Search Results

Search found 2479 results on 100 pages for 'or operator'.

Page 42/100 | < Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >

  • Lifting a math symbol in LaTeX

    - by Chris Conway
    I'm using the symbol \otimes as a unary operator and it's vertical alignment doesn't seem right to me. It wants to sit a bit below the baseline: and I tried using \raisebox to fix this, e.g., \raisebox{1pt}{$\otimes$}: But \raisebox doesn't seem to be sensitive to subscripts. The operator stays the same size while everything around it shrinks: The problem, I think, is that \raisebox creates its own LR box, which doesn't inherit the settings in the surrounding math environment. Is there a version of \raisebox that "respects math"?

    Read the article

  • What am I calling?

    - by Knowing me knowing you
    Is there a way to check inside a fnc what is this fnc name? I'm working currently on LargeInt class and I've realized that code for oparator and operator< is almost identical so I would like to know what operator is calling me and react accordingly. Thank you.

    Read the article

  • safe dereferencing and deletion

    - by serejko
    Hi, I'm relatively new to C++ and OOP in general and currently trying to make such a class that allows to dereference and delete a dead or invalid pointer without any care of having undefined behavior or program fault in result, and I want to ask you is it a good idea and is there something similar which is already implemented by someone else? or maybe I'm doing something completely wrong? I've just started making it and here is the code I currently have: template<class T> class SafeDeref { public: T& operator *() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return *this; return theDefaultObject; } T* operator ->() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return this; return &theDefaultObject; } void* operator new(size_t size) { void* ptr = malloc(size * sizeof(T)); if (ptr != 0) theStore.insert(reinterpret_cast<T*>(ptr)); return ptr; } void operator delete(void* ptr) { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) { theStore.erase(it); free(ptr); } } protected: static bool isInStore(T* ptr) { return theStore.find(ptr) != theStore.end(); } private: static T theDefaultObject; static hash_set<T*> theStore; }; The idea is that each class with the safe dereference should be inherited from it like this: class Foo : public SafeDeref<Foo> { void doSomething(); }; So... Any advices? Thanks in advance. P.S. If you're wondering why I need this... well, I'm creating a set of native functions for some scripting environment, and all of them use pointers to internally allocated objects as handles to them and they're able to delete them as well (input data can be wrong), so this is kinda protection from damaging host application's memory And I really sorry for my bad English

    Read the article

  • C++ require that one template type is derived from the other

    - by Will
    In a comparison operator: template<class R1, class R2> bool operator==(Manager<R1> m1, Manager<R2> m2) { return p1.internal_field == p2.internal_field; } Is there any way I could enforce that R1 and R2 must have a supertype or subtype relation? That is, I'd like to allow either R1 to be derived from R2, or R2 to be derived from R1, but disallow the comparison if R1 and R2 are unrelated types.

    Read the article

  • Convert C++Builder AnsiString to std::string via boost::lexical_cast

    - by David Klein
    For a school assignment I have to implement a project in C++ using Borland C++ Builder. As the VCL uses AnsiString for all GUI Components I have to convert all of my std::strings to AnsiString for the sake of displaying. std::string inp = "Hello world!"; AnsiString outp(inp.c_str()); works of course but is a bit tedious to write and code duplication I want to avoid. As we use Boost in other contexts I decided to provide some helper functions go get boost::lexical_cast to work with AnsiString. Here is my implementation so far: std::istream& operator>>(std::istream& istr, AnsiString& str) { istr.exceptions(std::ios::badbit | std::ios::failbit | std::ios::eofbit); std::string s; std::getline(istr,s); str = AnsiString(s.c_str()); return istr; } In the beginning I got Access Violation after Access Violation but since I added the .exceptions() stuff the picture gets clearer. When the conversion is performed I get the following Exception: ios_base::eofbit set [Runtime Error/std::ios_base::failure] Does anyone have an idea how to fix it and can explain why the error occurs? My C++ experience is very limited. The conversion routine the other way round would be: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); return ostr; } Maybe someone will spot an error here too :) With best regards! Edit: At the moment I'm using the edited version of Jem, it works in the beginning. After a while of using the programm the Borland Codeguard mentions some pointer arithmetic in already freed regions. Any ideas how this could be related? The Codeguard log (I'm using the german version, translations marked with stars): ------------------------------------------ Fehler 00080. 0x104230 (r) (Thread 0x07A4): Zeigerarithmetik in freigegebenem Speicher: 0x0241A238-0x0241A258. **(pointer arithmetic in freed region)** | d:\program files\borland\bds\4.0\include\dinkumware\sstream Zeile 126: | { // not first growth, adjust pointers | _Seekhigh = _Seekhigh - _Mysb::eback() + _Ptr; |> _Mysb::setp(_Mysb::pbase() - _Mysb::eback() + _Ptr, | _Mysb::pptr() - _Mysb::eback() + _Ptr, _Ptr + _Newsize); | if (_Mystate & _Noread) Aufrufhierarchie: **(stack-trace)** 0x00411731(=FOSChampion.exe:0x01:010731) d:\program files\borland\bds\4.0\include\dinkumware\sstream#126 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 0x004080C9(=FOSChampion.exe:0x01:0070C9) D:\Projekte\Schule\foschamp\lib\boost_1_34_1\boost/lexical_cast.hpp#151 Objekt (0x0241A238) [Größe: 32 Byte] war erstellt mit new **(Object was created with new)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 28: | _Ty _FARQ *_Allocate(_SIZT _Count, _Ty _FARQ *) | { // allocate storage for _Count elements of type _Ty |> return ((_Ty _FARQ *)::operator new(_Count * sizeof (_Ty))); | } | Aufrufhierarchie: **(stack-trace)** 0x0040ED90(=FOSChampion.exe:0x01:00DD90) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#28 0x0040E194(=FOSChampion.exe:0x01:00D194) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#143 0x004115CF(=FOSChampion.exe:0x01:0105CF) d:\program files\borland\bds\4.0\include\dinkumware\sstream#105 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 Objekt (0x0241A238) war Gelöscht mit delete **(Object was deleted with delete)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 138: | void deallocate(pointer _Ptr, size_type) | { // deallocate object at _Ptr, ignore size |> ::operator delete(_Ptr); | } | Aufrufhierarchie: **(stack-trace)** 0x004044C6(=FOSChampion.exe:0x01:0034C6) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#138 0x00411628(=FOSChampion.exe:0x01:010628) d:\program files\borland\bds\4.0\include\dinkumware\sstream#111 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 ------------------------------------------ Ansistringkonverter.h is the file with the posted operators and line 31 is: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); **(31)** return ostr; } Thanks for your help :)

    Read the article

  • C#/.NET Little Wonders: Comparer&lt;T&gt;.Default

    - by James Michael Hare
    I’ve been working with a wonderful team on a major release where I work, which has had the side-effect of occupying most of my spare time preparing, testing, and monitoring.  However, I do have this Little Wonder tidbit to offer today. Introduction The IComparable<T> interface is great for implementing a natural order for a data type.  It’s a very simple interface with a single method: 1: public interface IComparer<in T> 2: { 3: // Compare two instances of same type. 4: int Compare(T x, T y); 5: }  So what do we expect for the integer return value?  It’s a pseudo-relative measure of the ordering of x and y, which returns an integer value in much the same way C++ returns an integer result from the strcmp() c-style string comparison function: If x == y, returns 0. If x > y, returns > 0 (often +1, but not guaranteed) If x < y, returns < 0 (often –1, but not guaranteed) Notice that the comparison operator used to evaluate against zero should be the same comparison operator you’d use as the comparison operator between x and y.  That is, if you want to see if x > y you’d see if the result > 0. The Problem: Comparing With null Can Be Messy This gets tricky though when you have null arguments.  According to the MSDN, a null value should be considered equal to a null value, and a null value should be less than a non-null value.  So taking this into account we’d expect this instead: If x == y (or both null), return 0. If x > y (or y only is null), return > 0. If x < y (or x only is null), return < 0. But here’s the problem – if x is null, what happens when we attempt to call CompareTo() off of x? 1: // what happens if x is null? 2: x.CompareTo(y); It’s pretty obvious we’ll get a NullReferenceException here.  Now, we could guard against this before calling CompareTo(): 1: int result; 2:  3: // first check to see if lhs is null. 4: if (x == null) 5: { 6: // if lhs null, check rhs to decide on return value. 7: if (y == null) 8: { 9: result = 0; 10: } 11: else 12: { 13: result = -1; 14: } 15: } 16: else 17: { 18: // CompareTo() should handle a null y correctly and return > 0 if so. 19: result = x.CompareTo(y); 20: } Of course, we could shorten this with the ternary operator (?:), but even then it’s ugly repetitive code: 1: int result = (x == null) 2: ? ((y == null) ? 0 : -1) 3: : x.CompareTo(y); Fortunately, the null issues can be cleaned up by drafting in an external Comparer.  The Soltuion: Comparer<T>.Default You can always develop your own instance of IComparer<T> for the job of comparing two items of the same type.  The nice thing about a IComparer is its is independent of the things you are comparing, so this makes it great for comparing in an alternative order to the natural order of items, or when one or both of the items may be null. 1: public class NullableIntComparer : IComparer<int?> 2: { 3: public int Compare(int? x, int? y) 4: { 5: return (x == null) 6: ? ((y == null) ? 0 : -1) 7: : x.Value.CompareTo(y); 8: } 9: }  Now, if you want a custom sort -- especially on large-grained objects with different possible sort fields -- this is the best option you have.  But if you just want to take advantage of the natural ordering of the type, there is an easier way.  If the type you want to compare already implements IComparable<T> or if the type is System.Nullable<T> where T implements IComparable, there is a class in the System.Collections.Generic namespace called Comparer<T> which exposes a property called Default that will create a singleton that represents the default comparer for items of that type.  For example: 1: // compares integers 2: var intComparer = Comparer<int>.Default; 3:  4: // compares DateTime values 5: var dateTimeComparer = Comparer<DateTime>.Default; 6:  7: // compares nullable doubles using the null rules! 8: var nullableDoubleComparer = Comparer<double?>.Default;  This helps you avoid having to remember the messy null logic and makes it to compare objects where you don’t know if one or more of the values is null. This works especially well when creating say an IComparer<T> implementation for a large-grained class that may or may not contain a field.  For example, let’s say you want to create a sorting comparer for a stock open price, but if the market the stock is trading in hasn’t opened yet, the open price will be null.  We could handle this (assuming a reasonable Quote definition) like: 1: public class Quote 2: { 3: // the opening price of the symbol quoted 4: public double? Open { get; set; } 5:  6: // ticker symbol 7: public string Symbol { get; set; } 8:  9: // etc. 10: } 11:  12: public class OpenPriceQuoteComparer : IComparer<Quote> 13: { 14: // Compares two quotes by opening price 15: public int Compare(Quote x, Quote y) 16: { 17: return Comparer<double?>.Default.Compare(x.Open, y.Open); 18: } 19: } Summary Defining a custom comparer is often needed for non-natural ordering or defining alternative orderings, but when you just want to compare two items that are IComparable<T> and account for null behavior, you can use the Comparer<T>.Default comparer generator and you’ll never have to worry about correct null value sorting again.     Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,IComparable,Comparer

    Read the article

  • std::vector optimisation required

    - by marcp
    I've written a routine that uses std::vector<double> rather heavily. It runs rather slowly and AQTime seems to imply that I am constructing mountains of vectors but I'm not sure why I would be. For some context, my sample run iterates 10 times. Each iteration copies 3 c arrays of ~400 points into vectors and creates 3 new same sized vectors for output. Each output point might be the result of summing up to 20 points from 2 of the input vectors, which works out to a worst case of 10*400*3*2*20 = 480,000 dereferences. Incredibly the profiler indicates that some of the std:: methods are being called 46 MILLION times. I suspect I'm doing something wrong! Some code: vector<double>gdbChannel::GetVector() { if (fHaveDoubleData & (fLength > 0)) { double * pD = getDoublePointer(); vector<double>v(pD, pD + fLength); return v; } else { throw(Exception("attempt to retrieve vector on empty line")); ; } } void gdbChannel::SaveVector(GX_HANDLE _hLine, const vector<double> & V) { if (hLine != _hLine) { GetLine(_hLine, V.size(), true); } GX_DOUBLE * pData = getDoublePointer(); memcpy(pData, &V[0], V.size()*sizeof(V[0])); ReplaceData(); } ///This routine gets called 10 times bool SpecRatio::DoWork(GX_HANDLE_PTR pLine) { if (!(hKin.GetLine(*pLine, true) && hUin.GetLine(*pLine, true) && hTHin.GetLine(*pLine, true))) { return true; } vector<double>vK = hKin.GetVector(); vector<double>vU = hUin.GetVector(); vector<double>vTh = hTHin.GetVector(); if ((vK.size() == 0) || (vU.size() == 0) || (vTh.size() == 0)) { return true; } ///TODO: confirm all vectors the same lenghth len = vK.size(); vUK.clear(); // these 3 vectors are declared as private class members vUTh.clear(); vThK.clear(); vUK.reserve(len); vUTh.reserve(len); vThK.reserve(len); // TODO: ensure everything is same fidincr, fidstart and length for (int i = 0; i < len; i++) { if (vK.at(i) < MinK) { vUK.push_back(rDUMMY); vUTh.push_back(rDUMMY); vThK.push_back(rDUMMY); } else { vUK.push_back(RatioPoint(vU, vK, i, UMin, KMin)); vUTh.push_back(RatioPoint(vU, vTh, i, UMin, ThMin)); vThK.push_back(RatioPoint(vTh, vK, i, ThMin, KMin)); } } hUKout.setFidParams(hKin); hUKout.SaveVector(*pLine, vUK); hUTHout.setFidParams(hKin); hUTHout.SaveVector(*pLine, vUTh); hTHKout.setFidParams(hKin); hTHKout.SaveVector(*pLine, vThK); return TestError(); } double SpecRatio::VValue(vector<double>V, int Index) { double result; if ((Index < 0) || (Index >= len)) { result = 0; } else { try { result = V.at(Index); if (OasisUtils::isDummy(result)) { result = 0; } } catch (out_of_range) { result = 0; } } return result; } double SpecRatio::RatioPoint(vector<double>Num, vector<double>Denom, int Index, double NumMin, double DenomMin) { double num = VValue(Num, Index); double denom = VValue(Denom, Index); int s = 0; // Search equalled 10 in this case while (((num < NumMin) || (denom < DenomMin)) && (s < Search)) { num += VValue(Num, Index - s) + VValue(Num, Index + s); denom += VValue(Denom, Index - s) + VValue(Denom, Index + s); s++; } if ((num < NumMin) || (denom < DenomMin)) { return rDUMMY; } else { return num / denom; } } The top AQTime offenders are: std::_Uninit_copy , double *, std::allocator 3.65 secs and 115731 Hits std::_Construct 1.69 secs and 46450637 Hits std::_Vector_const_iterator ::operator !=1.66 secs and 46566395 Hits and so on... std::allocator<double>::construct, operator new, std::_Vector_const_iterator<double, std::allocator<double> >::operator ++, std::_Vector_const_iterator<double, std::allocator<double> >::operator * std::_Vector_const_iterator<double, std::allocator<double> >::operator == each get called over 46 million times. I'm obviously doing something wrong to cause all these objects to be created. Can anyone see my error(s)?

    Read the article

  • Adapting non-iterable containers to be iterated via custom templatized iterator

    - by DAldridge
    I have some classes, which for various reasons out of scope of this discussion, I cannot modify (irrelevant implementation details omitted): class Foo { /* ... irrelevant public interface ... */ }; class Bar { public: Foo& get_foo(size_t index) { /* whatever */ } size_t size_foo() { /* whatever */ } }; (There are many similar 'Foo' and 'Bar' classes I'm dealing with, and it's all generated code from elsewhere and stuff I don't want to subclass, etc.) [Edit: clarification - although there are many similar 'Foo' and 'Bar' classes, it is guaranteed that each "outer" class will have the getter and size methods. Only the getter method name and return type will differ for each "outer", based on whatever it's "inner" contained type is. So, if I have Baz which contains Quux instances, there will be Quux& Baz::get_quux(size_t index), and size_t Baz::size_quux().] Given the design of the Bar class, you cannot easily use it in STL algorithms (e.g. for_each, find_if, etc.), and must do imperative loops rather than taking a functional approach (reasons why I prefer the latter is also out of scope for this discussion): Bar b; size_t numFoo = b.size_foo(); for (int fooIdx = 0; fooIdx < numFoo; ++fooIdx) { Foo& f = b.get_foo(fooIdx); /* ... do stuff with 'f' ... */ } So... I've never created a custom iterator, and after reading various questions/answers on S.O. about iterator_traits and the like, I came up with this (currently half-baked) "solution": First, the custom iterator mechanism (NOTE: all uses of 'function' and 'bind' are from std::tr1 in MSVC9): // Iterator mechanism... template <typename TOuter, typename TInner> class ContainerIterator : public std::iterator<std::input_iterator_tag, TInner> { public: typedef function<TInner& (size_t)> func_type; ContainerIterator(const ContainerIterator& other) : mFunc(other.mFunc), mIndex(other.mIndex) {} ContainerIterator& operator++() { ++mIndex; return *this; } bool operator==(const ContainerIterator& other) { return ((mFunc.target<TOuter>() == other.mFunc.target<TOuter>()) && (mIndex == other.mIndex)); } bool operator!=(const ContainerIterator& other) { return !(*this == other); } TInner& operator*() { return mFunc(mIndex); } private: template<typename TOuter, typename TInner> friend class ContainerProxy; ContainerIterator(func_type func, size_t index = 0) : mFunc(func), mIndex(index) {} function<TInner& (size_t)> mFunc; size_t mIndex; }; Next, the mechanism by which I get valid iterators representing begin and end of the inner container: // Proxy(?) to the outer class instance, providing a way to get begin() and end() // iterators to the inner contained instances... template <typename TOuter, typename TInner> class ContainerProxy { public: typedef function<TInner& (size_t)> access_func_type; typedef function<size_t ()> size_func_type; typedef ContainerIterator<TOuter, TInner> iter_type; ContainerProxy(access_func_type accessFunc, size_func_type sizeFunc) : mAccessFunc(accessFunc), mSizeFunc(sizeFunc) {} iter_type begin() const { size_t numItems = mSizeFunc(); if (0 == numItems) return end(); else return ContainerIterator<TOuter, TInner>(mAccessFunc, 0); } iter_type end() const { size_t numItems = mSizeFunc(); return ContainerIterator<TOuter, TInner>(mAccessFunc, numItems); } private: access_func_type mAccessFunc; size_func_type mSizeFunc; }; I can use these classes in the following manner: // Sample function object for taking action on an LMX inner class instance yielded // by iteration... template <typename TInner> class SomeTInnerFunctor { public: void operator()(const TInner& inner) { /* ... whatever ... */ } }; // Example of iterating over an outer class instance's inner container... Bar b; /* assume populated which contained items ... */ ContainerProxy<Bar, Foo> bProxy( bind(&Bar::get_foo, b, _1), bind(&Bar::size_foo, b)); for_each(bProxy.begin(), bProxy.end(), SomeTInnerFunctor<Foo>()); Empirically, this solution functions correctly (minus any copy/paste or typos I may have introduced when editing the above for brevity). So, finally, the actual question: I don't like requiring the use of bind() and _1 placeholders, etcetera by the caller. All they really care about is: outer type, inner type, outer type's method to fetch inner instances, outer type's method to fetch count inner instances. Is there any way to "hide" the bind in the body of the template classes somehow? I've been unable to find a way to separately supply template parameters for the types and inner methods separately... Thanks! David

    Read the article

  • So No TECH job so far.

    - by Ratman21
    O I found some temp work for the US Census and I have managed to keep the house (so far) but, it looks like I/we are going to have to do a short sale and the temp job will be ending soon.   On top of that it looks like the unemployment fund for me is drying up. I will have about one month left after the Census job is done. I am now down to Appling for work at the KFC.   This is type a work I started with, before I was a tech geek and really I didn’t think I would be doing this kind of work in my later years but, I have a wife and kid. So I got to suck it up and do it.   Oh and here is my new resume…go ahead I know you want to tare it up. I really don’t care any more.   Scott L. Newman 45219 Dutton Way, Callahan, FL32011 H: (904)879-4880 C: (352)356-0945 E: [email protected] Web:  http://beingscottnewman.webs.com/                                                       ______                                                                                 OBJECTIVE To obtain a Network or Technical support position     KEYWORD SUMMARY CompTIA A+, Network+, and Security+ Certified., Network Operation, Technical Support, Client/Vendor Relations, Networking/Administration, Cisco Routers/Switches, Helpdesk, Microsoft Office Suite, Website Design/Dev./Management, Frame Relay, ISDN, Windows NT/98/XP, Visio, Inventory Management, CICS, Programming, COBOL IV, Assembler, RPG   QUALIFICATIONS SUMMARY Twenty years’ experience in computer operations, technical support, and technical writing. Also have two and half years’ experience in internet / intranet operations.   PROFESSIONAL EXPERIENCE October 2009 – Present*   Volunteer Web site and PC technician – Part time       True Faith Christian Fellowship Church – Callahan, FL, Project: Create and maintain web site for Church to give it a worldwide exposure Aug 2008 – September 2009:* Volunteer Church sound and video technician – Part time      Thomas Creek Baptist Church – Callahan, FL   *Note Jobs were for the learning and/or keeping updated on skills, while looking for a tech job and training for new skills.   February 2005 to October 2008: Client Server Dev/Analyst I, Fidelity National Information Services, Jacksonville, FL (FNIS acquired Certegy in 2005 and out of 20 personal, was one of three kept on.) August 2003 to February 2005: Senior NetOps Operator, Certegy, St.Pete, Fl. (August 2003, Certegy terminated contract with EDS and out of 40 personal, was one of six kept on.) Projects: Creation and update of listing and placement for all raised floor equipment at St.Pete site. Listing was made up of, floor plan of the raised floor and equipment racks diagrams showing the placement of all devices using Visio. This was cross-referenced with an inventory excel document showing what dept was responsible for each device. Sole creator of Network operation and Server Operation procedures guide (NetOps Guide).  Expertise: Resolving circuit and/or router issues or assist circuit carrier in resolving issue from the company Network Operation Center (NOC). As well as resolving application problems or assist application support in resolution of it.     July 1999 to August 2003: Senior NetOps Operator,EDS (Certegy Account), St.Pete, FL Same expertise and on going projects as listed above for FNIS/Certegy. (Equifax outsourced the NetOps dept. to EDS in 1999)         January 1991 to July 1999: NetOps/Tandem Operator, Equifax, St.Pete & Tampa, FL Same as all of the above for FNIS/Certegy/EDS except for circuit and router issues   EDUCATION ? New Horizons Computer Learning Center, Jacksonville, Florida - CompTIA A+, Security+, and     Network+ Certified.                        Currently working on CCNA Certification 07/30/10 ? Mott Community College, Flint, Michigan – Associates Degree - Data Processing and General Education ? Currently studying Japanese

    Read the article

  • Hidden Features of C#?

    - by Serhat Özgel
    This came to my mind after I learned the following from this question: where T : struct We, C# developers, all know the basics of C#. I mean declarations, conditionals, loops, operators, etc. Some of us even mastered the stuff like Generics, anonymous types, lambdas, linq, ... But what are the most hidden features or tricks of C# that even C# fans, addicts, experts barely know? Here are the revealed features so far: Keywords yield by Michael Stum var by Michael Stum using() statement by kokos readonly by kokos as by Mike Stone as / is by Ed Swangren as / is (improved) by Rocketpants default by deathofrats global:: by pzycoman using() blocks by AlexCuse volatile by Jakub Šturc extern alias by Jakub Šturc Attributes DefaultValueAttribute by Michael Stum ObsoleteAttribute by DannySmurf DebuggerDisplayAttribute by Stu DebuggerBrowsable and DebuggerStepThrough by bdukes ThreadStaticAttribute by marxidad FlagsAttribute by Martin Clarke ConditionalAttribute by AndrewBurns Syntax ?? operator by kokos number flaggings by Nick Berardi where T:new by Lars Mæhlum implicit generics by Keith one-parameter lambdas by Keith auto properties by Keith namespace aliases by Keith verbatim string literals with @ by Patrick enum values by lfoust @variablenames by marxidad event operators by marxidad format string brackets by Portman property accessor accessibility modifiers by xanadont ternary operator (?:) by JasonS checked and unchecked operators by Binoj Antony implicit and explicit operators by Flory Language Features Nullable types by Brad Barker Currying by Brian Leahy anonymous types by Keith __makeref __reftype __refvalue by Judah Himango object initializers by lomaxx format strings by David in Dakota Extension Methods by marxidad partial methods by Jon Erickson preprocessor directives by John Asbeck DEBUG pre-processor directive by Robert Durgin operator overloading by SefBkn type inferrence by chakrit boolean operators taken to next level by Rob Gough pass value-type variable as interface without boxing by Roman Boiko programmatically determine declared variable type by Roman Boiko Static Constructors by Chris Easier-on-the-eyes / condensed ORM-mapping using LINQ by roosteronacid Visual Studio Features select block of text in editor by Himadri snippets by DannySmurf Framework TransactionScope by KiwiBastard DependantTransaction by KiwiBastard Nullable<T> by IainMH Mutex by Diago System.IO.Path by ageektrapped WeakReference by Juan Manuel Methods and Properties String.IsNullOrEmpty() method by KiwiBastard List.ForEach() method by KiwiBastard BeginInvoke(), EndInvoke() methods by Will Dean Nullable<T>.HasValue and Nullable<T>.Value properties by Rismo GetValueOrDefault method by John Sheehan Tips & Tricks nice method for event handlers by Andreas H.R. Nilsson uppercase comparisons by John access anonymous types without reflection by dp a quick way to lazily instantiate collection properties by Will JavaScript-like anonymous inline-functions by roosteronacid Other netmodules by kokos LINQBridge by Duncan Smart Parallel Extensions by Joel Coehoorn

    Read the article

  • Error C2451: Illegal conditional expression of type 'UnaryOp<E1, Op>' in ostream - visual studio 9

    - by Steven Hill
    I am getting a repeated error with VS 9. The code compiles under GNU C++, but I want debug with the VS IDE. Any idea what could be causing this error. Error 13 error C2451: conditional expression of type 'UnaryOp' is illegal \Microsoft Visual Studio 9.0\VC\include\ostream 512 //unary constraint template class UnaryOp : public Constraint { public: const E1& e1; UnaryOp(const E1& _e1); bool Satisfiable() const; Bool SatisfiableAux() const; void Print (std::ostream& os) const; UnaryOp* clone () const; //operator bool () const { return true; } }; template std::ostream& operator<<(std::ostream& os, const UnaryOp& unop); UnaryOp code that uses ostream: template INLINE void UnaryOp::Print (std::ostream& os) const { os << *this; } template INLINE std::ostream& operator<<(std::ostream& os, const UnaryOp& unop) { return os << Op::name << unop.e1; } ostream line with error: _Myt& __CLR_OR_THIS_CALL put(_Elem _Ch) { // insert a character ios_base::iostate _State = ios_base::goodbit; const sentry _Ok(*this); 512 if (!_Ok) _State |= ios_base::badbit; else { // state okay, insert character _TRY_IO_BEGIN

    Read the article

  • Boost bind with asio::placeholders::error

    - by Leandro
    Why it doesn't work? --- boost_bind.cc --- #include #include #include void func1 (const int& i) { } void func2 (const ::asio::error_code& e) { } int main () { ::boost::function f1 = ::boost::bind (&func1, 1); // it doesn't work! ::boost::function f2 = ::boost::bind (&func2, ::asio::placeholders::error); return 0; } This is the error: while_true@localhost:~ g++ -lpthread boost_bind.cc -o boost_bind In file included from boost_bind.cc:2: /usr/include/boost/bind.hpp: In member function ‘void boost::_bi::list1::operator()(boost::_bi::type, F&, A&, int) [with F = void (*)(const asio::error_code&), A = boost::_bi::list0, A1 = boost::arg (*)()]’: /usr/include/boost/bind/bind_template.hpp:20: instantiated from ‘typename boost::_bi::result_traits::type boost::_bi::bind_t::operator()() [with R = void, F = void (*)(const asio::error_code&), L = boost::_bi::list1 (*)()]’ /usr/include/boost/function/function_template.hpp:152: instantiated from ‘static void boost::detail::function::void_function_obj_invoker0::invoke(boost::detail::function::function_buffer&) [with FunctionObj = boost::_bi::bind_t (*)() , R = void]’ /usr/include/boost/function/function_template.hpp:904: instantiated from ‘void boost::function0::assign_to(Functor) [with Functor = boost::_bi::bind_t (*)() , R = void]’ /usr/include/boost/function/function_template.hpp:720: instantiated from ‘boost::function0::function0(Functor, typename boost::enable_if_c::type) [with Functor = boost::_bi::bind_t (*)() , R = void]’ /usr/include/boost/function/function_template.hpp:1040: instantiated from ‘boost::function::function(Functor, typename boost::enable_if_c::type) [with Functor = boost::_bi::bind_t (*)() , R = void]’ boost_bind.cc:14: instantiated from here /usr/include/boost/bind.hpp:232: error: no match for ‘operator[]’ in ‘a[boost::_bi::storage1 (*)()::a1_ [with int I = 1]]’ while_true@localhost:~

    Read the article

  • Has Twisted changed its dependencies?

    - by cdecker
    Hi all, I'm currently working on a Python/Twisted project which is to be distributed and tested on Planetlab. For some reason my code was working on friday and now that I wanted to test a minor change it refuses to work at all: Traceback (most recent call last): File "acn_a4/src/node.py", line 6, in <module> from twisted.internet.protocol import DatagramProtocol File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/__init__.py", line 18, in <module> from twisted.python import compat File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/python/compat.py", line 146, in <module> import operator File "/home/cdecker/dev/acn/acn_a4/src/operator.py", line 7, in <module> File "/home/cdecker/acn_a4/src/node.py", line 6, in <module> from twisted.internet.protocol import DatagramProtocol File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/internet/protocol.py", line 20, in <module> from twisted.python import log, failure, components File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/python/log.py", line 19, in <module> from twisted.python import util, context, reflect File "/usr/lib/python2.5/site-packages/Twisted-10.0.0-py2.5-linux-i686.egg/twisted/python/util.py", line 5, in <module> import os, sys, hmac, errno, new, inspect, warnings File "/usr/lib/python2.5/inspect.py", line 32, in <module> from operator import attrgetter ImportError: cannot import name attrgetter And since I'm pretty new to python I have no idea what could have caused this problem. All suggestions are welcome :-)

    Read the article

  • How to print a number with a space as thousand separator?

    - by dygi
    I've got a simple class Currency with overloaded operator<<. I don't know how can i separate the number with spaces every 3 digits, so it looks like: "1 234 567 ISK". #include <cstdlib> #include <iostream> using namespace std; class Currency { int val; char curr[4]; public: Currency(int _val, const char * _curr) { val = _val; strcpy(curr, _curr); } friend ostream & operator<< (ostream & out, const Currency & c); }; ostream & operator<< (ostream & out, const Currency & c) { out << c.val<< " " << c.curr; return out; } int main(int argc, char *argv[]) { Currency c(2354123, "ISK"); cout << c; } What interests me, is somehow the easiest solution for this particular situation.

    Read the article

  • video calling (center)

    - by rrejc
    We are starting to develop a new application and I'm searching for information/tips/guides on application architecture. Application should: read the data from an external (USB) device send the data to the remote server (through internet) receive the data from the remote server perform a video call with to the calling (support) center receive a video call call from the calling (support) center support touch screens In addition: some of the data should also be visible through the web page. So I was thinking about: On the server side: use the database (probably MS SQL) use ORM (nHibernate) to map the data from the DB to the domain objects create a layer with business logic in C# create a web (WCF) services (for client application) create an asp.net mvc application (for item 7.) to enable data view through the browser On the client side I would use WPF 4 application which will communicate with external device and the wcf services on the server. So far so good. Now the problem begins. I have no idea how to create a video call (outgoing or incoming) part of the application. I believe that there is no problem to communicate with microphone, speaker, camera with WPF/C#. But how to communicate with the call center? What protocol and encoding should be used? I think that I will need to create some kind of server which will: have a list of operators in the calling center and track which operator is occupied and which operator is free have a list of connected end users receive incoming calls from end users and delegate call to free operator delegate calls from calling center to the end user Any info, link, anything on where to start would be much appreciated. Many thanks!

    Read the article

  • Coredump in Multithreading Application in RHEL-5

    - by Chinnu
    I am working on multi-threading application it is dumping frequently.I could not able to analyaze the core.The core is showing like this Core was generated by 'thread-process'. Program terminated with signal 6, Aborted. #0 0x00000038f4e30045 in raise () from /lib64/libc.so.6 (gdb) where #0 0x00000038f4e30045 in raise () from /lib64/libc.so.6 #1 0x00000038f4e31ae0 in abort () from /lib64/libc.so.6 #2 0x00000038f4e681bb in __libc_message () from /lib64/libc.so.6 #3 0x00000038f4e72b96 in free () from /lib64/libc.so.6 #4 0x000000000046a137 in std::string::substr () #5 0x000000000042c549 in std::operator<< <char, std::char_traits<char>, std::allocator<char> > () #6 0x000000000042cc1d in std::operator<< <char, std::char_traits<char>, std::allocator<char> > () #7 0x000000000046b069 in std::string::substr () #8 0x000000000046c866 in std::string::substr () #9 0x0000000000431062 in std::operator<< <char, std::char_traits<char>, std::allocator<char> > () #10 0x00000038f5a062e7 in start_thread () from /lib64/libpthread.so.0 #11 0x00000038f4ece3bd in clone () from /lib64/libc.so.6

    Read the article

  • rails: has_many :through validation?

    - by ramonrails
    Rails 2.1.0 (Cannot upgrade for now due to several constraints) I am trying to achieve this. Any hints? A project has many users through join model A user has many projects through join model Admin class inherits User class. It also has some Admin specific stuff. Admin like inheritance for Supervisor and Operator Project has one Admin, One supervisor and many operators. Now I want to 1. submit data for project, admin, supervisor and operator in a single project form 2. validate all and show errors on the project form. Project has_many :projects_users ; has_many :users, :through => :projects_users User has_many :projects_users ; has_many :projects, :through => :projects_users ProjectsUser = :id integer, :user_id :integer, :project_id :integer, :user_type :string ProjectUser belongs_to :project, belongs_to :user Admin < User # User has 'type:string' column for STI Supervisor < User Operator < User Is the approach correct? Any and all suggestions are welcome.

    Read the article

  • How to pass multiple different records (not class due to delphi limitations) to a function?

    - by mingo
    Hi to all. I have a number of records I cannot convert to classes due to Delphi limitation (all of them uses class operators to implement comparisons). But I have to pass to store them in a class not knowing which record type I'm using. Something like this: type R1 = record begin x :Mytype; class operator Equal(a,b:R1) end; type R2 = record begin y :Mytype; class operator Equal(a,b:R2) end; type Rn = record begin z :Mytype; class operator Equal(a,b:Rn) end; type TC = class begin x : TObject; y : Mytype; function payload (n:TObject) end; function TC.payload(n:TObject) begin x := n; end; program: c : TC; x : R1; y : R2; ... c := TC.Create(): n:=TOBject(x); c.payload(n); Now, Delphi do not accept typecast from record to TObject, and I cannot make them classes due to Delphi limitation. Anyone knows a way to pass different records to a function and recognize their type when needed, as we do with class: if x is TMyClass then TMyClass(x) ... ???

    Read the article

  • function objects versus function pointers

    - by kumar_m_kiran
    Hi All, I have two questions related to function objects and function pointers, Question : 1 When I read the different uses sort algorithm of STL, I see that the third parameter can be a function objects, below is an example class State { public: //... int population() const; float aveTempF() const; //... }; struct PopLess : public std::binary_function<State,State,bool> { bool operator ()( const State &a, const State &b ) const { return popLess( a, b ); } }; sort( union, union+50, PopLess() ); Question : Now, How does the statement, sort(union, union+50,PopLess()) work? PopLess() must be resolved into something like PopLess tempObject.operator() which would be same as executing the operator () function on a temporary object. I see this as, passing the return value of overloaded operation i.e bool (as in my example) to sort algorithm. So then, How does sort function resolve the third parameter in this case? Question : 2 Question Do we derive any particular advantage of using function objects versus function pointer? If we use below function pointer will it derive any disavantage? inline bool popLess( const State &a, const State &b ) { return a.population() < b.population(); } std::sort( union, union+50, popLess ); // sort by population PS : Both the above references(including example) are from book "C++ Common Knowledge: Essential Intermediate Programming" by "Stephen C. Dewhurst". I was unable to decode the topic content, thus have posted for help. Thanks in advance for your help.

    Read the article

  • How `is_base_of` works?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class Base {}; class Derived : private Base {}; //Exspression is true. int test[is_base_of<Base,Derived>::value && !is_base_of<Derived,Base>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

    Read the article

  • Does this language feature already exists?

    - by Pindatjuh
    I'm currently developing a new language for programming in a continuous environment (compare it to electrical engineering), and I've got some ideas on a certain language construction. Let me explain the feature by explanation and then by definition; x = a | b; Where x is a variable and a and b are other variables (or static values). if(x == a) { // all references to "x" are essentially references to "a". } if(x == b) { // same but with "b" } if(x != a) { // ... } if(x == a | b) { // guaranteed that "x" is '"a" | "b"'; interacting with "x" // will interact with both "a" and "b". } // etc. In the above, all code-blocks are executed, but the "scope" changes in each block how x is interpreted. In the first block, x is guaranteed to be a: thus interacting with x inside that block will interact on a. The second and the third code-block are only equal in this situation (because not b only remains a). The last block guarantees that x is at least a or b. Further more; | is not the "bitwise or operator", but I've called it the "and/or"-operator. It's definition is: "|" = "and" | "or" (On my blog, http://cplang.wordpress.com/2009/12/19/binop-and-or/, is more (mathematical) background information on this operator. It's loosely based on sets.) I do not know if this construction already exists, so that's my question: does this language feature already exists?

    Read the article

  • How might I wrap the FindXFile-style APIs to the STL-style Iterator Pattern in C++?

    - by BillyONeal
    Hello everyone :) I'm working on wrapping up the ugly innards of the FindFirstFile/FindNextFile loop (though my question applies to other similar APIs, such as RegEnumKeyEx or RegEnumValue, etc.) inside iterators that work in a manner similar to the Standard Template Library's istream_iterators. I have two problems here. The first is with the termination condition of most "foreach" style loops. STL style iterators typically use operator!= inside the exit condition of the for, i.e. std::vector<int> test; for(std::vector<int>::iterator it = test.begin(); it != test.end(); it++) { //Do stuff } My problem is I'm unsure how to implement operator!= with such a directory enumeration, because I do not know when the enumeration is complete until I've actually finished with it. I have sort of a hack together solution in place now that enumerates the entire directory at once, where each iterator simply tracks a reference counted vector, but this seems like a kludge which can be done a better way. The second problem I have is that there are multiple pieces of data returned by the FindXFile APIs. For that reason, there's no obvious way to overload operator* as required for iterator semantics. When I overload that item, do I return the file name? The size? The modified date? How might I convey the multiple pieces of data to which such an iterator must refer to later in an ideomatic way? I've tried ripping off the C# style MoveNext design but I'm concerned about not following the standard idioms here. class SomeIterator { public: bool next(); //Advances the iterator and returns true if successful, false if the iterator is at the end. std::wstring fileName() const; //other kinds of data.... }; EDIT: And the caller would look like: SomeIterator x = ??; //Construct somehow while(x.next()) { //Do stuff } Thanks! Billy3

    Read the article

  • What noncluster index would be better to create on SQL Server?

    - by Junior Mayhé
    Here I am studying nonclustered indexes on SQL Server Management Studio. I've created a table with more than 1 million records. This table has a primary key. SELECT CustomerName FROM Customers Which leads the execution plan to show me: I/O cost = 3.45646 Operator cost = 4.57715 For the first attempt to improve performance, I've created a nonclustered index for this table: CREATE NONCLUSTERED INDEX [IX_CustomerID_CustomerName] ON [dbo].[Customers] ( [CustomerId] ASC, [CustomerName] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, IGNORE_DUP_KEY = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] GO With this first try, I've executed the select statement and the execution plan shows me: I/O cost = 2.79942 Operator cost = 3.92001 Now the second try, I've deleted this nonclustered index in order to create a new one. CREATE NONCLUSTERED INDEX [IX_CategoryName] ON [dbo].[Categories] ( [CategoryId] ASC ) INCLUDE ( [CategoryName]) WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, SORT_IN_TEMPDB = OFF, IGNORE_DUP_KEY = OFF, DROP_EXISTING = OFF, ONLINE = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] GO With this second try, I've executed the select statement and the execution plan shows me the same result: I/O cost = 2.79942 Operator cost = 3.92001 Am I doing something wrong or this is expected? Shall I use the first nonclustered index with two fields, or the second nonclustered with one field (CategoryID) including the second field (CategoryName)?

    Read the article

  • Link error for user defined class type template parameter

    - by isurulucky
    Hi, I implemented a Simple STL map in C++. Factored out the comparison as a type as I was instructed to, then implemented the comparison as shown below: template <typename T> int KeyCompare<T>::operator () (T tKey1, T tKey2) { if(tKey1 < tKey2) return -1; else if(tKey1 > tKey2) return 1; else return 0; } here, tKey1 and tKet2 are the two keys I'm comparing. This worked well for all the basic data types and string. I added a template specialization to compare keys of a user defined type named Test and added a specialization as follows: int KeyCompare<Test>::operator () (Test tKey1, Test tKey2) { if(tKey1.a < tKey2.a) return -1; else if(tKey1.a > tKey2.a) return 1; else return 0; } when I run this, I get a linking error saying SimpleMap.obj : error LNK2005: "public: int __thiscall KeyCompare::operator()(class Test,class Test)" (??R?$KeyCompare@VTest@@@@QAEHVTest@@0@Z) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::~KeyCompare(void)" (??1?$KeyCompare@VTest@@@@QAE@XZ) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::KeyCompare(void)" (??0?$KeyCompare@VTester@@@@QAE@XZ) already defined in MapTest.obj MapTest.cpp is the test harness class in which I wrote the test case. I have used include guards as well, to stop multiple inclusions. Any idea what the matter is?? Thank you very much!!

    Read the article

  • How to use boost::fusion::transform on heterogeneous containers?

    - by Kyle
    Boost.org's example given for fusion::transform is as follows: struct triple { typedef int result_type; int operator()(int t) const { return t * 3; }; }; // ... assert(transform(make_vector(1,2,3), triple()) == make_vector(3,6,9)); Yet I'm not "getting it." The vector in their example contains elements all of the same type, but a major point of using fusion is containers of heterogeneous types. What if they had used make_vector(1, 'a', "howdy") instead? int operator()(int t) would need to become template<typename T> T& operator()(T& const t) But how would I write the result_type? template<typename T> typedef T& result_type certainly isn't valid syntax, and it wouldn't make sense even if it was, because it's not tied to the function.

    Read the article

< Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >