Search Results

Search found 5349 results on 214 pages for 'override'.

Page 42/214 | < Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >

  • Android Activity ClassNotFoundException - tried everything

    - by Matthew Rathbone
    I've just refactored an app into a framework library and an application, but now when I try and start the app in the emulator I get the following error stack trace: 06-02 18:22:35.529: E/AndroidRuntime(586): FATAL EXCEPTION: main 06-02 18:22:35.529: E/AndroidRuntime(586): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.matthewrathbone.eastersays/com.matthewrathbone.eastersays.EasterSimonSaysActivity}: java.lang.ClassNotFoundException: com.matthewrathbone.eastersays.EasterSimonSaysActivity in loader dalvik.system.PathClassLoader[/data/app/com.matthewrathbone.eastersays-1.apk] 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.os.Handler.dispatchMessage(Handler.java:99) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.os.Looper.loop(Looper.java:123) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.reflect.Method.invokeNative(Native Method) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.reflect.Method.invoke(Method.java:521) 06-02 18:22:35.529: E/AndroidRuntime(586): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-02 18:22:35.529: E/AndroidRuntime(586): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-02 18:22:35.529: E/AndroidRuntime(586): at dalvik.system.NativeStart.main(Native Method) 06-02 18:22:35.529: E/AndroidRuntime(586): Caused by: java.lang.ClassNotFoundException: com.matthewrathbone.eastersays.EasterSimonSaysActivity in loader dalvik.system.PathClassLoader[/data/app/com.matthewrathbone.eastersays-1.apk] 06-02 18:22:35.529: E/AndroidRuntime(586): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2577) 06-02 18:22:35.529: E/AndroidRuntime(586): ... 11 more Usually this means that the manifest file is wrong in some way, but I've double checked everything I can think of. Here is my activity class: package com.matthewrathbone.eastersays; import android.os.Bundle; import com.rathboma.simonsays.Assets.Season; import com.rathboma.simonsays.SeasonPicker; import com.rathboma.simonsays.SimonSaysActivity; public class EasterSimonSaysActivity extends SimonSaysActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override protected void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } @Override public SeasonPicker getSeasonPicker() { return new SeasonPicker(){ @Override public Season getSeason() { // TODO Auto-generated method stub return Season.EASTER; } }; } } As you can see, it's listed correctly in the manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.matthewrathbone.eastersays" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".EasterSimonSaysActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> I have no idea how to fix this, and would appreciate any help. I've scanned many similar questions on SO without seeing this particular behavior. More info: I've checked inside the generated APK and the class has an entry in the classes.dex file I've tried cleaning/building the project in eclipse I've tried using a totally new device image that doesn't have a copy of the APK on it already I've changed the library project into a regular java, then changed back into an android project, no difference

    Read the article

  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

    Read the article

  • app not working

    - by pranay
    hi, i have written a simple app which would speak out to the user any incoming message. Both programmes seem to work perfectly when i lauched them as two separate pgms , but on keeping them in the same project/package only the speaker programme screen is seen and the receiver pgm doesn't seem to work . Can someone please help me out on it? the speaker pgm is: package com.example.TextSpeaker; import java.util.Locale; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.speech.tts.TextToSpeech; import android.speech.tts.TextToSpeech.OnInitListener; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; // the following programme converts the msg user to speech public class TextSpeaker extends Activity implements OnInitListener { /** Called when the activity is first created. */ int MY_DATA_CHECK_CODE = 0; public TextToSpeech mtts; public Button button; //public EditText edittext; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button = (Button)findViewById(R.id.button); //edit text=(EditText)findViewById(R.id.edittext); button.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v) { //mtts.speak(edittext.getText().toString(), TextToSpeech.QUEUE_FLUSH, null); Toast.makeText(getApplicationContext(), "The service has been started\n Every new message will now be read out", Toast.LENGTH_LONG).show(); } }); Intent myintent = new Intent(); myintent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA); startActivityForResult(myintent, MY_DATA_CHECK_CODE); } protected void onActivityResult(int requestcode,int resultcode,Intent data) { if(requestcode == MY_DATA_CHECK_CODE) { if(resultcode==TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) { // success so create the TTS engine mtts = new TextToSpeech(this,this); mtts.setLanguage(Locale.ENGLISH); } else { //install the Engine Intent install = new Intent(); install.setAction(TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA); startActivity(install); } } } public void onDestroy(Bundle savedInstanceStatBundle) { mtts.shutdown(); } public void onPause() { super.onPause(); // if our app has no focus if(mtts!=null) mtts.stop(); } @Override public void onInit(int status) { if(status==TextToSpeech.SUCCESS) button.setEnabled(true); } } and the Receiver programme is: package com.example.TextSpeaker; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.speech.tts.TextToSpeech; import android.telephony.SmsMessage; // supports both gsm and cdma import android.widget.Toast; public class Receiver extends BroadcastReceiver{ @Override public void onReceive(Context context, Intent intent) { Bundle bundle = intent.getExtras(); SmsMessage[] msgs = null; String str=""; if(bundle!=null) { // retrive the sms received Object[] pdus = (Object[])bundle.get("pdus"); msgs = new SmsMessage[pdus.length]; for(int i=0;i } } }

    Read the article

  • Serializing WPF DataTemplates and {Binding Expressions} (from PowerShell?)

    - by Jaykul
    Ok, here's the deal: I have code that works in C#, but when I call it from PowerShell, it fails. I can't quite figure it out, but it's something specific to PowerShell. Here's the relevant code calling the library (assuming you've added a reference ahead of time) from C#: public class Test { [STAThread] public static void Main() { Console.WriteLine( PoshWpf.XamlHelper.RoundTripXaml( "<TextBlock Text=\"{Binding FullName}\" xmlns=\"http://schemas.microsoft.com/winfx/2006/xaml/presentation\"/>" ) ); } } Compiled into an executable, that works fine ... but if you call that method from PowerShell, it returns with no {Binding FullName} for the Text! add-type -path .\PoshWpf.dll [PoshWpf.Test]::Main() I've pasted below the entire code for the library, all wrapped up in a PowerShell Add-Type call so you can just compile it by pasting it into PowerShell (you can leave off the first and last lines if you want to paste it into a new console app in Visual Studio. To output (from PowerShell 2) as an executable, just change the -OutputType parameter to ConsoleApplication and the -OutputAssembly to PoshWpf.exe (or something). Thus, you can see that running the SAME CODE from the executable gives you the correct output. But running the two lines as above or manually calling [PoshWpf.XamlHelper]::RoundTripXaml or [PoshWpf.XamlHelper]::ConvertToXaml from PowerShell just doesn't seem to work at all ... HELP?! Add-Type -TypeDefinition @" using System; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Data; using System.Windows.Markup; namespace PoshWpf { public class Test { [STAThread] public static void Main() { Console.WriteLine( PoshWpf.XamlHelper.RoundTripXaml( "<TextBlock Text=\"{Binding FullName}\" xmlns=\"http://schemas.microsoft.com/winfx/2006/xaml/presentation\"/>" ) ); } } public class BindingTypeDescriptionProvider : TypeDescriptionProvider { private static readonly TypeDescriptionProvider _DEFAULT_TYPE_PROVIDER = TypeDescriptor.GetProvider(typeof(Binding)); public BindingTypeDescriptionProvider() : base(_DEFAULT_TYPE_PROVIDER) { } public override ICustomTypeDescriptor GetTypeDescriptor(Type objectType, object instance) { ICustomTypeDescriptor defaultDescriptor = base.GetTypeDescriptor(objectType, instance); return instance == null ? defaultDescriptor : new BindingCustomTypeDescriptor(defaultDescriptor); } } public class BindingCustomTypeDescriptor : CustomTypeDescriptor { public BindingCustomTypeDescriptor(ICustomTypeDescriptor parent) : base(parent) { } public override PropertyDescriptorCollection GetProperties(Attribute[] attributes) { PropertyDescriptor pd; var pdc = new PropertyDescriptorCollection(base.GetProperties(attributes).Cast<PropertyDescriptor>().ToArray()); if ((pd = pdc.Find("Source", false)) != null) { pdc.Add(TypeDescriptor.CreateProperty(typeof(Binding), pd, new Attribute[] { new DefaultValueAttribute("null") })); pdc.Remove(pd); } return pdc; } } public class BindingConverter : ExpressionConverter { public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) { return (destinationType == typeof(MarkupExtension)) ? true : false; } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == typeof(MarkupExtension)) { var bindingExpression = value as BindingExpression; if (bindingExpression == null) throw new Exception(); return bindingExpression.ParentBinding; } return base.ConvertTo(context, culture, value, destinationType); } } public static class XamlHelper { static XamlHelper() { // this is absolutely vital: TypeDescriptor.AddProvider(new BindingTypeDescriptionProvider(), typeof(Binding)); TypeDescriptor.AddAttributes(typeof(BindingExpression), new Attribute[] { new TypeConverterAttribute(typeof(BindingConverter)) }); } public static string RoundTripXaml(string xaml) { return XamlWriter.Save(XamlReader.Parse(xaml)); } public static string ConvertToXaml(object wpf) { return XamlWriter.Save(wpf); } } } "@ -language CSharpVersion3 -reference PresentationCore, PresentationFramework, WindowsBase -OutputType Library -OutputAssembly PoshWpf.dll Again, you can get an executable by just altering the last line like so: "@ -language CSharpVersion3 -reference PresentationCore, PresentationFramework, WindowsBase -OutputType ConsoleApplication -OutputAssembly PoshWpf.exe

    Read the article

  • Android: Programatically Add UI Elements to a View

    - by Shivan Raptor
    My view is written as follow: package com.mycompany; import android.view.View; import java.util.concurrent.TimeUnit; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.util.AttributeSet; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.widget.*; public class GameEngineView extends View implements SensorEventListener { GameLoop gameloop; String txt_acc; float accY; ArrayList<Point> bugPath; private SensorManager sensorManager; private class GameLoop extends Thread { private volatile boolean running = true; public void run() { while (running) { try { TimeUnit.MILLISECONDS.sleep(1); postInvalidate(); pause(); } catch (InterruptedException ex) { running = false; } } } public void pause() { running = false; } public void start() { running = true; run(); } public void safeStop() { running = false; interrupt(); } } public void unload() { gameloop.safeStop(); } public GameEngineView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context) { super(context); // TODO Auto-generated constructor stub init(context); } private void init(Context context) { txt_acc = ""; // Adding SENSOR sensorManager=(SensorManager)context.getSystemService(Context.SENSOR_SERVICE); // add listener. The listener will be HelloAndroid (this) class sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL); // Adding UI Elements : How ? Button btn_camera = new Button(context); btn_camera.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); btn_camera.setClickable(true); btn_camera.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { System.out.println("clicked the camera."); } }); gameloop = new GameLoop(); gameloop.run(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub //super.onMeasure(widthMeasureSpec, heightMeasureSpec); System.out.println("Width " + widthMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub // super.onDraw(canvas); Paint p = new Paint(); p.setColor(Color.WHITE); p.setStyle(Paint.Style.FILL); p.setAntiAlias(true); p.setTextSize(30); canvas.drawText("|[ " + txt_acc + " ]|", 50, 500, p); gameloop.start(); } public void onAccuracyChanged(Sensor sensor,int accuracy){ } public void onSensorChanged(SensorEvent event){ if(event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){ //float x=event.values[0]; accY =event.values[1]; //float z=event.values[2]; txt_acc = "" + accY; } } } I would like to add a Button to the scene, but I don't know how to. Can anybody give me some lights? UPDATE: Here is my Activity : public class MyActivity extends Activity { private GameEngineView gameEngine; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // add Game Engine gameEngine = new GameEngineView(this); setContentView(gameEngine); gameEngine.requestFocus(); } }

    Read the article

  • Passing ArrayList<String> between tabs

    - by Christophe
    Hi all, I'm not very clear about the Intent object and how to use it to pass data between Activities. In my application I have several tabs between which I want to pass ArrayList. Here is a sample code I plan to use, but I'm missing the part where the main activity catches the Intent and passes it to the new activity on start : 1. myTabs.java == This is where I think I need to add some code to pass the data between TabOne and TabTwo. For now it is just using the sample code of the TabActivity sample. public class myTabs extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Reusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, TabPeopleActivity.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("TabOne").setIndicator("TabOne", res.getDrawable(R.drawable.ic_tab_one)) .setContent(intent); tabHost.addTab(spec); // Do the same for the other tabs intent = new Intent().setClass(this, TabTransactionActivity.class); spec = tabHost.newTabSpec("TabTwo").setIndicator("TabTwo", res.getDrawable(R.drawable.ic_tab_two)) .setContent(intent); tabHost.addTab(spec); tabHost.setCurrentTab(0); } } 2. TabOne.java == I added a piece of code in the onStop procedure to fill in the Intent data with the array I want to pass to TabTwo. Not sure it is the right way to do though. public class TabOne extends Activity { [...] private ArrayList<String> arrayPeople; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tabone); arrayPeople = new ArrayList<String>(); [... here we modify arrayPeople ...] } /** Called when the activity looses focus **/ @Override public void onStop(){ Intent myIntent = new Intent(); myIntent.putStringArrayListExtra("arrayPeople", arrayPeople); this.setIntent(myIntent); } } 3. TabTwo.java == Here I am trying to fetch the ArrayList from the Intent that is supposed to be passed when the Activity starts. But how to do this? public class TabTwo extends Activity { private ArrayList<String> arrayPeople; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.transaction); Intent myIntent = new Intent(); myIntent = this.getIntent(); arrayPeople = myIntent.getStringArrayListExtra("arrayPeople"); } } Thanks for your ideas !

    Read the article

  • Where in the registry are application registered hotkeys stored?

    - by Stuart Allen
    I need to find in the registry the key that is holding the hotkey CTRL-ALT-SHIFT-E. This is normally a keyboard shortcut in Photoshop, but I installed some program that did a global override of this sequence. I have uninstalled that program, but it did not clean up after itself. So, where can I find this in the registry, I just want to delete this key so the global override won't affect Photoshop anymore. I've google'd the crap out of this, there are various program that claim to assist, but none of them work.

    Read the article

  • Unable to Use Simple JSOUP Example To Parse Website Table Data

    - by OhNoItsAnOverflow
    I'm attempting to extract the following data from a table via Android / JSOUP however I'm having a bit of trouble nailing down the process. I think I'm getting close to being able to do this using the code I've provided below - but for some reason I still cannot get my textview to display any of the table data. P.S. Live URL's can be provided if necessary. SOURCE: public class MainActivity extends Activity { TextView tv; final String URL = "http://exampleurl.com"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); tv = (TextView) findViewById(R.id.TextView01); new MyTask().execute(URL); } private class MyTask extends AsyncTask<String, Void, String> { ProgressDialog prog; String title = ""; @Override protected void onPreExecute() { prog = new ProgressDialog(MainActivity.this); prog.setMessage("Loading...."); prog.show(); } @Override protected String doInBackground(String... params) { try { Document doc = Jsoup.connect(params[0]).get(); Element tableElement = doc.getElementsByClass("datagrid") .first(); title = doc.title(); } catch (IOException e) { e.printStackTrace(); } return title; } @Override protected void onPostExecute(String result) { super.onPostExecute(result); prog.dismiss(); tv.setText(result); } } } TABLE: <table class="datagrid"> <tbody><tr> <th>Item No.</th> <th>Name</th> <th>Sex</th> <th>Location</th> </tr> <tr> <td><a href="redirector.cfm?ID=a33660a3-aae0-45e3-9703-d59d77717836&amp;page=1&amp;&amp;lname=&amp;fname=" title="501207593">501207593&nbsp;</a></td> <td>USER1</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=edf524da-8598-450f-9373-da87db8d6c84&amp;page=1&amp;&amp;lname=&amp;fname=" title="501302750">501302750&nbsp;</a></td> <td>USER2</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=a78abeea-7651-4ac1-bba2-0dcb272c8b77&amp;page=1&amp;&amp;lname=&amp;fname=" title="531201804">531201804&nbsp;</a></td> <td>USER3</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> </tbody></table>

    Read the article

  • Overrideen ASPNet.config does not apply for legacyImpersonationPolicy

    - by Grumbler85
    I tried to override the <legacyImpersonationPolicy> Element, so a single application, will enable this policy (which is necessary, since this application breaks if disabled). So my Framework64/aspnet.config states: <configuration> <runtime> <legacyUnhandledExceptionPolicy enabled="false" /> <legacyImpersonationPolicy enabled="false" /> <alwaysFlowImpersonationPolicy enabled="false" /> <SymbolReadingPolicy enabled="1" /> <shadowCopyVerifyByTimestamp enabled="true"/> </runtime> <startup useLegacyV2RuntimeActivationPolicy="true" /> </configuration> And a local aspnet.config file has this change: <legacyImpersonationPolicy enabled="false" /> Procmon tells me the file is read by the w3wp.exe, but the settings will not apply. Can anyone point out a way how to correctly override the setting? *The Server has been restarted meanwhile, but still no changes.

    Read the article

  • Get item from spinner into url

    - by ShadowCrowe
    I searched for an answer but couldn't find it. The problem: Depending on the selected spinner-item the application should show a different image. At this moment I can't get it to work. The Url works like this: "my.site.com/images/" imc_met ".png" were imc_met is the filename. I can't get it to work. Btw the app isn't finished yet package example.myapplication; import java.io.IOException; import java.net.MalformedURLException; import java.net.URI; import java.net.URISyntaxException; import java.net.URL; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.view.Menu; import android.view.View; import android.view.View.OnClickListener; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.ImageView; import android.widget.Spinner; public class itemsActivity extends Activity { private Spinner spinner1, spinner2; private Button btnSubmit; private Bitmap image; private ImageView imageView; private String imc_met, imc; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.items); addItemsOnSpinner2(); addListenerOnButton(); addListenerOnSpinnerItemSelection(); } // add items into spinner dynamically public void addItemsOnSpinner2() { spinner2 = (Spinner) findViewById(R.id.spinner2); List<String> list = new ArrayList<String>(); list.add("list 1"); list.add("list 2"); list.add("list 3"); ArrayAdapter<String> dataAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_spinner_item, list); dataAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner2.setAdapter(dataAdapter); } public void addListenerOnSpinnerItemSelection() { spinner1 = (Spinner) findViewById(R.id.spinner1); spinner1.setOnItemSelectedListener(new CustomOnItemSelectedListener()); } // get the selected dropdown list value public void addListenerOnButton() { spinner1 = (Spinner) findViewById(R.id.spinner1); spinner2 = (Spinner) findViewById(R.id.spinner2); btnSubmit = (Button) findViewById(R.id.btnSubmit); spinner1.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> arg0, View arg1, int arg2, long arg3) { if(spinner1.getSelectedItem()!=null){ imc_met = spinner1.getSelectedItem().toString(); } } @Override public void onNothingSelected(AdapterView<?> arg0) { // TODO Auto-generated method stub } }); imageView = (ImageView)findViewById(R.id.ImageView01); btnSubmit.setOnClickListener(new OnClickListener() { public void onClick(View v) { URL url = null; try { url = new URL("my.site.com"); //here should the right link appear. } catch (MalformedURLException e) { e.printStackTrace(); } try { if (url != null) { image = BitmapFactory.decodeStream(url.openStream()); } } catch (IOException e) { e.printStackTrace(); } imageView.setImageBitmap(image); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } }

    Read the article

  • RadioGroup onCheckedChanged function won't fire

    - by user1758088
    First time/long time. My app keeps track of restaurant servers' shift sales to help them budget. In the activity that displays past shifts, I've created a RadioGroup under the ListView so the server can choose lunch, dinner, or both. I've implemented RadioGroup.onCheckedChangeListener, but onCheckChanged never gets called. I also tried an anonymous inner class as listener, same result. I tried to copy/modify code from this answer: http://stackoverflow.com/a/9595528 ...but when I added the @Override to the callback function, the Eclipse compiler gave me an error (not warning) that the method must override a superclass, and the quick fix was to remove the override. I'm pretty sure the signatures are correct, as they were made with Eclipse's autocomplete and implement methods facilities. I then followed instructions to move my java compiler from 1.5 to 1.6, and none of the above listed behavior seemed to change. Here's the code I thing is relavent: public class DataActivity extends ListActivity implements OnCheckedChangeListener{ RadioButton rbBoth; RadioButton rbDinnerOnly; RadioButton rbLunchOnly; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.database); ... final RadioGroup rgGroup = (RadioGroup)findViewById(R.id.DataRadioGroup); rbBoth = (RadioButton)findViewById(R.id.RadioBoth); rbDinnerOnly = (RadioButton)findViewById(R.id.RadioDinnerOnly); rbLunchOnly = (RadioButton)findViewById(R.id.RadioLunchOnly); rgGroup.setOnCheckedChangeListener(this); populateAllShifts(); } ... public void onCheckedChanged(RadioGroup group, int checkedId) { rbLunchOnly.setText("Click!"); Toast.makeText(getApplicationContext(), "Lunch Only", Toast.LENGTH_LONG).show(); if(group.getCheckedRadioButtonId() == R.id.RadioBoth){ populateAllShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioLunchOnly){ populatLunchShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioDinnerOnly){ populateDinnerShifts(); return; } } There is a ListView in this class with a custom adapter, but if my understanding and my XML are correct, the RadioGroup should be outside of the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/llDataLayout" android:weightSum="5" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_weight="4" android:layout_width="fill_parent" android:id="@android:id/list" android:layout_height="wrap_content"></ListView> <RadioGroup android:layout_weight="1" android:id="@+id/DataRadioGroup" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <RadioButton android:text="Lunch and Dinner" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioBoth"/> <RadioButton android:text="Dinner Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioDinnerOnly"/> <RadioButton android:text="Lunch Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioLunchOnly"/> </RadioGroup> </LinearLayout> Any ideas out there?

    Read the article

  • connection between two android phones

    - by user1770346
    I m not able to connect my android device to other device(either android or non-android)via bluetooth.After detecting the devices from my android phone,i m not able to connect it to selected device from the list.The main problem is it not showing connectivity conformation message in selected device from list.How can i recover from this problem. please help me.Thanks My code for searching device is:(BluetoothSearchActivity.java) public class BluetoothSearchActivity extends Activity { ArrayAdapter<String> btArrayAdapter; BluetoothAdapter mBluetoothAdapter; TextView stateBluetooth; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ImageView BluetoothSearchImageView=new ImageView(this); BluetoothSearchImageView.setImageResource(R.drawable.inner1); setContentView(BluetoothSearchImageView); setContentView(R.layout.activity_bluetooth_search); mBluetoothAdapter=BluetoothAdapter.getDefaultAdapter(); ListView listDevicesFound=(ListView) findViewById(R.id.myList); btArrayAdapter=new ArrayAdapter<String> (BluetoothSearchActivity.this,android.R.layout.simple_list_item_1); listDevicesFound.setAdapter(btArrayAdapter); registerReceiver(ActionFoundReceiver,new IntentFilter(BluetoothDevice.ACTION_FOUND)); btArrayAdapter.clear(); mBluetoothAdapter.startDiscovery(); listDevicesFound.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent,View view,int position,long id) { Intent i6=new Intent(getApplicationContext(),AcceptThread.class); startActivity(i6); } }); } private final BroadcastReceiver ActionFoundReceiver=new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub String action=intent.getAction(); if(BluetoothDevice.ACTION_FOUND.equals(action)) { BluetoothDevice device=intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); btArrayAdapter.add(device.getName()+"\n"+device.getAddress()); btArrayAdapter.notifyDataSetChanged(); Log.d("BluetoothSearchActivity",device.getName()+"\n"+device.getAddress()); } } }; @Override protected void onDestroy() { super.onDestroy(); unregisterReceiver(ActionFoundReceiver); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_bluetooth_search, menu); return true; } } and my connectivity code is:(AcceptThread.java) class ConnectThread extends Thread { private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); private static final String ConnectThread = null; BluetoothSocket mSocket; BluetoothDevice mDevice; BluetoothAdapter mBluetoothAdapter; public ConnectThread(BluetoothDevice device) { BluetoothSocket temp=null; mDevice=device; try{ temp=mDevice.createRfcommSocketToServiceRecord(MY_UUID); }catch(IOException e) { } mSocket=temp; } public void run() { mBluetoothAdapter.cancelDiscovery(); try{ Log.i(ConnectThread,"starting to connect"); mSocket.connect(); }catch(IOException connectException) { Log.e(ConnectThread,"connection Failed"); try{ mSocket.close(); }catch(IOException closeException){ } return; } } public void cancel() { try{ mSocket.close(); }catch(IOException e) { } } } public class AcceptThread extends Thread{ private static final String NAME="BluetoothAcceptThread"; private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); BluetoothServerSocket mServerSocket; BluetoothAdapter mBluetoothAdapter; public AcceptThread() { BluetoothServerSocket temp=null; try{ temp=mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME,MY_UUID); }catch(IOException e){ } mServerSocket=temp; } public void run() { BluetoothSocket socket=null; while(true) { try{ socket=mServerSocket.accept(); }catch(IOException e) { break; } if(socket!=null) { try { mServerSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } break; } } } public void cancel() { try{ mServerSocket.close(); }catch(IOException e) { } } }

    Read the article

  • Looking for suggestions on how to reuse AlertDialogs to confirm actions of contextual menus on the items of an ActivityList

    - by Ozone
    I use a ListActivity to display a list of items. The user can long-press an item in the list to display a contextual menu. This menu contains among other things an option to delete the long-pressed item. When the user selects this option, a dialog pops up asking for confirmation of the deletion. Upon confirmation, the item is deleted from the list. I would like to reuse the AlertDialog as much as possible. My attempts at using onPrepareDialog(int, View, Bundle) have been defeated by the fact that the Bundle is not passed to the DialogInterface.OnClickListener. I end up having to recreate a listener on every invocation. I see several ways to solve this: recreate the dialog on every occasion (pros: simple, cons: wasteful) keep the DialogInterface.OnClickListener in a field on the ListActivity and keep the item to be deleted as a field of the listener. (pros: no memory waste, cons: need to manage state). Q: is this safe? have onPrepareDialog update the title, and bind new View.OnClickListeners on the buttons of the AlertDialog. (pros: limit waste, cons: new View.OnClickListener on every invocation). If DialogInterface.OnClickListener accepted a Bundle, I wouldn't have to jump through hoops to keep track of the item being deleted. This is not a blocker, but I would love to see an elegant solution. I would love to hear your suggestions :) Here is the code for option #1, if you want to play with this: public class Example extends ListActivity { private static final int CONFIRM_DELETE_DIALOG = 1; private static final String POSITION_KEY = "position"; private ArrayAdapter<String> mAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ArrayAdapter<String>( this, android.R.layout.simple_list_item_1, new String[] { "one", "two" }); setListAdapter(mAdapter); registerForContextMenu(getListView()); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); getMenuInflater().inflate(R.menu.my_lovely_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); switch (item.getItemId()) { case R.id.delete_item: Bundle bundle = new Bundle(); bundle.putInt(POSITION_KEY, info.position); showDialog(CONFIRM_DELETE_DIALOG, bundle); return true; default: return super.onContextItemSelected(item); } } @Override protected Dialog onCreateDialog(int id, Bundle args) { switch (id) { case CONFIRM_DELETE_DIALOG: final int position = args.getInt(POSITION_KEY); AlertDialog.Builder builder = new AlertDialog.Builder(); builder.setCancelable(false); builder.setTitle(String.format( getString(R.string.confirm_delete), mAdapter.getItem(position))); DialogInterface.OnClickListener listener = new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { switch (which) { case DialogInterface.BUTTON_POSITIVE: mAdapter.remove(mAdapter.getItem(position)); // Dismiss the dialog to ensure OnDismissListeners are notified. dialog.dismiss(); break; case DialogInterface.BUTTON_NEGATIVE: // Cancel the dialog to ensure OnCancelListeners are notified. dialog.cancel(); break; } // Remove the dialog so it is re-created next time it is required. removeDialog(CONFIRM_DELETE_DIALOG); } }; builder.setPositiveButton(android.R.string.yes, listener); builder.setNegativeButton(android.R.string.no, listener); return builder.create(); default: return super.onCreateDialog(id, args); } } }

    Read the article

  • ANDROID: inside Service class, executing a method for Toast (or Status Bar notification) from schedu

    - by Peter SHINe ???
    I am trying to execute a {public void} method in Service, from scheduled TimerTask which is periodically executing. This TimerTask periodically checks a condition. If it's true, it calls method via {className}.{methodName}; However, as Java requires, the method needs to be {pubic static} method, if I want to use {className} with {.dot} The problem is this method is for notification using Toast(Android pop-up notification) and Status Bar To use these notifications, one must use Context context = getApplicationContext(); But for this to work, the method must not have {static} modifier and resides in Service class. So, basically, I want background Service to evaluate condition from scheduled TimerTask, and execute a method in Service class. Can anyone help me what's the right way to use Service, invoking a method when certain condition is satisfied while looping evaluation? Here are the actually lines of codes: The TimerTask class (WatchClipboard.java) : public class WatchClipboard extends TimerTask { //DECLARATION private static GetDefinition getDefinition = new GetDefinition(); @Override public void run() { if (WordUp.clipboard.hasText()) { WordUp.newCopied = WordUp.clipboard.getText().toString().trim().toLowerCase(); if (!(WordUp.currentCopied.equals(WordUp.newCopied))) { WordUp.currentCopied = WordUp.newCopied; Log.v(WordUp.TAG, WordUp.currentCopied); getDefinition.apiCall_Wordnik(); FetchService.instantNotification(); //it requires this method to have {static} modifier, if I want call in this way. } } } } And the Service class (FetchService.java) : If I change the modifier to static, {Context} related problems occur public class FetchService extends Service { public static final String TAG = "WordUp"; //for Logcat filtering //DECLARATION private static Timer runningTimer; private static final boolean THIS_IS_DAEMON = true; private static WatchClipboard watchClipboard; private static final long DELAY = 0; private static final long PERIOD = 100; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @Override public void onCreate() { Log.v(WordUp.TAG, "FetchService.onCreate()"); super.onCreate(); //TESTING SERVICE RUNNING watchClipboard = new WatchClipboard(); runningTimer = new Timer("runningTimer", THIS_IS_DAEMON); runningTimer.schedule(watchClipboard, DELAY, PERIOD); } @Override public void onDestroy() { super.onDestroy(); runningTimer.cancel(); stopSelf(); Log.v(WordUp.TAG, "FetchService.onCreate().stopSelf()"); } public void instantNotification() { //If I change the modifier to static, {Context} related problems occur Context context = getApplicationContext(); // application Context //use Toast notification: Need to accept user interaction, and change the duration of show Toast toast = Toast.makeText(context, WordUp.newCopied+": "+WordUp.newDefinition, Toast.LENGTH_LONG); toast.show(); //use Status notification: need to automatically expand to show lines of definitions NotificationManager mNotificationManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE); int icon = R.drawable.icon; // icon from resources CharSequence tickerText = WordUp.newCopied; // ticker-text long when = System.currentTimeMillis(); // notification time CharSequence contentTitle = WordUp.newCopied; //expanded message title CharSequence contentText = WordUp.newDefinition; //expanded message text Intent notificationIntent = new Intent(this, WordUp.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); // the next two lines initialize the Notification, using the configurations above Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(WordUp.WORDUP_STATUS, notification); } }

    Read the article

  • How to reserve public API to internal usage in .NET?

    - by mark
    Dear ladies and sirs. Let me first present the case, which will explain my question. This is going to be a bit long, so I apologize in advance :-). I have objects and collections, which should support the Merge API (it is my custom API, the signature of which is immaterial for this question). This API must be internal, meaning only my framework should be allowed to invoke it. However, derived types should be able to override the basic implementation. The natural way to implement this pattern as I see it, is this: The Merge API is declared as part of some internal interface, let us say IMergeable. Because the interface is internal, derived types would not be able to implement it directly. Rather they must inherit it from a common base type. So, a common base type is introduced, which would implement the IMergeable interface explicitly, where the interface methods delegate to respective protected virtual methods, providing the default implementation. This way the API is only callable by my framework, but derived types may override the default implementation. The following code snippet demonstrates the concept: internal interface IMergeable { void Merge(object obj); } public class BaseFrameworkObject : IMergeable { protected virtual void Merge(object obj) { // The default implementation. } void IMergeable.Merge(object obj) { Merge(obj); } } public class SomeThirdPartyObject : BaseFrameworkObject { protected override void Merge(object obj) { // A derived type implementation. } } All is fine, provided a single common base type suffices, which is usually true for non collection types. The thing is that collections must be mergeable as well. Collections do not play nicely with the presented concept, because developers do not develop collections from the scratch. There are predefined implementations - observable, filtered, compound, read-only, remove-only, ordered, god-knows-what, ... They may be developed from scratch in-house, but once finished, they serve wide range of products and should never be tailored to some specific product. Which means, that either: they do not implement the IMergeable interface at all, because it is internal to some product the scope of the IMergeable interface is raised to public and the API becomes open and callable by all. Let us refer to these collections as standard collections. Anyway, the first option screws my framework, because now each possible standard collection type has to be paired with the respective framework version, augmenting the standard with the IMergeable interface implementation - this is so bad, I am not even considering it. The second option breaks the framework as well, because the IMergeable interface should be internal for a reason (whatever it is) and now this interface has to open to all. So what to do? My solution is this. make IMergeable public API, but add an extra parameter to the Merge method, I call it a security token. The interface implementation may check that the token references some internal object, which is never exposed to the outside. If this is the case, then the method was called from within the framework, otherwise - some outside API consumer attempted to invoke it and so the implementation can blow up with a SecurityException. Here is the modified code snippet demonstrating this concept: internal static class InternalApi { internal static readonly object Token = new object(); } public interface IMergeable { void Merge(object obj, object token); } public class BaseFrameworkObject : IMergeable { protected virtual void Merge(object obj) { // The default implementation. } public void Merge(object obj, object token) { if (!object.ReferenceEquals(token, InternalApi.Token)) { throw new SecurityException("bla bla bla"); } Merge(obj); } } public class SomeThirdPartyObject : BaseFrameworkObject { protected override void Merge(object obj) { // A derived type implementation. } } Of course, this is less explicit than having an internally scoped interface and the check is moved from the compile time to run time, yet this is the best I could come up with. Now, I have a gut feeling that there is a better way to solve the problem I have presented. I do not know, may be using some standard Code Access Security features? I have only vague understanding of it, but can LinkDemand attribute be somehow related to it? Anyway, I would like to hear other opinions. Thanks.

    Read the article

  • Dependency Injection in ASP.NET MVC NerdDinner App using Unity 2.0

    - by shiju
    In my previous post Dependency Injection in ASP.NET MVC NerdDinner App using Ninject, we did dependency injection in NerdDinner application using Ninject. In this post, I demonstrate how to apply Dependency Injection in ASP.NET MVC NerdDinner App using Microsoft Unity Application Block (Unity) v 2.0.Unity 2.0Unity 2.0 is available on Codeplex at http://unity.codeplex.com . In earlier versions of Unity, the ObjectBuilder generic dependency injection mechanism, was distributed as a separate assembly, is now integrated with Unity core assembly. So you no longer need to reference the ObjectBuilder assembly in your applications. Two additional Built-In Lifetime Managers - HierarchicalifetimeManager and PerResolveLifetimeManager have been added to Unity 2.0.Dependency Injection in NerdDinner using UnityIn my Ninject post on NerdDinner, we have discussed the interfaces and concrete types of NerdDinner application and how to inject dependencies controller constructors. The following steps will configure Unity 2.0 to apply controller injection in NerdDinner application. Step 1 – Add reference for Unity Application BlockOpen the NerdDinner solution and add  reference to Microsoft.Practices.Unity.dll and Microsoft.Practices.Unity.Configuration.dllYou can download Unity from at http://unity.codeplex.com .Step 2 – Controller Factory for Unity The controller factory is responsible for creating controller instances.We extend the built in default controller factory with our own factory for working Unity with ASP.NET MVC. public class UnityControllerFactory : DefaultControllerFactory {     protected override IController GetControllerInstance(RequestContext reqContext, Type controllerType)     {         IController controller;         if (controllerType == null)             throw new HttpException(                     404, String.Format(                         "The controller for path '{0}' could not be found" +         "or it does not implement IController.",                     reqContext.HttpContext.Request.Path));           if (!typeof(IController).IsAssignableFrom(controllerType))             throw new ArgumentException(                     string.Format(                         "Type requested is not a controller: {0}",                         controllerType.Name),                         "controllerType");         try         {             controller = MvcUnityContainer.Container.Resolve(controllerType)                             as IController;         }         catch (Exception ex)         {             throw new InvalidOperationException(String.Format(                                     "Error resolving controller {0}",                                     controllerType.Name), ex);         }         return controller;     }   }   public static class MvcUnityContainer {     public static IUnityContainer Container { get; set; } }  Step 3 – Register Types and Set Controller Factory private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()     .RegisterType<IFormsAuthentication, FormsAuthenticationService>()     .RegisterType<IMembershipService, AccountMembershipService>()     .RegisterInstance<MembershipProvider>(Membership.Provider)     .RegisterType<IDinnerRepository, DinnerRepository>();     //Set container for Controller Factory     MvcUnityContainer.Container = container;     //Set Controller Factory as UnityControllerFactory     ControllerBuilder.Current.SetControllerFactory(                         typeof(UnityControllerFactory));            } Unity 2.0 provides a fluent interface for type configuration. Now you can call all the methods in a single statement.The above Unity configuration specified in the ConfigureUnity method tells that, to inject instance of DinnerRepositiry when there is a request for IDinnerRepositiry and  inject instance of FormsAuthenticationService when there is a request for IFormsAuthentication and inject instance of AccountMembershipService when there is a request for IMembershipService. The AccountMembershipService class has a dependency with ASP.NET Membership provider. So we configure that inject the instance of Membership Provider.After the registering the types, we set UnityControllerFactory as the current controller factory. //Set container for Controller Factory MvcUnityContainer.Container = container; //Set Controller Factory as UnityControllerFactory ControllerBuilder.Current.SetControllerFactory(                     typeof(UnityControllerFactory)); When you register a type  by using the RegisterType method, the default behavior is for the container to use a transient lifetime manager. It creates a new instance of the registered, mapped, or requested type each time you call the Resolve or ResolveAll method or when the dependency mechanism injects instances into other classes. The following are the LifetimeManagers provided by Unity 2.0ContainerControlledLifetimeManager - Implements a singleton behavior for objects. The object is disposed of when you dispose of the container.ExternallyControlledLifetimeManager - Implements a singleton behavior but the container doesn't hold a reference to object which will be disposed of when out of scope.HierarchicalifetimeManager - Implements a singleton behavior for objects. However, child containers don't share instances with parents.PerResolveLifetimeManager - Implements a behavior similar to the transient lifetime manager except that instances are reused across build-ups of the object graph.PerThreadLifetimeManager - Implements a singleton behavior for objects but limited to the current thread.TransientLifetimeManager - Returns a new instance of the requested type for each call. (default behavior)We can also create custome lifetime manager for Unity container. The following code creating a custom lifetime manager to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]             = newValue;     }     public void Dispose()     {         RemoveValue();     } }  Step 4 – Modify Global.asax.cs for configure Unity container In the Application_Start event, we call the ConfigureUnity method for configuring the Unity container and set controller factory as UnityControllerFactory void Application_Start() {     RegisterRoutes(RouteTable.Routes);       ViewEngines.Engines.Clear();     ViewEngines.Engines.Add(new MobileCapableWebFormViewEngine());     ConfigureUnity(); }Download CodeYou can download the modified NerdDinner code from http://nerddinneraddons.codeplex.com

