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  • Generic collection class?

    - by Mark
    Is there anyway I can do this? class TSOC<TCollection, TValue> : ICollection<TValue>, INotifyCollectionChanged where TCollection : ICollection { private TCollection<TValue> collection; } It doesn't like my definition of collection. I'd prefer the definition to look like TSOC<TCollection> where the user can pass in List<int> or something, but then I need to pull out the "int" to know what interface to implement.

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  • class member access specifiers

    - by pdehaan
    I understand what the typical access specifiers are, and what they mean. 'public' members are accessible anywhere, 'private' members are accessible only by the same class and friends, etc. What I'm wondering is what, if anything, this equates to in lower-level terms. Are their any post-compilation functional differences between these beyond the high-level restrictions (what can access what) imposed by the language (c++ in this case) they're used in. Another way to put it - if this were a perfect world where programmers always made good choices (like not accessing members that may change later and using only well defined members that should stay the same between implementations), would their be any reason to use these things?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Why is this class library dll not getting information from app.config

    - by baron
    I am developing a custom HttpHandler, to do so I write a C# Class Library and compile to DLL. As part of this I have some directory locations which I want not hard coded in the app, so i'm trying to put it in the app.config which I've used before. Before this has worked by just going building the app.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Share" value="C:\...\"/> </appSettings> </configuration> And then obtaining this in code like: var shareDirectory = ConfigurationManager.AppSettings["Share"]; But when I compile it and put it in the bin folder for the webservice, it keeps getting null for shareDirectory, probably because it can't find app.config. So how do I make sure this is included so I don't have to hard code my direcotry locations? I notice it will essentially after compiled we get the assembly.dll and the assembly.dll.config which is the app.config file, so it's definetly there in the bin folder!

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  • Perl OO frameworks and program design - Moose and Conway's inside-out objects (Class::Std)

    - by Emmel
    This is more of a use-case type of question... but also generic enough to be more broadly applicable: In short, I'm working on a module that's more or less a command-line wrapper; OO naturally. Without going into too many details (unless someone wants them), there isn't a crazy amount of complexity to the system, but it did feel natural to have three or four objects in this framework. Finally, it's an open source thing I'll put out there, rather than a module with a few developers in the same firm working on it. First I implemented the OO using Class::Std, because Perl Best Practices (Conway, 2005) made a good argument for why to use inside-out objects. Full control over what attributes get accessed and so on, proper encapsulation, etc. Also his design is surprisingly simple and clever. I liked it, but then noticed that no one really uses this; in fact it seems Conway himself doesn't really recommend this anymore? So I moved to everyone's favorite, Moose. It's easy to use, although way way overkill feature-wise for what I want to do. The big, major downside is: it's got a slew of module dependencies that force users of my module to download them all. A minor downside is it's got way more functionality than I really need. What are recommendations? Inconvenience fellow developers by forcing them to use a possibly-obsolete module, or force every user of the module to download Moose and all its dependencies? Is there a third option for a proper Perl OO framework that's popular but neither of these two?

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  • Cannot create instance of abstract class

    - by SmartestVEGA
    I am trying to compile the following code and i am getting the error: Cannot create instance of abstract class . Please help m_objExcel = new Excel.Application(); m_objBooks = (Excel.Workbooks)m_objExcel.Workbooks; m_objBook = (Excel._Workbook)(m_objBooks.Add(m_objOpt)); m_objSheets = (Excel.Sheets)m_objBook.Worksheets; m_objSheet = (Excel._Worksheet)(m_objSheets.get_Item(1)); // Create an array for the headers and add it to cells A1:C1. object[] objHeaders = {"Order ID", "Amount", "Tax"}; m_objRange = m_objSheet.get_Range("A1", "C1"); m_objRange.Value = objHeaders; m_objFont = m_objRange.Font; m_objFont.Bold=true; // Create an array with 3 columns and 100 rows and add it to // the worksheet starting at cell A2. object[,] objData = new Object[100,3]; Random rdm = new Random((int)DateTime.Now.Ticks); double nOrderAmt, nTax; for(int r=0;r<100;r++) { objData[r,0] = "ORD" + r.ToString("0000"); nOrderAmt = rdm.Next(1000); objData[r,1] = nOrderAmt.ToString("c"); nTax = nOrderAmt*0.07; objData[r,2] = nTax.ToString("c"); } m_objRange = m_objSheet.get_Range("A2", m_objOpt); m_objRange = m_objRange.get_Resize(100,3); m_objRange.Value = objData; // Save the Workbook and quit Excel. m_objBook.SaveAs(m_strSampleFolder + "Book2.xls", m_objOpt, m_objOpt, m_objOpt, m_objOpt, m_objOpt, Excel.XlSaveAsAccessMode.xlNoChange, m_objOpt, m_objOpt, m_objOpt, m_objOpt); m_objBook.Close(false, m_objOpt, m_objOpt); m_objExcel.Quit();

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  • How to propagate .java file change to .class under eclipse, tomcat & stripes

    - by BigBourin
    Hi, i'm new to java and i got some problems. i'm developping a web application using the framework stripes on tomcat 6.0. I'm working with eclipse EE on windows. i successfully managed to get the stripes example application (called Bugzooky) up and running on my tomcat server. I imported the .war file and stripes libs in Eclipse. Here is the stripes archive containing the examples and libs But now i'm trying to change the example source files to learn how does it work. but whatever the modification made to the source files "WebContent/WEB-INF/src/*.java", nothing change! even after restarting the server. i noticed that the classes are compiled into .class files in the "ImportedClasses" folder, and tomcat always use these files, they are never updated, and if i removed one of them, the application just don't start. it look like my source files don't exists! I also tried to build my webapp from scratch, but when i tried to use the features used in the example files (like SecurityFilter.java): import javax.servlet.Filter; import javax.servlet.FilterChain; import javax.servlet.FilterConfig; import ... It ends up with plenty of: the import javax.servlet.Filter cannot be resolved I checked the Librairies and it look like i'm using exactly the same as the example. It's probably something i didn't understood about java but i googled 100 times yesterday, and i can't find the solution (i probably didn't search the right place because i don't really understand my problem). I hope you'll be able to help me.

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  • Dynamic Connection Strings for Strongly Typed DataSet in a Class Library using App.Config

    - by Luc
    This is my first question on StackOverflow.com and I'm not sure if this is the correct way to do this. I found a similar question titled: Modifying the Data Source for the Strongly Typed Dataset Connection String. However, the answer provided is not working for me. I'm not able to comment on it because I don't have enough "reputation points" (again, I just signed up), and I didn't want to provide an "answer", because I don't know the correct answer. My problem is that I need to be able to modify the connection string inside the generated myproject.dll.config file, but doing so has no effect for me at all. My library still uses the default connection string that was setup at design time. I've tried everything I know to try, but still no luck. I've tried working around the issue using multiple different approaches, but still the problem persists. I can't find any help on the internet with my specific problem either. It would be great if somebody could shed some light as to why my modified config file isn't being read. Useful information: I'm using a Strongly Typed DataSet I don't know the actual connection string at design time. The app.config doesn't allow me to specify a 'User' scoped connection string. I'm tied to a class library (no Windows Forms) Thank you for any help! Luc

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  • C# class design - expose variables for reading but not setting

    - by James Brauman
    I have a a polygon class which stores a list of Microsoft.Xna.Framework.Vector2 as the vertices of the polygon. Once the polygon is created, I'd like other classes to be able to read the position of the vertices, but not change them. I am currently exposing the vertices through this field: /// <summary> /// Gets the vertices stored for this polygon. /// </summary> public List<Vector2> Vertices { get { return _vertices; } } List<Vector2> _vertices; However you can change any vertex using code like: Polygon1.Vertices[0] = new Vector2(0, 0); or Polygon1.Vertices[0].X = 0; How can I limit other classes to be able to only read the properties of these vertices, and not be able to set a new one to my List? The only thing I can think of is to pass a copy to classes that request it. Note that Vector2 is a struct that is part of the XNA framework and I cannot change it. Thanks.

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  • sorting a gridview in class

    - by user175084
    ok i have a project which has many gridview in its pages... now i am sorting the fridveiw using the sorting function like this: protected void GridView1_Sorting(object sender, GridViewSortEventArgs e) { DataTable dt = Session["TaskTable2"] as DataTable; if (dt != null) { //Sort the data. dt.DefaultView.Sort = e.SortExpression + " " + GetSortDirection(e.SortExpression); GridView1.DataSource = Session["TaskTable2"]; GridView1.DataBind(); } } private string GetSortDirection(string column) { // By default, set the sort direction to ascending. string sortDirection2 = "ASC"; // Retrieve the last column that was sorted. string sortExpression2 = ViewState["SortExpression2"] as string; if (sortExpression2 != null) { // Check if the same column is being sorted. // Otherwise, the default value can be returned. if (sortExpression2 == column) { string lastDirection = ViewState["SortDirection2"] as string; if ((lastDirection != null) && (lastDirection == "ASC")) { sortDirection2 = "DESC"; } } } // Save new values in ViewState. ViewState["SortDirection2"] = sortDirection2; ViewState["SortExpression2"] = column; return sortDirection2; } but this code is being repeated in many pages so i tried to put this function in a C# class and try to call it but i get errors.... for starters i get the viewstate error saying :| "viewstate does not exist in the current context" so how do i go about doing this ....?? thanks

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  • targeting sprites from a method in the document class - null object reference

    - by Freddyk
    Hi I am trying to code a flash app entirely in the document class. I am using GestureWorks with a touch screen. When a user essentially presses a button it calls a method that should hide a specific graphic but not the graphic they touched. Essentially I need a way to refer to a graphic on the screen using a method besides 'e.target'. //This code works because it can access 'e.target'. private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(e.target, "x", Strong.easeOut, 232, 970, 5, true); } //this code gives me a null object reference because I am using 'photo1Sprite' rather than 'e.target' private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(photo1Sprite, "x", Strong.easeOut, 232, 970, 5, true); } //photo1Sprite has already been programatically added to the screen as so: var photo1Sprite = new TouchSprite(); var photo1Loader=new Loader(); photo1Loader.load(new URLRequest("media/photos1/photo1.jpg")); photo1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaderComplete); photo1Sprite.x = 232; photo1Sprite.y = 538; photo1Sprite.scaleX = .3; photo1Sprite.scaleY = .3; photo1Sprite.blobContainerEnabled = true; photo1Sprite.addEventListener(TouchEvent.TOUCH_DOWN, startDrag_Press); photo1Sprite.addEventListener(TouchEvent.TOUCH_UP, stopDrag_Release); photo1Sprite.addChild(photo1Loader); addChild(photo1Sprite); So I can make photo1Sprite react if my method is attached to it directly using 'e.target' but not if I am trying to call it from a method that was called from another element on the screen.

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  • Issue with class design to model user preferences for different classes

    - by Mulone
    Hi all, I'm not sure how to design a couple of classes in my app. Basically that's a situation: each user can have many preferences each preference can be referred to an object of different classes (e.g. album, film, book etc) the preference is expressed as a set of values (e.g. score, etc). The problem is that many users can have preferences on the same objects, e.g.: John: score=5 for filmid=apocalypsenow Paul: score=3 for filmid=apocalypsenow And naturally I don't want to duplicate the object film in each user. So I could create a class called "preference" holding a score and then a target object, something like: User{ hasMany preferences } Preference{ belongsTo User double score Film target Album target //etc } and then define just one target. Then I would create an interface for the target Classes (album, film etc): Interface canBePreferred{ hasMany preferences } And implement all of those classes. This could work, but it looks pretty ugly and it would requires a lot of joins to work. Do you have some patterns I could use to model this nicely? Cheers, Mulone

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  • Class lookup structure array in C++

    - by wyatt
    I'm trying to create a structure array which links input strings to classes as follows: struct {string command; CommandPath cPath;} cPathLookup[] = { {"set an alarm", AlarmCommandPath}, {"send an email", EmailCommandPath}, {"", NULL} }; which will be used as follows: CommandPath *cPath = NULL; string input; getline(cin, input); for(int i = 0; cPathLookup[i] != ""; i++) { if(cPathLookup[i].command == input) cPath = new cPathLookup[i].cPath; } Obviously, this code is meaningless, but I think my intention is apparent - depending on input, I'd like cPath to be initialized as either a new AlarmCommandPath or a new EmailCommandPath. I could handle it with a function returning an instance depending on input, but a whole sequence of ifs just seems inelegant. I should also note that, in case it's not apparent and important, that AlarmCommandPath and EmailCommandPath are derived from CommandPath, and CommandPath is an abstract class. Thanks for any help you can offer. EDIT: I just noticed that, in spite of CommandPath being abstract, I have a declaration: CommandPath *cPath = NULL; in working code. Why does that compile?

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  • I cant put a string in a switch nor an array in a class

    - by TimothyTech
    Okay, im making a pretty big file in my opinion, so i wanted to separate it into several files for cleaner code. so i have my main .cpp file and two header files holding my classes. well the header files dont hold strings, it aboslutely wont budge. i call the library in both my .cpp file and even tried it in my header file. another issue i ran into is using strings to make switches function, reason being if i use integers in a switch if the user inputs a alphabetical character the program goes into an endless loop. string choice; switch (choice) { case "1" : //... break; case "2" : //... break; } and my last issue is when i create an object in a case it gives an error. says cross initialization of object. string choice; switch (choice) { case "1" : Class object; break; case "2" : //... break; }

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  • Entity Framework Code-First to Provide Replacement for ASP.NET Profile Provider

