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  • Navigating to rootViewController of non-visible UINavigationController CRASH

    - by Bertie
    First off I'n not sure if this is exactly the issue... but it appears to be central to the problem. There are vast gaps in what I know and this may be something very obvious. I have a split view controller with various Master and Detail Views. From one 'menu' branch I want to return to the rootView of both the Master & Detail Navigation Controllers when the user taps a 'Done' button. Initially I had the button positioned on the navigation bar of the master view. This is the code I was using: - (IBAction)doneClicked:(id)sender { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = self.splitViewButton; [detailNav popToRootViewControllerAnimated:NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } That works fine but if the device is in portrait mode it means the user has to open the menus to access the button. So I decided to put the 'Done' button onto the detail view NavBar instead. Using a delegate declared in the detailVC and adopted by the masterVC I am now using this method: - (void)theUserClickedDoneInTheDetailView:(DetailVC *)controller withButton:(UIBarButtonItem *)splitViewButton { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = splitViewButton; [detailNav popToRootViewControllerAnimated: NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } Both methods are in the MasterVC.m file The only difference between the two is that on is passed a UIBarButtonItem to use and the other has already had it passed when it is set in the detail view. That seems to be working because I do get a button. When the device is in Landscape mode both methods work fine. All behaviour as expected. When the device is in Portrait the first method still works fine. The second appears to work fine and the detail view is the rootView, the button for the menus is there BUT, as soon as I turn the device to landscape it crashes. The only thing I can think of is that it is because the masterView is hidden. Can anyone help...?

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  • Using a Hash table

    - by Maria Attard
    I have 2 lists in my program one that store objects of type student and another one which stores objects of type marks. I have 3 methods one that inputs the details of the students, one that inputs the marks and one to view student details and their marks. My question is how I can use a hash table to get the Id of a student and then use it to input the marks and then how to retrieve both the student details and their marks altogether. Please help me if you can.

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  • Click at specified client area

    - by VixinG
    Click doesn't work - I don't know why and can't find a solution :( ie. Click(150,215) should move mouse to the client area and click there. [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCursorPos(int x, int y); static void MouseMove(int x, int y) { Point p = new Point(x * -1, y * -1); ScreenToClient(hWnd, ref p); p = new Point(p.X * -1, p.Y * -1); SetCursorPos(p.X, p.Y); } static void Click(int x, int y) { MouseMove(x, y); SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); } Edit: Of course I can use mouse_event for that, but I would like to see a solution for SendMessage()... [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); const int LEFTDOWN = 0x00000002; const int LEFTUP = 0x00000004; static void Click(int x, int y) { MouseMove(x, y); mouse_event((int)(LEFTDOWN), 0, 0, 0, 0); mouse_event((int)(LEFTUP), 0, 0, 0, 0); }

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  • declerative_authorization on User problem

    - by Webpain
    I am trying to block all default methods except create and update in my users controller using declerative_authorization. But at the time I add filter_resource_access or filter_access_to into my usersController i always get "Couldn't find User without an ID". Anyone care to explain why this could be happening? class UsersController :new end end def show @user = @current_user end def edit @user = @current_user end def update @user = @current_user # makes our views "cleaner" and more consistent if @user.update_attributes(params[:user]) flash[:notice] = "Account updated!" redirect_to account_url else render :action = :edit end end end

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  • How do I fix my Unit Test to have global access to everything?

    - by SLC
    Usually when you add one (in Visual Basic), it pops up a message asking if you want to enable an option that lets the test access things like private methods etc. However, I am editing a solution that does not have this enabled. I'd like to enable it so my unit tests will work, but I can't find the setting. Can anyone tell me how to enable it after the project has been created?

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  • where to store temporary data in MVC 2.0 project

    - by StuffHappens
    Hello! I'm starting to learn MVC 2.0 and I'm trying to create a site with a quiz: user is asked a question and given several options of answer. If he chooses the right answer he gets some points, if he doesn't, he looses them. I tried to do this the following way public class HomeController : Controller { private ITaskGenerator taskGenerator = new TaskGenerator(); private string correctAnswer; public ActionResult Index() { var task = taskGenerator .GenerateTask(); ViewData["Task"] = task.Task; ViewData["Options"] = task.Options; correctAnswer= task.CorrectAnswer; return View(); } public ActionResult Answer(string id) { if (id == correctAnswer) return View("Correct") return View("Incorrect"); } } But I have a problem: when user answers the cotroller class is recreated and I loose correct answer. So what is the best place to store correct answer? Should I create a static class for this purpose? Thanks for your help!

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  • Performance - FunctionCall vs Event vs Action vs Delegate

    - by hwcverwe
    Currently I am using Microsoft Sync Framework to synchronize databases. I need to gather information per record which is inserted/updated/deleted by Microsoft Sync Framework and do something with this information. The sync speed can go over 50.000 records per minute. So that means my additional code need to be very lightweight otherwise it will be a huge performance penalty. Microsoft Sync Framework raises an SyncProgress event for each record. I am subscribed to that code like this: // Assembly1 SyncProvider.SyncProgress += OnSyncProgress; // .... private void OnSyncProgress(object sender, DbSyncProgressEventArgs e) { switch (args.Stage) { case DbSyncStage.ApplyingInserts: // MethodCall/Delegate/Action<>/EventHandler<> => HandleInsertedRecordInformation // Do something with inserted record info break; case DbSyncStage.ApplyingUpdates: // MethodCall/Delegate/Action<>/EventHandler<> => HandleUpdatedRecordInformation // Do something with updated record info break; case DbSyncStage.ApplyingDeletes: // MethodCall/Delegate/Action<>/EventHandler<> => HandleDeletedRecordInformation // Do something with deleted record info break; } } Somewhere else in another assembly I have three methods: // Assembly2 public class SyncInformation { public void HandleInsertedRecordInformation(...) {...} public void HandleUpdatedRecordInformation(...) {...} public void HandleInsertedRecordInformation(...) {...} } Assembly2 has a reference to Assembly1. So Assembly1 does not know anything about the existence of the SyncInformation class which need to handle the gathered information. So I have the following options to trigger this code: use events and subscribe on it in Assembly2 1.1. EventHandler< 1.2. Action< 1.3. Delegates using dependency injection: public class Assembly2.SyncInformation : Assembly1.ISyncInformation Other? I know the performance depends on: OnSyncProgress switch using a method call, delegate, Action< or EventHandler< Implementation of SyncInformation class I currently don't care about the implementation of the SyncInformation class. I am mainly focused on the OnSyncProgress method and how to call the SyncInformation methods. So my questions are: What is the most efficient approach? What is the most in-efficient approach? Is there a better way than using a switch in OnSyncProgress?

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  • Extra NotifyIcon shown in system tray

    - by Kettch19
    I'm having an issue with an app where my NotifyIcon displays an extra icon. The steps to reproduce it are easy, but the problem is that the extra icon shows up after any of the actual codebehind we've added fires. Put simply, clicking a button triggers execution of method FooBar() which runs all the way through fine but its primary duty is to fire a backgroundworker to log into another of our apps. It only appears if this particular button is clicked. Strangely enough, we have a WndProc method override and if I step through until the extra NotifyIcon appears, it always appears during this method so something else beyond the codebehind must be triggering the behavior. Our WndProc method is currently (although I don't think it's caused by the WndProc): Protected Overrides Sub WndProc(ByRef m As System.Windows.Forms.Message) 'Check for WM_COPYDATA message from other app or drag/drop action and handle message If m.Msg = NativeMethods.WM_COPYDATA Then ' get the standard message structure from lparam Dim CD As NativeMethods.COPYDATASTRUCT = m.GetLParam(GetType(NativeMethods.COPYDATASTRUCT)) 'setup byte array Dim B(CD.cbData) As Byte 'copy data from memory into array Runtime.InteropServices.Marshal.Copy(New IntPtr(CD.lpData), B, 0, CD.cbData) 'Get message as string and process ProcessWMCopyData(System.Text.Encoding.Default.GetString(B)) 'empty array Erase B 'set message result to 'true', meaning message handled m.Result = New IntPtr(1) End If 'pass on result and all messages not handled by this app MyBase.WndProc(m) End Sub The only place in the code where the NotifyIcon in question is manipulated at all is in the following event handler (again, don't think this is the culprit, but just for more info): Private Sub TrayIcon_MouseDoubleClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles TrayIcon.MouseDoubleClick If Me.Visible Then Me.Hide() Else PositionBottomRight() Me.Show() End If End Sub The backgroundworker's DoWork is as follows (just a class call to log in to our other app, but again just for info): Private Sub LoginBackgroundWorker_DoWork(ByVal sender As Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles LoginBackgroundWorker.DoWork Settings.IsLoggedIn = _wdService.LogOn(Settings.UserName, Settings.Password) End Sub Does anyone else have ideas on what might be causing this or how to possibly further debug this? I've been banging my head on this without seeing a pattern so another set of eyes would be extremely appreciated. :) I've posted this on MSDN winforms forums as well and have had no luck there so far either.

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  • User switching without logging off

    - by mrh1967
    We need to switch users without logging off so we can remotely administrate a PC running with a limited user that will disconnect from the VPN if the user logs off. I've got this working by killing the explorer process and then running explorer.exe with the administrator user credentials as the following code shows: private void btnOk_Click(object sender, EventArgs e) { IntPtr tokenHandle = new IntPtr(0); if (LogonUser("administrator", Environment.UserDomainName, txtPassword.Text, 3, 0, ref tokenHandle)) { ProcessStartInfo psi = new ProcessStartInfo(@"C:\Windows\explorer.exe"); psi.UserName = "administrator"; char[] pword = txtPassword.Text.ToCharArray(); psi.Password = new System.Security.SecureString(); foreach (char c in pword) { psi.Password.AppendChar(c); } psi.UseShellExecute = false; psi.LoadUserProfile = true; restartExplorer(psi); this.Close(); } else { MessageBox.Show("Wrong password", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } private void restartExplorer(ProcessStartInfo psi) { Process[] procs = System.Diagnostics.Process.GetProcesses(); foreach (Process p in procs) { if (p.ProcessName == "explorer") { p.Kill(); break; } } System.Diagnostics.Process.Start(psi); } [DllImport("advapi32.dll", SetLastError = true)] public extern static bool LogonUser(String lpszUsername, String lpszDomain, String lpszPassword, int dwLogonType, int dwLogonProvider, ref IntPtr phToken); This code and similar code that does the same but makes the ProcessStartInfo for the limited user works perfectly and allows changing between the limited and administrator accounts without disconnecting the VPN but it has one problem - If we use this to change to the administrator user, make some changes to the system, then change back to the limited user all works ok until the limited user logs off when a blank desktop is displayed until CTRL-ALT-DEL is pressed and the user is logged off again. Because we block CTRL-ALT-DEL the PC effectively hangs until it is powered off. Does anyone know how to stop this from happening so we can change users without the PC hanging when they log off?

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  • Need advice on C++ coding pattern

    - by Kotti
    Hi! I have a working prototype of a game engine and right now I'm doing some refactoring. What I'm asking for is your opinion on usage of the following C++ coding patterns. I have implemented some trivial algorithms for collision detection and they are implemented the following way: Not shown here - class constructor is made private and using algorithms looks like Algorithm::HandleInnerCollision(...) struct Algorithm { // Private routines static bool is_inside(Point& p, Object& object) { // (...) } public: /** * Handle collision where the moving object should be always * located inside the static object * * @param MovingObject & mobject * @param const StaticObject & sobject * @return void * @see */ static void HandleInnerCollision(MovingObject& mobject, const StaticObject& sobject) { // (...) } So, my question is - somebody advised me to do it "the C++" way - so that all functions are wrapped in a namespace, but not in a class. Is there some good way to preserve privating if I will wrap them into a namespace as adviced? What I want to have is a simple interface and ability to call functions as Algorithm::HandleInnerCollision(...) while not polluting the namespace with other functions such as is_inside(...) Of, if you can advise any alternative design pattern for such kind of logics, I would really appreciate that...

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  • Method parameters confusion

    - by elec
    Often time methods take more than 3 parameters which are all of the same type, eg. void mymethod (String param1, String param2, String param3) then it's very easy for the client to mix up the parameters orders, for instance inverting param1 and param2: mymethod (param2, param1, param3); ...which can be the cause of much time spent debugging what should be a trivial matter. Any tips on how to avoid this sort of mistake (apart from unit tests) ?

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  • Can I control object creation using MEF?

    - by Akash
    I need to add some extension points to our existing code, and I've been looking at MEF as a possible solution. We have an IRandomNumberGenerator interface, with a default implementation (ConcreteRNG) that we would like to be swappable. This sounds like an ideal scenario for MEF, but I've been having problems with the way we instantiate the random number generators. Our current code looks like: public class Consumer { private List<IRandomNumberGenerator> generators; private List<double> seeds; public Consumer() { generators = new List<IRandomNumberGenerator>(); seeds = new List<double>(new[] {1.0, 2.0, 3.0}); foreach(var seed in seeds) { generators.Add(new ConcreteRNG(seed); } } } In other words, the consumer is responsible for instantiating the RNGs it needs, including providing the seed that each instance requires. What I'd like to do is to have the concrete RNG implementation discovered and instantiated by MEF (using the DirectoryCatalog). I'm not sure how to achieve this. I could expose a Generators property and mark it as an [Import], but how do I provide the required seeds? Is there some other approach I am missing?

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  • How to model and handle presentation DTO's to abstract from complicated domain model?

    - by arrages
    Hi I am developing an application that needs to work with a complex domain model using Hibernate. This application uses Spring MVC and using the domain objects in the presentation layer is very messy so I think I should use DTO's that go to and from my service layer so that these match what I need in my views. Now lets assume I have a CarLease entity whose properties are not simple java primitives but it's composed with other entities like Make, Model, etc public class CarLease { private Make make; Private Model model; . . . } most properties are in this fashion and they are selectable using drop down selects on the jsp view, each will post back an ID to the controller. Now considering some standard use cases: create, edit, display How would you go about modeling the presentation DTO's to be used as form backing objects and communication between presentation and service layers?? Would you create a different DTO for each case (create, edit, display), would you make DTO's for the complex attributes? if so where would you translate the ID to entity? how and where would you handle validation, DTO/Domain assembly, what would you return from service layer methods? (create, edit, get) As you can see, I now I will benefit by separating my view from the domain objects (very complex with lots of stuff I don't need.) but I am having a hard time finding any real world examples and best practices for this. I need some architecture guidance from top to bottom, please keep in mind I will use Spring MVC in case that may leverage on your anwser. thanks in advance.

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  • Is this a problem typically solved with IOC?

    - by Dirk
    My current application allows users to define custom web forms through a set of admin screens. it's essentially an EAV type application. As such, I can't hard code HTML or ASP.NET markup to render a given page. Instead, the UI requests an instance of a Form object from the service layer, which in turn constructs one using a several RDMBS tables. Form contains the kind of classes you would expect to see in such a context: Form= IEnumerable<FormSections>=IEnumerable<FormFields> Here's what the service layer looks like: public class MyFormService: IFormService{ public Form OpenForm(int formId){ //construct and return a concrete implementation of Form } } Everything works splendidly (for a while). The UI is none the wiser about what sections/fields exist in a given form: It happily renders the Form object it receives into a functional ASP.NET page. A few weeks later, I get a new requirement from the business: When viewing a non-editable (i.e. read-only) versions of a form, certain field values should be merged together and other contrived/calculated fields should are added. No problem I say. Simply amend my service class so that its methods are more explicit: public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId){ //construct and a concrete implementation of Form //apply additional transformations to the form } } Again everything works great and balance has been restored to the force. The UI continues to be agnostic as to what is in the Form, and our separation of concerns is achieved. Only a few short weeks later, however, the business puts out a new requirement: in certain scenarios, we should apply only some of the form transformations I referenced above. At this point, it feels like the "explicit method" approach has reached a dead end, unless I want to end up with an explosion of methods (OpenFormViewingScenario1, OpenFormViewingScenario2, etc). Instead, I introduce another level of indirection: public interface IFormViewCreator{ void CreateView(Form form); } public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId, IFormViewCreator formViewCreator){ //construct a concrete implementation of Form //apply transformations to the dynamic field list return formViewCreator.CreateView(form); } } On the surface, this seems like acceptable approach and yet there is a certain smell. Namely, the UI, which had been living in ignorant bliss about the implementation details of OpenFormForViewing, must possess knowledge of and create an instance of IFormViewCreator. My questions are twofold: Is there a better way to achieve the composability I'm after? (perhaps by using an IoC container or a home rolled factory to create the concrete IFormViewCreator)? Did I fundamentally screw up the abstraction here?

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  • can I have an abstract base class with the key attribute being generic

    - by Greg
    Hi, I want to create a re-usable library. I was going to use extension methods however I run into some issues in some cases for the client to have to specify in the calling method the types. QUESTION - If I use an abstract base class as the basis, can I specify an attribute/property in the class to be generic (e.g. the key property might be an 'int' in one case, or a 'string' in another)?

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  • Using java abstract class

    - by user969131
    In my UI project, I have few screens that share the same header style only the text is specific to the screens. What will be a good way to implement this? Have the super class create all the header component and open the components to the sub class, the sub class will access to component's setText method to update the text? or Have abstract method in super class to create the components, sub class will implement these methods to create the component. Hope it make sense..

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  • WCF Authentication Error

    - by Timmy O' Tool
    I'm accessing a third party WCF service (I have no access to the service configuration) We're using SSL certificates for the authentication. I'm getting this error when trying to access to any of the provided methods The HTTP request is unauthorized with client authentication scheme 'Negotiate'. The authentication header received from the server was 'Negotiate,NTLM I checked many google links and no luck so far- No idea what else to check on my side.

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  • Linking two pages using JSP

    - by jamesatha
    So, I am trying to use JSP to create a set of webpages. I want to link two pages so that if the user clicks a button in one page, it will trigger an event in the other page. Is there an efficient way to do this? I was taking a look at creating cookies and/or sessions. Any suggestions on these two methods? Thanks

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  • where store event handler method in WPF - MVVM

    - by netmajor
    Hey, Where should I store event methods for button Click event ?Normally it's store in code behind of wpf page, <Button Name="myButton" Click="myButton_Click">Click Me</Button> but in MVVM it should be store in other view-model class and bind to click property of button like that?? <Button Name="myButton" Click="{Binding StaticResouces myButton_Click}">Click Me</Button>

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • php: how do i store an array in a file to access as an array later with php?

    - by Haroldo
    I just want to quickly store an array which i get from a remote API, so that i can mess around with it on a local host. So: i currently have an array i want to people to use the array without having to get it from the API There are no needs for efficiency etc here, this isnt for an actual site just for getting some sanitizing/formatting methods made etc is there a function like store_array() restore_arrray() ?!

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  • good c++ documentation design example?

    - by Eye of Hell
    Hello. I'm tuning documentation generator for internal purpose that generates HTML documentation for C++ classes and methods. Is it any example available of good HTML documentation design? MSDN ( like this ) looks kinda outdated, same is doxygen / javadoc / sphinx results. Anyone ever see an documentation that looks REALLY good?

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