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  • Dependency Injection/IoC container practices when writing frameworks

    - by Dave Hillier
    I've used various IoC containers (Castle.Windsor, Autofac, MEF, etc) for .Net in a number of projects. I have found they tend to encourage a number of bad practices. Are there any established practices for IoC container use, particularly when providing a platform/framework? My aim as a framework writer is to make code as simple and as easy to use as possible. I'd rather write one line of code to construct an object than ten or even just two. For example, a couple of code smells that I've noticed and don't have good suggestions to: Large number of parameters (5) for constructors. Creating services tends to be complex; all of the dependencies are injected via the constructor - despite the fact that the components are rarely optional (except for maybe in testing). Lack of private and internal classes; this one may be a specific limitation of using C# and Silverlight, but I'm interested in how it is solved. It's difficult to tell what a frameworks interface is if all the classes are public; it allows me access to private parts that I probably shouldnt touch. Coupling the object lifecycle to the IoC container. It is often difficult to manually construct the dependencies required to create objects. Object lifecycle is too often managed by the IoC framework. I've seen projects where most classes are registered as Singletons. You get a lack of explicit control and are also forced to manage the internals (it relates to the above point, all classes are public and you have to inject them). For example, .Net framework has many static methods. such as, DateTime.UtcNow. Many times I have seen this wrapped and injected as a construction parameter. Depending on concrete implementation makes my code hard to test. Injecting a dependency makes my code hard to use - particularly if the class has many parameters. How do I provide both a testable interface, as well as one that is easy to use? What are the best practices?

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  • Which paradigm to use for writing chess engine?

    - by poke
    If you were going to write a chess game engine, what programming paradigm would you use (OOP, procedural, etc) and why whould you choose it ? By chess engine, I mean the portion of a program that evaluates the current board and decides the computer's next move. I'm asking because I thought it might be fun to write a chess engine. Then it occured to me that I could use it as a project for learning functional programming. Then it occured to me that some problems aren't well suited to the functional paradigm. Then it occured to me that this might be good discussion fodder.

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  • Writing a SQL Azure Book - Notes

    - by Herve Roggero
    Over the last few months I have had the opportunity to ramp up significantly on SQL Azure.  In fact I will be the co-author of Pro SQL Azure, published by Apress. This is going to be a book on how to best leverage SQL Azure, both from a technology and design standpoint. Talking about design, one of the things I realized is that understanding the key limitations and boundary parameters of Azure in general, and more specifically SQL Azure, will play an important role in making sounds design decisions that both meet reasonable performance requirements and minimize the costs associated with running a cloud computing solution.   The book touches on many design considerations including link encryption, pricing model, design patterns, and also some important performance techniques that need to be leveraged when developing in Azure, including Caching, Lazy Properties and more.   Finally I started working with Shards and how to implement them in Azure to ensure database scalability beyond the current size limitations. Implementing shards is not simple, and the book will address how to create a shard technology within your code to provide a scale-out mechanism for your SQL Azure databases.   As you can see, there are many factors to consider when designing a SQL Azure database. While we can think of SQL Azure as a cloud version of SQL Server, it is best to look at it as a new platform to make sure you don’t make any assumptions on how to best leverage it.

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  • Duplicating someone's content legitimately & writing HTML to support that

    - by Codecraft
    I want to add content from other blogs to my own (with the authors permission) to help build additional relevant content and support articles I've found useful that others have written. I'm looking into how to do this responsibly - ie, by giving the original content author a boost and not competing against them for search traffic which should go to their site. In order to keep my duplicate content out of search, and to hint to the search engines where the original content is to be found i've implemented: <head> <meta name='robots' content='noindex, follow'> <link rel='canonical' href='http://www.originalblog.com/original-post.html' /> </head> Additionally, to boost the original article and to let readers know where it came from i'll be adding something like this: <div> Article originally written by <a href='http://www.authorswebsite.com'>Authors Name</a> and reproduced with permission.<br/> <a href='http://www.originalblog.com/original-post.html' target='new'> Read the original article here. </a> </div> All that remains is a way to 'officially' credit the original author in the HTML for the search spiders to see. Can anyone tell me a way to do this possibly using rel="author" (as far as I can see thats only good for my own original content), or perhaps it doesn't matter given that the reproduced pages will be kept out of search engines? Also, have I overlooked anything in the approach?

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  • Improving the speed of writing code in C#

    - by Robert Harvey
    Laugh if you want, but I used to develop substantial line-of-business applications in VB6, long before the .NET framework came along. Why, when I was your age, we used to walk two miles in the snow, uphill. Both ways... Love it or hate it, VB6 had a REPL-like feel, and a very rapid development cycle. I would like to know how to come closer to that process in C#. In VB6, I could write a function, execute it, debug it and have it fully functional in a few minutes. I am told this is how the Lisp crowd works. It's a very rapid-fire style of programming. In C# I write a function, then I write a unit test for that function (which is OK, I understand the value of that), then I right-click, run test, wait for the project to compile (takes about 10 seconds right now, which would be an eternity for a REPL loop), and get an exception. Honestly, this feels more like my junior college days, when I used to feed punch cards into a hopper and wait for a printout (exaggerating only slightly for effect). Additionally, my tendency nowadays is to make everything public while I'm testing it. Unit testing with private accessors works fine, but you can't trace through the code (unless, of course, I'm doing something wrong) while you're using them. So what I'd like to know is, what adjustments have you made to your development process in C# to streamline it, and make it possible to write and verify your code very rapidly?

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  • Reading/Writing Promoted Properties from BRE

    - by Sean Feldman
    ESB Toolkit Extensions is an open-source library giving you an extended BRE/BRI provider to read and write promoted properties of a message within business rules engine. I’ve used it to achieve automated process for mapping to canonical schema and then back to destination schema based on receiver ID as a promoted property (will blog on this later). A very useful library!

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  • Ask HTG: LAN-to-LAN Messaging in Windows 7, Multi-Monitor Full Screen Video, and Alternative File Copiers

    - by Jason Fitzpatrick
    Once a week we roundup some of the answers we’ve sent out to reader questions and share them with everyone. This week we’re looking at inter-LAN messaging with Windows 7, multi-monitor full screen video, and alternative Windows file copiers. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Writing an ASP.Net Web based TFS Client

    - by Glav
    So one of the things I needed to do was write an ASP.Net MVC based application for our senior execs to manage a set of arbitrary attributes against stories, bugs etc to be able to attribute whether the item was related to Research and Development, and if so, what kind. We are using TFS Azure and don’t have the option of custom templates. I have decided on using a string based field within the template that is not very visible and which we don’t use to write a small set of custom which will determine the research and development association. However, this string munging on the field is not very user friendly so we need a simple tool that can display attributes against items in a simple dropdown list or something similar. Enter a custom web app that accesses our TFS items in Azure (Note: We are also using Visual Studio 2012) Now TFS Azure uses your Live ID and it is not really possible to easily do this in a server based app where no interaction is available. Even if you capture the Live ID credentials yourself and try to submit them to TFS Azure, it wont work. Bottom line is that it is not straightforward nor obvious what you have to do. In fact, it is a real pain to find and there are some answers out there which don’t appear to be answers at all given they didn’t work in my scenario. So for anyone else who wants to do this, here is a simple breakdown on what you have to do: Go here and get the “TFS Service Credential Viewer”. Install it, run it and connect to your TFS instance in azure and create a service account. Note the username and password exactly as it presents it to you. This is the magic identity that will allow unattended, programmatic access. Without this step, don’t bother trying to do anything else. In your MVC app, reference the following assemblies from “C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ReferenceAssemblies\v2.0”: Microsoft.TeamFoundation.Client.dll Microsoft.TeamFoundation.Common.dll Microsoft.TeamFoundation.VersionControl.Client.dll Microsoft.TeamFoundation.VersionControl.Common.dll Microsoft.TeamFoundation.WorkItemTracking.Client.DataStoreLoader.dll Microsoft.TeamFoundation.WorkItemTracking.Client.dll Microsoft.TeamFoundation.WorkItemTracking.Common.dll If hosting this in Internet Information Server, for the application pool this app runs under, you will need to enable 32 Bit support. You also have to allow the TFS client assemblies to store a cache of files on your system. If you don’t do this, you will authenticate fine, but then get an exception saying that it is unable to access the cache at some directory path when you query work items. You can set this up by adding the following to your web.config, in the <appSettings> element as shown below: <appSettings> <!-- Add reference to TFS Client Cache --> <add key="WorkItemTrackingCacheRoot" value="C:\windows\temp" /> </appSettings> With all that in place, you can write the following code: var token = new Microsoft.TeamFoundation.Client.SimpleWebTokenCredential("{you-service-account-name", "{your-service-acct-password}"); var clientCreds = new Microsoft.TeamFoundation.Client.TfsClientCredentials(token); var currentCollection = new TfsTeamProjectCollection(new Uri(“https://{yourdomain}.visualstudio.com/defaultcollection”), clientCreds); TfsConfigurationServercurrentCollection.EnsureAuthenticated(); In the above code, not the URL contains the “defaultcollection” at the end of the URL. Obviously replace {yourdomain} with whatever is defined for your TFS in Azure instance. In addition, make sure the service user account and password that was generated in the first step is substituted in here. Note: If something is not right, the “EnsureAuthenticated()” call will throw an exception with the message being you are not authorised. If you forget the “defaultcollection” on the URL, it will still fail but with a message saying you are not authorised. That is, a similar but different exception message. And that is it. You can then query the collection using something like: var service = currentCollection.GetService<WorkItemStore>(); var proj = service.Projects[0]; var allQueries = proj.StoredQueries; for (int qcnt = 0; qcnt < allQueries.Count; qcnt++) {     var query = allQueries[qcnt];     var queryDesc = string.format(“Query found named: {0}”,query.Name); } You get the idea. If you search around, you will find references to the ServiceIdentityCredentialProvider which is referenced in this article. I had no luck with this method and it all looked too hard since it required an extra KB article and other magic sauce. So I hope that helps. This article certainly would have helped me save a boat load of time and frustration.

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  • Advice for a getting a job in algorithmic trading - writing faster code

    - by Alex
    I am currently an intermediate Java developer working in the financial industry. I am considering trying to get into an algorithmic trading developer position. I am looking for any advice/resources that may help me obtain such a job. My naive initial thoughts are to concentrate on learning how to write faster, more memory efficient code whilst maintaining readability. Can anyone point me in the right direction of some useful resources for what I am aiming to achieve?

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  • Type checking and recursive types (Writing the Y combinator in Haskell/Ocaml)

    - by beta
    When explaining the Y combinator in the context of Haskell, it's usually noted that the straight-forward implementation won't type-check in Haskell because of its recursive type. For example, from Rosettacode [1]: The obvious definition of the Y combinator in Haskell canot be used because it contains an infinite recursive type (a = a -> b). Defining a data type (Mu) allows this recursion to be broken. newtype Mu a = Roll { unroll :: Mu a -> a } fix :: (a -> a) -> a fix = \f -> (\x -> f (unroll x x)) $ Roll (\x -> f (unroll x x)) And indeed, the “obvious” definition does not type check: ?> let fix f g = (\x -> \a -> f (x x) a) (\x -> \a -> f (x x) a) g <interactive>:10:33: Occurs check: cannot construct the infinite type: t2 = t2 -> t0 -> t1 Expected type: t2 -> t0 -> t1 Actual type: (t2 -> t0 -> t1) -> t0 -> t1 In the first argument of `x', namely `x' In the first argument of `f', namely `(x x)' In the expression: f (x x) a <interactive>:10:57: Occurs check: cannot construct the infinite type: t2 = t2 -> t0 -> t1 In the first argument of `x', namely `x' In the first argument of `f', namely `(x x)' In the expression: f (x x) a (0.01 secs, 1033328 bytes) The same limitation exists in Ocaml: utop # let fix f g = (fun x a -> f (x x) a) (fun x a -> f (x x) a) g;; Error: This expression has type 'a -> 'b but an expression was expected of type 'a The type variable 'a occurs inside 'a -> 'b However, in Ocaml, one can allow recursive types by passing in the -rectypes switch: -rectypes Allow arbitrary recursive types during type-checking. By default, only recursive types where the recursion goes through an object type are supported. By using -rectypes, everything works: utop # let fix f g = (fun x a -> f (x x) a) (fun x a -> f (x x) a) g;; val fix : (('a -> 'b) -> 'a -> 'b) -> 'a -> 'b = <fun> utop # let fact_improver partial n = if n = 0 then 1 else n*partial (n-1);; val fact_improver : (int -> int) -> int -> int = <fun> utop # (fix fact_improver) 5;; - : int = 120 Being curious about type systems and type inference, this raises some questions I'm still not able to answer. First, how does the type checker come up with the type t2 = t2 -> t0 -> t1? Having come up with that type, I guess the problem is that the type (t2) refers to itself on the right side? Second, and perhaps most interesting, what is the reason for the Haskell/Ocaml type systems to disallow this? I guess there is a good reason since Ocaml also will not allow it by default even if it can deal with recursive types if given the -rectypes switch. If these are really big topics, I'd appreciate pointers to relevant literature. [1] http://rosettacode.org/wiki/Y_combinator#Haskell

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  • Writing an unthemed view while still using Orchard shapes and helpers

    - by Bertrand Le Roy
    This quick tip will show how you can write a custom view for a custom controller action in Orchard that does not use the current theme, but that still retains the ability to use shapes, as well as zones, Script and Style helpers. The controller action, first, needs to opt out of theming: [Themed(false)] public ActionResult Index() {} .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Then, we still want to use a shape as the view model, because Clay is so awesome: private readonly dynamic _shapeFactory; public MyController(IShapeFactory shapeFactory) { _shapeFactory = shapeFactory; } [Themed(false)] public ActionResult Index() { return View(_shapeFactory.MyShapeName( Foo: 42, Bar: "baz" )); } As you can see, we injected a shape factory, and that enables us to build our shape from our action and inject that into the view as the model. Finally, in the view (that would in Views/MyController/Index.cshtml here), just use helpers as usual. The only gotcha is that you need to use “Layout” in order to declare zones, and that two of those zones, Head and Tail, are mandatory for the top and bottom scripts and stylesheets to be injected properly. Names are important here. @{ Style.Include("somestylesheet.css"); Script.Require("jQuery"); Script.Include("somescript.js"); using(Script.Foot()) { <script type="text/javascript"> $(function () { // Do stuff }) </script> } } <!DOCTYPE html> <html> <head> <title>My unthemed page</title> @Display(Layout.Head) </head> <body> <h1>My unthemed page</h1> <div>@Model.Foo is the answer.</div> </body> @Display(Layout.Tail) </html> Note that if you define your own zones using @Display(Layout.SomeZone) in your view, you can perfectly well send additional shapes to them from your controller action, if you injected an instance of IWorkContextAccessor: _workContextAccessor.GetContext().Layout .SomeZone.Add(_shapeFactory.SomeOtherShape()); Of course, you’ll need to write a SomeOtherShape.cshtml template for that shape but I think this is pretty neat.

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  • Which paradigm to use for writing chess engine?

    - by poke
    If you were going to write a chess game engine, what programming paradigm would you use (OOP, procedural, etc) and why whould you choose it ? By chess engine, I mean the portion of a program that evaluates the current board and decides the computer's next move. I'm asking because I thought it might be fun to write a chess engine. Then it occured to me that I could use it as a project for learning functional programming. Then it occured to me that some problems aren't well suited to the functional paradigm. Then it occured to me that this might be good discussion fodder.

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  • Writing custom Message Formatter for SOAP basicHttpBinding

    - by Lijo
    I have a WSDL published by our service development team. It is using SOAP and basicHttpBinding. I can add the service reference to the project using Add Service Reference option in Visual Studio. I need to develop the WCF client. I need to use custom Message Formatter (for mapping between Messages and CLR types). Can you please show how to write the custom Message Formatter (in C# )for the following wsdl? Note: I am planning to use custom Message Formatter due to an issue mentioned in http://stackoverflow.com/questions/12316884/header-namespace-mismatch-issue WSDL <definitions xmlns:import0="urn:thinktecture-com:demos:restaurantservice:data:v1" xmlns:import2="urn:thinktecture-com:demos:restaurantservice:messages:v1" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:import1="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" xmlns:tns="urn:thinktecture-com:demos:restaurantservice:wsdl:v1" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" name="RestauarntService" targetNamespace="urn:thinktecture-com:demos:restaurantservice:wsdl:v1" xmlns="http://schemas.xmlsoap.org/wsdl/"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <types> <xsd:schema> <xsd:import schemaLocation="RestaurantData.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:data:v1" /> <xsd:import schemaLocation="RestaurantHeaderData.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" /> <xsd:import schemaLocation="RestaurantMessages.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:messages:v1" /> </xsd:schema> </types> <message name="getRestaurantsIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:getRestaurants" /> </message> <message name="getRestaurantsOut"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:getRestaurantsResponse" /> </message> <message name="lijosCustomFaultMessage"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="fault" element="import2:customFault" /> </message> <message name="userCredentialsIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import1:userCredentials" /> </message> <message name="addRestaurantIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:addRestaurant" /> </message> <message name="addRestaurantInHeader1"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import1:userCredentials" /> </message> <message name="customFaultIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:customFault" /> </message> <portType name="RestauarntServiceInterface"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <operation name="getRestaurants"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:getRestaurantsIn" /> <output message="tns:getRestaurantsOut" /> <fault name="lijosCustomFaultMessage" message="tns:lijosCustomFaultMessage" /> </operation> <operation name="userCredentials"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:userCredentialsIn" /> </operation> <operation name="addRestaurant"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:addRestaurantIn" /> </operation> <operation name="customFault"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:customFaultIn" /> </operation> </portType> <binding name="BasicHttpBinding_RestauarntServiceInterface" type="tns:RestauarntServiceInterface"> <soap:binding transport="http://schemas.xmlsoap.org/soap/http" /> <operation name="getRestaurants"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:getRestaurantsIn" style="document" /> <input> <soap:body use="literal" /> </input> <output> <soap:body use="literal" /> </output> <fault name="lijosCustomFaultMessage"> <soap:fault use="literal" name="lijosCustomFaultMessage" namespace="" /> </fault> </operation> <operation name="userCredentials"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:userCredentialsIn" style="document" /> <input> <soap:body use="literal" /> </input> </operation> <operation name="addRestaurant"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:addRestaurantIn" style="document" /> <input> <soap:body use="literal" /> <soap:header message="tns:addRestaurantInHeader1" part="parameters" use="literal" /> </input> </operation> <operation name="customFault"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:customFaultIn" style="document" /> <input> <soap:body use="literal" /> </input> </operation> </binding> <service name="RestauarntServicePort"> <port name="RestauarntServicePort" binding="tns:BasicHttpBinding_RestauarntServiceInterface"> <soap:address location="http://localhost/RestauarntService" /> </port> </service> </definitions>?? RestaurantData.xsd <?xml version="1.0" encoding="utf-8" ?> <xs:schema id="RestaurantData" targetNamespace="urn:thinktecture-com:demos:restaurantservice:data:v1" elementFormDefault="qualified" xmlns="urn:thinktecture-com:demos:restaurantservice:data:v1" xmlns:mstns="urn:thinktecture-com:demos:restaurantservice:data:v1" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:complexType name="restaurantInfo"> <xs:sequence> <xs:element name="restaurantID" type="xs:int" /> <xs:element name="name" type="xs:string" /> <xs:element name="address" type="xs:string" /> <xs:element name="city" type="xs:string" /> <xs:element name="state" type="xs:string" /> <xs:element name="zip" type="xs:string" /> <xs:element name="openFrom" type="xs:time" /> <xs:element name="openTo" type="xs:time" /> </xs:sequence> </xs:complexType> <xs:complexType name="restaurantsList"> <xs:sequence> <xs:element name="restaurant" type="restaurantInfo" maxOccurs="unbounded" minOccurs="0" /> </xs:sequence> </xs:complexType> <xs:complexType name="customFault"> <xs:sequence> <xs:element name="errorCode" type="xs:string"/> <xs:element name="message" type="xs:string"/> <xs:element maxOccurs="unbounded" minOccurs="0" name="messages" type="xs:string" /> </xs:sequence> </xs:complexType> </xs:schema> RestaurantHeaderData.xsd <?xml version="1.0" encoding="utf-8" ?> <xs:schema id="RestaurantHeaderData" targetNamespace="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" elementFormDefault="qualified" xmlns="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" xmlns:mstns="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:complexType name="credentials"> <xs:sequence> <xs:element name="username" type="xs:string" /> <xs:element name="password" type="xs:string" /> </xs:sequence> </xs:complexType> <xs:element name="userCredentials" type="credentials"> </xs:element> </xs:schema> ? RestaurantMessages.xsd <?xml version="1.0" encoding="utf-8" ?> <xs:schema id="RestaurantMessages" targetNamespace="urn:thinktecture-com:demos:restaurantservice:messages:v1" elementFormDefault="qualified" xmlns="urn:thinktecture-com:demos:restaurantservice:messages:v1" xmlns:mstns="urn:thinktecture-com:demos:restaurantservice:messages:v1" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:import="urn:thinktecture-com:demos:restaurantservice:data:v1"> <xs:import id="RestaurantData" schemaLocation="RestaurantData.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:data:v1"> </xs:import> <xs:element name="getRestaurants"> <xs:complexType> <xs:sequence> <xs:element name="zip" type="xs:string" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="getRestaurantsResponse"> <xs:complexType> <xs:sequence> <xs:element name="restaurants" type="import:restaurantsList" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="addRestaurant"> <xs:complexType> <xs:sequence> <xs:element name="restaurant" type="import:restaurantInfo" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="customFault" type="import:customFault" /> </xs:schema>

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  • Writing For Online

    With more and more people using the internet for a wide variety of reasons, many businesses these days are carried solely using the online mode. But recent research has shown that over 90% of these online businesses do not make any profit.

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  • Quickly compute added and removed lines

    - by Philippe Marschall
    I'm trying to compare two text files. I want to compute how many lines were added and removed. Basically what git diff --stat is doing. Bonus points for not having to store the entire file contents in memory. The approach I'm currently having in mind is: read each line of the old file compute a hash (probably MD5 or SHA-1) for each line store the hashes in a set do the same for each line in the new file every hash from the old file set that's missing in the new file set was removed every hash from the new file set that's missing in the old file set was added I'll probably want to exclude empty and all white space lines. There is a small issue with duplicated lines. This can either be solved by additionally storing how often a hash appears or comparing the number of lines in the old and new file and adjust either the added or removed lines so that the numbers add up. Do you see room for improvements or a better approach?

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  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

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  • The Human Significance of Article Writing in Link Building

    Internet marketing is highly dependent on good content. It goes without saying that for any website the content that is presented on it is just as important as anything other element of link building. Not only does good content help establish credibility but also carries many responsibilities also.

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  • Advice: How to convince my newly annointed team lead against writing the code base from scratch

    - by shan23
    I work in a pretty reknowned MNC, and the module that I work in has been assigned to a new "lead". The code base is pretty huge (~130K or more, with inter dependencies on other modules) , but stable - some parts have grown ugly over the years, but its provably in working state. (Our products are running for years on them, even new ones). The problem is, our lead wants to rewrite the code from scratch, to encompass "finer granularity and a proactive design". I know in my guts thats not a very good idea, but how do I convince him/the rest of the team(who are pretty much more senior than me in terms of years of exp), without sounding too pedantic myself (Thou shalt not rewrite , as Joel et al have clear articles prohibiting it)? I have a good working relation with the person concerned, and don't want to ruin it, but neither do I want to be party to a decision which would surely plague us for years to come !! Any suggestions for a milder,yet effective approach ? Even accounts of how you have tackled such a situation to your liking would help me a lot! EDIT: The code base I'm talking about is not a product/GUI, but at kernel level with all the critical functionalities for our product. I hope now you know why i sound so apprehensive !!

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  • Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget

    - by cubrman
    My goal is to create accurate reflections, sampled from a dynamic cubemap, for specific 3d objects (mostly lights) in XNA 4.0. To sample the cubemap I compute the 3d reflection vector in a classic way: half3 ReflectionVec = reflect(-directionToCamera, Normal.rgb); I then use the vector to get the actual reflected color: half3 ReflectionCol = texCUBElod(ReflectionSampler, float4(ReflectionVec, 0)); The cubemap I am sampling from is a RenderTarget with 6 flat faces. So my question is, given the 3d world position of an arbitrary 3d object, how can I make sure that I get accurate reflections of this object, when I re-render the cubemap. Should I build the ViewProjection matrix in a specific way? Or is there any other approach?

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  • writing programs without compiler?

    - by Matt
    I am not sure if this is even possible but I have watched a few videos with programming examples where it seems like the program is being written in some kind of command prompt rather than a nice graphical compiler. Im just curious as to what might be going on in these videos. Is it possible to write a program without a compiler? heres two examples: http://www.youtube.com/watch?v=hFSY9cWjO8o( @ 6 min) http://www.youtube.com/watch?v=tKTZoB2Vjuk (@ 5 min) Could anyone explain how this is done?

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