Search Results

Search found 5262 results on 211 pages for 'jim red'.

Page 42/211 | < Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >

  • LinkedIn API returns 'Unauthorized' response (PHP OAuth)

    - by Jim Greenleaf
    I've been struggling with this one for a few days now. I've got a test app set up to connect to LinkedIn via OAuth. I want to be able to update a user's status, but at the moment I'm unable to interact with LinkedIn's API at all. I am able to successfully get a requestToken, then an accessToken, but when I issue a request to the API, I see an 'unauthorized' error that looks something like this: object(OAuthException)#2 (8) { ["message:protected"]=> string(73) "Invalid auth/bad request (got a 401, expected HTTP/1.1 20X or a redirect)" ["string:private"]=> string(0) "" ["code:protected"]=> int(401) ["file:protected"]=> string(47) "/home/pmfeorg/public_html/dev/test/linkedin.php" ["line:protected"]=> int(48) ["trace:private"]=> array(1) { [0]=> array(6) { ["file"]=> string(47) "/home/pmfeorg/public_html/dev/test/linkedin.php" ["line"]=> int(48) ["function"]=> string(5) "fetch" ["class"]=> string(5) "OAuth" ["type"]=> string(2) "->" ["args"]=> array(2) { [0]=> string(35) "http://api.linkedin.com/v1/people/~" [1]=> string(3) "GET" } } } ["lastResponse"]=> string(358) " 401 1276375790558 0000 [unauthorized]. OAU:Bhgk3fB4cs9t4oatSdv538tD2X68-1OTCBg-KKL3pFBnGgOEhJZhFOf1n9KtHMMy|48032b2d-bc8c-4744-bb84-4eab53578c11|*01|*01:1276375790:xmc3lWhXJvLSUZh4dxMtrf55VVQ= " ["debugInfo"]=> array(5) { ["sbs"]=> string(329) "GET&http%3A%2F%2Fapi.linkedin.com%2Fv1%2Fpeople%2F~&oauth_consumer_key%3DBhgk3fB4cs9t4oatSdv538tD2X68-1OTCBg-KKL3pFBnGgOEhJZhFOf1n9KtHMMy%26oauth_nonce%3D7068001084c13f2ee6a2117.22312548%26oauth_signature_method%3DHMAC-SHA1%26oauth_timestamp%3D1276375790%26oauth_token%3D48032b2d-bc8c-4744-bb84-4eab53578c11%26oauth_version%3D1.0" ["headers_sent"]=> string(401) "GET /v1/people/~?GET&oauth_consumer_key=Bhgk3fB4cs9t4oatSdv538tD2X68-1OTCBg-KKL3pFBnGgOEhJZhFOf1n9KtHMMy&oauth_signature_method=HMAC-SHA1&oauth_nonce=7068001084c13f2ee6a2117.22312548&oauth_timestamp=1276375790&oauth_version=1.0&oauth_token=48032b2d-bc8c-4744-bb84-4eab53578c11&oauth_signature=xmc3lWhXJvLSUZh4dxMtrf55VVQ%3D HTTP/1.1 User-Agent: PECL-OAuth/1.0-dev Host: api.linkedin.com Accept: */*" ["headers_recv"]=> string(148) "HTTP/1.1 401 Unauthorized Server: Apache-Coyote/1.1 Date: Sat, 12 Jun 2010 20:49:50 GMT Content-Type: text/xml;charset=UTF-8 Content-Length: 358" ["body_recv"]=> string(358) " 401 1276375790558 0000 [unauthorized]. OAU:Bhgk3fB4cs9t4oatSdv538tD2X68-1OTCBg-KKL3pFBnGgOEhJZhFOf1n9KtHMMy|48032b2d-bc8c-4744-bb84-4eab53578c11|*01|*01:1276375790:xmc3lWhXJvLSUZh4dxMtrf55VVQ= " ["info"]=> string(216) "About to connect() to api.linkedin.com port 80 (#0) Trying 64.74.98.83... connected Connected to api.linkedin.com (64.74.98.83) port 80 (#0) Connection #0 to host api.linkedin.com left intact Closing connection #0 " } } My code looks like this (based on the FireEagle example from php.net): $req_url = 'https://api.linkedin.com/uas/oauth/requestToken'; $authurl = 'https://www.linkedin.com/uas/oauth/authenticate'; $acc_url = 'https://api.linkedin.com/uas/oauth/accessToken'; $api_url = 'http://api.linkedin.com/v1/people/~'; $callback = 'http://www.pmfe.org/dev/test/linkedin.php'; $conskey = 'Bhgk3fB4cs9t4oatSdv538tD2X68-1OTCBg-KKL3pFBnGgOEhJZhFOf1n9KtHMMy'; $conssec = '####################SECRET KEY#####################'; session_start(); try { $oauth = new OAuth($conskey,$conssec,OAUTH_SIG_METHOD_HMACSHA1,OAUTH_AUTH_TYPE_URI); $oauth->enableDebug(); if(!isset($_GET['oauth_token'])) { $request_token_info = $oauth->getRequestToken($req_url); $_SESSION['secret'] = $request_token_info['oauth_token_secret']; header('Location: '.$authurl.'?oauth_token='.$request_token_info['oauth_token']); exit; } else { $oauth->setToken($_GET['oauth_token'],$_SESSION['secret']); $access_token_info = $oauth->getAccessToken($acc_url); $_SESSION['token'] = $access_token_info['oauth_token']; $_SESSION['secret'] = $access_token_info['oauth_token_secret']; } $oauth->setToken($_SESSION['token'],$_SESSION['secret']); $oauth->fetch($api_url, OAUTH_HTTP_METHOD_GET); $response = $oauth->getLastResponse(); } catch(OAuthException $E) { var_dump($E); } I've successfully set up a connection to Twitter and one to Facebook using OAuth, but LinkedIn keeps eluding me. If anyone could offer some advice or point me in the right direction, I will be extremely appreciative!

