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  • Ubuntu frozen on boot screen; boot repair fails due to X11 and gtk

    - by anandsun
    I have a year-old HP Pavilion dv6 with Intel i7 processors and graphics card. I had Windows 7 but last week I dual booted Ubuntu. It was working fine until today. I did the following things: Updated Gnome and installed Gnome tweak tool Uninstalled Chromium browser Uninstalled Google Chrome Moved jdk and jre folders from ~/ to /bin using sudo Moved Adobe folder from ~/ to /bin using sudo Then I restarted. Ubuntu froze for half an hour on the purple boot screen. Something I did must have broken it. So, I hit Ctrl + Alt + F1 and managed to log in through the command line. From there, I ran sudo apt-get update and sudo apt-get upgrade. I also updated grub. I also installed boot-repair. However, I cannot run boot-repair, because I keep getting the following errors: Autolaunch error: X11 initialization failed RuntimeError: Gtk couldn't be initialized.

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • How do I move my LVM 250 GB root partition to a new 120GB hard disk?

    - by Dennis Schma
    I have the following situation: My current Ubuntu installation is running from an external HDD (250 GB) because I was to lazy to buy an new internal hdd. Now i've got a new internal (120GB) and i want to move everything to the internal. Installing Ubuntu new is out of disscussion because its to peronalized. Luckily (i hope so) the root partition is partitioned with LVM, so i hope i can move the partition to the smaller internal HDD. Is this possible? And where do i find help?

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  • Y Axis inverted on vertex output

    - by Yonathan Klijnsma
    I've got my project running and somehow it seems my vertex y components are inverted. 10 in the positive on Y goes down and 10 negative on the Y axis goes up. I can't find anything with the initialization and I am not doing any negative scaling in the view matrix. I've never had something like this happen before, does anyone have some tips or things to look for ? How I am sending verteces to the GPU ( Currently intermediate mode ) glVertex3f( x_pos_n, 10, z_pos ); I am using CG in the project but even without shaders the Y axis seems to be inverted.

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  • Triangles in a C++ STL Vector as an Objective-C member sometimes draws incorrectly in OpenGL ES

    - by Rahil627
    The polygons draw correctly 80% of the time. When it fails, a vertex is dislocated. The polygon is consistently drawn with the wrong vertex. I checked that the vector is correct during initialization, even when it's wrongly drawn. I'm using Cocos2d. The class member: @interface Polygon : CCSprite { std::vector<float> triangleVertices; } The draw function called in [Polygon draw]: + (void)drawTrianglesWithVertices:(const std::vector<float> &)v { //glEnableClientState(GL_VERTEX_ARRAY); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &v[0]); glDrawArrays(GL_TRIANGLES, 0, v.size()); //glDisableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); } Any ideas?

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  • Can you disavow a whole domain apart from the index page?

    - by Silver89
    Many years ago I may have bought a few sitewide links for some of my sites, these have now come back to haunt me and I need to sort them out. I've tried to contact the owners but they're too lazy to bother changing the sites so I figure it's time to disavow the links. But is there a way to disavow all of the sitewide links on the domain apart from on the index page and would this be a benefit to leave the index or would it still be seen as spammy? Something like ... # Contacted owner of shadyseo.com on 7/1/2012 to # ask for link removal but got no response domain:shadyseo.com !shadyseo.com/index.php

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  • I cannot log in after theme change

    - by sssuizaaa
    After changing the gtk-theme in the gnome tweak took I was taken out of the session to the login screen and now I cannot log in. I can only log in using the guest account. So in the grub menu I selected the recovery mode and in the resulting menu I selected root-drop to root shell prompt. Once there I did a couple of things I've found in several pages and in the forums. 1.gsettings reset org.gnome.desktop.interface gtk-theme This is what I got: (process:642):WARNING: Command line 'dbus-launch –autolunch=4438d024dd45ef7fb2d3f4ab0000000f –binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n and nothing changes 2.gconftool-2 --type=string -s /desktop/gnome/interface/gtk_theme Radiance with this I was trying to change the gtk theme to the Radiance one. No strange message this time but it did not work either. I still cannot log in. Any ideas please?? sssuizaaa

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  • What is best way to create a cross fade effect?

    - by Starx
    While creating an Image Slider, cross-fade is one of most popular effects so far. Various slider on the internet use various techniques to create such effect. Major technique I have found so far are two: Some use a overlay and underlay div and fade in and out each others visibility. While others, create a div of exact size of the slider on the slider-initialization and play with its z-index property and then fade each other consequently. Disregarding them, what is a proper way or much better way to create a cross fade effect. P.S: I would love to read answer in form of algorithm.

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • How should game objects with fixed positions in the world be positioned?

    - by mars
    I have some game objects that are always at the same position in my game world as they make up some of the scenery of my puzzle game. At the moment, their positions are sort of hard coded in and some of their positions are calculated relative to the hard coded positions of other objects at the time of game initialization. This has been hard to maintain because whenever I've decided to change the position of these scenery objects as the game design evolved, I have to go and rewrite parts of the code that place the created objects and calculate their positions in the world. Is there a more maintainable way of handling the positioning of fixed game objects?

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  • Best C++ Portable time library for game development

    - by Darkenor
    I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found: This boost library But I'm wondering if it there are some alternatives. I use boost a lot and (while I like it) I find that it sometimes takes me longer to figure out how to use the generic code than to write my own...not-so-generic code. (Ya, ya...I know. I should be less lazy). But anyway, advice appreciated! :)

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  • Specified key is not a valid size for this algorithm...

    - by phenevo
    Hi, I have with this code: RijndaelManaged rijndaelCipher = new RijndaelManaged(); // Set key and IV rijndaelCipher.Key = Convert.FromBase64String("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz012345678912"); rijndaelCipher.IV = Convert.FromBase64String("1234567890123456789012345678901234567890123456789012345678901234"); I get throws : Specified key is not a valid size for this algorithm. Specified initialization vector (IV) does not match the block size for this algorithm. What's wrong with this strings ? Can I count at some examples strings from You ?

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  • Unit testing ASP.NET MVC 2 routes with areas bails out on AreaRegistration.RegisterAllAreas()

    - by Sandor Drieënhuizen
    I'm unit testing my routes in ASP.NET MVC 2. I'm using MSTest and I'm using areas as well. When I call AreaRegistration.RegisterAllAreas() however, it throws this exception: System.InvalidOperationException: System.InvalidOperationException: This method cannot be called during the application's pre-start initialization stage.. OK, so I reckon I can't call it from my class initializer. But when can I call it? I don't have an Application_Start in my test obviously.

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  • Strings in Objective-C++

    - by John Smith
    I just switched my code from Objective-C to Objective-C++. Everything goes swimmingly except for two lines. NSString * text1=[[NSString stringWithFormat:@"%.2f",ymax] UTF8String]; This line complains that error: cannot convert 'const char*' to 'NSString*' in initialization The second error related to the first is from the line: CGContextShowTextAtPoint(context, 2, 8, text1, strlen(text1)); It complains that error: cannot convert 'NSString*' to 'const char*' for argument '1' to 'size_t strlen(const char*)' Is there something I missed in the differences between ObjC and ObjC++?

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  • How to Resolve Jason issue

    - by Mohammad Nezhad
    I am working in a web scheduling application which uses DayPilot component I started by reading the documentation and use the calendar control. but whenever I do some thing which (fires an event on the Daypilot control) I face with following error An exception was thrown in the server-side event handler: System.InvalidCastException: Instance Of JasonData doesn't hold a double at DayPilot.Jason.JasonData.op_Explicit(JasonData data) at DayPilot.Web.Ui.Events.EventMoveEventArgs..ctor(JasonData parameters, string[] fields, JasonData data) at DayPilot.Web.Ui.DayPilotCalendar.ExecuteEventJASON(String ea) at DayPilot.Web.Ui.DayPilotCalendar.System.Web.UI.ICallbackEventHandler.RaiseCallbackEvent(string ea) at System.Web.UI.Page.PrepareCallback(String callbackControlID) here is the completed code in the ASPX page <DayPilot:DayPilotCalendar ID="DayPilotCalendar1" runat="server" Direction="RTL" Days="7" DataStartField="eventstart" DataEndField="eventend" DataTextField="name" DataValueField="id" DataTagFields="State" EventMoveHandling="CallBack" OnEventMove="DayPilotCalendar1_EventMove" EventEditHandling="CallBack" OnEventEdit="DayPilotCalendar1_EventEdit" EventClickHandling="Edit" OnBeforeEventRender="DayPilotCalendar1_BeforeEventRender" EventResizeHandling="CallBack" OnEventResize="DayPilotCalendar1_EventResize" EventDoubleClickHandling="CallBack" OnEventDoubleClick="DayPilotCalendar1_EventDoubleClick" oncommand="DayPilotCalendar1_Command" and here is the complete codebehind protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) Initialization(); } private void dbUpdateEvent(string id, DateTime start, DateTime end) { // update for move using (SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["db"].ConnectionString)) { con.Open(); SqlCommand cmd = new SqlCommand("UPDATE [event] SET [eventstart] = @start, [eventend] = @end WHERE [id] = @id", con); cmd.Parameters.AddWithValue("id", id); cmd.Parameters.AddWithValue("start", start); cmd.Parameters.AddWithValue("end", end); cmd.ExecuteNonQuery(); } } private DataTable dbGetEvents(DateTime start, int days) { // get Data SqlDataAdapter da = new SqlDataAdapter("SELECT [id], [name], [eventstart], [eventend], [state], [other] FROM [event] WHERE NOT (([eventend] <= @start) OR ([eventstart] >= @end))", ConfigurationManager.ConnectionStrings["DayPilotTest"].ConnectionString); ; da.SelectCommand.Parameters.AddWithValue("start", start); da.SelectCommand.Parameters.AddWithValue("end", start.AddDays(days)); DataTable dt = new DataTable(); da.Fill(dt); return dt; } protected void DayPilotCalendar1_EventMove(object sender, DayPilot.Web.Ui.Events.EventMoveEventArgs e) { // Drag and Drop dbUpdateEvent(e.Value, e.NewStart, e.NewEnd); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DayPilotCalendar1.DataBind(); DayPilotCalendar1.Update(); } private void Initialization() { // first bind DayPilotCalendar1.StartDate = DayPilot.Utils.Week.FirstDayOfWeek(new DateTime(2009, 1, 1)); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DataBind(); } protected void DayPilotCalendar1_BeforeEventRender(object sender, BeforeEventRenderEventArgs e) { // change the color based on state if (e.Tag["State"] == "Fixed") { e.DurationBarColor = "Brown"; } } protected void DayPilotCalendar1_EventResize(object sender, DayPilot.Web.Ui.Events.EventResizeEventArgs e) { dbUpdateEvent(e.Value, e.NewStart, e.NewEnd); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DayPilotCalendar1.DataBind(); DayPilotCalendar1.Update(); } protected void DayPilotCalendar1_EventDoubleClick(object sender, EventClickEventArgs e) { dbInsertEvent(e.Text , e.Start, e.End, "New", "New Meeting"); DayPilotCalendar1.DataSource = dbGetEvents(DayPilotCalendar1.StartDate, DayPilotCalendar1.Days); DayPilotCalendar1.DataBind(); DayPilotCalendar1.Update(); } note that I remove unnecessary code behinds

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  • stop javascript execution

    - by alemjerus
    When I run javascript script file in windows command line environment, and there is a free text coming after my code. How can I stop javascript interpreter to run into it? For example: var fso = new ActiveXObject("Scription.FileSystemObject"); delete fso; exit(); // some kind of WORKING exit command Lazy frog ate a big brown fox.

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  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

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  • Is it possible to get MbUnit to work with Visual Studio 2010 and a .NET 4, x64 build?

    - by Thomas Bratt
    Is it possible to get MbUnit to work with Visual Studio 2010 and a .NET 4, x64 build? I get the following error with Visual Studio 2010 and .NET 4 and Icarus (and similar errors with TeamCity). The tests worked fine with Visual Studio 2008. Gallio.Host.exe - .NET Framework Initialization Error Unable to find a version of the runtime to run this application. I have had the error with both the latest released version and the latest development build: GallioBundle-3.2.430.0-Setup-x64.msi

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  • NHibernate many-to-many with composite element

    - by E1
    Hello everyone. I encountered the following problem. In my application uses the entities Owner and Area binding as many to many. public class Area : DomainObject<int> { private ISet<OwnersPeriod> _owners = new HashedSet<OwnersPeriod>(); public ICollection<OwnersPeriod> Owners { get { return _owners; } set { Check.Require(value != null); _owners = new HashedSet<OwnersPeriod>(value); } } } Table Owner2Area has the following fields: CREATE TABLE [dbo].[Owner2Area]( [ID] [int] IDENTITY(1,1) NOT NULL, [IDOwner] [int] NOT NULL, [IDArea] [int] NOT NULL, [FirstDate] [datetime] NOT NULL, [LastDate] [datetime] NULL, CONSTRAINT [PK_Owner2Area] PRIMARY KEY CLUSTERED) Therefore corresponds to the class OwnersPeriod public class OwnersPeriod { private Owner _member; private Area _area; public Owner Owner { get {...} set{...} } public Area Area { get { ... } set { ... } } public DateTime FirstDate { get; set; } public DateTime? LastDate { get; set; } } I wrote mappings <class lazy="false" name="Core.Domain.Area, Core" table="Areas"> ... <set name="Owners" table="Owner2Area" inverse="true" lazy="true" > <key column="IDArea"/> <composite-element class="Core.Domain.OwnersPeriod, Core" > <parent name="Area" /> <property name="FirstDate" type="datetime"/> <property name="LastDate" type="datetime"/> <many-to-one name="Owner" class="Core.Domain.Owner, Core" column="IDOwner"/> </composite-element> </set> </class> For each area existing data are successfully loaded into Owners, but when I add new record in Owner2Area through CreateSQLQuery, these data are not updated for instance of area. If I re-opened the form and got all areas, added link successfully loaded into the collection. How can be forced to load added thus recording of relation many-to-many? Nhibernate v.2.0.1, db MSSQL 2005

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  • Getting XText to work

    - by Calmarius
    I know you don't like helping others in their homework but I have to make an XText grammar, write a sample code that matches this grammar and compile it to a html file. The lecturer showed us the steps and everything worked for him... He said "It's so simple it will be a 10 minute work for you". And I believed that. However at home almost nothing works as expected. And of course no more lectures to go only the exam avaits me where I have to show what I done to pass. Moreover the e-mail I sent him bounced back by the mailer-demon... I got Xtext along with Eclipse IDE from the xtext website and I unpacked it and I followed the steps in the official tuturial to get the default project template to work. The tutorial is found here: http://wiki.eclipse.org/Xtext/GettingStarted Now I'm at the step "Model". It says open the "MyModel.mydsl" I do that but the editor does not opened. It said: "Could not open the editor: The editor class could not be instantiated. This usually indicates a missing no-arg constructor or that the editor's class name was mistyped in plugin.xml." Since everything is generated, the error message does not helped me... There was an option to look at the stack trace (it was mile long) and on the top of it there was an exception: java.lang.IllegalStateException: The bundle has not yet been activated. Make sure the Manifest.MF contains 'Bundle-ActivationPolicy: lazy'. I opened Manifast.MF and Bundle-ActivationPolicy: lazy was set... I googled for the solution but no avail. It drove me nuts and I gave up. I have no experience with Eclipse and Java and XText, I just want to do my homework and forget everything until I will need it again... Anyone have experience with XText? Any help appreciated. ps: I will be on it too and I might resolve the problem in several hours. But now I am at a loss.

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  • WebBrowser.InnerHtml strange behavior

    - by Poma
    I'm trying to load page and then remove some elements in it. While doing that I encountered strange behavior. When I do webBrowser1.Document.Body.InnerHtml = webBrowser1.Document.Body.InnerHtml; It turns off some JavaScript code, for example for Google.com it turns off auto completion. Why is that? I suppose it has something to do with JavaScript initialization, if so how can I reinitialize the page?

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  • Breaking a concave polygon into convex ones.

    - by Bart van Heukelom
    I'm using a game physics library (Box2D) which only supports convex polygon shapes. However, I'd like the level builder to be able to just specify concave polygons without having to worry about that. So, how can I automatically break apart a concave polygon into convex ones (or even all triangles). Speed would be cool, but ease of implementation is more important. The breaking apart will only be done on game initialization. (My language is Flash/ActionScript 3, but that shouldn't matter)

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  • XCode GCC-4.0 vs 4.2

    - by John Smith
    I have just changed a compiler option from 4.0 to 4.2. Now I get an error: jump to case label crosses initialization of 'const char* selectorName' It works fine in 4.0 Any ideas?

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  • QTreeWidget set height of each row depending on content

    - by serge
    Hi everyone, I want to make editable cells with multi-lines content in QTreeWidget and I use for this purpose QPlainTextEdit as a delegate. I need to set proper size to all rows that switching between editing and displaying went smooth, without any visible changes. rect = textEdit.blockBoundingRect(textEdit.firstVisibleBlock()) with this I can find out the height I need to set for the row, but I missing the place where I can do it. How can i set proper height to QTreeWidget's rows on initialization stage? Thank you in advance, Serge

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