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  • Add list type to association

    - by teucer
    Hi All, I am using the eUML2 (Free version) plugin to draw a UML class diagram. Now, let's assume I have a class Person and a class Car. I want the class Person to have a member cars which is a List<Car>, i.e. private List<Car> cars = null. My question is how do I include this information in the class diagram? To be more precise, how do I include the type information for the List in the eUML2 association? Regards

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  • Openlayers - Redraw() layer. Add / Remove layer.

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug.

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  • Openlayers - LayerRedraw() / Feature rotation

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug.

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  • Installed Redmine on Ubuntu; But i have no clue how to use it to create Users/Projects/Roles/Tracking etc.....

    - by Ronnie
    Hi all, Im new to Redmine. I installed redmine(with mysql) on Ubuntu 10.04. The following were the installation steps i did: $ sudo apt-get install redmine redmine-mysql subversion $ ln -s /usr/share/redmine/public /var/www/redmine In /etc/apache2/mods-available/passenger.conf, added a PassengerDefaultUser www-data directive. Configured the /var/www/redmine location in /etc/apache2/sites-available/default: RailsBaseURI /redmine PassengerResolveSymlinksInDocumentRoot on $ sudo a2enmod passenger I then restarted the apache2 server. Thats it. Now i typed http://localhost/redmine/ in my browser and accessed my redmine instance. So from here on, how do i create different users with with different privileges, create different projects, also update the issues and other project management related stuff..... I know this sounds silly, but i couldnt find anythin to proceed....

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  • UFW as an active service on Ubuntu

    - by lamcro
    Every time I restart my computer, and check the status of the UFW firewall (sudo ufw status), it is disabled, even if I then enable and restart it. I tried putting sudo ufw enable as one of the startup applications but it asks for the sudo password every time I log on, and I'm guessing it does not protect anyone else who logs on my computer. How can I setup ufw so it is activated when I turn on my computer, and protects all accounts? Update I just tried /etc/init.d/ufw start, and it activated the firewall. Then I restarted the computer, and again it was disabled. content of /etc/ufw/ufw.conf # /etc/ufw/ufw.conf # # set to yes to start on boot ENABLED=yes # set to one of 'off', 'low', 'medium', 'high' LOGLEVEL=full content of /etc/default/ufw # /etc/default/ufw # # Set to yes to apply rules to support IPv6 (no means only IPv6 on loopback # accepted). You will need to 'disable' and then 'enable' the firewall for # the changes to take affect. IPV6=no # Set the default input policy to ACCEPT, ACCEPT_NO_TRACK, DROP, or REJECT. # ACCEPT enables connection tracking for NEW inbound packets on the INPUT # chain, whereas ACCEPT_NO_TRACK does not use connection tracking. Please note # that if you change this you will most likely want to adjust your rules. DEFAULT_INPUT_POLICY="DROP" # Set the default output policy to ACCEPT, ACCEPT_NO_TRACK, DROP, or REJECT. # ACCEPT enables connection tracking for NEW outbound packets on the OUTPUT # chain, whereas ACCEPT_NO_TRACK does not use connection tracking. Please note # that if you change this you will most likely want to adjust your rules. DEFAULT_OUTPUT_POLICY="ACCEPT" # Set the default forward policy to ACCEPT, DROP or REJECT. Please note that # if you change this you will most likely want to adjust your rules DEFAULT_FORWARD_POLICY="DROP" # Set the default application policy to ACCEPT, DROP, REJECT or SKIP. Please # note that setting this to ACCEPT may be a security risk. See 'man ufw' for # details DEFAULT_APPLICATION_POLICY="SKIP" # By default, ufw only touches its own chains. Set this to 'yes' to have ufw # manage the built-in chains too. Warning: setting this to 'yes' will break # non-ufw managed firewall rules MANAGE_BUILTINS=no # # IPT backend # # only enable if using iptables backend IPT_SYSCTL=/etc/ufw/sysctl.conf # extra connection tracking modules to load IPT_MODULES="nf_conntrack_ftp nf_nat_ftp nf_conntrack_irc nf_nat_irc" Update Followed your advise and ran update-rc.d with no luck. lester@mcgrath-pc:~$ sudo update-rc.d ufw defaults update-rc.d: warning: /etc/init.d/ufw missing LSB information update-rc.d: see <http://wiki.debian.org/LSBInitScripts> Adding system startup for /etc/init.d/ufw ... /etc/rc0.d/K20ufw -> ../init.d/ufw /etc/rc1.d/K20ufw -> ../init.d/ufw /etc/rc6.d/K20ufw -> ../init.d/ufw /etc/rc2.d/S20ufw -> ../init.d/ufw /etc/rc3.d/S20ufw -> ../init.d/ufw /etc/rc4.d/S20ufw -> ../init.d/ufw /etc/rc5.d/S20ufw -> ../init.d/ufw lester@mcgrath-pc:~$ ls -l /etc/rc?.d/*ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc0.d/K20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc1.d/K20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc2.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc3.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc4.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc5.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc6.d/K20ufw -> ../init.d/ufw

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  • Le cloud est le futur de l'IT d'entreprise d'après Google, qui estime avoir des années d'avance sur

    Le cloud est le futur de l'IT d'entreprise d'après Google, qui estime avoir des années d'avance sur Microsoft Google, dans sa politique d'extension, souhaiterait voir ses Google Docs adoptés par les entreprises, car ces outils sont aujourd'hui plutôt utilisés par les particuliers. Pour l'instant, l'utilisation professionnelle des logiciels de bureautique reste le bastion de Microsoft. Car, si Google domine largement le domaine de la recherche, c'est toujours Redmond qui est en tête dans les secteurs des navigateurs, des OS, et des softs de bureau. A Mountain View, on souhaite rattraper son retard sur ces derniers points, en particulier la bureautique. Le nouveau champ de bataille dans ce domaine : le c...

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  • How to get over “Did I lock the door?” syndrome

    - by Boonei
    I am person who always asks myself  ”Did I lock the house door?”,  And I do ask that question when I have almost reached office. I don’t have a bad memory or I am not a “forget it all after a min person”. Infact I have a fantastic memory of things. This problem has been haunting me for a very long time. My wife used to always have a angry face after we had get down from the car. Because after we have walked for about 20 yards I would run back to the car to check if I had locked the car, you see this problem exists for all locked objects. This happens everyday all round the year. Now a days I don’t have the problem ! I did not get the solution from any doctor or any book that that talks about my inner mind. It was a practical advice given by my aunt….. When I told her that I had this problem, she smiled and said its very very easy to get around this. I was stunned. The solution she gave me was simple. After I had locked the door, should hold the lock and look at it for 5 sec and say to myself   “I have locked the door”. Believe me it works like a charm. The reason why it works is my aunt goes to explain, that your mind always thinks twice of important things that we do on our daily life and raises doubts after sometime. The only way to stop is it by looking at it, holding it and telling yourself that its ok and its done. This holds good for all the things that you generally doubt like, did I turn off the AC?, did I turn off the lights in the house when I left?. Just look at it for 5 sec, hold it tell yourself its done. You will not look back. Image credit [Håkan Dahlström]   This article titled,How to get over “Did I lock the door?” syndrome, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How Lead-Acid Batteries Work [Video]

    - by Jason Fitzpatrick
    Every morning when you go out and start your car, you’re pulling power from a lead-acid battery. But how exactly do they work? In this informative video we see how lead plates and sulfuric acid provide the power your car craves. Courtesy of Engineer Guy Video: Bill explains the essential principles of a lead-acid battery. He shows the inside of motorcycle lead-acid battery, removes the lead and lead-oxide plates and shows how they generate a 2 volt potential difference when placed in sulfuric acid. He explains how the build up of lead sulfate between the plates will make the battery unusable if it discharged completely, which leads him to a description of how to make a deep cycle battery used for collecting solar energy. [via Make] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • How To Deal With Terrible Design Decisions

    - by splatto
    I'm a consultant at one company. There is another consultant who is a year older than me and has been here 3 months longer than I have, and a full time developer. The full-time developer is great. My concern is that I see the consultant making absolutely terrible design decisions. For example, M:M relationships are being stored in the database as a comma-delimited string rather than using a conjunction table to hold the relationships. For example, consider two tables, Car and Property: Car records: Camry Volvo Mercedes Property records: Spare Tire Satellite Radio Ipod Support Standard Rather than making a table CarProperties to represent this, he has made a "Property" attribute on the Car table whose data looks like "1,3,7,13,19,25," I hate how this decision and others are affecting the quality of my code. We have butted heads over this design three times in the past two months since I've been here. He asked me why my suggestion was better, and I responded that our database would be eliminating redundant data by converting to a higher normal form. I explained that this design flaw in particular is discussed and discouraged in entry level college programs, and he responded with a shot at me saying that these comma-separated-value database properties are taught when you do your masters (which neither of us have). Needless to say, he became very upset and demanded I apologize for criticizing his work, which I did in the interest of not wanting to be the consultant to create office drama. Our project manager is focused on delivering a product ASAP and is a very strong personality - Suggesting to him at this point that we spend some time to do this right will set him off. There is a strong likelihood that both of our contracts will be extended to work on a second project coming up. How will I be able to exert dominant influence over the design of the system and the data model to ensure that such terrible mistakes are not repeated in the next project? A glimpse at the dynamics: I can be a strong personality if I don't measure myself. The other consultant is not a strong personality, is a poor communicator, is quite stubborn and thinks he is better than everyone else. The project manager is an extremely strong personality who is focused on releasing tomorrow's product yesterday. The full-time developer is very laid back and easy going, a very effective communicator, but is someone who will accept bad design if it means not rocking the boat. Code reviews or anything else that takes "time" will be out of the question - there is no way our PM will be sold on such a thing by anybody.

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Ignore collisions with some objects in certain contexts

    - by Paul Manta
    I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls. On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact. How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.

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  • How should I handle missing resources?

    - by concept3d
    Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not found Mesh* car = LoadMesh("Car.obj"); // returns NULL; 3D mesh not found It might have been accidentally deleted by the user, corrupted or misspelled while in development. Some potential responses: Assertions (ideally only during development) Exit the game gracefully Throw an exception and try to handle it. Which way is best?

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  • How to shade a texture two different colors?

    - by Venesectrix
    To give an example of what I'm asking about, I'll use Saints Row 3 since I've been playing that lately. In that game you can customize your looks and your car's appearance a lot. Your coat can have a primary color and a trim color. Your car can have a primary color and a stripe color, etc. Is there just a single coat texture that is being shaded two different colors somehow or are they overlaying a transparent second texture for the trim/stripes that gets shaded differently? If it's just one texture I'd like to know how it's done. If it's two different textures it seems like it's a waste of space. The second texture would be the same size as the first one but mostly transparent if you just wanted to lay it on top of the first one. Or are they just carefully positioning a second, smaller texture so that it aligns properly with the first one?

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  • How do you handle unfound resources?

    - by concept3d
    For example your game expects a certain asset to be loaded what is the best way to handle it if the resource isn't found, for example: Texture* grassTexture = LoadTexture("Grass.png");// returns NULL as texture is not found. Mesh* car = LoadMesh("Car.obj");// returns NULL as 3d mesh is not found What if for some reason the resource wasn't found e.g. deleted by user, misspelling while in development ? Should I use Assertions (which is only useful while in development? Exit the game gracefully ? or even thrown an exception and try to handle it? On a separate question, if I used a handle system instead of pointers (which I am already working on) I don't see how this would help me recover from unfound resources, Does a handle system help in situations like this?

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • What are the disadvantages of naming things alphabetically?

    - by JoJo
    Let me give you an example of how I name my classes alphabetically: Car CarHonda (subclass of Car) CarHondaAccord (subclass of CarHonda) There are two reasons why I put the type of the class earlier in its name: When browsing your files alphabetically in a file explorer, related items appear grouped together and parent classes appear above child classes. I can progressively refine auto-complete in my IDE. First I type the major type, then the secondary type, and so on without having to memorize what exactly I named the last part of the thing. My question is why do I hardly see any other programmers do this? They usually name things in reverse or some random order. Take the iOS SDK for example: UIViewController UITableViewController What are the disadvantages of my naming convention and the advantages of their convention?

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  • How to get distance from point to line with distinction between side of line?

    - by tesselode
    I'm making a 2d racing game. I'm taking the nice standard approach of having a set of points defining the center of the track and detecting whether the car is off the track by detecting its distance from the nearest point. The nicest way I've found of doing this is using the formula: d = |Am + Bn + C| / sqrt(A^2 + B^2) Unfortunately, to have proper collision resolution, I need to know which side of the line the car is hitting, but I can't do that with this formula because it only returns positive numbers. So my question is: is there a formula that will give me positive or negative numbers based on which side of the line the point is on? Can I just get rid of the absolute value in the formula or do I need to do something else?

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  • How can I read from multiple textures in an OpenGL ES 2 shader?

    - by Peyman Tahghighi
    How can I enable more than one texture in OpenGL ES 2 so that I can sample from all of them in my shader? For example, I'm trying to read from two different textures in my shader for the player's car. This is how I'm currently dealing with the texture for my car: glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, this->texture2DObj); glUniform1i(1, 0); glBindBuffer(GL_ARRAY_BUFFER, this->vertexBuffer); glEnableVertexAttribArray(0); int offset = 0; glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, this->vertexBufferSize,(const void *)offset); offset += 3 * sizeof(GLfloat); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, this->vertexBufferSize, (const void*)offset); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->indexBuffer); glDrawElements(GL_TRIANGLES, this->indexBufferSize, GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1);

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  • When attaching AI to a vehicle should I define all steps or try Line of Sight?

    - by ThorDivDev
    This problem is related to an intersection simulation I am building for university. I will try to make it as general as possible. I am trying to assign AI to a vehicle using the JMonkeyEngine platform. AIGama_JmonkeyEngine explains that if you wish to create a car that follows a path you can define the path in steps. If there was no physics attached whatsoever then all you need to do is define the x,y,z values of where you want the object to appear in all subsequent steps. I am attaching the vehicleControl that implements jBullet. In this case the author mentions that I would need to define the steering and accelerating behaviors at each step. I was trying to use ghost controls that represented waypoints and when on colliding the car would decide what to do next like stopping at a red light. This didn't work so well. Car doesn't face right. public void update(float tpf) { Vector3f currentPos = aiVehicle.getPhysicsLocation(); Vector3f baseforwardVector = currentPos.clone(); Vector3f forwardVector; Vector3f subsVector; if (currentState == ObjectState.Running) { aiVehicle.accelerate(-800); } else if (currentState == ObjectState.Seeking) { baseforwardVector = baseforwardVector.normalize(); forwardVector = aiVehicle.getForwardVector(baseforwardVector); subsVector = pointToSeek.subtract(currentPos.clone()); System.out.printf("baseforwardVector: %f, %f, %f\n", baseforwardVector.x, baseforwardVector.y, baseforwardVector.z); System.out.printf("subsVector: %f, %f, %f\n", subsVector.x, subsVector.y, subsVector.z); System.out.printf("ForwardVector: %f, %f, %f\n", forwardVector.x, forwardVector.y, forwardVector.z); if (pointToSeek != null && pointToSeek.x + 3 >= currentPos.x && pointToSeek.x - 3 <= currentPos.x) { aiVehicle.steer(0.0f); aiVehicle.accelerate(-40); } else if (pointToSeek != null && pointToSeek.x > currentPos.x) { aiVehicle.steer(-0.5f); aiVehicle.accelerate(-40); } else if (pointToSeek != null && pointToSeek.x < currentPos.x) { aiVehicle.steer(0.5f); aiVehicle.accelerate(-40); } } else if (currentState == ObjectState.Stopped) { aiVehicle.accelerate(0); aiVehicle.brake(40); } }

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  • What job is most similar to being a DBA?

    - by fatherjack
    As long as I have worked with computers, and that's a length of time that may be easier on the eye when converted to dog-years, computers have been compared with cars. I guess the car was the most complicated thing in our lives until the PC arrived. We had plenty of time to get used to the car and how it worked, or not, and how it gradually became more complex. We can compare backups to spare tyres, CPU cores to pistons ("the more you blow, the faster you go"), and so on. I am not aware...(read more)

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  • F1 Pit Pragmatics

    Occasionally, you just have to man up and deal with complex systems. In fact, sometimes you just need to sacrifice everything else in the name of performance. In Formula 1 Racing, each car has up to 100 sensors, transmitting around 30Gb of data over the course of a race (70% in real-time). This data is then processed by no less than 3 servers (per car) so that the engineers in the pit have access to telemetry, strategy information, timing feeds, while the servers are exposed to carbon dust, oil,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Software usage analytics in C#

    - by TiernanO
    I have a project i am working on currently and would like to implement some sort of software tracking in the code. ideally, stuff like how often its launched. how long it runs for, feature tracking, etc. I already use Exceptioneer for unhandled exceptions, but would like something similar for usage tracking. this data should all be anonymous and ideally run as a service by someone else. and i would like to give the users the option to turn it off, if they so wish to... So, is this something i should implement myself, or are there third parties out there that do this sort of things? i know it might be a sticky area, but i have seen stats about iPhone app usage. they do it, so why cant we? (if the user agrees, of course) [Update] Based on the comments, i should have been more clear. this is a Winforms .NET 4. application, though i am thinking of updating it later with WCF. i would only be tracking my own application, though i would also want to know minor information about environment (Windows OS Version, SP, maybe proc and ram...)

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  • Runtime Error 1004 using Select with several workbooks

    - by Johaen
    I have an Excel workbook which pulls out data from two other workbooks. Since the data changes hourly there is the possibility that this macro is used more than one time a day for the same data. So I just want to select all previous data to this date period and want to delete them. Later on the data will be copied in anyway. But as soon as I want to use WBSH.Range(Cells(j, "A"), Cells(lastRow - 1, "M")).Select the code stopes with Error 1004 Application-defined or object-defined error. Followed just a snippet of the code with the relevant part. What is wrong here? 'Set source workbook Dim currentWb As Workbook Set currentWb = ThisWorkbook Set WBSH = currentWb.Sheets("Tracking") 'Query which data from the tracking files shoud get pulled out to the file CheckDate = Application.InputBox(("From which date you want to get data?" & vbCrLf & "Format: yyyy/mm/dd "), "Tracking data", Format(Date - 1, "yyyy/mm/dd")) 'states the last entry which is done ; know where to start ; currentWb File With currentWb.Sheets("Tracking") lastRow = .Range("D" & .Rows.Count).End(xlUp).Row lastRow = lastRow + 1 End With 'just last 250 entries get checked since not so many entries are made in one week j = lastRow - 250 'Check if there is already data to the look up date in the analyses sheet and if so deletes these records Do j = j + 1 'Exit Sub if there is no data to compare to prevent overflow If WBSH.Cells(j + 1, "C").Value = "" Then Exit Do End If Loop While WBSH.Cells(j, "C").Value < CheckDate If j <> lastRow - 1 Then 'WBSH.Range(Cells(j, "A"), Cells(lastRow - 1, "M")).Select 'Selection.ClearContents End If Thank you!

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  • Why is XML Deserilzation not throwing exceptions when it should.

    - by chobo2
    Hi Here is some dummy xml and dummy xml schema I made. schema <?xml version="1.0" encoding="utf-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://www.domain.com" xmlns="http://www.domain.com" elementFormDefault="qualified"> <xs:element name="vehicles"> <xs:complexType> <xs:sequence> <xs:element name="owner" minOccurs="1" maxOccurs="1"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:minLength value="2" /> <xs:maxLength value="8" /> </xs:restriction> </xs:simpleType> </xs:element> <xs:element name="Car" minOccurs="1" maxOccurs="1"> <xs:complexType> <xs:sequence> <xs:element name="Information" type="CarInfo" minOccurs="0" maxOccurs="unbounded" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="Truck"> <xs:complexType> <xs:sequence> <xs:element name="Information" type="CarInfo" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="SUV"> <xs:complexType> <xs:sequence> <xs:element name="Information" type="CarInfo" minOccurs="0" maxOccurs="unbounded" /> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> <xs:complexType name="CarInfo"> <xs:sequence> <xs:element name="CarName"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:minLength value="1"/> <xs:maxLength value="50"/> </xs:restriction> </xs:simpleType> </xs:element> <xs:element name="CarPassword"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:minLength value="6"/> <xs:maxLength value="50"/> </xs:restriction> </xs:simpleType> </xs:element> <xs:element name="CarEmail"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:pattern value="\w+([-+.']\w+)*@\w+([-.]\w+)*\.\w+([-.]\w+)*"/> </xs:restriction> </xs:simpleType> </xs:element> </xs:sequence> </xs:complexType> </xs:schema> xml sample <?xml version="1.0" encoding="utf-8" ?> <vehicles> <owner>Car</owner> <Car> <Information> <CarName>Bob</CarName> <CarPassword>123456</CarPassword> <CarEmail>[email protected]</CarEmail> </Information> <Information> <CarName>Bob2</CarName> <CarPassword>123456</CarPassword> <CarEmail>[email protected]</CarEmail> </Information> </Car> <Truck> <Information> <CarName>Jim</CarName> <CarPassword>123456</CarPassword> <CarEmail>[email protected]</CarEmail> </Information> <Information> <CarName>Jim2</CarName> <CarPassword>123456</CarPassword> <CarEmail>[email protected]</CarEmail> </Information> </Truck> <SUV> <Information> <CarName>Jane</CarName> <CarPassword>123456</CarPassword> <CarEmail>[email protected]</CarEmail> </Information> <Information> <CarName>Jane</CarName> <CarPassword>123456</CarPassword> <CarEmail>[email protected]</CarEmail> </Information> </SUV> </vehicles> Serialization Class using System; using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; [XmlRoot("vehicles")] public class MyClass { public MyClass() { Cars = new List<Information>(); Trucks = new List<Information>(); SUVs = new List<Information>(); } [XmlElement(ElementName = "owner")] public string Owner { get; set; } [XmlElement("Car")] public List<Information> Cars { get; set; } [XmlElement("Truck")] public List<Information> Trucks { get; set; } [XmlElement("SUV")] public List<Information> SUVs { get; set; } } public class CarInfo { public CarInfo() { Info = new List<Information>(); } [XmlElement("Information")] public List<Information> Info { get; set; } } public class Information { [XmlElement(ElementName = "CarName")] public string CarName { get; set; } [XmlElement("CarPassword")] public string CarPassword { get; set; } [XmlElement("CarEmail")] public string CarEmail { get; set; } } Now I think this should all validate. If not assume it is write as my real file does work and this is what this dummy one is based off. Now my problem is this. I want to enforce as much as I can from my schema. Such as the "owner" tag must be the first element and should show up one time and only one time ( minOccurs="1" maxOccurs="1"). Right now I can remove the owner element from my dummy xml file and deseriliaze it and it will go on it's happy way and convert it to object and will just put that property as null. I don't want that I want it to throw an exception or something saying this does match what was expected. I don't want to have to validate things like that once deserialized. Same goes for the <car></car> tag I want that to appear always even if there is no information yet I can remove that too and it will be happy with that. So what tags do I have to add to make my serialization class know that these things are required and if they are not found throw an exception.

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