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  • Tricky CSS Layout

    - by Meep3D
    So I am making a website with quite a problematic layout. There are four corner images TL, TR, BL and BR indicated by black blocks. The dark orange area is the main content (to a width of 960px), with the outside area denoted by the green arrow as the browser window. See diagram: The top image represents the site at its narrowest possible - it shouldn't be allowed to be narrower than this (960px) if it is larger than the defined area there should be no scrollbars. The bottom two images represent different widths of browser. The bottom left and right black blocks (images) should be at the bottom left and right of the screen at all times, unless the width falls to 960px, in which case the BL and BR images should poke into the main area slightly. If the site is shrunk to, say 200px, the BR image should not still be poking in the right corner. At this point I don't really care about it working exactly in IE6 (I can get it roughly working) but I can't even figure out how to do it fully without Javascript or extremely experimental CSS. Currently I am using absolutely positioned div's which sort of work, but don't work quite right. I think I'd be willing to accept a bit of JS if there is no other way but I'd rather not. Answer very appreciated!

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  • Only first UIView added view addSubview shows correct orientation

    - by Brian Underwood
    I've got three ViewControllers set up to handle three views. The problem that I'm having is that in the simulator the orientation is LandscapeRight (which is what I want), and the first view shows up correctly in that landscape view, but when I move onto the second and third views, they show up rotated 90 degrees counter-clockwise with the upper-left corner of the view in the lower left corner of the phone's screen. I've been trying to debug this for a few days and the closest that I've gotten to a clue is tracing it the following way: The following is in my app delegate's applicationDidFinishLaunching: NSLog(@"1"); [window addSubview:welcomeController.view]; NSLog(@"2"); [window addSubview:goalController.view]; NSLog(@"3"); [window addSubview:planningController.view]; NSLog(@"4"); [window bringSubviewToFront:welcomeController.view]; NSLog(@"5"); Each of my ViewControllers implement something similar to the following (the only change being the controller's name switched out in the string passed to NSLog): - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations NSLog(@"called for WelcomeController"); return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } With that, I get the following output on the Console: a called for WelcomeController called for WelcomeController called for WelcomeController called for WelcomeController 2 called for GoalController 3 called for PlanningController 4 5 I find it interesting that shouldAutorotateToInterfaceOrientation is called 4 times for the first view that's added, while the other two only get called once. I expect that this is probably because it's got to do some setup at first (and I believe that the simulator starts off in portrait mode, so it's might be calling it while doing the rotation), but I find the correlation a bit suspicious. I've switched the order around so that the addSubview is called for the goalController first and the welcomeController second. In this case, it's the goalController which displays in the correct landscape orientation (it's normally the welcome controller). This would seem to eliminate my XIB files and the ViewControllers themselves. I'm not sure why the first view where addSubview is called is special. I also tried using insertSubview at index 0 with the same results.

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  • Why unchecked jQuery UI radio button's label appears "checked" after refresh in FF and IE?

    - by Daj pan spokój
    I've got 2 radio buttons with labels: button A is checked by default in HTML (checked="checked"). They're then processed with jQuery UI Radio Button. When I check button B and refresh the page, B's label is displayed as checked (it has CSS ui-state-active class). And A's label is displayed as unchecked, even though it's A button that is actually checked. It happens in Firefox (3) and IE (8). In Chrome (5) it works fine - after refresh A's label is displayed as checked. <input class="ui-helper-hidden-accessible" id="show-all-hotels" name="radio" CHECKED="CHECKED" type="radio"> <label aria-disabled="false" role="button" class="ui-button ui-widget ui-state-default ui-button-text-only ui-corner-left" aria-pressed="false" for="show-all-hotels"> <span class="ui-button-text">All tours</span> </label> <input class="ui-helper-hidden-accessible" id="show-availability" name="radio" type="radio"> <label aria-disabled="false" role="button" aria-pressed="true" class="UI-STATE-ACTIVE ui-button ui-widget ui-state-default ui-button-text-only ui-corner-right" for="show-availability"> <span class="ui-button-text">Only available at</span> </label> Do You know why is it happening and how to make checked button label appear as checked in all browsers?

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  • Programmatic skins in Flex

    - by Flexer
    Hi, I am having 2 problems creating programmatic skin for Canvas. First problem: I would like to have background with rounded corners and I am using GraphicsUtil.drawRoundRectComplex in order to have round corners for only the upper two corners. The problem is that drawRoundRectComplex takes for each corner one single parameter - the corner radius. However my scaleX and scaleY factors are different and in fact the corners are not properly rounded because I either can set the radius using scaleX or scaleY. Graphics.drawRoundRect is better because it takes two parameters for the corners - elipse width and height and then you could apply both scale factors but it doesn't allow me to specify different radius for different corners. I am looking for an idea how to use GraphicsUtil.drawRoundRectComplex when scaleX and scaleY are different. Second problem: Even though I set my programmatic skin through style - < the skin's updateDisplayList gets executed only once and after that somehow "backgroundImage" style gets "undefined" and my programmatic skin is not associated anymore to the Canvas instance. As a workaround I am setting on each resize event "backgroundImage" style again but this is ugly. What could cause such "silent" resetting of the "backgroundImage" style to undefined? Thanks!

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  • iPhone UIView frame animation inconsistent why?

    - by Rick
    I have an app that uses an image loaded in from an UIImagePickerController instance. Once the picker is dismissed so as to reduce the jarring transition from the picker layout to the layout of the next function I initially have the UIImageView for the image fill the whole screen and then when the picker is dismissed the image 'squeezes' up to the top left of the screen. from the initWithFrame... targetPicView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; [targetPicView setContentMode:UIViewContentModeScaleToFill]; this in a function called after dismissing the picker... [UIView beginAnimations:@"squeeze" context:context]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.75]; [targetPicView setFrame:CGRectMake(20.0, 20.0, 130.0, 150.0)]; [UIView commitAnimations]; The weird thing is that this works great when the image has been chosen from the library, the view shrinks down with the top left corner in place just as I planned but... If the image comes from the camera then the view shrinks with the top right corner in place instead and appears to come in from the left side of the screen. Can anyone shed any light on this?

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  • Winforms: How to speed up Invalidate()?

    - by Pedery
    I'm developing a retained mode drawing application in GDI+. The application can draw simple shapes to a canvas and perform basic editing. The math that does this is optimized to the last byte and is not an issue. I'm drawing on a panel that is using the built-in Controlstyles.DoubleBuffer. Now, my problem arises if I run my app maximized on a big monitor (HD in my case). If I try to draw a line from one corner of the (big) canvas to the diagonally oposite other, it will start to lag and the CPU goes high up. Each graphical object in my app has a boundingbox. Thus, when I invalidate the boundingbox of a line that goes from one corner of the maximized app to the oposite diagonal one, that boundingbox is virtually as big as the canvas. When a user is drawing a line, this invalidation of the boundingbox thus happens on the mousemove event, and there is a clear lag visible. This lag also exists if the line is the only object on the canvas. I've tried to optimize this in many ways. If I draw a shorter line, the CPU and the lag goes down. If I remove the Invalidate() and keep all other code, the app is quick. If I use a Region (that only spans the figure) to invalidate instead of the boundingbox, it is just as slow. If I split the boundingbox into a range of smaller boxes that lie back to back, thus reducing the invalidation area, no visible performance gain can be seen. Thus I'm at a loss here. How can I speed up the invalidation? On a side note, both Paint.Net and Mspaint suffers from the same shortcommings. Word and PowerPoint however, seem to be able to paint a line as described above with no lag and no CPU load at all. Thus it's possible to achieve the desired results, the question is how?

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  • Problem with javascript onclick function string

    - by StealthRT
    Hey all, i have been trying for a few minutes on this problem and i can not seem to figure out how to correct it. I tend to have the hardest time doing stuff like this when it involves more than one varable within the function. Here is the code: var tempString = "thePrompt('Are you sure you wish to delete this?', 'theDel('" + IDnum + "', '" + theTitle + "', \'" + temperDay + "\', \'" + temperMonth + "\', \'" + temperYear + "\', \'" + DDiff + "\')"; html += "<div id='theTable" + IDnum + "' class='fc-event fc-event-hori fc-corner-left fc-corner-right' style='position:absolute; margin-top: 15px; z-index:8;left:"+left+"px'><div id='apDEL' style='position:relative;width:0px;height:0px;z-index:1000; top:-13px; left:2px; float:left;'><img src='img/xCal.png' width='15' height='15' alt='' border='0' onclick=\"" + tempString + "\" /></div>" + (ETC ETC...) The error i keep getting is this: Error: missing ) after argument list Line: 1, Column: 68 Source Code: thePrompt('Are you sure you wish to delete this posting?', 'theDel('105', '50 points for visiting us today!!!!', '13', '3', '2010', '2') And its pointing to the '105'. As always, any help would be wonderful! :o) David

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  • opengl color quadrangle

    - by Tyzak
    hello i try out opengl. i have a programm that creates a black border an white corner (quadrangle). now i want to make the corner of the quadrangle in an different color. i don't know where exactly to write the code, and i don't know much a but color4f, i searcherd on google, but didn't get it. (is there a good description somewhere?) #include <iostream> #include <GL/freeglut.h> void Init() { glColor4f(100,0,0,0); } void RenderScene() //Zeichenfunktion { glLoadIdentity (); glBegin( GL_POLYGON ); glVertex3f( -0.5, -0.5, -0.5 ); glVertex3f( 0.5, -0.5, -0.5 ); glVertex3f( 0.5, 0.5, -0.5 ); glVertex3f( -0.5, 0.5, -0.5 ); glEnd(); glFlush(); } void Reshape(int width,int height) { } void Animate (int value) { std::cout << "value=" << value << std::endl; glutPostRedisplay(); glutTimerFunc(100, Animate, ++value); } int main(int argc, char **argv) { glutInit( &argc, argv ); // GLUT initialisieren glutInitDisplayMode( GLUT_RGB ); // Fenster-Konfiguration glutInitWindowSize( 600, 600 ); glutCreateWindow( "inkrement screen; visual screen" ); // Fenster-Erzeugung glutDisplayFunc( RenderScene ); // Zeichenfunktion bekannt machen glutReshapeFunc( Reshape ); glutTimerFunc( 10, Animate, 0); Init(); glutMainLoop(); return 0; }

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • Text box creates gap when floated left in IE7

    - by Sixfoot Studio
    Hi, I've got a left rounded corner box - textbox - right rounded corner box which all make up part of a search box. All's well in FF, Chrome, IE8 but not IE7. I've checked it using the debug tool and and I have tried a number of options, none of which want to work at the moment, so I am hoping someone might know what this issue (bug) might be please? Here's a snippet of my code: <div class="roundBox4"> <img src="../App_Themes/MyChoice2010/Images/reality-box-top.gif" width="228" height="8" /><img src="../App_Themes/MyChoice2010/Images/reality-box-locate.gif" width="228" height="49" /> <asp:ContentPlaceHolder ID="Box4Content" runat="server"> </asp:ContentPlaceHolder> <div class="locateABroker"> <img src="../App_Themes/MyChoice2010/Images/locate-broker-left.gif" class="locateBrokerLeft" height="19" width="3" /><asp:TextBox ID="TextBox1" CssClass="locateBrokerCenter" runat="server"></asp:TextBox><img src="../App_Themes/MyChoice2010/Images/locate-broker-right.gif" height="19" width="3" class="locateBrokerRight" /> <a href="" class="locateBrokerSubmit">Submit</a><img src="../App_Themes/MyChoice2010/Images/box-arrow.gif" class="linkArrow" width="8" height="14" /> </div>

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  • Calculating bounding box a certain distance away from a lat/long coordinate in Java

    - by Bryce Thomas
    Given a coordinate (lat, long), I am trying to calculate a square bounding box that is a given distance (e.g. 50km) away from the coordinate. So as input I have lat, long and distance and as output I would like two coordinates; one being the south-west (bottom-left) corner and one being the north-east (top-right) corner. I have seen a couple of answers on here that try to address this question in Python, but I am looking for a Java implementation in particular. Just to be clear, I intend on using the algorithm on Earth only and so I don't need to accommodate a variable radius. It doesn't have to be hugely accurate (+/-20% is fine) and it'll only be used to calculate bounding boxes over small distances (no more than 150km). So I'm happy to sacrifice some accuracy for an efficient algorithm. Any help is much appreciated. Edit: I should have been clearer, I really am after a square, not a circle. I understand that the distance between the center of a square and various points along the square's perimeter is not a constant value like it is with a circle. I guess what I mean is a square where if you draw a line from the center to any one of the four points on the perimeter that results in a line perpendicular to a side of the perimeter, then those 4 lines have the same length.

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  • Ray Generation Inconsistency

    - by Myx
    I have written code that generates a ray from the "eye" of the camera to the viewing plane some distance away from the camera's eye: R3Ray ConstructRayThroughPixel(...) { R3Point p; double increments_x = (lr.X() - ul.X())/(double)width; double increments_y = (ul.Y() - lr.Y())/(double)height; p.SetX( ul.X() + ((double)i_pos+0.5)*increments_x ); p.SetY( lr.Y() + ((double)j_pos+0.5)*increments_y ); p.SetZ( lr.Z() ); R3Vector v = p-camera_pos; R3Ray new_ray(camera_pos,v); return new_ray; } ul is the upper left corner of the viewing plane and lr is the lower left corner of the viewing plane. They are defined as follows: R3Point org = scene->camera.eye + scene->camera.towards * radius; R3Vector dx = scene->camera.right * radius * tan(scene->camera.xfov); R3Vector dy = scene->camera.up * radius * tan(scene->camera.yfov); R3Point lr = org + dx - dy; R3Point ul = org - dx + dy; Here, org is the center of the viewing plane with radius being the distance between the viewing plane and the camera eye, dx and dy are the displacements in the x and y directions from the center of the viewing plane. The ConstructRayThroughPixel(...) function works perfectly for a camera whose eye is at (0,0,0). However, when the camera is at some different position, not all needed rays are produced for the image. Any suggestions what could be going wrong? Maybe something wrong with my equations? Thanks for the help.

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  • Why won't my CATiledLayer scroll in a UIScrollView after zooming?

    - by Brodie4598
    I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom to the top left corner. My code is as follows: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • Want to show file association icon and skype like progress bar c#

    - by Thomas
    whenever user drag any file onto skype chat textbox then skype show right icon for that file and one custom progress bar rounded corner. i have 4 questions 1) i am working with win application not WPF. i like to know how to develop skype like corner progressbar. i search lot google to find out skype like progressbar. so if anyone knows how to develop that kind of progress bar then please share that knowledge or give me any url from where i can download similar look progressbar. 2) when i drag any file onto my richtextbox then how could i show right icon for that file on my richtextbox. anyone can give me idea. 3) what kind of richtextbox skype use? is there any advance richtextbox library which i can use for showing picture or button etc. 4) skype shows button on chat textbox called Cancel......is it button or any image. when user click on that button then button respond accordingly. so just tell me how could place any button on my rich textbox and when i will click on that button then a event should fire at my end. any idea. here i attach a picture from where you can see the image of progressbar that i am looking for. how i want to show the progress button and file associated icon on richtextbox. the object behind attaching the image is other person can understand what is my requirement and what i want to know. please anyone give me the idea for my above 4 points. thanks

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  • When is Facebook Connect supposed to call its delegate methods?

    - by RickiG
    Hi The Facebook connect code is eluding me a bit. I have no problem doing a login, and a wall post, however, I simply can not figure out how the delegate methods for the FBDialog andFBStreamDialog is supposed to work. - (void)postToWall { FBStreamDialog *dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Enter your message:"; dialog.attachment = [NSString stringWithFormat:@"JSONpost code"]; [dialog show]; } I adhere to these protocols in my controller: <FBDialogDelegate, FBSessionDelegate, FBRequestDelegate> I then implement the two methods: - (void) dialogDidCancel:(FBDialog *)dialog { NSLog(@"Failed"); } - (void) dialogDidSucceed:(FBDialog *)dialog { NSLog(@"Success"); } After I tap "publish" and the postToWall methods is done executing the Facebook "pop up" in the UI is empty, except a small "X" in the top right corner and a "F" (facebook logo) in the top left corner. The UI will stay there until I tap the "X", this results in the dialogDidCancel delegate method being called. The post data is showing up on the Facebook page, everything seems to work. Why is thedialogDidSucceedmethod never called? I need this to release my facebook controller and restore the UI back to where the user was before "starting" FB Connect. Thank You:)

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  • Does anyone knows the algorithm how Facebook detects the images when adding a link

    - by Edelcom
    When you add a link to your Facebook page, after some processing, Facebook presents you a next/prev button to choose an image linked to the url your are inserting. Obviously, Facebook reads the html-page and displays the images found on the url you insert. Does anyone knows what algorithm Facebook uses to decide what images to show ? If I insert a link to : http://www.staplijst.be/lachende-wandelaars-aalter-aktivia-003.asp, only 11 images are detected. The one I want, the one at the top right corner, is not included in the list. If I insert a link to http://www.staplijst.be/stichting-kennedymars-rijsbergen-zundert-nederland-knblo-nl-81996.asp, 19 images are displayed (including the one I want (the one at the right top corner of the text area). Both pages are build using asp code but are functionally the same. I thought that it has something to do with the image size, but can't find any deciding factor there. I will investigate some furhter, because if I know what Facebook is looking for, I can make sure that the correct images are included on the page (since they are dynamic pages build with classic asp). But if anyone has any idea ? Help would be appreciated.

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  • Multiple jQuery UI buttons with same ID

    - by Mark Nolan
    There might be a really simple solution to this question, but i just don't see it! I have a page with a list of items. every item has the same jquery ui button (its inside a dialog and adds that item to a list). i identify the item via the parenting DIV holding the DB id. So far so good... The Problem is only the first button on the list works! The second, third etc. buttons don't show any reaction at all. The buttons all have the same id - as the list is dynamic and the same action is triggered with every click. Only the parenting ID changes. Heres the display part: <div id="2"> <div id="56"> <button id="add-audio-file" class="ui-button ui-state-default ui-corner-all">betty_2.mp3</button> </div> </div> <div id="2"> <div id="57"> <button id="add-audio-file" class="ui-button ui-state-default ui-corner-all">betty_3.mp3</button> </div> </div> And here comes the js Part: $('#add-audio-file').click(function() { assetID = $(this).parent('div').attr('id'); pageID = $(this).parent('div').parent('div').attr('id'); $.post( "modules/portfolio/serialize.php", {id : pageID, assetid : assetID, do : "add-audio-file"}, function(data, textStatus, xhr) { $('#dialog-add-audio').dialog('close'); } ); }); I am using jquery 1.4.2 and jquery ui 1.8rc3 Any ideas?

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  • How to apply CSS theme to only a specific jQuery-UI element?

    - by Thierry-Dimitri Roy
    I have a web site already build with my own CSS theme. I'm using jQuery UI "tabs" widget but no CSS from jQuery-UI. Now, I'm trying to add the "Date Picker" widget in one of my page. It would be great if I could reuse jQuery-UI default theme which is just fine. The problem is that the date picker theme is also applied to my tabs CSS. For example the "ui-widget" css properties is applied to both date picker and tabs elements. I can't seem to find a way to apply the css properties to only the date picker. I can't see a "super selector" that only applies to the date picker DIV. What would be the best way to handle this? [EDIT] The datepicker widget is really the problem. I cannot apply CSS style specific to it. Here is the starting code of the DIV that get pops up: <div style="position: absolute; top: 300.4px; left: 149px; display: block;" id="ui-datepicker-div" class="ui-datepicker ui-widget ui-widget-content ui-helper-clearfix ui-corner-all ui-helper-hidden-accessible"><div class="ui-datepicker-header ui-widget-header ui-helper-clearfix ui-corner-all"> As such, I cannot add a super selector. What would be great would be that the date picker widget supports CSS scope. But it does not. I'm stuck manually editing the jQuery CSS file. The Date Picker is currently being refactored. Hopefully the new code will address this issue.

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  • Created function not found

    - by skerit
    I'm trying to create a simple function, but at runtime firebug says the function does not exist. Here's the function code: <script type="text/javascript"> function load_qtip(apply_qtip_to) { $(apply_qtip_to).each(function(){ $(this).qtip( { content: { // Set the text to an image HTML string with the correct src URL to the loading image you want to use text: '<img class="throbber" src="/projects/qtip/images/throbber.gif" alt="Loading..." />', url: $(this).attr('rel'), // Use the rel attribute of each element for the url to load title: { text: 'Nieuwsbladshop.be - ' + $(this).attr('tooltip'), // Give the tooltip a title using each elements text //button: 'Sluiten' // Show a close link in the title } }, position: { corner: { target: 'bottomMiddle', // Position the tooltip above the link tooltip: 'topMiddle' }, adjust: { screen: true // Keep the tooltip on-screen at all times } }, show: { when: 'mouseover', solo: true // Only show one tooltip at a time }, hide: 'mouseout', style: { tip: true, // Apply a speech bubble tip to the tooltip at the designated tooltip corner border: { width: 0, radius: 4 }, name: 'light', // Use the default light style width: 250 // Set the tooltip width } }) } } </script> And I'm trying to call it here: <script type="text/javascript"> // Create the tooltips only on document load $(document).ready(function() { load_qtip('#shopcarousel a[rel]'); // Use the each() method to gain access to each elements attributes }); </script> What am I doing wrong?

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  • How to keep form items selected after post request?

    - by Ole Jak
    I have a simple html form. On php page. A simple list is placed on form. I submit this form (selected list items) to this page so it gives me page refresh. I want items which were POSTED to be selected after form was submited. How to do such thing? For my form I use such code: <form action="FormPage.php" method="post"> <select id="Streams" class="multiselect ui-widget-content ui-corner-all" multiple="multiple" name="Streams[]"> <?php $query = " SELECT s.streamId, s.userId, u.username FROM streams AS s JOIN user AS u ON s.userId = u.id LIMIT 0 , 30 "; $streams_set = mysql_query($query, $connection); confirm_query($streams_set); $streams_count = mysql_num_rows($streams_set); while ($row = mysql_fetch_array($streams_set)){ echo '<option value="' , $row['streamId'] , '"> ' , $row['username'] , ' (' , $row['streamId'] ,')' ,'</option> '; } ?> </select> <br/> <input type="submit" class="ui-state-default ui-corner-all" name="submitForm" id="submitForm" value="Play Stream from selected URL's!"/> </fieldset> </form>

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  • center div tags inside parent div

    - by Senthilnathan
    I have two div tags inside a parent div. I want to display the two divs in same line and centered. Below is the html code. <div id="parent"> <div id="addEditBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-pencil"></span></div> <div id="deleteBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-trash"></span></div> </div> I tried with "display:inline-block; vertical-align: middle;" but its getting aligned left. Please help me out to centered the div tags inside the parent div.

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  • "loading" div automatically appended when using cordova (phonegap)

    - by Vlad Ioffe
    I am using cordova for mobile app development on android platform. I have this html code in www/index.html file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Language" content="en" /> <script src="cordova-2.2.0.js" type="text/javascript"></script> <script src="jquery/jquery.js" type="text/javascript"></script> <script src="jquery.mobile/jquery.mobile-1.1.0.js" type="text/javascript"></script> <script src="JS/main.js" type="text/javascript"></script> <link rel="stylesheet" href="CSS/main.css"/> </head> <body id="body" class="body"> <div id="box" class="bodyBlack"> </div> </body> </html> I don't know why but when I am running this app (also when just opening on pc browser) i am having this div appended at the bottom of the page: <div ui-loader ui-corner-all ui-body-a ui-loader-default> <span ui-loader ui-corner-all ui-body-a ui-loader-default></span> <h1>loading</h1> Why and from where dose it getting from? how I am preventing it to do so? Thanks!!!

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  • How can I stop the browser viewport moving to the top of the page when the user clicks on a jQueryUI radio button?

    - by ben
    I have got some radio buttons setup like this: <div id="typeRadios"> <input id="note_notetype_note1" name="note[notetype]" type="radio" value="note1" /><label for="note_notetype_note1">note1</label> <input id="note_notetype_note2" name="note[notetype]" type="radio" value="note2" /><label for="note_notetype_note2">note2</label> </div> That I turn into jQueryUI buttons like this: $("#typeRadios").buttonset(); This is the resulting HTML: <input type="radio" value="note1" name="note[notetype]" id="note_notetype_note1" class="ui-helper-hidden-accessible"> <label for="note_notetype_note1" aria-pressed="false" class="ui-button ui-widget ui-state-default ui-button-text-only ui-corner-left" role="button" aria-disabled="false"><span class="ui-button-text">note1</span></label> <input type="radio" value="note2" name="note[notetype]" id="note_notetype_note2" class="ui-helper-hidden-accessible"> <label for="note_notetype_note2" aria-pressed="false" class="ui-button ui-widget ui-state-default ui-button-text-only ui-corner-left" role="button" aria-disabled="false"><span class="ui-button-text">note2</span></label> The buttons work, but whenever I click one, the browser view-port gets returned to the top of the page, the same way it happens when you click on a <a href="#">link</a> link. I am using jQuery 1.4.2 and jQueryUI 1.8.7. How can I prevent this behaviour? Thanks for reading. EDIT: The <a href="#">link</a> part was missing.

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  • Jquery hide is not working in my Dialog box close span

    - by kumar
    $('.ui-dialog-titlebar-close ui-corner-all').hide(); this is the hide for my Jquery dialog close 'X' span.. this is not working in my case. I am trying to hide that Close becuase its not showing me in my dialog when I resize my dialog then its showing me.. some reason my CSS not showing me that Close button correctly on my POPUP. Can any body help me out. here is my code and CSS. $("#window").dialog({ resizable: true, height: 180, title: titles, width: 500, modal: true, open: function () { $('.ui-widget-overlay').show(); $('.ui-dialog-titlebar-close ui-corner-all').hide(); }, buttons: { "OK": function () { $(this).dialog("close"); if (redirectURL) { window.location = redirectURL; } } } }); here is my CSS. <style> .ui-widget-overlay { background: black; opacity: 0.5; filter: alpha(opacity = 50); position: absolute; top: 0; left: 10; } </style> Can any body tell me how to show My Close 'X' correctly on my dialog or I need to hide that Close 'X' thanks

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  • Surely eAsy but I am not able ... JQUERY UI - WIDGET - HEADER

    - by alex
    I was making this simple trial, but can anyone tell me why the distance from the border of DIV to the H2 header is so much ? How can I reduce it ? I don't want space ... Prova WIDGET <link rel="stylesheet" href="jquery-ui-1.8.custom/css/smoothness/jquery-ui-1.8.custom.css" type="text/css"> <link rel="stylesheet" href="jquery-ui-1.8.custom/development-bundle/ui/jquery-ui-1.8.custom.css" type="text/css"> <script src="jquery-ui-1.8.custom/development-bundle/jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8.custom/js/jquery-ui-1.8.custom.min.js" type="text/javascript"></script> <script type="text/javascript"> $(themify); function themify(){ $("div").addClass("ui-widget ui-widget-content ui-corner-all"); $("input").addClass("ui-button ui-button-text"); $(":header").addClass("ui-widget-header ui-corner-all"); //ui-widget } </script> <style>#test{display:none}</style> <script type="text/javascript"> function rendiVisibile(){ if(document.getElementById("test").style.display = "none"){ $("#test").css({"width":"200px","float":"right","text-align":"center"}); $("#test").show("slide",{},1000); } } </script> </head> <body> <h2>Tentativo widget con DIV</h2> <form action=""> <input type="button" value="Submit" id="pulsante" onclick="rendiVisibile()";><br/></br> <div id="test"> <h2>CIAO</h2> Un saluto </div> </form> </body>

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