Search Results

Search found 1873 results on 75 pages for 'andy score'.

Page 42/75 | < Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >

  • positioning a div bottom of the page and keep content above

    - by Andy
    I have the following CSS which positions a div at the bottom of the page but how can i stop content flowing underneath it. #footer { position:fixed; bottom:0; background:url(../images/bg-footer.jpg) top; z-index:200; height:34px; width:100%; line-height:34px; padding:0; font-size:11px; color:#fff; } I cant add padding to the body or anything because i have a fullscreen background image in place as per this tutorial: http://css-tricks.com/how-to-resizeable-background-image/ Any help would be appreciated.

    Read the article

  • how to not use relative links in html, but everytime starting from the domain.

    - by Andy
    Hi, I'm trying to make a page for use with wordpress and it's almost working, The page I want to use is an HTML page with designated space for it within certain DIVs. I'm encountering the problem of wordpress using the wrong links to kind of everything. I will probably have to change every link to http://www.mydomain.com/sub/folder/image.jpg while there are many links. the page is positioned in a subfolder, there where wordpress is installed on the server. But other pages are positioned in the root, and retrieve all other files directly starting from the domain so writing /sub/folder/image.jpg is enough. Is there a way I could get this to work with html/php files in sub folders as well (so when typing a link like /sub/folder/image.jpg they retrieve http://www.mydomain.com/sub/folder/image.jpg and not http://www.mydomain.com/sub/folder/sub/folder/image.jpg thanks!

    Read the article

  • Rails controller processing as HTML instead of XML

    - by Andy
    I've recently upgraded from Ruby 1.8.6 and Rails 2.3.4 to Ruby 1.9 and Rails 3.0.3. I have the following controller: class ChartController < ApplicationController before_filter :login_required respond_to :html, :xml def load_progress chart.add( :series, "Memorized", y_memorized ) chart.add( :series, "Learning", y_learning ) chart.add( :series, "Mins / Day", y_time ) chart.add( :user_data, :secondary_y_interval, time_axis_interval ) respond_to do |fmt| fmt.xml { render :xml => chart.to_xml } end # Also tried # respond_with chart end end However, when I call the 'load_progress method' I get the following: Started GET "/load_progress.xml" for 127.0.0. Processing by ChartController#load_progress as HTML Completed 406 Not Acceptable in 251ms I have also tried changing the respond_to block to respond_with chart But I get the same response. I've read all the new Rails documentation on the new respond_with format but I can't seem to elicit an XML response. Am desperately hoping someone has some ideas.

    Read the article

  • Can I add a custom method to Core Data-generated classes?

    - by Andy
    I've got a couple of Core Data-generated class files that I'd like to add custom methods to. I don't need to add any instance variables. How can I do this? I tried adding a category of methods: // ContactMethods.h (my category on Core Data-generated "Contact" class) #import "Contact.h" @interface Contact (ContactMethods) -(NSString*)displayName; @end ... // ContactMethods.m #import "ContactMethods.h" @implementation Contact (ContactMethods) -(NSString*)displayName { return @"Some Name"; // this is test code } @end This doesn't work, though. I get a compiler message that "-NSManagedObject may not respond to 'displayName' " and sure enough, when I run the app, I don't get "Some Name" where I should be seeing it.

    Read the article

  • NHibernate will insert but not update after move to host with shared server running mysql.

    - by Andy LifeBrixx
    Hi, I have a site running MVC and Nhibernate (not fluent) using standard session per request in an http module, runs fine locally (also with mysql) but after a move to a hosting provider no update statements are being issued. I can insert but not update, no exceptions are raised, I have the 'show_sql' option switched on which locally shows the update statements being issued but on the server no update statements are logged. I don't think NHProf is an option for me as I can only run asp.net apps on my shared server, are there any other methods of diagnosing NH issues like this ? Anyone had a similar issue ? Cheers, A

    Read the article

  • No rule to make custom target

    - by Andy T
    add_custom_target(custom_target COMMAND ./some_script.sh WORKING_DIRECTORY subdir ) I cannot build this custom target because of error: make[4]: *** No rule to make target `subdir/all'. Stop. make[3]: *** [all] Error 2 make[2]: *** [project_dir/CMakeFiles/custom_target] Error 2 make[1]: *** [project_dir/CMakeFiles/custom_target.dir/all] Error 2 make: *** [all] Error 2 How to resolve this?

    Read the article

  • Using SQLAlchemy, how can I return a count with multiple columns

    - by Andy
    I am attempting to run a query like this: SELECT comment_type_id, name, count(comment_type_id) FROM comments, commenttypes WHERE comment_type_id=commenttypes.id GROUP BY comment_type_id Without the join between comments and commenttypes for the name column, I can do this using: session.query(Comment.comment_type_id,func.count(Comment.comment_type_id)).group_by(Comment.comment_type_id).all() However, if I try to do something like this, I get incorrect results: session.query(Comment.comment_type_id, Comment.comment_type, func.count(Comment.comment_type_id)).group_by(Comment.comment_type_id).all() I have two problems with the results: (1, False, 82920) (2, False, 588) (3, False, 4278) (4, False, 104370) Problems: The False is not correct The counts are wrong My expected results are: (1, 'Comment Type 1', 13820) (2, 'Comment Type 2', 98) (3, 'Comment Type 2', 713) (4, 'Comment Type 2', 17395) How can I adjust my command to pull the correct name value and the correct count?

    Read the article

  • AS3 TextField is blank, doesn't accept any of my settings??

    - by Andy Melichar
    Having a strange issue with assigning a TextField to a movie clip. nameFormat = new TextFormat(); nameFormat.size = 14; nameFormat.color = "0x000000"; nameFormat.border = true; nameFormat.font = "Arial"; charName = new TextField(); charName.defaultTextFormat = nameFormat; charName.text = value.charname; charName.x = 92.5; charName.y = 6.5; charName.width = 205; charName.height = 21; thechars[value.charid].addChild(charName); If I trace charName.text it traces correctly, but when the containing movieclip is displayed, it is always blank and none of my settings (borders, background color, etc..) show up. I'm placing several of these movieclips into another movieclip, which is then added to a scroller as such: scrollContent.addChild(thechars[newvalue.charid]); theScroller.source = scrollContent; The strange thing is that I am using the exact same method to drop a button into each of the 'thechars' and it shows up and works fine. AND... if I hover my mouse over the spot where the textField should be, I can see my mouse change from a pointer to a text cursor, so the textFields are showing up, they are just blank? Help?

    Read the article

  • Reverse wildcard search in codeigniter

    - by Andy Platt
    I am implementing a snippet-based content management system into my current project. Snippets can be associated with a page either by exact match of the full url falling back to a wildcard match on a partial url or finally a default snippet. To implement this I have a created table of page associations with a wildcard flag, the system first checks the current url against the non-wildcard associations and if it doesn't find a match it checks against the partial url's where the wildcard flag is set. In order to achieve this I am getting all the partial url's from the database and putting them into an array then walking the array to check for a match against the current url: protected function _check_wildcard($url = NULL) { if($url) { $q = $this->db->where('wildcard' ,'Y') ->from('content') ->get(); $wildcards = $q->result_array(); foreach($wildcards AS $wildcard) { if(strpos($url,$wildcard['url']) > 0) { return $wildcard['snipppet_id']; } } } else { return NULL; } } Can anyone suggest a better way to do this - preferably one that doesn't involve having to constantly download the full list of all the wildcards each time I load a page as I am afraid that this will have a negative effect on the scalability of the system down the line?

    Read the article

  • Check directory exists and if it doesnt choose an image

    - by Andy
    I have this code so far which perfectly but relies on there being a directory in place: $path = '/home/sites/therealbeercompany.co.uk/public_html/public/themes/trbc/images/backgrounds/'.$this->slug; $bgimagearray = array(); $iterator = new DirectoryIterator($path); foreach ($iterator as $fileinfo) { if ($fileinfo->isFile() && !preg_match('\.jpg$/', $fileinfo->getFilename())) { $bgimagearray[] = "'" . $fileinfo->getFilename() . "'"; } } I need to work in a bit at the top so that if the directory doesnt exist it defaults to the images sat in the root of the background directory... Any help would be appreciated.

    Read the article

  • How do I get a reference to a rootViewController to a sub-view?

    - by Andy
    An answer posted for one of my previous questions brings up another question; I am calling a new view controller, "RuleBuilder," from my rootViewController. The rootViewController holds a reference to a contacts array. How do I get a reference to that array into the RuleBuilder? I tried adding UITableViewController *rootViewController; ... @property (nonatomic, retain) UITableViewController *rootViewController; to RuleBuilder.h, and then @synthesize rootViewController; in RuleBuilder.m. When I instantiate and push the RuleBuilder from within rootViewController, I do this: ruleBuilder.rootViewController = self; But when I try this [rootViewController.contacts addObject:newContact]; from within RuleBuilder, I get a compiler error to the effect of "request for 'contacts' in something not a struct" (or very similar; I haven't implemented this exact snippet of code, but I tried an identical approach not an hour ago for a couple of different references that I never was able to get working). Thanks, again, for your help.

    Read the article

  • In Android, does _id have to be present in any table created?

    - by Andy
    I am trying to create a table to only has a foreign key, not a primary key. I am getting this error: java.lang.IllegalArgumentException: column '_id' does not exist I read a tutorial that the primary key must be _id, with no explanation. And that is fine. But what if I do not want a primary key! What if I only want a foreign key. I am assuming this is where my problem lies. The schemas below are what I have. But the third one is where I assume this is coming from. database.execSQL("CREATE TABLE events (" + "_id INTEGER PRIMARY KEY, event_name TEXT" + ")"); database.execSQL("CREATE TABLE reminders(_id INTEGER PRIMARY KEY, event_name TEXT" + ")"); database.execSQL("CREATE TABLE events_info (_id INTEGER, event_name TEXT, all_day INTEGER, " + "start_date INTEGER, start_time INTEGER, end_date INTEGER, end_time INTEGER," + " location TEXT, reminder_id INTEGER, notes TEXT, repeat TEXT," + "FOREIGN KEY(_id) REFERENCES events(_id), FOREIGN KEY(reminder_id) REFERENCES reminders(_id))" );

    Read the article

  • jQuery is only returning first item

    - by Andy
    For some strange reason, whenever I have a selector and expect to get multiple items, jQuery is only returning the first item, instead of the entire collection. This is the HTML I have: <a id="reply-424880" class="reply" href="#" rel="nofollow">Reply</a> <a id="reply-424885" class="reply" href="#" rel="nofollow">Reply</a> And the selector: $('.reply').unbind('click').click(function(event) { ... } I have tried debugging using FireBug, and still get the same results. Using the work around I can get it to work: $('a').each(function (index, element) { if ($(element).attr('class') == 'reply') { $(this).unbind('click').click(function(event) { ... }); } }); I would like to use the built-in functionality instead of my work around. Any idea why only the first element would be returned?

    Read the article

  • Splitting a UL into three even lists

    - by Andy
    I am printing a menu using UL, the trouble is the order that is generated by my script is ignored because im printing the LI one after the other and they're spanning three across. So the order is 1 , 2 , 3 as opposed to 1 2 3 To counteract this i wanted to split my single UL into three that way the order would be maintained. Here is my code currently which works perfectly to print a single UL. //Category Drop Down Menu $this->CategoryDropDownMenu = '<ul id="subcatmenu">'; foreach($sitemap->CategoryMenu as $val) $this->CategoryDropDownMenu .= '<li><a href="'.$val[host].$val[link].'"><span>'.htmlspecialchars($val[title]).'</span></a></li>'; $this->CategoryDropDownMenu .= '</ul>';

    Read the article

  • wordpress not properly functioning anymore after moving it to another domain

    - by Andy
    Hi, I followed the instructions on http://codex.wordpress.org/Moving_WordPress under 'Moving WordPress to a New Server' and 'If You Want Your Old Blog To Still Work' So I made a copy of everything marked is as old, then changed the domain under the WP settings, made a new copy. And now put the first copy back but when I go to the login page I can reach it, but it's without the usual markup as first. It's all skinned out. After I login, worpress uses the new domain instead of the old domain which the old copy of wordpress used!! what went wrong?? thanks.

    Read the article

  • Corona SDK - Make a character pass through a platform

    - by Andy Res
    I'm building a game that has a character which should jump up on multiple platforms. The jumping functionality is done, but I would like if the character is just below a platform (static body), when I press the "jump" button, the character should pass through that platform and then sit on it. Right now it collides with the platform, and character cannot jump on it. Do you have any idea how this can be achieved? Right now the platforms are represented by rectangles with "static" body type: local platform = display.newRect( 50, 280, 150, 10 ) platform:setFillColor ( 55, 55, 55) physics.addBody ( platform, "static", {density=1.0, friction=1.0, bounce=0 }) And I was thinking if I could change, or remove the body type of platform when the character collids with it, so he can pass trough platform, but I don't know how to do this, or in general if this will work... maybe there are some built in techniques on how to achieve the effect I want?

    Read the article

  • ArrayIndexOutOfBoundsException double array size

    - by Andy
    I'm going to preface this question with this statement: I know that I can easily handle this problem by reading the amount of lines in a file and making an array that size. I am not allowed to do this. Anyway, here is my question. I need to double my array's size whenever my program encounters an ArrayIndexOutOfBoundsException and then copy all the previous read in information into the larger array. Here is my code public static void main(String[] args) throws IOException { Scanner inScan, fScan = null; int [] A = new int[5]; inScan = new Scanner(System.in); System.out.print("Please enter the file to read from: "); while(true) { try{ String fName = inScan.nextLine(); fScan = new Scanner(new File(fName)); break; } catch (FileNotFoundException ex) { System.out.println("Your file is invalid -- please re-enter"); } } String nextItem; int nextInt = 0; int i = 0; while (fScan.hasNextLine()) { try { nextItem = fScan.nextLine(); nextInt = Integer.parseInt(nextItem); A[i] = nextInt; i++; } catch (NumberFormatException e) { System.out.println("Found an invalid int -- ignored"); } catch (ArrayIndexOutOfBoundsException e) { //double the size of array A until //copy all previous read in information to the larger array } } System.out.println("Here are your " + i + " items:"); for (int j = 0; j < i; j++) { System.out.println(A[j] + " "); } } }

    Read the article

  • Fading between two classes in jquery

    - by Andy
    I would like to be able to fadeout this class <h2 class="care-home-fees"><a title="Care Home Fees" href="#">Text</a></h2> and fade in this <h2 class="care-home-fees-over"><a title="Care Home Fees" href="#">Text</a></h2> Notice there are two separate images Here is my current markup which doesnt seem to work $(document).ready(function(){ $("h2.care-home-fees").hover( function () { $(this).addClass("care-home-fees-over"); }, function () { $(this).removeClass("care-home-fees"); } ); }); and the button printed before any change <h2 class="care-home-fees"><a title="Care Home Fees" href="#">Text</a></h2>

    Read the article

  • The Challenge with HTML5 – In Pictures

    - by dwahlin
    I love working with Web technologies and am looking forward to the new functionality that HTML5 will ultimately bring to the table (some of which can be used today). Having been through the div versus layer battle back in the IE4 and Netscape 4 days I think we’re headed down that road again as a result of browsers implementing features differently. I’ve been spending a lot of time researching and playing around with HTML5 samples and features (mainly because we’re already seeing demand for training on HTML5) and there’s a lot of great stuff there that will truly revolutionize web applications as we know them. However, browsers just aren’t there yet and many people outside of the development world don’t really feel a need to upgrade their browser if it’s working reasonably well (Mom and Dad come to mind) so it’s going to be awhile. There’s a nice test site at http://www.HTML5Test.com that runs through different HTML5 features and scores how well they’re supported. They don’t test for everything and are very clear about that on the site: “The HTML5 test score is only an indication of how well your browser supports the upcoming HTML5 standard and related specifications. It does not try to test all of the new features offered by HTML5, nor does it try to test the functionality of each feature it does detect. Despite these shortcomings we hope that by quantifying the level of support users and web developers will get an idea of how hard the browser manufacturers work on improving their browsers and the web as a development platform. The score is calculated by testing for the many new features of HTML5. Each feature is worth one or more points. Apart from the main HTML5 specification and other specifications created the W3C HTML Working Group, this test also awards points for supporting related drafts and specifications. Some of these specifications were initially part of HTML5, but are now further developed by other W3C working groups. WebGL is also part of this test despite not being developed by the W3C, because it extends the HTML5 canvas element with a 3d context. The test also awards bonus points for supporting audio and video codecs and supporting SVG or MathML embedding in a plain HTML document. These test do not count towards the total score because HTML5 does not specify any required audio or video codec. Also SVG and MathML are not required by HTML5, the specification only specifies rules for how such content should be embedded inside a plain HTML file. Please be aware that the specifications that are being tested are still in development and could change before receiving an official status. In the future new tests will be added for the pieces of the specification that are currently still missing. The maximum number of points that can be scored is 300 at this moment, but this is a moving goalpost.” It looks like their tests haven’t been updated since June, but the numbers are pretty scary as a developer because it means I’m going to have to do a lot of browser sniffing before assuming a particular feature is available to use. Not that much different from what we do today as far as browser sniffing you say? I’d have to disagree since HTML5 takes it to a whole new level. In today’s world we have script libraries such as jQuery (my personal favorite), Prototype, script.aculo.us, YUI Library, MooTools, etc. that handle the heavy lifting for us. Until those libraries handle all of the key HTML5 features available it’s going to be a challenge. Certain features such as Canvas are supported fairly well across most of the major browsers while other features such as audio and video are hit or miss depending upon what codec you want to use. Run the tests yourself to see what passes and what fails for different browsers. You can also view the HTML5 Test Suite Conformance Results at http://test.w3.org/html/tests/reporting/report.htm (a work in progress). The table below lists the scores that the HTML5Test site returned for different browsers I have installed on my desktop PC and laptop. A specific list of tests run and features supported are given when you go to the site. Note that I went ahead and tested the IE9 beta and it didn’t do nearly as good as I expected it would, but it’s not officially out yet so I expect that number will change a lot. Am I opposed to HTML5 as a result of these tests? Of course not - I’m actually really excited about what it offers.  However, I’m trying to be realistic and feel it'll definitely add a new level of headache to the Web application development process having been through something like this many years ago. On the flipside, developers that are able to target a specific browser (typically Intranet apps) or master the cross-browser issues are going to release some pretty sweet applications. Check out http://html5gallery.com/ for a look at some of the more cutting-edge sites out there that use HTML5. Also check out the http://www.beautyoftheweb.com site that Microsoft put together to showcase IE9. Chrome 8 Safari 5 for Windows     Opera 10 Firefox 3.6     Internet Explorer 9 Beta (Note that it’s still beta) Internet Explorer 8

    Read the article

  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

    Read the article

  • Replacement relevance sorting for MySQL fulltext in InnoDB tables?

    - by Giles Smith
    I am using MySQL InnoDB and want to do fulltext style searches on certain columns. What is the best way of sorting the results in order of relevance? I am trying to do something like: SELECT columns, (LENGTH(column_name) - LENGTH(REPLACE(column_name, '%searchterm%', ''))) AS score FROM table WHERE column_name LIKE '%searchterm%' ORDER BY score However this will become quite complicated once I start searching more than 1 column or using more than one keyword. I already have several joins happening so have simplified the query above. Can anyone suggest a better way? I don't want to use any 3rd party software like Sphinx etc

    Read the article

< Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >