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  • wp7 odata v2 dataservicestate save and restore methods tombstoning example needed

    - by MIantosca
    I am looking for an example of how to use the new DataServiceState Save and Restore methods in a WP7 application in order to tombstone a datacontext - I cannot find any examples and the approach I used resulted in an exception this saves the data context correctly PhoneApplicationService.Current.State["DataContext"] = DataServiceState.Save(this.Model.Entities); this attempts to restore it after the app is re-activated var dc = (PhoneApplicationService.Current.State["DataContext"] as DataServiceState).Restore(); but throws an exception An item could not be added to the collection. When items in a DataServiceCollection are tracked by the DataServiceContext, new items cannot be added before items have been loaded into the collection. This is the same exception I get if I try to reload a datacontext that I stored "directly" (without using the DataServiceState.Save method) in the PhoneApplicationService.Current.State. I cannot find any offical documentation on the new ODATA v2 DataServiceState class or examples. thanks Michael

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  • Maven archetype from project - how to preserve package names ?

    - by lisak
    Hey, I'm trying to grab my project and generate an Archetype from it via : archetype:create-from-project The thing is, that my project has src/main/java package structure com.sample.app, but the archetype must have it as I want (org.example.game) ... Ideally as user want when generating the project from archetype, but that is impossible I suppose. It would have to grab groupId and artifactId and generate archetype-resources/src/main/java based on this input. Anyway, that's why there is this argument I suppose : packageName mvn archetype:create-from-project -DpackageName=org.example.game But it doesn't work and there is still archetype-resources/src/main/java/org/sample/game ..

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  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

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  • EF 4.1 Code First Detaching Entity

    - by Nazaf
    I am trying to add an entity to the DB. Once I have added it, I want to detach it, so I can manipulate the object safely without making any changes to the DB. After calling context.SaveChanges() I do the following to detach the entity: // save context.Stories.Add(story); // attach tags. They already exists in the database foreach(var tag in story.Tags) context.Entry(tag).State = System.Data.EntityState.Unchanged; context.SaveChanges(); context.Entry(story).State = System.Data.EntityState.Detached; However, changing the entity state to DETACHED will remove all related entities associated with the my entity. Is there a way to stop this ? If I don't detach the entity, all my changes are sent to the DB next time I call context.SaveChanges() Thanks!!

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  • Switching function states

    - by webzide
    Dear experts, I would like to implement a API of Javascript that sort of resemble a light switch. For instance, there are two buttons on the actual HTML page act as the UI. Both of the buttons have event handlers that invokes a different function. Each function have codes that act like a state, for instance. button1.onclick=function (){ $("div").click( //code effects 2 ) } button2.onclick=function (){ $("div").click( //Code effects 2 ) } I the code works fine on the surface but the 2 state functions overlap. the effects is going to take place for the rest of the way until the next reload of the document. Basically what I want to achieve is that when 1 button is clicked, it will switch "OFF" the state of function invoked by the other button and vice versa. Thus, the effects achieved are unique are not overlapped. Is there anyway to achieve this or could any experts point me to the right direction. Thanks in advance.

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  • rails db migration, undefined method `to_sym', cant figure out syntax

    - by oelbrenner
    the original migration looks like this: class CreateUsers true do |t| t.string :login, :limit = 40 t.string :name, :limit = 100, :default = '', :null = true t.string :email, :limit = 100 t.string :crypted_password, :limit = 40 t.string :salt, :limit = 40 t.string :remember_token, :limit = 40 t.datetime :remember_token_expires_at t.string :activation_code, :limit = 40 t.datetime :activated_at, :datetime t.string :state, :null = :no, :default = 'passive' t.datetime :deleted_at t.integer :occupation_id, :null = :yes t.datetime :paid_up_to_date, :date t.timestamps end and I am trying to change the default of "state" to be "active" instead of passive so my attempt at a migration looks like this: ( still learning.. be gentle ) class ChangeUserStateDefault < ActiveRecord::Migration def self.up change_column :users, :state, :null = :no, :default = 'active' end def self.down end end

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  • Java - understanding servlets

    - by Trup
    I am working on a homework project that should implement a board game between 2 clients over an HttpServlet. I have couple of questions: 1) I read that HttpServlets must be stateless, however, for the sake of the game, I have to keep a lot of state(whose turn it is, the state of the board, etc). Do I have to keep this in the clients? Does the HttpServlet indeed have to be stateless, i.e. have no fields that track state? 2) I know that the clients will talk to the servlet via the doGet/doPost methods, but how can the servlet talk to the clients(for example, if player 1 just made a move and sent it to the servlet, the servlet has to tell client 2 what the move was). Thank you Also, if you can point me to a useful, simple example of a similar code online, I would be very grateful

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  • rails howto compare datetime ?

    - by fenec
    hello, i have games in my sqLite DB with the attribute starting_date( t.date :starting_date). i would like to know all the games that have alreday started so i am using this lines of code: Game.find :all,:conditions=>"starting_date <= #{Date.today}" Game.find_by_sql("SELECT * FROM "games" WHERE (created_at < 2010-05-13)") the result is nill,even though i know that i have games that have already started like this one : #<Game id: 1, team_1_id: 2, team_2_id: 1, status: 2, team_1_points: nil, team_2_points: nil, starting_date: "2010-05-05", winner: 1, sport: "football", country: nil, league: "calcio", created_at: "2010-04-07 00:09:21", updated_at: "2010-05-13 00:57:19"> what am i doing wrong here?

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  • help me to understand viewstate

    - by EquinoX
    I was just reading this article here to understand about how view state and ASP.NET page cycle works. I just don't understand this part here: If this were the case, then in step 3 the Label's Text property would be assigned to "Hello, World!" in the instantiation stage, but would not be reassigned to "Goodbye, Everyone!" in the load view state stage. Therefore, from the end user's perspective, the Label's Text property would be "Goodbye, Everyone!" in step 2, but would seemingly be reset to its original value ("Hello, World!") in step 3, after clicking the Empty Postback button. This paragraph is after the three step 1, step 2, step 3 boxes. Why wouldn't the label's text property be reassigned to "Goodbye, Everyone" in the load view state?

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  • Collision detection, visual C++

    - by hidden
    Hi, i am trying to do collision detection in visual C++ for a racing game. I found this site http://www.gamedev.net/reference/articles/article735.asp which seems like the thing i need. However i have no idea how to implement this in my code. The idea is that the players race around the course trying to find a tent with a red flag on it. When the collide witht this tent the game displays "player 1 wins" or whoever wins and then quits the game after 3 seconds. If you can help me please let me know as i am running out of time to get this to work. If you need me to send you the code then let me know that as well.

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  • how ca i make Description panel to pause after it is shown on the slideshow?

    - by ershad
    I am new to Javascript. I have a slide show with images fading and description coming from left to right. I need to pause the description panel for some sec. How can i do that? The code is: showhidedescpanel:function(state, animateduration){ var setting=this.setting var endpoint=(state=="show")? setting.dimensions[1]-setting.panelwidth : this.setting.dimensions[1]-410 setting.$descpanel.stop().animate({left:endpoint}, (2000), function(){ if (setting.descreveal=="always" && state=="hide") setting.$restorebutton.css({visibility:'visible'}) //show restore button }) }

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  • Teacher confused about MVC?

    - by Gideon
    I have an assignment to create a game in java using MVC as a pattern. The thing is that stuff I read about MVC aren't really what the teacher is telling me. What I read is that the Model are the information objects, they are manipulated by the controllers. So in a game the controller mutates the placement of the objects and check if there is any collision etc. What my teacher told me is that I should put everything that is universal to the platform in the models and the controllers should only tell the model which input is given. That means the game loop will be in a model class, but also collision checks etc. So what I get from his story is that the View is the screen, the Controller is the unput handeler, and the Model is the rest. Can someone point me in the right direction?

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  • Take input through Buttons in java

    - by stash211
    I understand that the title might not be descriptive enough, but I'm making a magic square game in Java and basically, I'm trying to replicate user input as found in the sudoku game here: http://www.websudoku.com/. What I have is a n x n grid of Buttons (not JButton) as the board and what I want the user to be able to do is when the user clicks on one of the buttons, similar to the game above, it allows the user to type in his guess in the button itself instead of popping up a dialog box with an input field of some sort. I don't know where to start, I am a beginner in Java (not very beginner, but my knowledge with the various Java APIs is very limited), so I'm trying to find out if this would be possible and if it is, how would I go about doing it? Thanks for any help.

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  • updated validation example for web api

    - by MonkeyBonkey
    I tried the validation example code for web api on the latest mvc 4 download and I'm getting some errors. Does anyone have an updated example of the ValidationActionFilter class. Here's the original code public class ValidationActionFilter : ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext context) { var modelState = context.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } context.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } I'm getting an error on HttpResponseMessage The non-generic type 'System.Net.Http.HttpResponseMessage' cannot be used with type arguments Also it looks like I need to add a Json reference, but should I be using JSON.net instead? An example of this using Json.net?

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  • AIR app still running when the iphone is blocked?

    - by nmarti
    I just made a simple game with flash professional 6.0 and adobe AIR sdk 3.4 for iPhone. The problem is this: when I lock the iphone pressing the power button, the screen switches off as usual, but the music of the game still sounds. If I exit the game pressing the home button it exits fine. Is only when locking the phone with the app opened. Also, I opted-out of multitasking for my app, so if I close my app with the home button and I reload it, it loads the main menu. Anyone knows how can I solve this?

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  • How would I go about implementing a stopwatch with different speeds?

    - by James
    Ideally I would like to have something similar to the Stopwatch class but with an extra property called Speed which would determine how quickly the timer changes minutes. I am not quite sure how I would go about implementing this. Edit Since people don't quite seem to understand why I want to do this. Consider playing a soccer game, or any sport game. The halfs are measured in minutes, but the time-frame in which the game is played is significantly lower i.e. a 45 minute half is played in about 2.5 minutes.

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  • JAVA: How do I accept input during a certain period of time only

    - by sebrock
    Im trying to do a simple game where I continually need input from players. This needs to happen during a certain time period only. Everything that is sent after that will be discarded. After the time period a new game starts. So: Start game Wait for input from all players during 10 seconds 10 secs no more input Calculate the winner and do some stuff Goto 1. I was thinking using a timer and timertask to keep track of time and maybe use a boolean variable that changes from "open" to "closed" after 10 seconds? Please give me some advise on this.

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  • C#.NET Reload configuration settings from an external config file during run-time.

    - by user569850
    I'm writing a game server in C#.Net and would like to reload or refresh settings from a config file while the server is running. Ideally I would like to save the settings in an XML file, have the ability to edit the file while the game server is running and then send the server the command to reload the settings from the file. I know I can use a database to do this as well, but the game server is fairly small and I think it would be more practical to just save settings in a flat-file. I will have file-level access to the machine the server will run on. What should I use?

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  • What are the advantages of combination WPF + XNA?

    - by MartyIX
    Hi, I'm porting my application from Winforms+XNA to WPF (+ XNA?) and I would like to know if the combination WPF + XNA makes sense or not. If it brings some advantages or if it is rather a bad choice. A few points about my game: It's a desk game with simple 2D animations (movement) Main window contains panels like available games/players etc. + console. I would like to add some fancy scenes to my program (at end of game, ...) http://www.codeproject.com/KB/WPF/XnaInWPF.aspx is the code I would like my program base on. So the appearance is quite similar to a chess program. Thank you for suggestions!

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  • boost::this_thread::disable_interruption usage confusion

    - by Evgenii
    boost/thread/pthread/shared_mutex.hpp contains this code: ... #include <boost/thread/detail/thread_interruption.hpp> ... class shared_mutex { ... void lock_shared() { boost::this_thread::disable_interruption do_not_disturb; boost::mutex::scoped_lock lk(state_change); while(state.exclusive || state.exclusive_waiting_blocked) { shared_cond.wait(lk); } ++state.shared_count; } ... }; but boost/thread/detail/thread_interruption.hpp does not contain implementation of disable_interruption, only the prototype. in boost_1_42_0/libs/thread/src/pthread we don't have the implementation too how does it work!???

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  • Viewstate seems to be hijacked inadvertently

    - by dvr
    Hi, we are using asp.net 2.x, we use session state stored in sql server, 2 web servers in loadbalance, iis6. our issue is that in the last 3 months we have had 2 cases where some one using our enquiry form has seen someone else's info e.g. first name and last name. We are not populating the form from objects in session so I have come to the conclusion that the second user has somehow received the viewstate from the first user, after that user has tried to submit and got an error e.g. has posted view state and returned the the same page and the other user has requested that page at the same time (must have been on the same server I am guessing if it is a viewstate issue). have any of you experienced this before? some questions mulling around in my head is how does the worker process know to retun view state to a unique request and how does it determine a unique request etc..

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  • ASP.NET Session StateServer - is it possible to extract info about current sessions?

    - by Moe Sisko
    I'm looking into changing the ASP.NET session state mode of our application from SQLServer to StateServer (for performance reasons). In SQLServer mode, it is easy to extract information about the current sessions by querying SQL Server tables like ASPStateTempSessions. e.g. things like when each session was created, when it is due to expire, etc. You could even query the session state blob data to extract further application specific info (e.g. like the UserID, if it was saved in session state). This info was useful for administrators. Just wondering if anyone has managed to do something similar for StateServer mode.

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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  • How to know when the user touches the OK button of the last StoreKit alert "Thank you. Your purchase

    - by Walchy
    I have integrated "In App Purchase" in a game to let the user unlock more levels. Everything works fine, but I have a little problem with the last alert "Thank You. Your purchase was successful. [OK]". My program gets informed that the transaction was successfully completed before this last alert pops up and so my game starts running again - then the alert comes up, annoying the user. I would like to wait with my game running until the user touches the "OK" button, but since it is an alert from StoreKit I have no idea when this happens or how I could catch it. I don't want to create another dialog (this time my own, therefor under my control) below the alert, just asking for touching "OK" again - would be a bad user experience. Anybody have any ideas?

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  • sql server - bulk insert error

    - by user554134
    I am using bulk insert and getting below error: Note: The data in the load file is not beyong the configured column length Running Command: bulk insert load_data from 'C:\temp\dataload\load_file.txt' with (firstrow = 1, fieldterminator = '0x09', rowterminator = '\n',MAXERRORS = 0, ERRORFILE = 'C:\temp\dataload\load_file') Contents of load file: user_name file_path asset_owner city import_date admin C:\ admin toronto 04/12/2012 Error: Msg 4863, Level 16, State 1, Line 1 Bulk load data conversion error (truncation) for row 1, column 6 (validated). Msg 7399, Level 16, State 1, Line 1 The OLE DB provider "BULK" for linked server "(null)" reported an error. The provider did not give any information about the error. Msg 7330, Level 16, State 2, Line 1 Cannot fetch a row from OLE DB provider "BULK" for linked server "(null)".

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