    Read the article

  • Physics in my game confused after restructuring the Game loop

    - by Julian Assange
    Hello! I'm on my way with making a game in Java. Now I have some trouble with an interpolation based game loop in my calculations. Before I used that system the calculation of a falling object was like this: Delta based system private static final float SPEED_OF_GRAVITY = 500.0f; @Override public void update(float timeDeltaSeconds, Object parentObject) { parentObject.y = parentObject.y + (parentObject.yVelocity * timeDeltaSeconds); parentObject.yVelocity -= SPEED_OF_GRAVITY * timeDeltaSeconds; ...... What you see here is that I used that delta value from previous frame to the current frame to calculate the physics. Now I switched and implement a interpolation based system and I actually left the current system where I used delta to calculate my physics. However, with the interpolation system the delta time is removed - but now are my calculations screwed up and I've tried the whole day to solve this: Interpolation based system private static final float SPEED_OF_GRAVITY = 500.0f; @Override public void update(Object parentObject) { parentObject.y = parentObject.y + (parentObject.yVelocity); parentObject.yVelocity -= SPEED_OF_GRAVITY; ...... I'm totally clueless - how should this be solved? The rendering part is solved with a simple prediction method. With the delta system I could see my object be smoothly rendered to the screen, but with this interpolation/prediction method the object just appear sticky for one second and then it's gone. The core of this game loop is actually from here deWiTTERS Game Loop, where I trying to implement the last solution he describes. Shortly - my physics are in a mess and this need to be solved. Any ideas? Thanks in advance!

    Read the article

  • Pluralsight Meet the Author Podcast on Structuring JavaScript Code

    - by dwahlin
    I had the opportunity to talk with Fritz Onion from Pluralsight about one of my recent courses titled Structuring JavaScript Code for one of their Meet the Author podcasts. We talked about why JavaScript patterns are important for building more re-useable and maintainable apps, pros and cons of different patterns, and how to go about picking a pattern as a project is started. The course provides a solid walk-through of converting what I call “Function Spaghetti Code” into more modular code that’s easier to maintain, more re-useable, and less susceptible to naming conflicts. Patterns covered in the course include the Prototype Pattern, Revealing Module Pattern, and Revealing Prototype Pattern along with several other tips and techniques that can be used. Meet the Author:  Dan Wahlin on Structuring JavaScript Code   The transcript from the podcast is shown below: [Fritz]  Hello, this is Fritz Onion with another Pluralsight author interview. Today we’re talking with Dan Wahlin about his new course, Structuring JavaScript Code. Hi, Dan, it’s good to have you with us today. [Dan]  Thanks for having me, Fritz. [Fritz]  So, Dan, your new course, which came out in December of 2011 called Structuring JavaScript Code, goes into several patterns of usage in JavaScript as well as ways of organizing your code and what struck me about it was all the different techniques you described for encapsulating your code. I was wondering if you could give us just a little insight into what your motivation was for creating this course and sort of why you decided to write it and record it. [Dan]  Sure. So, I got started with JavaScript back in the mid 90s. In fact, back in the days when browsers that most people haven’t heard of were out and we had JavaScript but it wasn’t great. I was on a project in the late 90s that was heavy, heavy JavaScript and we pretty much did what I call in the course function spaghetti code where you just have function after function, there’s no rhyme or reason to how those functions are structured, they just kind of flow and it’s a little bit hard to do maintenance on it, you really don’t get a lot of reuse as far as from an object perspective. And so coming from an object-oriented background in JAVA and C#, I wanted to put something together that highlighted kind of the new way if you will of writing JavaScript because most people start out just writing functions and there’s nothing with that, it works, but it’s definitely not a real reusable solution. So the course is really all about how to move from just kind of function after function after function to the world of more encapsulated code and more reusable and hopefully better maintenance in the process. [Fritz]  So I am sure a lot of people have had similar experiences with their JavaScript code and will be looking forward to seeing what types of patterns you’ve put forth. Now, a couple I noticed in your course one is you start off with the prototype pattern. Do you want to describe sort of what problem that solves and how you go about using it within JavaScript? [Dan]  Sure. So, the patterns that are covered such as the prototype pattern and the revealing module pattern just as two examples, you know, show these kind of three things that I harp on throughout the course of encapsulation, better maintenance, reuse, those types of things. The prototype pattern specifically though has a couple kind of pros over some of the other patterns and that is the ability to extend your code without touching source code and what I mean by that is let’s say you’re writing a library that you know either other teammates or other people just out there on the Internet in general are going to be using. With the prototype pattern, you can actually write your code in such a way that we’re leveraging the JavaScript property and by doing that now you can extend my code that I wrote without touching my source code script or you can even override my code and perform some new functionality. Again, without touching my code.  And so you get kind of the benefit of the almost like inheritance or overriding in object oriented languages with this prototype pattern and it makes it kind of attractive that way definitely from a maintenance standpoint because, you know, you don’t want to modify a script I wrote because I might roll out version 2 and now you’d have to track where you change things and it gets a little tricky. So with this you just override those pieces or extend them and get that functionality and that’s kind of some of the benefits that that pattern offers out of the box. [Fritz]  And then the revealing module pattern, how does that differ from the prototype pattern and what problem does that solve differently? [Dan]  Yeah, so the prototype pattern and there’s another one that’s kind of really closely lined with revealing module pattern called the revealing prototype pattern and it also uses the prototype key word but it’s very similar to the one you just asked about the revealing module pattern. [Fritz]  Okay. [Dan]  This is a really popular one out there. In fact, we did a project for Microsoft that was very, very heavy JavaScript. It was an HMTL5 jQuery type app and we use this pattern for most of the structure if you will for the JavaScript code and what it does in a nutshell is allows you to get that encapsulation so you have really a single function wrapper that wraps all your other child functions but it gives you the ability to do public versus private members and this is kind of a sort of debate out there on the web. Some people feel that all JavaScript code should just be directly accessible and others kind of like to be able to hide their, truly their private stuff and a lot of people do that. You just put an underscore in front of your field or your variable name or your function name and that kind of is the defacto way to say hey, this is private. With the revealing module pattern you can do the equivalent of what objective oriented languages do and actually have private members that you literally can’t get to as an external consumer of the JavaScript code and then you can expose only those members that you want to be public. Now, you don’t get the benefit though of the prototype feature, which is I can’t easily extend the revealing module pattern type code if you don’t like something I’m doing, chances are you’re probably going to have to tweak my code to fix that because we’re not leveraging prototyping but in situations where you’re writing apps that are very specific to a given target app, you know, it’s not a library, it’s not going to be used in other apps all over the place, it’s a pattern I actually like a lot, it’s very simple to get going and then if you do like that public/private feature, it’s available to you. [Fritz]  Yeah, that’s interesting. So it’s almost, you can either go private by convention just by using a standard naming convention or you can actually enforce it by using the prototype pattern. [Dan]  Yeah, that’s exactly right. [Fritz]  So one of the things that I know I run across in JavaScript and I’m curious to get your take on is we do have all these different techniques of encapsulation and each one is really quite different when you’re using closures versus simply, you know, referencing member variables and adding them to your objects that the syntax changes with each pattern and the usage changes. So what would you recommend for people starting out in a brand new JavaScript project? Should they all sort of decide beforehand on what patterns they’re going to stick to or do you change it based on what part of the library you’re working on? I know that’s one of the points of confusion in this space. [Dan]  Yeah, it’s a great question. In fact, I just had a company ask me about that. So which one do I pick and, of course, there’s not one answer fits all. [Fritz]  Right. [Dan]  So it really depends what you just said is absolutely in my opinion correct, which is I think as a, especially if you’re on a team or even if you’re just an individual a team of one, you should go through and pick out which pattern for this particular project you think is best. Now if it were me, here’s kind of the way I think of it. If I were writing a let’s say base library that several web apps are going to use or even one, but I know that there’s going to be some pieces that I’m not really sure on right now as I’m writing I and I know people might want to hook in that and have some better extension points, then I would look at either the prototype pattern or the revealing prototype. Now, really just a real quick summation between the two the revealing prototype also gives you that public/private stuff like the revealing module pattern does whereas the prototype pattern does not but both of the prototype patterns do give you the benefit of that extension or that hook capability. So, if I were writing a library that I need people to override things or I’m not even sure what I need them to override, I want them to have that option, I’d probably pick a prototype, one of the prototype patterns. If I’m writing some code that is very unique to the app and it’s kind of a one off for this app which is what I think a lot of people are kind of in that mode as writing custom apps for customers, then my personal preference is the revealing module pattern you could always go with the module pattern as well which is very close but I think the revealing module patterns a little bit cleaner and we go through that in the course and explain kind of the syntax there and the differences. [Fritz]  Great, that makes a lot of sense. [Fritz]  I appreciate you taking the time, Dan, and I hope everyone takes a chance to look at your course and sort of make these decisions for themselves in their next JavaScript project. Dan’s course is, Structuring JavaScript Code and it’s available now in the Pluralsight Library. So, thank you very much, Dan. [Dan]  Thanks for having me again.

    Read the article

  • ASP.NET MVC ‘Extendable-hooks’ – ControllerActionInvoker class

    - by nmarun
    There’s a class ControllerActionInvoker in ASP.NET MVC. This can be used as one of an hook-points to allow customization of your application. Watching Brad Wilsons’ Advanced MP3 from MVC Conf inspired me to write about this class. What MSDN says: “Represents a class that is responsible for invoking the action methods of a controller.” Well if MSDN says it, I think I can instill a fair amount of confidence into what the class does. But just to get to the details, I also looked into the source code for MVC. Seems like the base class Controller is where an IActionInvoker is initialized: 1: protected virtual IActionInvoker CreateActionInvoker() { 2: return new ControllerActionInvoker(); 3: } In the ControllerActionInvoker (the O-O-B behavior), there are different ‘versions’ of InvokeActionMethod() method that actually call the action method in question and return an instance of type ActionResult. 1: protected virtual ActionResult InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary<string, object> parameters) { 2: object returnValue = actionDescriptor.Execute(controllerContext, parameters); 3: ActionResult result = CreateActionResult(controllerContext, actionDescriptor, returnValue); 4: return result; 5: } I guess that’s enough on the ‘behind-the-screens’ of this class. Let’s see how we can use this class to hook-up extensions. Say I have a requirement that the user should be able to get different renderings of the same output, like html, xml, json, csv and so on. The user will type-in the output format in the url and should the get result accordingly. For example: http://site.com/RenderAs/ – renders the default way (the razor view) http://site.com/RenderAs/xml http://site.com/RenderAs/csv … and so on where RenderAs is my controller. There are many ways of doing this and I’m using a custom ControllerActionInvoker class (even though this might not be the best way to accomplish this). For this, my one and only route in the Global.asax.cs is: 1: routes.MapRoute("RenderAsRoute", "RenderAs/{outputType}", 2: new {controller = "RenderAs", action = "Index", outputType = ""}); Here the controller name is ‘RenderAsController’ and the action that’ll get called (always) is the Index action. The outputType parameter will map to the type of output requested by the user (xml, csv…). I intend to display a list of food items for this example. 1: public class Item 2: { 3: public int Id { get; set; } 4: public string Name { get; set; } 5: public Cuisine Cuisine { get; set; } 6: } 7:  8: public class Cuisine 9: { 10: public int CuisineId { get; set; } 11: public string Name { get; set; } 12: } Coming to my ‘RenderAsController’ class. I generate an IList<Item> to represent my model. 1: private static IList<Item> GetItems() 2: { 3: Cuisine cuisine = new Cuisine { CuisineId = 1, Name = "Italian" }; 4: Item item = new Item { Id = 1, Name = "Lasagna", Cuisine = cuisine }; 5: IList<Item> items = new List<Item> { item }; 6: item = new Item {Id = 2, Name = "Pasta", Cuisine = cuisine}; 7: items.Add(item); 8: //... 9: return items; 10: } My action method looks like 1: public IList<Item> Index(string outputType) 2: { 3: return GetItems(); 4: } There are two things that stand out in this action method. The first and the most obvious one being that the return type is not of type ActionResult (or one of its derivatives). Instead I’m passing the type of the model itself (IList<Item> in this case). We’ll convert this to some type of an ActionResult in our custom controller action invoker class later. The second thing (a little subtle) is that I’m not doing anything with the outputType value that is passed on to this action method. This value will be in the RouteData dictionary and we’ll use this in our custom invoker class as well. It’s time to hook up our invoker class. First, I’ll override the Initialize() method of my RenderAsController class. 1: protected override void Initialize(RequestContext requestContext) 2: { 3: base.Initialize(requestContext); 4: string outputType = string.Empty; 5:  6: // read the outputType from the RouteData dictionary 7: if (requestContext.RouteData.Values["outputType"] != null) 8: { 9: outputType = requestContext.RouteData.Values["outputType"].ToString(); 10: } 11:  12: // my custom invoker class 13: ActionInvoker = new ContentRendererActionInvoker(outputType); 14: } Coming to the main part of the discussion – the ContentRendererActionInvoker class: 1: public class ContentRendererActionInvoker : ControllerActionInvoker 2: { 3: private readonly string _outputType; 4:  5: public ContentRendererActionInvoker(string outputType) 6: { 7: _outputType = outputType.ToLower(); 8: } 9: //... 10: } So the outputType value that was read from the RouteData, which was passed in from the url, is being set here in  a private field. Moving to the crux of this article, I now override the CreateActionResult method. 1: protected override ActionResult CreateActionResult(ControllerContext controllerContext, ActionDescriptor actionDescriptor, object actionReturnValue) 2: { 3: if (actionReturnValue == null) 4: return new EmptyResult(); 5:  6: ActionResult result = actionReturnValue as ActionResult; 7: if (result != null) 8: return result; 9:  10: // This is where the magic happens 11: // Depending on the value in the _outputType field, 12: // return an appropriate ActionResult 13: switch (_outputType) 14: { 15: case "json": 16: { 17: JavaScriptSerializer serializer = new JavaScriptSerializer(); 18: string json = serializer.Serialize(actionReturnValue); 19: return new ContentResult { Content = json, ContentType = "application/json" }; 20: } 21: case "xml": 22: { 23: XmlSerializer serializer = new XmlSerializer(actionReturnValue.GetType()); 24: using (StringWriter writer = new StringWriter()) 25: { 26: serializer.Serialize(writer, actionReturnValue); 27: return new ContentResult { Content = writer.ToString(), ContentType = "text/xml" }; 28: } 29: } 30: case "csv": 31: controllerContext.HttpContext.Response.AddHeader("Content-Disposition", "attachment; filename=items.csv"); 32: return new ContentResult 33: { 34: Content = ToCsv(actionReturnValue as IList<Item>), 35: ContentType = "application/ms-excel" 36: }; 37: case "pdf": 38: string filePath = controllerContext.HttpContext.Server.MapPath("~/items.pdf"); 39: controllerContext.HttpContext.Response.AddHeader("content-disposition", 40: "attachment; filename=items.pdf"); 41: ToPdf(actionReturnValue as IList<Item>, filePath); 42: return new FileContentResult(StreamFile(filePath), "application/pdf"); 43:  44: default: 45: controllerContext.Controller.ViewData.Model = actionReturnValue; 46: return new ViewResult 47: { 48: TempData = controllerContext.Controller.TempData, 49: ViewData = controllerContext.Controller.ViewData 50: }; 51: } 52: } A big method there! The hook I was talking about kinda above actually is here. This is where different kinds / formats of output get returned based on the output type requested in the url. When the _outputType is not set (string.Empty as set in the Global.asax.cs file), the razor view gets rendered (lines 45-50). This is the default behavior in most MVC applications where-in a view (webform/razor) gets rendered on the browser. As you see here, this gets returned as a ViewResult. But then, for an outputType of json/xml/csv, a ContentResult gets returned, while for pdf, a FileContentResult is returned. Here are how the different kinds of output look like: This is how we can leverage this feature of ASP.NET MVC to developer a better application. I’ve used the iTextSharp library to convert to a pdf format. Mike gives quite a bit of detail regarding this library here. You can download the sample code here. (You’ll get an option to download once you open the link). Verdict: Hot chocolate: $3; Reebok shoes: $50; Your first car: $3000; Being able to extend a web application: Priceless.

    Read the article

  • How to properly scroll a 2D tilemap?

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

    Read the article

  • Spritebatch not working in winforms

    - by CodingMadeEasy
    I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: Application.Idle += delegate { Invalidate(); }; I used a breakpoint and it is indeed invalidating my program and it is calling my draw method. I get no errors with the spritebatch and all the textures are loaded I just don't see anything on the screen. Here's the code I have: protected override void Draw() { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); tileSheet.Draw(spriteBatch); foreach (Image img in selector) img.Draw(spriteBatch); spriteBatch.End(); } But when I do this: protected override void Draw() { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); tileSheet.Draw(spriteBatch); foreach (Image img in selector) img.Draw(spriteBatch); spriteBatch.End(); Invalidate(); } then all of a sudden the drawing starts to work! but the problem is that it freezes everything else and only that control gets updated. What can I do to fix this? It's really frustrating.

    Read the article

  • Starting a Java activity in Unity3d Android

    - by Matthew Pavlinsky
    I wrote a small Java activity extension of UnityPlayerActivity similar to what is described in the Unity docs. It has a method for displaying a song picking interface using an ACTION_GET_CONTENT intent. I start this activity using startActivityForResult() and it absolutely kills the performance of my Unity game when it is finished, it drops to about .1 FPS afterwords. I've changed removed the onActivityResult function and even tried starting the activity from inside an onKeyDown event in Java to make sure my method of starting the activity from Unity was not the problem. Heres the code in a basic sense: package com.company.product; import com.unity3d.player.UnityPlayerActivity; import com.unity3d.player.UnityPlayer; import android.os.Bundle; import android.util.Log; import android.content.Intent; public class SongPickerActivity extends UnityPlayerActivity { private Intent myIntent; final static int PICK_SONG = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.i("SongPickerActivity", "OnCreate"); myIntent = new Intent(Intent.ACTION_GET_CONTENT); myIntent.setType("audio/*"); } public void Pick() { Log.i("SongPickerActivity", "Pick"); startActivityForResult(myIntent, PICK_SONG); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); } } This is causing me a bit more of a headache than it should and I would be thankful for any sort of advice. Does anyone have any experience with using custom activities in Unity Android or any insight on why this is happening or how to resolve this?

    Read the article

  • Restful Services, oData, and Rest Sharp

    - by jkrebsbach
    After a great presentation by Jason Sheehan at MDC about RestSharp, I decided to implement it. RestSharp is a .Net framework for consuming restful data sources via either Json or XML. My first step was to put together a Restful data source for RestSharp to consume.  Staying entirely withing .Net, I decided to use Microsoft's oData implementation, built on System.Data.Services.DataServices.  Natively, these support Json, or atom+pub xml.  (XML with a few bells and whistles added on) There are three main steps for creating an oData data source: 1)  override CreateDSPMetaData This is where the metadata data is returned.  The meta data defines the structure of the data to return.  The structure contains the relationships between data objects, along with what properties the objects expose.  The meta data can and should be somehow cached so that the structure is not rebuild with every data request. 2) override CreateDataSource The context contains the data the data source will publish.  This method is the conduit which will populate the metadata objects to be returned to the requestor. 3) implement static InitializeService At this point we can set up security, along with setting up properties of the web service (versioning, etc)   Here is a web service which publishes stock prices for various Products (stocks) in various Categories. namespace RestService {     public class RestServiceImpl : DSPDataService<DSPContext>     {         private static DSPContext _context;         private static DSPMetadata _metadata;         /// <summary>         /// Populate traversable data source         /// </summary>         /// <returns></returns>         protected override DSPContext CreateDataSource()         {             if (_context == null)             {                 _context = new DSPContext();                 Category utilities = new Category(0);                 utilities.Name = "Electric";                 Category financials = new Category(1);                 financials.Name = "Financial";                                 IList products = _context.GetResourceSetEntities("Products");                 Product electric = new Product(0, utilities);                 electric.Name = "ABC Electric";                 electric.Description = "Electric Utility";                 electric.Price = 3.5;                 products.Add(electric);                 Product water = new Product(1, utilities);                 water.Name = "XYZ Water";                 water.Description = "Water Utility";                 water.Price = 2.4;                 products.Add(water);                 Product banks = new Product(2, financials);                 banks.Name = "FatCat Bank";                 banks.Description = "A bank that's almost too big";                 banks.Price = 19.9; // This will never get to the client                 products.Add(banks);                 IList categories = _context.GetResourceSetEntities("Categories");                 categories.Add(utilities);                 categories.Add(financials);                 utilities.Products.Add(electric);                 utilities.Products.Add(electric);                 financials.Products.Add(banks);             }             return _context;         }         /// <summary>         /// Setup rules describing published data structure - relationships between data,         /// key field, other searchable fields, etc.         /// </summary>         /// <returns></returns>         protected override DSPMetadata CreateDSPMetadata()         {             if (_metadata == null)             {                 _metadata = new DSPMetadata("DemoService", "DataServiceProviderDemo");                 // Define entity type product                 ResourceType product = _metadata.AddEntityType(typeof(Product), "Product");                 _metadata.AddKeyProperty(product, "ProductID");                 // Only add properties we wish to share with end users                 _metadata.AddPrimitiveProperty(product, "Name");                 _metadata.AddPrimitiveProperty(product, "Description");                 EntityPropertyMappingAttribute att = new EntityPropertyMappingAttribute("Name",                     SyndicationItemProperty.Title, SyndicationTextContentKind.Plaintext, true);                 product.AddEntityPropertyMappingAttribute(att);                 att = new EntityPropertyMappingAttribute("Description",                     SyndicationItemProperty.Summary, SyndicationTextContentKind.Plaintext, true);                 product.AddEntityPropertyMappingAttribute(att);                 // Define products as a set of product entities                 ResourceSet products = _metadata.AddResourceSet("Products", product);                 // Define entity type category                 ResourceType category = _metadata.AddEntityType(typeof(Category), "Category");                 _metadata.AddKeyProperty(category, "CategoryID");                 _metadata.AddPrimitiveProperty(category, "Name");                 _metadata.AddPrimitiveProperty(category, "Description");                 // Define categories as a set of category entities                 ResourceSet categories = _metadata.AddResourceSet("Categories", category);                 att = new EntityPropertyMappingAttribute("Name",                     SyndicationItemProperty.Title, SyndicationTextContentKind.Plaintext, true);                 category.AddEntityPropertyMappingAttribute(att);                 att = new EntityPropertyMappingAttribute("Description",                     SyndicationItemProperty.Summary, SyndicationTextContentKind.Plaintext, true);                 category.AddEntityPropertyMappingAttribute(att);                 // A product has a category, a category has products                 _metadata.AddResourceReferenceProperty(product, "Category", categories);                 _metadata.AddResourceSetReferenceProperty(category, "Products", products);             }             return _metadata;         }         /// <summary>         /// Based on the requesting user, can set up permissions to Read, Write, etc.         /// </summary>         /// <param name="config"></param>         public static void InitializeService(DataServiceConfiguration config)         {             config.SetEntitySetAccessRule("*", EntitySetRights.All);             config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2;             config.DataServiceBehavior.AcceptProjectionRequests = true;         }     } }     The objects prefixed with DSP come from the samples on the oData site: http://www.odata.org/developers The products and categories objects are POCO business objects with no special modifiers. Three main options are available for defining the MetaData of data sources in .Net: 1) Generate Entity Data model (Potentially directly from SQL Server database).  This requires the least amount of manual interaction, and uses the edmx WYSIWYG editor to generate a data model.  This can be directly tied to the SQL Server database and generated from the database if you want a data access layer tightly coupled with your database. 2) Object model decorations.  If you already have a POCO data layer, you can decorate your objects with properties to statically inform the compiler how the objects are related.  The disadvantage is there are now tags strewn about your business layer that need to be updated as the business rules change.  3) Programmatically construct metadata object.  This is the object illustrated above in CreateDSPMetaData.  This puts all relationship information into one central programmatic location.  Here business rules are constructed when the DSPMetaData response object is returned.   Once you have your service up and running, RestSharp is designed for XML / Json, along with the native Microsoft library.  There are currently some differences between how Jason made RestSharp expect XML with how atom+pub works, so I found better results currently with the Json implementation - modifying the RestSharp XML parser to make an atom+pub parser is fairly trivial though, so use what implementation works best for you. I put together a sample console app which calls the RestSvcImpl.svc service defined above (and assumes it to be running on port 2000).  I used both RestSharp as a client, and also the default Microsoft oData client tools. namespace RestConsole {     class Program     {         private static DataServiceContext _ctx;         private enum DemoType         {             Xml,             Json         }         static void Main(string[] args)         {             // Microsoft implementation             _ctx = new DataServiceContext(new System.Uri("http://localhost:2000/RestServiceImpl.svc"));             var msProducts = RunQuery<Product>("Products").ToList();             var msCategory = RunQuery<Category>("/Products(0)/Category").AsEnumerable().Single();             var msFilteredProducts = RunQuery<Product>("/Products?$filter=length(Name) ge 4").ToList();             // RestSharp implementation                          DemoType demoType = DemoType.Json;             var client = new RestClient("http://localhost:2000/RestServiceImpl.svc");             client.ClearHandlers(); // Remove all available handlers             // Set up handler depending on what situation dictates             if (demoType == DemoType.Json)                 client.AddHandler("application/json", new RestSharp.Deserializers.JsonDeserializer());             else if (demoType == DemoType.Xml)             {                 client.AddHandler("application/atom+xml", new RestSharp.Deserializers.XmlDeserializer());             }                          var request = new RestRequest();             if (demoType == DemoType.Json)                 request.RootElement = "d"; // service root element for json             else if (demoType == DemoType.Xml)             {                 request.XmlNamespace = "http://www.w3.org/2005/Atom";             }                              // Return all products             request.Resource = "/Products?$orderby=Name";             RestResponse<List<Product>> productsResp = client.Execute<List<Product>>(request);             List<Product> products = productsResp.Data;             // Find category for product with ProductID = 1             request.Resource = string.Format("/Products(1)/Category");             RestResponse<Category> categoryResp = client.Execute<Category>(request);             Category category = categoryResp.Data;             // Specialized queries             request.Resource = string.Format("/Products?$filter=ProductID eq {0}", 1);             RestResponse<Product> productResp = client.Execute<Product>(request);             Product product = productResp.Data;                          request.Resource = string.Format("/Products?$filter=Name eq '{0}'", "XYZ Water");             productResp = client.Execute<Product>(request);             product = productResp.Data;         }         private static IEnumerable<TElement> RunQuery<TElement>(string queryUri)         {             try             {                 return _ctx.Execute<TElement>(new Uri(queryUri, UriKind.Relative));             }             catch (Exception ex)             {                 throw ex;             }         }              } }   Feel free to step through the code a few times and to attach a debugger to the service as well to see how and where the context and metadata objects are constructed and returned.  Pay special attention to the response object being returned by the oData service - There are several properties of the RestRequest that can be used to help troubleshoot when the structure of the response is not exactly what would be expected.

    Read the article

  • Putting a base in the middle

    - by PSteele
    From Eric Lippert's Blog: Here’s a crazy-seeming but honest-to-goodness real customer scenario that got reported to me recently. There are three DLLs involved, Alpha.DLL, Bravo.DLL and Charlie.DLL. The classes in each are: public class Alpha // In Alpha.DLL {   public virtual void M()   {     Console.WriteLine("Alpha");   } } public class Bravo: Alpha // In Bravo.DLL { } public class Charlie : Bravo // In Charlie.DLL {   public override void M()   {     Console.WriteLine("Charlie");     base.M();   } } Perfectly sensible. You call M on an instance of Charlie and it says “Charlie / Alpha”. Now the vendor who supplies Bravo.DLL ships a new version which has this code: public class Bravo: Alpha {   public override void M()   {     Console.WriteLine("Bravo");     base.M();   } } The question is: what happens if you call Charlie.M without recompiling Charlie.DLL, but you are loading the new version of Bravo.DLL? The customer was quite surprised that the output is still “Charlie / Alpha”, not “Charlie / Bravo / Alpha”. Read the full post for a very interesting discussion of the design of C#, the CLR, method resolution and more. Technorati Tags: .NET,C#,CLR

    Read the article

  • Unity – Part 5: Injecting Values

    - by Ricardo Peres
    Introduction This is the fifth post on Unity. You can find the introductory post here, the second post, on dependency injection here, a third one on Aspect Oriented Programming (AOP) here and the latest so far, on writing custom extensions, here. This time we will talk about injecting simple values. An Inversion of Control (IoC) / Dependency Injector (DI) container like Unity can be used for things other than injecting complex class dependencies. It can also be used for setting property values or method/constructor parameters whenever a class is built. The main difference is that these values do not have a lifetime manager associated with them and do not come from the regular IoC registration store. Unlike, for instance, MEF, Unity won’t let you register as a dependency a string or an integer, so you have to take a different approach, which I will describe in this post. Scenario Let’s imagine we have a base interface that describes a logger – the same as in previous examples: 1: public interface ILogger 2: { 3: void Log(String message); 4: } And a concrete implementation that writes to a file: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: #region ILogger Members 10:  11: public void Log(String message) 12: { 13: using (Stream file = File.OpenWrite(this.Filename)) 14: { 15: Byte[] data = Encoding.Default.GetBytes(message); 16: 17: file.Write(data, 0, data.Length); 18: } 19: } 20:  21: #endregion 22: } And let’s say we want the Filename property to come from the application settings (appSettings) section on the Web/App.config file. As usual with Unity, there is an extensibility point that allows us to automatically do this, both with code configuration or statically on the configuration file. Extending Injection We start by implementing a class that will retrieve a value from the appSettings by inheriting from ValueElement: 1: sealed class AppSettingsParameterValueElement : ValueElement, IDependencyResolverPolicy 2: { 3: #region Private methods 4: private Object CreateInstance(Type parameterType) 5: { 6: Object configurationValue = ConfigurationManager.AppSettings[this.AppSettingsKey]; 7:  8: if (parameterType != typeof(String)) 9: { 10: TypeConverter typeConverter = this.GetTypeConverter(parameterType); 11:  12: configurationValue = typeConverter.ConvertFromInvariantString(configurationValue as String); 13: } 14:  15: return (configurationValue); 16: } 17: #endregion 18:  19: #region Private methods 20: private TypeConverter GetTypeConverter(Type parameterType) 21: { 22: if (String.IsNullOrEmpty(this.TypeConverterTypeName) == false) 23: { 24: return (Activator.CreateInstance(TypeResolver.ResolveType(this.TypeConverterTypeName)) as TypeConverter); 25: } 26: else 27: { 28: return (TypeDescriptor.GetConverter(parameterType)); 29: } 30: } 31: #endregion 32:  33: #region Public override methods 34: public override InjectionParameterValue GetInjectionParameterValue(IUnityContainer container, Type parameterType) 35: { 36: Object value = this.CreateInstance(parameterType); 37: return (new InjectionParameter(parameterType, value)); 38: } 39: #endregion 40:  41: #region IDependencyResolverPolicy Members 42:  43: public Object Resolve(IBuilderContext context) 44: { 45: Type parameterType = null; 46:  47: if (context.CurrentOperation is ResolvingPropertyValueOperation) 48: { 49: ResolvingPropertyValueOperation op = (context.CurrentOperation as ResolvingPropertyValueOperation); 50: PropertyInfo prop = op.TypeBeingConstructed.GetProperty(op.PropertyName); 51: parameterType = prop.PropertyType; 52: } 53: else if (context.CurrentOperation is ConstructorArgumentResolveOperation) 54: { 55: ConstructorArgumentResolveOperation op = (context.CurrentOperation as ConstructorArgumentResolveOperation); 56: String args = op.ConstructorSignature.Split('(')[1].Split(')')[0]; 57: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 58: ConstructorInfo ctor = op.TypeBeingConstructed.GetConstructor(types); 59: parameterType = ctor.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 60: } 61: else if (context.CurrentOperation is MethodArgumentResolveOperation) 62: { 63: MethodArgumentResolveOperation op = (context.CurrentOperation as MethodArgumentResolveOperation); 64: String methodName = op.MethodSignature.Split('(')[0].Split(' ')[1]; 65: String args = op.MethodSignature.Split('(')[1].Split(')')[0]; 66: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 67: MethodInfo method = op.TypeBeingConstructed.GetMethod(methodName, types); 68: parameterType = method.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 69: } 70:  71: return (this.CreateInstance(parameterType)); 72: } 73:  74: #endregion 75:  76: #region Public properties 77: [ConfigurationProperty("appSettingsKey", IsRequired = true)] 78: public String AppSettingsKey 79: { 80: get 81: { 82: return ((String)base["appSettingsKey"]); 83: } 84:  85: set 86: { 87: base["appSettingsKey"] = value; 88: } 89: } 90: #endregion 91: } As you can see from the implementation of the IDependencyResolverPolicy.Resolve method, this will work in three different scenarios: When it is applied to a property; When it is applied to a constructor parameter; When it is applied to an initialization method. The implementation will even try to convert the value to its declared destination, for example, if the destination property is an Int32, it will try to convert the appSettings stored string to an Int32. Injection By Configuration If we want to configure injection by configuration, we need to implement a custom section extension by inheriting from SectionExtension, and registering our custom element with the name “appSettings”: 1: sealed class AppSettingsParameterInjectionElementExtension : SectionExtension 2: { 3: public override void AddExtensions(SectionExtensionContext context) 4: { 5: context.AddElement<AppSettingsParameterValueElement>("appSettings"); 6: } 7: } And on the configuration file, for setting a property, we use it like this: 1: <appSettings> 2: <add key="LoggerFilename" value="Log.txt"/> 3: </appSettings> 4: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 5: <container> 6: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 7: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 8: <lifetime type="singleton"/> 9: <property name="Filename"> 10: <appSettings appSettingsKey="LoggerFilename"/> 11: </property> 12: </register> 13: </container> 14: </unity> If we would like to inject the value as a constructor parameter, it would be instead: 1: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 2: <sectionExtension type="MyNamespace.AppSettingsParameterInjectionElementExtension, MyAssembly" /> 3: <container> 4: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 5: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 6: <lifetime type="singleton"/> 7: <constructor> 8: <param name="filename" type="System.String"> 9: <appSettings appSettingsKey="LoggerFilename"/> 10: </param> 11: </constructor> 12: </register> 13: </container> 14: </unity> Notice the appSettings section, where we add a LoggerFilename entry, which is the same as the one referred by our AppSettingsParameterInjectionElementExtension extension. For more advanced behavior, you can add a TypeConverterName attribute to the appSettings declaration, where you can pass an assembly qualified name of a class that inherits from TypeConverter. This class will be responsible for converting the appSettings value to a destination type. Injection By Attribute If we would like to use attributes instead, we need to create a custom attribute by inheriting from DependencyResolutionAttribute: 1: [Serializable] 2: [AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Property, AllowMultiple = false, Inherited = true)] 3: public sealed class AppSettingsDependencyResolutionAttribute : DependencyResolutionAttribute 4: { 5: public AppSettingsDependencyResolutionAttribute(String appSettingsKey) 6: { 7: this.AppSettingsKey = appSettingsKey; 8: } 9:  10: public String TypeConverterTypeName 11: { 12: get; 13: set; 14: } 15:  16: public String AppSettingsKey 17: { 18: get; 19: private set; 20: } 21:  22: public override IDependencyResolverPolicy CreateResolver(Type typeToResolve) 23: { 24: return (new AppSettingsParameterValueElement() { AppSettingsKey = this.AppSettingsKey, TypeConverterTypeName = this.TypeConverterTypeName }); 25: } 26: } As for file configuration, there is a mandatory property for setting the appSettings key and an optional TypeConverterName  for setting the name of a TypeConverter. Both the custom attribute and the custom section return an instance of the injector AppSettingsParameterValueElement that we implemented in the first place. Now, the attribute needs to be placed before the injected class’ Filename property: 1: public class FileLogger : ILogger 2: { 3: [AppSettingsDependencyResolution("LoggerFilename")] 4: public String Filename 5: { 6: get; 7: set; 8: } 9:  10: #region ILogger Members 11:  12: public void Log(String message) 13: { 14: using (Stream file = File.OpenWrite(this.Filename)) 15: { 16: Byte[] data = Encoding.Default.GetBytes(message); 17: 18: file.Write(data, 0, data.Length); 19: } 20: } 21:  22: #endregion 23: } Or, if we wanted to use constructor injection: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: public FileLogger([AppSettingsDependencyResolution("LoggerFilename")] String filename) 10: { 11: this.Filename = filename; 12: } 13:  14: #region ILogger Members 15:  16: public void Log(String message) 17: { 18: using (Stream file = File.OpenWrite(this.Filename)) 19: { 20: Byte[] data = Encoding.Default.GetBytes(message); 21: 22: file.Write(data, 0, data.Length); 23: } 24: } 25:  26: #endregion 27: } Usage Just do: 1: ILogger logger = ServiceLocator.Current.GetInstance<ILogger>("File"); And off you go! A simple way do avoid hardcoded values in component registrations. Of course, this same concept can be applied to registry keys, environment values, XML attributes, etc, etc, just change the implementation of the AppSettingsParameterValueElement class. Next stop: custom lifetime managers.

    Read the article

< Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >