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  • Cant fetch production db results using Google app engine remote_api

    - by Alon
    Hey, im trying to work out with /remote_api with a django-patch app engine app i got running. i want to select a few rows from my online production app locally. i cant seem to manage todo so, everything authenticates fine, it doesnt breaks on imports, but when i try to fetch something it just doesnt print anything. Placed the test python inside my local app dir. #!/usr/bin/env python # import os import sys # Hardwire in appengine modules to PYTHONPATH # or use wrapper to do it more elegantly appengine_dirs = ['myworkingpath'] sys.path.extend(appengine_dirs) # Add your models to path my_root_dir = os.path.abspath(os.path.dirname(__file__)) sys.path.insert(0, my_root_dir) from google.appengine.ext import db from google.appengine.ext.remote_api import remote_api_stub import getpass APP_NAME = 'Myappname' os.environ['AUTH_DOMAIN'] = 'gmail.com' os.environ['USER_EMAIL'] = '[email protected]' def auth_func(): return (raw_input('Username:'), getpass.getpass('Password:')) # Use local dev server by passing in as parameter: # servername='localhost:8080' # Otherwise, remote_api assumes you are targeting APP_NAME.appspot.com remote_api_stub.ConfigureRemoteDatastore(APP_NAME, '/remote_api', auth_func) # Do stuff like your code was running on App Engine from channel.models import Channel, Channel2Operator myresults = mymodel.all().fetch(10) for result in myresults: print result.key() it doesnt give any error or print anything. so does the remote_api console example google got. when i print the myresults i get [].

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  • Serving large generated files using Google App Engine?

    - by John Carter
    Hiya, Presently I have a GAE app that does some offline processing (backs up a user's data), and generates a file that's somewhere in the neighbourhood of 10 - 100 MB. I'm not sure of the best way to serve this file to the user. The two options I'm considering are: Adding some code to the offline processing code that 'spoofs' it as a form upload to the blob store, and going thru the normal blobstore process to serve the file. Having the offline processing code store the file somewhere off of GAE, and serving it from there. Is there a much better approach I'm overlooking? I'm guessing this is functionality that isn't well suited to GAE. I had thought of storing in the datastore as db.Text or Dd.Blob but there I encounter the 1 MB limit. Any input would be appreciated,

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  • Get Python 2.7's 'json' to not throw an exception when it encounters random byte strings

    - by Chris Dutrow
    Trying to encode a a dict object into json using Python 2.7's json (ie: import json). The object has some byte strings in it that are "pickled" data using cPickle, so for json's purposes, they are basically random byte strings. I was using django.utils's simplejson and this worked fine. But I recently switched to Python 2.7 on google app engine and they don't seem to have simplejson available anymore. Now that I am using json, it throws an exception when it encounters bytes that aren't part of UTF-8. The error that I'm getting is: UnicodeDecodeError: 'utf8' codec can't decode byte 0x80 in position 0: invalid start byte It would be nice if it printed out a string of the character codes like the debugging might do, ie: \u0002]q\u0000U\u001201. But I really don't much care how it handles this data just as long as it doesn't throw an exception and continues serializing the information that it does recognize. How can I make this happen? Thanks!

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  • Google App Engine says "Must authenticate first." while trying to deploy any app

    - by Oleksandr Bolotov
    Google App Engine says "Must authenticate first." while trying to deploy any app: me@myhost /opt/google_appengine $ python appcfg.py update ~/sda2/workspace/lyapapam/ Application: lyapapam; version: 1. Server: appengine.google.com. Scanning files on local disk. Scanned 500 files. Scanned 1000 files. Initiating update. Email: <my_email_was_here>@gmail.com Password for <my_email_was_here>@gmail.com: Error 401: --- begin server output --- Must authenticate first. --- end server output --- We are getting this message with any appliation and under any developer account avialable to us That's what we have installed: App Engine SDK - 1.3.2 PIL - 1.1.7 Python - 2.5.5 pip - 0.6.3 ssl - 1.15 wsgiref - 0.1.2 How can I fix it? Is it well known problem?

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  • How do I install newer python on CentOS with minimal effort?

    - by Sorin Sbarnea
    I would like to install Python 2.6 and mod_python on CentOS 5 (x64). The system is delivered with old python 2.4 and I want the new one with minimal maintenance effort (compiling and having a different installation seams to be suboptimal solution). Is there a solution for this, other than starting to recompile lots of packages? If not should I switch to Ubuntu? Please remember that I'm talking about x64 - I found a repository on net with updated packages but it is not x64.

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  • Google Play Music Not Adding MP3s On-Demand

    - by J0e3gan
    My recent attempts to add music on-demand to Google Play Music have yielded nothing - no "Processing music..." or "Added __ of __" messages, just nothing. Previously I could add music on-demand; and nothing has changed on the machine from which I successfully added music previously, from which I have tried to add music on-demand recently. What could be hampering my ability to add music on-demand? WHAT I'VE TRIED: Right after I started using GPM, I briefly found that I could not add music (on-demand), but the problem went away after a logout/login. This time a logout/login has not helped. Dragging & dropping or browsing to folders or files to add has made no difference either. Nor has waiting ridiculously long for GPM to show signs of life after adding music on-demand seemed to work. Digging deeper, I read a related Google Play Help article and followed its suggestions... ran the Google Play Music Manager troubleshooter = no errors or warnings double checked my available storage = 8 GB free double checked supported file types = MP3 is still supported (of course) ..., but the problem remains. UPDATE: I found that if I configure GPM to automatically upload music added to specific folders, it strangely does add automatically what it will not add on-demand.

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  • Python install issue on Mac OS X

    - by Michael Waterfall
    I have been using the standard python that comes with OS X Lion (2.7.2) but I wanted to build a UCS-4 version to handle 4-byte unicode characters better. I had already installed pip and packages like pytz, virtualenv and virtualenvwrapper, etc., and these are installed in /Library/Python/2.7/site-packages. My $PATH is /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin. To build a new version of python on the machine (outside of any project specific virtual environments, that will come later), I followed the instructions on this article and managed to build it in /usr/local/bin. The problem is that when I launched a new bash window, I got the following virtualenvwrapper error: Traceback (most recent call last): File "<string>", line 1, in <module> ImportError: No module named virtualenvwrapper.hook_loader virtualenvwrapper.sh: There was a problem running the initialization hooks. If Python could not import the module virtualenvwrapper.hook_loader, check that virtualenv has been installed for VIRTUALENVWRAPPER_PYTHON=/usr/local/bin/python and that PATH is set properly. The instructions said to move /usr/local/bin to the top of the /etc/paths file, and since then I've noticed some strange issues. I installed pip into /usr/local/bin and now I have assumed that since I'm working in /usr/local/bin, and the newly installed python's site packages is now located in /usr/local/lib/python2.7/site-packages, when I do pip freeze, it should be empty as nothing is installed there yet. However, pip freeze still reports things installed in the old (OS X) site-packages folder. Here's some info after the build: $ which python /usr/local/bin/python $ which pip /usr/local/bin/pip $ echo $PATH /usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin When I uninstall a python package with pip, it removes it from the old site-packages folder as expected. When I install it again, instead of installing it in /usr/local/lib/python2.7/site-packages, it installs it in /Library/Python/2.7/site-packages (verified by attempting to install it again and receiving Requirement already satisfied (use --upgrade to upgrade): pytz in /Library/Python/2.7/site-packages ). How is it getting that path for the old site-packages folder? Why won't it install it in the correct location for the python install it's using? I'm getting several other issues since promoting /usr/local/bin but I think if I understand this I'll be able to get somewhere. Can anyone see what's happening? If you need any more info I'll be happy to provide it.

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  • Python default version errors

    - by Robus
    For a while I've been getting this error while doing anything apt-get related: Preparing to replace python-cairo 1.4.12-1.2 (using .../python-cairo_1.8.8-1+b1_i386.deb) ... Traceback (most recent call last): [...] File "/usr/share/pycentral-data/pyversions.py", line 172, in default_version raise ValueError, "/usr/bin/python does not match the python default version. It must be reset to point to %s" % debian_default ValueError: /usr/bin/python does not match the python default version. It must be reset to point to python2.6.6 Whereas robus:/# /usr/bin/python -V Python 2.6.6 How do I fix this? I did try fixing symlinks, but then I keep getting 'too many symlink levels' errors.

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  • Why use Google Apps Sync for Outlook to sync email?

    - by Howiecamp
    I currently use Outlook 2007 against an Exchange server for my email and will be moving to Google Apps. There are a number of ways to import your existing email and calendar entries into Google Apps Gmail (e.g. including the Google Apps Sync for Outlook tool), the Google Email Uploader, and copying messages using an IMAP client) so I'm covered on the import side. I'm trying to understand the use cases for the Google Apps Sync for Outlook tool http://mail.google.com/support/bin/topic.py?topic=23333 with respect to email and calendar entries. The description says it syncs your Outlook email and calendar items with Google Apps, but doesn't using Outlook as an IMAP client against Google Apps do the same?

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  • Google app mail hosting and windows 2008 server DNS configuration

    - by fyasar
    Hi There, I used to use shared hosting before and I created a google app account and I configured DNS records on shared hosting's contol panel according to google dns documentations. Everything was working until I switched to dedicated server. First I added DNS role to my new server and I configured whole DNS and NS stuff. I have mail address that mail.domain.com that was redirecting to google app email before. Rightnow, It's not possible to access to mail.domain.com addres from somewhere. But I'm accessing from a few point which located some computer on different network. I stacked in this problem. Please, see the below screen shots I checked on DNSStuff.com,everything is green. Also, I checked on InteliWiz, it seems correct And, Here is the my DNS records. I was accessing to my mail.domain.com address from everywhere, Now, I cannot access to mails from many places since 3 week. Where is the my mistake ? Any help would be appriciated.

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  • What would cause the "gi" module to be missing from python?

    - by Catalin Dumitru
    After some not so clever editing of the default Python version in Ubuntu, from 2.7 to 3.2, I ended up breaking my entire system. After my computer imploded and everything stopped working, I tried to revert back my changes (by linking /usr/bin/python2.7 to /usr/bin/python and changing the default version in /usr/share/python/debian_defaults back to 2.7) but some things are still broken. For example when I type "import gi" in the python interpreter I get the fallowing message : >>> import gi Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named gi >>> error which appears with some programs too (eg: gnome tweak tool). I have tried re-installing python both from the software center and from sources, but the same error persists. Python -- version now returns : Python 2.7.2 and also some software packages which depend on python 2.7 are now working (for example the software center), but some things are still broken. Is there anything I can do to completely re-install python 2.7 as the default version?

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  • Nginx and Google Appengine Reverse Proxy Security

    - by jmq
    The scenario is that I have a Google compute node running Nginx as a reverse proxy to the google appengine. The appengine is used to service REST calls from an single page application (SPA). HTTPS is used to the Nginx front end from the Internet. Do I also need to make the traffic from the Nginx reverse proxy to the appengine secure by turning on HTTPS on the appengine? I would like to avoid the overhead of HTTPS between the proxy and the backend. My thinking was that once the traffic has arrived at Nginx encrypted, decrypted in Nginx, and then sent via the reverse proxy inside of Google's infrastructure it would be secure. Is it safe in this case to not use HTTPS?

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  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

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  • How to allow Google Images search to by pass hotlink protection?

    - by Marco Demaio
    I saw Google Images seems to index my images only if hotlink protection is off. * I use anyway hotlink protection because I don't like the idea of people sucking my bandwidth, i simply this code to protcet my sites from being hotlinked: RewriteEngine on RewriteCond %{HTTP_REFERER} !^$ RewriteCond %{HTTP_REFERER} !^http(s)?://(www\.)?mydomain\.com/.*$ [NC] RewriteCond %{HTTP_REFERER} !^http(s)?://(www\.)?mydomain\.com$ [NC] RewriteRule .*\.(jpg|jpeg|png|gif)$ - [F,NC,L] But in order to allow Google Image search to bypass my hotlink protection (I want Google Images search to show my images) would it suffice to add a line like this one: RewriteCond %{HTTP_REFERER} !^http(s)?://(www\.)?google\.com/.*$ [NC] RewriteCond %{HTTP_REFERER} !^http(s)?://(www\.)?google\.com$ [NC] Because I'm wondring: is the crawler crawling just from google.com? and what about google.it / google.co.uk, etc.? FYI: on Google official guidelines I did not find info about this. I suppose hotlink protection prevents Google Images to show images in its results because I did some tests and it seems hotlink protection does prevent my images to be shown in Google Images search.

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  • Geographic location settings

    - by JochemTheSchoolKid
    I am building an website. It has an .nl domain. Now only my domain is showing up on google.nl I hope I can change this somehow that it could be findable in all google's (like google.com / co.uk) and so on. If I look on google forums. They say go to webmaster tools and change your geographic position over there. But I have added this site and I am not able to change it there because there is no select box. I dont have any idea were to search (yes I searched on google offcourse) or where to ask for this special problem. So maybe here can someone redirect me or explain me what is possible and what not. The question is can I make an .nl domain findable in (almost) all google search sites? And so on how can I do that. Picture of my google webmaster tools (nl): http://i.stack.imgur.com/ZuP4L.png

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  • google search engine api not produce exact live search

    - by Bharanikumar
    Hi , The google search engine api not render the first result , Example, function google_search_api($args, $referer = 'http://localhost/test/', $endpoint = 'web'){ $url = "http://ajax.googleapis.com/ajax/services/search/".$endpoint; if ( !array_key_exists('v', $args) ) $args['v'] = '1.0'; $url .= '?'.http_build_query($args, '', '&'); $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); // note that the referer must be set curl_setopt($ch, CURLOPT_REFERER, $referer); $body = curl_exec($ch); curl_close($ch); //decode and return the response return json_decode($body); } $rez = google_search_api(array( 'q' = 'dl03', )); print_r($rez); the result for the above snippet little differ compare to live google search, the above snippet not render first result , that is in google live search first result not displaying the above snippet , AMy i know, what should i have to do now, Regards

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  • Run Google-apps-script on Google-Spreadsheet event?

    - by jdk
    If I create a Google apps script, can I hook it up to Google spreadsheet to run based on an event, or must I manually invoke it? I don't know if Google spreadsheet supports any events. For example: a Google app script that strikes out rows in the spreadsheet that have been marked completed by way of a column having the digit 1 beside completed rows. I would like this to run whenever a row is modified, or even when the spreadsheet is first loaded.

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  • Google+1 button strategy - Combined +1s or separate +1s?

    - by nctrnl
    I have included the Google+1 button on my blog. Each post outputs a +1 button on the bottom. Depending if you are viewing the actual post or just the main page the +1 button will "+1" either the post address or blog website address. This made me think for a bit if the +1 button should be configured to +1 the blog section (www.example.org/blog), +1 the main website address (www.example.org), or +1 individual posts?

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  • Cross-Platform Google Chrome App Installer

    - by Volomike
    I have fallen in love with the Google Chrome App way of making an "app" (and extensions as well). What kind of installer would you recommend (free and/or cheap is preferred) that is cross-platform (Mac, Windows 2000+, Linux (Ubuntu, Debian, Suse, Redhat, or derivatives)) and lets me deploy Google Chrome Apps on workstations? It would need to let me deploy Google Chrome, or update Google Chrome to a particular version, as necessary, in order for my app to work.

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  • Google Analytics - Showing multiple site stats at once

    - by John
    Is there a way in google analytics to add multiple sites to and show all the stats together? So like the graphs and total visits/unique hits all combined for all the sites added to the google analytics account? For example if I have: site1.com site2.com site3.com Under one google analytics account, is there a way in google analytics tool to merge them together so I can see a sum of all traffic in one report?

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  • When reversing a Google Analytics e-commerce transaction is the per-unit price positive or negative?

    - by Michael Glenn
    Google's own instructions for reversing an e-commerce transaction seem to contradict themselves regarding the unit price. In the instructions it states The item field has a positive per-unit price and a negative quantity. yet, the code sample has a negative per-unit price and negative quantity. _gaq.push(['_addItem', '1234', // order ID - necessary to associate item with transaction 'DD44', // SKU/code - required 'T-Shirt', // product name 'Olive Medium', // category or variation '-11.99', // unit price - required '-1' // quantity - required ]); Which is correct?

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  • Play a Webpage Display Prank in Google Chrome

    - by Asian Angel
    Are you looking for a fun but innocent prank to play on someone who loves using Google Chrome? If so then you may want to have a closer look at the Upside Down extension for Chrome. Before Here is our example webpage before starting the prank…looking all “normal like”. Upside Down in Action As soon as the extension has been installed you are ready to go. If you had a webpage open before installing the extension you will only need to refresh the page. As soon as the page has been refreshed or a new one is opened everything is going to look messed up very quickly. With the default setting there are five different “looks” available. To cycle through the five “looks” use the “Windows Key + Semicolon” or “Command + Semicolon” to toggle through them. On the sixth toggle the webpage will revert to normal (toggling afterwards starts the whole process again). Here are the five “looks” available…         Options There are options available for the extension where you can focus on just a specific effect or a group of effects. You can also enable a “Grayscale Effect” and even set a delay timer (a definite “evil touch”)! Think of the fun and surprised looks that await… Conclusion If you have been looking for a fun and unexpected prank for your favorite Google Chrome fan then this just might be what you have been looking for. Get ready to sit back and watch the fun. Links Download the Upside Down extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Take Screenshots of Any Webpage in Google ChromeHow to Make Google Chrome Your Default BrowserSubscribe to RSS Feeds in Chrome with a Single ClickActivate the Redesigned New-Tab Interface in Google ChromeFriday Fun: Play MineSweeper in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 If Web Browsers Were Modes of Transportation Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows

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  • Why "Estimated Avg. CPC" changes when using multiple phrases in Google's Traffic Estimator?

    - by Misha Moroshko
    I use Google's Traffic Estimator to calculate the Estimated Average Cost Per Click. I use the following filters: Locations: Australia Languages: English Max CPC = $10000 (just for this example) When I enter the following phrases: air conditioner melbourne air conditioning melbourne the result is: air conditioning melbourne: AU$6.53 air conditioner melbourne: AU$5.97 But, when I use a single phrase: air conditioner melbourne the result is: air conditioner melbourne: AU$6.22 Why is this difference?

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