Width="152" Height="140"> <TextBlock Text="{Binding FromName}" /> <TextBlock FontFamily="Segoe WP Semibold" Text="till" /> <TextBlock Text="{Binding ToName}" /> </StackPanel> </Button> <TextBlock HorizontalAlignment="Left" Width="160" FontSize="16" FontWeight="ExtraBlack" Text="{Binding TravelTimeText}" /> <TextBlock HorizontalAlignment="Left" Width="160" Margin="0,-6,0,0" FontSize="16" Text="{Binding TransferCountText}" /> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </toolkit:WrapPanel>

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  • EFv1 mapping 1 to many Relationship to POCOs

    - by Scott
    I'm trying to work through a problem where I'm mapping EF Entities to POCO which serve as DTO. I have two tables within my database, say Products and Categories. A Product belongs to one category and one category may contain many Products. My EF entities are named efProduct and efCategory. Within each entity there is the proper Navigation Property between efProduct and efCategory. My Poco objects are simple public class Product { public string Name { get; set; } public int ID { get; set; } public double Price { get; set; } public Category ProductType { get; set; } } public class Category { public int ID { get; set; } public string Name { get; set; } public List<Product> products { get; set; } } To get a list of products I am able to do something like public IQueryable<Product> GetProducts() { return from p in ctx.Products select new Product { ID = p.ID, Name = p.Name, Price = p.Price ProductType = p.Category }; } However there is a type mismatch error because p.Category is of type efCategory. How can I resolve this? That is, how can I convert p.Category to type Category? I know in .NET EF has added support for POCO, but I'm forced to use .NET 3.5 SP1.

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • Create a variable which is named depending on an ID number?

    - by gray
    Is there any way to create a variable, and add an ID to the end of the actual variable name? I have a variable called 'gauge', used to create a new Gauge object: var gauge = new Gauge(target).setOptions(opts); I want to add an ID to the variable, so something like: var gauge+id = new Gauge(target).setOptions(opts); It's because I'm creating a number of these objects, and have a specific ID already for each one, which I want to attach to the gauge object if possible? All my code for this function is below, if it gives you a better idea of what i need to do: function go(id, votes) { var val = $('#votes_'+id).text(); var target = document.getElementById('foo_'+id); // your canvas element var gauge = new Gauge(target).setOptions(opts); // create sexy gauge! gauge.maxValue = 100; // set max gauge value gauge.animationSpeed = 20; // set animation speed (32 is default value) var a=votes+0.5; gauge.set(val); // set actual value } My main problem arises on the last line. It says gauge.set(val), and it only sets the last object, ignoring all the other ones...

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  • Issue with class design to model user preferences for different classes

    - by Mulone
    Hi all, I'm not sure how to design a couple of classes in my app. Basically that's a situation: each user can have many preferences each preference can be referred to an object of different classes (e.g. album, film, book etc) the preference is expressed as a set of values (e.g. score, etc). The problem is that many users can have preferences on the same objects, e.g.: John: score=5 for filmid=apocalypsenow Paul: score=3 for filmid=apocalypsenow And naturally I don't want to duplicate the object film in each user. So I could create a class called "preference" holding a score and then a target object, something like: User{ hasMany preferences } Preference{ belongsTo User double score Film target Album target //etc } and then define just one target. Then I would create an interface for the target Classes (album, film etc): Interface canBePreferred{ hasMany preferences } And implement all of those classes. This could work, but it looks pretty ugly and it would requires a lot of joins to work. Do you have some patterns I could use to model this nicely? Cheers, Mulone

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  • Flex Tree with infinite parents and children

    - by Tempname
    I am working on a tree component and I am having a bit of the issue with populating the data-provider for this tree. The data that I get back from my database is a simple array of value objects. Each value object has 2 properties. ObjectID and ParentID. For parents the ParentID is null and for children the ParentID is the ObjectID of the parent. Any help with this is greatly appreciated. Essentially the tree should look something like this: Parent1 Child1 Child1 Child2 Child1 Child2 Parent2 Child1 Child2 Child3 Child1 This is the current code that I am testing with: public function setDataProvider(data:Array):void { var tree:Array = new Array(); for(var i:Number = 0; i < data.length; i++) { // do the top level array if(!data[i].parentID) { tree.push(data[i], getChildren(data[i].objectID, data)); } } function getChildren(objectID:Number, data:Array):Array { var childArr:Array = new Array(); for(var k:Number = 0; k < data.length; k++) { if(data[k].parentID == objectID) { childArr.push(data[k]); //getChildren(data[k].objectID, data); } } return childArr; } trace(ObjectUtil.toString(tree)); } Here is a cross section of my data: ObjectID ParentID 1 NULL 10 NULL 8 NULL 6 NULL 4 6 3 6 9 6 2 6 11 7 7 8 5 8

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  • JavaScript onClick() Display

    - by junaidkaps
    I have an array consisting of several objects containing Strings. I am successfully able to display the array by using: <td><p onclick="theMiddle(this)">The Middle</td> As you see from the td tag this is part of a table. Issue is that the browser opens up a new page to display my text. I have been trying to display the array above my table in a p tag. //JavaScript var arrayTheMiddle = new Array (showName.theMiddle, beginingTime.theMiddle, network.abc, duration.thirty, rating.general, description.theMiddle, showImage.theMiddle); function theMiddle(obj){ for(i=0; i < arrayTheMiddle.length; i++) { document.write(arrayTheMiddle[i] + "<br>"); } } //HTML File <p>Would like the array/function displayed here while the user clicks within the table below (entire table has not been listed)</p> <td><p onclick="theMiddle(this)">The Middle</td> Unfortunately I am constantly failing at utilizing get element by id to call my function which consists of an array. I have searched for all sorts of stuff, yet frankly I'm lost. Not even sure if my approach is correct at this point. I'm sure this is one of those simple things that are blowing over my head!

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  • Can Haskell's monads be thought of as using and returning a hidden state parameter?

    - by AJM
    I don't understand the exact algebra and theory behind Haskell's monads. However, when I think about functional programming in general I get the impression that state would be modelled by taking an initial state and generating a copy of it to represent the next state. This is like when one list is appended to another; neither list gets modified, but a third list is created and returned. Is it therefore valid to think of monadic operations as implicitly taking an initial state object as a parameter and implicitly returning a final state object? These state objects would be hidden so that the programmer doesn't have to worry about them and to control how they gets accessed. So, the programmer would not try to copy the object representing the IO stream as it was ten minutes ago. In other words, if we have this code: main = do putStrLn "Enter your name:" name <- getLine putStrLn ( "Hello " ++ name ) ...is it OK to think of the IO monad and the "do" syntax as representing this style of code? putStrLn :: IOState -> String -> IOState getLine :: IOState -> (IOState, String) main :: IOState -> IOState -- main returns an IOState we can call "state3" main state0 = putStrLn state2 ("Hello " ++ name) where (state2, name) = getLine state1 state1 = putStrLn state0 "Enter your name:"

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  • Save object in CoreData

    - by John
    I am using CoreData with iPhone SDK. I am making a notes app. I have a table with note objects displayed from my model. When a button is pressed I want to save the text in the textview to the object being edited. How do I do this? I've been trying several things but none seem to work. Thanks EDIT: NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; [newManagedObject setValue:detailViewController.textView.text forKey:@"noteText"]; NSError *error; if (![context save:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } The above code saves it correctly but it saves it as a new object. I want it to be saved as the one I have selected in my tableView.

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