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  • Which are the Extreme Programming "core" practices?

    - by MiKo
    Recently, I began reading about agile methodologies and XP in particular. I am a bit confused, though, about what are considered the practices involved in extreme programming. More precisely: Wikipedia reports 12 practices, which I someway believe to be the "classic" ones. Both Kent Beck and Ron Jeffries indicate 13 practices (you can find the links at the bottom of wikipedia page about "Extreme Programming Practices", I cannot post them here since I am new user of Stack Overflow), while this review of Kent Beck's "XP explained" (2nd edition) report more than 20 somewhat different practices. As a complete beginner in the topic (and basically as a complete beginner as a programmer), I would like to be enlightened on the matter. My impression is that I should look at Beck's book, since the second edition has been written after several years of XPerience, but I can find a lot less material based on that.

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  • Subversion core on a sharedhosting

    - by voidnothings
    Hi! I've signed up for a shared hosting plan in bluehost and tried installing a subversion by following this instruction: bluehost forum svn install script all goes well at first even tried svnadmin create project_name and was a success but then when I traverse to project_name I got this error "svn: '.' is not a working copy" when I run svn info. I think I may have encountered an error on the compilation process, can't remember exactly but i think it has something to do with a ".so" file when I run the make && make install command , something about permission. Any help or suggestion is very much appreciated. Thanks!

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  • Out of Core Implementation of a Quadtree

    - by Nima
    Hi, I am trying to build a Quadtree data structure(or let's just say a tree) on the secondary memory(Hard Disk). I have a C++ program to do so and I use fopen to create the files. Also, I am using tesseral coding to store each cell in a file named with its corresponding code to store it on the disk in one directory. The problem is that after creating about 1,100 files, fopen just returns NULL and stops creating new files. I can create further files manually in that directory, but using C++ it can not create any further files. I know about max limit of inode on ext3 filesystem which is (from Wikipedia) 32,000 but mine is way less than that, also note that I can create files manually on the disk; just not through fopen. Also, I really appreciate any idea regarding the best way to store a very dynamic quadtree on disk(I need the nodes to be in separate files and the quadtree might have a depth of 50). Using nested directories is one idea, but I think it will slow down the performance because of following the links on the filesystem to access the file. Thanks, Nima

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  • How can I sort by a transformable attribute in an NSFetchedResultsController?

    - by Mike Laurence
    I'm using NSValueTransformers to encrypt attributes (strings, dates, etc.) in my Core Data model, but I'm pretty sure it's interfering with the sorting in my NSFetchedResultsController. Does anyone know if there's a way to get around this? I suppose it depends on how the sort is performed; if it's always only performed directly on the database, then I'm probably out of luck. If it sorts on the objects themselves, then perhaps there's a way to activate the transformation before the sort occurs. I'm guessing it's directly on the database, though, since the sort would be key in grabbing subsets of the collection, which is the main benefit of NSFetchedResultsController anyway.

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  • Core-data: when accessing a relationship, the count method on NSSet fails

    - by lordsandwich
    I'm trying to access a relationship (one to many) programatically. My Data model contains an NSManagedEntity called language (with a two string attributes) with a relationship to an entity called WordCategory (one-to-many). I use an NSFetchRequest to get all the Language entities. that works fine. I get the valueForKey for the relationship and that works fine. I can work with its objects. However, when I try to send the message count to the NSSet that stores the WordCategory objects I get a In other words, this line works: NSLog(@"word category count %@",[[wordCategory anyObject] valueForKey:@"name"]); This one doesn't: NSLog(@"word category count %@",[wordCategory count] I get a the message: EXC_BAD_ACCESS in the debugger. Here's the rest of the code: NSManagedObjectContext *moc = [myAppDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"Language" inManagedObjectContext:moc]]; NSError *error = nil; NSArray *results = [moc executeFetchRequest:request error: &error]; if (error) { [NSApp presentError:error]; return; } NSManagedObject *obj = [results objectAtIndex:0]; NSSet *wordCategory = [obj valueForKey:@"category"]; NSLog(@"word category count %@",[wordCategory count]); I'll appreciate any light than anybody can shed in this mystery. Thanks for your help!

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  • NSRangeException Issue

    - by Garry
    Hi, I am writing a Core Data-based iPhone app and I am new to Objective-C. I have a bug that I am really struggling to nail. The iPhone simulator keeps crashing with the following error message: 2010-03-21 17:37:40.583 Patients[3689:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray insertObject:atIndex:]: index (1) beyond bounds (1)' 2010-03-21 17:37:40.585 Patients[3689:207] Stack: ( 31007835, 2516698377, 31091771, 31091610, 601273, 197333, 3194546, 3141378, 25020, 29768673, 214570, 30740485, 204512, 29114749, 29505379, 29001194, 29252410, 29190487, 30794322, 30791263, 30788680, 39097877, 39098074, 2883503, 9912, 9766 ) This error happens when I press return on a textField. What happens when the return key is pressed is that an attribute on an entity is updated. I don't know what array is out of bounds as I am not using any arrays in my code! Is there any way of getting more detail as to where in my code the error is?? Thanks,

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  • setIncludesSubentities: in an NSFetchRequest is broken for entities across multiple persistent store

    - by SG
    Prior art which doesn't quite address this: http://stackoverflow.com/questions/1774359/core-data-migration-error-message-model-does-not-contain-configuration-xyz I have narrowed this down to a specific issue. It takes a minute to set up, though; please bear with me. The gist of the issue is that a persistentStoreCoordinator (apparently) cannot preserve the part of an object graph where a managedObject is marked as a subentity of another when they are stored in different files. Here goes... 1) I have 2 xcdatamodel files, each containing a single entity. In runtime, when the managed object model is constructed, I manually define one entity as subentity of another using setSubentities:. This is because defining subentities across multiple files in the editor is not supported yet. I then return the complete model with modelByMergingModels. //Works! [mainEntity setSubentities:canvasEntities]; NSLog(@"confirm %@ is super for %@", [[[canvasEntities lastObject] superentity] name], [[canvasEntities lastObject] name]); //Output: "confirm Note is super for Browser" 2) I have modified the persistentStoreCoordinator method so that it sets a different store for each entity. Technically, it uses configurations, and each entity has one and only one configuration defined. //Also works! for ( NSString *configName in [[HACanvasPluginManager shared].registeredCanvasTypes valueForKey:@"viewControllerClassName"] ) { storeUrl = [NSURL fileURLWithPath:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:[configName stringByAppendingPathExtension:@"sqlite"]]]; //NSLog(@"entities for configuration '%@': %@", configName, [[[self managedObjectModel] entitiesForConfiguration:configName] valueForKey:@"name"]); //Output: "entities for configuration 'HATextCanvasController': (Note)" //Output: "entities for configuration 'HAWebCanvasController': (Browser)" if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:configName URL:storeUrl options:options error:&error]) //etc 3) I have a fetchRequest set for the parent entity, with setIncludesSubentities: and setAffectedStores: just to be sure we get both 1) and 2) covered. When inserting objects of either entity, they both are added to the context and they both are fetched by the fetchedResultsController and displayed in the tableView as expected. // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; [fetchRequest setIncludesSubentities:YES]; //NECESSARY to fetch all canvas types [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setFetchBatchSize:20]; // Set the batch size to a suitable number. [fetchRequest setAffectedStores:[[managedObjectContext persistentStoreCoordinator] persistentStores]]; [fetchRequest setReturnsObjectsAsFaults:NO]; Here is where it starts misbehaving: after closing and relaunching the app, ONLY THE PARENT ENTITY is fetched. If I change the entity of the request using setEntity: to the entity for 'Note', all notes are fetched. If I change it to the entity for 'Browser', all the browsers are fetched. Let me reiterate that during the run in which an object is first inserted into the context, it will appear in the list. It is only after save and relaunch that a fetch request fails to traverse the hierarchy. Therefore, I can only conclude that it is the storage of the inheritance that is the problem. Let's recap why: - Both entities can be created, inserted into the context, and viewed, so the model is working - Both entities can be fetched with a single request, so the inheritance is working - I can confirm that the files are being stored separately and objects are going into their appropriate stores, so saving is working - Launching the app with either entity set for the request works, so retrieval from the store is working - This also means that traversing different stores with the request is working - By using a single store instead of multiple, the problem goes away completely, so creating, storing, fetching, viewing etc is working correctly. This leaves only one culprit (to my mind): the inheritance I'm setting with setSubentities: is effective only for objects creating during the session. Either objects/entities are being stored stripped of the inheritance info, or entity inheritance as defined programmatically only applies to new instances, or both. Either of these is unacceptable. Either it's a bug or I am way, way off course. I have been at this every which way for two days; any insight is greatly appreciated. The current workaround - just using a single store - works completely, except it won't be future-proof in the event that I remove one of the models from the app etc. It also boggles the mind because I can't see why you would have all this infrastructure for storing across multiple stores and for setting affected stores in fetch requests if it by core definition (of setSubentities:) doesn't work.

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  • im having problems accessing my core files/folders..

    - by Jessy Draves
    I'm wanting to build a video page that is similar to my product pages. But using different categories. I also put the videos on my product pages but I want to build a separate video page and link them all together.. I have almost 200 videos that i want my customers to be able to easily navigate through (like thumbnails). I also think that this will help my internal link structure. And my customers will be on my website longer.. Any suggestions??

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  • ObjectDisposedException from core .NET code

    - by John
    I'm having this issue with a live app. (Unfortunately this is post-mortem debugging - I only have this stack trace. I've never seen this personally, nor am I able to reproduce). I get this Exception: message=Cannot access a disposed object. Object name: 'Button'. exceptionMessage=Cannot access a disposed object. Object name: 'Button'. exceptionDetails=System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Button'. at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.Control.PointToScreen(Point p) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) exceptionSource=System.Windows.Forms exceptionTargetSite=Void CreateHandle() It looks like a mouse event is arriving at a form after the form has been disposed. Note there is none of my code in this stack trace. The only weird (?) thing I'm doing, is that I do tend to Dispose() Forms quite aggressively when I use them with ShowModal() (see "Aside" below). But I only do this after ShowModal() has returned (that should be safe right)? I think I read that events might be queued up in the event queue, but I can't believe this would be the problem. I mean surely the framework must be tolerant to old messages? I can well imagine that under stress messages might back-log and surely the window might go away at any time? Any ideas? If you could even suggest ways of reproducing, that might be useful. John Aside: TBH I've never quite understood whether calling Dispose() after Form.ShowDialog() is strictly necessary - the MSDN docs for ShowDialog() are to my mind a bit ambiguous.

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  • Layer bigger than iPhone bounds : how to drag , pinch it and somm it with my finger

    - by Tibi
    Hi there, I'd like to set up a layer tree containing images. the super layer will be bigger than the iPhone bounds and i'd like the user to drag it with the finger to let him discovering pictures that are out of the screen... is it feasible ? In the same way, I'd like to user to be able to zoom and turn the layer to see more details on images ... I plan to use core animation with layer tree having the super layer holding all images ... Am I on the right path ?

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  • NSOutlineView not refreshing when objects added to managed object context from NSOperations

    - by John Gallagher
    Background Cocoa app using core data Two processes - daemon and a main UI Daemon constantly writing to a data store UI process reads from same data store NSOutlineView in UI is bound to an NSTreeController which is bound to Application with key path of delegate.interpretedMOC What I want When the UI is activated, the outline view should update with the latest data inserted by the daemon. The Problem Main Thread Approach I fetch all the entities I'm interested in, then iterate over them, doing refreshObject:mergeChanges:YES. This works OK - the items get refreshed correctly. However, this is all running on the main thread, so the UI locks up for 10-20 seconds whilst it refreshes. Fine, so let's move these refreshes to NSOperations that run in the background instead. NSOperation Multithreaded Approach As soon as I move the refreshObject:mergeChanges: call into an NSOperation, the refresh no longer works. When I add logging messages, it's clear that the new objects are loaded in by the NSOperation subclass and refreshed. Not only that, but they are What I've tried I've messed around with this for 2 days solid and tried everything I can think of. Passing objectIDs to the NSOperation to refresh instead of an entity name. Resetting the interpretedMOC at various points - after the data refresh and before the outline view reload. I'd subclassed NSOutlineView. I discarded my subclass and set the view back to being an instance of NSOutlineView, just in case there was any funny goings on here. Added a rearrangeObjects call to the NSTreeController before reloading the NSOutlineView data. Made sure I had set the staleness interval to 0 on all managed object contexts I was using. I've got a feeling this problem is somehow related to caching core data objects in memory. But I've totally exhausted all my ideas on how I get this to work. I'd be eternally grateful of any ideas anyone else has. Code Main Thread Approach // In App Delegate -(void)applicationDidBecomeActive:(NSNotification *)notification { // Delay to allow time for the daemon to save [self performSelector:@selector(refreshTrainingEntriesAndGroups) withObject:nil afterDelay:3]; } -(void)refreshTrainingEntriesAndGroups { NSSet *allTrainingGroups = [[[NSApp delegate] interpretedMOC] fetchAllObjectsForEntityName:kTrainingGroup]; for(JGTrainingGroup *thisTrainingGroup in allTrainingGroups) [interpretedMOC refreshObject:thisTrainingGroup mergeChanges:YES]; NSError *saveError = nil; [interpretedMOC save:&saveError]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // In window controller class -(void)refreshTrainingView { [trainingViewTreeController rearrangeObjects]; // Didn't really expect this to have any effect. And it didn't. [trainingView reloadData]; } NSOperation Multithreaded Approach // In App Delegate -(void)refreshTrainingEntriesAndGroups { JGRefreshEntityOperation *trainingGroupRefresh = [[JGRefreshEntityOperation alloc] initWithEntityName:kTrainingGroup]; NSOperationQueue *refreshQueue = [[NSOperationQueue alloc] init]; [refreshQueue setMaxConcurrentOperationCount:1]; [refreshQueue addOperation:trainingGroupRefresh]; while ([[refreshQueue operations] count] > 0) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // JGRefreshEntityOperation.m @implementation JGRefreshEntityOperation @synthesize started; @synthesize executing; @synthesize paused; @synthesize finished; -(void)main { [self startOperation]; NSSet *allEntities = [imoc fetchAllObjectsForEntityName:entityName]; for(id thisEntity in allEntities) [imoc refreshObject:thisEntity mergeChanges:YES]; [self finishOperation]; } -(void)startOperation { [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isStarted"]; [self setStarted:YES]; [self setExecuting:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isStarted"]; imoc = [[NSManagedObjectContext alloc] init]; [imoc setStalenessInterval:0]; [imoc setUndoManager:nil]; [imoc setPersistentStoreCoordinator:[[NSApp delegate] interpretedPSC]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mergeChanges:) name:NSManagedObjectContextDidSaveNotification object:imoc]; } -(void)finishOperation { saveError = nil; [imoc save:&saveError]; if (saveError) { NSLog(@"Error saving. %@", saveError); } imoc = nil; [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isFinished"]; [self setExecuting:NO]; [self setFinished:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isFinished"]; } -(void)mergeChanges:(NSNotification *)notification { NSManagedObjectContext *mainContext = [[NSApp delegate] interpretedMOC]; [mainContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; } -(id)initWithEntityName:(NSString *)entityName_ { [super init]; [self setStarted:false]; [self setExecuting:false]; [self setPaused:false]; [self setFinished:false]; [NSThread setThreadPriority:0.0]; entityName = entityName_; return self; } @end // JGRefreshEntityOperation.h @interface JGRefreshEntityOperation : NSOperation { NSString *entityName; NSManagedObjectContext *imoc; NSError *saveError; BOOL started; BOOL executing; BOOL paused; BOOL finished; } @property(readwrite, getter=isStarted) BOOL started; @property(readwrite, getter=isPaused) BOOL paused; @property(readwrite, getter=isExecuting) BOOL executing; @property(readwrite, getter=isFinished) BOOL finished; -(void)startOperation; -(void)finishOperation; -(id)initWithEntityName:(NSString *)entityName_; -(void)mergeChanges:(NSNotification *)notification; @end

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  • Possible to Inspect Innards of Core C# Functionality

    - by Nick Babcock
    I was struck today, with the inclination to compare the innards of Buffer.BlockCopy and Array.CopyTo. I am curious to see if Array.CopyTo called Buffer.BlockCopy behind the scenes. There is no practical purpose behind this, I just want to further my understanding of the C# language and how it is implemented. Don't jump the gun and accuse me of micro-optimization, but you can accuse me of being curious! When I ran ILasm on mscorlib.dll I received this for Array.CopyTo .method public hidebysig newslot virtual final instance void CopyTo(class System.Array 'array', int32 index) cil managed { // Code size 0 (0x0) } // end of method Array::CopyTo and this for Buffer.BlockCopy .method public hidebysig static void BlockCopy(class System.Array src, int32 srcOffset, class System.Array dst, int32 dstOffset, int32 count) cil managed internalcall { .custom instance void System.Security.SecuritySafeCriticalAttribute::.ctor() = ( 01 00 00 00 ) } // end of method Buffer::BlockCopy Which, frankly, baffles me. I've never run ILasm on a dll/exe I didn't create. Does this mean that I won't be able to see how these functions are implemented? Searching around only revealed a stackoverflow question, which Marc Gravell said [Buffer.BlockCopy] is basically a wrapper over a raw mem-copy While insightful, it doesn't answer my question if Array.CopyTo calls Buffer.BlockCopy. I'm specifically interested in if I'm able to see how these two functions are implemented, and if I had future questions about the internals of C#, if it is possible for me to investigate it. Or am I out of luck?

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  • Unset core.editor in Msysgit

    - by mathee
    I set my editor per an SO entry: http://stackoverflow.com/questions/780425/how-do-i-setup-diffmerge-with-msysgit-gitk. I'm wondering how to undo this because I want to switch back to the default editing program.

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  • My presentation layer does not match my model layer even though I have no animations

    - by Kevin McCullough
    On iPhone I have a CALayer that I animate via Core Animation. Then at some point I change view controllers. I then return to the view controller with the CALayer and in viewWillAppear: I set the frame and position properties on my layer to move it back to its starting point. Setting these properties changes the model layer but the presentation layer still has the old values and its presentation layer does not update until the next animation I play. In the CA Programming guide it says "You can query an instance of CALayer for its corresponding presentation layer while an animation transaction is in process." Which, to me, implies that the presentation layer should only be different from the model layer during an animation. But there are no animations currently running. I even used kCATransactionDisableActions to ensure that when I set the position property an implicit animation is not started. Does anyone know why my presentation and model layers are out of sync? Thanks.

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  • Address Book callback not called

    - by Oliver
    I have an iPhone app that makes use of the AddressBook.framework and uses Core Data to store these contacts. In order to make sure I update my own database when the Address Book is updated (whether via MobileMe or editing within my own app), I am subscribing to the notification as to when the Address Book is updating. I call this on startup: ABAddressBookRef book = ABAddressBookCreate(); ABAddressBookRegisterExternalChangeCallback(book, addressBookChanged, self); Which (supposedly) calls this on any editing. I have an ABPersonViewController which allows editing, and addressBookChanged never seems to get called. void addressBookChanged(ABAddressBookRef reference, CFDictionaryRef dictionary, void *context) { // The contacts controller we need to call ContactsController *contacts = (ContactsController *)context; // Sync with the Address Book [contacts synchronizeWithAddressBook:reference]; } Is there any reason for it to not be called?

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  • Does the Fetch Request do the recommended batch faulting?

    - by dontWatchMyProfile
    I'm curious. Apple says in the docs: Core Data automatically fires faults when necessary (when a persistent property of a fault is accessed). However, firing faults individually can be inefficient, and there are better strategies for getting data from the persistent store (see “Batch Faulting and Pre-fetching with the SQLite Store”). NSFetchRequest has this feature: [fetchRequest setFetchBatchSize:20]; Is this essentially performing such a batch faulting like recommended? Just to make this clear for others, faulting does not mean "turning into a fault" but it means "materializing it", just like "making a Scooby-Doo out of it". Pretty ugly wording error, in my opinion, but it's at least consistent in the docs ;)

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  • Clever ways to better test GPS code using only the iPhone simulator?

    - by Patty
    I've been playing around with the iPhone SDK, using MapKit and Core Location. What are some of the tricks you can use to better test things... while still on the simulator (long before I have to try it out on my iPhone). Is there a way to use NSTimer and regularly get 'pretend' values for location, heading, speed, etc? The simulator only giving 1 location... and no movement... really limits its 'testing' usefulness.

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  • iPhone - Drawing 2D Shapes

    - by Hawdon
    Hi guys! I have an array of 2D points which make an irregular polygon. What I want to do is draw the borders of it and then fill it with a color. I am using Cocos2d to code the game around, but I have not found a fill function in Cocos2d, only the ccDrawLine and such. Is there a simple way to draw filled shapes in Cocos2? I have also noted that Core Graphics would work beautifully for this purpose, but I am not able to integrate it with Cocos2d. I put this in to the draw function of my CCLayer: CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, [[UIScreen mainScreen] bounds]); And every time I run it i get this error: <Error>: CGContextClearRect: invalid context I really need to get this working... Any ideas?

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  • What exactly is a no-parameter method name?

    - by mystify
    From the Core Data docs: A property name cannot be the same as any no-parameter method name of NSObject or NSManagedObject—for example, you cannot give a property the name “description” Ok, so -description is blocked for property names. I guess it's because of KVC. But what exactly does "no-parameter" mean? Is that any method which does not take a parameter? So in other words: Any property of NSObject or NSManagedObject ANY method name of NSObject or NSManagedObject, which does not take a parameter Did I get that right?

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  • UITableView via NSFetchedResultsControllerDelegate, select first record by default?

    - by deafgreatdane
    I have a UITableView that gets populated from CoreData via a controller that implements NSFetchedResultsControllerDelegate. How can I have it automatically select the first row (and fire the tableView:didSelectRowAtIndexPath message)? The tableview is used for a variety of predicate queries, so I'm suspicious of solutions that work on the UIViewController lifecycle (viewDidLoad, etc), but I'm new to the platform, so I'm open. I've tried a variety of things, but I'm not sure where in the call stack to put it. I've tried calling cell.selected = true inside tableView:cellForRowAtIndex: method, but that just ends up turning the cell black (and doesn't fire the selected callback method) A tagent question, with all the delegating and core data protocols, does it imply asynchronous data fetch (multiple threads)? Or is the NSFetchedResultsController calling all its related methods in the same thread? Maybe I'm just scared that if it is async, there would be race conditions that would be tough to troubleshoot later.

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  • XCode - Copy sqlite DB from simulator and copy onto device for testing

    - by Neal L
    Hello, I am working on a Core Data app, and have populated the sqlite file in the iPhone Simulator with all of the fixtures/data that I use to test the app. I would like to use that sqlite file as a standardized set of testing data. The devices that I test the app on all have different data sets, and I would like to standardize on the one in the simulator. Is there a way in XCode (3 or 4) to add a step to the build/install process that will copy the sqlite file from the iPhone Simulator and install it over the file on the phone (if one exists)? Thanks, Neal

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  • Setting a property value on each of the results in a FetchedResults set

    - by RickiG
    Hi On my Core Data Entity "Book" i have a boolean property, 'wasViewed' (NSNumber numberWithBool) that tells me if the Book was "viewed". I would like to implement a sort of "reset" this property for all my NSManagedObjects "Book". So that I can set them all to NO between sessions. I use an NSPredicate to retrieve all the Books like this: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"wasViewed == %@", [NSNumber numberWithBool:YES]]; // code for setting entity, request etc... NSMutableArray *mutableFetchResults = [[[managedObjectContext executeFetchRequest:request error:&error] mutableCopy] autorelease]; This is working just fine, however, now I need to set up a loop, go through each Book object, something like this: for(Book *b in mutableFetchResults) { [b setWasViewed:NO] } Is there a way to perform an action on each element that fits the predicate instead of retrieving it? So instead of executeFetchRequest on a managedObjectContext it could be executeOperationOnFetchRequestResults or something along those lines. Thanks for any input given:)

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  • Core dump utility for .NET

    - by Dave
    In my past life as a COBOL mainframe developer I made extensive use of a tool called Abendaid which, in the event of an exception, would give me a complete memory dump including a formatted list of every variable in memory as well as a complete stack trace of the program with the offending statement highlighted. This made pinpointing the cause of an error much simpler and saved a lot of step-through debugging and/or trace statements. Now I've made the transition to C# and .NET web development I find that the information provided by ASP.NET only tells half the story, giving me a stack trace, but not any of the variable or class information. This makes debugging more difficult as you then have to run the process again with the debugger to try and reproduce the error, not easy with intermittent errors or with assemblies that run under the likes of SQL Server or CRM. I've looked around quite a lot for something that does this but I can't find anything obvious. Does anyone have any idea if there is one, or if not, what I'd need to start with in order to write one?

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  • Core principles, rules, and habits for CS students

    - by Asad Butt
    No doubt there is a lot to read on blogs, in books, and on Stack Overflow, but can we identify some guidelines for CS students to use while studying? For me these are: Finish your course books early and read 4-5 times more material relative to your course work. Programming is the one of the fastest evolving professions. Follow the blogs on a daily basis for the latest updates, news, and technologies. Instead of relying on assignments and exams, do at least one extra, non-graded, small to medium-sized project for every programming course. Fight hard for internships or work placements even if they are unpaid, since 3 months of work 1 year at college. Practice everything, every possible and impossible way. Try doing every bit of your assignments project yourself; i.e. fight for every inch. Rely on documentation as the first source for help and samples, Google, and online forums as the last source. Participate often in online communities and forums to learn the best possible approach for every solution to your problem. (After doing your bit.) Make testing one of your habits as it is getting more important everyday in programming. Make writing one of your habits. Write something productive once or twice a week and publish it.

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