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  • How to install Radeon Open Source Driver in Ubuntu 12.04

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

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  • Kernel source version number does not match

    - by user54557
    I am using Ubuntu 11.10. When I type 'uname -r' in the terminal, I get: 3.0.0-15-generic I want to download the kernel source for the particular kernel version I am running. When I look on kernel.org, and then look inside kernel.org/pub/linux/kernel/v3.0/ I can only find source tarballs by the name of linux-3.0.x.tar.gz. My 'uname -r' has an extra '0' in it. Am I looking in the wrong place? Is my kernel not a mainline one?

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  • Microsoft publie deux outils open-source en rapport avec Outlook pour faciliter le développement d'a

    Mise à jour du 27/05/10 Microsoft publie deux outils open-source en rapport avec Outlook Pour permettre l'utilisation plus facile du format PST dans le développement d'applications Microsoft vient de publier deux outils open-source de développement en rapport avec Outlook. Le but affiché est de faciliter la création d'applications qui utiliseront le format de fichier des e-mails et des dossiers personnels de son client de messagerie : le format PST. Les deux outils en questions sont le « File Format Software Development Kit » et le « PST Data Structure View Tool ». Cette annonce est la suite logique...

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  • How to set sprite source coordinates?

    - by ChaosDev
    I am creating own sprite drawer with DX11 on C++. Works fine but I dont know how to apply source rectangle to texture coordinates of rendering surface(for animation sprite sheets) //source = (0,0,32,64); //RECT D3DXVECTOR2 t0 = D3DXVECTOR2( 1.0f, 0.0f); D3DXVECTOR2 t1 = D3DXVECTOR2( 1.0f, 1.0f); D3DXVECTOR2 t2 = D3DXVECTOR2( 0.0f, 1.0f); D3DXVECTOR2 t3 = D3DXVECTOR2( 0.0f, 1.0f); D3DXVECTOR2 t4 = D3DXVECTOR2( 0.0f, 0.0f); D3DXVECTOR2 t5 = D3DXVECTOR2( 1.0f, 0.0f); VertexPositionColorTexture vertices[] = { { D3DXVECTOR3( dest.left+dest.right, dest.top, z),D3DXVECTOR4(1,1,1,1), t0}, { D3DXVECTOR3( dest.left+dest.right, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t1}, { D3DXVECTOR3( dest.left, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t2}, { D3DXVECTOR3( dest.left, dest.top+dest.bottom, z),D3DXVECTOR4(1,1,1,1), t3}, { D3DXVECTOR3( dest.left , dest.top, z),D3DXVECTOR4(1,1,1,1), t4}, { D3DXVECTOR3( dest.left+dest.right, dest.top, z),D3DXVECTOR4(1,1,1,1), t5}, };

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  • Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash

    Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash Adobe a annoncé la disponibilité de la version 2.0 d'Open Source Media Framework (OSMF), sa plateforme permettant la création de lecteurs multimédias optimisés pour Adobe Flash. OSMF met à la disposition des développeurs des outils pour proposer des expériences uniques en tirant parti de modules externes dédiés à la publicité, aux mesures de suivi et à la diffusion de contenu, ainsi que des fonctions de lecteurs vidéo standard telles que les commandes de lecture, la navigation vidéo, la mise en mémoire tampon et la diffusion dynamique en continu. La version 2.0 appo...

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  • Google offre son codec video VP8 sous licence open source, Firefox l'intègre déjà

    Google offre son codec video VP8 sous licence open source, Firefox l'intègre déjà A l'occasion d'I/O (Innovation et Ouverture), sa conférence annuelle pour les développeurs, Google a fait plusieurs annonces importantes. Il a ainsi révélé que son codec vidéo VP8 sera désormais disponible en open source et sans royalties. Il s'agit d'un concurrent libre, en opposition aux technologies propriétaires comme H.264, permettant un encodage vidéo de qualité pour une consommation de bande passante limitée. Tout ceci fait partie d'un projet autrement plus vaste, WebM, dont le but est la création d'un format multimédia ouvert hautement qualitatif. Pour cela, les d...

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  • Delphi : nouvelle version disponible de JVCL, la bibliothèque open-source de composants visuels et non-visuels

    La version 3.46 de la JVCL est disponible L'équipe JVCL est fière d'annoncer la sortie de la version stable de la bibliothèque de composants JVCL version 3.46. La JVCL est une bibliothèque comprenant environ 600 composants visuels et non-visuels pour Delphi 6, 7, 2006, 2007, 2009, 2010, XE, XE2 et XE3; C++Builder 6, 2006, 2007, 2009, 2010, XE, XE2 et XE3. La JVCL est distribué sous licence Mozilla Public License Version 1.1, est entièrement gratuite pour toute utilisation (open source, shareware ou commerciale) et inclus le code source de tous les composants. Cette version apporte de nombreux correctifs et le support de la dernière v...

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  • Database Development and Source Control

    - by Enrique Lima
    I have been working with Database Development and the aspects that come with it, the pain and the joy of moving from Dev to QA and then on to Production.  Source Control has a place in Dev, and that is where the baselines should be established. Where am I going with this? I have been working with Redgate’s Source Control 3.0, and I am seeing some features that are great for the process of moving from Dev to … well something that allows for quite a level of control.  We are not only talking about scripting the structure of a database, but creating a baseline, working with migration scripts, and integrated with Redgate’s Schema Compare.  There is a detailed paper that will be posted here in the next day or so to provide step by step information of the process to define your baseline in Dev and then take it to the desired destination. In the meantime, check the Webinars Redgate has regarding this process and products.

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  • New Release of Survey webapplication - C# open source

    Published today at http://survey.codeplex.com a new release of the free and open source survey & webform application: Survey v. 1.2.1 Survey is a free web based survey and form engine toolkit for Microsoft .Net. written in asp.net and C#. The open source Survey project is a restart of the former websurvey solution NSurvey.A demosite is available at http://survey.dotnetnukes.nlMore information available at the Survey Community site at http:/www.surveyproject.info ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Where is the source of domain search? [closed]

    - by All
    There are several websites providing service of searching for free domains (websites, not registrars). I wonder where is the source of these searches? This search cannot be based on local database, as it needs live data (of available domains). The only possible way (to me) is to fetch every query from the original NIC (e.g. nic.com), but I was unable to find an API for this service. How to find a source to write a script for domain searching?

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  • Why there is no open source framework (like Java) for C# application development?

    - by Calvin
    Hi, C# is much more popular than Java in recent years. As a general-purpose programming language, many people feel that C# is better designed than Java. Why until now there is no open source framework for C# application development? Why no one take the initiative to develop a open source framework for C# which is comparable to Java? (Many people say Mono is not a mature framework and should not be used in serious application development.) Calvin

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  • Ant MXMLC task with arbitrary list of source/lib paths?

    - by sascha
    Does anyone know of a way to use the mxmlc task of the Flex Ant tasks with a user-definable list of source path or library paths? The idea is that the user can define an arbitrary list of source paths and/or library (swc) paths into an Ant properties file and the build file takes these values and evaluates them for use in the mxmlc task. Just wondering if there are any tricks (maybe utilizing filtering/string replacing) to get this working?

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  • Source Control System. API. Get metrics

    - by w1z
    Hello all, I have next situation. I need to choise source control system for my project. This scs must provide the API to my .net application to get information about check-in-s for specified user and date period and about changes which was done in this check-in-s (the number of added and updated lines). What source control system provides this functionality? P.S. I can't use the TFS, it's a limitation

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  • How do I compile irb from source on Ubuntu?

    - by steadfastbuck
    I would like to compile irb from source without any optimizations so I can get more information while stepping through (interpreter) code using gdb. I have successfully compiled ruby 1.9.1 without problems, but I cannot find any documentation regarding irb. I believe that irb is included in the ruby 1.9 source, but have not been able to verify this. Can anyone point me in the right direction?

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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  • Best practice to maintain source code under version control with multiple companies?

    - by lastcosmonaut
    Hey, I'm wondering if there is any best practice for maintaining your source code under version control among different companies. In Open Source there is a maintainer, who receives patches, decides on them and applies them. But what about closed sourced projects where different companies get different workloads and just commit them to the trunk and branches? Is this maintainer concept applicable to a project on which multiple companies work on?

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