    - by Ken Cox [MVP]
    A while back, I coordinated a project to add support for the SQL Table Profile Provider in ASP.NET 4 Web Applications.  We urged Microsoft to improve ASP.NET’s built-in Profile support so our workaround wouldn’t be necessary. Instead, Microsoft plans to provide a replacement for ASP.NET Profile in a forthcoming release. In response to my feature suggestion on Connect, Microsoft says we should look for something even better using Entity Framework: “When code-first is officially released the final piece of a full replacement of the ASP.NET Profile will have arrived. Once code-first for EF4 is released, developers will have a really easy and very approachable way to create any arbitrary class, and automatically have the .NET Framework create a table to provide storage for that class. Furthermore developer will also have full LINQ-query capabilities against code-first classes. “ The downside is that there won’t be a way to retrofit this Profile replacement to pre- ASP.NET 4 Web applications. At least there’ll still be the MVP workaround code. It looks like it’s time for me to dig into a CTP of EF Code-First to see what’s available.   Scott Guthrie has been blogging about Code-First Development with Entity Framework 4. It’s not clear when the EF Code-First is coming, but my guess is that it’ll be part of the VS 2010/.NET 4 service pack.

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  • Defining a Class in Objective C, XCode

    - by Brett
    Hello; I am new to Objective C, and am trying to write a class that defines a complex number. The code seems fine but when I print to the console, my values for instance variables are 0. Here is the code: // // ComplexNumber.h // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import <stdio.h> @interface ComplexNumber : NSObject { double real; double imaginary; } // Getters -(double) real; -(double) imaginary; // Setters -(void)setReal: (double) a andImaginary: (double) b; //Function -(ComplexNumber *)squared; @end // // ComplexNumber.m // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ComplexNumber.h" #import <math.h> #import <stdio.h> @implementation ComplexNumber -(double)real{ return self->real; } -(double)imaginary{ return self->imaginary; } -(void)setReal: (double) a andImaginary: (double) b{ self->real=a; self->imaginary=b; } -(ComplexNumber *)squared{ double a = pow(real,2); double b = pow(imaginary, 2); double c = 2*real*imaginary; ComplexNumber *d; [d setReal:(a-b) andImaginary: c]; return d; } @end In the App Delegate for debugging purposes I added: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ComplexNumber *testNumber = [[ComplexNumber alloc] init]; [testNumber setReal:55.0 andImaginary:30.0]; NSLog(@"%d", testNumber.real); // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } But the console returns 0 everytime. Help?

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  • How do I create a class in Javascript?

    - by William
    This is what I got so far, and it's not working at all :( <!DOCTYPE html> <html lang="en"> <head> <title>Class Test</title> <meta charset="utf-8" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000; color: #000000;} </style> <script type="text/javascript"> document.onkeydown=function(event){keyDown(event)}; document.onkeyup=function(event){keyUp(event)}; var box = 0; function Player () { var speed = 5; var x = 50; var y = 50; } function update() { box.style.left = this.x + "px"; box.style.top = this.y + "px"; box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ this.x + "<br /> Y: " + this.y + "</h6>"; } var player = new Player(); var keys = new Array(256); var i = 0; for (i = 0;i <= 256; i++){ keys[i] = false; } function keyDown(event){ keys[event.keyCode] = true; } function keyUp(event){ keys[event.keyCode] = false; } function update(){ if(keys[37]) player.x -= player.speed; if(keys[39]) player.x += player.speed; player.update(); } setInterval(update, 1000/60); </script> </head> <body> <div id="box" ></div> <script type="text/javascript"> box = document.getElementById('box'); box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ player.x + "<br /> Y: " + player.y + "</h6>"; </script> </body> </html>

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  • Cutting down repeating code in c# Class

    - by Tom Gullen
    This is a wrapper for an API I'm working on, am I doing it sort of right? I'm not particularly fond of all the repeating code in the constructor, if someone can show me if I can reduce that it would be very helpful! public class WebWizForumVersion { // Properties of returned data public string Software { get; private set; } public string Version { get; private set; } public string APIVersion { get; private set; } public string Copyright { get; private set; } public string BoardName { get; private set; } public string URL { get; private set; } public string Email { get; private set; } public string Database { get; private set; } public string InstallationID { get; private set; } public bool NewsPad { get; private set; } public string NewsPadURL { get; private set; } public WebWizForumVersion(XmlReader Data) { try { Data.ReadToFollowing("Software"); this.Software = Data.ReadElementContentAsString(); Data.ReadToFollowing("Version"); this.Version = Data.ReadElementContentAsString(); Data.ReadToFollowing("ApiVersion"); this.APIVersion = Data.ReadElementContentAsString(); Data.ReadToFollowing("Copyright"); this.Copyright = Data.ReadElementContentAsString(); Data.ReadToFollowing("BoardName"); this.BoardName = Data.ReadElementContentAsString(); Data.ReadToFollowing("URL"); this.URL = Data.ReadElementContentAsString(); Data.ReadToFollowing("Email"); this.Email = Data.ReadElementContentAsString(); Data.ReadToFollowing("Database"); this.Database = Data.ReadElementContentAsString(); Data.ReadToFollowing("InstallID"); this.InstallationID = Data.ReadElementContentAsString(); Data.ReadToFollowing("NewsPad"); this.NewsPad = bool.Parse(Data.ReadElementContentAsString()); Data.ReadToFollowing("NewsPadURL"); this.NewsPadURL = Data.ReadElementContentAsString(); } catch (Exception e) { } } }

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  • Super class variables not printing through sub class

    - by Abhishek Singh
    Can u tell me why this code is not displaying any result on the console. class employee { protected String name; protected double salary; protected String dob; public employee(String name, double salary, String dob) { this.name = name; this.salary = salary; this.dob = dob; } public employee(String name, double salary) { this.name = name; this.salary = salary; } } public class Manage extends employee { String dept1; public Manage(String name, double salary, String dob, String dept1) { super(name, salary, dob); this.dept1 = dept1; } public Manage(String name, double salary, String dept1) { super(name, salary); this.dept1 = dept1; } public static void main(String args[]) { employee e = new employee("Vikas", 122345); employee e2 = new employee("Vikas", 122345, "12-2-1991"); Manage m = (Manage) new Manage("Vikas", 122345, "Sales"); Manage m2 = new Manage("Vikas", 122345, "12-2-1991", "sales"); m.display(); m2.display(); } public void display() { System.out.println("Name " + name); System.out.println("Salary " + salary); System.out.println("Birth " + dob); System.out.println("Department " + dept1); } }

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  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

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  • Cast base class object to derived class

    - by Popgalop
    Lets say I have two classes, animal and dog like this. class Animal { }; class Dog : public Animal { }; And I have an animal object named animal, that is actually an instance of dog, how would I cast it back to dog? This may seem like an odd question, but I need it because I am writing a programming language interpreter, and on the stack everything is stored as a BaseObject, and all the other datatypes extend BaseObject. How would I cast the base object from the stack, to a specific data type? I have tried something like this Dog dog = static_cast<Dog>(animal); But it gives me an error 1>------ Build started: Project: StackTests, Configuration: Debug Win32 ------ 1> StackTests.cpp 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2440: 'static_cast' : cannot convert from 'Animal' to 'Dog' 1> No constructor could take the source type, or constructor overload resolution was ambiguous 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2512: 'Dog' : no appropriate default constructor available ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Identifying a class which is extending an abstract class

    - by Simon A. Eugster
    Good Evening, I'm doing a major refactoring of http://wiki2xhtml.sourceforge.net/ to finally get better overview and maintainability. (I started the project when I decided to start programming, so – you get it, right? ;)) At the moment I wonder how to solve the problem I'll describe now: Every file will be put through several parsers (like one for links, one for tables, one for images, etc.): public class WikiLinks extends WikiTask { ... } public class WikiTables extends WikiTask { ... } The files will then be parsed about this way: public void parse() { if (!parse) return; WikiTask task = new WikiLinks(); do { task.parse(this); } while ((task = task.nextTask()) != null); } Sometimes I may want to use no parser at all (for files that only need to be copied), or only a chosen one (e.g. for testing purposes). So before running task.parse() I need to check whether this certain parser is actually necessary/desired. (Perhaps via Blacklist or Whitelist.) What would you suggest for comparing? An ID for each WikiTask (how to do?)? Comparing the task Object itself against a new instance of a WikiTask (overhead)?

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  • Calling a class method within a method definition in the same class

    - by user1786288
    So I'm writing a program for an intro Java class. I'm defining a method to add two fractions together within the class Fraction. Fraction has 2 variables, numerator and denominator. Each of these variables has a setter and a getter. Anyway, I have a problem with my addition method, which is shown below. I've just sort of tried to implement it in a way that made sense, but I'm sure I did something with calling methods/using objects that doesn't work. public void add(Fraction fraction1, Fraction fraction2) { Fraction fraction3 = new Fraction(); int a = fraction1.getNumerator; int b = fraction1.getDenominator; int c = fraction2.getNumerator; int d = fraction2.getDenominator; fraction3.setNumerator((a * d) + (b * c)); fraction3.setDenominator(b * d); } I don't know if the problem is in the method definition, if I can use the object type that way, or if there's something else wrong. any help would be appreciated, and if I need to provide any information, I'll do so ASAP.

