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  • ASA firewalls: how does stateful filtering affect my access lists?

    - by Nate
    Ok, so assume that I have an ingress access list that looks like this: access-list outside_in extended ip permit any X.Y.Z.1 eq 25 access-group outside_in in interface outside And I want to do egress filtering. I want to allow inside machines to respond on port 80, and I want to allow ports over 1024. Given that the firewall is statefull, do I need to have the rule access-list inside_in extended ip permit X.Y.Z.1 any eq 25 in my inside_in ACL, or can I get away with just access-list inside_in extended ip permit any any gt 1024 access-group inside_in in interface inside In other words, if I apply an egress access list, do I have to explicitly allow machines to respond to requests allowed by the ingress access list, or does the statefullness of the firewall handle that for me? Thanks!

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  • Why is rsync.exe [cwRsync] trying to open a port when in client mode?

    - by hemancuso
    I'm trying to use a cygwin compiled version of rsync [the cwrsync package] on Windows and in seemingly whatever configuration I test in there is a request to the user presented by Windows Firewall to allow inbound traffic. If you deny this request, everything works fine - as expected. I'm doing a vanilla push rsync.exe localpath user@remotepath:/absolutepath and it works just fine. I've also attempted this command having deleted ssh from the path and using rsync on local paths - still a firewall prompt. Why is this listen() happening and is there a way I can force the client to not attempt to listen without recompiling and maintaing a patch?

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  • Ubuntu hardware wireless switch has no effect after suspend and 13.10 upgrade

    - by blaineh
    I'm posting this on SU after it stalled on askubuntu. I hope someone here can help! If you'd prefer to answer on AU itself, here's the link: http://askubuntu.com/questions/365177/hardware-wireless-switch-has-no-effect-after-suspend-and-13-10-upgrade Wireless works fine after a reboot, but after a suspend the hardware switch (for my laptop this is f12) has no effect on the wireless, it is just permanently off, and shows that it is with a red LED. My rfkill list all reads: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes 1: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: yes Any combination with rfkill <un>block wifi doesn't work, although one time first blocking then unblocking actually turned it on again. sudo lshw -C network reads: *-network DISABLED description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 01 serial: 78:e4:00:65:2e:3f width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.11.0-12-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:90100000-9010ffff *-network DISABLED description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 02 serial: c8:0a:a9:89:b4:30 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:2000(size=256) memory:90010000-90010fff memory:90000000-9000ffff memory:90020000-9002ffff Also, adding a /etc/pm/sleep.d/brcm.sh file as recommended here simply prevents the laptop from suspending at all, which of course is no good. This question has an answer urging to install the original driver, but it wasn't an "accepted answer" so I'd rather not take a chance on it. Also I'll admit I'm a bit lost on that and would like help doing so with the specific information I've given. I would be happy to provide more information, so long as you're willing to help me find it for you! This is a very annoying bug. I have a Compaq Presario CQ62. Edit. Output of lspci | grep Network: 02:00.0 Network controller: Qualcomm Atheros AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Edit. This morning, I had had the laptop suspended all night, and then when I tried to awake it, it simply wouldn't. It would try, and then it would sleep again (I guess it felt a little bit like me! </badjoke>). Is it possible these problems are related? Edit. I don't have enough reputation on SU proper to post links to pastebins and other questions I've tried, so I'm putting them in comments, and of course they're available in the original question.

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  • video player recommendation (hardware)

    - by Fuxi
    hi all, i'm looking for a hardware-videoplayer with the following features: support for all kind of video formats from the web (xvid, divx, mpeg ..) w/o problems slots for memory cards like cf/sd usb connector for external devices like hd/usb sticks updateable firmware support for .srt files (subtitles) - option to change eg. fontsize currently i'm having a dvd player with memory slot but it only supports a few formats and it's very annoying having to convert anything - mostly it doesn't work. thx in advance

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  • Finding spoofed IP address on network

    - by Jared
    I have a few IP spoof dropped messages coming out of my Sonicwall firewall, we'll call them Source A and Source B. Both of these sources have the same mac address indicating they're coming from the layer 3 switch behind my firewall. Source A has an ip within a valid subnet on my network and it shows up in the ARP table of my layer 3 switch. I was able to trace the exact location and fix the issue. Source B's ip however, is not within valid subnet on my network and it's not showing up in my layer 3 switches arp table. Any idea how I can trace the location of this device within my network? Thanks in advance.

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  • Amazon EC2 firewall rules & VPN connections

    - by John
    I'm moving from Rackspace to Amazon EC2. One thing I like about our Rackspace setup is that it is extremely secure. The MySQL box can only be accessed via internal IPs, and we have a Cisco VPN firewall that allows us to dial in remotely and access port 3306 as though we were on the internal network. I'd like to figure out how to replicate this setup with EC2. How can I make the MySQL box so that port 3306 can only be accessed on the internal network? What about the VPN piece of things? I know Amazon has the VPC service, but it seems like that's for the purpose of connecting to an existing network. I don't have an existing network. I want to essentially create one inside Amazon and connect to that. What are my options? Any good tutorials on how to get started? Thanks in advance for your help

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  • Windows Server 2008 constantly spamming external IP's on outbound TCP port 445

    - by RSXAdmin
    Hi Server Fault, I have a Windows Server 2008 box running as a Domain Controller. I have noticed in my Cisco ASA firewall logs that this box is continuously sending out (like a thousand requests a second) requests on TCP port 445 to external hosts. I have made an effort to deny this outbound traffic from getting on the internet (using the ASA), however I would like these requests to stop from even occurring at all. I have tried disabling TCP/IP over NetBIOS. I have even turned on Windows Advanced Firewall on the box itself to block outbound 445 but the ASA still detects this particular traffic hitting it. I have other DC's and similar type boxes which are not behaving the same way as this box. Is this normal? Is there a way to stop this spamming? Have I been infected? Thank you universe.

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  • Windows Filtering Platform not turning off until admin logon. Win2008R2sp1

    - by rjt
    Just installed Windows Server 2008R2 SP1 to see if it would fix this problem, but it didn't. Until an administrator logs onto the domain controller, there are many events that WFP blocked a connection from Server60 to Server60 or Server60 to Server70. Both server60 and server70 are the domain controllers. One the admin logs on, the WFP events stop. The firewall is off by default GPO. Yes, i know that the WFP kicks in during the boot up sequence until the firewall takes over or in my case does not take over (since Vista), but i clearly should not have to autologon to a domain controller and call autolock or something. Example event LEVEL = Information Source = Microsoft Windows Security Auditing EventID = 5152 "Filtering Platform Packet Drop" and its evil twin id = 5157 "Filtering Platform Connection" "The Windows Filtering platform has blocked a connection." Direction %%14593 SourceAddress 192.168.10.60 SourcePort 49677 DestAddress 192.168.10.60 DestPort 389 Protocol 6 FilterRTID 65667 LayerName %%14611 LayerRTID 48 RemoteUserID S-1-0-0 RemoteMachineID S-1-0-0 windows-server-2008-r2 WFP BFE WindowsFilteringPlatform BaseFilteringEngine

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  • Migrating Windows Server 2003 installation to new hardware

    - by Alex
    I have a Windows 2003 Server that I want to migrate to new hardware. All the setup and configuration was done by my predecessor. Right now I'm in a real time crunch and I just want to copy all the files and settings to the new machine. Is there an easy way to do this or do I need to manually copy all the files and add all the settings? Microsoft KB suggests "Automated System Recovery", is this the best way forward?

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  • Windows Server 2008 R2 - Can't connect RDP over the Internet

    - by Jonathan DeMarks
    I have two networks: Domain and Public, Domain is a VPN connection and Public is the local connection to the network. This is not a domain controller or a DNS/DHCP server. I can connect via RDP from the local network (192.168.1.), from the VPN network (10.1.2.), and from the VPN network over the internet. I cannot connect from the internet (anywhere besides where the server is VPN'd) Wireshark indicates that the server is getting packets, and the audit log is indicating that the packets are being dropped. Advanced Firewall has explicit options to allow RDP, and has no deny policies. I have also tried turning Firewall off completely to no avail. I'm really lost on this one.