    Read the article

  • Location of Java dump heap file?

    - by Jim Ferrans
    Well this is embarrassing ... I'm starting to play with the Eclipse Memory Analyzer to look for Java memory leaks on a Windows box. Step 1 is to obtain a heap dump file. To do this< I start my Java (javaw.exe) process from within Eclipse and connect to it with jconsole. Then on the jconsole MBeans tab I click the dumpHeap button. The first time I did this, I saw a pop-up saying it had created the heap dump file, but not giving its name or location. Now whenever I do a dumpHeap again while connected to a different javaw.exe process, jconsole says: Problem invoking dumpHeap : java.io.IOException: File exists and of course doesn't give its name or path. Where could it be? I've searched my C: drive (using cygwin command line tools) for files containing "hprof" or "java_pid" or "heapdump" and didn't find anything plausible. I've even used the Windows search to look for all files in my Eclipse workspace that have changed in the last day. I'm using the Sun Java 1.6 JVM, and don't have -XX:HeapDumpPath set.

    Read the article

  • JQuery validation without requiring MS scripts in asp.net mvc2 project

    - by Jim Geurts
    Is it possible to use the new client side validation features of asp.net MVC 2 without having to use the MS scripts (MicrosoftAjax.js, MicrosoftMvcAjax.js, MicrosoftMvcValidation.js)? I use JQuery throughout my application; JQuery has a great plugin for validation and I don't really want to force my users to load MS scripts just for validation. Is this possible? If so, any suggestions for how to accomplish it are appreciated.

    Read the article

  • It’s time that you ought to know what you don’t know

    - by fatherjack
    There is a famous quote about unknown unknowns and known knowns and so on but I’ll let you review that if you are interested. What I am worried about is that there are things going on in your environment that you ought to know about, indeed you have asked to be told about but you are not getting the information. When you schedule a SQL Agent job you can set it to send an email to an inbox monitored by someone who needs to know and indeed can do something about it. However, what happens if the email process isnt successful? Check your servers with this: USE [msdb] GO /* This code selects the top 10 most recent SQLAgent jobs that failed to complete successfully and where the email notification failed too. Jonathan Allen Jul 2012 */ DECLARE @Date DATETIME SELECT @Date = DATEADD(d, DATEDIFF(d, '19000101', GETDATE()) - 1, '19000101') SELECT TOP 10 [s].[name] , [sjh].[step_name] , [sjh].[sql_message_id] , [sjh].[sql_severity] , [sjh].[message] , [sjh].[run_date] , [sjh].[run_time] , [sjh].[run_duration] , [sjh].[operator_id_emailed] , [sjh].[operator_id_netsent] , [sjh].[operator_id_paged] , [sjh].[retries_attempted] FROM [dbo].[sysjobhistory] AS sjh INNER JOIN [dbo].[sysjobs] AS s ON [sjh].[job_id] = [s].[job_id] WHERE EXISTS ( SELECT * FROM [dbo].[sysjobs] AS s INNER JOIN [dbo].[sysjobhistory] AS s2 ON [s].[job_id] = [s2].[job_id] WHERE [sjh].[job_id] = [s2].[job_id] AND [s2].[message] LIKE '%failed to notify%' AND CONVERT(DATETIME, CONVERT(VARCHAR(15), [s2].[run_date])) >= @date AND [s2].[run_status] = 0 ) AND sjh.[run_status] = 0 AND sjh.[step_id] != 0 AND CONVERT(DATETIME, CONVERT(VARCHAR(15), [run_date])) >= @date ORDER BY [sjh].[run_date] DESC , [sjh].[run_time] DESC go USE [msdb] go /* This code summarises details of SQLAgent jobs that failed to complete successfully and where the email notification failed too. Jonathan Allen Jul 2012 */ DECLARE @Date DATETIME SELECT @Date = DATEADD(d, DATEDIFF(d, '19000101', GETDATE()) - 1, '19000101') SELECT [s].name , [s2].[step_id] , CONVERT(DATETIME, CONVERT(VARCHAR(15), [s2].[run_date])) AS [rundate] , COUNT(*) AS [execution count] FROM [dbo].[sysjobs] AS s INNER JOIN [dbo].[sysjobhistory] AS s2 ON [s].[job_id] = [s2].[job_id] WHERE [s2].[message] LIKE '%failed to notify%' AND CONVERT(DATETIME, CONVERT(VARCHAR(15), [s2].[run_date])) >= @date AND [s2].[run_status] = 0 GROUP BY name , [s2].[step_id] , [s2].[run_date] ORDER BY [s2].[run_dateDESC] These two result sets will show if there are any SQL Agent jobs that have run on your servers that failed and failed to successfully email about the failure. I hope it’s of use to you. Disclaimer – Jonathan is a Friend of Red Gate and as such, whenever they are discussed, will have a generally positive disposition towards Red Gate tools. Other tools are often available and you should always try others before you come back and buy the Red Gate ones. All code in this blog is provided “as is” and no guarantee, warranty or accuracy is applicable or inferred, run the code on a test server and be sure to understand it before you run it on a server that means a lot to you or your manager.

    Read the article

  • Sitefinity deployment

    - by Jim Snyder
    I recently stepped into a project that is using Telerik Sitefinity CMS with custom user controls. I would like to get the developers off of the production server. Does anyone have any experience with deploying a Sitefinity site by means of publication (precompiled .DLL)? Any discussion of benefits, disadvantages, or potential issues would be welcome.

