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  • android application that visualize real time data

    - by matarsak
    I want to build and android app that visualize real time data , I set up a UDP channel that get the data , now I want to visualize it . I now that I can use openGL ES. but I have now back ground and in a few weeks I dont think that i'm able to learn that . what about android processing ? could it be used for extensive visualization task like this? or it's limited ? I heard it's not hard to learn that. any other option ?

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  • They Got What They Came For

    - by Oracle OpenWorld Blog Team
    At this week's Oracle OpenWorld Latin America, over 11,000 attendees got what they came for. Interesting and absorbing keynotes. Educational technical sessions. Innovative demos and exhibits. Inspiring hands-on labs. And many, many opportunities to network with and build their community of peers. If you weren't able to attend the conference, or if you did attend but want to review some of the sessions or share them with colleagues, session PDFs will be posted soon, so be sure to check back. 

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  • Will a standard CMS on a shared web hosting account work for this?

    - by user1185305
    I have two questions concerning CMS's that I need answered if possible: I need to create a site with a Database. This site will in due time have lots of traffic and many users if things go as planned. Is it better to have the CMS on a shared web hosting account or is it better to have a dedicated server for this? The site I want to create needs to be able to create groups where each group has its own admin. The admin of the group decides the content that each member can view/access. The information of one group can be shared to other groups as well. This means that only the information content is shared but not the group's member data. Should I use a single or multiple databases for this problem? Is this something that can be done using standard CMS systems out there. or should I try to build one myself?

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  • How to install aircrack on Ubuntu 12.04

    - by user287903
    I have downloaded the tar.gz package from the site and then I have extracted using tar -zxvf command as mentioned over there. After that I used sudo apt-get install build-essential then I further installed libssl-dev. Then I changed directory to the aircrack folder. But when I type either sudo make or just make I am getting this same error. I don't know what to do. I have installed the file what they have asked in the error as well. Still the same error is shown. Okay I am not permitted to upload images. The error is : common.mak:85: *** Cannot find development files for any supported version of libnl. install either libnl1 or libnl3.. Stop.

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  • Building Website with JAX-RS (Jersey)

    - by 0xMG
    Is it discouraged/not-common to build Websites (not web-services!) using Jersey or any other JAX-RS implementation ? I didn't find any guide/tutorial/article regarding that.. At first impression , it seems to me that building website using Jersey (with JSPs as Viewables) is easier and more efficient than using Servlets & JSPs. If anyone did it before , I will be pleased to get tips, Do's & Don'ts, best practices etc... And maybe a good tutorial.

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  • About my main Project

    - by user207365
    My project is to build a AI(Artificial Intelligence) system in which i am planning to have a raspberry pi or Intel i3/i5 processor. Raspberry pi is small and efficient but i don't know whether it can support 2 TB or more external hard disk. Where as in Intel i can have internal hard disk and at the same time external also and will be more faster with 2gb or 4gb RAM. Which is better Raspberry pi or Intel,is it possible to stimulate my ubuntu in Intel processor. the main reason using processor it to give the system decision making capability ,understanding and analyzing capabilities using different algorithm's .my processor should analyze the condition take proper steps in running the appropriate application

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  • Directional Lights

    - by Setrio
    I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing right now is some test where using sensors (box2d) and ccDrawLine I could achieve something similar to what I want. Basically I send a bunch of sensors from certain point and with raycast detect collisions, get the end points and draw lines over the sensors. Just want to get some opinions if this is a good way of doing this or is other better options to build something like this? Also I would like to know how to make a light effect over this area (sensors area) to provide a better looking light effect. Any ideas?

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  • How to visualize real time data on Android? [closed]

    - by matarsak
    I want to build and android app that visualizes real time data (2D animation). I set up a UDP channel that get the data, now I want to visualize it. I know that I can use OpenGL ES, but after a few weeks, I dont think that I'm able to learn that. What about Android Processing? Could it be used for an extensive visualization task like this? or is it limited in some way? I've heard it's not hard learn. Any other options?

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  • Ubuntu 14.04 is unstable on my Thinkpad T61

    - by user292386
    I have this super old Thinkpad T61 and installed Ubuntu 14.04 on it. I noticed X11 is quite unstable. It'd freeze all the time, especially after suspension. Sometimes dash would appear as a blue screen, etc, etc. I have tried Xunbuntu as well. It's pretty much the same. But I don't seem to have problem with Debian 7.5. I still prefer Ubuntu to Debian. I just wonder which build of Ubuntu would have similar video/X versions as Debian 7.5. Thanks.

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  • Get Lit

    - by T
    I keep meaning to post some technical blog posts.  I have the ideas stacked up but get distracted with side projects like this latest one http://getlit.eventbrite.com .  This is going to be awesome fun!  It is a hands-on event to work though a Silverlight project from start to finish.  The project will allow you to take netflix data and store it in a personal catalog of movies.  It isn’t exactly useful but it is designed to have data from multiple sources (O’Data and SQL using RIA and MVVM) and different UI aspects for some cool templating practice and custom build behaviors. Sign up soon.  Space is limited! http://getlit.eventbrite.com

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  • Multiple buttons on screen

    - by Rajas
    I am not a game developer. I am a java developer. However I need some information and I am hoping you can help me. I want to build an app that has 3 buttons on the touch screen - 1,2 and 3. Depending on the screen input the user has to press or release button 3 but (s)he will have to keep either 1 or 2 depressed all the time. For example: Keep 1 pressed while operating button 3 or Keep 2 pressed while operating button 3. Please let me know if this is even doable. Best Regards, \|/

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  • php cms withouth database

    - by user1791795
    A friend of mine asked me for a easy website for him. As it was just 3 subpages, no database need or anything, I've done it quite fast with plain PHP, HTML, JS and CSS. But then another and another friend showed up. They only wanted arrange differently they navigation, some different picutures etc. So I though, is there any kind of CMS, that allows build small business website (barbershop, local groceries shop), with small list of subpages, yet allowing us to arrange look'n'feel. There's no need for the databas as content won't change, or can be stored in simple textfiles for example. Things like WordPress might be simple overkill Does anyone know such cms?

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  • What motivated Facebook to choose PHP and Twitter to choose Rails? [closed]

    - by mallieem saleie
    Possible Duplicates: Why did Facebook, Wordpress, vBulletin use PHP/MySQL? Why did Facebook use C++ beside PHP? While Facebook chose PHP and Twitter chose Ruby on Rails, I stopped and asked myself a question! why did they chose PHP and Ruby on Rails? Why not ASP.NET or Java? Is it because of bieng open source? or what?. I just want to know the right reason so I can examine their vision and decide which technology should I use if I want to build something unique.

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  • Le SDK Windows Phone 8 disponible, avec un nouveau Dev Center et une version du Framework .NET pour l'OS

    Le SDK Windows Phone 8 disponible avec un nouveau Dev Center et une version du Framework .NET pour l'OS Le très attendu kit de développement pour Windows Phone 8 a été dévoilé hier au grand public. C'est lors de la première journée de la conférence Build, la grande messe de Microsoft pour les développeurs qui se tient au campus de Redmond, que la firme a mise à la disposition des développeurs tous les outils dont ils ont besoin pour créer des applications Windows Phone 8. Le SDK Windows Phone 8 sort un jour après que Microsoft ait présenté le nouvel OS mobile qui apporte un lot important de nouvelles fonctionnalités (voir les articles en lire aussi). Il faut rappeler que la...

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  • What is the starting point for Ubuntu app development? [closed]

    - by Roshnal
    I'm thinking of developing software for Ubuntu and other related Linux-based distros (like Linux Mint). But currently am at a loss for where to start. Would learning Python be enough/good? And what are the other things I should know about before starting this kind of developing? And will I be able to publish my apps to a software store like Ubuntu store even if I am from outside USA/UK? If not, what are the options I have to make my apps reach the audience? As a lot of users had asked, I intend to build applications only for Linux (I'm thinking of Gnome) that will be a bit business and enterprise oriented. Currently I am an Oracle certified Java developer in J2SE and J2ME. And I know Python a bit.

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  • HTML5, PHP, JAVA or asp?

    - by user67418
    I am building a new website for a friend of mine. Its all plain html, and a server side include. The problem is to build static pages for 500 products would not be fun to create, or maintain. So i am forced to at least put dynamic information on these pages based off a spreadsheet, or dynamic pages all together. What i want to do is have a spreadsheet that can be used to keep track of in stock quantity, sku numbers, ecc.. that way i dont have to update hundreds of pages every night. He can just edit the spreadsheet and the pages will automatically adjust. I am a busy man, and i am not asking anyone to just give me the answer. But to save some time what is more worth learning to get this done fastest. HTML5, PHP, JAVA asp, or is there somehthing else better suited?

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  • Nashorn ?? JDBC ? Oracle DB ?????

    - by Homma
    ???? ????????????Nashorn ?? JavaScript ??????? JDBC ? API ??????Oracle DB ?????????????????????? ?????????????????????JDBC ? API ??????????????? ????????? URL ? https://blogs.oracle.com/nashorn_ja/entry/nashorn_jdbc_1 ??? ???? ???? DB ????Oracle Linux 6.5 ?? Oracle 11.2.0.3.0 ?????????????? JDBC ????????????? DB ????????????????? ???? ?Oracle Database JDBC ???????????????????????Nashorn ?? JavaScript ?????????????????????? JDBC ? Oracle DB ??????? Nashorn ?? JavaScript ??????? JDBC ? Oracle DB ?????? JavaScript ?????? DB ???????????????? JavaScript ?????? oracle ????????? JavaScript ?????? DB ?????????????????????????????????DB ???????????? JavaScript ???????????????????????? oracle ?????????? JDBC ??????????????????????? ???? DB ?????? ?????? DB ???????????? SQL> create user test identified by "test"; SQL> grant connect, resource to test; Java 8 ??????? ???? JDK 8 ?????????????????????????????? 8u5 ???? Java 8 ??????? ???????? JDK ? yum ??????????????? # yum install ./jdk-8u5-linux-x64.rpm JDK ????????????????????? # java -version java version "1.8.0_05" Java(TM) SE Runtime Environment (build 1.8.0_05-b13) Java HotSpot(TM) 64-Bit Server VM (build 25.5-b02, mixed mode) Nashorn ????? oracle ??????????PATH ??????? $ vi ~/.bash_profile PATH=${PATH}:/usr/java/latest/bin export PATH $ . ~/.bash_profile jjs ?????????????????? $ jjs -fv nashorn full version 1.8.0_05-b13 ????????????? JDBC ?????????????? JDBC ?????????JDBC ?????? ??????????????????? ???????? JDBC ????????????????????????? ?????????????? JavaScript ??????????jjs ???????????????????? Nashorn ? JavaScript ?????????????????? JDBC ??????? jjs ????? -cp ?????? JDBC ????? JAR ??????????? $ vi version.js var OracleDataSource = Java.type("oracle.jdbc.pool.OracleDataSource"); var ods = new OracleDataSource(); ods.setURL("jdbc:oracle:thin:test/test@localhost:1521:orcl"); var conn = ods.getConnection(); var meta = conn.getMetaData(); print("JDBC driver version is " + meta.getDriverVersion()); $ jjs -cp ${ORACLE_HOME}/jdbc/lib/ojdbc6.jar version.js JDBC driver version is 11.2.0.3.0 ??????JavaScript ???????? JDBC ?????????? (11.2.0.3.0) ????????? Java.type() ??????? JavaClass ??????? new ????? Java ??????????????????????????? Java ???????????????????? ????????????????????????????????????????????????????? ?????????????????????????????????????? Java ??????????????? JavaScript ???????????????????????????????? ?????? ???????????????? jjs ???????????Nashorn ??????????????jjs ??????????????????????????? $ jjs -cp ${ORACLE_HOME}/jdbc/lib/ojdbc6.jar jjs> var OracleDataSource = Java.type("oracle.jdbc.pool.OracleDataSource"); jjs> var ods = new OracleDataSource(); jjs> ods.setURL("jdbc:oracle:thin:test/test@localhost:1521:orcl"); null jjs> var conn = ods.getConnection(); jjs> var meta = conn.getMetaData(); jjs> print("JDBC driver version is " + meta.getDriverVersion()); JDBC driver version is 11.2.0.3.0 ???????? JDBC ?????????? (11.2.0.3.0) ????????? ?????????????????????????????????????????????????????????JDBC ?????????????????????? ??? Nashorn ???????? JDBC ? API ????????????? API ???????????????? ???????? JavaScript ?????????????????????????????????? ???????????? JDBC ? DB ???????????????? JDBC ??????????????????????????? ???? Oracle Database JDBC?????? 11g????2(11.2) ??????? jjs ?????????? Nashorn User's Guide Java Scripting Programmer's Guide Oracle Nashorn: A Next-Generation JavaScript Engine for the JVM

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Hosting Multiple hosts under IIS for WCF

    - by Josh
    Hello everyone, I need to use multiple hosts under IIS for WCF. We're using wshttpbinding and we've found NO success so far even after checking out a couple of similar questions on stackoveflow. Here is my web.config <?xml version="1.0"?> <!-- Note: As an alternative to hand editing this file you can use the web admin tool to configure settings for your application. Use the Website->Asp.Net Configuration option in Visual Studio. A full list of settings and comments can be found in machine.config.comments usually located in \Windows\Microsoft.Net\Framework\v2.x\Config --> <configuration> <configSections> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere"/> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> <appSettings/> <connectionStrings> <add name="ConString" connectionString="Data Source=.\SQLEXPRESS;Initial Catalog=WebSMS20July;Integrated Security=True"/> </connectionStrings> <system.web> <customErrors mode="Off"/> <!--<httpRuntime maxRequestLength="999999999" useFullyQualifiedRedirectUrl="true" executionTimeout="459999999" appRequestQueueLimit="99999999" delayNotificationTimeout="999999999" maxWaitChangeNotification="999999999" shutdownTimeout="9999999999"/>--> <!-- Set compilation debug="true" to insert debugging symbols into the compiled page. Because this affects performance, set this value to true only during development. --> <compilation debug="true"> <assemblies> <add assembly="System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </assemblies> </compilation> <!-- The <authentication> section enables configuration of the security authentication mode used by ASP.NET to identify an incoming user. --> <authentication mode="Windows"/> <!-- The <customErrors> section enables configuration of what to do if/when an unhandled error occurs during the execution of a request. Specifically, it enables developers to configure html error pages to be displayed in place of a error stack trace. <customErrors mode="RemoteOnly" defaultRedirect="GenericErrorPage.htm"> <error statusCode="403" redirect="NoAccess.htm" /> <error statusCode="404" redirect="FileNotFound.htm" /> </customErrors>--> <pages> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </controls> </pages> <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validate="false"/> </httpHandlers> <httpModules> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpModules> </system.web> <system.codedom> <compilers> <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="WarnAsError" value="false"/> </compiler> </compilers> </system.codedom> <!-- The system.webServer section is required for running ASP.NET AJAX under Internet Information Services 7.0. It is not necessary for previous version of IIS. --> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules> <add name="ScriptModule" preCondition="integratedMode" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </modules> <handlers> <remove name="WebServiceHandlerFactory-Integrated"/> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </handlers> </system.webServer> <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true"> <baseAddressPrefixFilters> <add prefix="http://localhost:12350"/> </baseAddressPrefixFilters> </serviceHostingEnvironment> <bindings> <wsHttpBinding> <binding name="wsHttpBinding" maxBufferPoolSize="2147483647" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <security mode="None"> <transport clientCredentialType="None" /> <message clientCredentialType="None" negotiateServiceCredential="false" establishSecurityContext="false" /> </security> </binding> <binding name="NewBinding0" /> </wsHttpBinding> </bindings> <services> <service behaviorConfiguration="WcfService1.Service1Behavior" name="WcfService1.Service1"> <endpoint address="" binding="wsHttpBinding" bindingConfiguration="wsHttpBinding" bindingName="wsHttpBinding" contract="WcfService1.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> <endpoint binding="wsHttpBinding" bindingConfiguration="wsHttpBinding" bindingName="wsHttpBinding2" contract="WcfService1.IService1" listenUri="http://localhost:8090" /> <host> <baseAddresses> <add baseAddress="http://mydomain/mywcfservice/Service1.svc" /> <add baseAddress="http://localhost/mywcfservice/Service1.svc" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WcfService1.Service1Behavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> Here's my service factory class using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ServiceModel; using System.ServiceModel.Activation; namespace WcfService1 { public class CustomHostFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { //CustomHost customServiceHost = // new CustomHost(serviceType, baseAddresses[1]); //return customServiceHost; ServiceHost host; host = new ServiceHost(serviceType, baseAddresses[0]); return host; } class CustomHost : ServiceHost { public CustomHost(Type serviceType, params Uri[] baseAddresses) : base(serviceType, baseAddresses) { } protected override void ApplyConfiguration() { base.ApplyConfiguration(); } } } } Contents of my Service1.svc file <%@ ServiceHost Language="C#" Debug="true" Service="WcfService1.Service1" CodeBehind="Service1.svc.cs" Factory="WcfService1.CustomHostFactory" %> What could possibly be wrong? Would appreciate any help. Thanks.

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  • Reason for Null pointer Exception

    - by Rahul Varma
    Hi, I cant figure out why my program is showing null pointer exception. Plz help me...Here's the program... public class MusicListActivity extends Activity { List<HashMap<String, String>> songNodeDet = new ArrayList<HashMap<String,String>>(); HashMap<?,?>[] songNodeWeb; XMLRPCClient client; String logInSess; ArrayList<String> paths=new ArrayList<String>(); public ListAdapter adapter ; Object[] websongListObject; List<SongsList> SngList=new ArrayList<SongsList>(); Runnable r; ProgressDialog p; ListView lv; String s; @Override public void onCreate(Bundle si){ super.onCreate(si); setContentView(R.layout.openadiuofile); lv=(ListView)findViewById(R.id.list1); r=new Runnable(){ public void run(){ try{ getSongs(); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (XMLRPCException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }; Thread t=new Thread(r,"background"); t.start(); Log.e("***","process over"); } @Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); } private Runnable returnRes = new Runnable() { @Override public void run() { Log.d("handler","handler"); removeDialog(0); p.dismiss(); list(); } }; public void list() { Log.d("#####","#####"); LayoutInflater inflater=getLayoutInflater(); String[] from={}; int[] n={}; adapter=new SongsAdapter(getApplicationContext(),songNodeDet,R.layout.row,from,n,inflater); lv.setAdapter(adapter);} private Handler handler = new Handler() { public void handleMessage(Message msg){ Log.d("*****","handler"); removeDialog(0); p.dismiss(); } }; public void webObjectList(Object[] imgListObj,String logInSess) throws XMLRPCException{ songNodeWeb = new HashMap<?,?>[imgListObj.length]; if(imgListObj!=null){ Log.e("completed","completed"); for(int i=0;i<imgListObj.length;i++){ //imgListObj.length songNodeWeb[i]=(HashMap<?,?>)imgListObj[i]; String nodeid=(String) songNodeWeb[i].get("nid"); break; Log.e("img",i+"completed"); HashMap<String,String> nData=new HashMap<String,String>(); nData.put("nid",nodeid); Object nodeget=client.call("node.get",logInSess,nodeid); HashMap<?,?> imgNode=(HashMap<?,?>)nodeget; String titleName=(String) imgNode.get("titles"); String movieName=(String) imgNode.get("album"); String singerName=(String) imgNode.get("artist"); nData.put("titles", titleName); nData.put("album", movieName); nData.put("artist", singerName); Object[] imgObject=(Object[])imgNode.get("field_image"); HashMap<?,?>[] imgDetails=new HashMap<?,?>[imgObject.length]; imgDetails[0]=(HashMap<?, ?>)imgObject[0]; String path=(String) imgDetails[0].get("filepath"); if(path.contains(" ")){ path=path.replace(" ", "%20"); } String imgPath="http://www.gorinka.com/"+path; paths.add(imgPath); nData.put("path", imgPath); Log.e("my path",path); String mime=(String)imgDetails[0].get("filemime"); nData.put("mime", mime); SongsList songs=new SongsList(titleName,movieName,singerName,imgPath,imgPath); SngList.add(i,songs); songNodeDet.add(i,nData); } Log.e("paths values",paths.toString()); // return imgNodeDet; handler.sendEmptyMessage(0); } } public void getSongs() throws MalformedURLException, XMLRPCException { String ur="http://www.gorinka.com/?q=services/xmlrpc"; URL u=new URL(ur); client = new XMLRPCClient(u); //Connecting to the website HashMap<?, ?> siteConn =(HashMap<?, ?>) client.call("system.connect"); // Getting initial sessio id String initSess=(String)siteConn.get("sessid"); //Login to the site using session id HashMap<?, ?> logInConn =(HashMap<?, ?>) client.call("user.login",initSess,"prakash","stellentsoft2009"); //Getting Login sessid logInSess=(String)logInConn.get("sessid"); websongListObject =(Object[]) client.call("nodetype.get",logInSess,""); webObjectList(websongListObject,logInSess); Log.d("webObjectList","webObjectList"); runOnUiThread(returnRes); } } Here's the Adapter associated... public class SongsAdapter extends SimpleAdapter{ static List<HashMap<String,String>> songsList; Context context; LayoutInflater inflater; public SongsAdapter(Context context,List<HashMap<String,String>> imgListWeb,int layout,String[] from,int[] to,LayoutInflater inflater) { super(context,songsList,layout,from,to); this.songsList=songsList; this.context=context; this.inflater=inflater; // TODO Auto-generated constructor stub } @Override public View getView(int postition,View convertView,ViewGroup parent)throws java.lang.OutOfMemoryError{ try { View v = ((LayoutInflater) inflater).inflate(R.layout.row,null); ImageView images=(ImageView)v.findViewById(R.id.image); TextView tvTitle=(TextView)v.findViewById(R.id.text1); TextView tvAlbum=(TextView)v.findViewById(R.id.text2); TextView tvArtist=(TextView)v.findViewById(R.id.text3); HashMap<String,String> songsHash=songsList.get(postition); String path=songsHash.get("path"); String title=songsHash.get("title"); String album=songsHash.get("album"); String artist=songsHash.get("artist"); String imgPath=path; final ImageView imageView = (ImageView) v.findViewById(R.id.image); AsyncImageLoaderv asyncImageLoader=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoader.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { imageView.setImageBitmap(imageDrawable); } }); imageView.setImageBitmap(cachedImage); tvTitle.setText(title); tvAlbum.setText(album); tvArtist.setText(artist); return v; } catch(Exception e){ Log.e("error",e.toString()); } return null; } public static Bitmap loadImageFromUrl(String url) { InputStream inputStream;Bitmap b; try { inputStream = (InputStream) new URL(url).getContent(); BitmapFactory.Options bpo= new BitmapFactory.Options(); bpo.inSampleSize=2; b=BitmapFactory.decodeStream(inputStream, null,bpo ); return b; } catch (IOException e) { throw new RuntimeException(e); } } } Here is what logcat is showing... 04-23 16:02:02.211: ERROR/completed(1450): completed 04-23 16:02:02.211: ERROR/paths values(1450): [] 04-23 16:02:02.211: DEBUG/*****(1450): handler 04-23 16:02:02.211: DEBUG/AndroidRuntime(1450): Shutting down VM 04-23 16:02:02.211: WARN/dalvikvm(1450): threadid=3: thread exiting with uncaught exception (group=0x4001aa28) 04-23 16:02:02.222: ERROR/AndroidRuntime(1450): Uncaught handler: thread main exiting due to uncaught exception 04-23 16:02:02.241: DEBUG/webObjectList(1450): webObjectList 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): java.lang.NullPointerException 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at com.stellent.gorinka.MusicListActivity$2.handleMessage(MusicListActivity.java:81) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at android.os.Handler.dispatchMessage(Handler.java:99) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at android.os.Looper.loop(Looper.java:123) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at android.app.ActivityThread.main(ActivityThread.java:4203) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at java.lang.reflect.Method.invokeNative(Native Method) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at java.lang.reflect.Method.invoke(Method.java:521) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 04-23 16:02:02.252: ERROR/AndroidRuntime(1450): at dalvik.system.NativeStart.main(Native Method) I have declared the getter and setter methods in a seperate claa named SongsList. Plz help me determine the problem...

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  • DirectAccess client can't connect

    - by odd parity
    I've set up a DirectAccess server on Windows Server 2012 at my workplace. I'm using a Windows 8 Enterprise client to connect to it. It works fine over a mobile connection, but it fails when connecting from home. I've ruled out the firewall/router as the culprit as the issues persist when connecting the laptop directly to the cable modem. I'm not sure where to begin to debug this, does anyone have any pointers? Both Teredo and IPHTTPS interfaces are up (although as the server is behind a NAT and we only have 1 public IP I understand that IPHTTPS is the only protocol that will be used). The IPHTTPS tunnel also seems to be connected: netsh interface httpstunnel show interfaces Interface IPHTTPSInterface (Group Policy) Parameters ------------------------------------------------------------ Role : client URL : https://redacted:443/IPHTTPS Last Error Code : 0x0 Interface Status : IPHTTPS interface active however the DirectAccess link can't be activated - get-daconnectionstatus cycles between Status : Error Substatus : CouldNotContactDirectAccessServer and Status : Error Substatus : RemoteNetworkAuthenticationFailure Any suggestions on how to attack this are appreciated!

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  • s3fs Input/output error

    - by shadow_of__soul
    i'm trying to set up a backup system with s3fs and the amazon s3 service. i followed this 2 guides: http://qugstart.com/blog/linux/how-to-mount-an-amazon-s3-bucket-as-virtual-drive-on-centos-5-2/ http://blog.eberly.org/2008/10/27/how-i-automated-my-backups-to-amazon-s3-using-rsync/ anyway making a tail to the /var/log/messages i get: Aug 28 13:37:46 server s3fs:###response=403 i already tried creating the authentication file on /etc/passwd-s3fs and setting there the access and private key, passing it trough the command line, i checked several times the credentials and i used it with s3fox, and is working. i also have set the time of the machine (with the date command) to be the same as the amazon S3 servers (i got the time of the S3 server uploading a file with the file manager) not only rsync don't work, commands like ls or cp in the /mnt/s3 didn't work also. any help of how i can solve/debug this? Regards, Shadow.

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  • Sharepoint 2010, 404 error after installation

    - by Tommy Jakobsen
    Running Windows Server 2008 Standard R2, SQL Server 2008 Enterprise, Team Foundation Server 2010, I installed Sharepoint Server 2010 (single server). It installed correctly, and the wizard configured it without errors. When accessing the sharepoint server through http://localhost/ I get a 404 error. I also get a 404 when trying to access the admin interface on port 42620. Sharepoint, TFS and Reporting services are the only application on my IIS. NOT sharing the same port, so that can't be the error. Do you have any ideas what the problem can be? Is there some way that I can debug this?

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  • heartbeat: Bad nodename in /etc/ha.d//haresources [node1]

    - by Richard
    I'm trying to start heartbeat on Ubuntu 10.04 with service heartbeat start, but getting the following errors: heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Bad nodename in /etc/ha.d//haresources [node1] heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Configuration error, heartbeat not started. On on server uname -n produces loadb1, on the second server uname -n produces loadb2. The two servers can ping each other okay with those names. This is /etc/ha.d/ha.cnf on both servers: debugfile /var/log/ha-debug logfile /var/log/ha-log logfacility local0 keepalive 2 deadtime 10 udpport 694 bcast eth1 ucast eth0 my.external.ip ucast eth0 my.external.ip ucast eth1 10.0.0.5 ucast eth1 10.0.0.6 #udp eth0 node loadb1 node loadb2 auto_failback off And this is /etc/ha.d/haresources on both servers: node1 IPaddr::46.20.121.113 httpd smb dhcpd Authkeys is also set up. What am I doing wrong? The part where I'm least clear is the ucast/bcast lines.

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  • Continual "The Windows Filtering Platform has blocked a connection" errors?

    - by Richard
    Our systems have been compromised by something recently which has lead us to carry out a more detailed look at what is happening on our workstations. I have noticed an issue where the Security log of this Windows 7 workstation is continually logging a security "Audit Failure" where the detail is that "The Windows Filtering Platform has blocked a connection". This is happening thousands of times a day and would appear to be our BT Business Broadband HGV 2700 ADSL router attempting to connect to Port 137 (NET Bios) on my workstation and being blocked. This has unfortunately had the effect of filling up the log files so much that anything which might have been of use which was logged over the weekend to help debug the intrusion has been "overwritten off the end" of the Security log. (I've since increased the log file size limits massively and turned on archiving). Does anyone know if this is standard behaviour of a BT ADSL router or whether this indicates that the router is compromised in some way or malfunctioning, or have any further suggestions as to how to diagnose this problem?

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