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  • $().buttonset not working on dialog modal box JQUERY

    - by vikitor
    Hello everyone! I've done a dialog box that contains a form inside it, and I would like to add some jquery fancy items to it. I've been trying with $().buttonset() as I've done with most of my radio buttons in the application, in order to get a coherent IU for my application. The thing is that, even if following the rules specified, the buttons remain as a normal radio button, and not with the fancy interface. Do you know what could be the problem? This is the part of the form where I want the fancy radio buttons: <div id ="Replace"> <input type="radio" name="Replace" value = "true" id = "ReplaceYes" onclick = "setReplace(this)" /> <label for="ReplaceYes">Yes</label> <input type="radio" name="Replace" value = "false" checked="checked" id = "ReplaceNo" onclick = "setReplace(this)" /> <label for="ReplaceNo">No</label> </div> And then, as the previous part of code is in a partial view, invoked when showing the modal box, this is how I try to convert the buttons appearance: $("#Replace").buttonset(); The thing is that, debugging it I've seen that it goes through that part of the code, but it doesn't do what it's meant to do. Any clue? Thanks everyone for your attention, vikitor

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  • HOw to make image stay inside the div box on scrolling

    - by Mirage
    I have the image position fixed inside div and code is gven below #content{ margin-top:100px; width:900px; color:#009; border:1px solid red; overflow:hidden; display:block; } img { float:left; position:fixed; top:140px; padding:50px; } #text{ display:block; border:1px solid green; width:500px; height:1200px; float:right; overflow:scroll; } #footer{ clear:both; width:600px; height:300px; border:2x solid blue; color:#939; } HTML is <div id="content" > <img src="bar.jpg" width="46" height="639" /> <div id="text"> ggggggggggggggggggfgdfgdfgdgdfgdgdfgdf </div> </div> <div id="footer"> Footer text </div> </body> Now when i scroll down then image comes out of the content div box. IS there any way so that even if i scroll the image bar should stay inside the div box. The screen shot shows my problem First Screen is ok without scrolling But when i scroll the text full then it covers my footer as well

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  • Drupal - Search box not working - custom theme template

    - by vr3690
    Hello, I am using a customised version of search-theme-from.tpl When I use the search box, I do get transferred to the search page. But the search does not actually take place. The search box on the search results page does work though. This is my search-them-form.tpl.php file (demo : <input type="text" name="search_theme_form_keys" id="edit-search-theme-form-keys" value="Search" title="Enter the terms you wish to search for" class="logininput" height="24px" onblur="restoreSearch(this)" onfocus="clearInput(this)" /> <input type="submit" name="op" id="edit-submit" value="" class="form-submit" style="display: none;" /> <input type="hidden" name="form_token" id="edit-search-theme-form-form-token" value="<?php print drupal_get_token('search_theme_form'); ?>" /> <input type="hidden" name="form_id" id="edit-search-theme-form" value="search_theme_form" /> There is also a javascript file involved. I guess it's use is pretty clear from the code: function trim(str) { return str.replace(/^\s+|\s+$/g, ''); } function clearInput(e) { e.value=""; // clear default text when clicked e.className="longininput_onfocus"; //change class } function restoreSearch(e) { if (trim(e.value) == '') { { e.value="Search"; // reset default text onBlur e.className="logininput"; //reset class } } } What can be the problem and how can I fix it?

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  • my dialog box did not show up whene i compile it using sdk 7.1,

    - by zirek
    hello and welcom everyone .. i'd like to build a win32 application using sdk 7.1, i create the dialog box using visual c++ 2012 resource editor, i copy resource.rc and resource.h to my folder and i write this simple main.cpp file: #include <windowsx.h> #include <Windows.h> #include <tchar.h> #include "resource.h" #define my_PROCESS_MESSAGE(hWnd, message, fn) \ case(message): \ return( \ SetDlgMsgResult(hWnd, uMsg, \ HANDLE_##message((hWnd), (wParam), (lParam), (fn)) )) \ LRESULT CALLBACK DlgProc(HWND, UINT, WPARAM, LPARAM); BOOL Cls_OnInitDialog(HWND hwnd, HWND hwndFocus, LPARAM lParam); void Cls_OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify); int WINAPI _tWinMain( HINSTANCE hInstance, HINSTANCE, LPTSTR, int iCmdLine ) { DialogBoxParam( hInstance, MAKEINTRESOURCE(IDD_INJECTOR), NULL, (DLGPROC) DlgProc, NULL ); return FALSE; } LRESULT CALLBACK DlgProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch (uMsg) { my_PROCESS_MESSAGE(hwnd, WM_INITDIALOG, Cls_OnInitDialog); my_PROCESS_MESSAGE(hwnd, WM_COMMAND, Cls_OnCommand); default: break; } return DefWindowProc(hwnd, uMsg, wParam, lParam); } BOOL Cls_OnInitDialog(HWND hwnd, HWND hwndFocus, LPARAM lParam) { return TRUE; } void Cls_OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify) { switch(id) { case IDCANCEL: EndDialog(hwnd, id); break; default: break; } } then i use the following command line to compile my code, wich i found on this forum cl main.cpp /link /SUBSYSTEM:WINDOWS user32.lib my problem is that my dialog box did not show up, and when i use procexp, to see what happen, i found that that my application is created then closed in the same time, and what make me wondering is that its working fine on visual c++ 2012. my sdk 7.1, installed correctly, i testing it against a basic window without any resource file any ideas, ill be really thankful Best, Zirek

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  • php check box selection

    - by DAFFODIL
    I have a form in which data fro back end will be listed out in table.There will a chk box at beginning of each row. For eg,if there are 10 items and ,i need only two items,i ii chk in check box,when i press print it should be passed to print page. Mates thnx in advance. mysql_select_db("form1", $con); error_reporting(E_ALL ^ E_NOTICE); $nam=$_REQUEST['select1']; $row=mysql_query("select * from inv where name='$nam'"); while($row1=mysql_fetch_array($row)) { $Name=$row1['Name']; $Address =$row1['Address']; $City=$row1['City']; $Pincode=$row1['Pincode']; $No=$row1['No']; $Date=$row1['Date']; $DCNo=$row1['DCNo']; $DcDate=$row1['DcDate']; $YourOrderNo=$row1['YourOrderNo']; $OrderDate=$row1['OrderDate']; $VendorCode=$row1['VendorCode']; $SNo=$row1['SNo']; $descofgoods=$row1['descofgoods']; $Qty=$row1['Qty']; $Rate=$row1['Rate']; $Amount=$row1['Amount']; } ? Untitled Document function ram(id) { var q=document.getElementById('qty_'+id).value; var r=document.getElementById('rate_'+id).value; document.getElementById('amt_'+id).value=q*r; } function g() { form1.submit(); } Name select " Address City ' / Pincode ' No ' readonly="" / Date ' readonly="" / DCNo ' readonly="" / DcDate: ' / YourOrderNo ' readonly="" / OrderDate ' readonly="" / VendorCode ' readonly="" /   SNO DESCRIPTION QUANTITY RATE/UNIT AMOUNT ' readonly=""/ ' / "/ ' id="rate_" onclick="ram('')"; "/ "Print

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  • Do I need a spatial index in my database?

    - by Sanoj
    I am designing an application that needs to save geometric shapes in a database. I haven't choosen the database management system yet. In my application, all database queries will have an bounding box as input, and as output I want all shapes within that database. I know that databases with a spatial index is used for this kind of application. But in my application there will not be any queries of type "give me objects nearby x/y" or other more complex queries that are useful in a GIS application. I am planning of having a database without a spatial index and have queries looking like: SELECT * FROM shapes WHERE x < max_x AND x > min_x AND y < max_y AND y > min_y And have an index on the columns x (double) and y (double). As long I can see, I don't really need a database with an spatial index, howsoever my application is close to that kind of applications. And even if I would like to have nearby queries, then I could create a big enough bounding box around that point. Or will this lead to poor performance? Do I really need a spatial database? And when is a spatial index needed?

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  • Problem displaying the Message box in MFC

    - by kiddo
    I have a simple MFC program which displays the progressbar..I used the below code to display the progress bar.. HWND dialogHandle = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND progressBarHandle = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogHandle,(HMENU)IDD_PROGRESS,NULL,NULL); while(FALSE == testResult) { MSG msg; SendMessage(progressBarHandle, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); SendMessage(progressBarHandle,PBM_SETPOS,0,0); ShowWindow(progressBarHandle,SW_SHOW); Sleep(50); if(TRUE == myCondition)//myCondition is a bool variable which is decalred globally { DestroyWindow(dialogHandle); AfxMessageBox(L"Test Success"); } } when I execute the above code..the message box displays only after a mouseover event.like if I move the mouse the message box will display if not it will not display until i move the mouse. And also while the progressbar is running if I try to move the progress bar window..it displays a windows background at the place of displacement and also in the new region or sometimes its getting stuck.Please help me with this!

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  • <select> box not displaying on Android in PhoneGap

    - by Steve Nay
    I have some HTML code in a PhoneGap application that displays a <select> box to the user. When I tap on it, the usual Android selection screen doesn't pop up. I had a similar problem with this earlier on webOS (although at that time the drop-downs were working properly). The <select> is inside a <div> that gets hidden or shown at certain times during execution: <div id="submit"> <ul class="rounded"> <li><select id="item"></select></li> </ul> </div> The problem only occurs when the <div> has been hidden and then shown again (either directly through CSS or by using jQuery's hide() and show() methods. If I move the <select> box outside of that <div>, or if I make the <div> always visible, then the drop-down behaves as it should; no problems. Why is this?

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  • Guidelines to an Iterator Class

    - by isurulucky
    Hi, I have a Red Black tree implemented in c++. It supports the functionality of a STL map. Tree nodes contain keys and the values mapped. I want to write an iterator class for this, but I'm stuck with how to do it. Should I make it an inner class of the Tree class? Can anyone give me some guidelines on how to write it + some resources?? Thank You!!

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  • How do I get an Enter USB TV Box TV tuner aka Gadmei UTV302 to work?

    - by Subhash
    Has anyone had any success in using the Enter USB TV Box from Enter Multimedia? It comes bundled with software that works in Windows. I have had no luck using it in Ubuntu 10.10. Update 1 Here is the output from lsusb Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 003: ID 093a:2510 Pixart Imaging, Inc. Optical Mouse Bus 004 Device 002: ID 046d:c312 Logitech, Inc. DeLuxe 250 Keyboard Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 006: ID 1f71:3301 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub I can't find the Enter USB TV Box listed in this. In the dmesg tail command, I found something that seems to be related to the card: usb 1-5: new high speed USB device using ehci_hcd and address 6 usb 1-5: config 1 interface 0 altsetting 1 bulk endpoint 0x83 has invalid maxpacket 256 Update 2 From Windows I learned that this USB TV tuner uses some chipset from Gadmei corporation. All computer stores in India sell Enter USB TV Box if you ask for an USB TV tuner. No other brand seems to be interested in this market. Update 3 I learned that this TV tuner is rebranded version of Gadmei UTV302 (USB TV Tuner Box). Update 4 I tried adding em28xx as the chipset (as suggested by user BOBBO below) for the tuner but that did not work. I went back to my Pinnacle PCTV internal card. I don't think the tuner referred by UbuntuForums (Gadmei UTV 330) and the tuner that I have (Gadmei UTV 302) are the same. My USB tuner is several times bigger. My tuner seems to be a newer device with a newer tuner chip. I will submit details of this device to the LinuxTV developers this weekend. Update 5 I opened the tuner box and found that it uses a tuner from a Chinese company - Tenas. Model is TNF 8022-DFA. Update 6 Tuner chip specs (retrived from supplier directory) for Tenas TNF 8022-DFA. Supply voltage: true 5V device(low power dissipation) Control system: I2C bus control of tuning, address selection Tuning system: PLL controlled tuning Receiving system: system PAL D/K,IF(Intermediate Frequency): 38MHz Receiving channels: full frequency range from channel DS1 (49.75MHz) to channel DS57 (863.25MHz); Use Texas Instruments SN761678 IC solution, with mini install size Update 7 Reverse side of the circuit board. Picture of the TV tuner

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  • How do i set focus to a text box Html.TextBoxFor - mvc 2

    - by Liado
    Hi, I'm trying to set focus on a text box which generated in the following way: <%=Html.TextBoxFor(model = model.Email, new { style = "width:190px;Border:0px", maxsize = 190 })% i tried to use javascript which didnt help much. var txtBox = document.getElementById("Email"); if (txtBox != null) txtBox.focus(); Can someone help? Thanks.

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  • half or quarter black screen in android

    - by Mike McKeown
    I have an android activity that when I launch sometimes (about 1 in 4 times) it only draws quarter or half the screen before showing it. When I change the orientation or press a button the screen draws properly. I'm just using TextViews, Buttons, Fonts - no drawing or anything like that. All of my code for initialising is in the onCreate(). In this method I'm loading a text file, of about 40 lines long, and also getting a shared preference. Could this cause a delay so that it can't draw the intent? Thanks in advance if anyone has seen anything similar. EDIT - I tried commenting out the loading of the word list, but it didn't fix the problem. Here is the activity <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainRelativeLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/blue_abstract_background" > <RelativeLayout android:id="@+id/relativeScore" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" > <TextView android:id="@+id/ScoreLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_centerVertical="true" android:padding="10dip" android:text="SCORE:" android:textSize="18dp" /> /> <TextView android:id="@+id/ScoreText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toRightOf="@id/ScoreLabel" android:padding="5dip" android:text="0" android:textSize="18dp" /> <TextView android:id="@+id/GameTimerText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:layout_marginLeft="5dp" android:layout_marginRight="5dp" android:minWidth="25dp" android:text="0" android:textSize="18dp" /> <TextView android:id="@+id/GameTimerLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toLeftOf="@id/GameTimerText" android:padding="10dip" android:text="TIMER:" android:textSize="18dp" /> /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeHighScore" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/relativeScore" > <TextView android:id="@+id/HighScoreLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:padding="10dip" android:text="HIGH SCORE:" android:textSize="16dp" /> <TextView android:id="@+id/HighScoreText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/HighScoreLabel" android:padding="10dip" android:text="0" android:textSize="16dp" /> </RelativeLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_alignParentLeft="true" android:layout_below="@+id/relativeHighScore" android:orientation="vertical" > <LinearLayout android:id="@+id/linearMissing" android:layout_width="fill_parent" android:layout_height="80dp" android:layout_gravity="center" android:orientation="vertical" > <View android:layout_width="match_parent" android:layout_height="2dp" android:background="@color/yellow_text" /> <TextView android:id="@+id/MissingWordText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_gravity="center_horizontal" android:layout_marginTop="25dp" android:text="MSSNG WRD" android:textSize="22dp" android:typeface="normal" /> </LinearLayout> <View android:layout_width="match_parent" android:layout_height="2dp" android:background="@color/yellow_text" /> <TableLayout android:id="@+id/buttonsTableLayout" android:layout_width="fill_parent" android:layout_height="wrap_content" > <TableRow android:id="@+id/tableRow3" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:paddingTop="5dp" > <Button android:id="@+id/aVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_marginBottom="10dp" android:layout_marginRight="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/a" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/eVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_marginBottom="10dp" android:layout_marginRight="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/e" android:textColor="@color/yellow_text" android:textSize="30dp" /> </TableRow> <TableRow android:id="@+id/tableRow4" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" > <Button android:id="@+id/iVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_buttoni" android:text="@string/i" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/oVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/o" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/uVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/u" android:textColor="@color/yellow_text" android:textSize="30dp" /> </TableRow> </TableLayout> <TextView android:id="@+id/TimeToStartText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:textSize="24dp" /> <Button android:id="@+id/startButton" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:layout_marginTop="10dp" android:background="@drawable/blue_button_menu" android:gravity="center" android:padding="10dip" android:text="START!" android:textSize="28dp" /> </LinearLayout> </RelativeLayout> And the OnCreate() and a few methods: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); isNewWord = true; m_gameScore = 0; m_category = getCategoryFromExtras(); // loadWordList(m_category); initialiseTextViewField(); loadHighScoreAndDifficulty(); setFonts(); setButtons(); setStartButton(); enableDisableButtons(false); } private void loadHighScoreAndDifficulty() { //setting preferences SharedPreferences prefs = this.getSharedPreferences(m_category, Context.MODE_PRIVATE); int score = prefs.getInt(m_category, 0); //0 is the default value m_highScore = score; m_highScoreText.setText(String.valueOf(m_highScore)); prefs = this.getSharedPreferences(DIFFICULTY, Context.MODE_PRIVATE); m_difficulty = prefs.getString(DIFFICULTY, NRML_DIFFICULTY); } private void initialiseTextViewField() { m_startButton = (Button) findViewById(R.id.startButton); m_missingWordText = (TextView) findViewById(R.id.MissingWordText); m_gameScoreText = (TextView) findViewById(R.id.ScoreText); m_gameScoreLabel = (TextView) findViewById(R.id.ScoreLabel); m_gameTimerText = (TextView) findViewById(R.id.GameTimerText); m_gameTimerLabel = (TextView) findViewById(R.id.GameTimerLabel); m_timeToStartText = (TextView) findViewById(R.id.TimeToStartText); m_highScoreLabel = (TextView) findViewById(R.id.HighScoreLabel); m_highScoreText = (TextView) findViewById(R.id.HighScoreText); } private String getCategoryFromExtras() { String category = ""; Bundle extras = getIntent().getExtras(); if (extras != null) { category = extras.getString("category"); } return category; } private void enableDisableButtons(boolean enable) { Button button = (Button) findViewById(R.id.aVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.eVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.iVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.oVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.uVowelButton); button.setEnabled(enable); } private void setStartButton() { m_startButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { m_gameScore = 0; updateScore(); m_startButton.setVisibility(View.GONE); m_timeToStartText.setVisibility(View.VISIBLE); startPreTimer(); } }); }

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  • Dialog Box Property Value Editor

    - by Cicik
    hello, i am new to WPF and i want to create user control with Dialog Box Property Value Editor in VB.NET. i find this example in C# and rewrite it to VB.NET but it does not work. Is creating property value editor in VB.NET somehow special, because i can`t find examples in VB.NET thanks a lot

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  • Scheme homework Black jack help....

    - by octavio
    So I need to do a game of blackjack simulator, butt can't seem to figure out whats wrong with the shuffle it's suppose to take a card randomly from the pack the put it on top of the pack. The delete it from the rest. so : (ace)(2)(3)(4)(5)...(k) if random card is let say 5 (5)(ace)(2)(3)(4)(5)...(k) then it deletes the 2nd 5 (5)(ace)(2)(3)(4)(6)...(k) here is the code: (define deck '((A . C) (2 . C) (3 . C) (4 . C) (5 . C) (6 . C) (7 . C) (8 . C) (9 . C) (10 . C) (V . C) (Q . C) (K . C))) ;auxilliary function for shuffle let you randomly select a card. (define shuffAux (lambda (t) (define cardR (lambda (t) (list-ref t (random 13)))) (cardR t))) ;auxilliary function used to remove the card after the car to prevent you from removing the randomly selected from the car(begining of the deck). (define (removeDupC card deck) (delete card (cdr deck)) ) (define shuffle2ndtry (lambda (deck seed) (define do-shuffle (lambda (deck seed) (if (> seed 0)( (cons (shuffAux deck) deck) (removeDupC (car deck) deck) (- 1 seed)) (write deck) ) ) ) (do-shuffle deck seed))) (define (shuffle deck seed) (define cards (cons (shuffAux deck) deck)) (write cards) (case (> seed 0) [(#t) (removeDupC (car cards) (cdr cards)) (shuffle cards (- seed 1))] [(#f) (write cards)])) (define random (let ((seed 0) (a 3141592653) (c 2718281829) (m (expt 2 35))) (lambda (limit) (cond ((and (integer? limit)) (set! seed (modulo (+ (* seed a) c) m)) (quotient (* seed limit) m)) (else (/ (* limit (random 34359738368)) 34359738368)))))) ;function in which you can delete an element from the list. (define delete (lambda (item list) (cond ((equal? item (car list)) (cdr list)) (else (cons (car list) (delete item (cdr list))))))) (

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  • WPF Documentviewerbase.Print. Remove dialog box

    - by Jim Beam
    I am using WPF and the DocumentViewer to display a document. However, when I use DocumentViewerBase.Print, it gives the "standard" Windows dialog box asking me to choose a printer with the default already selected. How can I get rid of this? I just want to use a Print method that will automatically start printing with no other prompt in between.

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  • Clone a DataBound Checked List Box

    - by Buddhi Dananjaya
    Hi I have a DataBound CheckedListBox, I "check" few items on list box(source), then I need to clone it to new Checked List Box(target). It need to have all the data, with checked state. I have tried with following function. It is properly flowing through this function. But finally I can see items on target CheckedListBox but none of the items in target is checked. private void CloneCheckedListBox(CheckedListBox source, CheckedListBox target) { foreach (int checkedItemIndex in source.CheckedIndices) { target.SetItemChecked(checkedItemIndex, true); } } Edit: I have a User control which I have placed on a TabPage, on that User Control there is a "CheckedListBox", I do need to create a new TabPage with the user entered value on selected(current) TabPage(on User Control) So, what I have done is, create a new Tab Page, get a Copy of the User Control calling it's "Clone()" method. In "Clone()" method need to have CheckedListBox cloning feature. Here is my Cloning Code, which is on User Control... public SearchMain Clone() { SearchMain smClone = new SearchMain(); smClone.txtManufacturers.Text = this.txtManufacturers.Text; smClone.udPriceFrom.Value = this.udPriceFrom.Value; smClone.udPriceTo.Value = this.udPriceTo.Value; smClone.chkOld.Checked = this.chkOld.Checked; smClone.chkPrx.Checked = this.chkPrx.Checked; smClone.chkDisc.Checked = this.chkDisc.Checked; smClone.chkStock.Checked = this.chkStock.Checked; smClone.chkFirstDes.Checked = this.chkFirstDes.Checked; smClone.chkFirstPN.Checked = this.chkFirstPN.Checked; smClone.txtSuppPN.Text = this.txtSuppPN.Text; smClone.txtManuPN.Text = this.txtManuPN.Text; smClone.txtManufacturers.Text = this.txtManufacturers.Text; smClone.meDesAND.Text = this.meDesAND.Text; smClone.meDesOR.Text = this.meDesOR.Text; smClone.meDesNOT.Text = this.meDesNOT.Text; smClone.lbManufacSelected.Items.AddRange(this.lbManufacSelected.Items); smClone.lbSearchWithIn.Items.AddRange(this.lbSearchWithIn.Items); **CloneCheckedListBox(this.clbLang, smClone.clbLang);** // CloneCheckedListBox(this.clbTypes, smClone.clbTypes); return smClone; }

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