    Read the article

  • ADO.NET Data Services Entity Framework request error when property setter is internal

    - by Jim Straatman
    I receive an error message when exposing an ADO.NET Data Service using an Entity Framework data model that contains an entity (called "Case") with an internal setter on a property. If I modify the setter to be public (using the entity designer), the data services works fine. I don’t need the entity "Case" exposed in the data service, so I tried to limit which entities are exposed using SetEntitySetAccessRule. This didn’t work, and service end point fails with the same error. public static void InitializeService(IDataServiceConfiguration config) { config.SetEntitySetAccessRule("User", EntitySetRights.AllRead); } The error message is reported in a browser when the .svc endpoint is called. It is very generic, and reads “Request Error. The server encountered an error processing the request. See server logs for more details.” Unfortunately, there are no entries in the System and Application event logs. I found this stackoverflow question that shows how to configure tracing on the service. After doing so, the following NullReferenceExceptoin error was reported in the trace log. Does anyone know how to avoid this exception when including an entity with an internal setter? Blockquote 131076 3 0 2 MOTOJIM http://msdn.microsoft.com/en-US/library/System.ServiceModel.Diagnostics.TraceHandledException.aspx Handling an exception. 685a2910-19-128703978432492675 System.NullReferenceException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Object reference not set to an instance of an object. at System.Data.Services.Providers.ObjectContextServiceProvider.PopulateMemberMetadata(ResourceType resourceType, MetadataWorkspace workspace, IDictionary2 entitySets, IDictionary2 knownTypes) at System.Data.Services.Providers.ObjectContextServiceProvider.PopulateMetadata(IDictionary2 knownTypes, IDictionary2 entitySets) at System.Data.Services.Providers.BaseServiceProvider.PopulateMetadata() at System.Data.Services.DataService1.CreateProvider(Type dataServiceType, Object dataSourceInstance, DataServiceConfiguration&amp; configuration) at System.Data.Services.DataService1.EnsureProviderAndConfigForRequest() at System.Data.Services.DataService1.ProcessRequestForMessage(Stream messageBody) at SyncInvokeProcessRequestForMessage(Object , Object[] , Object[] ) at System.ServiceModel.Dispatcher.SyncMethodInvoker.Invoke(Object instance, Object[] inputs, Object[]&amp; outputs) at System.ServiceModel.Dispatcher.DispatchOperationRuntime.InvokeBegin(MessageRpc&amp; rpc) at System.ServiceModel.Dispatcher.ImmutableDispatchRuntime.ProcessMessage5(MessageRpc&amp; rpc) at System.ServiceModel.Dispatcher.ImmutableDispatchRuntime.ProcessMessage4(MessageRpc&amp; rpc) at System.ServiceModel.Dispatcher.ImmutableDispatchRuntime.ProcessMessage3(MessageRpc&amp; rpc) at System.ServiceModel.Dispatcher.ImmutableDispatchRuntime.ProcessMessage2(MessageRpc&amp; rpc) at System.ServiceModel.Dispatcher.ImmutableDispatchRuntime.ProcessMessage1(MessageRpc&amp; rpc) at System.ServiceModel.Dispatcher.MessageRpc.Process(Boolean isOperationContextSet) </StackTrace> <ExceptionString>System.NullReferenceException: Object reference not set to an instance of an object. at System.Data.Services.Providers.ObjectContextServiceProvider.PopulateMemberMetadata(ResourceType resourceType, MetadataWorkspace workspace, IDictionary2 entitySets, IDictionary2 knownTypes) at System.Data.Services.Providers.ObjectContextServiceProvider.PopulateMetadata(IDictionary2 knownTypes, IDictionary2 entitySets) at System.Data.Services.Providers.BaseServiceProvider.P

    Read the article

  • NServiceBus FullDuplex sample compiled and debugging against .NET 4.0 framework throws exception

    - by Jim
    I just installed VS2010 RC and launched the FullDuplex sample from NServiceBus 2.0.0.1145 and it ran fine. I then changed the target framework of each project in the solution to ".NET Framework 4", recompiled and launched in the debugger and received the following exception: System.InvalidOperationException was unhandled Message=No endpoint configuration found in scanned assemblies. This usually happens when NServiceBus fails to load your assembly contaning IConfigureThisEndpoint. Try specifying the type explicitly in the NServiceBus.Host.exe.config using the appsetting key: EndpointConfigurationTypeScanned path: C:\Development\Personal\ThirdParty\NServiceBus\samples\FullDuplex\MyClient\bin\Debug\ Source=NServiceBus.Host StackTrace: at NServiceBus.Host.Program.ValidateEndpoints(IEnumerable`1 endpointConfigurationTypes) in d:\BuildAgent-02\work\672d81652eaca4e1\src\host\NServiceBus.Host\Program.cs:line 189 at NServiceBus.Host.Program.GetEndpointConfigurationType() in d:\BuildAgent-02\work\672d81652eaca4e1\src\host\NServiceBus.Host\Program.cs:line 171 at NServiceBus.Host.Program.Main(String[] args) in d:\BuildAgent-02\work\672d81652eaca4e1\src\host\NServiceBus.Host\Program.cs:line 32 InnerException:

    Read the article

  • expected identity upn connecting to service as network service,

    - by Jim
    Hi, We have a web application, running in an application pool as 'NETWORK SERVICE'. The web application connects to a service (.svc) on another web server. The other web server also has the service hosted as 'NETWORK SERVICE'. I believe this is the default. The following endpoint, when run anywhere else works perfectly. <endpoint address="http://server123/UnitTrustService/UnitTrustService.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_UnitTrustService" contract="UnitTrustServiceReference.UnitTrustService" name="WSHttpBinding_UnitTrustService"> <identity> <servicePrincipalName value="server123" /> </identity> </endpoint> Unfortunately when executed from the web site, we get the following error. System.ServiceModel.Security.MessageSecurityException: The identity check failed for the outgoing message. The expected identity is 'identity(http://schemas.xmlsoap.org/ws/2005/05/identity/right/possessproperty: http://schemas.xmlsoap.org/ws/2005/05/identity/claims/upn)' for the 'http://server123/UnitTrustService/UnitTrustService.svc' target endpoint. Server stack trace: at System.ServiceModel.Security.IdentityVerifier.EnsureIdentity(EndpointAddress serviceReference, AuthorizationContext authorizationContext, String errorString)... Any ideas? I have tried running this as local system on the web server machine with exactly the same configuration and it works perfectly. It has something to do with IIS? Regards Craig.

    Read the article

  • Getting Serial Port Information and Sorting the Results in C#

    - by Jim Fell
    I have some code that loads the serial ports into a combo-box: comboBoxComPort.Items.Add("Select COM port..."); foreach (string s in SerialPort.GetPortNames()) { comboBoxComPort.Items.Add(s); } comboBoxComPort.SelectedIndex = 0; Ideally, I would like to add the port descriptions to the list and sort the items in the list that are after index 0. Does anyone have any suggestions for doing this? Any thoughts you may have would be appreciated. Thanks.

    Read the article

  • NetBackup-pal is muködik az Oracle Database 11gR2 mentés Exadata V2 környezetben

    - by Fekete Zoltán
    A Veritas NetBackup szoftverrel is menthetok az Oracle 11gR2 adatbázisok az Oracle Enterprise Linux-on is (RMAN-t használva), 64-bites környezetben. A dokumentumokban a Red Hat-re vonatkozó infót kell keresnünk, mivel http://seer.entsupport.symantec.com/docs/337048.htm szerint "Oracle Enterprise Linux (OEL)" Supported based on NetBackup Red Hat Enterprise Linux 4.x/5.x Client, Server, and Oracle Agent support. BMR is not supported. NetBackup compatibility listák: http://seer.entsupport.symantec.com/docs/303344.htm - A NetBackup 7 kompatibilis az Oracle Exadata V2-vel: http://seer.entsupport.symantec.com/docs/340295.htm - A NetBackup 6.x verziókra telepíteni kell a következo patch-et: NB_6.5.5_ET1940073_1_347227.zip is a NetBackup 6.5.5 EEB (Emergency Engineering Binary) for Oracle Clients. http://seer.entsupport.symantec.com/docs/347227.htm és http://support.veritas.com/docs/279048.

    Read the article

  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

    Read the article

  • List<T>.SelectMany(), Linq and lambda help

    - by jim
    Hi there I have a class. public class MedicalRequest { private int id private IList<MedicalDays> Days private string MedicalUser ... } and another public class MedicalDays { private int id; private DateTime? day private MedicalRequest request ... } I'm using nhibernate to return a list of all the MedicalDays within a time span. I'd like to do something like this to the resulting list //nhibernate query IList<MedicalDays> days = daysDao.FindAll(searchCritCollection); //select a list of days from resulting list IEnumerable<MedicalDays> queriedList = days.SelectMany(i => i.MedicalRequest.MedicalUser == employee); Linq tells me that the type cannot be inferred by the usage. I'd like to know what I'm doing wrong, and if there is a preferred way of doing something like this. Thanks for your time.

    Read the article

  • xgamma -display parameter for dual monitor setup

    - by Shiplu
    I want to change gamma for my first monitor. Every time I invoke xgamma with different -display parameters it somehow points to my second monitor. But I want to modify first one. I tried these commands. The parameters I have used for -display are :0, :0.0, :0.1, :1.0, :1.1, :1. Only the first 2 works. But it points to my second monitor. Not the first one. Here is a shell script to test it. shiplu@KubuntuD:~$ xgamma -display :0 -> Red 1.000, Green 1.000, Blue 1.000 shiplu@KubuntuD:~$ xgamma -display :0.0 -> Red 1.000, Green 1.000, Blue 1.000 shiplu@KubuntuD:~$ xgamma -display :0.1 xgamma: unable to open display ':0.1' shiplu@KubuntuD:~$ xgamma -display :1.0 xgamma: unable to open display ':1.0' shiplu@KubuntuD:~$ xgamma -display :1.1 xgamma: unable to open display ':1.1' shiplu@KubuntuD:~$ xgamma -display :1 xgamma: unable to open display ':1' How can I change the gamma for the first/primary monitor?

    Read the article

  • Fine-grained permissions on SVN Repository

    - by Jim
    Hello, I'm trying to setup a SVN repo for a whole bunch of users. Different users need to have different levels of access to areas of the repository. A trivial example might be that frontend engineers need access to the "view" and "controllers" but not "model", while backend engineers need access to the "controllers" and "model" but not "view". It needs to be one repository, because (as far as I know) that's the only way to ensure that commits touching multiple modules are atomic. Is there a fine-grained way to control user access to a repository? Thanks!

    Read the article

  • SQL is this equvelent to a LEFT JoIn?

    - by Jim
    Is this equvelent to a LEFT JOIN? select distinct a.name, b.name from tableA a, (select name from tableB) as b It seems as though there is no link between the two tables. Is there an easier / more efficient way to write this?

    Read the article

  • How can the blank space in a C# comboBox be filled as a hint for the user?

    - by Jim Fell
    When a comboBox in C# is dynamically populated the comboBox appears blank until the user clicks on it to view the available items in the dropdown. Ideally, I would like to use this blank space (prior to clicking the dropdown) to be used to give the user a hint as to what s/he should do. For example, it might say something like, "Select such-and-such..." Is there a way to do this? I tried setting the Text property, but that didn't do anything. I am using Microsoft Visual C# 2008 Express Edition. Thanks.

    Read the article

  • Building a list of favorites from Core Data

    - by Jim
    I'm building an app with two tabs. The first tab has a main tableview that connects to a detail view of the row. The second tab will display a tableView based on the user adding content to it by tapping a button on the detail view. My question is this. What is the correct design pattern to do this? Do I create a second ManagedObjectContext/ManagedObjectContextID then save that context to a new persistent store or can the MOC be saved to the existing store without affecting the original tableview? I've looked at CoreData Recipes and CoreData Books and neither deal with multiple stores although books does deal with multiple MOC's. Any reference would be great.

    Read the article

  • Django Admin: OneToOne Relation as an Inline?

    - by Jim Robert
    I am putting together the admin for a satchmo application. Satchmo uses OneToOne relations to extend the base Product model, and I'd like to edit it all on one page. It is possible to have a OneToOne relation as an Inline? If not, what is the best way to add a few fields to a given page of my admin that will eventually be saved into the OneToOne relation? for example: class Product(models.Model): name = models.CharField(max_length=100) ... class MyProduct(models.Model): product = models.OneToOne(Product) ... I tried this for my admin but it does not work, and seems to expect a Foreign Key: class ProductInline(admin.StackedInline): model = Product fields = ('name',) class MyProductAdmin(admin.ModelAdmin): inlines = (AlbumProductInline,) admin.site.register(MyProduct, MyProductAdmin) Which throws this error: <class 'satchmo.product.models.Product'> has no ForeignKey to <class 'my_app.models.MyProduct'> Is the only way to do this a Custom Form? edit: Just tried the following code to add the fields directly... also does not work: class AlbumAdmin(admin.ModelAdmin): fields = ('product__name',)

    Read the article

  • Serializing data using IEnumerable<T> with WebGet

    - by Jim
    possible duplicate: Cannot serialize parameter of type ‘System.Linq.Enumerable… ’ when using WCF, LINQ, JSON Hi, If my method signiature looks like this, it works fine. [WebGet] MyClass[] WebMethod() If the signiature looks like this [WebGet] IEnumerable<T> WebMethod() I get the following error: Cannot serialize parameter of type 'X.Y.Z.T+<WebMethod>d__2c' (for operation 'WebMethod', contract 'IService') because it is not the exact type 'System.Collections.Generic.IEnumerable`1[X.Y.Z.T]' in the method signature and is not in the known types collection. In order to serialize the parameter, add the type to the known types collection for the operation using ServiceKnownTypeAttribute. I have tried adding. ServiceKnownType(typeof(IEnumerable)) Same error. Is this a bug in 2010 beta 2, or is this likely to be correct going forward? Thanks

    Read the article

  • Creating a Glowing Sphere in Java3D

    - by Jim
    Hey, I'm looking for a way to reproduce this foggy-sphere-glowing effect using Java3D. http://bzflag.org/screenshots/bzfi0021.jpg http://bzflag.org/screenshots/bzfi0019.jpg http://bzflag.org/screenshots/bzfi0022.jpg I'm creating a transform group with a point light source and an emissive-material-sphere, but I can't reproduce the foggyness. Ideas? Thanks!

    Read the article

  • Creating generic list of instances of a class.

    - by Jim Branson
    I have several projects where I build a dictionary from a small class. I'm using C# 2008, Visual studio 2008 and .net 3.5 This is the code: namespace ReportsTest { class Junk { public static Dictionary<string, string> getPlatKeys() { Dictionary<string, string> retPlatKeys = new Dictionary<string, string>(); SqlConnection conn = new SqlConnection("Data Source=JB55LTARL;Initial Catalog=HldiReports;Integrated Security=True"); SqlDataReader Dr = null; conn.Open(); SqlCommand cmnd = new SqlCommand("SELECT Make, Series, RedesignYear, SeriesName FROM CompPlatformKeys", conn); Dr = cmnd.ExecuteReader(); while (Dr.Read()) { utypPlatKeys rec = new utypPlatKeys(Dr); retPlatKeys.Add(rec.Make + rec.Series + rec.RedesignYear, rec.SeriesName); } conn = null; Dr = null; return retPlatKeys; } } public class utypPlatKeys { public string Make { get; set; } public string Series { get; set; } public string RedesignYear { get; set; } public string SeriesName { get; set; } public utypPlatKeys(SqlDataReader dr) { this.Make = dr.GetInt16(dr.GetOrdinal("Make")).ToString("D3"); this.Series = dr.GetInt16(dr.GetOrdinal("Series")).ToString("D3"); this.RedesignYear = dr.GetInt16(dr.GetOrdinal("RedesignYear")).ToString(); this.SeriesName = dr["SeriesName"].ToString(); } } } The immediate window shows all of the entries in retPlatKeys and if you hover over retPlatKeys after loading it indicates the number of elements like this: "retPlatKeys| Count = 923 which is correct. I went to create a new project using this pattern only now the immediate window says retPlatKeys is out of scope and hovering over retPlatKeys after loading I get something like retPlatKeys|0x0000000002578900. Any help is greatly appreciated.

    Read the article

  • Google Appengine and Python exceptions

    - by Jim
    In my Google Appengine application I have defined a custom exception InvalidUrlException(Exception) in the module 'gvu'. Somewhere in my code I do: try: results = gvu.article_parser.parse(source_url) except gvu.InvalidUrlException as e: self.redirect('/home?message='+str(e)) ... which works fine in the local GAE development server, but raises <type 'exceptions.SyntaxError'>: invalid syntax (translator.py, line 18) when I upload it. (line 18 is the line starting with 'except') The problem seems to come from the 'as e' part: if I remove it I don't get this exception anymore. However I would like to be able to access the raised exception. Have you ever encountered this issue? Is there an alternative syntax?

    Read the article

  • How to parametrize WPF Style?

    - by Konstantin
    Hi! I'm looking for a simplest way to remove duplication in my WPF code. Code below is a simple traffic light with 3 lights - Red, Amber, Green. It is bound to a ViewModel that has one enum property State taking one of those 3 values. Code declaring 3 ellipses is very duplicative. Now I want to add animation so that each light fades in and out - styles will become even bigger and duplication will worsen. Is it possible to parametrize style with State and Color arguments so that I can have a single style in resources describing behavior of a light and then use it 3 times - for 'Red', 'Amber' and 'Green' lights? <UserControl.Resources> <l:TrafficLightViewModel x:Key="ViewModel" /> </UserControl.Resources> <StackPanel Orientation="Vertical" DataContext="{StaticResource ViewModel}"> <StackPanel.Resources> <Style x:Key="singleLightStyle" TargetType="{x:Type Ellipse}"> <Setter Property="StrokeThickness" Value="2" /> <Setter Property="Stroke" Value="Black" /> <Setter Property="Height" Value="{Binding Width, RelativeSource={RelativeSource Self}}" /> <Setter Property="Width" Value="60" /> <Setter Property="Fill" Value="LightGray" /> </Style> </StackPanel.Resources> <Ellipse> <Ellipse.Style> <Style TargetType="{x:Type Ellipse}" BasedOn="{StaticResource singleLightStyle}"> <Style.Triggers> <DataTrigger Binding="{Binding State}" Value="Red"> <Setter Property="Fill" Value="Red" /> </DataTrigger> </Style.Triggers> </Style> </Ellipse.Style> </Ellipse> <Ellipse> <Ellipse.Style> <Style TargetType="{x:Type Ellipse}" BasedOn="{StaticResource singleLightStyle}"> <Style.Triggers> <DataTrigger Binding="{Binding State}" Value="Amber"> <Setter Property="Fill" Value="Red" /> </DataTrigger> </Style.Triggers> </Style> </Ellipse.Style> </Ellipse> <Ellipse> <Ellipse.Style> <Style TargetType="{x:Type Ellipse}" BasedOn="{StaticResource singleLightStyle}"> <Style.Triggers> <DataTrigger Binding="{Binding State}" Value="Green"> <Setter Property="Fill" Value="Green" /> </DataTrigger> </Style.Triggers> </Style> </Ellipse.Style> </Ellipse> </StackPanel>

    Read the article

< Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >