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  • centos 6 ps aux hangs up

    - by Guntis
    I have problem with my server. Server is running centos 6 (CloudLinux Server release 6.2). uname -a = 2.6.32-320.4.1.lve1.1.4.el6.x86_64 That is a kvm guest. On host is debian 6. If i run command ps aux, it stuck on random process (shows some processes only), top command is working fine. htop doesn't work too (black screen). top - 12:11:51 up 34 min, 1 user, load average: 4.26, 6.71, 16.15 Tasks: 201 total, 7 running, 192 sleeping, 0 stopped, 2 zombie Cpu(s): 7.9%us, 2.8%sy, 0.0%ni, 87.5%id, 1.6%wa, 0.0%hi, 0.2%si, 0.0%st Mem: 9862044k total, 2359484k used, 7502560k free, 171720k buffers Swap: 10485720k total, 0k used, 10485720k free, 1336872k cached server has one Intel(R) Xeon(R) CPU E5606 @ 2.13GHz, free -m total used free shared buffers cached Mem: 9630 2336 7293 0 170 1324 -/+ buffers/cache: 841 8789 Swap: 10239 0 10239 php -v PHP 5.3.19 (cli) (built: Nov 28 2012 10:03:07) Copyright (c) 1997-2012 The PHP Group Zend Engine v2.3.0, Copyright (c) 1998-2012 Zend Technologies with the ionCube PHP Loader v4.2.2, Copyright (c) 2002-2012, by ionCube Ltd., and with Zend Guard Loader v3.3, Copyright (c) 1998-2010, by Zend Technologies with Suhosin v0.9.33, Copyright (c) 2007-2012, by SektionEins GmbH mysql Server version: 5.1.63-cll php -i disable_functions => apache_child_terminate, apache_setenv, define_syslog_variables, escapeshellarg, escapeshellcmd, eval, exec, fp, fput, ftp_connect, ftp_e xec, ftp_get, ftp_login, ftp_nb_fput, ftp_put, ftp_raw, ftp_rawlist, highlight_file, ini_alter, ini_get_all, ini_restore, inject_code, openlog, passthru, php _uname, phpAds_remoteInfo, phpAds_XmlRpc, phpAds_xmlrpcDecode, phpAds_xmlrpcEncode, popen, posix_getpwuid, posix_kill, posix_mkfifo, posix_setpgid, posix_set sid, posix_setuid, posix_setuid, posix_uname, proc_close, proc_get_status, proc_nice, proc_open, proc_terminate, shell_exec, syslog, system, xmlrpc_entity_de code, xmlrpc_server_create, putenv, show_source,mail => apache_child_terminate, apache_setenv, define_syslog_variables, escapeshellarg, escapeshellcmd, eval, exec, fp, fput, ftp_connect, ftp_exec, ftp_get, ftp_login, ftp_nb_fput, ftp_put, ftp_raw, ftp_rawlist, highlight_file, ini_alter, ini_get_all, ini_restore, inject_code, openlog, passthru, php_uname, phpAds_remoteInfo, phpAds_XmlRpc, phpAds_xmlrpcDecode, phpAds_xmlrpcEncode, popen, posix_getpwuid, posix_kill, pos ix_mkfifo, posix_setpgid, posix_setsid, posix_setuid, posix_setuid, posix_uname, proc_close, proc_get_status, proc_nice, proc_open, proc_terminate, shell_exe c, syslog, system, xmlrpc_entity_decode, xmlrpc_server_create, putenv, show_source,mail ... suhosin.executor.disable_eval => Off => Off suhosin.executor.eval.blacklist => include,include_once,require,require_once,curl_init,fpassthru,base64_encode,base64_decode,mail,exec,system,proc_open,leak, syslog,pfsockopen,shell_exec,ini_restore,symlink,stream_socket_server,proc_nice,popen,proc_get_status,dl, pcntl_exec, pcntl_fork, pcntl_signal,pcntl_waitpid, pcntl_wexitstatus, pcntl_wifexited, pcntl_wifsignaled,pcntl_wifstopped, pcntl_wstopsig, pcntl_wtermsig, socket_accept,socket_bind, socket_connect, socket_cr eate, socket_create_listen,socket_create_pair,link,register_shutdown_function,register_tick_function,gzinflate => include,include_once,require,require_once,c url_init,fpassthru,base64_encode,base64_decode,mail,exec,system,proc_open,leak,syslog,pfsockopen,shell_exec,ini_restore,symlink,stream_socket_server,proc_nic e,popen,proc_get_status,dl, pcntl_exec, pcntl_fork, pcntl_signal,pcntl_waitpid, pcntl_wexitstatus, pcntl_wifexited, pcntl_wifsignaled,pcntl_wifstopped, pcntl _wstopsig, pcntl_wtermsig, socket_accept,socket_bind, socket_connect, socket_create, socket_create_listen,socket_create_pair,link,register_shutdown_function, register_tick_function,gzinflate Sometimes i cannot kill httpd process. I run kill -9 PID even several times, and nothing happens. php runs via suphp. I learned somewhere that it can be trojan. I ran strace ps aux and it stops on open("/proc/PID/cmdline", O_RDONLY) If i reboot server, problem is gone but after some time it is back again .. :( Thanks.

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  • Glassfish V3 won't start

    - by Thierry
    I installed NetBeans 6.8 and tried to run the GlasshFish V3 server. I'm working under Windows Vista 32 Bits. First, it won't run. Then I modified the c:\Windows\System32\drivers\etc\hosts file and put the following line into it: 127.0.0.1 localhost And when I run the GlasshFish V3 Server, no error is showing but only "INFOs" are displayed: 3 avr. 2010 19:23:19 com.sun.enterprise.glassfish.bootstrap.ASMain main INFO: Launching GlassFish on Felix platform Welcome to Felix ================ INFO: Perform lazy SSL initialization for the listener 'http-listener-2' INFO: Starting Grizzly Framework 1.9.18-k - Sat Apr 03 19:23:24 CEST 2010 INFO: Starting Grizzly Framework 1.9.18-k - Sat Apr 03 19:23:25 CEST 2010 INFO: Grizzly Framework 1.9.18-k started in: 423ms listening on port 35127 INFO: GlassFish v3 (74.2) startup time : Felix(4456ms) startup services(1709ms) total(6165ms) INFO: Grizzly Framework 1.9.18-k started in: 459ms listening on port 35116 INFO: Grizzly Framework 1.9.18-k started in: 428ms listening on port 35155 INFO: Grizzly Framework 1.9.18-k started in: 470ms listening on port 35160 INFO: Grizzly Framework 1.9.18-k started in: 513ms listening on port 35159 INFO: javassist.util.proxy.ProxyFactory.classLoaderProvider = org.glassfish.weld.WeldActivator$GlassFishClassLoaderProvider@5be8f4 INFO: Hibernate Validator bean-validator-3.0-JBoss-4.0.2 INFO: Binding RMI port to *:35165 INFO: Instantiated an instance of org.hibernate.validator.engine.resolver.JPATraversableResolver. INFO: JMXStartupService: Started JMXConnector, JMXService URL = service:jmx:rmi://PC-de-Charlotte:35165/jndi/rmi://PC-de-Charlotte:35165/jmxrmi INFO: Using com.sun.enterprise.transaction.jts.JavaEETransactionManagerJTSDelegate as the delegate INFO: [Thread[GlassFish Kernel Main Thread,5,main]] started INFO: Grizzly Framework 1.9.18-k started in: 150ms listening on port 35159 INFO: Perform lazy SSL initialization for the listener 'http-listener-2' INFO: {felix.fileinstall.poll (ms) = 5000, felix.fileinstall.dir = C:\Program Files\sges-v3\glassfish\modules\autostart, felix.fileinstall.debug = 1, felix.fileinstall.bundles.new.start = true, felix.fileinstall.tmpdir = C:\Users\CHARLO~1\AppData\Local\Temp\fileinstall-330907148519261411, felix.fileinstall.filter = null} INFO: {felix.fileinstall.poll (ms) = 5000, felix.fileinstall.dir = C:\Users\Charlotte\.netbeans\6.8\GlassFish_v3\autodeploy\bundles, felix.fileinstall.debug = 1, felix.fileinstall.bundles.new.start = true, felix.fileinstall.tmpdir = C:\Users\CHARLO~1\AppData\Local\Temp\fileinstall-2938963288421854459, felix.fileinstall.filter = null} INFO: Grizzly Framework 1.9.18-k started in: 95ms listening on port 35160 INFO: Updating configuration from org.apache.felix.fileinstall-autodeploy-bundles.cfg INFO: Installed C:\Program Files\sges-v3\glassfish\modules\autostart\org.apache.felix.fileinstall-autodeploy-bundles.cfg INFO: {felix.fileinstall.poll (ms) = 5000, felix.fileinstall.dir = C:\Users\Charlotte\.netbeans\6.8\GlassFish_v3\autodeploy\bundles, felix.fileinstall.debug = 1, felix.fileinstall.bundles.new.start = true, felix.fileinstall.tmpdir = C:\Users\CHARLO~1\AppData\Local\Temp\fileinstall-6474085409014899009, felix.fileinstall.filter = null} And there is no message such as "Glassfish started"! So, when I try to access to the admin web interface: localhost:4848 or localhost:8080 or localhost:8181 , It doesn't work. What should I do? Thank you very much, Regards.

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  • PDF Corruption When Sending with Microsoft Products

    - by Winner
    I have the same PDF corruption problem in two different offices that I am the tech support for. Office 1: Started in the middle of December. PDF received from outside the office and is viewable with no problems. I have no control over how it is created. If it is forwarded to anyone else, the PDF is corrupted. I have forwarded it to multiple people in the office. I have tried viewing with Reader 8, 9, Sumatra and Fox IT. I have tried forwarding to Gmail and their viewer says it is corrupted. If I save the PDF and create a new email, it will be corrupted when sent using Outlook 2003, Outlook 2007, Microsoft Live Mail and Outlook Express. If I create the email using Thunderbird 3, Gmail or the webclient Iclient for IPSwitch IMail it will not be corrupted. I have confirmed the same results when using our IMail SMTP and also Using Gmail as the SMTP server. To be clear, if I created in Thunderbird, Gmail or Iclient and received on any of the MS products, it will be viewable. This office receives PDFs daily from multiple sources. There is only a small subset that are having this problem. So far they problem PDFs are from two different companies they deal with, but not all of the PDFs are bad. Office 2: PDFs are created by a management system. I'm not sure what engine is used to create them. Same exact same issues. At both offices, I noticed that the file size is wrong. One small PDF the proper file size is 12kb for the PDF when it's viewable, when it shows up corrupted it is only 8kb. We handle the email for both offices. Both are POP servers, not Exchange. IMail was updated after these issues start. I have tried different SMTP servers and it still seems to happen only when using Microsoft products to send. Anyone else having problems with PDFs getting corrupted? Any ideas how to find out a resolution?

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  • Remotely from Chrome or IE page loads ~60seconds, from Firefox or IE on local machine - instantly.

    - by Janis Veinbergs
    The problem: If i access SharePoint from Windows 7 with IE8 or Chrome5 - I must wait for like a minute to get a response. If i use other Windows 7 with IE8, just the same - just wait a MINUTE. If i use Firefox3.6 on W7 machine - page opens up instantly. Now switch to IE rendering engine in Firefox, you will have to wait just as with IE. Now i tried IE8 on XP SP3 - page opens up instantly. I tried IE8 on Windows Server 2003 SP2 (machine on which SharePoint is hosted) - page opens up instantly. IIS6 Logs I did request almost instantly from all 3 browsers and this is what shows up in IIS logs (first 2 entries for each browser): Chrome Ok, IIS saw first Chrome request when i Hit enter in browser, but i had to wait long for things to move on 2010-06-01 05:46:04 W3SVC1794621940 192.168.0.9 GET /sapulces - 80 - 192.168.0.186 Mozilla/5.0+(Windows;+U;+Windows+NT+6.1;+en-US)+AppleWebKit/533.4+(KHTML,+like+Gecko)+Chrome/5.0.375.55+Safari/533.4 401 2 2148074254 Loading... 2010-06-01 05:47:07 W3SVC1794621940 192.168.0.9 GET /sapulces - 80 - 192.168.0.186 Mozilla/5.0+(Windows;+U;+Windows+NT+6.1;+en-US)+AppleWebKit/533.4+(KHTML,+like+Gecko)+Chrome/5.0.375.55+Safari/533.4 401 1 0 ... etc... Firefox All Instantly 2010-06-01 05:46:06 W3SVC1794621940 192.168.0.9 GET /sapulces - 80 - 192.168.0.186 Mozilla/5.0+(Windows;+U;+Windows+NT+6.1;+lv;+rv:1.9.2.3)+Gecko/20100401+Firefox/3.6.3 401 2 2148074254 2010-06-01 05:46:06 W3SVC1794621940 192.168.0.9 GET /sapulces - 80 - 192.168.0.186 Mozilla/5.0+(Windows;+U;+Windows+NT+6.1;+lv;+rv:1.9.2.3)+Gecko/20100401+Firefox/3.6.3 401 1 0 ... etc... IE I did hit enter when it was 05:46:06, but these are first entries in IIS logs 2010-06-01 05:47:08 W3SVC1794621940 192.168.0.9 GET /sapulces - 80 - 192.168.0.186 Mozilla/4.0+(compatible;+MSIE+7.0;+Windows+NT+6.1;+Trident/4.0;+SLCC2;+.NET+CLR+2.0.50727;+.NET+CLR+3.5.30729;+.NET+CLR+3.0.30729;+Media+Center+PC+6.0;+Tablet+PC+2.0;+.NET+CLR+1.1.4322;+.NET4.0C;+.NET4.0E) 401 1 0 2010-06-01 05:47:08 W3SVC1794621940 192.168.0.9 GET /sapulces - 80 - 192.168.0.186 Mozilla/4.0+(compatible;+MSIE+7.0;+Windows+NT+6.1;+Trident/4.0;+SLCC2;+.NET+CLR+2.0.50727;+.NET+CLR+3.5.30729;+.NET+CLR+3.0.30729;+Media+Center+PC+6.0;+Tablet+PC+2.0;+.NET+CLR+1.1.4322;+.NET4.0C;+.NET4.0E) 401 1 0 ... etc... Nothing to see in Event Logs. The question Similar question has been asked but there is no response and i`m trying to access page without SSL and that happens even on GET requests. Where do I look? Where would be the problem? Browser? OS? I don't even know what to think about. Just a note Just a note about chrome's process isolation: I found it sad that while I was waiting that minute with Chrome, i could not use any other tab (i could switch, but i could not, for example, scroll or use any controls)

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  • Need help identiying a nasty rootkit in Windows

    - by goofrider
    I have a nasty rootkit that not tools seem to be able to idenity. I know for sure it's a rootkit, but I can figure out which rootkit it is. Here's what I gathered so far: It creates multiple copies of itself in %HOME%\Local Settings\Temp with names like Q.EXE, IAJARZ.exe, etc., and install them as hidden services. These EXE have SysInternals identifiers in them so they're definitely rootkits. It hooked very deep in the system, including file read/write, security policies, registry read/write, and possibly WinSock/TCP/IP. When going to Sophos.com to download their software, the rootkit inject something called Microsoft Ajax Tootkit into the page, which injects code into the email submission form in order to redirect it. (EDIT: I might have panicked. Looks like Sophos does use an AJAZ email form, their form is just broken on Chrome so it looked like a mail form injection attack, the link is http://www.sophos.com/en-us/products/free-tools/virus-removal-tool/download.aspx ) Super-Antispyware found a lot of spyware cookies, in the name of .kaspersky.2o7.net, etc. (just chedk 2o7.net, looks like it's a legit ad company) I tried comparing DNS lookup from the infected systems and from system in other physical locations, no DNS redirections it seems. I used dd to copy the MBR and compared it with the MBR provided by ms-sys package, no differences so it's not infecting MBR. No antivirus or rootkit scanner be able to identify it. Most of them can't even find it. I tried scanning, in-situ (normal mode), in safe mode, and boot to linux live CD. Scanners used: Avast, Sophos anti rootkit, Kasersky TDSSKiller, GMER, RootkitRevealer, and many others. Kaspersky reported some unsigned system files that ought to be signed (e.g. tcpip.sys), and reported a number of MD5 mismatches. But otherwise couldn't identify anything based on signature. When running Sysinternal RootkitRevealer and Sophos AntiRootkit, CPU usage goes up to 100% and gets stucked. The Rootkit is blocking them. When trying running/installing HiJackThis, RootkitRevealer and some other scanners, it tells me system security policy prevent running/installing it. The list of malicious acitivities go on and on. here's a sample of logs from all my scans. In particular, aswSnx.SYS, apnenfno.sys and PROCMON20.SYS has a huge number of hooks. It's hard to tell if the rootkit replaced legit program files like aswSnx.SYS (from Avast) and PROCMON20.SYS (from Sysinternal Process Monitor). I can't find whether apnenfno.sys is from a legit program. Help to identify it is appreciated. Trend Micro RootkitBuster ------ [HIDDEN_REGISTRY][Hidden Reg Value]: KeyPath : HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\sptd\Cfg Root : 586bfc0 SubKey : Cfg ValueName : g0 Data : 38 23 E8 D0 BF F2 2D 6F ... ValueType : 3 AccessType: 0 FullLength: 61 DataSize : 32 [HOOKED_SERVICE_API]: Service API : ZwCreateMutant Image Path : C:\WINDOWS\System32\Drivers\aswSnx.SYS OriginalHandler : 0x8061758e CurrentHandler : 0xaa66cce8 ServiceNumber : 0x2b ModuleName : aswSnx.SYS SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwCreateThread Image Path : c:\windows\system32\drivers\apnenfno.sys OriginalHandler : 0x805d1038 CurrentHandler : 0xaa5f118c ServiceNumber : 0x35 ModuleName : apnenfno.sys SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwDeleteKey Image Path : C:\WINDOWS\system32\Drivers\PROCMON20.SYS OriginalHandler : 0x80624472 CurrentHandler : 0xa709b0f8 ServiceNumber : 0x3f ModuleName : PROCMON20.SYS SDTType : 0x0 HiJackThis ------ O23 - Service: JWAHQAGZ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\JWAHQAGZ.exe O23 - Service: LHIJ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\LHIJ.exe Kaspersky TDSSKiller ------ 21:05:58.0375 3936 C:\WINDOWS\system32\ati2sgag.exe - copied to quarantine 21:05:59.0217 3936 ATI Smart ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0342 3936 C:\WINDOWS\system32\BUFADPT.SYS - copied to quarantine 21:05:59.0856 3936 BUFADPT ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0965 3936 C:\Program Files\CrashPlan\CrashPlanService.exe - copied to quarantine 21:06:00.0152 3936 CrashPlanService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0246 3936 C:\WINDOWS\system32\epmntdrv.sys - copied to quarantine 21:06:00.0433 3936 epmntdrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0464 3936 C:\WINDOWS\system32\EuGdiDrv.sys - copied to quarantine 21:06:00.0526 3936 EuGdiDrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0604 3936 C:\Program Files\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService.exe - copied to quarantine 21:06:01.0181 3936 FLEXnet Licensing Service ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0321 3936 C:\Program Files\AddinForUNCFAT\UNCFATDMS.exe - copied to quarantine 21:06:01.0430 3936 OTFSDMS ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0492 3936 C:\WINDOWS\system32\DRIVERS\tcpip.sys - copied to quarantine 21:06:01.0539 3936 Tcpip ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0601 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - copied to quarantine 21:06:01.0664 3936 HKLM\SYSTEM\ControlSet003\services\TULPUWOX - will be deleted on reboot 21:06:01.0664 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - will be deleted on reboot 21:06:01.0664 3936 TULPUWOX ( UnsignedFile.Multi.Generic ) - User select action: Delete 21:06:01.0757 3936 C:\WINDOWS\system32\Drivers\usbaapl.sys - copied to quarantine 21:06:01.0866 3936 USBAAPL ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0913 3936 C:\Program Files\VMware\VMware Player\vmware-authd.exe - copied to quarantine 21:06:02.0443 3936 VMAuthdService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - User select action: Skip 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - User select action: Skip

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  • nginx can't see MySQL

    - by user135235
    I have a fully working Joomla 2.5.6 install driven by a local MySQL server, but I'd like to test nginx to see if it's a faster web serving experience than Apache. \ PHP 5.4.6 (PHP54w) \ CentOS 6.2 \ Joomla 2.5.6 \ PHP54w-fpm.i386 (FastCGI process manager) \ php -m shows: mysql & mysqli modules loaded Nginx seems to have installed fine via yum, it can process a PHP-info file via FastCGI perfectly OK (http://37.128.190.241/php.php) but when I stop Apache, start nginx instead and visit my site I get: "Database connection error (1): The MySQL adapter 'mysqli' is not available." I've tried adjusting my Joomla configuration.php to use mysql instead of mysqli but I get the same basic error, only this time "Database connection error (1): The MySQL adapter 'mysql' is not available" of course! Can anyone think what the problem might be please? I did try explicitly setting extension = mysqli.so and extension = mysql.so in my php.ini to try and force the issue (despite php -m showing they were both successfully loaded anyway) - no difference. I have a pretty standard nginx default.conf: server { listen 80; server_name www.MYDOMAIN.com; server_name_in_redirect off; access_log /var/log/nginx/localhost.access_log main; error_log /var/log/nginx/localhost.error_log info; root /var/www/html/MYROOT_DIR; index index.php index.html index.htm default.html default.htm; # Support Clean (aka Search Engine Friendly) URLs location / { try_files $uri $uri/ /index.php?q=$uri&$args; } # deny running scripts inside writable directories location ~* /(images|cache|media|logs|tmp)/.*\.(php|pl|py|jsp|asp|sh|cgi)$ { return 403; error_page 403 /403_error.html; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; include fastcgi_params; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include /etc/nginx/fastcgi.conf; } # caching of files location ~* \.(ico|pdf|flv)$ { expires 1y; } location ~* \.(js|css|png|jpg|jpeg|gif|swf|xml|txt)$ { expires 14d; } } Snip of output from phpinfo under nginx: Server API FPM/FastCGI Virtual Directory Support disabled Configuration File (php.ini) Path /etc Loaded Configuration File /etc/php.ini Scan this dir for additional .ini files /etc/php.d Additional .ini files parsed /etc/php.d/curl.ini, /etc/php.d/fileinfo.ini, /etc/php.d/json.ini, /etc/php.d/phar.ini, /etc/php.d/zip.ini Snip of output from phpinfo under Apache: Server API Apache 2.0 Handler Virtual Directory Support disabled Configuration File (php.ini) Path /etc Loaded Configuration File /etc/php.ini Scan this dir for additional .ini files /etc/php.d Additional .ini files parsed /etc/php.d/curl.ini, /etc/php.d/fileinfo.ini, /etc/php.d/json.ini, /etc/php.d/mysql.ini, /etc/php.d/mysqli.ini, /etc/php.d/pdo.ini, /etc/php.d/pdo_mysql.ini, /etc/php.d/pdo_sqlite.ini, /etc/php.d/phar.ini, /etc/php.d/sqlite3.ini, /etc/php.d/zip.ini Seems that with Apache, PHP is loading substantially more additional .ini files, including ones relating to mysql (mysql.ini, mysqli.ini, pdo_mysql.ini) than nginx. Any ideas how I get nginix to also call these additional .ini's ? Thanks in advance, Steve

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  • Clamdscan scans file in 0 seconds

    - by SupaCoco
    I have to run clamav on large files. I was wondering which command was the fastest between clamscan and clamdscan. But it seems that clamdscan is not working properly: it scans file larger than 1 GB. Could you guys help me find why the heck clamdscan isn't working ? Between clamscan and clamdscan which one is less resource consuming ? I run ClamAV 0.97.8/18037 on Ubuntu 12.04.3 LTS. Please find below the execution result of both commands: clamscan myfile.zip ----------- SCAN SUMMARY ----------- Known viruses: 2864504 Engine version: 0.97.8 Scanned directories: 0 Scanned files: 1 Infected files: 0 Data scanned: 0.00 MB Data read: 1024.16 MB (ratio 0.00:1) Time: 9.145 sec (0 m 9 s) clamdscan myfile.zip /home/ubuntu/workspace/benchmark/myfile.zip: OK ----------- SCAN SUMMARY ----------- Infected files: 0 Time: 0.000 sec (0 m 0 s) And here are the clamav log file: Wed Oct 30 10:26:32 2013 -> Received POLLIN|POLLHUP on fd 4 Wed Oct 30 10:26:32 2013 -> Got new connection, FD 9 Wed Oct 30 10:26:32 2013 -> Received POLLIN|POLLHUP on fd 5 Wed Oct 30 10:26:32 2013 -> fds_poll_recv: timeout after 5 seconds Wed Oct 30 10:26:32 2013 -> Received POLLIN|POLLHUP on fd 9 Wed Oct 30 10:26:32 2013 -> got command CONTSCAN /home/ubuntu/workspace/benchmark/myfile.zip (51, 7), argument: /home/ubuntu/workspace/benchmark/myfile.zip Wed Oct 30 10:26:32 2013 -> mode -> MODE_WAITREPLY Wed Oct 30 10:26:32 2013 -> Breaking command loop, mode is no longer MODE_COMMAND Wed Oct 30 10:26:32 2013 -> Consumed entire command Wed Oct 30 10:26:32 2013 -> Number of file descriptors polled: 1 fds Wed Oct 30 10:26:32 2013 -> fds_poll_recv: timeout after 3600 seconds Wed Oct 30 10:26:32 2013 -> THRMGR: queue (single) crossed low threshold -> signaling Wed Oct 30 10:26:32 2013 -> THRMGR: queue (bulk) crossed low threshold -> signaling Wed Oct 30 10:26:32 2013 -> /home/ubuntu/workspace/benchmark/myfile.zip: OK Wed Oct 30 10:26:32 2013 -> Finished scanthread Wed Oct 30 10:26:32 2013 -> Scanthread: connection shut down (FD 9) Wed Oct 30 10:26:32 2013 -> THRMGR: queue (single) crossed low threshold -> signaling Wed Oct 30 10:26:32 2013 -> THRMGR: queue (bulk) crossed low threshold -> signaling

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  • Google Chrome and Firefox Rendering

    - by user13503
    When attempting to visit sites running javascript, Google Chrome and Firefox often fail to render them properly. For example, when hitting google.com/codesearch results, I just get a blank page. http://img340.imageshack.us/img340/8527/200910071518.png This rendering problem happens in both browsers on a machine running Windows XP Professional x64. Internet explorer is able to render the page just fine. Also, controls on other pages sometimes fail to respond, for example in Google Docs. Has anyone encountered this issue before in Chrome/Firefox? Do they share a common installation of the V8 javascript engine? I'm baffled by this issue. Here's the source code for the image above that Chrome loads when attempting to retrieve the page: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><html><head><script>function a(c){this.t={};this.tick=function(d,e,b){var f=b?b:(new Date).getTime();this.t[d]=[f,e]};this.tick("start",null,c)}var g=new a;window.jstiming={Timer:a,load:g};try{window.jstiming.pt=window.external.pageT}catch(h){}; </script><title></title><script language="javascript" src="/codesearch/js/CachedFile/F1A2CB189D0FCB1FF201C42BF6A5447C.cache.js"></script></head><body><iframe src="javascript:''" id="__gwt_historyFrame" style="width:0;height:0;border:0"></iframe><script>if(window.jstiming){window.jstiming.a={};window.jstiming.c=1;function k(a,d,f){var b=a.t[d];if(!b)return undefined;b=a.t[d][0];if(f!=undefined)var h=f;else h=a.t.start[0];return b-h}window.jstiming.report=function(a,d,f){var b="";if(window.jstiming.pt){b+="&srt="+window.jstiming.pt;delete window.jstiming.pt}try{if(window.external&&window.external.tran)b+="&tran="+window.external.tran}catch(h){}if(a.b)b+="&"+a.b;var e=a.t,p=e.start,l=[],i=[];for(var c in e)if(!(c=="start"))if(!(c.indexOf("_")==0)){var j= e[c][1];if(j)e[j]&&i.push(c+"."+k(a,c,e[j][0]));else p&&l.push(c+"."+k(a,c))}delete e.start;if(d)for(var m in d)b+="&"+m+"="+d[m];var n=[f?f:"http://csi.gstatic.com/csi","?v=3","&s="+(window.jstiming.sn?window.jstiming.sn:"codesearch")+"&action=",a.name,i.length?"&it="+i.join(",")+b:b,"&rt=",l.join(",")].join(""),g=new Image,o=window.jstiming.c++;window.jstiming.a[o]=g;g.onload=g.onerror=function(){delete window.jstiming.a[o]};g.src=n;g=null;return n}}; </script></body></html> Thanks, Steve

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  • Lighttpd with FastCGI configuration running ViewVC - rewrite problems

    - by 0xC0000022L
    At the moment I am struggling with the configuration of lighttpd together with ViewVC. The configuration was ported from Apache 2.2.x, which is still running on the machine, serving the WebDAV/SVN stuff, being proxied through. Now, the problem I am having appears to be with the rewrite rules and I'm not really sure what I am missing here. Here's my configuration (slightly condensed to keep it concise): var.hgwebfcgi = "/var/www/vcs/bin/hgweb.fcgi" var.viewvcfcgi = "/var/www/vcs/bin/wsgi/viewvc.fcgi" var.viewvcstatic = "/var/www/vcs/templates/docroot" var.vcs_errorlog = "/var/log/lighttpd/error.log" var.vcs_accesslog = "/var/log/lighttpd/access.log" $HTTP["host"] =~ "domain.tld" { $SERVER["socket"] == ":443" { protocol = "https://" ssl.engine = "enable" ssl.pemfile = "/etc/lighttpd/ssl/..." ssl.ca-file = "/etc/lighttpd/ssl/..." ssl.use-sslv2 = "disable" setenv.add-environment = ( "HTTPS" => "on" ) url.rewrite-once += ("^/mercurial$" => "/mercurial/" ) url.rewrite-once += ("^/$" => "/viewvc.fcgi" ) alias.url += ( "/viewvc-static" => var.viewvcstatic ) alias.url += ( "/robots.txt" => var.robots ) alias.url += ( "/favicon.ico" => var.favicon ) alias.url += ( "/mercurial" => var.hgwebfcgi ) alias.url += ( "/viewvc.fcgi" => var.viewvcfcgi ) $HTTP["url"] =~ "^/mercurial" { fastcgi.server += ( ".fcgi" => ( ( "bin-path" => var.hgwebfcgi, "socket" => "/tmp/hgwebdir.sock", "min-procs" => 1, "max-procs" => 5 ) ) ) } else $HTTP["url"] =~ "^/viewvc\.fcgi" { fastcgi.server += ( ".fcgi" => ( ( "bin-path" => var.viewvcfcgi, "socket" => "/tmp/viewvc.sock", "min-procs" => 1, "max-procs" => 5 ) ) ) } expire.url = ( "/viewvc-static" => "access plus 60 days" ) server.errorlog = var.vcs_errorlog accesslog.filename = var.vcs_accesslog } } Now, when I access the domain.tld, I correctly see the index of the repositories. However, when I look at the links for each respective repository (or click them, for that matter), it's of the form https://domain.tld/viewvc.fcgi/reponame instead of the intended https://domain.tld/reponame. What do I have to change/add to achieve this? Do I have to "abuse" the index file mechanism somehow? Goal is to keep the /mercurial alias functional. So far I've tried sifting through the lighttpd book from Packt again, also through the lighttpd documentation, but found nothing that seemed to match the problem.

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  • Display is slightly blurry on (native) 1920x1080 resolution

    - by Martin Tuskevicius
    I have a computer monitor that is approximately 23" in size. Its native resolution is 1920x1080, and Windows 7 will not allow it to be any higher. However, I cannot make the resolution a little lower as well. When I right-click on my desktop and select 'Screen resolution,' the vertical slider has only two options: 1920x1080 and 1280x720. There are no real problems that I am having besides the fact that the image is slightly blurry. I can easily make things out and see them, but I definitely feel that the image is not as clear as it could be. My graphics card is ATI Radeon HD 5450 and it has the latest graphics drivers installed. I've tried playing around with the AMD VISION Engine Control Center to see if I can change an option to make the image clearer, but I had no luck. I did find one odd thing, though. When I lowered the refresh rate from 60Hz to 50Hz, the image kind of "zoomed in" but it also became perfectly clear like I would expect it to look. The problem is that when I use 50Hz, the image zooms in a little on the center and I lose maybe an inch and a half of the screen (I do not see the bar at the top of applications, I do not see the Windows taskbar thing, etc). I figured if I could somehow zoom in so that the entire image fills the screen (not the slightly cropped version) then I would have the perfectly crisp image of 50Hz, and also the uncropped image of 60Hz. However, upon zooming in, the image began to look blurry again just like it did with 60Hz. So I am at a loss here. I do not know how to make the image look as clear as it should. I have the latest drivers (I updated them today) and I know that my monitor supports the resolution that I am trying to use. Has anybody experienced something like this before? I'd really appreciate any input - thanks! Update: I have figured out how to make the display look crisp! I set it to the 50Hz option, and then I changed the scaling through the monitor itself, rather than software. Now, however, I am finding that games look pretty bad because since it is clear, the lower quality really becomes apparent. I cannot run new games at 1080p, so I run them at the lowest resolution possible (1280x720, since it is the only other option offered, as I have mentioned). So I am wondering, is there a way to have Windows display more resolution options?

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  • cakephp & nginx config/rewrite rules

    - by seanl
    Hi somebody please help me out, I've asked this at stackoverflow as well but not got much of a response and was debating whether it was programming or server related. I’m trying to setup a cakephp environment on a Centos server running Nginx with Fact CGI. I already have a wordpress site running on the server and a phpmyadmin site so I have PHP configured correctly. My problem is that I cannot get the rewrite rules setup correct in my vhost so that cake renders pages correctly i.e. with styling and so on. I’ve googled as much as possible and the main consensus from the sites like the one listed below is that I need to have the following rewrite rule in place location / { root /var/www/sites/somedomain.com/current; index index.php index.html; # If the file exists as a static file serve it # directly without running all # the other rewrite tests on it if (-f $request_filename) { break; } if (!-f $request_filename) { rewrite ^/(.+)$ /index.php?url=$1 last; break; } } http://blog.getintheloop.eu/2008/4/17/nginx-engine-x-rewrite-rules-for-cakephp problem is these rewrite assume you run cake directly out of the webroot which is not what I want to do. I have a standard setup for each site i.e. one folder per site containing the following folders log, backup, private and public. Public being where nginx is looking for its files to serve but I have cake installed in private with a symlink in public linking back to /private/cake/ this is my vhost server { listen 80; server_name app.domain.com; access_log /home/public_html/app.domain.com/log/access.log; error_log /home/public_html/app.domain.com/log/error.log; #configure Cake app to run in a sub-directory #Cake install is not in root, but elsewhere and configured #in APP/webroot/index.php** location /home/public_html/app.domain.com/private/cake { index index.php; if (!-e $request_filename) { rewrite ^/(.+)$ /home/public_html/app.domain.com/private/cake/$1 last; break; } } location /home/public_html/app.domain.com/private/cake/ { index index.php; if (!-e $request_filename) { rewrite ^/(.+)$ /home/public_html/app.domain.com/public/index.php?url=$1 last; break; } } # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /home/public_html/app.domain.com/private/cake$fastcgi_script_name; include /etc/nginx/fastcgi_params; } } Now like I said I can see the main index.php of cake and have connected it to my DB but this page is without styling so before I proceed any further I would like to configure it correctly. What am I doing wrong………. Thanks seanl

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  • "pdf_open: Not a PDF 1.[1-5] file." when typesetting TeX file in TextMate

    - by Manti
    I have a TeX file, which is typeset by XeLaTeX. The file has \includegraphics{coverimage.eps} on the first page, and coverimage.eps is located in the same directory as the TeX file. OS: MacOS 10.6.5, TextMate 1.5.10, xelatex 3.1415926-2.2-0.9997.4 (TeX Live 2010) If I run xelatex doc.tex in console, file compiles without errors, and eps file is included. If I typeset it in TextMate (xelatex engine is selected in preferences), I get the following error: ** WARNING ** pdf_open: Not a PDF 1.[1-5] file. ** WARNING ** Failed to include image file "./coverimage.eps" ** WARNING ** >> Please check if ** WARNING ** >> rungs -q -dNOPAUSE -dBATCH -sPAPERSIZE=a0 -sDEVICE=pdfwrite -dCompatibilityLevel=%v -dAutoFilterGrayImages=false -dGrayImageFilter=/FlateEncode -dAutoFilterColorImages=false -dColorImageFilter=/FlateEncode -sOutputFile=%o %i -c quit ** WARNING ** >> %o = output filename, %i = input filename, %b = input filename without suffix ** WARNING ** >> can really convert "./coverimage.eps" to PDF format image. ** WARNING ** pdf: image inclusion failed for "coverimage.eps". ** WARNING ** Failed to read image file: coverimage.eps ** WARNING ** Interpreting special command PSfile (ps:) failed. ** WARNING ** >> at page="1" position="(107.149, 124.566)" (in PDF) ** WARNING ** >> xxx "PSfile="coverimage.eps" llx=0 lly=0 urx=408 ury=526 rwi=3809 and there is no image included in the resulting file (but text looks ok). I am not sure whether it is the error of xelatex or TextMate LaTeX bundle. What I tried to do: As I said, xelatex doc.tex from console works. The exact command line that TextMate uses is: xelatex -interaction=nonstopmode -file-line-error-style -synctex=1 But it works from console too. If I convert the image to pdf (and fix the .tex file accordingly), typesetting from TextMate works too. I tried running rungs with parameters specified in the error message, and got valid .pdf file with image as a result. I compared .log files from typesetting in TextMate and in console, they are absolutely identical except for this error message (in particular, version of xelatex is the same). Does anyone know what can cause this? Please tell me if you need any additional information. Thank you in advance.

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  • Cannot get to configure Kerberos for Reporting Services

    - by Ucodia
    Context I am trying to configure Kerberos in the domain for double-hop authentication. So here are the machines and their respective roles: client01: Windows 7 as client dc01: Windows Server 2008 R2 as domain controller and dns server01: Windows Server 2008 R2 as reporting server (native mode) server02: Windows Server 2008 R2 as SQL Server database engine I want my client01 to connect to server01 and configure a data source that is located on server02 using Intergrated Security. So as NTLM cannot push credentials that far, I need to setup Kerberos to enable double-hop authentication. The reporting service is runned by the Network Service service account and is configured only with the RSWindowsNegotiate options for authentication. Issue I cannot get to pass my client01 credential to server02 when configuring the data source on server01. Therefore I get the error: Login failed for user 'NT AUTHORITY\ANONYMOUS LOGON'. So I went on dc01 and delegated full trust for any service to server01 but it not fixed the problem. I want to notice that I did not configured any SPNs for server01 because Reporting Service is runned by Network Service and from what I read on the Internet, when Reporting Services is going up with Network Service, SPNs are automatically registered. My problem is that even if that I want to configure SPNs manually, I do not know where I have to set them up. On dc01 or on server01? So I went a bit further on the issue and tried to trace this problem. From my understanding of Kerberos, this is what should happen on the network when I try to connect the data source: client01 ---- AS_REQ ---> dc01 <--- AS_REP ---- client01 ---- TGS_REQ ---> dc01 <--- TGS_REP ---- client01 ---- AP_REQ ---> server01 <--- AP_REP ---- server01 ---- TGS_REQ ---> dc01 <--- TGS_REP ---- server01 ---- AP_REQ ---> server02 <--- AP_REP ---- So captured my local network with Wireshark, but whenever I try to configure my data source from client01 on server01 to pass my credentials to server02, my client never sends a AS_REQ or TGS_REQ to the KDC on dc01. Questions So does anyone can tell me if I should configure the SPNs and on which machine does it have to be configured? Also why client01 never request for a TGT or a TGS to my KDC. Do you think there is something going wrong with the DC role of dc01?

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  • Loading PNGs into OpenGL performance issues - Java & JOGL much slower than C# & Tao.OpenGL

    - by Edward Cresswell
    I am noticing a large performance difference between Java & JOGL and C# & Tao.OpenGL when both loading PNGs from storage into memory, and when loading that BufferedImage (java) or Bitmap (C# - both are PNGs on hard drive) 'into' OpenGL. This difference is quite large, so I assumed I was doing something wrong, however after quite a lot of searching and trying different loading techniques I've been unable to reduce this difference. With Java I get an image loaded in 248ms and loaded into OpenGL in 728ms The same on C# takes 54ms to load the image, and 34ms to load/create texture. The image in question above is a PNG containing transparency, sized 7200x255, used for a 2D animated sprite. I realise the size is really quite ridiculous and am considering cutting up the sprite, however the large difference is still there (and confusing). On the Java side the code looks like this: BufferedImage image = ImageIO.read(new File(fileName)); texture = TextureIO.newTexture(image, false); texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); The C# code uses: Bitmap t = new Bitmap(fileName); t.RotateFlip(RotateFlipType.RotateNoneFlipY); Rectangle r = new Rectangle(0, 0, t.Width, t.Height); BitmapData bd = t.LockBits(r, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); Gl.glBindTexture(Gl.GL_TEXTURE_2D, tID); Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA, t.Width, t.Height, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bd.Scan0); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR); t.UnlockBits(bd); t.Dispose(); After quite a lot of testing I can only come to the conclusion that Java/JOGL is just slower here - PNG reading might not be as quick, or that I'm still doing something wrong. Thanks. Edit2: I have found that creating a new BufferedImage with format TYPE_INT_ARGB_PRE decreases OpenGL texture load time by almost half - this includes having to create the new BufferedImage, getting the Graphics2D from it and then rendering the previously loaded image to it. Edit3: Benchmark results for 5 variations. I wrote a small benchmarking tool, the following results come from loading a set of 33 pngs, most are very wide, 5 times. testStart: ImageIO.read(file) -> TextureIO.newTexture(image) result: avg = 10250ms, total = 51251 testStart: ImageIO.read(bis) -> TextureIO.newTexture(image) result: avg = 10029ms, total = 50147 testStart: ImageIO.read(file) -> TextureIO.newTexture(argbImage) result: avg = 5343ms, total = 26717 testStart: ImageIO.read(bis) -> TextureIO.newTexture(argbImage) result: avg = 5534ms, total = 27673 testStart: TextureIO.newTexture(file) result: avg = 10395ms, total = 51979 ImageIO.read(bis) refers to the technique described in James Branigan's answer below. argbImage refers to the technique described in my previous edit: img = ImageIO.read(file); argbImg = new BufferedImage(img.getWidth(), img.getHeight(), TYPE_INT_ARGB_PRE); g = argbImg.createGraphics(); g.drawImage(img, 0, 0, null); texture = TextureIO.newTexture(argbImg, false); Any more methods of loading (either images from file, or images to OpenGL) would be appreciated, I will update these benchmarks.

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  • CSG operations on implicit surfaces with marching cubes [SOLVED]

    - by Mads Elvheim
    I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement, by simply choosing between two vertex scalars from two different implicit surfaces, but it is not. For my initial testing, I tried with two spheres circles, and the set operation difference. i.e A - B. One circle is moving and the other one is stationary. Here's the approach I tried when picking vertex scalars and when classifying corner vertices as inside or outside. The code is written in C++. OpenGL is used for rendering, but that's not important. Normal rendering without any CSG operations does give the expected result. void march(const vec2& cmin, //min x and y for the grid cell const vec2& cmax, //max x and y for the grid cell std::vector<vec2>& tri, float iso, float (*cmp1)(const vec2&), //distance from stationary circle float (*cmp2)(const vec2&) //distance from moving circle ) { unsigned int squareindex = 0; float scalar[4]; vec2 verts[8]; /* initial setup of the grid cell */ verts[0] = vec2(cmax.x, cmax.y); verts[2] = vec2(cmin.x, cmax.y); verts[4] = vec2(cmin.x, cmin.y); verts[6] = vec2(cmax.x, cmin.y); float s1,s2; /********************************** ********For-loop of interest****** *******Set difference between **** *******two implicit surfaces****** **********************************/ for(int i=0,j=0; i<4; ++i, j+=2){ s1 = cmp1(verts[j]); s2 = cmp2(verts[j]); if((s1 < iso)){ //if inside circle1 if((s2 < iso)){ //if inside circle2 scalar[i] = s2; //then set the scalar to the moving circle } else { scalar[i] = s1; //only inside circle1 squareindex |= (1<<i); //mark as inside } } else { scalar[i] = s1; //inside neither circle } } if(squareindex == 0) return; /* Usual interpolation between edge points to compute the new intersection points */ verts[1] = mix(iso, verts[0], verts[2], scalar[0], scalar[1]); verts[3] = mix(iso, verts[2], verts[4], scalar[1], scalar[2]); verts[5] = mix(iso, verts[4], verts[6], scalar[2], scalar[3]); verts[7] = mix(iso, verts[6], verts[0], scalar[3], scalar[0]); for(int i=0; i<10; ++i){ //10 = maxmimum 3 triangles, + one end token int index = triTable[squareindex][i]; //look up our indices for triangulation if(index == -1) break; tri.push_back(verts[index]); } } This gives me weird jaggies: It looks like the CSG operation is done without interpolation. It just "discards" the whole triangle. Do I need to interpolate in some other way, or combine the vertex scalar values? I'd love some help with this. A full testcase can be downloaded HERE EDIT: Basically, my implementation of marching squares works fine. It is my scalar field which is broken, and I wonder what the correct way would look like. Preferably I'm looking for a general approach to implement the three set operations I discussed above, for the usual primitives (circle, rectangle/square, plane)

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  • 5x5 matrix multiplication in C

    - by Rick
    I am stuck on this problem in my homework. I've made it this far and am sure the problem is in my three for loops. The question directly says to use 3 for loops so I know this is probably just a logic error. #include<stdio.h> void matMult(int A[][5],int B[][5],int C[][5]); int printMat_5x5(int A[5][5]); int main() { int A[5][5] = {{1,2,3,4,6}, {6,1,5,3,8}, {2,6,4,9,9}, {1,3,8,3,4}, {5,7,8,2,5}}; int B[5][5] = {{3,5,0,8,7}, {2,2,4,8,3}, {0,2,5,1,2}, {1,4,0,5,1}, {3,4,8,2,3}}; int C[5][5] = {0}; matMult(A,B,C); printMat_5x5(A); printf("\n"); printMat_5x5(B); printf("\n"); printMat_5x5(C); return 0; } void matMult(int A[][5], int B[][5], int C[][5]) { int i; int j; int k; for(i = 0; i <= 2; i++) { for(j = 0; j <= 4; j++) { for(k = 0; k <= 3; k++) { C[i][j] += A[i][k] * B[k][j]; } } } } int printMat_5x5(int A[5][5]){ int i; int j; for (i = 0;i < 5;i++) { for(j = 0;j < 5;j++) { printf("%2d",A[i][j]); } printf("\n"); } } EDIT: Here is the question, sorry for not posting it the first time. (2) Write a C function to multiply two five by five matrices. The prototype should read void matMult(int a[][5],int b[][5],int c[][5]); The resulting matrix product (a times b) is returned in the two dimensional array c (the third parameter of the function). Program your solution using three nested for loops (each generating the counter values 0, 1, 2, 3, 4) That is, DO NOT code specific formulas for the 5 by 5 case in the problem, but make your code general so it can be easily changed to compute the product of larger square matrices. Write a main program to test your function using the arrays a: 1 2 3 4 6 6 1 5 3 8 2 6 4 9 9 1 3 8 3 4 5 7 8 2 5 b: 3 5 0 8 7 2 2 4 8 3 0 2 5 1 2 1 4 0 5 1 3 4 8 2 3 Print your matrices in a neat format using a C function created for printing five by five matrices. Print all three matrices. Generate your test arrays in your main program using the C array initialization feature. enter code here

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  • Simple animation using C#/Windows Forms

    - by clintp
    I need to knock out a quick animation in C#/Windows Forms for a Halloween display. Just some 2D shapes moving about on a solid background. Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this. (DirectX dev kits, Silverlight, Flash, etc..) I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse. For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out. I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!) Advice? Here's some of the things I'd like to know: I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right? That's how I'd draw a custom widget. Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms? I'm not looking for a high frame rate, just as little flicker/drawing as necessary. Thanks. Post Mortem Edit ... "a couple of coding days later" Well, the project is done. The links below came in handy although a couple of them were 404. (I wish SO would allow more than one reply to be marked "correct"). The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly. Using the OnPaint event for the Form: bad idea. I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions). I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway. Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding. Lots of flickering went away when I abandoned this. Skip the OnPaint/Invalidate() and just paint it yourself. Setting all of the "double buffering" options on the form still left some flicker that had to be fixed. (And I found conflicting docs that said "set them on the control" and "set them on the form". Well controls don't have a .SetStyle() method.) I haven't tested without them, so they might be doing something (this is the form): this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); So the workhorse of the code wound up looking like (pf is the panel control): void PaintPlayField() { Bitmap bufl = new Bitmap(pf.Width, pf.Height); using (Graphics g = Graphics.FromImage(bufl)) { g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height)); DrawItems(g); DrawMoreItems(g); pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0); } } And I just called PaintPlayField from the inside of my Timer loop. No flicker at all.

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  • Maze not being random.

    - by Matt Habel
    Hey there, I am building a program that generates a maze so I can later translate the path to my graphical part. I have most of it working, however, every time you can just take the east and south routes, and you'll get to the end. Even if I set the width as high as 64, so the maze is 64*64, I'm able to choose those 2 options and get to the end every time. I really don't understand why it is doing that. The code is below, it's fairly easy to understand. import random width = 8 def check(x,y): """Figures out the directions that Gen can move while""" if x-1 == -1: maze[x][y][3] = 0 if x+1 == width + 1: maze[x][y][1] = 0 if y+1 == width + 1: maze[x][y][2] = 0 if y-1 == -1: maze[x][y][0] = 0 if x + 1 in range(0,width) and visited[x+1][y] == False: maze[x][y][1] = 2 if x - 1 in range(0,width) and visited[x-1][y] == False: maze[x][y][3] = 2 if y + 1 in range(0,width) and visited[x][y+1] == False: maze[x][y][2] = 2 if y - 1 in range(0,width) and visited[x][y-1] == False: maze[x][y][0] = 2 def possibleDirs(x,y): """Figures out the ways that the person can move in each square""" dirs = [] walls = maze[x][y] if walls[0] == 1: dirs.append('n') if walls[1] == 1: dirs.append('e') if walls[2] == 1: dirs.append('s') if walls[3] == 1: dirs.append('w') return dirs def Gen(x,y): """Generates the maze using a depth-first search and recursive backtracking.""" visited[x][y] = True dirs = [] check(x,y) if maze[x][y][0] == 2: dirs.append(0) if maze[x][y][1] == 2: dirs.append(1) if maze[x][y][2] == 2: dirs.append(2) if maze[x][y][3] == 2: dirs.append(3) print dirs if len(dirs): #Randonly selects a derection for the current square to move past.append(current[:]) pos = random.choice(dirs) maze[x][y][pos] = 1 if pos == 0: current[1] -= 1 maze[x][y-1][2] = 1 if pos == 1: current[0] += 1 maze[x+1][y][3] = 1 if pos == 2: current[1] += 1 maze[x][y+1][0] = 1 if pos == 3: current[0] -= 1 maze[x-1][y][1] = 1 else: #If there's nowhere to go, go back one square lastPlace = past.pop() current[0] = lastPlace[0] current[1] = lastPlace[1] #Build the initial values for the maze to be replaced later maze = [] visited = [] past = [] #Generate empty 2d list with a value for each of the xy coordinates for i in range(0,width): maze.append([]) for q in range(0, width): maze[i].append([]) for n in range(0, 4): maze[i][q].append(4) #Makes a list of falses for all the non visited places for x in range(0, width): visited.append([]) for y in range(0, width): visited[x].append(False) dirs = [] print dirs current = [0,0] #Generates the maze so every single square has been filled. I'm not sure how this works, as it is possible to only go south and east to get to the final position. while current != [width-1, width-1]: Gen(current[0], current[1]) #Getting the ways the person can move in each square for i in range(0,width): dirs.append([]) for n in range(0,width): dirs[i].append([]) dirs[i][n] = possibleDirs(i,n) print dirs print visited pos = [0,0] #The user input part of the maze while pos != [width - 1, width - 1]: dirs = [] print pos if maze[pos[0]][pos[1]][0] == 1: dirs.append('n') if maze[pos[0]][pos[1]][1] == 1: dirs.append('e') if maze[pos[0]][pos[1]][2] == 1: dirs.append('s') if maze[pos[0]][pos[1]][3] == 1: dirs.append('w') print dirs path = raw_input("What direction do you want to go: ") if path not in dirs: print "You can't go that way!" continue elif path.lower() == 'n': pos[1] -= 1 elif path.lower() == 'e': pos[0] += 1 elif path.lower() == 's': pos[1] += 1 elif path.lower() == 'w': pos[0] -= 1 print"Good job!" As you can see, I think the problem is at the point where I generate the maze, however, when I just have it go until the current point is at the end, it doesn't fill every maze and is usually just one straight path. Thanks for helping. Update: I have changed the for loop that generates the maze to a simple while loop and it seems to work much better. It seems that when the for loop ran, it didn't go recursively, however, in the while loop it's perfectly fine. However, now all the squares do not fill out.

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  • Parallax backgrounds in OpenGL ES on the iPhone

    - by Scott
    I've got basically a 2d game on the iPhone and I'm trying to set up multiple backgrounds that scroll at different speeds (known as parallax backgrounds). So my thought was to just stick the backgrounds BEHIND the foreground using different z-coordinate planes, and just make them bigger than the foreground (in size) to accommodate, so that the whole thing can be scrolled (just at a different speed). And (as far as I know) I basically implemented that. The only problem is that it seems to entirely ignore whatever z-value I give it, or rather it just zeroes all of them. I see the background (I've only tested ONE background so far, to keep it simple...so for now I just have a foreground and I want one background scrolling at a different speed), but it scrolls 1:1 with my foreground, so it obviously doesn't look right, and most of it is cut off (cause it's bigger). And I've tried various z-values for the background and various near/far clipping planes...it's always the same. I'm probably just doing one simple thing wrong, but I can't figure it out. I'm wondering if it has to do with me using only 2 coordinates in glVertexPointer for the foreground? (Of course for the background I AM passing in 3) I'll post some code: This is some initial setup: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); //glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); //transparency glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); A little bit about my foreground's float array....it's interleaved. For my foreground it goes vertex x, vertex y, texture x, texture y, repeat. This all works just fine. This is my FOREGROUND rendering: glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), texes); <br> glTexCoordPointer(2, GL_FLOAT, 4*sizeof(GLfloat), (GLvoid*)texes + 2*sizeof(GLfloat)); <br> glDrawArrays(GL_TRIANGLES, 0, indexCount / 4); BACKGROUND rendering: Same drill here except this time it goes vertex x, vertex y, vertex z, texture x, texture y, repeat. Note the z value this time. I did make sure the data in this array was correct while debugging (getting the right z values). And again, it shows up...it's just not going far back in the distance like it should. glVertexPointer(3, GL_FLOAT, 5*sizeof(GLfloat), b1Texes); glTexCoordPointer(2, GL_FLOAT, 5*sizeof(GLfloat), (GLvoid*)b1Texes + 3*sizeof(GLfloat)); glDrawArrays(GL_TRIANGLES, 0, b1IndexCount / 5); And to move my camera, I just do a simple glTranslatef(x, y, 0.0f); I'm not understanding what I'm doing wrong cause this seems like the most basic 3D function imaginable...things further away are smaller and don't move as fast when the camera moves. Not the case for me. Seems like it should be pretty basic and not even really be affected by my projection and all that (though I've even tried doing glFrustum just for fun, no success). Please help, I feel like it's just one dumb thing. I will post more code if necessary.

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  • Understanding the memory consumption on iPhone

    - by zoul
    Hello! I am working on a 2D iPhone game using OpenGL ES and I keep hitting the 24 MB memory limit – my application keeps crashing with the error code 101. I tried real hard to find where the memory goes, but the numbers in Instruments are still much bigger than what I would expect. I ran the application with the Memory Monitor, Object Alloc, Leaks and OpenGL ES instruments. When the application gets loaded, free physical memory drops from 37 MB to 23 MB, the Object Alloc settles around 7 MB, Leaks show two or three leaks a few bytes in size, the Gart Object Size is about 5 MB and Memory Monitor says the application takes up about 14 MB of real memory. I am perplexed as where did the memory go – when I dig into the Object Allocations, most of the memory is in the textures, exactly as I would expect. But both my own texture allocation counter and the Gart Object Size agree that the textures should take up somewhere around 5 MB. I am not aware of allocating anything else that would be worth mentioning, and the Object Alloc agrees. Where does the memory go? (I would be glad to supply more details if this is not enough.) Update: I really tried to find where I could allocate so much memory, but with no results. What drives me wild is the difference between the Object Allocations (~7 MB) and real memory usage as shown by Memory Monitor (~14 MB). Even if there were huge leaks or huge chunks of memory I forget about, the should still show up in the Object Allocations, shouldn’t they? I’ve already tried the usual suspects, ie. the UIImage with its caching, but that did not help. Is there a way to track memory usage “debugger-style”, line by line, watching each statement’s impact on memory usage? What I have found so far: I really am using that much memory. It is not easy to measure the real memory consumption, but after a lot of counting I think the memory consumption is really that high. My fault. I found no easy way to measure the memory used. The Memory Monitor numbers are accurate (these are the numbers that really matter), but the Memory Monitor can’t tell you where exactly the memory goes. The Object Alloc tool is almost useless for tracking the real memory usage. When I create a texture, the allocated memory counter goes up for a while (reading the texture into the memory), then drops (passing the texture data to OpenGL, freeing). This is OK, but does not always happen – sometimes the memory usage stays high even after the texture has been passed on to OpenGL and freed from “my” memory. This means that the total amount of memory allocated as shown by the Object Alloc tool is smaller than the real total memory consumption, but bigger than the real consumption minus textures (real – textures < object alloc < real). Go figure. I misread the Programming Guide. The memory limit of 24 MB applies to textures and surfaces, not the whole application. The actual red line lies a bit further, but I could not find any hard numbers. The consensus is that 25–30 MB is the ceiling. When the system gets short on memory, it starts sending the memory warning. I have almost nothing to free, but other applications do release some memory back to the system, especially Safari (which seems to be caching the websites). When the free memory as shown in the Memory Monitor goes zero, the system starts killing. I had to bite the bullet and rewrite some parts of the code to be more efficient on memory, but I am probably still pushing it. I

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • How can I get Firefox to update background-color on a:hover *before* a javascript routine is run?

    - by Rob
    I'm having a Firefox-specific issue with a script I wrote to create 3d layouts. The correct behavior is that the script pulls the background-color from an element and then uses that color to draw on the canvas. When a user mouses over a link and the background-color changes to the :hover rule, the color being drawn changes on the canvas changes as well. When the user mouses out, the color should revert back to non-hover color. This works as expected in Webkit browsers and Opera, but it seems like Firefox doesn't update the background-color in CSS immediately after a mouseout event occurs, so the current background-color doesn't get drawn if a mouseout occurs and it isn't followed up by another event that calls the draw() routine. It works just fine in Opera, Chrome, and Safari. How can I get Firefox to cooperate? I'm including the code that I believe is most relevant to my problem. Any advice on how I fix this problem and get a consistent effect would be very helpful. function drawFace(coord, mid, popColor,gs,x1,x2,side) { /*Gradients in our case run either up/down or left right. We have two algorithms depending on whether or not it's a sideways facing piece. Rather than parse the "rgb(r,g,b)" string(popColor) retrieved from elsewhere, it is simply offset with the gs variable to give the illusion that it starts at a darker color.*/ var canvas = document.getElementById('depth'); //This is for excanvas.js var G_vmlCanvasManager; if (G_vmlCanvasManager != undefined) { // ie IE G_vmlCanvasManager.initElement(canvas); } //Init canvas if (canvas.getContext) { var ctx = canvas.getContext('2d'); if (side) var lineargradient=ctx.createLinearGradient(coord[x1][0]+gs,mid[1],mid[0],mid[1]); else var lineargradient=ctx.createLinearGradient(coord[0][0],coord[2][1]+gs,coord[0][0],mid[1]); lineargradient.addColorStop(0,popColor); lineargradient.addColorStop(1,'black'); ctx.fillStyle=lineargradient; ctx.beginPath(); //Draw from one corner to the midpoint, then to the other corner, //and apply a stroke and a fill. ctx.moveTo(coord[x1][0],coord[x1][1]); ctx.lineTo(mid[0],mid[1]); ctx.lineTo(coord[x2][0],coord[x2][1]); ctx.stroke(); ctx.fill(); } } function draw(e) { var arr = new Array() var i = 0; var mid = new Array(2); $(".pop").each(function() { mid[0]=Math.round($(document).width()/2); mid[1]=Math.round($(document).height()/2); arr[arr.length++]=new getElemProperties(this,mid); i++; }); arr.sort(sortByDistance); clearCanvas(); for (a=0;a<i;a++) { /*In the following conditional statements, we're testing to see which direction faces should be drawn, based on a 1-point perspective drawn from the midpoint. In the first statement, we're testing to see if the lower-left hand corner coord[3] is higher on the screen than the midpoint. If so, we set it's gradient starting position to start at a point in space 60pixels higher(-60) than the actual side, and we also declare which corners make up our face, in this case the lower two corners, coord[3], and coord[2].*/ if (arr[a].bottomFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,3,2); if (arr[a].topFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,1); if (arr[a].leftFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,3,true); if (arr[a].rightFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,1,2,true); } } $("a.pop").bind("mouseenter mouseleave focusin focusout",draw); If you need to see the effect in action, or if you want the full javascript code, you can check it out here: http://www.robnixondesigns.com/strangematter/

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  • Analyzing bitmaps produced by NSAffineTransform and CILineOverlay filters

    - by Adam
    I am trying to manipulate an image using a chain of CIFilters, and then examine each byte of the resulting image (bitmap). Long term, I do not need to display the resulting image (bitmap) -- I just need to "analyze" it in memory. But near-term I am displaying it on screen, to help with debugging. I have some "bitmap examination" code that works as expected when examining the NSImage (bitmap representation) I use as my input (loaded from a JPG file into an NSImage). And it SOMETIMES works as expected when I use it on the outputBitmap produced by the code below. More specifically, when I use an NSAffineTransform filter to create outputBitmap, then outputBitmap contains the data I would expect. But if I use a CILineOverlay filter to create the outputBitmap, none of the bytes in the bitmap have any data in them. I believe both of these filters are working as expected, because when I display their results on screen (via outputImageView), they look "correct." Yet when I examine the outputBitmaps, the one created from the CILineOverlay filter is "empty" while the one created from NSAffineTransfer contains data. Furthermore, if I chain the two filters together, the final resulting bitmap only seems to contain data if I run the AffineTransform last. Seems very strange, to me??? My understanding (from reading the CI programming guide) is that the CIImage should be considered an "image recipe" rather than an actual image, because the image isn't actually created until the image is "drawn." Given that, it would make sense that the CIimage bitmap doesn't have data -- but I don't understand why it has data after I run the NSAffineTransform but doesn't have data after running the CILineOverlay transform? Basically, I am trying to determine if creating the NSCIImageRep (ir in the code below) from the CIImage (myResult) is equivalent to "drawing" the CIImage -- in other words if that should force the bitmap to be populated? If someone knows the answer to this please let me know -- it will save me a few hours of trial and error experimenting! Finally, if the answer is "you must draw to a graphics context" ... then I have another question: would I need to do something along the lines of what is described in the Quartz 2D Programming Guide: Graphics Contexts, listing 2-7 and 2-8: drawing to a bitmap graphics context? That is the path down which I am about to head ... but it seems like a lot of code just to force the bitmap data to be dumped into an array where I can get at it. So if there is an easier or better way please let me know. I just want to take the data (that should be) in myResult and put it into a bitmap array where I can access it at the byte level. And since I already have code that works with an NSBitmapImageRep, unless doing it that way is a bad idea for some reason that is not readily apparent to me, then I would prefer to "convert" myResult into an NSBitmapImageRep. CIImage * myResult = [transform valueForKey:@"outputImage"]; NSImage *outputImage; NSCIImageRep *ir = [NSCIImageRep alloc]; ir = [NSCIImageRep imageRepWithCIImage:myResult]; outputImage = [[[NSImage alloc] initWithSize: NSMakeSize(inputImage.size.width, inputImage.size.height)] autorelease]; [outputImage addRepresentation:ir]; [outputImageView setImage: outputImage]; NSBitmapImageRep *outputBitmap = [[NSBitmapImageRep alloc] initWithCIImage: myResult]; Thanks, Adam

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  • How can I convert this C Calendaer Code into a Objective-C syntax and have it work with matrixes

    - by Alec Niemy
    #define TRUE 1 #define FALSE 0 int days_in_month[]={0,31,28,31,30,31,30,31,31,30,31,30,31}; char *months[]= { " ", "\n\n\nJanuary", "\n\n\nFebruary", "\n\n\nMarch", "\n\n\nApril", "\n\n\nMay", "\n\n\nJune", "\n\n\nJuly", "\n\n\nAugust", "\n\n\nSeptember", "\n\n\nOctober", "\n\n\nNovember", "\n\n\nDecember" }; int inputyear(void) { int year; printf("Please enter a year (example: 1999) : "); scanf("%d", &year); return year; } int determinedaycode(int year) { int daycode; int d1, d2, d3; d1 = (year - 1.)/ 4.0; d2 = (year - 1.)/ 100.; d3 = (year - 1.)/ 400.; daycode = (year + d1 - d2 + d3) %7; return daycode; } int determineleapyear(int year) { if(year% 4 == FALSE && year%100 != FALSE || year%400 == FALSE) { days_in_month[2] = 29; return TRUE; } else { days_in_month[2] = 28; return FALSE; } } void calendar(int year, int daycode) { int month, day; for ( month = 1; month <= 12; month++ ) { printf("%s", months[month]); printf("\n\nSun Mon Tue Wed Thu Fri Sat\n" ); // Correct the position for the first date for ( day = 1; day <= 1 + daycode * 5; day++ ) { printf(" "); } // Print all the dates for one month for ( day = 1; day <= days_in_month[month]; day++ ) { printf("%2d", day ); // Is day before Sat? Else start next line Sun. if ( ( day + daycode ) % 7 > 0 ) printf(" " ); else printf("\n " ); } // Set position for next month daycode = ( daycode + days_in_month[month] ) % 7; } } int main(void) { int year, daycode, leapyear; year = inputyear(); daycode = determinedaycode(year); determineleapyear(year); calendar(year, daycode); printf("\n"); } This code generates a calendar of the inputed year in the terminal. my question is how can i convert this into a Objective-C syntax instead of this C syntax. im sure this is simple process but im quite of a novice to objective - c and i need it for a cocoa project. this code outputs the calendar as a continuously series of strings until the last month hits. soo instead of creating the calendar in the terminal how can i input the calendar a series of NSMatrixes depend on the inputed year. hope somone can help me with this thanks or every helps (you be in the credits of the finished program) :) (the calendar is just a small part of the program i making and it is one of the important parts!!)

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  • CSG operations on implicit surfaces with marching cubes

    - by Mads Elvheim
    I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement, by simply choosing between two vertex scalars from two different implicit surfaces, but it is not. For my initial testing, I tried with two spheres, and the set operation difference. i.e A - B. One sphere is moving and the other one is stationary. Here's the approach I tried when picking vertex scalars and when classifying corner vertices as inside or outside. The code is written in C++. OpenGL is used for rendering, but that's not important. Normal rendering without any CSG operations does give the expected result. void march(const vec2& cmin, //min x and y for the grid cell const vec2& cmax, //max x and y for the grid cell std::vector<vec2>& tri, float iso, float (*cmp1)(const vec2&), //distance from stationary sphere float (*cmp2)(const vec2&) //distance from moving sphere ) { unsigned int squareindex = 0; float scalar[4]; vec2 verts[8]; /* initial setup of the grid cell */ verts[0] = vec2(cmax.x, cmax.y); verts[2] = vec2(cmin.x, cmax.y); verts[4] = vec2(cmin.x, cmin.y); verts[6] = vec2(cmax.x, cmin.y); float s1,s2; /********************************** ********For-loop of interest****** *******Set difference between **** *******two implicit surfaces****** **********************************/ for(int i=0,j=0; i<4; ++i, j+=2){ s1 = cmp1(verts[j]); s2 = cmp2(verts[j]); if((s1 < iso)){ //if inside sphere1 if((s2 < iso)){ //if inside sphere2 scalar[i] = s2; //then set the scalar to the moving sphere } else { scalar[i] = s1; //only inside sphere1 squareindex |= (1<<i); //mark as inside } } else { scalar[i] = s1; //inside neither sphere } } if(squareindex == 0) return; /* Usual interpolation between edge points to compute the new intersection points */ verts[1] = mix(iso, verts[0], verts[2], scalar[0], scalar[1]); verts[3] = mix(iso, verts[2], verts[4], scalar[1], scalar[2]); verts[5] = mix(iso, verts[4], verts[6], scalar[2], scalar[3]); verts[7] = mix(iso, verts[6], verts[0], scalar[3], scalar[0]); for(int i=0; i<10; ++i){ //10 = maxmimum 3 triangles, + one end token int index = triTable[squareindex][i]; //look up our indices for triangulation if(index == -1) break; tri.push_back(verts[index]); } } This gives me weird jaggies: It looks like the CSG operation is done without interpolation. It just "discards" the whole triangle. Do I need to interpolate in some other way, or combine the vertex scalar values? I'd love some help with this. A full testcase can be downloaded HERE

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