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  • How do I stop someone from saturating my line & wasting CPU cycles

    - by JoshRibs
    My web host shows inbound & outbound traffic with mrtg. I have a steady 3.5mbps inbound traffic from Nigeria. Even assuming the source IPs & destination ports are blocked with Iptables & verifying nothing is listening on those ports, will the traffic still always pass through the switch & "get" to my server (where my server wastes CPU cycles "dropping" the packets)? Assuming I was setup with a hardware firewall, the traffic would still show in mrtg assuming the firewall is behind the switch? So is there any way to stop someone from saturating your 100mbps line, if they also have a 100mbps line? Other than filing an abuse complaint with the kind folks in Nigeria?

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  • Tracing out going connections

    - by Tiffany Walker
    Jan 24 07:00:49 HOST kernel: [875997.380464] Firewall: *TCP_OUT Blocked* IN= OUT=eth0 SRC=108.60.11.15 DST=74.80.225.32 LEN=52 TOS=0x00 PREC=0x00 TTL=64 ID=18789 DF PROTO=TCP SPT=64823 DPT=81 WINDOW=14600 RES=0x00 SYN URGP=0 Jan 24 07:00:50 HOST kernel: [875998.378321] Firewall: *TCP_OUT Blocked* IN= OUT=eth0 SRC=108.60.11.15 DST=74.80.225.32 LEN=52 TOS=0x00 PREC=0x00 TTL=64 ID=18790 DF PROTO=TCP SPT=64823 DPT=81 WINDOW=14600 RES=0x00 SYN URGP=0 I run fcgid so everything runs as a user. But is there a way to trace and figure out who is running an out going script? The sites all share the same IP so it's hard to know which site it is or where the script is located at.

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  • Which ports for IPSEC/LT2P?

    - by Matt
    I have a firewall/router (not doing NAT). I've googled and seen conflicting answers. It seems UDP 500 is the common one. But the others are confusing. 1701, 4500. And some say I need to also allow gre 50, or 47, or 50 & 51. Ok, which ports are the correct ones for IPSec/L2TP to work in a routed environment without NAT? i.e. I want to use the built in windows client to connect to a VPN behind this router/firewall.

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  • How to configure something like "Reflexive ACL" on OpenBSD?

    - by Earlz
    My U-Verse modem has something called "Reflexive ACL" described as Reflexive ACL: When IPv6 is enabled, you can enable Reflexive Access Control Lists to deny inbound IPv6 traffic unless this traffic results from returning outgoing packets (except as configured through firewall rules). This seems like a pretty good way to keep from having to maintain a firewall on each computer behind my router that gets handed an IPv6 address. It sounds about like a NAT, which for my small home network is all I want right now. Now my modem sucks as a router though, so I'm in the process of configuring an OpenBSD router to do that. I've got IPv6 supported and all that and my OpenBSD router will hand out IPv6 addresses by rtadvd. Now I want to keep people from having instant access to my local network through IPv6. How would I best do something like Reflexive ACL with pf in OpenBSD 5.0?

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  • iptables: How to create a rule for a single website that does not apply to other websites?

    - by Kris
    Virtual Dedicated Server hosts 10 websites. 1 firewall made with iptables If one of those 10 websites gets hit by too many ping requests coming from one IP address, how do I limit or drop it without dropping it for the other 9 websites? Do I create a firewall for every website ? If so, how? Or is it better to change my rules? If so, how? Thank you. Original question was posted here iptables: what's best practice when there're several websites but you want to use a rule for a single website? but it was too vague. Let me know if more info is needed.

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  • Low FPS in some games, but hardware not fully used

    - by Mario De Schaepmeester
    I just did a little funny experiment in the game/sim "Train Simulator 2013". I normally have good FPS in it (around 30) at full settings. What I did was make a really, really long train so that the calculations the sim needed to make were enormous (the sim is quite realistic, it takes all things into account like speed/acceleration, G-forces, comfort levels, possible wheel slip and many more, and most of those things on each carriage seperately). This resulted in only 14FPS as reported by the game, but it felt more like 8FPS or so. I have a Logitech G15 keyboard which has an LCD, and it allows me to monitor CPU/RAM and video card load on it. The strange thing is, all CPU cores were busy, but the total load was only about 60% maximum at all times. The video card was only on 30% load (possibly an important note, the memory was full, which is however not unusual for the game in question). The RAM had plenty of room and there weren't many operations as it didn't grow or shrink much. I just have the feeling that the game would run smoother if it used more of my hardware power. Why is it not doing so? I had the same in another game, The Elder Scrolls: Morrowind when using more than 100 mods (that all use scripting) and a few high res texture mods, + a full-on graphics improvement program. The engine is very old (2003), and so I thought this might be the cause (not being optimised for multithreading). I had thought of possible causes, like: The operating system doesn't let the games use all the resources. It doesn't make use of multi-threading appropriately. To eliminate the former, I tried a CPU stress tool and that got 100% CPU juice as I let it run, so the OS is not the problem. I gave its thread the "higher" priority though. My actual question In both games, I did things the engine was not really built to do or support. Can those games' framerate be limited cause of their own engine not being able to cope? What is the real reason and more importantly, can I help it? And in any case, could something actually be wrong with my hardware? It's all reasonably new, a couple of months, and I (almost) never experience any other trouble. Modern and much more demanding games work absolutely fine. Specs CPU: AMD Phenom II 965 X4 @ 3.4gHz RAM: 8GB of DDR3 RAM Video: MSI GTX560 (nVidia chip) with 1GB of GDDR5 memory OS: Windows 7 Ultimate 64 bit Nothing overclocked.

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  • How to Deploy an ASP.NET Web API- and Browser-based Application to a Production Environment

    - by user69508
    (Please forgive if this is posted in an incorrect forum. We didn’t know exactly where to post it.) We have an ASP.NET Web API single page application - a browser-based app running in IIS to serve up HTML5/CSS3/JavaScript, which talks to the ASP.NET Web API endpoint only to access a database and transfer JSON data. Everything is working great in our development environment - that is, we have one Visual Studio solution with an ASP.NET Web API project and two class library projects for data access. While development and testing on development boxes, using IIS Express to a localhost:port to run the site and access the Web API, everything is fine. Now we need to move it to a production environment (and we’re having problems - or just not understanding what needs to be done). The production environment is all internal (nothing will be exposed on the public Internet). There are two domains. One domain, the corporate domain, is where all users login normally. The other domain, the process domain, contains the SQL Server instance that our app and Web API will need to access. The IT staff wants to put a DMZ between the two domains to house the IIS app and shield the users on the corporate domain from having access into the process domain directly. So, I guess what they want is: corp domain (end users) <– firewall (open port 80) <– DMZ (web server running IIS) <– firewall (open port 80 or 1433????) <– process domain (IIS for Web API and SQL Server) We’re developers and don’t really understand all the networking aspects, so we’re wondering how to deploy our browser/Web API application in this scenario. Do we need to break up our application so that all the client code (HTML5/CSS3/JavaScript/images/etc.) is on the IIS server in the DMZ, while the Web API gets installed on the server in the process domain? Or, does the entire app (client code and Web API) stay together on the IIS server in the DMZ, which then somehow accesses the SQL Server instance to get data? From the IIS server and app in the DMZ, would you simply access the Web API on the server in the process domain by going to "http://server/appname/api/getitmes"? In the second firewall between the DMZ and the process domain, would you have to open port 1433 or just port 80 since the Web API is a HTTP endpoint? Or, is there some better way of deployment (i.e., how ASP.NET Web API single page applications written all in HTML5 and JavaScript supposed to be deployed to production environments?)? I’m sure there are other questions, but we’ll start with these. Thanks!!! (Note: the servers are Win2k8 R2, SQL Server 2k8 R2, and IIS 7.5.)

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  • Filtering downloading a file

    - by Ozgun Sunal
    people. i know there are several types of firewalls operating at different layers of OSI. ACLs(layer 3 firewalls filter based on port numbers and IP addresses), SPI(which examines the patterns of data at layer 3 and realise that data content is malicious or not) and application layer firewalls which is capable of understanding the data at that level. Considering this, i'll give an example and learn what i need to do. Lets say, we have a computer has access to the Internet. i want to download a file or display a web page from a website but block access to the another website/s or downloading. To do this, i cant block access to the web browser on the 3rd party firewall bcos that will shut down all access. ACLs wont already do it. So, which kind of firewall will make it possible to filter specific traffic and how?

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  • How can I open a port in OS X 10.6?

    - by Ian
    Mine is MacBook Air, so I cannot plug to the modem directly. And I do want to turn my firewall off. How can I specify to open a port, like port 56789 in Mac OS 10.6.8? I know in old Mac OS, there is a option for me to specify a custom port. But I cannot find it in OS X 10.6.8. In System Preferences / Security / Firewall, I only can allow an APPLICATION to access a new port. However, now I'm programming, using a new port. So, it seems not suitable for me. So, can I simply open a port instead of using an Application to open a port?

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  • Can't connect to service on ubuntu?

    - by user36914
    I have a service i just installed on a ubuntu workstation machine. Say its running under port 511. I can connect locally : telnet localhost 511 When i try to connect from a remote machine it fails telnet 192.168.0.1 511 Whats wierd is i tried to connect locally using the ip address and i get the following error: "Unable to connect to remote host: Connection Refused" I checked the status of the firewall: sudo ufw status and get back "status:inactive" So does anyone know why i can't connect remotely since the firewall is disabled and why can't i connect locally using its ip address. I don't know if this matters but its running under esxi.

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  • What security changes are necessary when connecting DSL modem directly to PC instead of router?

    - by Mike B
    Windows XP I have a user with a single PC that was connected to the internet via a standard home router. The router is now having hardware-related issues and to save money, they're considering connecting the PC directly to the DSL modem since they don't need to share the internet connection or need wireless functionality. If they decide to do that, I'm concerned that this will introduce additional security concerns. Is the Windows Firewall sufficient and Microsoft Security Essentials sufficient for protecting a computer directly connected to a DSL Modem? Or is other security software needed here? Ideally, I'd like to avoid having third-party firewall software constantly bringing up alerts and asking them to approve everything. Also, just to clarify, their use cases are just internet browsing and email.

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Sometimes keyboard & touchpad work... sometimes not

    - by Voyagerfan5761
    When I first ran Ubuntu from CD on this Dell Inspiron 2650, it worked for about ten to fifteen minutes, then it hung (I was probably trying to do too much at once from a Live CD). The next time, my mouse and keyboard didn't work. I rebooted three times and finally got them working. I then installed Ubuntu alongside Windows XP. After installing, selecting the OS in GRUB worked, but my touchpad and keyboard were again not working. I rebooted, and they worked. (I fortunately had a USB mouse with which to reboot.) Booting Ubuntu and then rebooting to enable my keyboard and touchpad has become a routine ever since. Often several reboots are required; at one point I had to reboot over a dozen times in a row before getting a session where everything worked properly. (My installation has been in place for about three days a week now.) I've looked around for a device manager equivalent to no avail. Sometimes the hardware is properly detected, and sometimes it's not. Once or twice I've had the keyboard detected properly but the touchpad not. Plugging in my wireless card also sometimes requires a plug, unplug, and plug again to get it working. So is there some solution? I'm without an Internet connection at home, and this "laptop" is really a wall wart on my desk, so suggestions for packages may take a while to test. Xorg logs I captured two three four sample Xorg logs: one from a startup where the devices worked; one from when they didn't; one from a session where Ubuntu thought my touchpad was a normal mouse; and one from a session where my keyboard worked but the touchpad didn't. See this gist. Updated 2010-12-15 01:50 UTC with Xorg.0.log.keyboardonly file illustrating the case where the keyboard worked but not the touchpad. Updated 2011-01-11 04:10 UTC with Xorg.0.log.touchpadregmouse to illustrate a case where the touchpad was detected as a regular mouse (no "Touchpad" tab in mouse prefs).

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