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  • What characters are allowed in ClearCase activity name?

    - by Dmitry
    I want to write script for internal issue tracking system, integrated with ClearCase, that checks activity name (typed by user) for illegal characters. Unfortunatly, I can't find list of characters, allowed by ClearCase. Does anybody know where to get it? UPD: I'm looking for a link to a document, that specifies the allowed characters (or says that all characters are allowed).

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  • display microphone activity in flex

    - by Gaurav
    Hi, I want to display a real time activity bar for the microphone in flex. This is similar to the vertical bar one can see when flash settings dialog's microphone settings tab is displayed. Any built in component or link would help. Thanks

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  • MSSQL Server high CPU and I/O activity database tuning

    - by zapping
    Our application tends to be running very slow recently. On debugging and tracing found out that the process is showing high cpu cycles and SQL Server shows high I/O activity. Can you please guide as to how it can be optimised? The application is now about an year old and the database file sizes are not very big or anything. The database is set to auto shrink. Its running on win2003, SQL Server 2005 and the application is a web application coded in c# i.e vs2005

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  • Displaying an Image in an activity using URI

    - by evkwan
    Hi, I'm writing an application that uses Intent(MediaStore.ACTION_IMAGE_CAPTURE) to capture and image. On the process of capturing the image, I noted the output of the image's URI. Right after finishing the camera activity, I wish to display the image using this specific URI. The method I used to capture images is: private void saveFullImage() { Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); File file = new File(Environment.getExternalStorageDirectory(), "test.jpg"); outputFileUri = Uri.fromFile(file); intent.putExtra(MediaStore.EXTRA_OUTPUT, outputFileUri); startActivityForResult(intent, TAKE_PICTURE); } Which is a method taken from Reto Meier's book Professional Android 2 Application Development. The method works fine, and I assume that the URI of the picture I just took is stored in the outputFileUri variable. Then at this point of the code is where I want to display the picture: @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == TAKE_PICTURE) { //I want to display the picture I just took here //using the URI } } I'm not sure how to do it. I tried creating a new layout object and a new ImageView object using the method setImageURI(outputFileUri). My main layout (xml) did not have a ImageView object. But even when I set the contentView to the new layout with the ImageView attached to it, it doesn't display anything. I tried creating a Bitmap object from the URI and set it to the ImageView, but I get an unexpected error and forced exit. I have seen examples from here here which creates a Bitmap from URI, but it's not displaying it? My question is just how to display an image in the middle of a running activity? Do I need to get the File Path (like this) in order to display it? If I make a Bitmap out of the URI, how do I display the Bitmap? I'm just probably missing something simple...so any help would be a greatly appreciated! Also additional question for thought: If I were to take multiple pictures, would you recommend me to use the SimpleCursorAdapter instead? Thanks!

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  • I am looking for a System level activity logging application for Symbian

    - by Prashant
    Is there any free application available for logging all the activity ( both user initiated and system initiated ) on Symbian along with state of various resource variables on device (like Memory , I/O, Media player etc ). I want to use it to examine if there is any dependency /conflict /resource constraint when multiple Application are running . Any pointer in this direction will be greatly appreciated .

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  • Android ListView in Activity

    - by Dev.Android
    My layout is like this Title Layout Listview BottomLayout. I have an 150 item which i have custom layout which i want to add in listview. So my main problem is i want to add slowly slowly one by one that customlayouts in listview. So whenever the first screen is displayed i want load 10 items from server and add it to listview.then onscroll down i want to load the remaining 10 items from 150 cutom layouts. So how can I do this activity?

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  • In Android how to get CheckBox onCheckedChanged from other activity

    - by user538837
    hi im using this, the first one - 16.1 Example A Preferences (sorry for the link) Cant for the love of android not get this to work I want to click that CheckBox witch is connected to the autosave PreferenceActivity and at the same time clicking it I want to fire an event to a method in the Activity that started the PreferenceActivity. There i will start a service. `` Sigh hope you understand the probl.

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • How to get reference of activity object ?

    - by Fevos
    Hi i want to show messageBox or notification when connection lost in Static DB class but i cant use getApplicationContext() becouse its a static class and i tried to call other class called notification but i have error so how i could pass activity object to my new class .

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  • How should onClick Listener by defined and instantiated for an Activity

    - by Code Droid
    My Activity has multiple lists so I have defined MyClickListener as below: My question is how I should instantiate this class: MyClickListener mMyClickListener = new MyClickListener(); Or maybe it is better to instantiate inside the onCreate(Bundle) and just define above. Whats considered the better way? I don't want too much in onCreate() its already full of stuff. Any thoughts on the declaration and instatiation? Whats the best way? private class MyClickListener implements OnClickListener { @Override public void onClick(View view) { } }

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  • Click on button not taking to next Activity in android

    - by user1805266
    When i click on GO button its not taking to next Activity. I am using the following code.. can any one correct me where am i going wrong? final Button button = (Button) findViewById(R.id.button1); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click startActivity(new Intent(currentActivity.this, NextActivity.class)); } });

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  • How do you change the "scan this dir for additional ini files" path?

    - by amvx
    I managed to get the custom INI to load, but its still loading other .ini files from the default location. I created an fcgi wrapper that passed the ini value as a parameter. That worked. Now just these other ini's need to be loaded from the same dir as my custom ini. The problem is the other .ini files are overriding the settings in my custom php.ini =/ I realize the problem now is that the php.fcgi was compiled with a custom path parameter. So that's a problem. I might have to recompile it using a different location or none at all. I'd hate to have to compile an fcgi for each domain =/

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  • How can I drag and drop a xaml activity to a WF4 rehosted designer?

    - by Louis Rhys
    I understand that the WorkflowDesigner can receive a dragged item in several ways, for example: By dragging an item from the toolbox and dropping it on the designer: an empty activity of that type will be inserted on the designer at the drop location. One can also drag an activity from the designer and drop it on another location in the designer, the dragged activity will be inserted at the drop location as well. Is it possible that similar to these two drag and drop mechanism, I can drag a xaml activity to the designer? What I have in mind is this, Let's say you have a ListView containing several xaml files. I want to be able to drag one of the ListView items (ie one of the xaml files), and when I drag it over the designer it will act as if I drag something from the toolbox (except the activity will be supplied from the xaml). I know I can create a runtime Activity from the file by using ActivityXamlServices.Load(filename), and I want this activity to be inserted at the drop location. But how to tell the application to understand this when I drag and drop?

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  • [Android] How to launch an Activity without a UI?

    - by fjmustak
    Is it in any way possible to launch an activity from the main function without having a UI? i.e. is there a way to create a sort of "wrapper" around another activity, i.e. by launching the main activity, it takes you to another activity automatically. If that is not possible, is there a way to remove the main activity from the stack so that clicking the back button does not take you to a blank UI? Here's an example of what I'm trying to do: public class WrapperActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final Intent intent = new Intent(Intent.ACTION_DIAL, Uri.parse("tel:555-1212")); startActivity(intent); } }

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  • How can a wix custom action dll call be made to use the debug runtime via a merge module?

    - by Benj
    I'm trying to create a debug build with a corresponding debug installer for our product. I'm new to Wix so please forgive any naivety contained herein. The debug Dlls in my project are dependent on both the VS2008 and the VS2008SP1 debug runtimes. I've created a merge module feature in wix to bundle those runtimes with my installer. <Include xmlns="http://schemas.microsoft.com/wix/2006/wi"> <!-- Include our 'variables' file --> <!--<?include variables.wxi ?>--> <!--<Fragment>--> <DirectoryRef Id="TARGETDIR"> <!-- Always install the 32 bit ATL/CRT libraries, but only install the 64 bit ones on a 64 bit build --> <Merge Id="AtlFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <!-- If this is a 64 bit build, install the relevant modules --> <?if $(env.Platform) = "x64" ?> <Merge Id="AtlFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <?endif?> </DirectoryRef> <Feature Id="MS2008_SP1_DbgRuntime" Title="VC2008 Debug Runtimes" AllowAdvertise="no" Display="hidden" Level="1"> <!-- 32 bit libraries --> <MergeRef Id="AtlFiles_x86"/> <MergeRef Id="AtlPolicy_x86"/> <MergeRef Id="CrtFiles_x86"/> <MergeRef Id="CrtPolicy_x86"/> <MergeRef Id="MfcFiles_x86"/> <MergeRef Id="MfcPolicy_x86"/> <!-- 64 bit libraries --> <?if $(env.Platform) = "x64" ?> <MergeRef Id="AtlFiles_x64"/> <MergeRef Id="AtlPolicy_x64"/> <MergeRef Id="CrtFiles_x64"/> <MergeRef Id="CrtPolicy_x64"/> <MergeRef Id="MfcFiles_x64"/> <MergeRef Id="MfcPolicy_x64"/> <?endif?> </Feature> <!--</Fragment>--> </Include> If I'm doing a debug build of the installer, I include that feature like so: <!-- The 'Feature' that contains the debug CRT/ATL libraries --> <?if $(var.Configuration) = "Debug"?> <?include ..\includes\MS2008_SP1_DbgRuntime.wxi?> <?endif?> The only problem is that my installer also includes a custom action which is also dependent on the debug runtime: <!-- Private key installer --> <Binary Id="InstallPrivateKey" SourceFile="..\InstallPrivateKey\win32\$(var.Configuration)\InstallPrivateKey.dll"></Binary> <CustomAction Id='InstallKey' BinaryKey='InstallPrivateKey' DllEntry='InstallPrivateKey'/> So how can I package the debug run time in such a way that the custom action also has access to it?

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  • Mixing menuItem.setIntent with onOptionsItemSelected doesn't work

    - by superjos
    While extending a sample Android activity that fires some other activities from its menu, I came to have some menu items handled within onOptionsItemSelected, and some menu items (that just fired intents) handled by calling setIntent within onCreateOptionsMenu. Basically something like: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_ID_1, Menu.NONE, R.string.menu_text_1); menu.add(0, MENU_ID_2, Menu.NONE, R.string.menu_text_2); menu.add(0, MENU_ID_3, Menu.NONE, R.string.menu_text_3). setIntent(new Intent(this, MyActivity_3.class)); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); switch (item.getItemId()) { case (MENU_ID_1): // Process menu command 1 ... return true; case (MENU_ID_2): // Process menu command 2 ... // E.g. also fire Intent for MyActivity_2 return true; default: return false; } } Apparently, in this situation the Intent set on MENU_ID_3 is never fired, or anyway the related activity is never started. Android javadoc at some point goes like <<[if you set an intent on a menu item] and nothing else handles the item, then the default behavior will be to [start the activity with the intent]. What does it actually mean "and nothing else handles the item"? Is it enough to return false from onOptionsItemSelected? I also tried not to call super.onOptionsItemSelected(item) at the beginning and only invoke it in the default switch case, but I had same results. Does anyone have any suggestion? Does Android allow to mix the two type of handling? Thanks for your time everyone.

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