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  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part I

    - by mbridge
    First, you can download the source code from http://efmvc.codeplex.com. The following frameworks will be used for this step by step tutorial. public class Category {     public int CategoryId { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public virtual ICollection<Expense> Expenses { get; set; } } Expense Class public class Expense {             public int ExpenseId { get; set; }            public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }     public int CategoryId { get; set; }     public virtual Category Category { get; set; } }    Define Domain Model Let’s create domain model for our simple web application Category Class We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. In this post, we will be focusing on CRUD operations for the entity Category and will be working on the Expense entity with a View Model object in the later post. And the source code for this application will be refactored over time. The above entities are very simple POCO (Plain Old CLR Object) classes and the entity Category is decorated with validation attributes in the System.ComponentModel.DataAnnotations namespace. Now we want to use these entities for defining model objects for the Entity Framework 4. Using the Code First approach of Entity Framework, we can first define the entities by simply writing POCO classes without any coupling with any API or database library. This approach lets you focus on domain model which will enable Domain-Driven Development for applications. EF code first support is currently enabled with a separate API that is runs on top of the Entity Framework 4. EF Code First is reached CTP 5 when I am writing this article. Creating Context Class for Entity Framework We have created our domain model and let’s create a class in order to working with Entity Framework Code First. For this, you have to download EF Code First CTP 5 and add reference to the assembly EntitFramework.dll. You can also use NuGet to download add reference to EEF Code First. public class MyFinanceContext : DbContext {     public MyFinanceContext() : base("MyFinance") { }     public DbSet<Category> Categories { get; set; }     public DbSet<Expense> Expenses { get; set; }         }   The above class MyFinanceContext is derived from DbContext that can connect your model classes to a database. The MyFinanceContext class is mapping our Category and Expense class into database tables Categories and Expenses using DbSet<TEntity> where TEntity is any POCO class. When we are running the application at first time, it will automatically create the database. EF code-first look for a connection string in web.config or app.config that has the same name as the dbcontext class. If it is not find any connection string with the convention, it will automatically create database in local SQL Express database by default and the name of the database will be same name as the dbcontext class. You can also define the name of database in constructor of the the dbcontext class. Unlike NHibernate, we don’t have to use any XML based mapping files or Fluent interface for mapping between our model and database. The model classes of Code First are working on the basis of conventions and we can also use a fluent API to refine our model. The convention for primary key is ‘Id’ or ‘<class name>Id’.  If primary key properties are detected with type ‘int’, ‘long’ or ‘short’, they will automatically registered as identity columns in the database by default. Primary key detection is not case sensitive. We can define our model classes with validation attributes in the System.ComponentModel.DataAnnotations namespace and it automatically enforces validation rules when a model object is updated or saved. Generic Repository for EF Code First We have created model classes and dbcontext class. Now we have to create generic repository pattern for data persistence with EF code first. If you don’t know about the repository pattern, checkout Martin Fowler’s article on Repository Let’s create a generic repository to working with DbContext and DbSet generics. public interface IRepository<T> where T : class     {         void Add(T entity);         void Delete(T entity);         T GetById(long Id);         IEnumerable<T> All();     } RepositoryBasse – Generic Repository class protected MyFinanceContext Database {     get { return database ?? (database = DatabaseFactory.Get()); } } public virtual void Add(T entity) {     dbset.Add(entity);            }        public virtual void Delete(T entity) {     dbset.Remove(entity); }   public virtual T GetById(long id) {     return dbset.Find(id); }   public virtual IEnumerable<T> All() {     return dbset.ToList(); } } DatabaseFactory class public class DatabaseFactory : Disposable, IDatabaseFactory {     private MyFinanceContext database;     public MyFinanceContext Get()     {         return database ?? (database = new MyFinanceContext());     }     protected override void DisposeCore()     {         if (database != null)             database.Dispose();     } } Unit of Work If you are new to Unit of Work pattern, checkout Fowler’s article on Unit of Work . According to Martin Fowler, the Unit of Work pattern "maintains a list of objects affected by a business transaction and coordinates the writing out of changes and the resolution of concurrency problems." Let’s create a class for handling Unit of Work public interface IUnitOfWork {     void Commit(); } UniOfWork class public class UnitOfWork : IUnitOfWork {     private readonly IDatabaseFactory databaseFactory;     private MyFinanceContext dataContext;       public UnitOfWork(IDatabaseFactory databaseFactory)     {         this.databaseFactory = databaseFactory;     }       protected MyFinanceContext DataContext     {         get { return dataContext ?? (dataContext = databaseFactory.Get()); }     }       public void Commit()     {         DataContext.Commit();     } } The Commit method of the UnitOfWork will call the commit method of MyFinanceContext class and it will execute the SaveChanges method of DbContext class.   Repository class for Category In this post, we will be focusing on the persistence against Category entity and will working on other entities in later post. Let’s create a repository for handling CRUD operations for Category using derive from a generic Repository RepositoryBase<T>. public class CategoryRepository: RepositoryBase<Category>, ICategoryRepository     {     public CategoryRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface ICategoryRepository : IRepository<Category> { } If we need additional methods than generic repository for the Category, we can define in the CategoryRepository. Dependency Injection using Unity 2.0 If you are new to Inversion of Control/ Dependency Injection or Unity, please have a look on my articles at http://weblogs.asp.net/shijuvarghese/archive/tags/IoC/default.aspx. I want to create a custom lifetime manager for Unity to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue;     }     public void Dispose()     {         RemoveValue();     } } Let’s create controller factory for Unity in the ASP.NET MVC 3 application.                 404, String.Format(                     "The controller for path '{0}' could not be found" +     "or it does not implement IController.",                 reqContext.HttpContext.Request.Path));       if (!typeof(IController).IsAssignableFrom(controllerType))         throw new ArgumentException(                 string.Format(                     "Type requested is not a controller: {0}",                     controllerType.Name),                     "controllerType");     try     {         controller= container.Resolve(controllerType) as IController;     }     catch (Exception ex)     {         throw new InvalidOperationException(String.Format(                                 "Error resolving controller {0}",                                 controllerType.Name), ex);     }     return controller; }   } Configure contract and concrete types in Unity Let’s configure our contract and concrete types in Unity for resolving our dependencies. private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()                 .RegisterType<IDatabaseFactory, DatabaseFactory>(new HttpContextLifetimeManager<IDatabaseFactory>())     .RegisterType<IUnitOfWork, UnitOfWork>(new HttpContextLifetimeManager<IUnitOfWork>())     .RegisterType<ICategoryRepository, CategoryRepository>(new HttpContextLifetimeManager<ICategoryRepository>());                 //Set container for Controller Factory                ControllerBuilder.Current.SetControllerFactory(             new UnityControllerFactory(container)); } In the above ConfigureUnity method, we are registering our types onto Unity container with custom lifetime manager HttpContextLifetimeManager. Let’s call ConfigureUnity method in the Global.asax.cs for set controller factory for Unity and configuring the types with Unity. protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     ConfigureUnity(); } Developing web application using ASP.NET MVC 3 We have created our domain model for our web application and also have created repositories and configured dependencies with Unity container. Now we have to create controller classes and views for doing CRUD operations against the Category entity. Let’s create controller class for Category Category Controller public class CategoryController : Controller {     private readonly ICategoryRepository categoryRepository;     private readonly IUnitOfWork unitOfWork;           public CategoryController(ICategoryRepository categoryRepository, IUnitOfWork unitOfWork)     {         this.categoryRepository = categoryRepository;         this.unitOfWork = unitOfWork;     }       public ActionResult Index()     {         var categories = categoryRepository.All();         return View(categories);     }     [HttpGet]     public ActionResult Edit(int id)     {         var category = categoryRepository.GetById(id);         return View(category);     }       [HttpPost]     public ActionResult Edit(int id, FormCollection collection)     {         var category = categoryRepository.GetById(id);         if (TryUpdateModel(category))         {             unitOfWork.Commit();             return RedirectToAction("Index");         }         else return View(category);                 }       [HttpGet]     public ActionResult Create()     {         var category = new Category();         return View(category);     }           [HttpPost]     public ActionResult Create(Category category)     {         if (!ModelState.IsValid)         {             return View("Create", category);         }                     categoryRepository.Add(category);         unitOfWork.Commit();         return RedirectToAction("Index");     }       [HttpPost]     public ActionResult Delete(int  id)     {         var category = categoryRepository.GetById(id);         categoryRepository.Delete(category);         unitOfWork.Commit();         var categories = categoryRepository.All();         return PartialView("CategoryList", categories);       }        } Creating Views in Razor Now we are going to create views in Razor for our ASP.NET MVC 3 application.  Let’s create a partial view CategoryList.cshtml for listing category information and providing link for Edit and Delete operations. CategoryList.cshtml @using MyFinance.Helpers; @using MyFinance.Domain; @model IEnumerable<Category>      <table>         <tr>         <th>Actions</th>         <th>Name</th>          <th>Description</th>         </tr>     @foreach (var item in Model) {             <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.CategoryId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.CategoryId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divCategoryList" })                           </td>             <td>                 @item.Name             </td>             <td>                 @item.Description             </td>         </tr>         }       </table>     <p>         @Html.ActionLink("Create New", "Create")     </p> The delete link is providing Ajax functionality using the Ajax.ActionLink. This will call an Ajax request for Delete action method in the CategoryCotroller class. In the Delete action method, it will return Partial View CategoryList after deleting the record. We are using CategoryList view for the Ajax functionality and also for Index view using for displaying list of category information. Let’s create Index view using partial view CategoryList  Index.chtml @model IEnumerable<MyFinance.Domain.Category> @{     ViewBag.Title = "Index"; }    <h2>Category List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script>    <div id="divCategoryList">               @Html.Partial("CategoryList", Model) </div> We can call the partial views using Html.Partial helper method. Now we are going to create View pages for insert and update functionality for the Category. Both view pages are sharing common user interface for entering the category information. So I want to create an EditorTemplate for the Category information. We have to create the EditorTemplate with the same name of entity object so that we can refer it on view pages using @Html.EditorFor(model => model) . So let’s create template with name Category. Category.cshtml @model MyFinance.Domain.Category <div class="editor-label"> @Html.LabelFor(model => model.Name) </div> <div class="editor-field"> @Html.EditorFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) </div> <div class="editor-label"> @Html.LabelFor(model => model.Description) </div> <div class="editor-field"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> Let’s create view page for insert Category information @model MyFinance.Domain.Category   @{     ViewBag.Title = "Save"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) {     @Html.ValidationSummary(true)     <fieldset>         <legend>Category</legend>                @Html.EditorFor(model => model)               <p>             <input type="submit" value="Create" />         </p>     </fieldset> }   <div>     @Html.ActionLink("Back to List", "Index") </div> ViewStart file In Razor views, we can add a file named _viewstart.cshtml in the views directory  and this will be shared among the all views with in the Views directory. The below code in the _viewstart.cshtml, sets the Layout page for every Views in the Views folder.     @{     Layout = "~/Views/Shared/_Layout.cshtml"; } Tomorrow, we will cotinue the second part of this article. :)

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  • Override ToString() in your Classes

    - by psheriff
    One of the reasons I love teaching is because of the questions that I get from attendees. I was giving a presentation at DevConnections and was showing a collection of Product objects. When I hovered over the variable that contained the collection, it looked like Figure 2. As you can see in the collection, I have actual product names of my videos from www.pdsa.com/videos being displayed. To get your data to appear in the data tips you must override the ToString() method in your class. To illustrate this, take the following simple Product class shown below: public class Product{  public string ProductName { get; set; }  public int ProductId { get; set; }} This class does not have an override of the ToString() method so if you create a collection of Product objects you will end up with data tips that look like Figure 1. Below is the code I used to create a collection of Product objects. I have shortened the code in this blog, but you can get the full source code for this sample by following the instructions at the bottom of this blog entry. List<Product> coll = new List<Product>();Product prod; prod = new Product()  { ProductName = "From Zero to HTML 5 in 60 Minutes",     ProductId = 1 };coll.Add(prod);prod = new Product()   { ProductName = "Architecting Applications …",     ProductId = 2 };coll.Add(prod);prod = new Product()  { ProductName = "Introduction to Windows Phone Development",    ProductId = 3 };coll.Add(prod);prod = new Product()   { ProductName = "Architecting a Business  …",     ProductId = 4 };coll.Add(prod);......   Figure 1: Class without overriding ToString() Now, go back to the Product class and add an override of the ToString() method as shown in the code listed below: public class Product{  public string ProductName { get; set; }  public int ProductId { get; set; }   public override string ToString()  {    return ProductName;  }} In this simple sample, I am just returning the ProductName property. However, you can create a whole string of information if you wish to display more data in your data tips. Just concatenate any properties you want from your class and return that string. When you now run the application and hover over the collection object you will now see something that looks like Figure 2. Figure 2: Overriding ToString() in your Class Another place the ToString() override comes in handy is if you forget to use a DisplayMemberPath in your ListBox or ComboBox. The ToString() method is called automatically when a class is bound to a list control. Summary You should always override the ToString() method in your classes as this will help you when debugging your application. Seeing relevant data immediately in the data tip without having to drill down one more layer and maybe scroll through a complete list of properties should help speed up your development process. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “Override ToString” from the drop down list.  

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