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  • What is the logic behind to use Semantic meaningful markup?

    - by metal-gear-solid
    Is it only for screen reader software? because browser renders both type of tags semantic and presentational in same manner. For example: for browser for us and for css <strong> and <b> is same. what is the purpose to semantic tag over presentational tag. is it for screen readers only or it's for better management of code? if it's for developer strong and b both can produce same result on browser.

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  • iOS: How to access the `UIKeyboard`?

    - by MattDiPasquale
    I want to get a pointer reference to UIKeyboard *keyboard to the keyboard on screen so that I can add a transparent subview to it, covering it completely, to achieve the effect of disabling the UIKeyboard without hiding it. In doing this, can I assume that there's only one UIKeyboard on the screen at a time? I.e., is it a singleton? Where's the method [UIKeyboard sharedInstance]. Brownie points if you implement that method via a category. Or, even more brownie points if you convince me why it's a bad idea to assume only one keyboard and give me a better solution.

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  • Help with this reg. exp. in PHP

    - by Jonathan
    Hi, i don't know about regular expressions, I asked here for one that: gets either anything up to the first parenthesis/colon or the first word inside the first parenthesis. This was the answer: preg_match('/(?:^[^(:]+|(?<=^\\()[^\\s)]+)/', $var, $match); I need an improvement, I need to get either anything up to the first parenthesis/colon/quotation marks or the first word inside the first parenthesis. So if I have something like: $var = 'story "The Town in Hell"s Backyard'; // I get this: $match = 'story'; $var = "screenplay (based on)"; // I get this: $match = 'screenplay'; $var = "(play)"; // I get this: $match = 'play'; $var = "original screen"; // I get this: $match = 'original screen'; Thanks!

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  • Is there an optimal way to render images in cocoa? Im using setNeedsDisplay

    - by Edward An
    Currently, any time I manually move a UIImage (via handling the touchesMoved event) the last thing I call in that event is [self setNeedsDisplay], which effectively redraws the entire view. My images are also being animated, so every time a frame of animation changes, i have to call setNeedsDisplay. I find this to be horrific since I don't expect iphone/cocoa to be able to perform such frequent screen redraws very quickly. Is there an optimal, more efficient way that I could be doing this? Perhaps somehow telling cocoa to update only a particular region of the screen (the rect region of the image)?

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  • Rewriting a simple Pygame 2D drawing function in C++

    - by Dominic Bou-Samra
    I have a 2D list of vectors (say 20x20 / 400 points) and I am drawing these points on a screen like so: for row in grid: for point in row: pygame.draw.circle(window, white, (particle.x, particle.y), 2, 0) pygame.display.flip() #redraw the screen This works perfectly, however it's much slower then I expected. I want to rewrite this in C++ and hopefully learn some stuff (I am doing a unit on C++ atm, so it'll help) on the way. What's the easiest way to approach this? I have looked at Direct X, and have so far followed a bunch of tutorials and have drawn some rudimentary triangles. However I can't find a simple (draw point).

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  • How do you position a wx.MessageDialog (wxPython)?

    - by Jason
    Hi: Is there any reason why the position, pos, flag doesn't seem to work in the following example? dlg = wx.MessageDialog( parent=self, message='You must enter a URL', caption='Error', style=wx.OK | wx.ICON_ERROR | wx.STAY_ON_TOP, pos=(200,200) ) dlg.ShowModal() dlg.Destroy() The documentation is here: http://www.wxpython.org/docs/api/wx.MessageDialog-class.html 'self' is a reference to the frame. I'm running in Windows Vista, python26, wxpython28. The message dialog always appears to be in the middle of the screen. If for some reason it's not possible to position the dialog, is there anyway to at least restrict the dialog to be in the frame, rather than just the center of the screen? thanks!

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  • update jframe in java or revalidate/repaint/ panel

    - by user1516251
    How to update a java frame with changed content I want to update a frame or just the panel with updated content. What do I use for this Here is where i want to revalidate the frame or repaint mainpanel or whatever will work I have tried a number of things, but none of them have worked. public void actionPerformed(ActionEvent e) { //System.out.println(e.getActionCommand()); if (e.getActionCommand().equals("advance")) { multi--; // Revalidate update repaint here <<<<<<<<<<<<<<<<<<< } else if (e.getActionCommand().equals("reverse")) { multi++; // Revalidate update repaint here <<<<<<<<<<<<<<<<<<< } else { openURL(e.getActionCommand()); } } Here is the whole java file /* * * */ package build; import java.lang.reflect.Method; import javax.swing.JOptionPane; import java.util.Arrays; import java.util.*; import java.util.ArrayList; import javax.swing.*; import javax.swing.AbstractButton; import javax.swing.JScrollPane; import javax.swing.JButton; import javax.swing.JPanel; import javax.swing.JFrame; import javax.swing.ImageIcon; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; /* * ButtonDemo.java requires the following files: * images/right.gif * images/middle.gif * images/left.gif */ public class StockTable extends JPanel implements ActionListener { static int multi = 1; int roll = 0; static TextVars textvars = new TextVars(); static final String[] browsers = { "firefox", "opera", "konqueror", "epiphany", "seamonkey", "galeon", "kazehakase", "mozilla", "netscape" }; JFrame frame; JPanel mainpanel, panel1, panel2, panel3, panel4, panel2left, panel2center, panel2right; JButton stknames_btn[] = new JButton[textvars.getNumberOfStocks()]; JLabel label[] = new JLabel[textvars.getNumberOfStocks()]; JLabel headlabel, dayspan, namelabel; JRadioButton radioButton; JButton button; JScrollPane scrollpane; int wid = 825; public JPanel createContentPane() { mainpanel = new JPanel(); mainpanel.setPreferredSize(new Dimension(wid, 800)); mainpanel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); panel1 = new JPanel(); panel1.setPreferredSize(new Dimension(wid, 25)); c.gridx = 0; c.gridy = 0; c.insets = new Insets(0,0,0,0); mainpanel.add(panel1, c); // Panel 2------------ panel2 = new JPanel(); panel2.setPreferredSize(new Dimension(wid, 51)); c.gridx = 0; c.gridy = 1; c.insets = new Insets(0,0,0,0); mainpanel.add(panel2, c); panel2left = new JPanel(); panel2left.setPreferredSize(new Dimension(270, 51)); c.gridx = 0; c.gridy = 1; c.insets = new Insets(0,0,0,0); panel2.add(panel2left, c); panel2center = new JPanel(); panel2center.setPreferredSize(new Dimension(258, 51)); c.gridx = 1; c.gridy = 1; c.insets = new Insets(0,0,0,0); panel2.add(panel2center, c); panel2right = new JPanel(); panel2right.setPreferredSize(new Dimension(270, 51)); c.gridx = 2; c.gridy = 1; c.insets = new Insets(0,0,0,0); panel2.add(panel2right, c); // ------------------ panel3 = new JPanel(); panel3.setLayout(new GridBagLayout()); scrollpane = new JScrollPane(panel3); scrollpane.setPreferredSize(new Dimension(wid, 675)); c.gridx = 0; c.gridy = 2; c.insets = new Insets(0,0,0,0); mainpanel.add(scrollpane, c); ImageIcon leftButtonIcon = createImageIcon("images/right.gif"); //b1 = new JButton("Disable middle button", leftButtonIcon); //b1.setVerticalTextPosition(AbstractButton.CENTER); //b1.setHorizontalTextPosition(AbstractButton.LEADING); //aka LEFT, for left-to-right locales //b1.setMnemonic(KeyEvent.VK_D); //b1.setActionCommand("disable"); //Listen for actions on buttons 1 //b1.addActionListener(this); //b1.setToolTipText("Click this button to disable the middle button."); //Add Components to this container, using the default FlowLayout. //add(b1); headlabel = new JLabel("hellorow1"); c.gridx = 0; c.gridy = 0; c.insets = new Insets(0, 0, 0, 0); panel1.add(headlabel, c); radioButton = new JRadioButton("Percentage"); c.gridx = 2; c.gridy = 0; c.insets = new Insets(0, 0, 0, 0); panel1.add(radioButton, c); radioButton = new JRadioButton("Days Range"); c.gridx = 3; c.gridy = 0; c.insets = new Insets(0, 0, 0, 0); panel1.add(radioButton, c); radioButton = new JRadioButton("Open / Close"); c.gridx = 4; c.gridy = 0; c.insets = new Insets(0, 0, 0,0 ); panel1.add(radioButton, c); button = new JButton("<<"); button.setPreferredSize(new Dimension(50, 50)); button.setActionCommand("reverse"); button.addActionListener(this); c.gridx = 0; c.gridy = 1; c.insets = new Insets(0, 0, 0, 0); panel2left.add(button, c); dayspan = new JLabel("hellorow2"); dayspan.setHorizontalAlignment(JLabel.CENTER); dayspan.setVerticalAlignment(JLabel.CENTER); dayspan.setPreferredSize(new Dimension(270, 50)); c.gridx = 1; c.gridy = 1; c.insets = new Insets(0, 0, 0, 0); panel2center.add(dayspan, c); button = new JButton(">>"); button.setPreferredSize(new Dimension(50, 50)); button.setActionCommand("advance"); button.addActionListener(this); if (multi == 0) { button.setEnabled(false); } else { button.setEnabled(true); } c.gridx = 2; c.gridy = 1; c.insets = new Insets(0, 0, 0, 0); panel2right.add(button, c); int availSpace_int = textvars.getStocks().size()-textvars.getNumberOfStocks()*7; ArrayList<String[]> stocknames = textvars.getStockNames(); ArrayList<String[]> stocks = textvars.getStocks(); for (int column = 0; column < 8; column++) { for (int row = 0; row < textvars.getNumberOfStocks(); row++) { if (column==0) { if (row==0) { namelabel = new JLabel(stocknames.get(0)[0]); namelabel.setVerticalAlignment(JLabel.CENTER); namelabel.setHorizontalAlignment(JLabel.CENTER); namelabel.setPreferredSize(new Dimension(100, 25)); c.gridx = column; c.gridy = row; c.insets = new Insets(0, 0, 0, 0); panel3.add(namelabel, c); } else { stknames_btn[row] = new JButton(stocknames.get(row)[0], leftButtonIcon); stknames_btn[row].setVerticalTextPosition(AbstractButton.CENTER); stknames_btn[row].setActionCommand(stocknames.get(row)[1]); stknames_btn[row].addActionListener(this); stknames_btn[row].setToolTipText("go to Google Finance "+stocknames.get(row)[0]); stknames_btn[row].setPreferredSize(new Dimension(100, 25)); c.gridx = column; c.gridy = row; c.insets = new Insets(0, 0, 0, 0); //scrollpane.add(stknames[row], c); panel3.add(stknames_btn[row], c); } } else { label[row]= new JLabel(textvars.getStocks().get(columnMulti(multi))[1]); label[row].setBorder(BorderFactory.createLineBorder(Color.black)); label[row].setVerticalAlignment(JLabel.CENTER); label[row].setHorizontalAlignment(JLabel.CENTER); label[row].setPreferredSize(new Dimension(100, 25)); c.gridx = column; c.gridy = row; c.insets = new Insets(0,0,0,0); panel3.add(label[row], c); } } } return mainpanel; } public void actionPerformed(ActionEvent e) { //System.out.println(e.getActionCommand()); if (e.getActionCommand().equals("advance")) { multi--; } else if (e.getActionCommand().equals("reverse")) { multi++; } else { openURL(e.getActionCommand()); } } /** Returns an ImageIcon, or null if the path was invalid. */ protected static ImageIcon createImageIcon(String path) { java.net.URL imgURL = StockTable.class.getResource(path); if (imgURL != null) { return new ImageIcon(imgURL); } else { System.err.println("Couldn't find file: " + path); return null; } } public static void openURL(String url) { String osName = System.getProperty("os.name"); try { if (osName.startsWith("Mac OS")) { Class<?> fileMgr = Class.forName("com.apple.eio.FileManager"); Method openURL = fileMgr.getDeclaredMethod("openURL", new Class[] {String.class}); openURL.invoke(null, new Object[] {url}); } else if (osName.startsWith("Windows")) { Runtime.getRuntime().exec("rundll32 url.dll,FileProtocolHandler " + url); } else { //assume Unix or Linux boolean found = false; for (String browser : browsers) if (!found) { found = Runtime.getRuntime().exec( new String[] {"which", browser}).waitFor() == 0; if (found) Runtime.getRuntime().exec(new String[] {browser, url}); } if (!found) throw new Exception(Arrays.toString(browsers)); } } catch (Exception e) { JOptionPane.showMessageDialog(null, "Error attempting to launch web browser\n" + e.toString()); } } int reit = 0; int start = textvars.getStocks().size()-((textvars.getNumberOfStocks()*5)*7)-1; public int columnMulti(int multi) { reit++; start++; if (reit == textvars.getNumberOfStocks()) { reit = 0; start=start+64; } //start = start - (multi*(textvars.getNumberOfStocks())); return start; } /** * Create the GUI and show it. For thread safety, * this method should be invoked from the * event-dispatching thread. */ private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new JFrame("Stock Table"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Create and set up the content pane. StockTable newContentPane = new StockTable(); //newContentPane.setOpaque(true); //content panes must be opaque //frame.setContentPane(newContentPane); frame.setContentPane(newContentPane.createContentPane()); frame.setSize(800, 800); //Display the window. frame.pack(); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread: //creating and showing this application's GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }

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  • Circular gradient in android

    - by sandis
    Im trying to make a gradient that emits from the middle of the screen in white, and turns to black as it moves toward the edges of the screen. As I make a "normal" gradient like this, I have been experimenting with different shapes: <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> <gradient android:startColor="#E9E9E9" android:endColor="#D4D4D4" android:angle="270"/> </shape> When using the "oval"-shape I at least got a round shape, but there were no gradient effect. How can I achieve this? Cheers,

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  • iPhone webapp: my ressources don't get cached

    - by Savageman
    Hello, First of all, I'd like to say I'm not using any off-line feature from HTML5. I have a web-application which runs on the iPhone. When viewing it from safari, everything works quite well. But when I launch the application from the home screen (to remove the navigation bar), it can be really slow. I checked the logs in Apache and it appears that Safari does a good work to cache the resources (css / js / images), with Apache answering "304 Not Modified" when needed. However, when the web app run as a "real" application (navigation bar hidden), those resources doesn't get cached and Apache the content has to be transferred over and over again (response code 200 Ok + content), resulting in a significantly slower page load. How can I prevent this behavior? Do I need to always run my webapp inside Safari, even when it's launched from the home screen? Thank you!

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  • jQuery drag and drop behavior with partially transparent image

    - by Aaron
    I'm trying to develop a drag-and-drop behavior based on the jQuery UI draggable behavior but am running into some road blocks. I want to be able to drag several images with transparent regions around a region of the screen. I want the user to be able to drag the image he clicks and not just whatever draggable div or PNG happens to be z-indexed on top. The below image is a screen grab from my test page. If I click the lower left region of the blue square through the red thing I should drag the square and not the red thing. The red thing is what gets dragged though because it is on top and the browser does not care about the transparency. My question is, how can I make it behave as expected in this situation and drag the square instead? Edit: Seems I can't attach images as a new user. See this URL for my example image: http://i42.tinypic.com/r1g4sk.png

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  • Modal View Does Not Appear in Center in Horizontal Orientation

    - by Sheehan Alam
    I have a UIPresentationFormSheet (contains a textview) that appears in the center of the screen when I am in vertical orientation. When I dismiss the modal view, it disappears fine. When I am in horizontal orientation my modal view does not appear in the center of the screen. I have to dismiss my keyboard for the modal view to appear in the center. [self presentModalViewController:composeTweetController animated:TRUE]; When I dismiss the modal view in horizontal orientation the app automatically switches to vertical orientation. -(void)dismissComposeTweetView{ [self dismissModalViewControllerAnimated:TRUE]; } I want the following to happen: Modal view should appear in the center in horizontal orientation Modal view should disappear without switching to vertical orientation

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  • How to implement a "hidden" Android app?

    - by mawg
    I would like an application which is not readily apparent to casual perusal of the Android. How best to activate it and bring its screen to the fore? Can I detect a special dialing sequence, like *1234#? Or a hotkey combination? When activated, I guess I can pop up an anonymous screen which does not mention the app, but only asks for a password. If password is ok, then show the app. Any suggestions?

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  • iPad as programming platform--What future do touch screens have with programming?

    - by user94154
    I read this question a few weeks ago. I thought about it when I first saw the iPad. Do you think it would be possible to set up a development environment on the iPad? I think it would be awesome if there was an InstantRails App, a Django App, maybe even 280 North's Atlas could run on it :). Would you develop using an on-screen keyboard and a 10 inch screen? Steve Jobs seems to think touch-screens are the future of web browsing. What Future does touch have with programming?

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  • X11 and ARGB visuals: does DefaultDepth() never return 32?

    - by Andy
    Hi, I'm establishing a connection to the X server like this: display = XOpenDisplay(NULL); screen = DefaultScreen(display); depth = DefaultDepth(display, screen); I'm wondering now why "depth" is always set to 24. I would expect that it is only 24 when compositing is turned off, but in fact, it is still 24 even when I turn on compositing. So in order to get a 32-bit ARGB visual I need to call XGetVisualInfo() first with depth set explicitly to 32. Now to my question: Will DefaultDepth() generally never return more than 24 or is it just on my system? (my graphics board is somewhat dated...). I know that it could return 15, 16 or even 8 for a CLUT display but can it return 32? Or do I always have to use XGetVisualInfo() first to get a ARGB 32-bit visual? Thanks, Andy

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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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  • iPhone post-processing with a single FBO with Opengl ES 2.0?

    - by Jing
    I am trying to implement post-processing (blur, bloom, etc.) on the iPhone using OpenGL ES 2.0. I am running into some issues. When rendering during my second rendering step, I end up drawing a completely black quad to the screen instead of the scene (it appears that the texture data is missing) so I am wondering if the cause is using a single FBO. Is it incorrect to use a single FBO in the following fashion? For the first pass (regular scene rendering), I attach a texture as COLOR_ATTACHMENT_0 and render to a texture. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texturebuffer, 0) For the second pass (post-processing), I attach the color renderbuffer to COLOR_ATTACHMENT_0 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderbuffer) Then use the texture from the first pass for rendering as a quad on the screen.

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  • UISwitch text not showing on device

    - by iFloh
    Hi, I have a screen with several UISwitch controls. On my iPhone simulator this screen works correctly and The Switch text shows as On/Off. Different on my testing device (iPod Touch). Here the text seems to get lost and I only get "1" (instead of "On") and "0" (instead of "Off"). I don't know where the iPod Touch is different and why it's not showing correctly. Anyone had a similar experience? Is this a bug? Cheers

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  • Poll database using jQuery/Ajax

    - by Gav
    Hi guys, I am trying to use jQuery (latest version) & ajax to poll a mysql db every x seconds, post.php does a simple search query on the table and limits to 1 row. (eg SELECT id FROM TABLE LIMIT 1) I've got some other jQuery UI (using v1.8) code that displays some modal/dialog boxes on the screen, simply put if post.php returns something from the db I need to initialise the dialog to pop up onto the screen. I've done all the popup stuff I am just having issues joining all these bits together - i've added some pseudo code of how i expect this to work. Thanks in advance var refreshId = setInterval(function(){ $.ajax({ type: "POST", url: "post.php", data: "", success: function(html){ $("#responsecontainer").html(html); } }); }, 2000 );s /* proposed pseudocode */ if (ajax is successful & returns a db row to #responsecontainer) { show jQueryUI modal (done this bit already fortunately) }

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  • Manually force touch points to reset in Windows 8?

    - by loyalpenguin
    Hi I developed a HTML5/JAVASCRIPT app that is supported using advertisement for the Win8 store. I just by chance happened to notice that if you touch the screen, drag your finger over the advertisement, and release your finger on top of the advertisement that the specific touch is not released and instead when you touch again it registers as a separate touch. This has caused my app to behave expectantly when the user interacts with the app using touch. I wanted to know if it was possible to force the touches to reset so that when the user touches the screen again it is always using "Touch(0)".

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  • how to add image button for a datagrid ( drill down grid)

    - by prince23
    hi i need to perform drill down data grid operation using silver light . the screen shoot wat i have provided is done using asp.net and image 1 now i have done the same thing using silver light 4. n promblem: i havent added an image button in data grid i dnt know how to do it in silver light where i shold be placing eitther in datatemplate are wat ? . how to handle the event and change the state and once i click an row i should be changing the state of image that is from image1 to image2 telling the row is expanded i thinking by looking at the screen shoot you people can come to know wat i am actually looking for i want to display data in same way using expand and collpase using the image button any code on it how to achive this one would be really help full for me. plz help me out crying 4 an help from past 2days. i have searched entire google would not found how to solve the promblem thanks

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  • Why is the dictionary debug visualizer less useful in Visual Studio 2010 for Silverlight debugging?

    - by Kevin
    I was debugging in Visual Studio 2010, which we just installed and trying to look at a dictionary in the quick watch window. I see Keys and Values, but drilling into those shows the Count and Non-Public members, Non-Public members continues the trail and I never see the values in the dictionary. I can run test.Take(10) and see the values, but why should I have to do that. I don't have VS 2008 installed anymore to compare, but it seems that I could debug a dictionary much easier. Why is it this way now? Is it just a setting I set somehow on my machine? Test code: Dictionary<string, string> test = new Dictionary<string, string>(); test.Add("a", "b"); EDIT: I've just tried the same debug in a Console app and it works as expected. The other project is a Silverlight 4 application, why are they different? Console Debug Screen Shot Silverlight 4 Debug Screen Shot:

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  • Help using Lisp debugger

    - by Joel
    I'm trying understand how to interpret the output of, and use, the Lisp debugger. I've got a pretty simple Backtrace for the evaluation of my function, but I cann't seem to work out how to use it to find out in which Lisp 'form' in my function the exception occurred. I'd appreciate any clues as to what I should be doing, to find the source of the error. I've attached a screen shot (if it's too small to read I can re-post it in parts), with the debug output, the function and the repl (please ignore my very wrong function, I'm just interested in learning how to use the debugger properly). In addition, I hit 'v' on the first frame to go to the source, but this resulted in the error at the bottom of the screen.

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  • scrum and specifications

    - by zachary
    So we start Scrum today and start going over story points estimates. The first story that comes up is a new screen that needs to be developed. It has 1 sentence to describe the screen and 3 user acceptance tests. This starts a fight between the development team and the product owner. Product owner says that stories do not need to be speced out and they will just be fleshed out during the sprint. We say that the story needs to be completely speced out for the sprint. But now I am starting to be unsure about who is right.... Any good articles on this that I can send to the team about how defined a user story has to be?

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  • ncurses - expect: sleep executes at wrong time

    - by rahul
    I have some ncurses apps that I need to automate to test repeatedly. I am placing the "sleep" command between "send" commands. However, what i see is that all the sleep's are executed in the beginning before the screen loads. expect concatenates the sends (I see that at the screen bottom during sleep) then issues them together. I have tried sending all keys with "send -s" or "send -h". That marginally helps. I've replaced "-f" on line 1 with "-b" - again a tiny difference. Why isn't "sleep" pausing at the right time. Incidentally, my programs have a getc() loop, so i can't use "expect" command. I tried that too. #!/usr/bin/expect -f spawn ruby testsplit.rb #expect set send_human {3 3 5 5 7} set send_slow {10 1} exp_send -s -- "--" exec sleep 3 send -s "+" send -s "=" sleep 1 send -h -- "-" send -h -- "-" sleep 1 send -h -- "v" interact

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